Cure Potency

Wirksamkeit von Heilen

An Explanation
Cure Potency refers to the effectiveness of healing spells, such as Cure and Curaga, and even spells like Healing Breeze wielded by a Blue Mage despite not bearing "Cure" in their names. Anything that increases Cure Potency directly affects the amount of HP healed by these spells. It should be noted that Cure Potency does not increase the healing effects of Job Abilities, such as Chakra or Curing Waltz.

An example: A White Mage casts Cure II which normally heals their target for 90 HP. If they equip something that gives them Cure Potency +10%, their Cure II will heal their target for 99 HP.

Cure Potency ignores the "soft caps" of healing spells. Equipment that enhances Cure Potency is usually much more effective for healing purposes, as opposed to equipment that enhances Healing Skill or Mind which are greatly limited by soft caps.

Cure Potency only applies when Cure is used to heal a target. It has no effect on the damage done by Cure when used to attack Undead enemies.

The highest possible Cure Potency you can achieve with gear alone is +51% with a Dweomer Maul (augmented with +6% cure potency) and Templar Mace via Dual Wield, Aristocrat's Coat, Medicine Ring, Roundel Earring and the augmented Selenian Cap from A Moogle Kupo d'Etat and Tatsumaki Sitagoromo from A Shantotto Ascension. With the Healing Feather enchantment, you can have another 15% for a total of +65%, combined with a Divine Seal, you can reach a maximum of +165%. Take into account that the Medicine Ring will only trigger if your HP ≤ 75%, and your TP ≤ 100%.

You can achieve higher Cure Potency during Besieged with the Volunteer's Khud, which grants an additional +5% potency. Also during Salvage you can equip the Lambda Sash for an additional +3% potency.

Equipment that Enhances Cure Potency

 * {| width="60%" cellpadding="2" cellspacing="2"

! align="center" style="background:#ffdead;" width="10%" | Level ! align="center" style="background:#ffdead;" width="20%" | Type ! align="center" style="background:#ffdead;" width="35%" | Name ! align="center" style="background:#ffdead;" width="35%" | Potency %
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 29
 * align="center" | Staff
 * align="center" | Melampus Staff
 * align="center" | Cure Potency +3%
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 40
 * align="center" | Club
 * align="center" | Dia Wand
 * align="center" | Cure Potency +1%
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 43
 * align="center" | Staff
 * align="center" | Ceres Spica
 * align="center" | Cure Potency +6%
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 50
 * align="center" | Ring
 * align="center" | Medicine Ring
 * align="center" | Latent Effect: Cure Potency +10%
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 51
 * align="center" | Staff
 * align="center" | Light Staff
 * align="center" | Cure Potency +10%
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 51
 * align="center" | Staff
 * align="center" | Apollo's Staff
 * align="center" | Cure Potency +10%
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 52
 * align="center" | Leg Armor
 * align="center" | Puppetry Churidars
 * align="center" | Automaton: Cure Potency +5%
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 54
 * align="center" | Earring
 * align="center" | Hospitaler Earring
 * align="center" | Cure Potency +5%
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 55
 * align="center" | Staff
 * align="center" | Healing Staff
 * align="center" | Cure Potency +10%
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 55
 * align="center" | Staff
 * align="center" | Dryad Staff
 * align="center" | Cure Potency +10%
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 59
 * align="center" | Body
 * align="center" | Restorer Cloak
 * align="center" | Cure Potency +3%
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 61
 * align="center" | Throwing
 * align="center" | Healing Feather
 * align="center" | Cure Potency +15%
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 62
 * align="center" | Club
 * align="center" | Asklepios
 * align="center" | Cure Potency +5%
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 68
 * align="center" | Body Armor
 * align="center" | Noble's Tunic
 * align="center" | Cure Potency +10%
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 68
 * align="center" | Body Armor
 * align="center" | Aristocrat's Coat
 * align="center" | Cure Potency +12%
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 70
 * align="center" | Head
 * align="center" | Volunteer's Khud
 * align="center" | Besieged: Cure Potency +5%
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 71
 * align="center" | Club
 * align="center" | Templar Mace
 * align="center" | Cure Potency +10%
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 73
 * align="center" | Earring
 * align="center" | Roundel Earring
 * align="center" | Cure Potency +5%
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 75
 * align="center" | Waist
 * align="center" | Lambda Sash
 * align="center" | Salvage: Cure Potency +3%
 * }

Job Abilities that Enhance Cure Potency

 * {| width="60%" cellpadding="2" cellspacing="2"

! align="center" style="background:#ffdead;" width="10%" | Level ! align="center" style="background:#ffdead;" width="20%" | Job ! align="center" style="background:#ffdead;" width="35%" | Ability ! align="center" style="background:#ffdead;" width="35%" | Potency % (+100% plus any amount of Cure Potency equipment already being used)
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 15
 * align="center" | White Mage
 * align="center" | Divine Seal
 * align="center" | Doubles Cure Potency for a single cast
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 55
 * align="center" | Scholar
 * align="center" | Rapture
 * align="center" | Increases next White Magic spell potency (including Cure) by +50%.
 * }

Equipment that can be Augmented with Cure Potency

 * {| width="80%" cellpadding="2" cellspacing="2"

! align="center" style="background:#ffdead;" width="10%" | Level ! align="center" style="background:#ffdead;" width="10%" | Type ! align="center" style="background:#ffdead;" width="25%" | Name ! align="center" style="background:#ffdead;" width="25%" | Potency % ! align="center" style="background:#ffdead;" width="35%" | Job
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 75
 * align="center" | Head
 * align="center" | Champion's Galea
 * align="center" | Cure Potency +3%
 * align="center" | WAR/PLD/DRK/SAM/DRG
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 75
 * align="center" | Head
 * align="center" | Anwig Salade
 * align="center" | Cure Potency +3%
 * align="center" | MNK/THF/BST/RNG/NIN/BLU/COR/PUP/DNC
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 75
 * align="center" | Head
 * align="center" | Selenian Cap
 * align="center" | Cure Potency +3%
 * align="center" | WHM/BLM/RDM/BRD/SMN/SCH
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 75
 * align="center" | Legs
 * align="center" | Blitzer Poleyn
 * align="center" | Cure Potency +5%
 * align="center" | WAR/PLD/DRK/SAM/DRG
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 75
 * align="center" | Legs
 * align="center" | Desultor Tassets
 * align="center" | Cure Potency +5%
 * align="center" | MNK/THF/BST/RNG/NIN/BLU/COR/PUP/DNC
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 75
 * align="center" | Legs
 * align="center" | Tatsumaki Sitagoromo
 * align="center" | Cure Potency +5%
 * align="center" | WHM/BLM/RDM/BRD/SMN/SCH
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 75
 * align="center" | Club
 * align="center" | Dweomer Maul
 * align="center" | Cure Potency +2-6%
 * align="center" | WHM
 * }