(→Status Effects: Removed Aftermath because those are just effects of weapon skills like Wasp Sting's poison effect.) |
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'''Additional effects''' are attributes of [[Weapon]]s, [[Armor]], and [[Ammunition]] that have a percentage chance of activating during combat. The frequency of the additional effect's activation, sometimes referred to as the "proc rate," is commonly based on the [[Check|relative level]] of the monster being attacked, but may involve other factors, such as the [[Days of the Week|current day]] or the type of monster being attacked. |
'''Additional effects''' are attributes of [[Weapon]]s, [[Armor]], and [[Ammunition]] that have a percentage chance of activating during combat. The frequency of the additional effect's activation, sometimes referred to as the "proc rate," is commonly based on the [[Check|relative level]] of the monster being attacked, but may involve other factors, such as the [[Days of the Week|current day]] or the type of monster being attacked. |
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+ | Only one additional effect can proc for each melee attack based on the priority of the effect: |
||
⚫ | |||
+ | # Spells such as [[Enthunder]] or [[Dread Spikes]] |
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+ | # Added effects on weapons such as [[Hofud]] or [[Garuda's Dagger]] |
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+ | # [[Sambas]] |
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⚫ | It is usually not a good idea to rely on the additional effect of a weapon, as nearly all additional effects activate fairly infrequently (5-10% typically), though there are a few rare exceptions that can activate fairly reliably under certain conditions or even 100% of the time. It is also important to note that lower delay weapons will have more chance to proc during a fight (as in, a set amount of time) than higher delay ones. |
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− | ==Weapons== |
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+ | |||
⚫ | |||
+ | Adventurers may obtain weapons with additional effects via synthesis, [[BCNM]]s, normal monsters, certain [[Notorious Monster]]s, [[Treasure Casket]]s, and quests like [[Succor to the Sidhe]]. |
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+ | |||
⚫ | |||
:{|width="80%" cellpadding="2" cellspacing="2" |
:{|width="80%" cellpadding="2" cellspacing="2" |
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− | |BGCOLOR="#ffdead" colspan="4"| {{ |
+ | |BGCOLOR="#ffdead" colspan="4"| {{Element|Fire}} {{Fire|Fire Damage}} |
|- BGCOLOR="#ffdead" |
|- BGCOLOR="#ffdead" |
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!width="10%"| Level |
!width="10%"| Level |
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Line 62: | Line 68: | ||
| [[Flame Boomerang]] |
| [[Flame Boomerang]] |
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| [[:Category:Throwing|Throwing (Returning)]] |
| [[:Category:Throwing|Throwing (Returning)]] |
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⚫ | |||
+ | |- BGCOLOR="#e3e6ff" align="center" |
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+ | | 19 |
||
+ | | [[Grenade]] |
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+ | | [[:Category:Throwing|Throwing]] |
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| |
| |
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|- BGCOLOR="#e3e6ff" align="center" |
|- BGCOLOR="#e3e6ff" align="center" |
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Line 77: | Line 88: | ||
| [[Prominence Sword]] |
| [[Prominence Sword]] |
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| [[:Category:Great Swords|Great Sword]] |
| [[:Category:Great Swords|Great Sword]] |
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+ | | |
||
+ | |- BGCOLOR="#e3e6ff" align="center" |
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+ | | 19 |
||
+ | | [[Quake Grenade]] |
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+ | | [[:Category:Throwing|Throwing]] |
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| |
| |
||
|- BGCOLOR="#e3e6ff" align="center" |
|- BGCOLOR="#e3e6ff" align="center" |
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Line 97: | Line 113: | ||
| [[Vulcan Degen]] |
| [[Vulcan Degen]] |
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| [[:Category:Swords|Sword]] |
| [[:Category:Swords|Sword]] |
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+ | | |
||
+ | |- BGCOLOR="#e3e6ff" align="center" |
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+ | | 45 |
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+ | | [[Fire Arrow]] |
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+ | | [[:Category:Archery|Archery]] |
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| |
| |
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|- BGCOLOR="#e3e6ff" align="center" |
|- BGCOLOR="#e3e6ff" align="center" |
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Line 144: | Line 165: | ||
| |
| |
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|- |
|- |
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− | |BGCOLOR="#ffdead" colspan="4"| {{ |
+ | |BGCOLOR="#ffdead" colspan="4"| {{Element|Water}} {{Water|Water Damage}} |
|- BGCOLOR="#ffdead" |
|- BGCOLOR="#ffdead" |
||
!width="10%"| Level |
!width="10%"| Level |
||
Line 185: | Line 206: | ||
| [[:Category:Great Axes|Great Axe]] |
| [[:Category:Great Axes|Great Axe]] |
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| [[Hydro Pump|Requires hydro pump]] |
| [[Hydro Pump|Requires hydro pump]] |
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+ | |- BGCOLOR="#e3e6ff" align="center" |
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+ | | 40 |
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+ | | [[Beluga]] |
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+ | | [[:Category:Scythes|Scythe]] |
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+ | | |
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|- BGCOLOR="#e3e6ff" align="center" |
|- BGCOLOR="#e3e6ff" align="center" |
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| 51 |
| 51 |
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Line 246: | Line 272: | ||
| |
| |
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|- |
|- |
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− | |BGCOLOR="#ffdead" colspan="4"| {{ |
+ | |BGCOLOR="#ffdead" colspan="4"| {{Element|Lightning}} {{Lightning|Lightning Damage}} |
|- BGCOLOR="#ffdead" |
|- BGCOLOR="#ffdead" |
||
!width="10%"| Level |
!width="10%"| Level |
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Line 321: | Line 347: | ||
| [[Thunder Staff]] ([[Jupiter's Staff|HQ]]) |
| [[Thunder Staff]] ([[Jupiter's Staff|HQ]]) |
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| [[:Category:Staves|Staff]] |
| [[:Category:Staves|Staff]] |
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+ | | |
||
+ | |- BGCOLOR="#e3e6ff" align="center" |
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+ | | 53 |
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+ | | [[Thundercloud]] |
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+ | | [[:Category:Polearms|Polearm]] |
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| |
| |
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|- BGCOLOR="#e3e6ff" align="center" |
|- BGCOLOR="#e3e6ff" align="center" |
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Line 368: | Line 399: | ||
| |
| |
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|- |
|- |
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− | |BGCOLOR="#ffdead" colspan="4"| {{ |
+ | |BGCOLOR="#ffdead" colspan="4"| {{Element|Earth}} {{Earth|Earth Damage}} |
|- BGCOLOR="#ffdead" |
|- BGCOLOR="#ffdead" |
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!width="10%"| Level |
!width="10%"| Level |
||
Line 374: | Line 405: | ||
!width="20%"| Type |
!width="20%"| Type |
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!width="40%"| Notes |
!width="40%"| Notes |
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+ | |- BGCOLOR="#e3e6ff" align="center" |
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+ | | 21 |
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+ | | [[Earth Wand]] |
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+ | | [[:Category:Clubs|Club]] |
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+ | | |
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+ | |- BGCOLOR="#e3e6ff" align="center" |
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+ | | 49 |
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+ | | [[Galkan Dagger]] |
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+ | | [[:Category:Daggers|Dagger]] |
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+ | | |
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|- BGCOLOR="#e3e6ff" align="center" |
|- BGCOLOR="#e3e6ff" align="center" |
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| 51 |
| 51 |
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Line 400: | Line 441: | ||
| |
| |
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|- |
|- |
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− | |BGCOLOR="#ffdead" colspan="4"| {{ |
+ | |BGCOLOR="#ffdead" colspan="4"| {{Element|Wind}} {{Wind|Wind Damage}} |
|- BGCOLOR="#ffdead" |
|- BGCOLOR="#ffdead" |
||
!width="10%"| Level |
!width="10%"| Level |
||
Line 471: | Line 512: | ||
| [[:Category:Great Axes|Great Axe]] |
| [[:Category:Great Axes|Great Axe]] |
||
| |
| |
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+ | |- BGCOLOR="#e3e6ff" align="center" |
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+ | | 60 |
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+ | | [[Sirocco Axe]] |
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+ | | [[:Category:Axes|Axe]] |
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+ | | |
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|- BGCOLOR="#e3e6ff" align="center" |
|- BGCOLOR="#e3e6ff" align="center" |
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| 69 |
| 69 |
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Line 502: | Line 548: | ||
| |
| |
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|- |
|- |
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− | |BGCOLOR="#ffdead" colspan="4"| {{ |
+ | |BGCOLOR="#ffdead" colspan="4"| {{Element|Ice}} {{Ice|Ice Damage}} |
|- BGCOLOR="#ffdead" |
|- BGCOLOR="#ffdead" |
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!width="10%"| Level |
!width="10%"| Level |
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Line 532: | Line 578: | ||
| [[Lizard Piercer]] |
| [[Lizard Piercer]] |
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| [[:Category:Polearms|Polearm]] |
| [[:Category:Polearms|Polearm]] |
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+ | | |
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+ | |- BGCOLOR="#e3e6ff" align="center" |
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+ | | 39 |
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+ | | [[Ice Brand]] |
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+ | | [[:Category:Great Swords|Great Sword]] |
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| |
| |
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|- BGCOLOR="#e3e6ff" align="center" |
|- BGCOLOR="#e3e6ff" align="center" |
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Line 559: | Line 610: | ||
| As a [[Latent Effect]] |
| As a [[Latent Effect]] |
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|- |
|- |
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− | |BGCOLOR="#ffdead" colspan="4"| {{ |
+ | |BGCOLOR="#ffdead" colspan="4"| {{Element|Light}} {{Light|Light Damage}} |
|- BGCOLOR="#ffdead" |
|- BGCOLOR="#ffdead" |
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!width="10%"| Level |
!width="10%"| Level |
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Line 675: | Line 726: | ||
| [[:Category:Great Swords|Great Sword]] |
| [[:Category:Great Swords|Great Sword]] |
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| Vs. [[:Category:Bestiary|Dragons]], 100% |
| Vs. [[:Category:Bestiary|Dragons]], 100% |
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+ | |- BGCOLOR="#e3e6ff" align="center" |
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+ | | 71 |
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+ | | [[Hauteclaire]] |
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+ | | [[:Category:Swords|Sword]] |
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+ | | |
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|- BGCOLOR="#e3e6ff" align="center" |
|- BGCOLOR="#e3e6ff" align="center" |
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| 72 |
| 72 |
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Line 691: | Line 747: | ||
| Vs. [[:Category:Bestiary|Gigas]] |
| Vs. [[:Category:Bestiary|Gigas]] |
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|- |
|- |
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− | |BGCOLOR="#ffdead" colspan="4"| {{ |
+ | |BGCOLOR="#ffdead" colspan="4"| {{Element|Dark}} {{Dark|Darkness Damage}} |
|- BGCOLOR="#ffdead" |
|- BGCOLOR="#ffdead" |
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!width="10%"| Level |
!width="10%"| Level |
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Line 728: | Line 784: | ||
| |
| |
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|- |
|- |
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− | |BGCOLOR="#ffdead" colspan="4"| [[Image: |
+ | |BGCOLOR="#ffdead" colspan="4"| [[Image:Regen (Status Effect).png]] {{Fire|HP Drain}} |
|- BGCOLOR="#ffdead" |
|- BGCOLOR="#ffdead" |
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!width="10%"| Level |
!width="10%"| Level |
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Line 815: | Line 871: | ||
| HP or MP Drain |
| HP or MP Drain |
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|- |
|- |
||
− | |BGCOLOR="#ffdead" colspan="4"| [[Image: |
+ | |BGCOLOR="#ffdead" colspan="4"| [[Image:Refresh (Status Effect).png]] {{Water|MP Drain}} |
|- BGCOLOR="#ffdead" |
|- BGCOLOR="#ffdead" |
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!width="10%"| Level |
!width="10%"| Level |
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Line 872: | Line 928: | ||
| HP or MP Drain |
| HP or MP Drain |
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|- |
|- |
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− | |BGCOLOR="#ffdead" colspan="4"| [[Image: |
+ | |BGCOLOR="#ffdead" colspan="4"| [[Image:Regain (Status Effect).png]] {{Light|TP Drain}} |
|- BGCOLOR="#ffdead" |
|- BGCOLOR="#ffdead" |
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!width="10%"| Level |
!width="10%"| Level |
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Line 890: | Line 946: | ||
|} |
|} |
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− | + | ==Status Effects== |
|
− | :{| |
+ | :{| width="80%" cellpadding="2" cellspacing="2" |
|BGCOLOR="#ffdead" colspan="4"| [[Image:Poison (Status Effect).png]] [[Poison (Status Effect)|{{Water|Poison}}]] |
|BGCOLOR="#ffdead" colspan="4"| [[Image:Poison (Status Effect).png]] [[Poison (Status Effect)|{{Water|Poison}}]] |
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|- BGCOLOR="#ffdead" |
|- BGCOLOR="#ffdead" |
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Line 1,188: | Line 1,244: | ||
| [[Corsair's Scimitar]] |
| [[Corsair's Scimitar]] |
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| [[:Category:Swords|Sword]] |
| [[:Category:Swords|Sword]] |
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+ | | |
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+ | |- BGCOLOR="#e3e6ff" align="center" |
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+ | | 70 |
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+ | | [[Paralysis Arrow]] |
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+ | | [[:Category:Archery|Archery]] |
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| |
| |
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|- BGCOLOR="#e3e6ff" align="center" |
|- BGCOLOR="#e3e6ff" align="center" |
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Line 1,312: | Line 1,373: | ||
| [[:Category:Swords|Sword]] |
| [[:Category:Swords|Sword]] |
||
| |
| |
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+ | |- BGCOLOR="#e3e6ff" align="center" |
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⚫ | |||
+ | | 93 |
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+ | | [[Ultio grip]] |
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+ | | [[:Category:grips|Grip]] |
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+ | | |
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+ | |- |
||
|BGCOLOR="#ffdead" colspan="4"| [[Image:Evasion Down (Status Effect).png]] [[Evasion Down|{{Ice|Impairs evasion}}]] |
|BGCOLOR="#ffdead" colspan="4"| [[Image:Evasion Down (Status Effect).png]] [[Evasion Down|{{Ice|Impairs evasion}}]] |
||
|- BGCOLOR="#ffdead" |
|- BGCOLOR="#ffdead" |
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Line 1,480: | Line 1,546: | ||
|} |
|} |
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− | + | ==Other== |
|
− | :{| |
+ | :{| width="80%" cellpadding="2" cellspacing="2" |
|- BGCOLOR="#ffdead" |
|- BGCOLOR="#ffdead" |
||
!width="10%"| Level |
!width="10%"| Level |
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Line 1,491: | Line 1,557: | ||
| [[Chicken Knife]] |
| [[Chicken Knife]] |
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| [[:Category:Daggers|Dagger]] |
| [[:Category:Daggers|Dagger]] |
||
− | | |
+ | | [[Flee (Status Effect)|Flee]] |
|- BGCOLOR="#e3e6ff" align="center" |
|- BGCOLOR="#e3e6ff" align="center" |
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| 59 |
| 59 |
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| [[Dominion Mace]] |
| [[Dominion Mace]] |
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| [[:Category:Clubs|Club]] |
| [[:Category:Clubs|Club]] |
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− | | |
+ | | [[HP|Restores HP]] |
|- BGCOLOR="#e3e6ff" align="center" |
|- BGCOLOR="#e3e6ff" align="center" |
||
| 64 |
| 64 |
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Line 1,506: | Line 1,572: | ||
| [[Power Staff]] |
| [[Power Staff]] |
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| [[:Category:Staves|Staff]] |
| [[:Category:Staves|Staff]] |
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− | | |
+ | | [[Ability Up|STR Boost]] |
|- BGCOLOR="#e3e6ff" align="center" |
|- BGCOLOR="#e3e6ff" align="center" |
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| 66 |
| 66 |
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Line 1,516: | Line 1,582: | ||
| [[Cocytus Pole]] |
| [[Cocytus Pole]] |
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| [[:Category:Staves|Staff]] |
| [[:Category:Staves|Staff]] |
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− | | |
+ | | [[Damage Spikes|Ice Spikes]] |
|- BGCOLOR="#e3e6ff" align="center" |
|- BGCOLOR="#e3e6ff" align="center" |
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| 70 |
| 70 |
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Line 1,524: | Line 1,590: | ||
|- BGCOLOR="#e3e6ff" align="center" |
|- BGCOLOR="#e3e6ff" align="center" |
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| 75 |
| 75 |
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− | | [[ |
+ | | [[Claustrum]] |
− | | [[:Category: |
+ | | [[:Category:Staves|Staff]] |
+ | | [[Dispel]] |
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⚫ | |||
|- BGCOLOR="#e3e6ff" align="center" |
|- BGCOLOR="#e3e6ff" align="center" |
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| 75 |
| 75 |
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Line 1,532: | Line 1,598: | ||
| [[:Category:Swords|Sword]] |
| [[:Category:Swords|Sword]] |
||
| ''Damage proportionate to current HP'' |
| ''Damage proportionate to current HP'' |
||
+ | |- BGCOLOR="#e3e6ff" align="center" |
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+ | | 75 |
||
+ | | [[Guttler]] |
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+ | | [[:Category:Axes|Axe]] |
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⚫ | |||
+ | |- BGCOLOR="#e3e6ff" align="center" |
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+ | | 75 |
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+ | | [[Mjollnir]] |
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+ | | [[:Category:Clubs|Club]] |
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+ | | [[Recover MP]] |
||
|- BGCOLOR="#e3e6ff" align="center" |
|- BGCOLOR="#e3e6ff" align="center" |
||
| 75 |
| 75 |
||
| [[Imperial Egg]] ([[Tsar's Egg|HQ]]) |
| [[Imperial Egg]] ([[Tsar's Egg|HQ]]) |
||
| [[:Category:Throwing|Throwing]] |
| [[:Category:Throwing|Throwing]] |
||
− | | |
+ | | [[Provoke]] |
+ | |- BGCOLOR="#e3e6ff" align="center" |
||
+ | | 80 |
||
+ | | [[Vermeil Bhuj]] |
||
+ | | [[:Category:Great Axes|Great Axe]] |
||
+ | | [[Amnesia]] |
||
|} |
|} |
Revision as of 00:19, 1 January 2019
Additional effects are attributes of Weapons, Armor, and Ammunition that have a percentage chance of activating during combat. The frequency of the additional effect's activation, sometimes referred to as the "proc rate," is commonly based on the relative level of the monster being attacked, but may involve other factors, such as the current day or the type of monster being attacked.
Only one additional effect can proc for each melee attack based on the priority of the effect:
- Spells such as Enthunder or Dread Spikes
- Added effects on weapons such as Hofud or Garuda's Dagger
- Sambas
It is usually not a good idea to rely on the additional effect of a weapon, as nearly all additional effects activate fairly infrequently (5-10% typically), though there are a few rare exceptions that can activate fairly reliably under certain conditions or even 100% of the time. It is also important to note that lower delay weapons will have more chance to proc during a fight (as in, a set amount of time) than higher delay ones.
Adventurers may obtain weapons with additional effects via synthesis, BCNMs, normal monsters, certain Notorious Monsters, Treasure Caskets, and quests like Succor to the Sidhe.
Damage Effects
Status Effects
Other
Level Name Type Additional Effect 58 Chicken Knife Dagger Flee 59 Dominion Mace Club Restores HP 64 Lockheart Great Sword Dispel 66 Power Staff Staff STR Boost 66 Mythril Heart (HQ) Great Sword Dispel 69 Cocytus Pole Staff Ice Spikes 70 Balmung Great Sword Dispel 75 Claustrum Staff Dispel 75 Excalibur Sword Damage proportionate to current HP 75 Guttler Axe Choke 75 Mjollnir Club Recover MP 75 Imperial Egg (HQ) Throwing Provoke 80 Vermeil Bhuj Great Axe Amnesia