Great Katana

The Great Katana is the only weapon in FFXI that is able to both start and end every level 1 and level 2 Renkei. It features a variety of powerful Weaponskills, mainly focused on direct Physical Damage, with some having an Elemental Damage effect.

Job Availability
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Samurai
The Great Katana is the signature weapon of the Samurai, and members of this job have access to every Great Katana in the game. Samurai have an A+ skill in Great Katana, and are the only job on the EX/SP list for the higher weaponskills.

Ninja
Ninja access to the Great Katana is limited. With only a C- skill limit and without access to the advanced weaponskills of the EX/SP list, very few Ninja master the Great Katana. Ninja may find the Great Katana to be most useful early in the game. Ninja have a limited selection of Great Katana weapons, all of which are the lower delay/lower damage Uchigatana type.
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The Weaponskills
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Tachi: Enpi
'''Trans. '1st Sword: Swallows Flight''. Skill required: 10 Level attained by Samurai: 3 Level attained by Ninja: 3 A double hit weaponskill, with high damage potential. The double hit nature of the weaponskill makes it less likely that the wielder will totally miss. Tachi: Enpi is the mainstay weaponskill for Samurai for most of the game. It can both open and close Distortion, the most widely used skillchain in the game, and participate in a renkei for 7 of the 8 elements in some form.

Tachi: Hobaku
'''Trans. '2nd Sword: Binding Tip'' Skill required: 30 Level attained by Samurai: 9 Level attained by Ninja: 10 A single hit weaponskill, with the added effect that a successful strike by Tachi: Hobaku will cause the target to become stunned. Mainly used to stop enemies from using major damage attacks, Tachi: Hobaku can also open Fragmentation

Tachi: Goten
'''Trans. '3rd Sword: Raging Heavens'' Skill required: 70 Level attained by Samurai: 23 Level attained by Ninja: 25</li> A single hit weaponskill, inflicting lightning elemental damage upon the enemy. Capable of closing Fusion or opening Distortion, although rarely used for the latter as Tachi: Enpi is more effective and reliable.

Tachi: Kagero
'''Trans. '4th Sword: Shimmering Heat'' Skill required: 100</li> Level attained by Samurai: 33</li> Level attained by Ninja: 35</li> A single hit weaponskill, inflicting fire elemental damage upon the enemy. Tachi: Kagero opens Fusion.

Tachi: Jinpu
'''Trans. '5th Sword: Tempest'' Skill required: 150</li> Level attained by Samurai: 49</li> Level attained by Ninja: 52</li> A double hit weaponskill, inflicting wind elemental damage upon the enemy. Tachi: Jinpu closes Distortion and opens Gravitation.

Tachi: Koki
'''Trans. '6th Sword: Sparkling Light'' Skill required: 175</li> Level attained by Samurai: 55</li> Level attained by Ninja: 57</li> A single hit weaponskill, inflicting light elemental damage upon the enemy. Tachi: Koki closes both Fusion and Fragmentation.

Tachi: Yukikaze
'''Trans. '7th Sword: Blizzard'' Skill required: 200</li> Level attained by Samurai: 60</li> A single hit weaponskill which also inflicts blinded status. Tachi: Yukikaze opens Fragmentaion.

Tachi: Gekko
'''Trans. '8th Sword: Moonbeam'' Skill required: 225</li> Level attained by Samurai: 65</li> A single hit weaponskill which also inflicts silenced status. Tachi: Gekko closes Fragmentation and also makes level 3 Dark Skillchain

Tachi: Kasha
'''Trans. '9th Sword: Floral Arc'' Skill required: 250</li> Level attained by Samurai: 71</li> A single hit weaponskill which also inflicts paralyzed status. Tachi: Kasha closes Gravitation and also makes level 3 Light Skillchain Tachi: Kasha is a quested weaponskill, obtained from the Tachi of Trials.

Tachi: Kaiten
Dynamis Relic Weaponskill.
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