Undying Promise/Strategy

Effective combination:

This is an excellent BCNM as long as you know what your doing which a lot of threads only somewhat tells you what to do. the set up I used was PLD/WAR (myself) a PUP/WAR and a WHM/BLM. we lost twice before we figured out how this should be done.

Before you enter it is a good idea on getting the following depending on job: Paladin- Hi-Ether x3       Hi-Pots+3 x3 Healer- Hi-Ether x3 (not needed with a RDM) DD- Hi-Pots+3 x1~2

you should try to use 1 per run and if you dont need them you can sell them back later.

Go in, have WHM (if you can get a RDM/WHM its preferred) when you enter have the WHM protectra and shelra 2, if you have RDM have them cast protect 2 and shell 2 on tank, wait for healer to fully rest then go in, it isnt to hard to keep hate in this BCNM so the PLD shouldn't waste the crucial MP of flashing. PLD runs in and vokes, the DD then engages. The 1st part is a pushover, it hits a PLD with decent gear for around 20-30. the PLD should Cure 2 himself sparingly and the healer casts cure 3 as required, don't let the healer waste crucial MP cure 2ing the tank, s/he should cure 3 as required, then rest the MP back. PLD and DD should WS when they have TP.

When the 1st mob is dead another mob will appear, don't think just because each form as 10% less HP then the last means anything, the mobs seem to hit harder and the tanks should prepare for near full de-buffs from absorb spells for the 1st 2 mobs. the 3rd form will cast tier 1 nukes when it can and will still hit decently hard. when the 3rd form dies make sure the WHM or RDM has about 300 MP, when the next form spawns have the healer silence. the paladin should probably use his/her hi-ether about now if they are running a bit low on MP. the 4th form casts tier 2 spells and they can hurt a PLD a lot so the healer should try to keep it silenced as much as possible while still curing tank. now, the final form is typically one of the most anoying as it likes to blood saber, have the PLD run to the center of arena and then when then next mob spawns provoke it to you, before the healer does anything they should either use a Hi-ether or if you have a RDM have them convert and heal themselves enough so if they have stay hate they wont die. now silence this mob quickly and when the PLD feels they need to use sentinel and pop a hi-pot+3 then if you want a few extra intimidations use holy circle. then once you kill this mob quickly run to the chest and open it. (this isnt your typical 30 min run as we thought which is why we lost the 2nd run)

side notes: For DD- as it isn't talked about much above. best choices in order are PUP then MNK, then SAM PUP:Blunt DMG, still has access to backhand blow plus the puppet adds alot of dmg and if you can keep flashbulb going then it will severely reduce dmg intake on the tank MNK:Blunt DMG high STR and an A+ in Hand To Hand making DoT DMG higher SAM:can meditate giving access to more weapon skills in the BCNM. WS whenever you have the TP and possibly bring potions in case cover is down and/or you have dmg from the agas.

For tank- WS whenever able, use shining blade or if you want to and have access MP do Red Lotus Blade-> Combo for Fusion then MB banish 2 for a possible 200 extra DMG. if the DD takes hate use cover on them and hope you can take hate back in that 15 seconds. Try to make sure that you have provoke up before you kill mob and the next one pops.