Pankration/Pit Monsters

There is a large variety of monsters available for Pankration, this page lists all playable monsters and their variations.

Feral Points
Base FP is the number of Feral Points a monster has at level 0. The amount of FP grows as the monster levels, but the rate varies by monster family (making the total FP for any given level: base FP + (monster level x FP growth per level)).
 * For Example: Skeletons start with 25 FP but gain 1.1 FP per level (11 FP every 10 levels). A level 20 Skeleton would have 47FP (25 + (20 x 1.1)).

Feral Skills
When capturing Pit Monsters, a good suggestion is to always try to soultrap the highest level monster possible, as the latent feral skills and initial pit monster level will be based upon this. The initial level of a monster seems to be max(1, monster's original level / 10).

Some skills have a higher chance to be attained from lower level critters. It is still unclear if there is a benefit to growing a monster from a lower level as opposed to starting higher, other than losses in the pit will gain it more exp and thus level it up faster and gain more jettons.

Available Families

 * [[Image:Exclamation.gif]]: If you have information on FP at particular levels, see FP @ Level.

* : Weapons that are equipped on the monster when the soul plate is made will also show up on the pit monster ** : These monsters use a special ranged animation for their attacks, therefore traits like Double Attack and Triple Attack have no animation, but the damage log will still show the multiple hits and/or any status effects/en-spells on these monsters' attacks. ''***: The "Main Job" and "Sub Job" listed below are the common ones; Notorious Monsters can sometimes have different jobs ''****: Cave Worm was reported as BLM/RDM, even though its not a NM, and appears to have same phenotype as Tunnel Worm, which is just BLM

Notorious Monsters
Notorious Monsters sometimes have different jobs then regular mobs of their type.

Possible Jobs
See the below table for a complete list of jobs each Pit Monster family can use. If no information is available, it is entered as ?/?. Note that the only way a Pit Monster can be a COR, PUP, or BLU is if the monster was soultrapped that way.

Key:
 * Y/Y - the family can use the job as both a main job and a sub job
 * Y/N - the family can use the job as a main job, but not as a sub job
 * N/Y - the family cannot use the job as a main job, but can as a sub job
 * N/N - the family cannot use the job as either a main job or sub job
 * ? (either position) - unknown