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This is the third Beastmaster Artifact Armor quest - otherwise known as AF3.

  Start NPC:   Dietmund - Lower Jeuno (G-11)
  Requirements:
  Beastmaster 50+
  Items Needed:   Mahogany Lumber
  Title:   Paragon of Beastmaster Excellence
  Repeatable:   Yes, by erasing AF memory
  Reward:   Beast Trousers

  Previous Quest:   Scattered into Shadow
  Next Quest:   None

EldiemeNecropolis2

Eldieme Necropolis

Sturm

Sturm

Walkthrough

  • Talk to Dietmund (Door:Merchant's House) in Lower Jeuno (G - 11), with Beastmaster as your main job.
  • Next take a piece of Mahogany Lumber to Osker in Upper Jeuno in the Chocobo stables. Obtain the Tamer's Whistle (key item) and head to Eldieme Necropolis.
  • Enter Eldieme Necropolis via Beaucedine Glacier to Batallia Downs ("7" entrance) and go to the back left sarcophagus at D-4.
  • Clear the room and click on the sarcophagus to spawn Taifun and Trombe (tigers) and Sturm (an undead hound).
  • You only need to defeat Sturm. If you charmed Taifun and Trombe (recommended) they will despawn after Sturm dies.
  • I solo'd this as RDM/NIN75 by sleeping the two tigers and running with Sturm to the exit into Batallia Downs. I bound/DoT'd Sturm and zoned, which made the 2 tigers despawn. After this just utsusemi tanking Sturm with bio/poison on it worked very well.
  • Most likely also soloable by a NIN/BLM75 with elemental seal sleepga at the start to the 2 tigers, and running Sturm to the exit, or other jobs with this strategy.
  • Very easy solo by 75NIN/anything - I used /DNC for security but any sub will do fine. Hojo/Kurayami/Jubaku all stick easily and make the fight extremely simple. Pop Sturm, preferably at night with AF boots, and zone the tigers. Zone back into the Necropolis and head back to the pop room - Tonko may be needed to get past the tiger(s) that are wandering back (one should have de-spawned by now) as they run a lot faster than Sturm. Once back at the pop, Sturm should be waiting for you. Pull him into a corner of the room, out of the tiger's line-of-sight and fight him there until the tiger(s) return to their places. You can continue to fight him in the corner or pull him back out into the hall. At 75, you don't have to worry about blood aggro, so anywhere is safe.
  • Done this with two Beastmasters ... BST75/NIN & BST75/WHM.
    • Charm the two tigers and let them fight Sturm & wait for them to die. (DON'T Engage in fight yet just let Pets fight)
    • After that use Call Beast to fight Sturm and use 2hrs both or just one (i just needed one 2hrs from my bst)now you engage the fight wait a little & it's gonna die.
    • Note: Using this technique, it's not always needed to use Reward.
  • Inspect the tomb again, watch a cutscene and receive your Beast Trousers.

Note: Sturm has about 12,100 HP, and the two tigers will not be even remotely enough to kill it. Bring a lot of people, and be very careful. On a 62 BST, it was hitting for 200+ dmg each hit. It hit the tigers for 75-100 damage each hit, and the tigers did not have very good accuracy at all. Before Trombe died, he had only taken off about 5% of the Sturm's life.


Game Description

Client: Dietmund (Merchant's House, Lower Jeuno)
Summary:Something is amiss in Eldieme Necropolis. Observe the fiends and find a solution.

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