The "Statistics" Section - The "Other Uses" Section
The "Synthesis Recipe" Section - The "Used in Recipes" Section
The "Desynthesis Recipe" Section - The "Obtained from Desynthesis" Section
The "How to Obtain" Section
Welcome new users and old, to my Item Template Guide. I am Chrisjander, Jr Administrator. You've probably been directed to the Item Template to help you edit pages correctly, only to find that you've run into a confusing mess of code. Well, no need to fear. In this guide, I'll be going thru this "template" section by section to explain how to use it to create the perfect item page. There are many different types of items out there, and many different ways to edit them, so I'll just take you through it step-by-step.
First, I'll explain the sections. You will want to hit the Edit button on your template to see the code behind this, because it is likely this that you will be copying and pasting as you base. You have the top section, the Statistics, Other Uses, Synthesis Recipe, Used in Recipe, Desynthesis Recipe, Obtained from Desynthesis, and finally, How to Obtain. Each section, with the exception of the top, is marked by two equal signs:
==Statistics==
And it has various coding that may be confusing. Don't worry, I'll be explaining what it means right now. Each section is split into either the left or the right column, and to get this columns, that's what all that code is for. For now, lets take the top section
The Top Section[]
[[Category:]][[Category:]][[Category:]] __NOTOC__ [[Image:]] {|cellpadding="5" width="100%" |width="50%" valign="top" align="left"|
Lets start with the first line:
[[Category:]][[Category:]][[Category:]]
This first line is for you to categorize the item. Most of these are self-explanatory; If its a weapon, you put weapon, if its armor, put armor. But some are more ambiguous. Allow me to help. For a Weapon, you want two or more things, but two are essential; The weapons category, and the sub category.
[[Category:Weapons]][[Category:Swords]]
This is what you'd put for a one handed sword. Also, if the item is crafted, we put the craft(s) that make it.
[[Category:Weapons]][[Category:Swords]][[Category:Smithing]][[Category:Goldsmithing]]
The same will go for armor, as well as any item that is crafted. If an item is simply a base material (such as an Ingot) you can add it to the Materials category as well as the craft.
[[Category:Materials]][[Category:Goldsmithing]]
Next comes some confusing bit of code. Its actually threaded throughout the template, so I'll remove it for you.
__NOTOC__ {|cellpadding="5" width="100%" |width="50%" valign="top" align="left"| |width="50%" valign="top" align="left"| |- |width="50%" valign="top" align="left"| |}
This is the column code. Its what separates the sections into columns. "__NOTOC__" is the code at the top that tells the template not to include a Table of Contents. If you have a picture, place it after this line; If you don't, insert {{Image-stub}} instead. The item stub will automatically add your item to a list of articles that need pictures, so someone else can come back and add one.
The next bit of code is the actual columnation code. The first two lines are important, because they start the code. The '''|}''' at the end tells the article to stop using columns at that point. That little bit also is used to end tables. The "|width="50%" valign="top" align="left"|" line tells the article to make a new column. Anything under it will be in that new column. Also note there's something there in the line that says width="50%". That means your column will take up 50% of the page, hence why there is room for two columns. Now for the important, often overlooked bit; The "|-" means "go to the next line", making another row, so you don't want to delete this.
Now that I've showed you what not to delete, lets move on to the Statistics section.
The "Statistics" Section[]
==Statistics== '''<item name>'''<br> <!--this section is meant to look exactly the same as they do in-game. --> '''([[:category:<item type>|<item type>]]) All Races''' <br> '''DEF:''' '''DMG:''' '''Delay:''' <br> '''Lv.''' 0 '''[[WAR]] / [[MNK]] / [[WHM]] / [[BLM]] / [[RDM]] / [[THF]] /'''<br> '''[[PLD]] / [[DRK]] / [[BST]] / [[BRD]] / [[RNG]] / [[SAM]] /'''<br> '''[[NIN]] / [[DRG]] / [[SMN]] / [[BLU]] / [[COR]] / [[PUP]]'''<br><br> '''Damage Per Second:''' 0.00<br> '''TP Per Hit:''' 0.00% |width="50%" valign="top" align="left"|
The Statistics section is arguably (and the community has argued over it) the most important section next to How to Obtain. It shows everyone what the item is, and what it can do. This includes a description of the item, if its not armor or a weapon, as well as information like damage per second, shield type, and other things pertaining to what the weapons can do (not what it can be used for). The item template shows you the most complex example of statistics, and that's weapons. Things that are included in angle brackets "< >" are meant to be replaced. I'll just go over each type of item in detail to help you edit this section, starting with weapons.
Weapons have alot to talk about, since they have an extra section, Damage per Second and TP per Hit. Here's an example of a weapon statistics section, and the code behind it.
Gluttony Sword
(Sword) All Races
DMG: 44 Delay: 295 STR -1 DEX -1 VIT +7
AGI -1 INT -1 MND -1 CHR -1
Lv. 57 WAR / PLD / DRK
Damage Per Second: 8.94
TP Per Hit: 2.78%
'''Gluttony Sword''' {{Rare}}<br> '''([[:category:Swords|Sword]]) All Races'''<br> '''DMG:''' 44 '''Delay:''' 295 '''[[STR]]''' -1 '''[[DEX]]''' -1 '''[[VIT]]''' +7<br> '''[[AGI]]''' -1 '''[[INT]]''' -1 '''[[MND]]''' -1 '''[[CHR]]''' -1<br> '''Lv.''' 57 '''[[WAR]] / [[PLD]] / [[DRK]]'''<br><br> '''Damage Per Second:''' 8.94<br> '''TP Per Hit:''' 2.78%
Notice, we bold the stat, but we do not bold the number. Also, since we try to get this to look like the picture of the item itself, we use colons only on DMG and Delay (just like in FFXI), and often unlike the picture, we add a space between the stat and the number, just so its easier to see, visually. At the end of a line, when you want to have it go to the next line, you put <br> at the end, as you may see in the example.
You may notice {{Rare}} near the item name. You may remember the {{ }} code from earlier, when we used {{Image-stub}}, and its very similar. When you use {{ }} around a name, it called a Template. Yes yes, I know we can the Item Template a template, but its really just an article with the name template. A real template in wiki is like a little program that tells the article to insert something preprogrammed. In this case, the template {{Rare}} tells the article to put the little picture where we insert the template, as well as add the item to [[Category:Rare]].
After the DPS and TP/Hit lines, additional information pertaining to a weapon's stats can be placed here. Information such as stackability (for items such as ammunition), hidden or latent effect information, or information regarding a specific trait given by an item (such as Enhances "Soul Eater" effect). The format for stackable items is listed below, but we exclude this line from weapons and armor that do not stack. For all other information, such as hidden effects and the like, we put two lines between the TP per Hit line with "<br><br>" and the next line. This title line explains the effect we're giving information on.
Boreas Cesti
(Hand-to-Hand) All Races
DMG: +6 Delay: +48
Additional Effect: Wind Damage
Lv. 30 MNK
Damage per Second: Based on Hand-to-hand skill
TP Per Hit: 3.9%
Additional Effect: Wind Damage
- Activates 100% of the time causing an additional 0-7 points of damage (more with Threnody or other elemental resist down debuffs) and does not stack with En- spells.
As you can see, the title line is italicized, and the actual information regarding the effect is listed under it in bullet formatting. Weapons or armor with multiple effects that need explaining will be separated, and each have its own italicized title line, to distinguish between the effects that are described.
Making Armor is much the same as weapons, except you do not include the Damage per Second and TP per Hit lines, since they do not apply. Also, since no armor is stackable, there is no Stackable line. Another important difference is the item's category. For weapons, you'll notice that the type of item is encapsulated by parenthesis:
(Hand-to-Hand) All Races
For pieces of armor, it is encapsulated in brackets (take a look at the difference in the pictures between Circlet and Bronze Sword). Since single brackets is BBCode for external links, we have to use Nowiki to make this work. Here is an example of what it looks like, and the code behind it:
[Head] All Races
'''<nowiki>[</ nowiki>[[:Category:Head|Head]]<nowiki>]</ nowiki> All Races'''
Because of how BBCode works, I had to add spaces between the /nowiki closers so you could see the code. When using them in your editing, do not include these spaces.
Making other items isn't so easy. There's no example to go off of. Have no fear, here you go.
Square of Rheiyoh Leather
A square of leather made from the
skin of a variety of deer found in
countries to the south.
Stackable: 12
'''Square of Rheiyoh Leather'''<br> ''A square of leather made from the ''<br> ''skin of a variety of deer found in ''<br> ''countries to the south.'' <br><br> '''Stackable:''' 12
When an item just has a description, we still make it look like it does in the picture. But since it has no "Stats" per se, we just add the quote in the box, add two lines with <br> and then add whether it stacks or not.
This seems to conclude the statistics section, so lets move on to Other Uses.
The "Other Uses" Section[]
==Other Uses== '''[[Guild Points|Guild Points Value]]:''' <!--see www.ffrecipe.com --> <br><br> '''[[:Category:Quests|Used in Quest]]:''' [[<quest name>]] <br><br> '''[[NPC Sell Price]]:''' ???~??? gil |- |width="50%" valign="top" align="left"|
The Other Uses sections fills an important role. It handles things like "Can you get Guild points for this Item?", or, "Is this item used in a Quest?". If there's something about this item that doesn't belong anywhere else, it belongs here. For example, on the Gysahl Greens page, it is noted that Gysahl Greens are used for Chocobo Digging. Also, you can remove the Guild Point and/or the Used in Quest entries if they do not apply. Also, you can modify Used in Quests to Used in Missions if you need to.
The NPC Sell Price identifies the (typically low) price that you can obtain for selling the item in question to a Standard Merchant. Note that Rare items can always be sold to NPCs whereas only some Exclusive items can be sold to NPCs. If an item cannot be sold to NPCs, the line should look like this:
'''[[NPC Sell Price]]:''' ''Cannot be sold to NPCs.''
At the bottom of the section, you will notice the code signifying that the article will:
|- (Go to the next line and) |width="50%" valign="top" align="left"| (Create a new column)
And so ends the short but sweet "Other Uses" section.
The "Synthesis Recipe" Section[]
==Synthesis Recipes== {{Craft|<Craft type>|(Skill cap)}} :'''Yield:''' ''<Item name> x <quantity>'' :'''HQ 1:''' ''<Item name> x <quantity>'' :[[XXX Crystal|{{XXX|XXX Crystal}}]] :*<quantity> x [[<Ingredient>]] :* |width="50%" valign="top" align="left"|
Here is where we get technical again. This section is for a list of recipes that, when used, will create the item in question. Lets make the synthesis recipe for a "Ikra Gunkan". This will give us some practice.
First we see, once again, the familiar {{ }} code from earlier. Yup, we've got another template, and this one is for crafts. This template is a little more in depth, because you need to input information into this one to get it to work, so I'll go through it.
We start off simple:
{{Craft|
"Craft" is the name of the template, and the line after it denotes that something is required after it. In this case, we can see that it needs the craft type after it, so lets add that
{{Craft|Cooking|
Now we have a craft, but another line means it wants something more, so we look... and see that it wants the Skill cap. If we don't know the skill cap, we can just put (??). If this recipe required another craft skill on top of cooking, we'd just add a comma, then put the exact same type of code, change the craft type and skill cap, and italicize it.
{{Craft|Cooking|(67)}}
There, the }} means we're at the end of the template, and it will work properly now. Next we have the Yield entry, but wait... why is there a ":" at the beginning of the line? putting a ":" at the beginning of the line makes a small indent. The more ":" you include, the larger the indent will be. We only want a small indent, so we'll stick with one. The yield entry is for the normal quality version of the item the recipe makes.
Now, since our item is the normal quality version of this, we'll just italicize it, no need for a link, since its we're already on that page. Now Ikra Gunkan stack to 12, so its important to note that the normal quality synth only creates one. If this had been an item that did not stack, we wouldn't include the "x 1".
{{Craft|Cooking|(67)}} :'''Yield:''' ''Ikra Gunkan'' x1
Good. Now the next line is for the first high quality result of this recipe. The Ikra Gunkan recipe has two HQ results, so this will require two lines. The first high quality result is the same item, but gives you two of them, so we keep the item italicized, and change the "x 1" to "x 2". The HQ2 of Ikra Gunkan recipe is a different item altogether, Ikra Gunkan +1. Wiki has a little trouble with making pages that include +1 in the title, so we need to do something a little different for cases like this. First, this isn't the regular Ikra Gunkan, so we need a link to the "Ikra Gunkan +1" page. This page is actually called Ikra Gunkan Plus 1 (Capital P, numerical 1). But to make it appear the way we want it to, we need to change to code behind the link to point to the correct page. We do this by adding the open link, followed by the actual page name: [[Ikra Gunkan Plus 1|. Now, adding the vertical line means we want the text of the link to appear as something different, so after the line, we put: [[Ikra Gunkan Plus 1|Ikra Gunkan +1]] and close the link. This will ensure that the link appears as "Ikra Gunkan +1" but when you click on the link, it will take you to Ikra Gunkan Plus 1. Ikra Gunkan +1 stacks to 12, so we put the quantity at the end.
{{Craft|Cooking|(67)}} :'''Yield:''' ''Ikra Gunkan'' x1 :'''HQ 1:''' ''Ikra Gunkan'' x2 :'''HQ 2:''' [[Ikra Gunkan Plus 1|Ikra Gunkan +1]] x1
Next is the crystal line, which includes a little of everything we've learned so far. Lets take a look at the line itself, and take it apart to understand it further.
:[[Earth Crystal|{{Earth|Earth Crystal}}]]
It starts with ":", so it will be indented a little. Next we see "[[", so that means its a link. Going back, we can see that [[Earth Crystal| will make the link point to the Earth Crystal page. After the vertical line, we see the text that we want the link to look like. Whoa, wait a minute, there's a {{ }} in here. That's a template! You're right, there's a Template in here. And from the code, we can see that the name of the template is "Earth" and that it wants us to input something: {{Earth|. The purpose of Template:Earth is to return your text as bolded, and as a specific color (in this case the color="#cc9900" but that's technical, and you can ignore that). So lets look at the entire line again.
:[[Earth Crystal|{{Earth|Earth Crystal}}]]
This is a link to the Earth Crystal page that will look like Modèle:Earth. Complicated yes, but hopefully this explaination has helped you understand it.
The next line for this recipe isn't mentioned in the Item Template, but I thought you should know about it. If you're an experienced crafter, you know that some recipes require Key Items, bought from the Guilds, to create certain items. In the case of Ikra Gunkan, this is a type of sushi, so it requires the key item Raw Fish Handling. But that's not what the line says. But by now you've probably already figured this line out:
:{{Crafting Tool|Raw Fish Handling}}
This line is included after the crystal, but before the recipe ingredients. As you can see, its indented, and a template. The "Template:Crafting Tool" will take our text "Raw Fish Handling", and turn it brown, make it a link, and add the text (Key Item) to the end of it, like so:
- Modèle:Crafting Tool
If you add this all together, we've got most of this done.
{{Craft|Cooking|(67)}} :'''Yield:''' ''Ikra Gunkan'' x1 :'''HQ 1:''' ''Ikra Gunkan'' x2 :'''HQ 2:''' [[Ikra Gunkan Plus 1|Ikra Gunkan +1]] x1 :[[Earth Crystal|{{Earth|Earth Crystal}}]] :{{Crafting Tool|Raw Fish Handling}}
Now for the last part, the ingredients. We list this line by line, each with the following code:
:*<quantity> x [[<Ingredient>]]
Regardless of whether it stacks or not, we include the quantity of the ingredient, because sometimes a recipe will require multiple non-stackable items. But wait... here's somthing we haven't seen yet. We know that ":" makes an indent, but now there's a * after it. This star makes a bullet, separating the ingredients from the rest of the recipe, making it easier to see. When we add a line for each of the ingredients, the code looks like this:
{{Craft|Cooking|(67)}} :'''Yield:''' ''Ikra Gunkan'' x1 :'''HQ 1:''' ''Ikra Gunkan'' x2 :'''HQ 2:''' [[Ikra Gunkan Plus 1|Ikra Gunkan +1]] x1 :[[Earth Crystal|{{Earth|Earth Crystal}}]] :{{Crafting Tool|Raw Fish Handling}} :*1 x [[Tarutaru Rice]] :*1 x [[Pamtam Kelp]] :*1 x [[Rice Vinegar]] :*1 x [[Distilled Water]] :*1 x [[Salmon Roe]]
Cooking (67)
- Result: Ikra Gunkan x1
- HQ #1: Ikra Gunkan x2
- HQ #2: Ikra Gunkan +1 x1
- [[Earth Crystal|Modèle:Earth]]
- Modèle:Crafting Tool
- 1 x Tarutaru Rice
- 1 x Pamtam Kelp
- 1 x Rice Vinegar
- 1 x Distilled Water
- 1 x Salmon Roe
Beautiful. If the item has multiple recipes, just put some space between them and list them down the line. If you've become very acquainted with the column code, you can columnate the recipes within this section (not recommended for beginners).
Lastly, if the item does not have a recipe, or if you don't know if it has one, put the following, as appropriate:
''None''
''Unknown''
This concludes this lengthy explaination of the Synthesis Recipe section. Now lets move on.
The "Used in Recipes" Section[]
==Used in Recipes== *<Item name> - {{Craft|<Craft type>|(Skill cap)}} |- |width="50%" valign="top" align="left"|
This section is one of the shortest, but can also be extremely long. This section is meant to be a list of all the recipes that include your item as an ingredient. As such, there is only one line you really need to pay attention to:
*<Item name> - {{Craft|<Craft type>|(Skill cap)}}
This looks familiar, but its also a little incomplete in its explaination. The first character is the * again, so this will create a bullet, perfect for lists. Next comes the name of the recipe that includes your item. For example, if this were a page for Copper Ore, one of the recipes to be listed would be Copper Ingot. I made that a link on purpose, because its not expressly mentioned in the template. When you put the recipe name, make sure to code it as a link, so that people can connect directly to that page if they want to.
*[[Copper Ingot]] - {{Craft|<Craft type>|(Skill cap)}}
Now we have a link, so we need the rest of the craft info on this recipe. We won't list the whole recipe out, because its just a waste of space (it gets its own page anyway), but we will list the craft, and the skill cap(s) so people will know whether they're able to craft it at a glance. In the case of Copper Ore, it is used in two recipes for Copper Ingot, both of which have different caps. Because of this, we will just list all the caps that include Copper Ore.
*[[Copper Ingot]] - {{Craft|Goldsmithing|(3) & (4)}}
If your item has multiple recipes that include it, just make a list, using the same code.
Lastly, if the item is not used in a recipe, or if you don't know if it is used in one, put the following, as appropriate (We use a * because this is a list format):
*''None''
*''Unknown''
At the end, we see the telltale signs in the code that this means the article goes to the next line, and makes a new column. On to the next section.
The "Desynthesis Recipe" Section[]
==Desynthesis Recipe== <!--What you get when you desynth this item--> {{Craft|<Craft type>|(Skill cap)}} :'''Yield:''' <Item name> x <quantity> :'''HQ 1:''' :[[XXX Crystal|{{XXX|XXX Crystal}}]] :*1 x <Item name> |width="50%" valign="top" align="left"|
Despite the disclaimer, this (and the following section) is one of the most confused sections in this template. Both Desythesis Recipe and Obtained from Desynthesis are often mixed up, so I will clarify at this point. This section is for the desynth recipe for your item. In other words, if you take the item that this page is for, and stick it in a lightning crystal, you will get materials back, hence we are desynthing this item. This is not to be confused with the next section, which I will go into after I finish explaining this one.
In this section, we treat it in much the same way as the Synthesis Recipe section, in that we're using the same code, but there's only on difference; The materials are effectively backwards. This is the nature of the Desynthesis Recipe. So under yield, you will put the crafting materials, and under the list of "ingredients" you will put your item, italicized. For this example, I'll just show you the Desynthesis of a Brass Rod:
{{Craft|Goldsmithing|(23)}} :'''Yield:''' [[Bronze Ingot]] x 1 :'''HQ 1:''' [[Bronze Ingot]] x 2 :'''HQ 2:''' [[Copper Ingot]] x 1 :'''HQ 3:''' [[Brass Ingot]] x 1 :[[Lightning Crystal|{{Lightning|Lightning Crystal}}]] :*1 x ''Brass Rod''
As you can see its almost a backwards synthesis of the item, with the ingredients as the yield, instead of the other way around. We see exactly the same code being used as well, the Craft template, the Yield and HQ entries, the crystal and the ingredients. You'll notice that since this crystal is different, so is the template inside it. Unlike our Ikra Gunkan example, this recipe uses a Modèle:Lightning, so it uses Template:Lightning. You can see it works the exact same way as Template:Earth, but it will come out purple instead of yellow. As you can guess, there is a color template for all crystal types, all named for the element of the crystal. After working with the synthesis recipe section, this one is fundamentally the same, so you should have no problem.
Lastly, if the item does not have a desynthesis recipe, or if you don't know if it has one, put the following, as appropriate:
''None''
''Unknown''
The "Obtained from Desynthesis" Section[]
==Obtained From Desynthesis== <!--You obtain this item by desynthing these items:--> *[[<Item name>]] - {{Craft|<Craft type>|(Skill cap)}} |}
This section also has a disclaimer, but some still find it confusing, and I don't blame them. This section, much like "Used in Recipes", functions the exact same way, code-wise. This is a list of desynthesis recipes that will yield your item. So if this is a page for Copper Ingot, we'd list all the desynthesis recipes that will give us a Copper Ingot.
Lastly, if the item is not obtained from a desynthesis recipe, or if you don't know if it is obtained by one, put the following, as appropriate (We use a * because this is a list format):
*''None''
*''Unknown''
Pretty straight forward when its properly expained, eh? And now onto the last and longest section.
The "How to Obtain" Section[]
I won't list the code for this section, since its so long it takes up almost the entire page. In this section, you can remove all the entries that do not apply to your item, with one exception; the auction house line. This line tells a user whether the item can be sold at the auction house, and if so, what category they can find it under. If it is not sold at the auction house, it will also tell them if it can be sold in their bazaar and can be traded to other players. We have a special template for this, and it's an easy one: {{AH}}
There are three uses for this. For items that are sold on the auction house this is how it is used:
{{AH|Weapons|Ammo & Misc.|Ammunition}}
Auction House Category: Weapons > Ammo & Misc. > Ammunition
Simple, and it does all the linking for you. For items that are not sold on the auction house, there are two options. If the item can't be sold on the auction house, and it cannot be sold in bazaar or traded to other players, just enter "Exclusive" as the only argument:
{{AH|Exclusive}}
Cannot be auctioned, traded, or bazaared.
For items that aren't auctionable, but can be sold in bazaars and traded to other players (such as Ancient Currency, Quadav Augury Shells and the like), you put no argument at all:
{{AH}}
Ne peut être vendu à l'Hôtel des ventes, mais peut être échangé et vendu dans son Bazar. |
If the item can only be obtained by crafting, then after the {{AH}} entry, you can skip a line and put:
'''''Crafted Only!'''''
Other than those cases, you can remove all sections that don't apply to your item. Also, at the very bottom of the template, you will see [[Category:Template]]. Be sure to remove this.
Most of the entries after this are tables, and they can be hard to use at first. I'll just go through these to get you used to using them.
===Quests=== <!--Same format for Special Events--> :*[[<quest name>]]
This is a list format, much like the Used in Recipes section. As you can see from the comment, this format can be used if your item is obtained by special event. Just replace the subsection name Quest with Special Event.
===Merchants=== :{| border="0" width="60%" cellpadding="2" cellspacing="2" |align="left" BGCOLOR="#ffdead" colspan="3"|'''Price:''' <price> |- BGCOLOR="#ffdead" !width="30%"|Name !width="35%"|Location !width="35%"|Type |- BGCOLOR="#e3e6ff" |[[<name>]] |[[<location>]] ?-? |[[<merchant type>]] |}
This is a table, with somewhat familiar coding (see the |} at the end?). This table is a list of merchants who sell your item. If its sold by multiple merchants, just copy this section:
|- BGCOLOR="#e3e6ff" |[[<name>]] |[[<location>]] ?-? |[[<merchant type>]]
And paste a copy of it right under the last one, and fill it in:
===Merchants=== :{| border="0" width="60%" cellpadding="2" cellspacing="2" |align="left" BGCOLOR="#ffdead" colspan="3"|'''Price:''' <price> |- BGCOLOR="#ffdead" !width="30%"|Name !width="35%"|Location !width="35%"|Type |- BGCOLOR="#e3e6ff" |[[<name>]] |[[<location>]] ?-? |[[<merchant type>]] |- BGCOLOR="#e3e6ff" |[[<name>]] |[[<location>]] ?-? |[[<merchant type>]] |}
When completed, it looks like this
Price: ~25 gil Name Location Type Akamafula Lower Jeuno J-8 Tenshodo Merchant Jirokichi Norg I-8 Tenshodo Merchant
All the tables function mostly the same way, just copy the section after this list of columns, and before the |}:
===Merchants=== :{| border="0" width="60%" cellpadding="2" cellspacing="2" |align="left" BGCOLOR="#ffdead" colspan="3"|'''Price:''' <price> |- BGCOLOR="#ffdead" !width="30%"|Name !width="35%"|Location !width="35%"|Type |- BGCOLOR="#e3e6ff" <----- |[[<name>]] <----- |[[<location>]] ?-? <----- |[[<merchant type>]] <----- |}
Careful though, some sections are tricky.
===Dropped From=== <!--same format for Stolen From--> :{| border="0" width="60%" cellpadding="2" cellspacing="2" |- style="background:#ffdead;" ! width="35%"|Name ! width="15%"|Level ! width="60%"|Zone |- style="background:#e3e6ff;" valign="top" | rowspan="2" |[[<name>]] | align="center" |<level> | [[<zone>]] |- style="background:#e3e6ff;" | align="center" |<level> | [[<zone if mob is in more than one>]] |- style="background:#e3e6ff;" valign="top" | rowspan="1" |[[<name>]] | align="center" |<level> | [[<zone>]] |- style="background:#ffd9d9;" valign="top" | rowspan="1" |'''[[<name>]] ([[NM]])''' | align="center" |<level> | [[<zone>]] |}
This looks like a whole mess, but its actually just three examples
|- style="background:#e3e6ff;" valign="top" | rowspan="2" |[[<name>]] | align="center" |<level> | [[<zone>]] |- style="background:#e3e6ff;" | align="center" |<level> | [[<zone if mob is in more than one>]]
This section here is an important section, this is for listing monsters that appear in multiple zones. In the second line, you see a bit of code labeled rowspan="2". This indicates the number of zones you want to list. To start listing off the monster, and its zones, first add the monster's name in the appropriate place. Then on the next two lines, add the first zone and the level range. Then comes the tricky part for mobs with three of more zones. Copy this part:
|- style="background:#e3e6ff;" valign="top" | rowspan="2" |[[<name>]] | align="center" |<level> | [[<zone>]] |- style="background:#e3e6ff;" <--- | align="center" |<level> <--- | [[<zone if mob is in more than one>]] <---
Now go to the next line after | [[<zone if mob is in more than one>]] and paste a copy for each zone after the second you have for your monster. Don't forget to change rowspan="2" to the appropriate number of zones, or else your table won't look right.
|- style="background:#e3e6ff;" valign="top" | rowspan="1" |[[<name>]] | align="center" |<level> | [[<zone>]]
This bit is for monsters that only have one zone. And lastly:
|- style="background:#ffd9d9;" valign="top" | rowspan="1" |'''[[<name>]] ([[NM]])''' | align="center" |<level> | [[<zone>]]
This bit functions the same way as the first (rowspan, copy the same code for multiple zones). But this section is for Notorious Monsters. The only difference is in color, and the name is bolded and followed by a link to the page for Notorious Monsters.
This is the last section I think warrants an explaination, and it will be a brief one.
===BCNM=== :{| border="0" width="60%" cellpadding="2" cellspacing="2" |- style="background:#ffdead;" ! width="35%" | Name ! width="45%" | Level Cap ! width="30%" | Zone |- style="background:#e3e6ff;" valign="top" | [[<bcnm name>]] |align="center" | <level cap> | [[<zone>]] |- style="background:#e3e6ff;" valign="top" <---- | [[<bcnm name>]] <---- |align="center" | <level cap> <---- | [[<zone>]] <---- |}
The highlighted sections there are the ones you copy. This table actually has a copy for you, as it lists two entries. Nothing special, we just added it because many items can be obtained thru multiple BCNMs/battlefields. If your item only has one, then just remove the highlighted section.
Other Conventions of Conformity[]
There are certain ways we do things here at the wiki which are accepted ways to do things. Making a mistake on them is no problem, as we will just change it to conform, but so you aren't disappointed, here are some that you can make sure you adhere to so your page won't need changing.
Naming Convention[]
When naming a page, we try to get the spelling of the item correct. When we get screenshots of items, this can usually clear up problems quite quickly.
Capitalize all appropriate words, i.e. Recollection of Guilt. "Of" isn't capitalized in the name, nor are little words that wouldn't normally be capitalized in a book title. No need to capitalize words like "a" or "the" and other similar words.
The name of the page should reflect how the item appears in your inventory, but expanding any abbreviations. A few examples:
- Ryl. Sq. Halberd is how it appears in your inventory. The page should be named Royal Squire's Halberd.
- Some materials, in their pictures, list the title as Square of Rheiyoh Leather, but in their inventory, the item appears as Rheiyoh Leather. The title for this item's page would be Rheiyoh Leather
Non-conforming Pages[]
Currently there are some pages that do not conform to the item template. This doesn't mean that they're worthless additions, it just means that it needs to be edited appropriately. If you see a page that is not formatted properly, simply add {{Format-stub}} at the bottom or top of the page, and mark that change as a Minor Edit.
Templates[]
By now, if you've read through the whole guide, you've become quite familiar with what a "real" template is, and how they are basically used. There a quite a number of templates in current use that you might want to know about, in case you run into a situation where you would need one. I'll repeat some of the ones I used in examples above, just so you can see the entire group of templates that they go with. I'll put it in a little table so you can see the template name, the syntax (how the code works), and how it looks when its done.
Tags[]
These templates are used on special items that have these tags. They also add the item to an appropriate category as well, so you don't have to.
Name Syntax Results Template:Rare {{Rare}} Template:Exclusive {{Exclusive}} Template:Temp {{Temp}}
Colors[]
These templates change text to be bold, and a specific color, depending on the template used.
Name Syntax Results Template:Fire {{Fire|This color is red.}} Modèle:Fire Template:Earth {{Earth|This color is #cc9900}} Modèle:Earth Template:Water {{Water|This color is blue.}} Modèle:Water Template:Wind {{Wind|This color is green.}} This color is green. Template:Ice {{Ice|This color is #33ccff}} Modèle:Ice Template:Lightning {{Lightning|This color is purple.}} Modèle:Lightning Template:Light {{Light|This color is grey.}} Modèle:Light Template:Dark {{Dark|This color is black.}} Modèle:Dark
Resist Templates[]
These templates are used for items that increase or decrease elemental resistances.
Name Syntax Results Template:Resist Fire {{Resist Fire}} Template:Resist Earth {{Resist Earth}} Template:Resist Water {{Resist Water}} Template:Resist Wind {{Resist Wind}} Template:Resist Ice {{Resist Ice}} Template:Resist Lightning {{Resist Lightning}} Template:Resist Light {{Resist Light}} Template:Resist Dark {{Resist Dark}}
Stub Templates[]
These templates are used for items are incomplete in some way. It also adds the article to a category for users and admins to find all stub articles.
Name Syntax Results Template:Stub {{Stub}} This page is a Stub, please expand it if you have any relevant details. Template:Image-stub {{Image-stub}} This article is missing a picture of the item or NPC. You can help by adding it. Template:Format-stub {{Format-stub}} This page is not properly formatted. You can help FFXIclopedia by formatting it with the proper template. Template:Outdated {{Outdated|New Jobs}} The picture and/or information in this article is currently out of date and needs to be updated based on the recent expansion.
- Notes: New Jobs
Template:NM-stub {{NM-stub}} This article about a Notorious Monster is a stub. You can help by expanding it.
Policy Templates[]
These templates are used for nominating articles and/or pictures for drastic change. It also adds the article to a category so admins can find and review nominations.
Name Syntax Results Template:Delete {{Delete}} This article is being considered for deletion in accordance with FFXIclopedia's deletion policy or image policy.
Please share your thoughts on the matter on the talk page below the heading <link to article's talk page here>.
Feel free to edit the article, but please do not blank it or remove this notice during the discussion.
For more information, particularly on merging or moving the article during the discussion, read the guide to deletion.
Template:SDelete {{SDelete}} This page is being proposed for speedy deletion. {{{1}}}
If you feel like it should stay here, please justify this page's existence in the discussion page before it is deleted.
Feel free to edit the article, but please do not blank it or remove this notice during the discussion.
For more information read the guide to deletion.
Template:Move {{Move}} It has been proposed below that <link to article name here> be renamed and/or moved to <link to proposed location>. Discussion and voting to support or oppose the move should appear at <link to talk page here>. If, after a few days, a clear consensus for the page move has been reached, please remove this notice or request further assistance.
Template:Split {{Split}} It has been proposed below that FFXIclopedia:Comment utiliser les templates et autres astuces d'édition be split into two articles. Discussion and voting to support or oppose the move should appear somewhere on the talk page, usually under the heading "Requested split."
If, after a few days, a clear consensus for the page split has been reached, please remove this notice or request further assistance.
Template:Outdated {{Outdated|New Jobs}} The picture and/or information in this article is currently out of date and needs to be updated based on the recent expansion.
- Notes: New Jobs
Template:Picture Replace {{Picture Replace|This image is blurry}} This picture falls below image standards for this site and needs to be replaced! Reason for replacement: This image is blurry.
Template:Verification {{Verification}}