Thread:Karuberu/@comment-195370-20180605120425/@comment-195370-20180608124630

Couple of uses I have in mind (literally in mind, no code drafted yet)
 * Drop rates for, eg Unity Concord chests/Harvesting where the total number of chests/harvests opened only need be defined once (wouldn't be applicable to mob drops).
 * A Count function for use on checklists, so that you can see how many ticks out of a total at the top of the checklist page (and hence a percentage). More useful for the Trusts one now that the Trust+ quests require a certain number, but a good overall %age completion.

At the moment, I'm on a Monster Rearing redesign and the laborious addition of icon ids to the respective drop pages.

After that I'm planning to go through the headers of all of the zone pages and update them so that their vaguely usable on mobile. The whole zone pages need a rework (and the SoA onward ones actually need information), but I'll come back to that after doing headers. That was all prompted by a discussion started by Zenoxio over on Community Central if you care to read! (I hope I don't come off as too much of a twat on it...)