Category:Staves

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Overview
Staves are a two-handed weapon which are used more often for their stat boosts than for damage, much like their blunt brethren, clubs. Early on, staves tend to give minor bonuses to HP and MP, but their usage increases at level 51 when players get access to Elemental Staves, which boost the potency and accuracy of spells of their respective elements. Slow, for example, gets a powerful magic accuracy boost when it is cast with an Earth Staff equipped.

Although staves are primarily used by mages looking to boost stats, Paladins and Monks get some use from a couple of staves. Most notably, Paladins can use the Earth Staff for its -20% Physical Damage trait and in later levels the Primate Staff/Kinkobo for its excellent damage capabilities against enemies weak against blunt damage. Staves also possess the powerful weaponskill Spirit Taker, which regenerates a large amount of MP for the user based on TP and unlike Aspir will work on any mob regardless of whether or not it has MP. Spirit Taker allows mages and Paladins alike to increase their longevity in battle without having to resort to healing.

Some staves are built for damage (most notably poles), but staves are not commonly for dealing damage: most jobs which typically melee usually have a weapon class they are more skilled in. That said, All jobs capable of using staves have at least C+ skill in them and can make good use of them from time to time.
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