A total of 10 new Assault missions will be added to complement the new mercenary ranks, with 5 new missions for Sergeants and 5 for Sergeant Majors.
If all party members are KO'd during an Assault mission, they will automatically leave the area after 3 minutes.
Several new quests have been added that focus on the areas released with the Treasures of Aht Urhgan expansion disc.
A new series of Assault-style quests aboard the Ashu Talif has been added.
Players can participate regardless of mercenary rank once having progressed to a certain point in the Treasures of Aht Urhgan storyline (Aht Urhgan missions).
Level Restrictions and Member Requirements
In the current Assault missions, it is possible to impose a voluntary level restriction on your mercenary party. However, the new quests based on the Assault system are all unrestricted, with no option for setting level limits.
Member requirements will remain the same, with 3 to 6 mercenaries required to undertake these quests.
After defeating a notorious monster, a treasure chest will appear. The contents of this treasure will differ depending on certain conditions.
The location of the Big Bombs and other nearby monsters in Halvung has been changed.
An issue wherein certain monsters in Dynamis would use the white magic “Stona” when not petrified has been addressed.
An issue wherein certain monsters in the Dynamis - Bastok area would use abilities restricted to NMs has been addressed.
The formula used to calculate ranged attack damage and accuracy based on the distance of the player from the enemy target has undergone an adjustment. This will ensure that the calculation will no longer largely eliminate the enhancements given by meals and equipment. Instead, the effects will be added directly to the player's attributes.
The dark magic “Absorb-TP” will now absorb an amount of TP corresponding to the amount of TP accumulated by the target of the spell.
An issue wherein the range for the following job abilities was incorrect has been addressed:
The recast time for Super Jump has been changed from 5 minutes to 3 minutes. In accordance, the merit point Group 1 category “Super Jump Recast” will now allow players to shorten recast time by 6 seconds instead of 10.
Players who have acquired the Empathy job trait will now be able to copy the Stoneskin effect to their wyvern when using the job ability Spirit Link.
The summoner job has undergone the following adjustments:
The summoner pet command Blood Pact has been divided into two categories
-Blood Pact will now receive different effects when the value added by equipment or merit points exceeds the skill cap for that level.
*Players can experience increased accuracy when using Blood Pact: Rage or lengthened effect durations when using Blood Pact: Ward. The length of the duration increased varies depending on which Blood Pact is used, but will not exceed 180 seconds.
*A player whose summoning magic skill is lower than the skill cap will not experience any penalties, such as a decrease in accuracy or shortened effect durations.
-Players will now also experience increases in skill when using the Blood Pact: Rage and Blood Pact: Ward pet commands.
The puppetmaster job has undergone the following adjustments:
The various elemental capacities for automaton heads and frames have been increased.
Several new automaton attachments have been added.