Preemptive Strike

Walkthrough
Kill all the Mamool Ja Executioners.
 * You enter at (I-6).
 * The Mamool Ja Executioners have around 4500 HP.
 * You can stay on the ledges and pull the Mamool Ja from below to avoid Puk aggro.
 * There is one section of ledge in north (G-7) that does not connect to the rest; this section also has the only ramp.
 * All the enemies are in the large room; the area to the south is empty.
 * Provided no one falls off the upper ledge prematurely, the Mamool Ja Executioners are typically pulled in the following order:
 * 1. There is a BLU where you come out of the tunnel in (I-6).
 * 2-3. BLU and WHM on the ground east of the central island (can be pulled from there or the east ledge).
 * 4. NIN on the ground north of the central island (can be pulled from there or the north ledge).
 * 5. WHM on the ground south of the central island.
 * 6-7. BLU and WHM west of the central island.
 * 8. Cross the bridge and pull the BLU from the south on the upper level in (G-8).
 * 9. Head west to a NIN on the upper level in (F-7).
 * 10-11. Drop down and go north up the ramp for a NIN and WHM.
 * 12. Head around the corner to the east and north for a BLU.
 * 13. Head across the ground to the Rune in (I-7). When you're almost there, pull the BLU on the upper level in (I-8).


 * When all the Mamool Ja are dead, the Rune of Release appears in (I-7) (at ground level).

Strategy
Positions of the Mamool Ja will vary because they wander around.


 * Camp positions can vary but generally seem to be:
 * at the first mob (I-6), on the island (H-7)
 * after the bridge past the island (G-7/G-8)
 * near the ramp leading back up to the top (G-7 northside)
 * and the last mob (G-6).


 * Pull from above if possible in order to avoid unnecessary Puk aggro.
 * Puks agro sight as normal, but also have very short range sound agro. Be aware of this and use invisible and sneak when feasible.
 * Puks can agro those on the central island from below.


 * Counting kills in /p chat is very useful on this assault.
 * You should have killed 7 Mamool by the time you leave the central island. (1 at the start point exit, 6 scattered around the island on the ground).
 * Mamools on the ground floor can and will wander out of pulling range, so being fluid with where you "camp" is important. You may need to double back, or catch a single Mamool on the ground on the way to the Rune of Release, Puk agro is not a real danger if you kill close to any wall.


 * It is possible to pull the Mamools who are on ledges from ground level (only really useful for the BLU in the SE and SW corners).