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All mobs in the game are part of a set of families. Some families are more adept at killing certain other families. What the below charts mean is that, for example, Beasts are better at killing Lizards, which are better at killing Vermin, etc. You can see that it loops at the end.

BestienbändigerBearbeiten

As a Bestienbändiger, it is your job to learn these family weaknesses and exploit them by choosing a pet that's better at killing your chosen prey. Note that not all of the mobs below are Effekt "Zauberformel".
The effect of properly following this chart is intimidation. Intimidation causes your prey to lose a turn, so to speak, and it doesn't attack. Intimidation messages appear in your chat log as "The Steppe Hare is intimidated by the Strolling Sapling". It functions like paralysis, and stacks with any other paralysis effects (such as from the spell Paralyse or Ice Spikes). Bestienbändiger themselves eventually learn many of these "Killer Traits".

BlaumagierBearbeiten

As a Blaumagier, it is your job to learn these family weaknesses and exploit them by using abilities learned from a family that's better at killing your chosen prey. For example, by using a spell learned from a mob in the Reptilia System against a mob in the Insect System, you can maximize your spell accuracy and damage. Also, by setting certain combinations of spells, you can obtain various killer effects.

Erstes ÖkosystemBearbeiten

BeastsBearbeiten

Tier-System

Rabbits
Sheep
Rams
Dhalmel
Tigers
Opo-opo

Coeurls
Buffalos
Manticores
Behemoths
Cerberus
Marids

Knob Forward

LizardsBearbeiten

Reptilien-System

Lizards
Wivres
Efts
Raptors
Bugards
Adamantoise

Knob Forward

VerminBearbeiten

Insekten-System

Chigoes
Bees
Crawlers
Beetles
Flies
Scorpions
Spiders
Antlions
Diremites
Wamoura
Wamouracampa

Knob Forward

PlantoidsBearbeiten

Pflanzen-System

Mandragora
Flytraps
Saplings
Morbols
Treants
Sabotenders
Goobbues
Funguars

Knob Loop On

Zweites ÖkosystemBearbeiten

AquansBearbeiten

Wasser-System

Pugils
Orobon
Crabs
Sea Monks
Uragnites

Knob Forward

AmorphaBearbeiten

Weichtier-System

Slimes
Hecteyes
Leeches
Worms
Flans

Knob Forward

BirdsBearbeiten

Vogel-System

Birds
Rocs
Apkallu
Giant Bats
Bat Trios
Cockatrice
Hippogryphs
Colibri

Knob Loop On

Drittes ÖkosystemBearbeiten

UndeadBearbeiten

Untoten-System

Corses
Doomed
Fomor
Ghosts
Vampyr
Hounds
Qutrub
Shadows
Skeletons

Knob LeftKnob Forward

ArcanaBearbeiten

Arcana-System

Acroliths
Bombs
Cardians
Clusters
Khimairas
Spheroids
Dolls
Evil Weapons
Golems
Magic Pots
Mimics
Snolls

Viertes ÖkosystemBearbeiten

DragonBearbeiten

Drachen-System

Dragons
Hydra
Wyrms
Wyverns
Puks
Pet Wyverns

Knob LeftKnob Forward

DemonBearbeiten

Demon-System

Ahriman
Demons
Imps
Dvergar
Taurus
Soulflayers

Fünftes ÖkosystemBearbeiten

LumorianBearbeiten

Lumorian-System

Aern
Xzomit
Hpemde
Phuabo
Euvhi
Yovras

Knob LeftKnob Forward

LuminionBearbeiten

Luminion-System

Ghrah
Zdei