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Family: Uragnites

Notorious Monster

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Zone Level Drops Steal Spawns

Notes

Cirdas Caverns (U)

Unknown

None

1

A, L, T(H)
??? HP

Foret de Hennetiel

Unknown

None

1

A, T(H)
??? HP

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes[]

Exploit: Aberrant Uragnite has a very high defense but that can be reduced based on number of diferent enfeebs it has. When Aberrant Uragnite withdraw, it takes extra dmg from magic but reduced dmg from physical, gains a potent regen and also gains 10 secs doom 10 yalms aura, undispellable, but that lose effect outside aura radius.

Viable strategy: most common strategy is stacking multiple enfeebs to reduce Aberrant Uragnite defense and zerg it while its outside shell. After its withdraw, melees must pay attention to ran out doom aura to reset doom timer. Skillchaining when it is inside shell can deal huge amount of dmg on him. For enfeebling, the most popular is to use Impact magic, that is just available by using Twilight Cloak, that cast 7 uniques debuffs. Having a BRD casting threnodies, requiem, nocturne and elegy, SCH casting bio, helix and elemental enfeebs can abreviate this fight.

Possible failures: doom aura is dangerous to unexperienced players, so make sure to instruct to ran out 10 yalms to reset doom counter. Place a mage right outside doom aura to work as a reference point, so any DD with doom time dont need to ran too far. The doom effect will be resetd despite its icon wears off or no, just by stepping outside doom aura radius, so you can quickly resume dmg. Also, make sure to keep Aberrant Uragnite silenced to avoid bindga, and if bindga ends landing, make sure to WHM quickly uses Accession + Erase, otherwise, DD wont get out doom aura and end dying. Lastly, if the fight takes longer, its because Aberrant Uragnite isnt enfeebled enough, or maybe, the mage casting enfeebs has bad macc. Remember to cast all possible enfeebs and recast in case the fight takes longer to finish.

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