Maneuvers

The Puppetmaster's Automaton can use some special abilitys and traits, if Attachments were equiped. Those abilities were strengthen with elemental based Maneuver commands, which are available from the beginning of the puppetmaster's career. The base principle is to use the appropriate Maneuver for the appropriate attachment; e.g. using a Fire Maneuver for fire based attachemts like Tension Spring or Inhibitor. Using the Maneuver command to extensively, the Automaton will Overload and won't react at your commands anymore for around a minute. The attachments are deactivated at that time too.

The also:
 * Fire Maneuver
 * Ice Maneuver
 * Wind Maneuver
 * Earth Maneuver
 * Thunder Maneuver
 * Water Maneuver
 * Light Maneuver
 * Dark Maneuver