Category:Avatars

de:Kategorie:Avatare {{Infobox Mob Family
 * image = Stellar map.png
 * imagesize = 180px
 * System = Unclassified
 * Subspecies =
 * Behavior = Varies, M
 * Uncommon Behavior = H
 * Weak =Varies
 * Strong =Varies
 * Immunities =
 * Healed =
 * Common Job =
 * Uncommon Job =
 * Traits =
 * Charmable = {{Mob Icon|x}}
 * Pankration = {{Mob Icon|x}}
 * Drain = {{Mob Icon|drain}}
 * Aspir = {{Mob Icon|aspir}}
 * XP Bonus =
 * Notes =
 * Description = Avatars are the celestial and terrestrial powers capable of being called forth by summoners.

Avatars as Allies
Avatars can form pacts that allow adventurers to summon weaker versions of themselves. These "summoned avatars" are only a portion of the avatar's true strength.

Such avatars are capable of using powerful abilities: normal physical attack and Blood Pact abilities--both physical and magical--that require the summoner's MP to use. To maintain the avatar's presence, an Avatar Perpetuation Cost is required every tick.

Avatars as Enemies
Certain beastmen (such as Yagudo or Lamiae) have summoners within their ranks, and are also capable of summoning avatars as adventurers do.

In certain instances, avatars will also appear on their own to attack adventurers. They may be in a "prime" form (summoned by the avatar themselves), such as Fenrir Prime in "The Moonlit Path" or Carbuncle Prime in "Waking the Beast." It may also be the true avatar itself, such as Diabolos in "Waking Dreams," Bahamut in "The Wyrmking Descends," or a "mystic" form seen in Temenos. There are also several avatars of Diabolos in Dynamis - Tavnazia that appear on their own. }}

Technical Info for Avatars

 * All avatars except Fenrir have a delay of 320, gaining 8.3TP/hit.
 * Fenrir is the exception as he hits faster with a delay of 280, gaining 7.4TP/hit.
 * Avatars have an innate Physical Damage Taken -50%. This does not apply to magical damage. All avatars are highly resistant to the elements they represent and are strong against.
 * At level 85, physical damage reduction for avatars is approximately -52.4% thanks to Stout Servant, meaning that they will take less than half damage from physical attacks. Tested via the Cactuar version of 1000 Needles, which deals physical damage. All avatars and Spirits tested took 476 damage from 1000 Needles when they were the only target in the area of effect. Source

The Eight Celestial Avatars

 * The term "celestial avatar" is a player-given name due to their reference as "celestial beings" and their presence on the Stellar Map as constellations, and that they came before the Terrestrial Avatars in the origin of Vana'diel. In-game they are referred to as the "sleeping gods". Each of the six basic elements is governed by one Sleeping God. Also present in the constellations above Vana'diel are Alexander and Odin, referred to in-game by the epithets "The Dark Rider" and the "Iron Colossus". Although Alexander and Odin are not grouped with the Sleeping Gods in the game's script, the Stellar Chart is evidence of their origins being similar to the Sleeping Gods.

The Dark Rider and the Iron Colossus
Connected to the Six Sleeping Gods by the constellations above Vana'diel, the avatars known as Alexander and Odin are prophesied to clash in the land of Aht Urhgan at the time of Judgment, "Ragnarok".

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 * Odin The Dark Rider
 * Alexander The Iron Colossus

The Five Terrestrial Avatars
The terrestrial avatars are five powerful gods born of Vana'diel to protect the five mothercrystals. They--like any beast--can die, and if Vana'diel was restored to its original state of paradise, they would be reduced to mere animals.