Red Mage

Job Overview
Red Mages are called the Jack of All Trades by many, and this is an accurate description. Red Mages have the ability to cast white magic, black magic, and fight with swords and daggers. Though their healing, nuking, and fighting skills aren't as good as those of the specialists, White Mages, Black Mages, Paladins, and Thieves, they are still competent. Their real strength relies in their enhancing and enfeebling skills.

Strengths

 * Ability to use both White magic and Black magic as well as melee weaponry at user's discretion.
 * Most powerful user of Enfeebling and Enhancing Magic in the game.
 * Only job with access to the spell Refresh, which makes Red Mage a support powerhouse.
 * One of two jobs with the ability to Dispel enemy buffs, making Red Mage an essential part of nearly every party.
 * The spell Phalanx when used in conjunction with a repertoire of enhancing maig spells allows a Red Mage to solo a great deal of enemies.

Weaknesses

 * Magic and Melee abilities fall short of more specialized jobs.

Abilities
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Job Abilities
Level 01 Chainspell Level 40 Convert
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Job Traits
Level 10 Resist Petrify I Level 15 Fast Cast Level 20 Magic Attack Up I Level 25 Magic Defense Up I Level 30 Resist Petrify II Level 31 Clear Mind I Level 35 Fast Cast II Level 40 Magic Attack Up II Level 45 Magic Defense Up II Level 50 Resist Petrify III Level 53 Clear Mind II Level 55 Fast Cast III Level 60 Magic Attack Up III Level 60 Resist Petrify IV Level 75 Clear Mind III
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Spell List
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Magic Skill Ratings

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Information
As you can see from the charts on the left, a Red Mage's fighting proficiencies are mediocre at best. Even so, making full use of both Swords and Daggers will be beneficial to the Red Mage as well as his party in most situations. As for the Red Mage's magic abilities, Enfeebling Magic is without a doubt the Red Mage's forte. In a party, it is usually the Red Mage's responsibility to cast spells such as Paralyze, Slow, and Silence to cripple and limit enemies' abilities.


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Support Job Options
The choices listed here are by no means the only ones available. Feel free to try out whatever combination suits your fancy.

Black Mage
By far the most popular support job choice for a Red Mage in a party, Black Mage offers Elemental Seal and a boost in INT to help with his elemental spells and black magic enfeebles (e.g. Poison, Blind, etc.). It also gives the second most MP of any sub choice. Later on it gives the Red Mage access to Conserve MP, and the spells Warp, Escape, and Sleepga, all extremely useful in a party setting.

White Mage
The second most popular choice, White Mage offers Divine Seal and a boost in MND to help with divine and healing spells and white magic enfeebles (e.g. Paralyze, Slow, Silence, etc.). It gives a boost in MP, though not as much as Black Mage. It gives access to many useful White Mage only spells, such as Curaga and the -na spell line (Poisona, Silena, etc.) and allows a Red Mage to utilize his Divine Magic skill with the Banish spells.

Ninja
Most often seen on a soloing Red Mage, Ninja offers Duel Wield past level 20. This allows them to make incredible use of their enspells (e.g. Enfire, Enthunder, Encetera) and to duel wield stat boosting wands. Also, access to Utsusemi: Ichi after level 24 makes them formidable indeed.

Thief
Another popular solo support choice, Thief is used primarily for farming. Treasure Hunter and Evasion Boost allow a Red Mage to make quick work of worthless prey with little harm to himself. Later on, Flee allows him to do this even faster.

Artifact Equipment
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Artifact I
Weapon: Fencing Degen Body: Warlock's Tabard Gloves: Warlock's Gloves Legs: Warlock's Tights Feet: Warlock's Boots Head: Warlock's Chapeau
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Artifact II
Body: Duelist's Tabard Gloves: Duelist's Gloves Legs: Duelist's Tights Feet: Duelist's Boots Head: Duelist's Chapeau
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Red Mage Guides
Understanding Red Mage En-Spell Damage Calculations