Cure V

Heilen V


 * Restores target's HP.

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Description
Spell cost: 135 MP Spell element: Light  Target: Any Magic skill: Healing Jobs: ‡ Note: Automatons learn this spell automatically once they have the requisite magic skill. They do not need to use a scroll. Note: This spell can be prevented from being cast on you by anybody outside of your Party or Alliance by using the Command/blockaid.
 * White Mage lvl 61
 * Level 61 Puppetmaster (Automaton Magic Skill 207+)
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Timers
Casting Time: 2.5 seconds Recast Time: 10 seconds

Resale Price: ~4,972 gil
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Dropped From

 * {| width="60%" cellpadding="2" cellspacing="2"

! width="35%"|Name ! width="15%"|Level ! width="60%"|Zone
 * - style="background:#ffdead;"
 * - style="background:#e3e6ff;" valign="top"
 * Lagoon Sahagin
 * align="center" |62-72
 * Sea Serpent Grotto
 * - style="background:#e3e6ff;" valign="top"
 * rowspan="5" |Goblin Alchemist
 * align="center"|65-68
 * Cape Teriggan
 * - style="background:#e3e6ff;"
 * align="center" |65-68
 * Gustav Tunnel
 * - style="background:#e3e6ff;"
 * align="center" |66-69
 * Labyrinth of Onzozo
 * - style="background:#e3e6ff;"
 * align="center" |66-69
 * Kuftal Tunnel
 * - style="background:#e3e6ff;"
 * align="center" |66-69
 * Ifrit's Cauldron
 * - style="background:#ffd9d9;" valign="top"
 * Novv the Whitehearted (NM)
 * align="center" |66
 * Sea Serpent Grotto
 * - style="background:#ffd9d9;" valign="top"
 * Foreseer Oramix (NM)
 * align="center" | 71-72
 * Ifrit's Cauldron
 * - style="background:#ffd9d9;" valign="top"
 * rowspan="2" |Yagudo High Priest (NM)
 * align="center"|72-74
 * Castle Oztroja
 * - style="background:#ffd9d9;"
 * align="center" |Unknown
 * Altar Room
 * - style="background:#ffd9d9;" valign="top"
 * Coral Sahagin (NM)
 * align="center" |72-74
 * Sea Serpent Grotto
 * }

BCNM

 * {| width="60%" cellpadding="2" cellspacing="2"

! style="background:#ffdead;" width="35%" | Name ! style="background:#ffdead;" width="45%" | Level Cap ! style="background:#ffdead;" width="30%" | Zone
 * - style="background:#e3e6ff;" valign="top"
 * Cactuar Suave
 * align="center" | (No Level Restriction, 30 minutes, 6 members)
 * Chamber of Oracles
 * - style="background:#e3e6ff;" valign="top"
 * Come Into My Parlor
 * align="center" | (No Level Restriction, 30 minutes, 6 members)
 * Qu'Bia Arena
 * - style="background:#e3e6ff;" valign="top"
 * E-vase-ive Action
 * align="center" | (No Level Restriction, 30 minutes, 6 members)
 * Qu'Bia Arena
 * - style="background:#e3e6ff;" valign="top"
 * Infernal Swarm
 * align="center" | (No Level Restriction, 30 minutes, 6 members)
 * Qu'Bia Arena
 * }

Other Information

 * Formula
 * (Healing magic skill / 3) + ((VIT/2)+1) + ((13/9)*MND) + 404 + (MND-119). Note that the effect of Cure potency enhancing items goes into effect after this. For example, with 306 Healing magic skill, 64 VIT and 100 MND, a Cure V would do 683 without any Cure potency gear. With a Light Staff (Cure potency +10%), it would do approximately 751. It should also be noted that your numbers can be different on Lightsday/Darksday, as well as anywhere with Light/Darkness weather.

NOTE: The "(MND - 119)" only applies when it's greater than zero.


 * Undead
 * The Cure line of spells may also be used offensively against Undead mobs.


 * Enmity
 * The enmity received from Cure V is about equal to that of Cure III, despite the amount of HP that is recovered.