Conquesting Starter Areas: A Guide by Chrisjander

I believe the amount of CP you get is proportional to the amount of gil you would receive if you were to sell that item to an NPC. Therefor, you [i]can[/i] do this with crap gear, but as you can probably tell, this is more involved (and takes more gear) than it would if you were trading more expensive items. Unfortunately, this is very hard to do in a solo capacity, as you are competing with all the lowbies from that nation. Also, I'm not sure you gain region points if you're under a certain level.. but I could be wrong about that. Best results are when you have a group of people working together. Here's my recommendation.

Get one or two parties together, possibly with some runners (to bring gear to the OP). Each party should have at least one THF with Treasure Hunter, for best effect, and at least one party member of low level to synch to (15+ obviously). [i]All party members should obviously be of your own nation.[/i] Take those parties into dungeons in the starter region and start killing beastmen for XP (and consequently CP and region points) and armor drops. If possible, someone should remember to bring a Signet staff, just in case. If you can only muster up 30+, you'll be stuck killing EP and DC top tier beastmen, though at that point you'll only need one person to [i]sub[/i] THF.

[color=#FF0000][b]Capturing Ronfare:[/b][/color]
 * [b]King Ranperre's Tomb -[/b] 15+ can make short work of Goblin Tinkerer, Ambushers and Butchers. Rock Eaters and Bats will aggro, but they are also easy.  20+ you might want to look at the skeletons and Goblin Leechers/Gambers/Muggers.  The chest key here has a chance to drop Battle Gloves, which are good for selling normally, as well as to the OP.
 * [b]Ghelsba Outpost -[/b] 15+ should take on the orcs in the top most portion of the area (near Vatgit) or the Grunts/Neckchoppers/Stonechuckers at the bottom (through the funguar cave). 20+ should move to another area.
 * [b]Yughott Grotto -[/b] 15+ Should kill the Grunts/Neckchoppers/Stonechuckers, 20+ should move to the upper portion of the Grotto (you have to go through the fort) to kill Serjeants/Fighters/Cursemakers.
 * [b]Fort Ghelsba -[/b] 15+ should kill any beastman that moves, though you might want to be careful of the Warmachines. 20+ can do the same, but might find very slim pickings.

[color=#00BF00][b]Capturing Sarutabaruta:[/b][/color]
 * [b]West Sarutabaruta -[/b] 15+ should kill Mandragoras (they drop Cornettes, which are considered equipment)
 * [b]Giddeus -[/b] 15+ should kill Yagudo Scribes/Acolytes/Initiates as well as Persecutors/Pipers/Mendicants (though the later you should be more careful of). 20+ can continue to kill Persecutors/Pipers/Mendicants and move onto Priests/Theologists/Votary.
 * [b]Horutoto Ruins -[/b] I would honestly get lost if I were to try to kill things in here, so I'm not sure [i]where [/i]the mobs are. However, this area is full of Goblins of comparable level to those in King Ranperre's Tomb.

[color=#0000FF][b]Capturing Gustaberg:[/b][/color]
 * [b]North/South Gustaberg -[/b] While the list suggests that beastmen in these starter areas drop armor... I wouldn't count on it. Try the dungeons.
 * [b]Dangruf Wadi -[/b] This place is a maze, but easier to navigate than the Horutoto Ruins. Again, this has comparable Goblins in it.
 * [b]Palborough Mines -[/b] 15+ should probably stick with Greater/Onyx/Veteran Quadavs, though on the way up to them you can certainly lay waste to anything that bears xp. 20+ should kill Copper/Brass/Old Quadavs.  If you run into Scorpions, you might as well knock them off too, since they could drop a scythe.