FFXIclopedia
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{{TableMobLine | color=#ffd9d9 | Name=Shinryu | Spawn= | Lvl= ?? | Drop= [[Twilight Mail]]<br> [[Twilight Cloak]]<br> [[Twilight Helm]]<br> [[Twilight Torque]]<br> [[Twilight Knife]]<br> [[Twilight Belt]]<br> [[Twilight Scythe]]<br> [[Adaman Ore]]<br> [[Cerberus Claw]] <br> [[Zircon]] | Steal= ?? | Family= Wyrms | NumSpawns= 3 | Note= }}
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{{TableMobLine | color=#ffd9d9 | Name=Shinryu | Spawn= | Lvl= ?? | Drop= [[Twilight Mail]]<br> [[Twilight Cloak]]<br> [[Twilight Helm]]<br> [[Twilight Torque]]<br> [[Twilight Knife]]<br> [[Twilight Belt]]<br> [[Twilight Scythe]]<br> [[Twilight Cape]]<br> [[Adaman Ore]]<br> [[Cerberus Claw]] <br> [[Zircon]] | Steal= ?? | Family= Wyrms | NumSpawns= 3 | Note= }}
 
{{TableMobFooter-NM}}
 
{{TableMobFooter-NM}}
 
(The spawns imply a limit of 3 parties in the BCNM area at a time)
 
(The spawns imply a limit of 3 parties in the BCNM area at a time)

Revision as of 15:53, 23 December 2010


Table of Contents
Zone Information
Area Name Abyssea - Empyreal Paradox
Type Outdoor
Maps Abyssea - Empyreal Paradox/Maps
Map Acquisition No Map
Miscellaneous
Hobbies
Abyssea - Empyreal Paradox/HELM
Weather
None
Region Abyssea
Expansion Heroes of Abyssea
Requirements Zilart, Wings; Scars, Vision, and Heroes of Abyssea
Restrictions No Chocobo or NPC Fellow
Background music
Monstrosity Not applicable
Notes
Description

The site of the final battle in the Abyssea storyline. Although a BC area, all normal Abyssea mechanics and functionality apply here, e.g. atmas, weakness triggers, Temporary Items, etc

Abyssea-EmpyrealParadox
Connections

Qufim Island: via Transscendental Radiance (F-7)

Abyssea - Empyreal Paradox Quests

Quest Fame Starter Location Rewards Type
  The Wyrm God N/A Prishe Hall of the Gods General - BCNM

NPCs Found Here

Name Location Type
Cruor Prospector
Conflux Surveyor
Prishe

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes


Shinryu
?? Twilight Mail
Twilight Cloak
Twilight Helm
Twilight Torque
Twilight Knife
Twilight Belt
Twilight Scythe
Twilight Cape
Adaman Ore
Cerberus Claw
Zircon
?? Wyrms 3
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

(The spawns imply a limit of 3 parties in the BCNM area at a time)