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|align="left" BGCOLOR="#e3e6ff"| [[The Boxwatcher's Behest]] |
|align="left" BGCOLOR="#e3e6ff"| [[The Boxwatcher's Behest]] |
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|align="center" BGCOLOR="#e3e6ff"|1 |
|align="center" BGCOLOR="#e3e6ff"|1 |
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− | |align="center" BGCOLOR="#e3e6ff"|[[Deraquien]] |
+ | |align="center" BGCOLOR="#e3e6ff"|[[Deraquien (A)]] |
|align="center" BGCOLOR="#e3e6ff"|Central Encampment (Conflux #01) |
|align="center" BGCOLOR="#e3e6ff"|Central Encampment (Conflux #01) |
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|align="center" BGCOLOR="#e3e6ff"|300 Cruor and 10 [[Resistance Credits]], ???, 1125 Cruor and 70 [[Resistance Credits]] |
|align="center" BGCOLOR="#e3e6ff"|300 Cruor and 10 [[Resistance Credits]], ???, 1125 Cruor and 70 [[Resistance Credits]] |
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|align="left" BGCOLOR="#e3e6ff"| [[Aqua Pura]] |
|align="left" BGCOLOR="#e3e6ff"| [[Aqua Pura]] |
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|align="center" BGCOLOR="#e3e6ff"|1 |
|align="center" BGCOLOR="#e3e6ff"|1 |
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− | |align="center" BGCOLOR="#e3e6ff"|[[High Bear]] |
+ | |align="center" BGCOLOR="#e3e6ff"|[[High Bear (A)]] |
|align="center" BGCOLOR="#e3e6ff"|Outpost (Conflux #00) |
|align="center" BGCOLOR="#e3e6ff"|Outpost (Conflux #00) |
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|align="center" BGCOLOR="#e3e6ff"|400 Cruor |
|align="center" BGCOLOR="#e3e6ff"|400 Cruor |
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|align="left" BGCOLOR="#e3e6ff"| [[A Ward to End All Wards]] |
|align="left" BGCOLOR="#e3e6ff"| [[A Ward to End All Wards]] |
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|align="center" BGCOLOR="#e3e6ff"|1 |
|align="center" BGCOLOR="#e3e6ff"|1 |
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− | |align="center" BGCOLOR="#e3e6ff"|[[Belgidiveau]] |
+ | |align="center" BGCOLOR="#e3e6ff"|[[Belgidiveau (A)]] |
|align="center" BGCOLOR="#e3e6ff"|Base Camp (Conflux #01) |
|align="center" BGCOLOR="#e3e6ff"|Base Camp (Conflux #01) |
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|align="center" BGCOLOR="#e3e6ff"|??? |
|align="center" BGCOLOR="#e3e6ff"|??? |
Revision as of 15:32, 9 September 2010
Table of Contents
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Zone Information
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Description
Once a land of peace and tranquility in a world similar to Vana'diel, is now little more than the Alamo, the last stand, for the few survivors of this forgotten world. Fell creatures now swarm through the dry desert of oblivion with an insatiable desire for violence. | ||||||||||||||||||||||||||||||||
Connections
Jugner Forest: via Cavernous Maw (J-8) |
Involved in Quests/Missions
Quest | Fame | Starter | Location | Reward | Type |
The Beast of Bastore | 1 | Moniquaurie | Cavernous Maw in Jugner Forest | General | |
The Boxwatcher's Behest | 1 | Deraquien (A) | Central Encampment (Conflux #01) | 300 Cruor and 10 Resistance Credits, ???, 1125 Cruor and 70 Resistance Credits | General-Repeatable |
Aqua Pura | 1 | High Bear (A) | Outpost (Conflux #00) | 400 Cruor | General |
A Ward to End All Wards | 1 | Belgidiveau (A) | Base Camp (Conflux #01) | ??? | General-Repeatable |
NPCs Found Here
Name | Location | Type |
---|---|---|
[[]] |
Fishing
Fish | Cap | Body of Water |
---|---|---|
[[]] |
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[[]] |
Notorious Monsters Found Here
Template:TableMobHeader
|- |BGCOLOR="#ffd9d9"|Hanuman
|align="center" BGCOLOR="#ffd9d9"|?? |align="center" BGCOLOR="#ffd9d9"|?? |align="center" BGCOLOR="#ffd9d9"|?? |align="center" BGCOLOR="#ffd9d9"|Opo-opo |align="center" BGCOLOR="#ffd9d9"|1 |align="center" BGCOLOR="#ffd9d9"|
|- |BGCOLOR="#ffd9d9"|Jasconius
|align="center" BGCOLOR="#ffd9d9"|?? |align="center" BGCOLOR="#ffd9d9"|?? |align="center" BGCOLOR="#ffd9d9"|?? |align="center" BGCOLOR="#ffd9d9"|[[:Category:|]] |align="center" BGCOLOR="#ffd9d9"|1 |align="center" BGCOLOR="#ffd9d9"|
|- |BGCOLOR="#ffd9d9"|Iktomi
|align="center" BGCOLOR="#ffd9d9"|?? |align="center" BGCOLOR="#ffd9d9"|?? |align="center" BGCOLOR="#ffd9d9"|?? |align="center" BGCOLOR="#ffd9d9"|Spiders |align="center" BGCOLOR="#ffd9d9"|1 |align="center" BGCOLOR="#ffd9d9"|
|- |BGCOLOR="#ffd9d9"|Lord Varney
|align="center" BGCOLOR="#ffd9d9"|?? |align="center" BGCOLOR="#ffd9d9"|?? |align="center" BGCOLOR="#ffd9d9"|?? |align="center" BGCOLOR="#ffd9d9"|Vampyr |align="center" BGCOLOR="#ffd9d9"|1 |align="center" BGCOLOR="#ffd9d9"|
|- |align="center" colspan="5" BGCOLOR="#ffdead"|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
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Mobs Found Here
Template:TableMobHeader
|- |BGCOLOR="#d5d9ff"|[[]]
|align="center" BGCOLOR="#d5d9ff"| |align="center" BGCOLOR="#d5d9ff"| |align="center" BGCOLOR="#d5d9ff"| |align="center" BGCOLOR="#d5d9ff"|[[:Category:|]] |align="center" BGCOLOR="#d5d9ff"| |align="center" BGCOLOR="#d5d9ff"|
|- |BGCOLOR="#d5d9ff"|[[]]
|align="center" BGCOLOR="#d5d9ff"| |align="center" BGCOLOR="#d5d9ff"| |align="center" BGCOLOR="#d5d9ff"| |align="center" BGCOLOR="#d5d9ff"|[[:Category:|]] |align="center" BGCOLOR="#d5d9ff"| |align="center" BGCOLOR="#d5d9ff"|
|- |align="center" colspan="5" BGCOLOR="#ffdead"|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
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