FFXIclopedia
(added food accuracy and acc calculation links)
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When [[check]]ing a monster, low evasion (75%+ hit rate) occurs when your accuracy is 10+ points above the monster's evasion. High evasion occurs when your accuracy is 30+ points below the monster's evasion. More precisely, from the point that a mob just stops checking high evasion, adding +40 more accuracy will make it check low evasion.
 
When [[check]]ing a monster, low evasion (75%+ hit rate) occurs when your accuracy is 10+ points above the monster's evasion. High evasion occurs when your accuracy is 30+ points below the monster's evasion. More precisely, from the point that a mob just stops checking high evasion, adding +40 more accuracy will make it check low evasion.
   
There is a cap on [[Accuracy]]; a player cannot have higher than a 95% hit rate over the long term. Once you reach that point, adding more [[Accuracy]] has no effect.
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There is a lower and an upper limit to [[Accuracy]] which are 20% and 95% respectively. Removing/adding accuracy beyond those limits doesn't have an effect on your hit rate. In addition, these limits also apply to the monsters accuracy.
   
 
==Links==
 
==Links==

Revision as of 04:44, 22 March 2007

A hidden stat that is compared with an enemy's evasion to determine whether or not a character will land their next attack.

Accuracy is affected by the character's weapon skill level, their DEX, and any equipment that directly adds to accuracy.

At low levels, 1 skill gives 1 accuracy. When the combat skill exceeds 200, 1 skill gives ~0.92 accuracy.

2 points of DEX give 1 accuracy.

Formula:

  • When combat skill is <=200
Accuracy = ( Combat Skill + DEX/2 + (+accuracy from gear) + (+accuracy from trait and/or ability) ) * (1+ percentage from food effect)
  • When combat skill is beyond 200
Accuracy = ( 200+ (Combat Skill-200)*0.92 + DEX/2 + (+accuracy from gear) + (+accuracy from trait and/or ability) ) * (1+ percentage from food effect)

When checking a monster, low evasion (75%+ hit rate) occurs when your accuracy is 10+ points above the monster's evasion. High evasion occurs when your accuracy is 30+ points below the monster's evasion. More precisely, from the point that a mob just stops checking high evasion, adding +40 more accuracy will make it check low evasion.

There is a lower and an upper limit to Accuracy which are 20% and 95% respectively. Removing/adding accuracy beyond those limits doesn't have an effect on your hit rate. In addition, these limits also apply to the monsters accuracy.

Links