Dynamis - Beaucedine

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Goblins

 * Note: All the Goblin NMs in Dynamis have an additional TP attack: Goblin Dice. This has a random area of effect: Sleep, Slow, Dispel, Disease, Poison, damage, reset TP to 0, Benediction, or recharges players' abilities.

Orcs

 * Note: All the Orc NMs in Dynamis have an additional TP attack: Fanatic Dance. This charms everyone in melee range, which can become perilous to back-line jobs.

Quadav

 * Note: All the Quadav NMs in Dynamis have an additional TP attack: Wrath of Gu'Dha. This ability inflicts AoE physical damage (can be absorbed by shadows), severe knockback, and causes weight.

Yagudo

 * Note: All the Yagudo NMs in Dynamis have an additional TP attack: Doom. The countdown is 10 seconds, but if the NM is slain before that time the victim will likely "narrowly avoid doom."

Notes:

 * As of the 5-10-11 update a lot has changed about dynamis
 * enemies are no longer true sight/ sound, Sneak and invisible do work to move past them
 * enemies are always up
 * TE(time extensions) are in a bit different location
 * My BST was able to solo 4 TE that i found, i used a sheep to establish hate, enemies around the stone would start to agro the sheep, it would tank everything as i set to attack it. i managed to kill before the sheep died and i lost hate from the other enemies. Which leads me to believe if you would use a "Carby pull" strategy it would work.
 * TE 10 mins+ positions as follows,
 * (H-9) down the first ramp in the middle of goblins
 * either bottom of (I-8) or the top of (I-9) just before the end of the yagudo area before 3rd ramp
 * (K-9) south east most part of the coast line amongst the quadav.
 * (J-7) at the pond amongst the orcs.
 * I managed to find another 20 minute TE with the help of a friend on my 3rd run, is a bateye type nm (Called Rearguard Eye). It's hiding in the very North-East part of the area at the topmost area (same level as Nue's tower). There's a little alcove along the mountains to the west of it that is safe to camp for it.
 * position of it is (H-8) amongst hydra type enemys, if you make an imediate left up the ramp at the first TE and head up a few more ramps as if you would make your way up to Promyvion - Vahzl entrance.
 * this is the only one that didn't seem to link upon pulling with my sheep pet.
 * you can also stagger the enemies and NMs upon collecting the key items with all of the TE.
 * the boss is a forced pop with Leering bijou which are collected off of the NMs throughout the zone.
 * NMs are a lottery pop with the corresponding enemies of that type.
 * I still have yet to see any 100's drop even with triggers found on both NMs and normal enemies.(5-18-11)
 * Hydras do NOT Blood aggro, unweakened in the middle of them without a problem (with Sneak and Invisible on).

Dynamis Weakness Trigger Conditions
Enemy job: RNG THF MNK BST NIN - JOB ABILITY / Any enemy-targetable ability or physical Blood Pact: Rage, except pet commands and possibly Ventriloquy. Pet TP moves (via "Ready" command) will work.

Enemy job: PLD WAR SAM DRG DRK - Any WEAPON SKILL and some Puppetmaster Maneuvers, possibly based on current Automaton frame's deciding maneuvers for Weapon Skills

Enemy job: WHM BLM SMN BRD RDM - MAGIC / Any magical Blood Pact: Rage or enemy-targeted spell with the possible exception of cures and Odin.

You are able to proc during an enemy's 2 hour ability, it seems you can also proc during spell casting

The number of Time Extensions obtained affect your proc rate:


 * 0-2 ~> None
 * 3 ~> Low proc rate / Blue - Potentially transient Amnesia, or nothing.
 * 4 ~> Medium proc rate / Yellow - Terror/Stops 2-Hour/Able to Re-use 2-Hour
 * 5 ~> High proc rate / Red - Terror/Stops 2-Hour/Unable to Re-use 2-Hour
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