Killer Effects


 * When a mob is intimidated, it will not act for that attack turn. In this way it acts like Paralyze, but it stacks with effects that cause paralysis.


 * When a Player Character is intimidated, the player will not be able to act for that attack turn.


 * Like paralysis, Intimidate can interrupt spellcasting.


 * "The Orcish Shopwrecker is intimidated by Anfini's presence."


 * Killer traits are acquired at various levels and allow the Beastmaster, Paladin, Dark Knight, Dragoon, Samurai, or Blue Mage to intimidate the mobs that are being fought.


 * Note: A beastmaster's pet can also intimidate the mob if you are following the Beast Strength Chart.


 * Certain foods and armor can give consumers/wearers these traits temporarily.


 * The Tatami Shield, Beast Trousers, and the Flawless Ribbon give/increase all Killer traits.


 * All HQ versions of foods or armor listed here give the Killer effect as well.
 * There is no Killer effect for Lumorians.
 * Players wearing Crimson Mask, Crimson Scale Mail, Crimson Finger Gauntlets, Crimson Cuisses or Crimson Greaves (or their HQ versions) can be intimidated by monsters or other players with Dragon Killer (including all Demons, Imps, Ahrimans, and Taurus), as if they were Dragons themselves.  Dragoon Wyverns are also intimidated by Dragon Killer.