Category:Campaign Battles

Campaign Battles
This is the collective term given to the series of battles and border skirmishes waged in the Quon and Mindartian theaters during the Crystal War.

The regions in question contain areas which are continually being plagued by sporadic outbursts of hostility along perpetually contested borders. Should the incessantly encroaching beasthordes be unequivocally repelled, the lands in dispute will be claimed as territories under Altana. There are several benefits to be reaped once claim is laid to an area, such as an increase in the number of Campaign Ops available, and the number of such benefits will grow in proportion to the amount of land secured.

Moreover, by having an "Allied Tag" issued to you by an area's Campaign Arbiter (C.A.), you may choose to have your campaign battle performance assessed. By doing so you may receive rewards for your service, such as Campaign-specific points, known as "Allied Notes," and even experience points. It is worth noting that experience points will not be lost in the event that a player should die while participating in Campaign.

Campaign Map
The Campaign Map shows the current Campaign conflicts and how the nations are faring against the Beastmen. This can be accessed by typing /campaignmap or /cmap.

Map Information:

The Controlled Areas information appears in the upper right hand corner of the map when the arrow is not hovering over an area icon. This shows how many areas each nation currently controls. When a nation controls an area their field Campaign officer will be standing at the fortifications. When the beastmen are controlling an area the C.A. (Campaign Arbiter) will be standing some distance away from the fortifications.

The Campaign Map shows the current Campaign battles. The sword icon over the area icon is the indicator for a current Campaign battle. Icons that are colored blue, red, or yellow are controlled by one of the nations and are currently defending. Grey icons are beastmen controlled.

Enlisting in Campaign Battles
All those wishing to serve would enlist with one of the allied army's three main forces--the Kingdom of San d'Oria, the Republic of Bastok, or the Federation of Windurst--to combat the ever-advancing beastmen confederate comprising the Quon Host of the Orcish Empire, the Quadav Shieldwarriors, the Yagudo Theomilitary, and the Shadowlord's Dark Kindred. However, a volunteer's duties were not always limited to direct engagement with the enemy. Campaign endeavors also extended to tasks such as marches, supply runs, entrenchment and fortification, and cooperative maneuvers with allied forces.

How to Enlist:


 * Complete Steamed Rams, The Fighting Fourth, or Snake on the Plains to join San d'Oria, Bastok, or Windurst's military forces respectively. Once you have enlisted in a military force you are able to partake in Campaign.

Traveling to a Campaign Battle
Speak to a Campaign Arbiter in your Allied nation.
 * They will offer you teleportation to any of the Campaign zones, but you must have previously been in the zone at some point.
 * The C.A will transport you to a Campaign area for a number of Allied Notes. The cost will depend on where you are traveling and who is controlling it.
 * You will arrive at the Fortifications in the zone if it is controlled by an allied nation or by the Jeuno C.A. if it is controlled by beastmen.
 * You can also teleport back from any zone to your allied nation by speaking to the field officer or C.A. in any zone.

Participation in a Campaign Battle

 * When you have arrived in a Campaign area, you must sign up with the Campaign Arbiter in the zone to participate in the battle. The battle may sprawl out across the zone but is generally focused upon the fortifications in the zone.
 * Once signed up you will obtain an Sword icon in front of your name. This allows you to attack all the Campaign monsters in the areas.  These mobs show up with a sword in front of their name as well.  They will not aggro you unless you have the Sword icon.  All players in the area with the Sword icon can attack all Campaign monsters.
 * Beware that upon signing up for the battle, an activated automaton will be automatically dismissed WITHOUT resetting your Activate timer.

Campaign Temporary Items
The Campaign Arbiters provide the players with temporary items in exchange for Allied Notes. These items vanish after you exit the battle.

Campaign Rewards
During the battle, all actions you do will earn you Experience Points and Allied Notes.
 * Each Medal rank has a different amount of points and notes you can cap at. When you have capped you can go to the C.A. or field officer and ask for an Allied Campaign Assessment.  You will then be awarded your points and notes.
 * You can ask for an assessment at any point during the campaign battle and be granted new allied tags after you have capped.
 * Casting buffs on the Allied Campaign NPCs gains a small amount of Allied Notes. Approximately 17 notes are awarded for casting Protect IV on a full squad of NPCs.

Campaign Battle Medal Limits: Note: As of the November 28, 2007 update the experience and Allied Notes caps have been increased.
 * Bronze Ribbon of Service - 960 Allied Notes / 960 Experience Points
 * Brass Ribbon of Service - ??? Allied Notes / 1040+? Experience Points
 * Allied Ribbon of Bravery - ??? Allied Notes / 1855+?(12/07/07) Experience Points

Fortifications
The battle will be centered on the fortifications in the outdoor zones. These are generally located at the same spot as the Outpost from the future if there is an Outpost in that zone.

Fortification Locations:
 * West Sarutabaruta (S) - (H-6)
 * Meriphataud Mountains (S) - (E-5)
 * Sauromugue Champaign (S) - (H-7)
 * Fort Karugo-Narugo (S) - (H-9)/(I-8), continue west behind the Phosphorous Ward onto the Fivespires map.
 * North Gustaberg (S) - (D-10)
 * Pashhow Marshlands (S) - (K-6)
 * Rolanberry Fields (S) - (J-7)
 * Grauberg (S) - (I-8)
 * East Ronfaure (S) - (H-8)
 * Jugner Forest (S) - (I-8)
 * Batallia Downs (S) - (J-7)
 * Vunkerl Inlet (S) - (G-10)

Gaining Control of a Fortification

The Fortifications have a ??? spot near the bottom of a wall on one side. The beastmen or allied forces NPCs will attack this to gain control of the fortification. Only NPCs and Beastmen can target it and do damage to it, however player characters can damage the fortifications through the use of AoE magic and weaponskills. This only applies to offensive battles. Updated- Players can now attack the ???s once they change to targets named "Fortification". It seems that the forts HP returns to full after it reaches 50%.

For each battle, there is a winner and a loser. The winning side will have all monsters or NPCs warp out, with the losing side fleeing out of sight. The winning army will gain influence in the region as well.

Fortification Flags

Control of the fortification is indicated by a nation or beastman flag. The fortifications controlled by a nation also have their field officer present.

Allied Campaign NPCs and Heroes
Allied Campaign NPCs will join in the combat. These seem to be fairly strong NPCs. They come in large squads to protect or attack fortifications. Also, Campaign Heroes will join in the fray.

Campaign Enemies and Notorious Monsters
The monsters appear in squadrons with a named leader. They all check as Impossible to Gauge. These will not aggro players without the sword icon for Campaign; only players with Allied Tags will be attacked.