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Table of Contents
Zone Information
Area Name Abyssea - Empyreal Paradox
Type Outdoor
Maps Abyssea - Empyreal Paradox/Maps
Map Acquisition No Map
Miscellaneous
Hobbies
Abyssea - Empyreal Paradox/HELM
Weather
None
Region Abyssea
Expansion Heroes of Abyssea
Requirements Zilart, Wings; Scars, Vision, and Heroes of Abyssea; Beneath a Blood-red Sky
Restrictions No Chocobo or NPC Fellow
Background music
Monstrosity Not applicable
Notes Although a BC area, all normal Abyssea mechanics and functionality apply here, e.g. atmas, weakness triggers, Temporary Items, etc
Description

Located upon the looming Abyssean moon, this version of Al'Taieu's inter-dimensional juncture is the site of the final confrontation between those who would save Abyssea and those who would destroy it. Only adventurers in possession of a crimson traverser stone are able to enter this area.

Abyssea-EmpyrealParadox
Connections

Qufim Island: via Transscendental Radiance (F-7)

Abyssea - Empyreal Paradox Quests

Quest Fame Starter Location Rewards Type
  The Wyrm God N/A Prishe Hall of the Gods See below General - BCNM

NPCs Found Here

Name Location Type
Cruor Prospector
Conflux Surveyor
Prishe

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes


Shinryu
?? Twilight Mail
Twilight Cloak
Twilight Helm
Twilight Torque
Twilight Knife
Twilight Belt
Twilight Scythe
Twilight Cape
Adaman Ore
Cerberus Claw
Zircon
?? Wyrms 3
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

(The spawns imply a limit of 3 parties in the BCNM area at a time)

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