Talk:Dual Wield

Alternate DW numbers
Found on FFXIOnline:

The ninja dual wield trait is considered by many to be 'delay reduction' on melee weapons.

If it was really haste in the normal sense, our ninjitsu recast timers would get lower as we leveled up, but they dont.

Haste from spells or items cuts ninjitsu recast time down in addition to melee speed which confuses things.


 * DualWield I = .10 (level 10)
 * DualWield II = .15 (level 25)
 * DualWield III = .25 (level 45)
 * DualWield IV = .35 (level 65)


 * AF body = .01
 * AF2 Legs = .05
 * Supponomimi Earring= .05
 * Sarashi = .01 (only works if subbing ninja and level 30+)

Add the value from the highest DualWield trait you have in addition to the other items listed, then add 1.0 - this is your delay modifier.

Add the delay of your two weapons together and divide it by the delay modifier. This should give you the delay between each round of attacks.

Note: Each weapon delay when modified by this calculation is rumored to have a floor value of 150delay when hasted.

It may seem like you attack faster than that, but its your double attack trait from /war firing off most likely, causing you to swing nonstop. (every .75 seconds if you get a run of double attacks)

To use myself as reference, level 71 ninja
 * Sairen(238 delay) + Hototogisu(185 delay) = 423

No special gear, just Dual Wield IV gives me a 1.35 modifier.
 * 423/1.35 = 313.3 = 3.133 seconds between attack rounds

If haste gear is applied in the same fashion as the modifiers in the above table for someone at level 75:
 * Dual Wield IV = .35
 * Panzer Mask = .02
 * Fuma Sune-ate = .03
 * Byakko legs = .05
 * AF body = .01
 * Supponomimi Earring= .05
 * Modifier = 1.51

Piling on the haste equipment cuts .3 seconds off the wait between attack rounds - not bad. Thats adds up to nearly 2 more attack rounds per minute.
 * 423/1.51 = 2.8 seconds between attack rounds.

If double attack fired off on those extra melee rounds for each hand both times I could get up to an additional 40%tp per minute : with some luck of course

The original weapon setup drops to a low enough level that its very apparent a speed cap of some sort must come into play.

This is why I think most highlevel katanas dont get really low delays any longer(sub 200 delay), when you hit 75 and pile on haste and dual wield enhancers, just about anything you equip is going to be fast.

Multiplying by a fractional haste modifier (*.45 instead of /1.55) gives 423*.49 = 207.27 = 2.1 seconds between each combat round which seems way too fast. That would mean a quad attack round (double attack from /war activates twice) would mean 1 katana swing per .52 seconds.

Effect on TP
Dual Wield also adjusts your TP gain to match your new delay:


 * A 276-delay axe normally gives 7.2 TP per hit.
 * Two of them with Dual Wield II give 6.2 TP per hit (7.2/1.15).

So, slow weapons like axes don't build TP any faster with Dual Wield II; they attack faster, but get less TP, so TP per second is the same.

Fast weapons like daggers get TP faster with Dual Wield II because TP per hit doesn't go below 5 even when delay goes below 180. --Valyana 16:27, 8 Feb 2006 (PST)