Skill Caps

Overview
Every job on XI, ranging from the beginning jobs to the advanced jobs, has certain skills that go along with it. In order to reach the full potential of each job without over doing it, at each level, these skills have a cap set in place. The skills your job can have come from the weapons, magic, and songs they can use, as well as what sub job you choose. Increasing certain stats, such as accuracy can greatly improve your chance at capping, let's say you Sword Skill, before you move on to your jobs next level.

Combat Skills
Combat skills come mainly from the different general types of weapons, even share their name with a type of weapon.

Types of Combat Skills
Archery, Axe, Club, Dagger, Evasion, Great Axe, Great Katana, Great Sword, Guard, Hand-to-Hand, Katana, Marksmanship, Parrying, Polearm, Scythe, Shield, Staff, Sword and Throwing

Magic Skills
Magic Skills are just what they sounds like, skills gained while using magic, for the most part, constantly.

Types of Magic Skills
Dark Magic, Divine Magic, Elemental Magic, Enfeebling Magic, Enhancing Magic, Healing Magic, Ninjutsu, Singing, String Instrument, Summoning Magic, and Wind Instrument.

Skills By Job and Level
Blue Mage Corsair Puppet Master
 * Bard
 * Black Mage
 * Beastmaster
 * Dark Knight
 * Dragoon
 * Monk
 * Ninja
 * Paladin
 * Red Mage
 * Ranger
 * Samurai
 * Summoner
 * Thief
 * Warrior
 * White Mage