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{{TableMobLine | color=#ffd9d9 | Name=Shinryu | Spawn= | Lvl= ?? | Drop= [[Twilight Mail]]<br> [[Twilight Cloak]]<br> [[Twilight Helm]]<br> [[Twilight Torque]]<br> [[Twilight Knife]]<br> [[Twilight Belt]]<br> [[Twilight Scythe]]<br> [[Adaman Ore]]<br> [[Zicron]] | Steal= ?? | Family= Wyrms {{verification}} | NumSpawns= 3 | Note= }}
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{{TableMobLine | color=#ffd9d9 | Name=Shinryu | Spawn= | Lvl= ?? | Drop= [[Twilight Mail]]<br> [[Twilight Cloak]]<br> [[Twilight Helm]]<br> [[Twilight Torque]]<br> [[Twilight Knife]]<br> [[Twilight Belt]]<br> [[Twilight Scythe]]<br> [[Adaman Ore]]<br> [[Zicron]] | Steal= ?? | Family= Wyrms | NumSpawns= 3 | Note= }}
   
   

Revision as of 06:34, 15 December 2010


Table of Contents
Zone Information
Area Name Abyssea - Empyreal Paradox
Type Outdoor
Maps Abyssea - Empyreal Paradox/Maps
Map Acquisition No Map
Miscellaneous
Hobbies
Abyssea - Empyreal Paradox/HELM
Weather
None
Region Abyssea
Expansion Heroes of Abyssea
Requirements Zilart, Wings; Scars, Vision, and Heroes of Abyssea
Restrictions No Chocobo or NPC Fellow
Background music
Monstrosity Not applicable
Notes
Description

The site of the fimal battle in the Abyssea storyline.

Abyssea-EmpyrealParadox
Connections

Qufim Island: via Cavernous Maw

Abyssea - Empyreal Paradox Quests

Quest Fame Starter Location Rewards Type
  

NPCs Found Here

Name Location Type
Atma Fabricant Verification Needed
Atma Infusionist
Cruor Prospector
Conflux Surveyor

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes


Shinryu
?? Twilight Mail
Twilight Cloak
Twilight Helm
Twilight Torque
Twilight Knife
Twilight Belt
Twilight Scythe
Adaman Ore
Zicron
?? Wyrms 3


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants


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A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants