Quick Draw

Job Ability

 * Shoot a bullet charged with the magical energy of an elemental card. Special items required.
 * Obtained: Corsair Level 40
 * Recast Time: 1 minute
 * Duration: Instant

More Information

 * The corsair must equip a gun and ammunition, and be in possession of the appropriate elemental card, in order to use this ability (e.g. Fire Shot requires a Fire Card). One card is consumed with each use of the ability. Does not consume bullets.
 * The effects of Enfeebling Magic that match the element of the card may be enhanced.
 * Enfeebling effects to be enhanced must be applied to the mob before Quick Draw is used.
 * Quick Draw does not enhance Bard debuff songs.
 * Quick Draw accuracy is affected by +Agility and damage is affected by +Magic Attack Bonus items.
 * Elemental Staves will affect the damage output from Quick Draw. (i.e. Fire Staff + Fire Card)
 * Quick Draw is multidirectional, meaning it can be shot even if not facing current monster.
 * Quick Draw ignores shadows. (Tested in Conflict (PvP).)
 * Quick Draw gives 0 TP. (Tested in Conflict (PvP).)


 * Fire Shot: Shoot a bullet charged with the magical energy of a Fire Card. Special items required. Deals damage.


 * Ice Shot: Shoot a bullet charged with the magical energy of an Ice Card. Special items required. Deals damage.


 * Wind Shot: Shoot a bullet charged with the magical energy of a Wind Card. Special items required. Deals damage.


 * Earth Shot: Shoot a bullet charged with the magical energy of an Earth Card. Special items required. Deals damage. Slow effect +10%.


 * Thunder Shot: Shoot a bullet charged with the magical energy of a Thunder Card. Special items required. Deals damage.


 * Water Shot: Shoot a bullet charged with the magical energy of a Water Card. Special items required. Deals damage.


 * Light Shot: Shoot a bullet charged with the magical energy of a Light Card. Special items required. Dia defense down +5%. Additional effect: Sleep %28Status Effect%29


 * Dark Shot: Shoot a bullet charged with the magical energy of a Dark Card. Special items required. Bio attack down +5%. Additional effect: Dispel.