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The Loop (Games)
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Statistics
Like all Absorb-spells, the potency is determined entirely by the caster's level.
- Absorb-MND gives a base absorption of 9~22 Mind.
- Every 5 levels adds +1 Mind.[1]
- Effect duration is subject to resist rates, and can be increased with Dark Magic skill.[2]
- Equipment which "Enhances" Absorb spells further increases the duration.
- Equipment which "Augments" Absorb spells increases the potency.
Other Uses
Resale Price: ~1,687 gil
How to Obtain
Auction House Category: Scrolls > Black Magic ( | ) |
Merchant
14,070 - 15,750 gil
References
Magic of Vana'diel: Dark Magic
"Absorb" spells:
Absorb-ACC • AGI • Attri • CHR • DEX • INT • MND • STR • TP • VIT
HP/MP Absorption:
Aspir • II • III — Drain I • II• III
Damage:
Death — Kaustra
Enfeebling:
Bio I • II • III— Stun
Enhancing:
Dread Spikes — Endark I • II — Klimaform
Transportation:
Tractor
Magic Category Jump: Blue Magic • Dark Magic • Divine Magic • Elemental Magic • Enfeebling Magic • Enhancing Magic • Geomancy • Healing Magic • Ninjutsu • Songs • Summoning
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