Learning Red Mage Guide by Engelarms

Important note:Please take note of the above Caution as this page may contain some biased statements.

Red Mage|Part one:The basics.
As stated at the Red Mage main page:
 * Red Mages (RDM) are called the Jack of All Trades by many, and this is an accurate description. Red Mages have the ability to cast White Magic, Black Magic, and fight with swords and daggers. Though their healing, nuking, and fighting skills aren't as good as those of the specialists - White Mages, Black Mages, and Warriors - they are still competent. Their real strengths lie in their mastery of enhancing and enfeebling skills when within a party, and leveraging their many "trades" against their enemies when outside of one. Players starting the game as a Red Mage receive an Onion Dagger and Scroll of Dia.

What you should know.

 * a:When you choose Red Mage as your main job the scroll and dagger will be in your inventory. You must use the scroll of Dia in order to learn the spell. Red Mage uses MP to cast all magics,once your MP is depleted below the required amount needed for casting you cannot cast and an error message will appear.


 * b:Each Race has a set HP/MP starting limit and depending on which you choose will also have different stats such as INT,MND,and CHR. For instance a Galka will have less MP than a Tarutaru,but have higher STR and VIT. All races are a viable option for being Red Mage.


 * c:One of the most important things to remember is that you are NOT the same as any other job. You are neither a WHM nor a BLM,a WAR or a PLD. Though Red Mage is capable of equiping and macroing etc. to be better suited to somewhat mimic these jobs,Red Mage shouldn't be treated like a "replacement" or "filler" position for any other job. RDM's streangth comes from it's versatility,it's ability to adapt and overcome situations that sometimes other jobs may not have the variety of options or tools at there disposal to deal with. The many abilities,spells,and variety of equipment options is what really makes RDM both an interesting and at moments confusing job. Having the ability to adapt to the situation and party setup means you may be pushed into a role of another job that fits the parties wants,which often times may be the opposite of your own wants.

With that said please take these few things into account when you play.


 * 1.You pay real money to play FFXI, it is not a free service- nor is the internet you play it on. Therefore it is your choice to accept/deny parties at will. If you do not like the setup, or feel like you are just being used for less than your full potential then it is your choice to say no. Granted you may have to wait longer for parties or make your own,but sacraficing the fun of the game for random strangers is a waste of both money and time.


 * 2.Get all the facts you can before starting/stating/submitting any information in the game. The more facts you have the more others can learn.There is nothing wrong with being a new person in game. We all start out new after all. But before you make a statement know the facts, all the facts so you have something to back yourself up with. It is common for people to argue capabilities of jobs they may dislike.

-''The ancient Greek definition of happiness was the full use of your powers along lines of excellence. - John F. Kennedy
 * 3.RDM's often get put to a high standard and you may notice people who either have been RDM or simply know RDM will sometimes get very impatient if you miss doing something. They may get frustrated by a slow heal, or a style different from there own. There is many ways to play RDM, and as you level different strategies come into play. It's important to remember to listen to people (while remembering not all that is said is true) and absorbing information to better yourself.