Category:Bestiary

There are numerous monsters and Notorious Monsters all over the world of Vana'diel.

To see a general chart of all the monsters' general behaviors and weaknesses, see: Monster Classification.

To see how each System interacts with each other, see: Ecosystems.

Each monster in the game has a job, just like adventurers. Most do not have sub jobs, but there are some that do, and even some that have two full jobs, or other combinations. Even animals have them, as you'll notice at higher levels they use abilities like Double Attack or Counter. It is usually easy to see what a Beastman's job is by observing its behavior and the weapons it equips. Animals are harder to determine, as they have no weapons, but can be gathered empirically or intuitively by looking at any job abilities it uses, or by the items it drops.

A good example is crabs:
 * Crabs have MP (as determined by Aspir) so we know it has a job with MP.
 * Crabs have high defense and vitality, as they are difficult to damage compared to other mobs of its level.
 * Crabs have a number of abilities to negate damage, either by increasing its defense, adding stoneskin, or lowering enemy strength.
 * From this we can infer that they are Paladins.

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Beasts
Animal System
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Lizards
Reptilia System
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Vermin
Insect System
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Plantoids
Plant System {| cellspacing="3" width="100%"
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Aquans
Water System
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Amorpha
Soft System
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Birds
Bird System
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Undead
Undead System
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 * }

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Arcana
Arcana System


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Dragons
Dragon System


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Demons
Demon System
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Beastmen
Beastmen System {| cellspacing="3" width="75%"
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Luminians
Lumorian System
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Empty
Promyvion System
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Unclassified

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