- Level 7 Besieged has now been released. Accordingly, the maximum value for enemy forces has increased to 170.
- New Notorious Monsters and Level 7 units comprised of new creatures will now appear during Besieged.
- The variety of temporary items distributed at the beginning of every Besieged has been expanded. The availability of these items will depend on which NPCs have been taken captive and the overall condition of the Imperial defense.
- The Serpent Generals have each received unique new combat abilities to use during Besieged.
- There are now new chocograph areas available in which to play the Chocobo Hot and Cold Game.
*To obtain the new chocographs, players must first succeed a number of times in discovering treasure in the existing areas.
*Players will find the number of times they can dig in the new chocograph areas will be less than existing areas.
- When digging with a tired chocobo in a location where treasure is buried, there is a chance that you will “hit the jackpot.” If this happens, it will be possible to discover the treasure chest in your next digging attempt.
*After “hitting the jackpot,” the subsequent digging attempt does not count towards the maximum number allowed.
- Items obtainable in the prairie chocograph and bush chocograph areas have been adjusted.
- Your chocobo’s general digging ability will now be improved when successfully discovering treasure.
*The amount the ability improves varies with the chocograph area.
*The exact value of the ability increase will not be displayed.
The new Mercenary Rank “Chief Sergeant” is now attainable.
Players with the rank of Chief Sergeant will have access to new items in exchange for Imperial Standing credits.
1. Sign up at the Commissions Agency as you would for a normal Assault mission, then enter the Assault area from the Nyzul Isle staging point.
*Players cannot impose a level restriction on Nyzul Isle Assault missions.
*Players do not earn Assault Points for missions completed within the Nyzul Isle Assault area.
2. The Nyzul Isle Assault area will be randomly generated as a series of "floors" every time you begin a mission. After entering the area, you will be required to use the Rune of Transfer to select a floor.
3. After being transported to the destination floor, your mission objective will be relayed to you through the Rune of Transfer.
4. After completing the mission objective for a particular floor, the Rune of Transfer will be activated. You will then have the choice to proceed to the next floor, or end the mission and exit the Assault area.
Your mission will be considered a success when you exit the Assault area in this manner. At this point, you will be able to record the number of “tokens” (the equivalent of Assault Points for Nyzul Isle) you are entitled to, as well as the highest floor you have reached.
*Only the person who operates the Rune of Transfer on the starting floor will receive the recorded floor data.
*All participants will obtain tokens from a successful mission.
Recording Progress
When using the Rune of Transfer to exit the Nyzul Isle Assault area, it is possible to record the data of the highest floor you have reached (in blocks of 5 floors). Once this data has been recorded, you will be able to start again from this point.
The player with command of the mission must decide whether it is possible to record a new highest floor within the time remaining, or choose to exit the area and collect the spoils for a successful mission. Players that are forced to leave the Assault area due to an expired time limit, or leave the area using other transportation magic will not be eligible to record floor data or receive tokens.
*Starting from a recorded floor will require the use of "tokens" obtained within the Nyzul Isle Assault area. The further you progress, the more tokens you will need to begin the next block of floors.
A new mini game called “Venture Roll” is now playable on “Game Tables” found in the areas listed below. Two to four people can play Venture Roll, with the winner walking away with the combined participation fee.
The initial value for Healing HP (based on the character’s level), as well as the incremental jumps in Healing HP (based on the character’s maximum HP), will be increased.
While this bonus is in effect, TP will not be lost while resting.
- Bonus experience in small groups
The amount of experience earned while in smaller parties will be increased.
This bonus will be applied in the following manner:
*This bonus does not apply to select monsters, such as the Flesh Eaters in Attohwa Chasm or the Hippogryphs in Riverne - Site #A01.
- Increased defense and evasion against attacks from your auto-attack target
If an auto-attack target is an “even match” or weaker, players will gain a bonus to their defense and evasion against the monster.
This bonus only applies to attacks from an opponent who you are auto-attacking with a drawn weapon. No bonus will be obtained when attacking in a manner other than auto-attack, or when being attacked by monsters that unexpectedly join the fray.
*The bonuses described above will only take effect when a player has received Signet, and is within the usual Signet-specific areas.
*These bonuses do not apply during Ballista, or other PvP events.
The following adjustments have been made to the merit point system.
- A graphic effect visible to other players will now be displayed when a character obtains a merit point.
- It is now possible to switch from experience point mode to limit point mode outside of your Mog House.
*Players cannot switch modes while under a level restriction, or when participating in Besieged.
*It is still only possible to allocate merit points while in your Mog House or Rent-a-Room.
The following changes have been made to paladin job abilities.
- The message displayed when using “Sentinel” has been revised.
- “Rampart” will no longer overwrite other effects such as “Stoneskin.”
The system that required a “World Pass” to choose the world on which to create a character has been removed from the game. It is now possible to freely choose the world on which you wish to begin your adventures.
*You will also be able to choose the World in which you wish to create subsequent characters.
*World Pass NPCs in the three main nations will now only deal with Gold World Passes.
*The Gold World Passes used in the New Adventurer system will still be issued.
To avoid congestion, players will now appear in a slightly different location when exiting their Mog House into Aht Urhgan Whitegate.
The probability for fishing up items other than fish has been adjusted.
The location of the “Downloading data” message in the help window has been adjusted.
Several new terms have been added to the auto-translate feature.
Category
Term
Game Terms
Support Job
Game Terms
Sanction
Game Terms
Chocobo Racing
Game Terms
Chocobucks
Game Terms
Healing Breath
Titles
Private First Class
Titles
Sergeant
Titles
Corporal
Titles
Superior Private
Titles
Sergeant Major
Titles
Chief Sergeant
Titles
Private Second Class
Titles
Mercenary
Titles
Lance Corporal
Languages
German
Languages
Can you speak German?
Languages
French
Languages
Can you speak French?
Languages
I don't speak any German.
Languages
I don't speak any French.
Spells
Dread Spikes
[Current Known Issue]
At the character creation screen, choosing Mithra face 6 may cause the game to freeze. This issue is only present in the PlayStation(r)2 version.
Currently, the top Auto-Translate Dictionary entry under Text Commands is blank. If this entry is selected, only the red and green brackets will be displayed. This issue is only present in the French and German versions.
The Chocobo Racing system announced on the FINAL FANTASY XI official homepage is scheduled for release towards the end of March.
[[{{SUBST:2007 - (03/08/2007) The March Version Update is Here!}}|]]
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