Category:Summoning Magic

de:Kategorie:Beschwörungsmagie Summoning magic skill does several things:
 * 1) Decreases the wait time between when a Elemental Spirit is summoned and uses a spell and the time before casting another.
 * 2) Increases the intelligence of the AI of an Elemental Spirit. The spirit will generally cast more powerful and relevant spells more often. When its AI is good, the Light Spirit sometimes defies the spell recast timer when your HP is low.
 * 3) Magic skill determines the chance to be interrupted while casting magic that uses that skill.
 * 4) If you are over skill cap it affects Blood Pact: Rage and Blood Pact: Ward.
 * 5) *Blood Pact: Ward with standard duration of less than 180 seconds:
 * 6) **30sec duration: +1sec/skill over cap, 150 skill over cap is needed to reach max duration of 180 seconds
 * 7) **60sec duration: +2sec/skill over cap, 60 skill over cap is needed to reach max duration of 180 seconds
 * 8) **90sec duration: +3sec/skill over cap, 30 skill over cap is needed to reach max duration of 180 seconds
 * 9) **180sec duration: no gain
 * 10) *Blood Pact: Rage
 * 11) **Accuracy bonus and Magic Accuracy bonus based on how far over the skill cap the player is. Source
 * 12) Increases the MP recovered when using Elemental Siphon (up to 350 skill).
 * 13) Affects the potency of Avatar's Favor.

Calling forth an avatar can sometimes improve a player's summoning magic skill. You will also be able to increase summoning magic skill when using the Blood Pact: Rage and Blood Pact: Ward pet commands.

To get avatars you need to do certain quests and battles.

By Equipment Slot
{|cellpadding="5" width="100%"
 * width="50%" valign="top"|

Weapons

 * {|class=sortable border="0" width="60%" cellpadding="2" cellspacing="2"

! width="5%" | Level ! width="45%" | Name ! width="40%" | Jobs ! width="10%" | Bonus
 * - BGCOLOR="#ffdead" align="center"
 * - valign="top"
 * -style="background:#e3e6ff;"
 * align="center"| 75
 * align="center"| Bahamut's Staff
 * align="center"| SMN
 * align="center"| +5
 * }
 * }

Grips

 * {|class=sortable border="0" width="60%" cellpadding="2" cellspacing="2"

! width="5%" | Level ! width="45%" | Name ! width="40%" | Jobs ! width="10%" | Bonus
 * - BGCOLOR="#ffdead" align="center"
 * - valign="top"
 * -style="background:#e3e6ff;"
 * align="center"| 83
 * align="center"| Vox Grip
 * align="center"| All
 * align="center"| +3
 * }
 * }

Head

 * {|class=sortable border="0" width="60%" cellpadding="2" cellspacing="2"

! width="5%" | Level ! width="45%" | Name ! width="40%" | Jobs ! width="10%" | Bonus
 * - BGCOLOR="#ffdead" align="center"
 * - valign="top"
 * -style="background:#e3e6ff;"
 * align="center"| 50
 * align="center"| Austere Hat
 * align="center"| SMN
 * align="center"| +2
 * -style="background:#e3e6ff;"
 * align="center"| 50
 * align="center"| Penance Hat
 * align="center"| SMN
 * align="center"| +3
 * -style="background:#e3e6ff;"
 * align="center"| 60
 * align="center"| Evoker's Horn
 * align="center"| SMN
 * align="center"| +5
 * -style="background:#e3e6ff;"
 * align="center"| 74
 * align="center"| Elite Beret
 * align="center"| WHM/BLM/RDM/SMN/BLU/SCH
 * align="center"| +4
 * -style="background:#e3e6ff;"
 * align="center"| 74
 * align="center"| Elite Beret +1
 * align="center"| WHM/BLM/RDM/SMN/BLU/SCH
 * align="center"| +5
 * -style="background:#e3e6ff;"
 * align="center"| 74
 * align="center"| Evoker's Horn +1
 * align="center"| SMN
 * align="center"| +5
 * -style="background:#e3e6ff;"
 * align="center"| 75
 * align="center"| Marduk's Tiara
 * align="center"| WHM/BRD/SMN
 * align="center"| +7
 * }
 * -style="background:#e3e6ff;"
 * align="center"| 75
 * align="center"| Marduk's Tiara
 * align="center"| WHM/BRD/SMN
 * align="center"| +7
 * }
 * }

Neck

 * {|class=sortable border="0" width="60%" cellpadding="2" cellspacing="2"

! width="5%" | Level ! width="45%" | Name ! width="40%" | Jobs ! width="10%" | Bonus
 * - BGCOLOR="#ffdead" align="center"
 * - valign="top"
 * -style="background:#e3e6ff;"
 * align="center"| 65
 * align="center"| Summoning Torque
 * align="center"| All
 * align="center"| +7
 * -style="background:#e3e6ff;"
 * align="center"| 75
 * align="center"| Rho Necklace
 * align="center"| All
 * align="center"| Salvage:+3
 * }
 * }
 * }

Body

 * {|class=sortable border="0" width="60%" cellpadding="2" cellspacing="2"

! width="5%" | Level ! width="45%" | Name ! width="40%" | Jobs ! width="10%" | Bonus
 * - BGCOLOR="#ffdead" align="center"
 * - valign="top"
 * -style="background:#e3e6ff;"
 * align="center"| 79
 * align="center"| Augur's Jaseran
 * align="center"| SMN
 * align="center"| +10
 * }
 * }

Hands

 * {|class=sortable border="0" width="60%" cellpadding="2" cellspacing="2"

! width="5%" | Level ! width="45%" | Name ! width="40%" | Jobs ! width="10%" | Bonus
 * - BGCOLOR="#ffdead" align="center"
 * - valign="top"
 * -style="background:#e3e6ff;"
 * align="center"| 50
 * align="center"| Austere Cuffs
 * align="center"| SMN
 * align="center"| +2
 * -style="background:#e3e6ff;"
 * align="center"| 50
 * align="center"| Penance Cuffs
 * align="center"| SMN
 * align="center"| +3
 * -style="background:#e3e6ff;"
 * align="center"| 59
 * align="center"| Beacon Cuffs
 * align="center"| SMN
 * align="center"| +5
 * -style="background:#e3e6ff;"
 * align="center"| 72
 * align="center"| Summoner's Bracers
 * align="center"| SMN
 * align="center"| +10
 * -style="background:#e3e6ff;"
 * align="center"| 75
 * align="center"| Summoner's Bracers +1
 * align="center"| SMN
 * align="center"| +12
 * }
 * align="center"| Summoner's Bracers +1
 * align="center"| SMN
 * align="center"| +12
 * }
 * }

Legs

 * {|class=sortable border="0" width="60%" cellpadding="2" cellspacing="2"

! width="5%" | Level ! width="45%" | Name ! width="40%" | Jobs ! width="10%" | Bonus
 * - BGCOLOR="#ffdead" align="center"
 * - valign="top"
 * -style="background:#e3e6ff;"
 * align="center"| 50
 * align="center"| Austere Slops
 * align="center"| SMN
 * align="center"| +3
 * -style="background:#e3e6ff;"
 * align="center"| 50
 * align="center"| Penance Slops
 * align="center"| SMN
 * align="center"| +4
 * -style="background:#e3e6ff;"
 * align="center"| 72
 * align="center"| Oracle's Braconi
 * align="center"| WHM/BLM/BRD/SMN
 * align="center"| +5
 * -style="background:#e3e6ff;"
 * align="center"| 75
 * align="center"| Marduk's Shalwar
 * align="center"| WHM/BRD/SMN
 * align="center"| +5
 * }
 * align="center"| WHM/BRD/SMN
 * align="center"| +5
 * }
 * }

Feet

 * {|class=sortable border="0" width="60%" cellpadding="2" cellspacing="2"

! width="5%" | Level ! width="45%" | Name ! width="40%" | Jobs ! width="10%" | Bonus
 * - BGCOLOR="#ffdead" align="center"
 * - valign="top"
 * -style="background:#e3e6ff;"
 * align="center"| 50
 * align="center"| Austere Sabots
 * align="center"| SMN
 * align="center"| +3
 * -style="background:#e3e6ff;"
 * align="center"| 50
 * align="center"| Penance Sabots
 * align="center"| SMN
 * align="center"| +4
 * -style="background:#e3e6ff;"
 * align="center"| 75
 * align="center"| Marduk's Crackows
 * align="center"| WHM/BRD/SMN
 * align="center"| +5
 * -style="background:#e3e6ff;"
 * align="center"| 75
 * align="center"| Nashira Crackows
 * align="center"| WHM/BLM/RDM/SMN/BLU
 * align="center"| +5
 * }
 * align="center"| WHM/BLM/RDM/SMN/BLU
 * align="center"| +5
 * }
 * }

Ring

 * {|class=sortable border="0" width="60%" cellpadding="2" cellspacing="2"

! width="5%" | Level ! width="45%" | Name ! width="40%" | Jobs ! width="10%" | Bonus
 * - BGCOLOR="#ffdead" align="center"
 * - valign="top"
 * -style="background:#e3e6ff;"
 * align="center"| 71
 * align="center"| Evoker's Ring
 * align="center"| SMN
 * align="center"| +10
 * }
 * }

Back

 * {|class=sortable border="0" width="60%" cellpadding="2" cellspacing="2"

! width="5%" | Level ! width="45%" | Name ! width="40%" | Jobs ! width="10%" | Bonus
 * - BGCOLOR="#ffdead" align="center"
 * - valign="top"
 * -style="background:#e3e6ff;"
 * align="center"| 30
 * align="center"| Magician's Mantle
 * align="center"| All
 * align="center"| +5
 * -style="background:#e3e6ff;"
 * align="center"| 73
 * align="center"| Astute Cape
 * align="center"| All
 * align="center"| +5
 * }
 * }
 * }

Waist

 * {|class=sortable border="0" width="60%" cellpadding="2" cellspacing="2"

! width="5%" | Level ! width="45%" | Name ! width="40%" | Jobs ! width="10%" | Bonus
 * - BGCOLOR="#ffdead" align="center"
 * - valign="top"
 * -style="background:#e3e6ff;"
 * align="center"| 52
 * align="center"| Summoning Belt
 * align="center"| WHM/BLM/RDM/PLD/DRK/SMN/BLU/SCH
 * align="center"| +2
 * }
 * }

Earring

 * {|class=sortable border="0" width="60%" cellpadding="2" cellspacing="2"

! width="5%" | Level ! width="45%" | Name ! width="40%" | Jobs ! width="10%" | Bonus See Combat Skills for more skill information.
 * - BGCOLOR="#ffdead" align="center"
 * - valign="top"
 * -style="background:#e3e6ff;"
 * align="center"| 35
 * align="center"| Summoning Earring
 * align="center"| All
 * align="center"| +3
 * }
 * }
 * }