User talk:ShadowKatze/Assault

The following are my notes on assaults based on my own running of them. Reading up on their respective pages will give a more complete overview of each one and this is not meant to replace that in any way. Just to add some clarification and possible strategy options. Currently working on this. Will update as I get more wins.

Leujaoam Sanctum - Leujaoam Cleansing
Walk thru gives good idea of worm locations. This one is just a straight killing one. Hard part is making sure you get all the worms and balancing moving with having MP. Nice to have widescan if unsure of area. WHM nice for barstone. Personally I feel it easier to do this one capped (60 since AF can be used) but a solid DD setup can kill thru it uncapped with a healer of some sort. 4 could probably do consistantly, but I would recommend 6.

Mamool Ja Training Grounds - Imperial Agent Rescue
This one is annoying due to the random nature of the door breaks. There are some suggestions on the walk thru for it, but is mostly luck. An evasive tank is best. Then a DD and healer. A second DD or Healer can be brought for saftey, but 3 can do. Everyone should melee the mobs with low damage weapons to build TP on them, since they have to break the doors for you with TP moves. More people would speed this up and speed up the killing after door down. Key things are to be able to pull the best breaking mobs and to know where to exit on a win. Also make sure that the tank can control hate completely. TP moves used on people not right against door are wasted.

Lebros Cavern - Excavation Duty
Object is to break down 5 walls. 2 ways to win this one. Common way is to bring all DDs and just tear thru the walls. No fancy gear needed since damage is limited anyway. Capping this assault may help as well since it drops the wall HP without really reducing the damage you can do. A good BLM or SCH (or a very good RDM) can spam DoT spells to solo the wall past the bombs, while the rest of the party takes out the lower ones. Bombs aggro sight and magic so best if everyone brings prism powders. I am told 4 can do this assault like this, but I've failed with 6 so I avoid it when possible. Second way to win assault (and my preference) if you have shortage of DDs is to take a normal party and kill the rats for mines. This is random though and may not drop enough mines to win so bring a thf to help drop rate. When using mines, attack the wall and get as close as possible. Then use the mine and continue to figth the wall until it goes off. If you are suicidal you can pull bombs to the walls and try to get them to selfdestruct. If they are just in the right spot it will take out the wall, but good chance it kills anyone close without hurting the wall. If trying this way, I would always take 6.

Periqia - Seagull Grounded
This one has a bit of luck, but is pretty straight forward. 1 person follows the NPC around while the rest run in front of him. You can stop him by getting in front of him (although he doesn't always stop right away) and restart him by walking behind him. If anyone is too close, he will not move and if everyone is too far away he will run for it. He can run faster than the players sometimes, but he has always stopped back by where he started when he got away (at least for me). Those not gaurding the NPC should go to first room and start fighting the crabs there. They do not link so just kill them one at a time. If NPC chooses that room you are ahead and if he passes it, just finish that crab and move to next set of rooms to repeat. The first 3 rooms burn the most time, but even fighting all 3, you have time to win with a good DD set up. After the first 3 rooms wait to see if NPC goes left or right. Then stop him while the group clears all the mobs from that path to the end. Advance NPC slowly as each room cleared if you feel confident in controlling him (otherwise wait until party is in last room). 5 can do this pretty consistantly with a tank, healer and DDs fighting and anyone else watching NPC (this is most important and boring job). 4 could do with a lot of DD output and/or luck.

Ilrusi Atoll - Golden Salvage
Unless you have a PUP or better yet a SMN, you should plan to bring a full party and kill a lot of mimics until you find the real chest. Which one is real, is purely luck. A SMN (PUP see below) can have pet out and touch a chest (with stoneskin and blink or NIN shadows up preferrably). If it is mimic sic pet on chest (avatar should attack automatically, but rabbit is dumb some times) and run out of range (off radar for SMN). Then release pet and move on to next chest (chest will revert to passive after a little while, but be careful not to back track past it too fast). Important to note that there are chests up the ramp behind(and left of) where you start and up the first ramp to the right of where you start. These have no fish gaurding them. The rest of the chests are either Left or Right once you exit the cave you start in and have fish patroling the area. These are true sound, but track by scent (and for a long way). 3 SMNs or PUPs can make short work of this one. I don't recommend /smn because of the lower avatar HP. Either SMN or PUP can solo this one given time and slow and steady approach. The other 2 can just stand and wait at the start. Casting refresh on SMN when they run by if needed. Also nice to have tractor and raise on the "leech" jobs if things go bad. Being able to sleep a fish and keep it entertained can help too, if one aggros the SMN(PUP). 1100AP for a reapeat here, so one of my favorites. Obviouly this is more the SMN than PUP strat. PUPs need to modify their approach some. They need to have automaton out, Light Maneuver active, check the chest, then use deploy and deactivate automaton. Chest will lose aggro and they can run away and activate again. They should wait 1 minutes between chest to allow timers to reset. As of the June 2008 Update, this is no longer a valid PUP Strat. I have not tried it as SMN yet, but see no reason why the change would affect that job. Until I get more info I will consider this a SMN only assault.

Leujaoam Sanctum - Orichalcum Survey
Same map as previous assault here except with NPC at start. Everyone talks to him to get a pickax (can't bring your own). If you break the pick you can return and get a fresh one. Then you roam the map looking for mining points. Rats are passive until you get the ore then they will aggro sight, so bring powders for that. Mining can yield a worm to fight, but a DD/NIN, a pet job, or a sleeper can handle these easily enough. Another luck based assault, but best AP here until much higher with 3 DDs running it. More speeds it up, but drops points. When you find ore return it to NPC for the win. Key points are to search in pattern for mining points and to split up to do this.

Mamool Ja Training Grounds - Premptive Strike
Another straight killing one. Use a normal XP party setup (DD tank maybe) and kill 13 Mamools. There are Puks on the map too. You can kill these, but they just wasted time. Walkthru page gives locations and suggested pull order. The hardest part of this mission is not skipping one as time may be short to backtrack and find him. 4 (tank, 2DDs, and a RDM) can do reliably although first timers may want to try with more until they get the feel for it. AP is ok, but better later.

Lebros Cavern - Lebros Supplies
This mission sucks. You could do with less than 6, but I wouldn't bother to try. Everyone should bring reraise and movement+ gear (sprinters shoes are great). The key is communicating who feeds which NPC. Each one needs 7-10 points to be full. Food items vary from 1-5 points (list on walkthru page). The 4 NPCs to the south should be fed first since no kiting is needed. After they are full someone (preferrable a NIN with AF at night or another jobs with movement +gear and /NIN) needs to start kiting all the crawlers. You can also do this with a lot of sleepers just sleeping them as needed, but kiting safer. A SMN can let a free carby handle the kiting of one pretty well too. Crawlers are truesound and hit hard. They also move pretty fast. I prefer to have most of the group head for the 3 in the NW next while 1 person does the 2 in the N. Then everyone head to the 3 in the SE. Deaths will probably happen, but it's very winnable when people talk. Definitely need to talk before entering since this one needs planning. Food is handed out by the NPC at start and you should note that he can only talk to 1 person at a time, so make sure you have food before you leave him. One person keeping a list can tell the others who to feed and speed this up, but best on TeamSpeak because it will slow him down to call.

Periqia - Requiem
This is a straight killing mission. 18 Undead mobs (skeletons, ghosts, blobs). A WHM/NIN with clubs can be a great DD/tank here and you need a WHM either way. Key is to know the map and systematically kill. The walkthru page has good instructions for this. Main thing to note are that Undead Blood Aggro so try to fight away from possible links. A BRD is good here for crowd control. I would take 6 in a regular party setup (geared for DD vs Undead). You might be able to do with less, but would be close on time without exceptional gear in my opinion.

Ilrusi Atoll - Lamia #13
2 ways to do this. You can bring a regular party setup and kill her (and probably her gaurds too) or you can bring 3 dispel jobs. Each dispeller picks 1 of her gaurds and dispels the charm on them. They will then attack her. The gaurds can be healed too. Every time she recharms them, you redispel. Only thing to watch is the gaurds having buffs up that are dispelled instead of charm (just keep spamming dispel) and NO ONE can touch the lamia to get hate(this means AoE dispels on BLU & SMN are risky). /dispel is fine for this mission. If you are BLM/RDM feel free to use AM2 to finish the fight at the end if you are bored (Should be safe at 10% roughly, probably sooner). This is good points, slightly better than Golden Salvage, but needs different jobs and slightly more risk.

Leujaoam Sanctum - Escort Professor Chanoix
I say let this elf bastard die as he is a problem not only here, but a later assault as well, but if you are intent on winning this, there are several approaches. You can take a full party geared to killing undead (ghosts and skeletons) and have a BRD go with the Prof sleeping things while the rest follow and kill. Another way is to bring a full set of WHM &/or BRD and just sleep everything as you go (this can get messy fast though if the Prof delays a lot, which he likes to do). The third way (and the one I like) is to bring 2-3 SMNs and have then run around with carby out (mitts nice but not required). All the mobs here will aggro pets (but only SMN can recall quickly), so a SMN with sneak up and carby out can kite well. You need more than one, because Prof runs in random pattern (including backtracking) so you need carbys going all directions. Also when carby dies, you need time to resummon. Having a BRD stay with the Prof is prefect here in case he ditches his escort or carby dies at a bad time. Only thing that can screw this up is an ~aga spell hitting SMN and dropping HP into aggro range, so keep stoneskin up and watch sneak. 3 can do (SMNx3 or SMNx2, BRD) but 4 best (SMNx3, BRD). Points are ok, but not worth the hassle.

Mamool Ja Training Grounds - Sagelord Elimination
Again a couple choices for an annoying mission. One way is to have one person kite every Mamool on the map while the rest kill the Target. This can be hard, because they tend to deaggro and get involved with the main fight. Another way is to focus on the Target and sleep any links. Since the Target is always running off after you whack him some, this can get pretty messy but either method (or combining them) allows you to win this assault with 4 people. I much prefer to take a full party and just kill all the links. They can respawn so main focus is still the Target, but the links can die fast and then you can chase him down. He will warp at 10-15% health (and you win), so keep this in mind if time running down.

Lebros Cavern - Troll Fugitives
This is a easy kill mission. You have to kill 15 trolls that are already hurting. They will all 2hour so silence mages and paralyze melees, but otherwise just like XP party. 4 can do this fine, but may want more the first few times to get the feel. Main thing is having a good pattern to make sure they all die in the time you have. Walkthru page has good map. Try to avoid link also, but usually still ok.

Periqia - Saving Private Ryaff
Easy with 3 as long as at least 1 has moves that will 1-hit Chigoes. PUP is ideal for this, but DRG, PLD, and THF (WS) work fine too. The walkthru page is very good for this assault. Be sure to read the part about how to tell the real prisoners from the fakes. Basically you know they are fakes if they are facing east, with the exception of the one in the east room who always faces east. Also once you know the name and location of 1 prisoner, you can easily see where the other 2 are. Other than that Widescan is nice to have on one job to help avoiding the Fomors patroling the map. If they aggro (they aggro JAs so be careful), they are easy to kite, but only if you have movement+ or are not in melee when you start kiting. A full party could fight them, but they burn a lot of time. Since the June 2008 update, PUP can no longer count on his automaton to solo this assault while the rest watch. PUP does just fine though killing the chigoes with WSs as long as they have some healing support so they are on par with the other listed jobs still. I would also assume this means MNK could handle this assault easily as well.

Ilrusi Atoll - Extermination
Another kill everything mission. All mobs are undead versions of the normal mobs (slimes, crabs, leeches). Walkthru has good map of locations. I would take 6 as it can be a long time killing. Having a BLM is a great help, since they can solo the slimes found in the south. Just have everyone else kill south until only slimes are left, then send the BLM(s) to them and everyone else kill back to the north. BLM(s) can join back up after. There is a chance of a NM version popping as you kill the normal ones(all mobs), but it is rare. If it does, just kill as normal. Hardest part is probably making sure you clear the map as the NMs can pop at any spawn point for that type, not always the one you just killed.

Leujaoam Sanctum - Shanarha Grass Conservation
Another easy kill'em all one. This time you need to kill 20 bunnies. 3 can do this, but 4 is a little safer. Nice to have a sleeper. Start on north end of map and kill south. Should be easy enough. They all start bunched up, so links can happen easy at the first. Like the other killing missions, making sure you don't miss one is the key.

Mamool Ja Training Grounds - Breaking Morale
15 MINUTE mission. Movement + gear helps (permanent better) but not needed( /flee is nice though). Stoneskin and Regen also help greatly, due to the 25/tick poison while in disguise. Object is to open 8 chests and return the contents to the start NPC. 2 types of mamools patrol the map. Recruits (fighter type) will aggro and try to kill you. Trainers (mage type) will cast warp on you (no way to break casting or get out of range), sending you to "jail". Being sent to jail or talking the start NPC will break aggro from the recruits. Some chests are closer from "jail" an the disguises are there. You can open as many chests as you want before talking to the NPC and get credit for all of them, but if you are warped you lose all the chest items you have on you. The chest reappear in the same locations if you are warped. You need to only get 1 item to win, but more are worth more points (1333 for 3 man repeat). You can not open the chest with costume on, but can manually drop it at any time. Costume fools all mamools. Important to watch time. You must talk to NPC to exit (even if all chests in) so this should be done around the 1 minute warning regardless of chests remaining as it takes 30+ seconds to exit. The walkthru has a good map of locations and an experienced team can earn great points here.

Lebros Cavern - Evade & Escape
This is the point scoring mission for here. Points are not great (1k for 3 man repeat) compared to some of the other areas but for Lebros this is good. Object is to find 3 switches and then activate them within 1 minute of each other. Obviously you will split up to do this. Switches are in the dead ends on the map. Which 3 they are in is random each time. The dead end in the center of the map is the exit and never has a switch. 3 can easily do this. Reraise a must. Dragons patrol the tunnels. They are Truesight and slow, but the bigger one has Draw-In. SMN or /SMN can use garuda to lose aggro if garuda has blink up. However easier to avoid aggro. Dragons do not patrol to end of tunnels and after a few runs you get the feel for how they move. Some luck is involved with patrol routes, but there is plenty of time to go slow and reraise for accidents.

Periqia - Shooting Down the Baron
The goal is to find and kill a NM imp (the Black Baron) in an area full of Pugils. The pugils will aggro sound and track scent. Best way to deal with them is to sleep them and move out of aggro range (deodorize). Baron likes to flee from the fight so easy way to track him is to leave a pet on him to follow. 4 can do this consistantly. Hard part is fish aggro and finding the imp.

Ilrusi Atoll - Demolition Duty
Talk to NPC at start (whoever does controls puppet) and get a puppet. It will then follow you around and attack walls. Need to break 5 of them. Occassionally, a crab will pop from the walls when the puppet uses WSs. Kill these quickly (they are not tough). Area also patrolled by imps. They die fast, but also respawn fast. Players may not attack the walls directly, but AoE damage (spells, WSs) aimed at mobs can hit them. Check walkthru for map and plan a route to the 5 walls. 4 can do fine if geared to kill imps, but more is safer. If puppet killed or damaged, you can talk to start NPC for repair/replace but it costs you points.

Leujaoam Sanctum - Counting Sheep
15 MINUTE Assault. No death in this one. 4 NPCs at the start. Everyone talk to the greengrocer and the mine baron to get a sickle and a pick. Then everyone harvest & mine. Trade results to the respective rat. Communicate who has what food item (from rat grocer) as you may need later. Miner gives Coins for ore. If you get bronze you will need 5 so mine again until you have 5 (or a better type). If you get Silver (or 5 Bronze), trade it to the rat dealer. He will have you roll dice. The object is to beat his roll without going over 999. You can roll as many times as you like but the rolls are added. He can also roll multiple times. If you win you get a gold coin. If you lose, you get nothing. A tie gives you the silver coin back. Once you have a gold coin, trade it to the rat shepard. He will follow you now. Lead him to an ice wall. 1 behind start is best to start on as others are farther. You need to lead him right up to the wall (maybe click on it). He will then start blowing it up for you. He may get tired and require a random food item from the grocer. Have whoever has that item feed him and he will finish. Behind each wall is a sheep. Run up to it (and click on it?) and it is captured and will vanish. Other shepards are behind some walls as well (such as the one I suggested). There are 5 sheep but you need only get 1 to win (the rune appears automatically after the first is freed). To get any real points here you need to get most if not all of the sheep. It sucks for points (not for lack of points, but for the huge luck factor), but getting 1 is pretty easy. Only take 3 people (any job above 50 will work) unless you are just doing for the rank win.

Mamool Ja Training Grounds - The Double Agent
This is another 3 person assault. Best if all can sleep. The puks are not really dangerous but you can kill them if you want. You just have to talk to a bunch of rats. They tell you a direction &/or range to the one that is the mole. Each time you guess you lose a few points if you are wrong and that rat won't give hints anymore. It's pretty easy to narrow it down to a few (2-4) rats and then guess, but if you are in a real hurry you can just accuse every rat you see until you win. Time was not an issue though. If you can't sleep the Puks it may be best to avoid aggro &/or kill some and they could force you to start guessing if you link a lot.

Lebros Cavern - Siegemaster Assassination
Another target killing one. There are 8 trolls at the start in one large main room (you start in a tunnel). Just start pulling and killing them. The target is one of the original 8 (no identifiable difference as of now). The killed ones respawn quickly (and with hate?). You win as soon as the right troll dies. 3 Could do this with heavy DD and a little luck, but 6 is much safer for a win as it is easy to be overrun by respawns.

Periqia - Building Bridges
15 MINUTE assault. This is my point run of choice here (1200 for repeat with 3). No Death. Object is to activate 4 switches in any order. They remain active unlike the similar one in Lebros. Lamia NPCs patrol the tunnels. If they see you and can get close they will warp you back the the start. Movement + gear and skills are quite helpful, but it's mostly a game of hide and seek. Switches are in 4 outside rooms on second map (first map is just a tunnel getting to main map). Exit is in the center room of second map and can be as hard to get to as the switches. West and South switches are usually easy. East can be a real pain. North and Center (exit) are of average difficulty. I like sending one person West then North then East, 1 person South then East then North, and 1 person East then North then Center. This gives some overlap if people get caught. Obviously once all 4 switches are hit, everyone should attempt to get to the center. It is possible to have 1 person kite lamia out of the way, so second can get to a switch ot the exit, but can be tricky. First time running it can be confusing, but after that it is easy points most times.

Ilrusi Atoll - Searat Salvation
15 MINUTE assault. No Death. Another good point one for this area (1200 on 3 person repeat if fully completed). More people will help with rounding up rats if going for win, but really 3 can do with experience(1 can with a little luck). Have 1 person talk to all the rats. They will follow him. Then have 1 person lead and the rest follow. Leader is looking out for fish NPCs. You can not interact with the fish. The fish will scare the rats and make them flee. Those following will need to talk to them to make them stop (and again to get them to follow) and then will be the guide for that rat. If untalked to the rats will hide at random spots around the map and you can talk to them there. Rats usually flee away from the fish, so if trapped between fish go back so they aggro that one and flee in the direction of the finish. This is another one that can be tricky at first, but a good team can get it down and get good points. I just prefer the PSC one as a SMN and if you don't get all 5 rats to the finish the points drop off pretty fast. Only need 1 rat in to win though (rune appears as soon as 1 is safe).

Leujaoam Sanctum - Supplies Recovery
I have not beaten this one. Failed 3 times due to stupid people. The walk thru page covers it well. Need 1 good kiter and then the rest of the group goes up top and kills their way back. Kiter waits at start until rest in position then triggers mission by talking to NPC. He then kites the imp that the 2 BLUs are trying to kill to prevent them from doing so. All loses where because people lost their minds and ran off to solo things for no reason and died. 3 could do with luck, but 6 for a win is all I want here. I'll write more after I beat this one.

Mamool Ja Training Grounds - Imperial Treasure Recovery
No Death. Easy win, but sucks for points. Really sucks for points. Move + gear will help and everyone should have flee. There are 9 coffers. Each has a gem. When opened that person gets the gem. Deliver it to the NPC at the start. 1 gem wins, although all must be in to end the assualt. A squad of mamool NPCs is doing the same thing. Anyone holding a gem when an enemy touches them gives their gem to the enemy AND is warped to their gem NPC. At least 1 (usually more Mamools gaurd the player base to steal as you come in. Having 2 people come in works well as if first is tagged, second can retag.  I also like to hit flee right before I'm caught near my base so that I can catch the mamool and get the gem back solo.  Players can also gaurd the mamool base, but never had much luck with that personally.  I think that would be a good strategy for 6 players though.

Lebros Cavern - Apkallu Breeding
15 MINUTE assault. My vote is let them die if they are too stupid to mate on their own, but 3 people can do this for easy if annoying win. Hard to get points here though. Walk thru has list of morse code words the bird sqawk out. If you already know morse code this would be much easier, but I don't.  Anyway you have to find the males and talk to them. They will follow you then and you have to take them to the matching female (and by matching they mean word pairs not same word). Walkthru has great map showing the female locations (always the same) and the male spawn areas, as well as how to match the words. Obstacles are bombs that aggro sight and magic, so bring powders in case of need. I suppose a 6 person party could fight the bombs, but complete waste of time. The birds walk slowly and can get lost (although they are truesight). 1 pair wins the assault and activates the rune. More are bonus points.

Periqia - Stop the Bloodshed
3 could do this if they are set up to fast kill chigoes. A COR with Crit roll would help. I would take 4-5. Object is to kill 35 chigoes all over the map. Lamia patrol the map and should be avoided if possible. Key to winning is to make sure you systematically cover the map. There are 4 corner areas and a center area, but the tunnels can get confusing. If you take 6 it is best to split into 2 groups of 3 and cover ground faster. Pairs work as well if you have complimentary jobs.

Ilrusi Atoll - Apkallu Seizure
This one combines my 2 most hated Assault NPCs. Apkallus and the Elf Prof. Both are too stupid to live and need to be dealt with swiftly and fatally. Only take 3 people on this one. More just get in each other's way. DDs are best, but doesn't matter much. There are a few too weak fish around the map that should be killed but almost any job can handle them solo (1600 HP) and they do not respawn. After the fish are dealt with, you need to find a ??? and get a fish. Then you find a bird and beat it to death. Wait that's just what I want to do. When you find a bird, get in front of it. It will stare at you. You /bow. It let's down it's gaurd. You /welcome. You may need to repeat these emotes and you should macro both of them for this assault. When it says it likes you "talk" to it. This uses your fish and if you lose the bird now you have to find another fish. There should always be as many fish available as birds remaining. After the bird takes your fish it will immediately run away and you will lose the assault. No wait, that's just me. One thing that helps here it to let the bird walk a little (or you walk a little) after the /welcome, so that you are behind it and it is closer the the Prof. than you are. But if you wait too long it will run and if it gets too far away, it won't take the fish. After bird takes the fish you have to follow it back to the Prof. You must stay 2-3 steps behind it (right at edge of attack range) all the way. If the bird sees a fish, you, another player, or another bird running, it will flee and you start over. If it stops walking it means you are either too close or too far (up to you to decide which). If you don't correct immediately it will flee and you start over. Pretty much the worthless things just flee for any reason and if they have none make one up. When you get back to the Prof. KILL HIM & HIS BIRDS! Sorry drifted off again. When you get to the Prof the bird will take one last look behind it and see you and flee costing you the assault. No seriously it will. You have to get right behind it and slip around to the little piece of land there to avoid this. Takes some practice. 1 bird wins, but if you are a true glutton for torture, more are worth more points and it is actually a high point mission if you get them all. Just as a note you have 30 minutes for this assault, but you could still be there after several weeks if there was no time limit. Personally, I killed several innocent apkallus in other areas after this assault. I would have killed some elvaan profs too, but none were available.

Leujaoam Sanctum - Azure Experiments
4 can do this, but 6 is safer. You have to kill 4 groups of Lamia while under random effects. The important things are clean pulls so you only fight 1 at a time and a dispeller to remove ice spikes on the BLMs. Talk to the NPC at the start and then again after each group to get the new effect (can be same effect repeatedly) and spawn the next set of lamia. All the groups spawn away from the start. Walk thru has good map and list of effects. Pretty straight forward kill mission even with the effects. Best to have balanced party so no one effect cripples everyone.

Mamool Ja Training Grounds - Blitzkrieg
Wave after wave of small weak mobs (300-600HP, low damage) attack the start. Easy to defeat as 3 BLM using Sleepga, Nukega in turns so they can rest MP and stoneskin/phalanx for defense. Any jobs can win with large AoE effects, but being forced to kill mobs individually would be very hard and more people should come. Random temp items (from besieged list) are dropped as they are defeated. 200 kills unlocks the Rune. There is a random chance of a NM popping (increased if you focus on killing mamools). If he does pop, he will drop a key to unlock a prisoner in the back area of the level when defeated (3600hp). Freeing him will spawn another wave of attackers. They also can pop a NM. Killing the extra mobs and freeing the prisoner will earn extra AP. Only real danger is the mage mobs using sleepga if only 1 person has hate.

Lebros Cavern - Wamoura Farm Raid
Kill everything mission. Target is 16 Wamouracampa. Over time they morph into Wamoura. More points for faster kills. They are in set locations (walk thru has good map), but 1 is random so having widescan helps. 4 might be able to, if they can kill fast, but 6 is much safer on time. Taking the south route first is recommended.

Periqia - Defuse the Threat
15 Mines are hidden around the map. Some weak rats patrol the area. Most DDs can easily solo (1500 hp), but easier to invis past as possible. 3 People can easily clear this by splitting up and covering all the map. You get a detector that will say when close to a mine. You then have 30 seconds to find it or it explodes. Each explosion costs points, but as long as all mines explode or are disarmed you win. To disarm you have to find where the mine is. If you get close enough with the detector, it will appear and clicking on it will disarm it. Mines can trigger thru walls and bridges so some are always going to explode. They do 1-100 damage. This is an easy win, but hard to get a really good score.

Ilrusi Atoll - Lost & Found
Any 3 jobs can win. A sleeper is nice and a DD is useful. You follow a NPC around and ask her where to look. She will tell you a range at first, then a direction, and finally which of the players is closest. This extra info is revealed as clues are discovered. You are searching for a ???. Each time one appears it lasts less time. Each time you click one, you get a win (yeah right), a clue (rarely), nothing, gravity (seaweed), or a crab (have DD kill and keep going). Also on map are kraken type mobs. They will aggro sight, but will deaggro if slept and left. I full party could kill but wastes time mostly. Since each ??? lasts for less time, it is obviously easier if you get lucky and find the right one early. If you do not find a ??? before it despawns, you just move to the next one.

Leujaoam Sanctum - Imperial Code
This mission is quite simple by following the walkthru provided. Also the NIN NMs you have to kill say some very amusing things. 3 people can easily do this with 2DDs and a healer. /nin recommmended on the DDs. Key things to remember are that ghosts detect sound and blood. The NIN mobs are truesight, but if you aggro them they die fast. The points here are decent as well until you have access to RvB later or if you don't feel you have the set up for that one.

Mamool Ja Training Grounds - Marids in the Mist
Talk to NPC at start for a dart. Then start pulling Marids. 2 in each room. Some Mamools patrol, but generally easy to avoid with invis as you move from room to room. Start throwing darts at the marids when they get down to 75% or lower. Under 25% and over 75% will usually fail. All 8 Marids must be killed or tranqed to win. Darts are 1 time use and each person can only carry 1 at a time so after using go to start NPC and replace. A couple BLMs can make short work of the marids with little risk (and when I did it no chigoes popped off them), so having another person or 2 to run back and forth with darts while the BLMs dismantle the Marids works quite well. Each one actually killed loses points. When tranqed they depop, but the tranq takes a few seconds to take effect so space out dart throwing to allow for this. A regular party should be geared to inflict heavy damage and have a person on alert to deal with Chigoes (AoE WS). I would still have a couple people running with darts. Walk thru suggests pulling all Marids to start, but they are very slow moving and going to them seems more effective to me. Just have to invis past the gaurds and have dart runnners.

Lebros Cavern - Egg Conservation
Back to helping these stupid birds reproduce. This time you have to protect them from a bunch of rats set on wiping out the females. The males will help fight (like in garrison) but the females just stand there and die. While I'm all for helping the rats on this one, to win you need to keep at least 1 female alive. I recommend a full party of 6 with 2 healers. 1 healers to focus on the birds and 1 on the party. You can heal the birds without drawing hate so as long as you have mp you should be good letting a bird "tank" a few while the party kills the rest 1 by 1 (maybe split party to kill more). Hard part is they come from all sides (although not a lot at a time). Not a good mission for points either as each female that dies loses points.

Periqia - Operation: Snake Eyes
Object is to rescue 2 generals by defeating 3 NM. Now the obvious question is if they couldn't beat the NMs how are you supposed to, but let's skip that for now. First area has 5 Qutrubs that need to die to open the gate. Try to kill these in a pattern where the last one is close to the gate to save time. Once thru the gate, everyone invis and start searching the next 6 rooms. There are lamia/merrow partoling. One random room will have a general fighting a NM. You must assist the general. You can cast healing on the general if needed. If she dies, you lose. When NM dead, talk to general then everone invis and move on to the next gate. Another NM gaurds the gate. You need to kill it. This one does AoE charm, so everyone should stay close enough to get charmed. Keep DoT spells on it or it will regen while you are all charmed. If everyone is charmed the NM will open the gate and lead you thru into the next area. The gate also opens when the NM dies. In the next area is another General. He has been charmed by the final NM. This can be bad if you where brought all the way to him by the second NM and uncharm, because you have to deal with both. If this happens, kite the general and kill the NM. Once you are alone with the general, you can whack on him. You need to be careful not to kill him or you fail the mission, so DDs need to be very careful. Once he is down to between 25-50% his controller shows up. At this point go back to kiting the general (or just curing the DD that has hate depending on situation) and kill the NM. When this third NM dies the general will uncharm and the rune spawns. Mission can be done by 3, but 4 is safer.

Ilrusi Atoll - Deserter
You are to capture 22 deserters. Each critical hit can disarm the target to "capture" them. They then become NPCs (personally I would prefer them to despawn)and you move to the next one. Targets are all Lamia/Merrow. Undead also patrol the map and should be avoided as possible using sneak (remember they blood aggro). Critical hit merits, JAs, WS, and buffs are great for this one. 3 can do just fine with a DD tank and a healer, but bringing a 4th is safer. Each lamia killed loses points.

Leujaoam Sanctum Red vs Blue
This is the mega point assault for people doing salvage a lot. You can get 1500 for a 4 person repeat here and it's very easy to win if you have the right set up. The fast way: Enter. Leave 1 person at the start. DO NOT TALK TO ANY NPC. The rest go to where the Blue Leader spawns (see walk thru). When everyone ready, the person at the start talks to NPC to start mission. SAM targets Blue leader and 2hours. You win. If you don't have a SAM, or maybe don't feel like using a 2hour here is method 2. Leave healer at start. Again do not talk to anyone there. Everyone else gets up by Blue leader spawn and then person at start triggers mission. Pull the Blue leader (avatar is good for this) and kill him. If you can't avatar pull him, may need to sleep/kite his gaurds. If you do avatar pull him, run as soon as you send the avatar or you may link all the gaurds. Healer at the start heals all the red team there, especially Red leader. The more of red team alive when Blue leader dies the more points you get. Very worthwhile even with 4 members (3 with SAM method even better). If Red leader dies, you lose. The exact spawn of the blue team that attacks the red base can vary, so healer should be very watchful of not getting ambushed by them when mission starts. This mission can vary in dificulty based on how the Blue team spawns. Ideally, you want the Blue leader to have a lot of gaurds. This means only a few will attack the Red base and it will be easy to keep all the Red team alive. However, even if the Blue team leaves their leader under protected and mounts a full assault on Red base, you should not lose more than 1 or 2 of Red team and points will still be good.

Mamool Ja Training Grounds - Azure Ailments
A soulflayer NPC wants to do research on disease and you were stupid enough to volunteer. A healer and a couple DDs can do this one ok. Best to have a BST or SMN (sub works) to pull. The idea is to get a negative staus effect and talk to the NPC while under it, so he can better learn how to wipe out the empire (maybe I'm just paranoid). Some can wear fast so best to fight right by him and have carby pull mobs. You need to talk to him while under the affect of 5 of 7 ailments (but not all at once). They are: Amnesia (rats), Bio (frogs), Disease (raptors), Slow (raptors/spiders), STR- (bugards), ATT- (leeches), EVA- (lizards). If you are charmed by the frogs spells cast on you by the party count (although except for bio they may need to be cast by a BLU?), as long as they last longer than the charm. 3 can do this but more is better, because time can become an issue since you are relying in the mobs using the right TP move. Best to use low damage low delay weapons to feed the mobs TP then switch to kill them fast once you have the effect. As soon as you get the effect talk to the NPC. You can kill the mob after. A BST can use his pet until it has TP, then release it and let it use the TP on the party before recharming so as to get more chances to see the right moves. Rune appears after 5th ailment is turned in, but you can get the last 2 for bonus points if desired and time allows. There are also Mamools patroling that should just be avoided.

Lebros Cavern - Operation: Black Pearl
This is another garrison type assault. You must defend a center room containing the princess and her servant. There are 3 tunnels into it. Each gaurded by an NPC. Several waves of mobs will attack. They are moth larva, crawlers, bombs, and trolls. The trolls mark the end of each wave and it may be best to hold them as possible to avoid triggering the next wave if you are not ready. Except for the trolls, all the mobs have low HP and can be 1 hit by most -ga2 spells and the higher teir BLU AoE moves. Most mobs will resist all sleep attempts (trolls can be slept). 4 can probably do, but 6 is much safer. No tank needed, but otherwise a regular party set up with focus on AoE damage. You will want to split up in pairs to each take a tunnel, but may leave a healer in the middle to assist as needed. Assualt ends when NM troll is killed. He will come in a random wave and will head straight for the princess. He also moves faster than the other mobs. No more waves will come once he pops so finish what are out quickly and focus one him. At least one person must draw him away from the princess immediately or the assault will be lost however. You get more points for having more NPCs survive the fighting.

Periqia - Wake the Puppet
I have not attempted this assault as yet

Ilrusi Atoll - Desperately Seeking Cephalopods
If you enjoy fishing on this game, first let me say that I am very sorry for you illness, but the up side will be that you may enjoy this assault. You should bring your own gear (type doesn't really matter) to fish here(at least one of you should anyway). If you are really that cheap (or poor) or forget you can kill rats here for fishing gear, but it burns time. 3 can do this as DDx2 and healer, but more is faster. Start fishing imediately. There are 4 NPCs fishing around the map (the walk thru has good locations on everything). The idea is find a happy fisherman and have him tell you where to fish. Everytime you fish you will get a monster. This is not a critism of whatever skill you have, just a way to keep people awake for this assault. Kill each one quickly (careful of krakens, they can be mean). After killing 4-6 fished up mobs the NPCs will talk more. One will be happy. Continue to fish/kill by him and talk after each kill (one person can keep fishing while others talk). After a few more he will recommend a spot to fish. Go there and fish until you get a Orobon (the giant fish with a lamp on their heads). Whoever gets the kill shot on the orobon, will get the fish you are looking for. Return it to the NPC at the start to win. If you have 3, just 1 person fish, but if you have more people, fish as many as you feel you can safely kill their mobs.

First Lieutenant
All of these assaults yield 1500 for a repeat regardless of party size. This may sound like a good deal, but honestly they should be much higher to be worth doing. If you wipe in these assaults you are probably screwed, since reraise will wear when you exit and all the mobs use draw-in. If you know the time the last person died (they should watch for you if asked), you can stand up in the last couple seconds before you are kicked on a wipe and it will still kick you, but let you be up. This is risky for the mage standing up though.

Leujaoam Sanctum - Bloody Rondo
I have not yet had the chance to die repeatedly here.

Mamool Ja Training Grounds - Susanoo Suffle
Hydra waits in large open area. 2 MNK/NINs can DD/tank (other DDs can too, just MNKs don't give as much TP to mob). Need 1 dedicated healer for each. These 4 could win, but much safer to bring a buffer job and then a 6th of any type. Key is keeping shadows up and not feeding mob TP when is faces aways from you (that's when it does it's nastiest TP moves). Mages need to keep effects off the DDs (especially para). Slow and steady to win. Hyrda will alternate between physical and magical shield, so watch for this on WSs, so as not to waste them.

Lebros Cavern - Better than One
I have not won this assault. Same basic strategy as hydra, except Cerberus will call fire elementals at some point and they must be dealt with. He also has a very nasty AoE effect that should be stunned. Take your Hydra team and fill in empty spots with BLMs for stun and elemental control. Will write more if I ever win this one.

Periqia - Price is Right
I have not yet won this assault. Only tried once. Seems easy enough. You have a tank(NIN) and healer fight the King (little guy on a floaty throne) after pulling him to start area and the rest of the party kills the magic weapons he summons after pulling them away from king. We lost when the NIN took Firaga3 followed by a pretty healthy melee hit. Will write more when I have beaten it.

Ilrusi Atoll - Bellerophon's Bliss
I have not yet had the chance to die repeatedly here.

Nyzul Isle
Since you get no AP for this mission and I still want items in addition to doing salvage, I have not done much here. Looks like some nice weapons drop on the upper floors and potentially all the NMs in Vana'diel can be fought here (with chance at their drops). Some nice Armour sets as well can be gained here.