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Salvage top

The Treasures of Aht Urhgan expansion pack has introduced a myriad of new battles—from the quick, SWAT-style Assault missions to the citywide skirmishes experienced in Besieged. Salvage continues in this tradition by offering several new exploratory missions designed for alliances. While similar to Limbus battles in that up to 18 adventurers can participate, Salvage battles are more than a relentless assault on a seemingly never-ending wave of enemies—they will require precise teamwork and impeccable strategy to complete.

The main objective of Salvage missions is the exploration of the archaeological remains of four newly opened areas (Vestiges de Zhayolm, Vestiges d'Arrapago, Vestiges de Bhaflau, Vestiges Mer d'Argent) and the eradication the demonic beasts that rule their deepest depths. However, this will not be as easy as it sounds. A powerful force known only as the Pathos of Alzadaal limits the abilities of all who enter, making them easy prey for the hordes of fiends waiting in the shadows. To complete these missions, alliances must work as one, or the treasure that slumbers in the remnants' bowels will remain lost for eternity.

Comment entrez dans une Exhumation Modifier


Salvage Area Entrance
Vestiges d'Arrapago (G-10) Caedarva Mire
(Dvucca Isle)
Vestiges Mer d'Argent (I-10) Caedarva Mire
(Azouph Isle)
Vestiges de Zhayolm (G-5) Bhaflau Thickets
(Tandjana Islet)
Vestiges de Bhaflau (F-6) Bhaflau Thickets

Salvage Rules Modifier

Minimum Number of Players: 6
Maximum Number of Players: 18 (one full Alliance)
Time: Unlike Dynamis and Limbus, you are limited to a set time of 100 minutes to defeat Salvage.
Entering: Upon entering, the Remnants Permit is lost. Entering Salvage works much like entering Assault: one person clicks the door and proceeds through the dialog to start the mission, then everyone in the alliance that is in the zone and in proximity to the door is warped in.
Using teleporters: There is a white teleporter on every level that transports players to another level. When one player activates it, all other players will be warped to another level (including dead players). Reraise status is not lost when teleporting. HP and MP is fully restored after using the teleporter.
Reentering: You may obtain another Remnants Permit after Midnight JST. This is based on the day that the Remnants Permit was purchased, not the day that the character entered Remnants, so it is possible to enter Remnants twice in one day if the character has a pass that was purchased the day before but never used.
Reservation: An area does not become reserved as it does with Dynamis/Limbus. As such, multiple alliances may enter the same area, commonly known as an instanced battlefield. However, they will be considered seperate, and therefore are not able to see each other or work together.
Clearing: Upon defeating the mega boss of a particular zone, a teleporter will become active which will exit the mission with a "success" message instead of a "failure" message. At this time there is no difference between a success and a failure.
Death: As with Dynamis, Experience Points continue to be lost if you are defeated within Salvage. It is not possible to gain Experience or Limit Points through defeating enemies in these areas.

Armoury Crates Modifier

Armoury Crates can be dropped by any enemy in Salvage. These can contain a variety of temporary items. When a chest is examined, the option to take an item out of the chest, or to leave the chest alone is given. all items from these crates are R/E and cannot be traded once taken.

Remède de l'hermite
(Increases Magic Accuracy)
Remède du barbare
(Increases Attack)
Body Boost
(HP Boost)
Remède du brave
(+15 to all attributes)
Remède du champion
(Increases crit. hit rate)
Remède du saint
(Divine Veil+Erase effect)
Elixir poussiéreux
(Restores a few HP and MP)
Ether poussiéreux
(150 MP Potion)
Potion poussiéreuse
(300 HP Potion)
Revie poussiéreux
(Reraise III)
Remède du chevalier
(Provides invulnerability to physical attacks)
Remède du duelliste
(Increases Accuracy)
Remède du sot
(Magic Defense)
Remède du sage
(Effect of Pax - Enmity generation is reduced)
Healing Powder
(Curaga II)
Hermes Quencher
(Flee speed for 30 seconds)
Mana Boost
(MP Boost)
Mana Powder
(Restores MP of nearby party members)
Remède du monarque
(Effect of Regain - TP gradually restored)
Remède du prodige
(Increases Magic Attack)
(Resets the recast time for all Job Abilities)
Remède du berger
(Restores pet HP)
Remède du soldat
(Slightly Increases Attack)
Remède de l'espion
(Gives Haste effect)
Jus étrange
(2 MP/tick Refresh)
Lait étrange
(5 HP/tick Regen)
Remède du noble
(Removes 2 random status ailments)
Wizard's Drink
(Increases Maximum MP)
(100 HP Potion)

As of the 06/05/2007 Version Update, an armory crate will also spawn on the first floor of each Remnants near the start point. This crate contains 10 imbued items.

The Pathos of Alzadaal Modifier

Upon entering Salvage, you will be unable to equip any armor or weapons, unable to use any job abilities, all stats will be lowered, Support jobs will be restricted and players will be unable to cast any magic. Each monster in Salvage has a possibility of dropping one or more imbued item (also known as cells). These cells can be used to remove one of the effects specific to each cell. Cells can be traded (or Bazaared) to other players.

Note: Players must dispose of any imbued items they bring back from the remains before they will be allowed to re-enter Salvage.

Note: Occasionally, in spite of receiving the appropriate message, a restriction may still seem to be in place after using a cell. Logging in and out of the game resolves this, with the restriction being removed after logging back in. However, any "Reraise" status that was in effect will be lost.

Item Effect
Pathos: Encumberment
Ampoule incus Unlocks weapons and shields
Ampoule castellanus Unlocks head and neck equipment
Ampoule undulatus Unlocks ranged and ammo equipment
Ampoule cumulus Unlocks body equipment
Ampoule radiatus Unlocks hand equipment
Ampoule virga Unlocks earring and ring equipment
Ampoule cirrocumulus Unlocks back and waist equipment
Ampoule stratus Unlocks leg and feet equipment
Pathos: Obliviscence
Ampoule duplicatus Unlocks support job
Pathos: Impairment
Ampoule opacus Unlocks job abilities, weapon skills
Item Effect
Pathos: Omerta
Ampoule praecipitatio Unlocks magic
Pathos: Debilitation
Ampoule humilus Removes HP Down effect
Ampoule spissatus Removes MP Down effect
Ampoule pannus Removes STR Down effect
Ampoule fractus Removes DEX Down effect
Ampoule congestus Removes VIT Down effect
Ampoule nimbus Removes AGI Down effect
Ampoule velum Removes INT Down effect
Ampoule pileus Removes MND Down effect
Ampoule mediocris Removes CHR Down effect

The Armory Crate at the beginning of the level contains:

2x Incus Cell (Weapon) Praecipitatio Cell (Magic)
Ampoule duplicatus (Subjob) Ampoule opacus (Ability)
2x Humilus (HP), Spissatus (MP), Undulatus (Ranged) or Cumulus (Body) Praecipitatio Cell or Ampoule opacus
2x armor or stat cells other than the four above

Sockets and Slots Modifier

During Salvage you will find targets called a "Socket" and a "Slot". Trading a Cell to a "Socket" spawns a NM (Notorious Monster) that, upon defeat, drops multiple of the same cell you traded to the "Socket". Trading a Remnants card obtained from another remnants area to a "Slot" spawns different NMs that drop the lv.15 body pieces. It appears now to complete a body piece you will have to visit all 4 zones: 1 area for a card, one area where you use the card to pop a NM for a lv.15 body piece, one area's boss will drop the lv.25 body piece and a somewhat hidden NM in the last area for the lv.35 piece.

Socket Notorious MonstersModifier

Slot Notorious MonstersModifier

Rewards Modifier

Salvage offers rare/ex armor as a reward. This armor is obtained in a fashion similar to Lumorian/Limbus items, requiring a stack of crafted items, ten Imperial Gold Piece currency, and three Rare/Ex drops from Salvage itself. To obtain the armor, you must trade the requested items to Ghanraam at (K-10) in Aht Urhgan Whitegate.

Jobs Item Slot Salvage Armor Ingredients
Part1 Part2 Part3 Crafting Item Currency
Ares Plate Armor
Tête  Ares's Mask  Enyo's Mask  Phobos's Mask  Deimos's Mask  Orichalcum Ingot x12  Imp. Gold Piece x10
Body  Ares's Cuirass  Enyo's Breastplate  Phobos's Cuirass  Deimos's Cuirass  Imp. Wootz Ingot x12  Imp. Gold Piece x10
Hands  Ares's Gauntlets  Enyo's Gauntlets  Phobos's Gauntlets  Deimos's Gauntlets  Bloodwood Lumber x12  Imp. Gold Piece x10
Legs  Ares's Flanchard  Enyo's Cuisses  Phobos's Cuisses  Deimos's Cuisses  Wamoura Cloth x12  Imp. Gold Piece x10
Feet  Ares's Sollerets  Enyo's Leggings  Phobos's Sabatons  Deimos's Leggings  Marid Leather x12  Imp. Gold Piece x10
Skadi Leather Armor
Tête  Skadi's Visor  Njord's Mask  Freyr's Mask  Freya's Mask  Orichalcum Ingot x12  Imp. Gold Piece x10
Body  Skadi's Cuirie  Njord's Jerkin  Freyr's Jerkin  Freya's Jerkin  Imp. Wootz Ingot x12  Imp. Gold Piece x10
Hands  Skadi's Bazubands  Njord's Gloves  Freyr's Gloves  Freya's Gloves  Bloodwood Lumber x12  Imp. Gold Piece x10
Legs  Skadi's Chausses  Njord's Trousers  Freyr's Trousers  Freya's Trousers  Wamoura Cloth x12  Imp. Gold Piece x10
Feet  Skadi's Jambeaux  Njord's Ledelsens  Freyr's Ledelsens  Freya's Ledelsens  Marid Leather x12  Imp. Gold Piece x10
Usukane Armor
Tête  Somen usukane  Hachimaki hoshikazu  Jinpachi tsukikazu  Kabuto hikazu  Orichalcum Ingot x12  Imp. Gold Piece x10
Torse  Haramaki usukane  Gi hoshikazu  Togi tsukikazu  Hara-ate hikazu  Imp. Wootz Ingot x12  Imp. Gold Piece x10
Mains  Kote usukane  Tekko hoshikazu  Kote tsukikazu  Kote hikazu  Bloodwood Lumber x12  Imp. Gold Piece x10
Jambes  Hizayoroi usukane  Hakama hoshikazu  Haidate tsukikazu  Hakama hikazu  Wamoura Cloth x12  Imp. Gold Piece x10
Pieds  Sune-ate usukane  Kyahan hoshikazu  Sune-ate tsukikazu  Sune-ate hikazu  Marid Leather x12  Imp. Gold Piece x10
Marduk Jubbah
Tête  Marduk's Tiara  Anu's Tiara  Ea's Tiara  Enlil's Tiara  Orichalcum Ingot x12  Imp. Gold Piece x10
Body  Marduk's Jubbah  Anu's Doublet  Ea's Doublet  Enlil's Gambison  Imp. Wootz Ingot x12  Imp. Gold Piece x10
Hands  Marduk's Dastanas  Anu's Gages  Ea's Dastanas  Enlil's Kolluks  Bloodwood Lumber x12  Imp. Gold Piece x10
Legs  Marduk's Shalwar  Anu's Brais  Ea's Brais  Enlil's Brayettes  Wamoura Cloth x12  Imp. Gold Piece x10
Feet  Marduk's Crackows  Anu's Gaiters  Ea's Crackows  Enlil's Crackows  Marid Leather x12  Imp. Gold Piece x10
Morrigan Robe
Tête  Morrigan's Coronal  Nemain's Crown  Bodb's Crown  Macha's Crown  Orichalcum Ingot x12  Imp. Gold Piece x10
Body  Morrigan's Robe  Nemain's Robe  Bodb's Robe  Macha's Coat  Imp. Wootz Ingot x12  Imp. Gold Piece x10
Hands  Morrigan's Cuffs  Nemain's Cuffs  Bodb's Cuffs  Macha's Cuffs  Bloodwood Lumber x12  Imp. Gold Piece x10
Legs  Morrigan's Slops  Nemain's Slops  Bodb's Slops  Macha's Slops  Wamoura Cloth x12  Imp. Gold Piece x10
Feet  Morrigan's Pigaches  Nemain's Sabots  Bodb's Pigaches  Macha's Pigaches  Marid Leather x12  Imp. Gold Piece x10

Equipment / Route Summary Modifier

Just as Salvage can be separated into 4 distinct physical zones, it also can be separated into 4 distinct logical routes. The 'logical route' you embark on determines what drops you have the potential to gain. Due to the way in which the individual components for equipment are distributed across the zones in Salvage, every piece of completed equipment will require 3 different components from 3 different zones, although body armor will also require getting a remnants card from a fourth area.

The four logical routes, along with the equipment that can be obtained on each route, can be broken down as follows:

Route Difficulty Equipment Upgradeable from this Route Upgrade Component Locations
Ares Skadi Usukane Marduk Morrigan Lv. 15 Lv. 25 Lv. 35
1 4/10  Tête, Body  Feet  Legs  Hands  Tête, Body  Vestiges Mer d'Argent  Vestiges de Bhaflau  Vestiges d'Arrapago
2 6/10  Legs  Hands  Tête, Body  Feet  Legs  Vestiges d'Arrapago  Vestiges de Zhayolm  Vestiges Mer d'Argent
3 8/10  Hands  Tête, Body  Feet  Legs  Hands  Vestiges de Zhayolm  Vestiges Mer d'Argent  Vestiges de Bhaflau
4 10/10  Feet  Legs  Hands  Tête, Body  Feet  Vestiges de Bhaflau  Vestiges d'Arrapago  Vestiges de Zhayolm

There are many interesting patterns to note with regards to Salvage routes. For example, if you are currently working on obtaining Lv. 35 equipment from Route 1, you will be farming in Vestiges d'Arrapago. In general, you will be killing lots of Archaic Gear during this farming as they are one of the only sources of Ampoule duplicatuss (see Vestiges d'Arrapago page for more complete drop information). These gears, however, also drop Lv. 15 armor for Route 2, essentially allowing you to kill 2 birds with 1 stone. A similar overlap exists in Vestiges Mer d'Argent, as the exact same enemies that drop Lv. 15 gear for Route 1, also drop the Lv. 35 gear for Route 2. So, you could say that routes 1 and 2 are connected.

Routes 3 and 4 are connected in a similar fashion, in that farming Lv. 15/35 equipment from Vestiges de Zhayolm will automatically net you the other type of equipment as well Exclamation, and farming Lv. 35 equipment from Vestiges de Bhaflau will automatically net you Lv. 15 equipment from Vestiges de Bhaflau.Modèle:Exhumation Notes

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