Dances are divided into three categories: Sambas, Waltzes, and Jigs. Each of the dances within these categories is acquired at a different level, and requires a certain amount of TP to use.
Each category has its own recast time, and using a dance will prevent the use of other dances within the same category until the recast time has expired. In addition, the effect of a Samba dance will be overwritten by other dances within the Samba category, regardless of the remaining duration.
Job Ability: Steps
Steps are used to enfeeble an enemy, while at the same time generating the “finishing moves” required to perform Flourishes.
Steps require TP to use, in the same manner as dances.
The enfeebling effects produced by Steps can be stacked up to five times. The more times an effect is stacked, the more powerful it becomes.
*Finishing moves are generated at a different rate depending on whether dancer is set as your main job or support job.
*Up to a maximum of five finishing moves can be stored at one time.
When a scholar reaches level 10, he or she gains access to the job abilities Light Arts and Dark Arts.
Using Light Arts gives a scholar access to abilities that enhance white magic, while Dark Arts give access to abilities that enhance black magic. However, while Light Arts may shorten casting times or reduce MP costs for white magic, casting times and MP costs for black magic will be increased. The reverse holds true when using Dark Arts to enhance black magic.
Job Abilities: Stratagems
When a scholar gains access to Light Arts and Dark Arts at level 10, he or she will also acquire new abilities called “Stratagems.” The abilities available within Stratagems will correspond to the type of Arts the scholar currently has activated. No abilities will be displayed if neither Light Arts nor Dark Arts has been selected.
Stratagems do not have a recast time. However, the use of these abilities is restricted by the number of “charges” available, with each ability consuming one charge per use.
*When using the “/recast” text command, it is necessary to nominate a specific Stratagem to which the scholar currently has access, such as “/recastCelerity”. This command will display the amount of time remaining until a new charge will be generated, as well as the current number of charges available.
The number of charges available depends on the level of the scholar.
When set to the main job, a scholar will have one charge available at level 10, two at level 40, and the maximum of three at level 70. When set to the support job, a scholar will always have a maximum of one charge available, regardless of level.
Charges will be regained at four-minute intervals, meaning twelve minutes are required to regain three charges.