Evasion

Ausweichen

Evasion
Stat that is compared to an enemy attacker's accuracy to determine the chance that a character has of avoiding an attack. See Hit Rate for details.

Evasion is directly affected by a character's evasion skill and AGI. For every two points of AGI a character has, their evasion is raised by one point. See Check for details on how to interpret high evasion and low evasion check messages.

Evasion Skill
A character's natural evasion skill gained via actual combat experience. Different jobs have different evasion potentials.

Job Ratings
See: Combat Skills for more Skill information.

By Equipment Slot
{|cellpadding="5" width="100%"
 * width="50%" valign="top"|

Hands

 * {|class=sortable border="0" width="60%" cellpadding="2" cellspacing="2"

! width="5%" | Level ! width="45%" | Name ! width="40%" | Jobs ! width="10%" | Bonus
 * - BGCOLOR="#ffdead" align="center"
 * - valign="top"
 * -style="background:#e3e6ff;"
 * align="center"| 65
 * align="center"| Praefectus's Gloves
 * align="center"| All
 * align="center"| +5
 * -style="background:#e3e6ff;"
 * align="center"| 72
 * align="center"| Rasetsu Tekko
 * align="center"| MNK/SAM/NIN
 * align="center"| +10
 * align="center"| +10


 * -style="background:#e3e6ff;"
 * align="center"| 72
 * align="center"| Rasetsu Tekko +1
 * align="center"| MNK/SAM/NIN
 * align="center"| +11
 * -style="background:#e3e6ff;"
 * align="center"| 65
 * align="center"| Master Caster's Mitts
 * align="center"| MNK/WHM/RDM/THF/PLD/BST/BRD/DRG/SMN/BLU/COR/PUP/DNC
 * align="center"| +10
 * -style="background:#e3e6ff;"
 * align="center"| 65
 * align="center"| Grand Temple Knight's Bangles
 * align="center"| MNK/WHM/BLM/RDM/THF/DRK/BRD/RNG/SMN/BLU/COR/PUP
 * align="center"| +7
 * -style="background:#e3e6ff;"
 * align="center"| 70
 * align="center"| Patrician's Cuffs
 * align="center"| MNK/WHM/BLM/RDM/THF/DRK/BRD/RNG/SMN/BLU/COR/PUP/DNC/SCH
 * align="center"| +6
 * }
 * align="center"| MNK/WHM/BLM/RDM/THF/DRK/BRD/RNG/SMN/BLU/COR/PUP/DNC/SCH
 * align="center"| +6
 * }
 * }

Neck

 * {|class=sortable border="0" width="60%" cellpadding="2" cellspacing="2"

! width="5%" | Level ! width="45%" | Name ! width="40%" | Jobs ! width="10%" | Bonus
 * - BGCOLOR="#ffdead" align="center"
 * - valign="top"
 * -style="background:#e3e6ff;"
 * align="center"| 60
 * align="center"| Fortified Chain
 * align="center"| All
 * align="center"| +3
 * -style="background:#e3e6ff;"
 * align="center"| 65
 * align="center"| Evasion Torque
 * align="center"| All
 * align="center"| +7
 * }
 * }
 * }

Legs

 * {|class=sortable border="0" width="60%" cellpadding="2" cellspacing="2"

! width="5%" | Level ! width="45%" | Name ! width="40%" | Jobs ! width="10%" | Bonus
 * - BGCOLOR="#ffdead" align="center"
 * - valign="top"
 * -style="background:#e3e6ff;"
 * align="center"| 52
 * align="center"| Evoker's Spats
 * align="center"| SMN
 * align="center"| +10
 * -style="background:#e3e6ff;"
 * align="center"| 54
 * align="center"| Drachen Greaves
 * align="center"| DRG
 * align="center"| +5
 * }
 * }
 * }

Feet

 * {|class=sortable border="0" width="60%" cellpadding="2" cellspacing="2"

! width="5%" | Level ! width="45%" | Name ! width="40%" | Jobs ! width="10%" | Bonus
 * - BGCOLOR="#ffdead" align="center"
 * - valign="top"
 * -style="background:#e3e6ff;"
 * align="center"| 52
 * align="center"| Myochin Sune-Ate
 * align="center"| SAM
 * align="center"| +5
 * -style="background:#e3e6ff;"
 * align="center"| 52
 * align="center"| Magus Charuqs
 * align="center"| BLU
 * align="center"| +10
 * -style="background:#e3e6ff;"
 * align="center"| 69
 * align="center"| Emissary Boots
 * align="center"| WAR/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/DRG/BLU/COR/DNC
 * align="center"| +5
 * -style="background:#e3e6ff;"
 * align="center"| 71
 * align="center"| Duelist's Boots
 * align="center"| RDM
 * align="center"| +5
 * -style="background:#e3e6ff;"
 * align="center"| 74
 * align="center"| Drachen Greaves +1
 * align="center"| DRG
 * align="center"| +10
 * -style="background:#e3e6ff;"
 * align="center"| 74
 * align="center"| Magus Charuqs +1
 * align="center"| BLU
 * align="center"| +10
 * -style="background:#e3e6ff;"
 * align="center"| 75
 * align="center"| Duelist's Boots +1
 * align="center"| RDM
 * align="center"| +5
 * }
 * -style="background:#e3e6ff;"
 * align="center"| 75
 * align="center"| Duelist's Boots +1
 * align="center"| RDM
 * align="center"| +5
 * }
 * }

Back

 * {|class=sortable border="0" width="60%" cellpadding="2" cellspacing="2"

! width="5%" | Level ! width="45%" | Name ! width="40%" | Jobs ! width="10%" | Bonus
 * - BGCOLOR="#ffdead" align="center"
 * - valign="top"
 * -style="background:#e3e6ff;"
 * align="center"| 70
 * align="center"| Boxer's Mantle
 * align="center"| All
 * align="center"| +10
 * }
 * }

Earrings

 * {|class=sortable border="0" width="60%" cellpadding="2" cellspacing="2"

! width="5%" | Level ! width="45%" | Name ! width="40%" | Jobs ! width="10%" | Bonus
 * - BGCOLOR="#ffdead" align="center"
 * - valign="top"
 * -style="background:#e3e6ff;"
 * align="center"| 35
 * align="center"| Evasion Earring
 * align="center"| All
 * align="center"| +3
 * -style="background:#e3e6ff;"
 * align="center"| 52
 * align="center"| Melody Earring
 * align="center"| All
 * align="center"| +5
 * -style="background:#e3e6ff;"
 * align="center"| 52
 * align="center"| Melody Earring +1
 * align="center"| All
 * align="center"| +6
 * }
 * }
 * }
 * }
 * }

Evasion Skill Up Monsters & Locations

 * Robber Crabs in Kuftal Tunnel.
 * Colibri in Bhaflau Thickets. You can use Hide on them when your HP is low instead of zoning.
 * Sand Cockatrice in Cape Teriggan. These are dangerous mobs to fight, however, you can use Hide on them and they have double attack, thus allowing for more skill up chances.
 * Steelshells on the second floor of The Boyahda Tree. Plentiful and safe. Aggro them near the Cloister of Storms and zone at low HP.
 * Pucks in the Den of Rancor. They are pretty much the same as Korrigans.
 * Korrigans on the second floor of The Boyahda Tree. More dangerous than Steelshells, but are Monk class and attack more often, thus allowing for more skill up chances.
 * Greater Colibri in Bhaflau Thickets. Same as regular Colibri, just higher level.
 * Yagudo Sentinel in Meriphataud Mountains (S) H-6. Monk type, will cap skill on Thief and can Hide.
 * High level Notorious Monsters, certain monsters in Assaults, Nyzul Isle, Besieged and other end game activities can provide plentiful skill ups. Just pull aggro and try not to die!
 * Orcish Champion in Jugner Forest (S). Just grab a White Mage friend, then agro 2 Orcish Champion and stand near the crystal. When you either get capped or Whm runs close to out of mp Recall-Jugner to deagro the mobs. If no whm, hop on a chocobo to deagro mobs.

Video
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