User:Kyazuh/Merit

Kyazuh | Missions | Quests | Battles | Maps | Jobs & Spells | Transportation | Merit Points | Assault Static'

General Merit Point Categories
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HP/MP
[1>2>3>4>5>5>5>5] Max combo: 8 Max per item: 8
 * Max HP (+10 per upgrade)
 * Max MP (+10 per upgrade)
 * 0 of 8
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Attributes
[3>6>9>9>9] Max combo: 5 Max per item: 5
 * STR (+1 per upgrade)
 * DEX (+1 per upgrade)
 * VIT (+1 per upgrade)
 * AGI (+1 per upgrade)
 * INT (+1 per upgrade)
 * MND (+1 per upgrade)
 * CHR (+1 per upgrade)


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Combat Skills
[1>2>3>3>3>3>3>3] Max Combo: 20 Max per item: 8
 * align="left" valign="top"| Weapon Skills
 * align="left" valign="top"| Weapon Skills
 * Hand-to-Hand Skill (+2 per upgrade)
 * Dagger Skill (+2 per upgrade)
 * Sword Skill (+2 per upgrade)
 * Great Sword Skill (+2 per upgrade)
 * Axe Skill (+2 per upgrade)
 * Great Axe Skill (+2 per upgrade)
 * Scythe Skill (+2 per upgrade)
 * Polearm Skill (+2 per upgrade)
 * Katana Skill (+2 per upgrade)
 * Great Katana Skill (+2 per upgrade)
 * Club Skill (+2 per upgrade)
 * Staff Skill (+2 per upgrade)
 * Archery Skill (+2 per upgrade)
 * Marksmanship Skill (+2 per upgrade)
 * Throwing Skill (+2 per upgrade)

[1>2>3>3] Max per item: 4
 * align="left" valign="top"| Defensive Skills
 * Guarding Skill (+2 per upgrade)
 * Evasion Skill (+2 per upgrade)
 * Shield Skill (+2 per upgrade)
 * Parrying Skill (+2 per upgrade)
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Magic Skills
[1>2>3>3>3>3>3>3] Max combo: 16 Max per item: 8
 * Divine Magic Skill (+2 per upgrade)
 * Healing Magic Skill (+2 per upgrade)
 * 0 of 8
 * Enhancing Magic Skill (+2 per upgrade)
 * Enfeebling Magic Skill (+2 per upgrade)
 * Elemental Magic Skill (+2 per upgrade)
 * 0 of 8
 * Dark Magic Skill (+2 per upgrade)
 * Summoning Magic Skill (+2 per upgrade)
 * Ninjutsu Skill (+2 per upgrade)
 * Singing Skill (+2 per upgrade)
 * String Instrument Skill (+2 per upgrade)
 * Wind Instrument Skill (+2 per upgrade)
 * Blue Magic Skill (+2 per upgrade)
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Others
[1>2>3>4] Max combo: 8 Max per item: 4
 * Enmity Increase (+1 per upgrade)
 * Enmity Decrease (-1 per upgrade)
 * Critical Hit Rate (+1% per upgrade)
 * 0 of 2
 * Enemy Critical Hit Rate (-1% per upgrade)
 * 0 of 2
 * Spell Interruption Rate (-2% per upgrade)
 * 0 of 4
 * }

Job-Specific Merit Point Categories
Group 1 [1>2>3>4>5] Max combo: 10 (for each job) Max per item: 5

Group 2 [3>4>5>5>5] Max combo: 10 (for each job) Max per item: 5

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Warrior
Group 1 Group 2
 * Berserk Recast (-10 seconds per upgrade)
 * Defender Recast (-6 seconds per upgrade)
 * Warcry Recast (-10 seconds per upgrade)
 * Aggressor Recast (-10 seconds per upgrade)
 * Double Attack Rate (+1% per upgrade)
 * Warrior's Charge (-2 minutes 30 seconds recast per upgrade)
 * Tomahawk (+15 seconds duration per upgrade)
 * Savagery (+10 Weapon Skill TP Bonus per upgrade)
 * Aggressive Aim (+4 Ranged Accuracy bonus per upgrade)
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Monk
Group 1 Group 2
 * Focus Recast (-10 seconds per upgrade)
 * Dodge Recast (-10 seconds per upgrade)
 * Chakra Recast (-10 seconds per upgrade)
 * Counter Rate (+1% per upgrade)
 * Kick Attack Rate (+1% per upgrade)
 * Mantra (+4% per upgrade)
 * Formless Strikes (+5% effect per upgrade)
 * Invigorate (+24 seconds duration per upgrade)
 * Penance (+20 seconds duration per upgrade)
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White Mage
Group 1 Group 2
 * Divine Seal Recast (-20 seconds per upgrade)
 * Cure Cast Time (-4% cast time of all Cure spells per upgrade)
 * Bar Spell Effect (+2 potency of Bar spells, +2 Magic Defense Bonus per upgrade)
 * Banish Effect (+2 damage, +2 seconds duration of Defense Down effect per upgrade)
 * Regen Spell Effect (+1 HP/tick recovered per upgrade)
 * Martyr (-2 minutes 30 seconds recast per upgrade)
 * Devotion (-2 minutes 30 seconds recast per upgrade)
 * Protectra V (+2 defense per upgrade)
 * Shellra V (-1% Magic Damage Taken per upgrade)
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Black Mage
Group 1 Group 2
 * Elemental Seal Recast (-20 seconds per upgrade)
 * Fire Magic Potency (+2 potency per upgrade)
 * Ice Magic Potency (+2 potency per upgrade)
 * Wind Magic Potency (+2 potency per upgrade)
 * Earth Magic Potency (+2 potency per upgrade)
 * Lightning Magic Potency (+2 potency per upgrade)
 * Water Magic Potency (+2 potency per upgrade)
 * Flare II (+3 Magic Burst Damage and +5 Magic Accuracy per upgrade)
 * Freeze II (+3 Magic Burst Damage and +5 Magic Accuracy per upgrade)
 * Tornado II (+3 Magic Burst Damage and +5 Magic Accuracy per upgrade)
 * Quake II (+3 Magic Burst Damage and +5 Magic Accuracy per upgrade)
 * Burst II (+3 Magic Burst Damage and +5 Magic Accuracy per upgrade)
 * Flood II (+3 Magic Burst Damage and +5 Magic Accuracy per upgrade)
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Red Mage
Group 1 Group 2
 * Convert Recast (-20 seconds per upgrade)
 * Fire Magic Accuracy (+3 magic accuracy per upgrade)
 * Ice Magic Accuracy (+3 magic accuracy per upgrade)
 * Wind Magic Accuracy (+3 magic accuracy per upgrade)
 * Earth Magic Accuracy (+3 magic accuracy per upgrade)
 * Lightning Magic Accuracy (+3 magic accuracy per upgrade)
 * Water Magic Accuracy (+3 magic accuracy per upgrade)
 * Dia III (+30 seconds duration per upgrade : 30/60/90/120/150 seconds)
 * Slow II (+1 effect and +2 Magic Accuracy per upgrade)
 * Paralyze II (+1 effect and +2 Magic Accuracy per upgrade)
 * Phalanx II (+30 seconds duration and +3 damage reduction per upgrade)
 * Bio III (+30 seconds duration per upgrade : 30/60/90/120/150 seconds)
 * Blind II (+1 effect and +2 Magic Accuracy per upgrade)
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Thief
Group 1 Group 2
 * Flee Recast (-10 seconds per upgrade)
 * Hide Recast (-10 seconds per upgrade)
 * Sneak Attack Recast (-2 seconds per upgrade)
 * Trick Attack Recast (-2 seconds per upgrade)
 * Triple Attack Rate (+1% per upgrade)
 * Assassin's Charge (-2 minutes 30 seconds recast per upgrade)
 * Feint (-2 minutes recast per upgrade)
 * Aura Steal (+20% absorb rate per upgrade)
 * Ambush (+3 Accuracy Bonus per upgrade)
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Paladin
Group 1 Group 2
 * Shield Bash Recast (-10 seconds per upgrade)
 * Holy Circle Recast (-20 seconds per upgrade)
 * Sentinel Recast (-10 seconds per upgrade)
 * Cover Effect Length (+4 seconds per upgrade)
 * Rampart Recast (-10 seconds per upgrade)
 * Fealty (-2 minutes 30 seconds recast per upgrade)
 * Chivalry (-2 minutes 30 seconds recast per upgrade)
 * Iron Will (+19% effect per upgrade)
 * Guardian (+19% effect per upgrade)
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Dark Knight
Group 1 Group 2
 * Souleater Recast (-12 seconds per upgrade)
 * Arcane Circle Recast (-20 seconds per upgrade)
 * Last Resort Recast (-10 seconds per upgrade)
 * Last Resort Effect (+2% Attack Bonus, 2% Defense Down per upgrade)
 * Weapon Bash Recast (-10 seconds per upgrade)
 * Dark Seal (-2 minutes 30 seconds recast per upgrade)
 * Diabolic Eye (-2 minutes 30 seconds recast per upgrade)
 * Muted Soul (-10 Enmity per upgrade)
 * Desperate Blows (-5% Delay per upgrade)
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Beastmaster
Group 1 Group 2
 * Killer Effects (+1% intimidation rate on all killer effects per upgrade)
 * Reward Recast (-3 seconds per upgrade)
 * Call Beast Recast (-10 seconds per upgrade)
 * Sic Recast (-4 seconds per upgrade)
 * Tame Recast (-20 seconds per upgrade)
 * Feral Howl (-2 minutes 30 seconds recast per upgrade)
 * Killer Instinct (-2 minutes 30 seconds recast per upgrade)
 * Beast Affinity (+2 pet level per upgrade)
 * Beast Healer (+1 Regen amount per upgrade)
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Bard
Group 1 Group 2
 * Lullaby Recast (-1 second per upgrade)
 * Finale Recast (-1 second per upgrade)
 * Minne Effect (+1 per upgrade)
 * Minuet Effect (+1 per upgrade)
 * Madrigal Effect (+1 per upgrade)
 * Nightingale (-2 minutes 30 seconds recast per upgrade)
 * Troubadour (-2 minutes 30 seconds recast per upgrade)
 * Foe Sirvente (+5% effect per upgrade)
 * Adventurer's Dirge (-3 Enmity per upgrade)
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Ranger
Group 1 Group 2
 * Scavenge Recast (-10 seconds per upgrade)
 * Camouflage Recast (-10 seconds per upgrade)
 * Sharpshot Recast (-10 seconds per upgrade)
 * Unlimited Shot Recast (-6 seconds per upgrade)
 * Rapid Shot Rate (+1% per upgrade)
 * Stealth Shot (-10 Enmity per upgrade)
 * Flashy Shot (-2 minutes 30 seconds recast per upgrade)
 * Snapshot (-2% Delay per upgrade)
 * Recycle (+5% activation rate per upgrade)
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Samurai
Group 1 Group 2
 * Third Eye Recast (-2 seconds per upgrade)
 * Warding Circle Recast (-20 seconds per upgrade)
 * Store TP Effect (+2 per upgrade)
 * Meditate Recast (-6 seconds per upgrade)
 * Zanshin Attack Rate (+1% per upgrade)
 * Shikikoyo (-2 minutes 30 seconds recast per upgrade)
 * Blade Bash (-2 minutes 30 seconds recast per upgrade)
 * Ikishoten (+3 TP gained per upgrade)
 * Overwhelm (+5% damage bonus per upgrade for the first 3 upgrades. 2% increase each for the last 2 upgrades)
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Ninja
Group 1 Group 2
 * Subtle Blow Effect (+1 per upgrade)
 * Katon Effect (+2 damage and +2 seconds resist down per upgrade)
 * Hyoton Effect (+2 damage and +2 seconds resist down per upgrade)
 * Huton Effect (+2 damage and +2 seconds resist down per upgrade)
 * Doton Effect (+2 damage and +2 seconds resist down per upgrade)
 * Raiton Effect (+2 damage and +2 seconds resist down per upgrade)
 * Suiton Effect (+2 damage and +2 seconds resist down per upgrade)
 * Sange (-2 minutes 30 seconds recast per upgrade)
 * Ninja Tool Expertise (+5% activation rate per upgrade)
 * Katon: San (+5 Magic Attack and +5 Magic Accuracy per upgrade)
 * Hyoton: San (+5 Magic Attack and +5 Magic Accuracy per upgrade)
 * Huton: San (+5 Magic Attack and +5 Magic Accuracy per upgrade)
 * Doton: San (+5 Magic Attack and +5 Magic Accuracy per upgrade)
 * Raiton: San (+5 Magic Attack and +5 Magic Accuracy per upgrade)
 * Suiton: San (+5 Magic Attack and +5 Magic Accuracy per upgrade)
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Dragoon
Group 1 Group 2
 * Ancient Circle Recast (-20 seconds per upgrade)
 * Jump Recast (-3 seconds per upgrade)
 * High Jump Recast (- 6 seconds per upgrade)
 * Super Jump Recast (-6 seconds per upgrade)
 * Spirit Link Recast (-6 seconds per upgrade)
 * Deep Breathing (-2 minutes 30 seconds recast per upgrade)
 * Angon (+15 seconds Defense Down duration per upgrade)
 * Empathy (+1 copied effect per upgrade)
 * Strafe (+5 Wyvern Breath Accuracy per upgrade)
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Summoner
Group 1 Group 2
 * Avatar Physical Accuracy (+3 per upgrade)
 * Avatar Physical Attack (+2 per upgrade)
 * Avatar Magical Accuracy (+3 per upgrade)
 * Avatar Magical Attack (+2 per upgrade)
 * Elemental MP Cost (-1 elemental perpetuation cost per upgrade)
 * Meteor Strike (+40 TP Bonus per upgrade)
 * Heavenly Strike (+40 TP Bonus per upgrade)
 * Wind Blade (+40 TP Bonus per upgrade)
 * Geocrush (+40 TP Bonus per upgrade)
 * Thunderstorm (+40 TP Bonus per upgrade)
 * Grand Fall (+40 TP Bonus per upgrade)
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Blue Mage
Group 1 Group 2
 * Chain Affinity Recast (-4 seconds per upgrade)
 * Burst Affinity Recast (-4 seconds per upgrade)
 * Monster Correlation (Increase monster family related effects by 1 per upgrade)
 * Physical Potency (+2 Magic Potency of physical Blue Magic spells per upgrade)
 * Magic Accuracy (+2 Magic Accuracy of magical Blue Magic spells per upgrade)
 * Convergence (+5 Magic Attack and +5 Magic Accuracy per upgrade)
 * Diffusion (-2 minutes 30 seconds per upgrade)
 * Enchainment (Grants a 10 TP Bonus to Chain Affinity per upgrade)
 * Assimilation (Increases maximum Blue Magic points by 1 per upgrade)
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Corsair
Group 1 Group 2
 * Phantom Roll Recast (-2 seconds per upgrade)
 * Quick Draw Recast (-2 seconds per upgrade)
 * Quick Draw Accuracy (+2 per upgrade)
 * Random Deal Recast (-40 seconds per upgrade)
 * Bust Duration (-10 seconds per upgrade)
 * Snake Eye (-2 minutes 30 seconds per upgrade)
 * Fold (-2 minutes 30 seconds per upgrade)
 * Winning Streak (+20 seconds per upgrade)
 * Loaded Deck (-10% failure rate per upgrade)
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Puppetmaster
Group 1 Group 2
 * Automaton Melee Skill (+2 per upgrade)
 * Automaton Ranged Skill (+2 per upgrade)
 * Automaton Magic Skill (+2 per upgrade)
 * Activate Recast (-40 seconds per upgrade)
 * Repair Recast (-6 seconds per upgrade)
 * Role Reversal (-30 seconds per upgrade)
 * Ventriloquy (-15 seconds per upgrade)
 * Fine-Tuning (Increase accuracy by 5, ranged accuracy by 5, evasion by 5, and magic defense by 5 per upgrade)
 * Optimization (Increase attack by 5%, defense by 5%, and magic attack by 5 per upgrade)

''Note: Automaton skill upgrades are slightly bugged. The automaton equipment window will report both current and max skill as being increased, but the automaton will continue to gain skill until it recapped the skill. I.e., after upgrading melee skill by 1 rank, your automaton will start receiving skillups again until it hits 242 skill on Valoredge. All the while, the equipment window will read 242/242)''
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Dancer
Group 1


 * Step Accuracy (+3 per upgrade)
 * Haste Samba Effect (+1 per upgrade)
 * Reverse Flourish Effect (+3 TP per upgrade)
 * Building Flourish Effect (+2 accuracy, +1% attack, and +1% critical hit rate per upgrade)

Group 2
 * Not available yet.
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Scholar
Group 1


 * Grimoire Recast (-2 seconds Light Arts/Dark Arts recast per upgrade)
 * Modus Veritas Duration (+10% per upgrade)
 * Helix Magic Accuracy / Attack (+3 magic accuracy and +2 magic attack bonus per upgrade)
 * Max Sublimation (+10 MP available per upgrade)

Group 2
 * Not available yet.
 * }