Alchemy is a craft that uses a wide range of materials to create of a variety of enhancing and enfeebling potions as well as healing medicines. Also allows for the combination of items to add enhancements to existing weapons as well as the creation of Ninjutsu tools. The Alchemists' Guild headquarters are located in the Republic of Bastok as well as the Empire of Aht Urhgan, though guild representatives can be found elsewhere. There you can obtain Synthesis Image Support to assist your crafting, as well as buy and sell guild related items. Guild members beyond the rank of Novice can earn Guild Points, used to purchase items exclusive to crafters.
The Alchemists' Guild is open 8:00 - 23:00 and is closed on Modèle:Light in Bastok, and on Modèle:Lightning in Al Zahbi.
By speaking to Abd-al-Raziq, the Guild Master, you can sign up to the guild and get a free crystal.
Synthesis Image Support NPCs[]
Synthesis image support temporarily raises your skill by 1 point. Advanced support raises your skill by 3 points, and requires a small fee based on your crafting rank. Synthesis Image Support can be obtained from the following Guild representatives:
Name
Location
Support
Titus
Bastok Mines (K-7)
Synth. Image Support
Sieglinde
Bastok Mines (K-7)
Synth. Image Support
Shahau
Aht Urhgan Whitegate (F-5)
Synth. Image Support
Hadayah
Aht Urhgan Whitegate (F-5)
Synth. Image Support
Azima
Bastok Mines (K-7)
Adv. Synth. Image Support
Sulbahn
Aht Urhgan Whitegate (F-5)
Adv. Synth. Image Support
Guild Test Items[]
Every ten skill levels, you are required to prove to the guild that you "have what it takes" by crafting (or buying) an Alchemic item of the guild's choosing. This item can be turned in once you have reached an "8" in skill (8, 28, 48, etc.), or higher skill (up to the cap). Once you have the requisite skill, speak with the Guild Master, Abd-al-Raziq.
Level
Item Requested
Rank Acquired
8-10
Animal Glue
Recruit
18-20
Poison Potion
Initiate
28-30
Blinding Potion
Novice
38-40
Firesand
Apprentice
48-50
Fire Sword
Journeyman
58-60
Hi-Potion
Craftsman
68-70
Acid Kukri
Artisan
78-80
X-Potion
Adept
88-90
Bloody Sword
Veteran
Guild Points Items[]
Once you have attained the rank of Novice, you may begin to earn Guild Points with the Alchemists' Guild. Note that you may only accumulate Guild Points for one guild at a time, and if you switch guilds, all previously accumulated points are lost. The "Item of the Day" that the guild will accept changes every day at Japanese Midnight, and varies by crafting rank. Speak with Hemewmew, at (K-7) in Bastok Mines to find out what the item is, determine the limit to how many points can be earned, turn in items for points, and to spend points on Guild Point Items.
Points
Item
Req. Rank
Notes
10,000
Alchemist's Belt
Apprentice
A belt that has Enchantment: Synthesis Image Support
10,000
Trituration
Novice
This special alchemy ability allows you to place ingredients in a triturator, making it easier to process more medicines with one crystal.
10,000
Iatrochemistry
Novice
This special alchemy ability allows you to augment an automaton using the techniques of chemical medicine.
20,000
Concoction
Novice
This special alchemy ability allows you to concentrate ingredients to create medicines in the form of a solid drop. These drops have the same effect as their liquid equivalents.
20,000
Anima Synthesis
Novice
This forbidden type of alchemy is used to drain elemental energy from remnants of lost memories, and transform it into a partially materialized "quasispirit" known as anima.
40,000
Alchemic Ensorcellment
Novice
This special alchemy ability allows you to enchant catalysts with the power of black magic.
40,000
Alchemic Purification
Novice
This special alchemy ability allows you to enchant catalysts with the power of white magic.
A piece of Furniture that gives Moghancement: Alchemy Skill.
200,000
Alchemist's Signboard
Veteran
A sign used by alchemists to indicate their guild's services to the public.
Guild Merchants[]
Guild Merchants buy and sell craft related goods during the guild's hours of operation. Prices can vary greatly depending on supply and demand, and unlike Standard Merchants, they can sell out of inventory.