Shattering Stars/Red Mage

=Red Mage =

Obtain
A Red Mage's Testimony from one of the following:
 * Aura Pot (Level: 75 - 80) (Shrine of Ru'Avitau)
 * Dustbuster (Level: 73 - 76) (Ve'Lugannon Palace)
 * Hover Tank (Level: 64 - 67) (Temple of Uggalepih)
 * Magic Pot (Level: 68 - 70) (Upper Delkfutt Tower)
 * Ruby Quadav (Level: 69 - 70) (Qulun Dome)
 * Sprinkler (Level: 70 - 73) (Ru'Aun Gardens)

Special Notes
Note:This guide uses a strategy that tells you to use the spell bind and then nuke with the magic Aero III. Due to changes in the spell, after you bind, now it will unbind him rendering you dead. I suggest using Gravity.

Note:Maat will use Asuran Fists back to back in both the first half and second half of the fight. Judging from this, Maat does not need to build TP in order to use Asuran Fists.

=Guides= -Nuke-and-Sleep- This Strategy works very well but can go out of hand very easily, it also takes up a lot of time. 1st. Make sure you have the following: Vile Elixir, Hi-elixir or Vile elixir+1, Intelligence Potion, and a cream puff. 2nd. Make sure your enfeebling magic is capped and elemental is capped as well. 3rd. Have Good Int gear, try as much as possible to max out your int to over 90+. 4th. So now you are ready to fight Maat. 5th. Do not fight maat on any day besides Windsday, Darksday makes him less likely to be slept, but more potent of sleep so thats no good. Go On windsday because Aero III is stronger and sleep lands better. 6th. Go inside the circle naked, make sure you have Macros for equipment/ if you don't know how to macro equipment its /equip main "Light staff" or, /equip body "Warlock's tabard" etc.. 7th once you are inside his domain, put your equipment on, then Stoneskin, Blink, Phanlax, and Aquaviel. By then you should have at least 6/7 Of your mp. (Remember the point of the match is to know how much mp you have at all times. 8th. Run in and Sleep I him, In case it fails, Bind, Sleep II Him. Once he is slept, Dispel till he is defensless By then you will have around 300-400 Mp, 9th, Have a fair distance from him. Try to gravity him, if works then your safe, 10th Aero III with Ice staff as soon as you do this, sleep II Him with darkstaff 11th Continue this till he is about 60% 12th Pop a Vile elixir and a Hi-Elixir and Cream puff and a Int potion... IN THAT ORDER 13th Then make sure you have stoneskin and blink etc up. 14th Chainspell and Aero III him until you have about 100mp out, Note:(By now he will chainspell so Sleep II spam him) 15th Convert and Heal yourself to full 16th Continue Nuking from a fair distance and you have won

All-In-One-Chainspell Strategy
Get your INT as high as possible, as stated above. Also, make sure to get the wind, ice, and dark staves, as they will help your spell accuracy. As for consumables, buy the following: melon pie+1, Intelligence Booster (optional), 5-8 Hi-Potions (very important), 2 Yagudo Drinks, and at least 3 bottles of Mulsum. The key to winning by this strategy is knowing how much MP you have, what exactly you're going to cast, and when to cast it.

Macro in the following, and for the spells put /targetnpc and /equip main "Corresponding Elemental Staff" in the lines before the casting line for ALL of them:
 * [Alt Line] Sleep 2, Sleep 1 (make sure these are next to each other), Bind, Paralyze, Aero III, Convert, Chainspell.
 * [Ctrl Line] Hi-Potion, Mulsum, Yagudo Drink, Stoneskin, Blink.

Time to fight.

Use your food outside of the burning circle and head in, it will NOT dissapear. Once you get inside, RUN as fast as you can to the edge of the arena and use sleep2 on maat, if that doesn't stick, quickly follow up with sleep1. Now, make sure you're at max distance from maat (you will be if the first one stuck) and use yagudo drink, INT booster, Blink, and Stoneskin. Dispel and Paralyze him, and then Bind. Now comes the crucial part: this is when you Chainspell. Once you Chainspell, use as many Aero III's as you can untill you have enough MP left for sleep 1 or 2! This is crucial, and if you mess up and don't have enough... guess what you brought the mulsum's for? IF there are resists or Sleep cannot be used, THEN USE MULSUMS to up your mp at the last minute before Sleeping Maat (Chainspell is up so dont worry about delay). Immediately Convert and SPAM HI-POTIONS. Get your hp up to a comfortable lvl and use the last bit of Chainspell to pound the old man into oblivion with your newly replenished MP. You will have enough MP to finish him off when you win, even though he gives up before you get the chance. Expressed in steps, this is what you do:
 * Use food outside
 * Go in and Sleep Maat
 * Buff up and Dispel, Paralyze, Bind
 * Chainspell

Within Chainspell:
 * Aero III till enough mp left for Sleep (will vary with mp)
 * Sleep 1 or 2 and make it stick (use mulsums if need be)
 * Convert
 * Spam Hi-Potions
 * Aero III till he dies

You do not need to do anything else besides these steps. With Stoneskin and Blink both up, Stoneskin will cover the bumps Blink doesn't absorb, and you will have enough hp to take the 3-5 spells he'll manage to cast if they get through. The key is not to have any downtime between actions and to ensure the highest amount of accuracy on Sleep's. You should finish in under 3 minutes if you're smooth, Good luck!

''Note: This Strategy was created after losing 6 times in a row with the one below. Went 1/1 with this.''


 * This method worked like a charm, didn't need the mulsums although I am taru. 1/1 my first maat attempt broke the record also! 3 minutes 30 seconds** - Malatya ~ Asura

A Maat Fight Strategy
Very commonly considered the hardest of all the Maat fights and for good reason. Chainspell in the hands of an enemy is never a good thing. Luck plays a big role in this fight so say your prayers before doing this. First and foremost, get the elemental staff for your highest elemental spell. It will help your nukes not get resisted. Food is very helpful in getting your INT as high as you possibly can, every last point counts. Melon Pie +1 is very good INT and MP food, but others might work as well.

Everyone has their own method for entering. Enter, run to Maat and buff yourself while keeping a close eye on what spells Maat is buffing himself with. Sleep him and dispel him until all buffs are removed. If you don't land that first sleep, you'll be glad you put buffs up first before starting the battle, they will buy you time in casting your other sleep spell. Bind Maat. Nuke Maat with your highest tier III spell, then sleep him. If he managed to cast a buff in the time you nuke/sleep him, dispel it. While he is slept, keep your buffs up if he had a chance to hit you. The nuke/sleep/bind method is a good way to keep him at a distance so he doesn't use Asuran Fists to wipe the floor with you. When your MP is almost depleted, make sure he is slept, check your buffs one last time, Convert, use potions to get your HP back to full, Chainspell and nuke away with your best tier III spell. You do not need to get his HP to zero, he will most likely give up before then. There are other methods to defeating Maat as RDM. It is possible to beat him at 66, but very difficult.

Soloing the Ruby Quadav in Qulun Dome is good practice for fighting Maat, and will get you testimonies in the process. Keep in mind, that Maat will use Chainspell. If he does, make sure he is slept, and let him sleep long enough for it to wear off. Maat does have access to all tier III spells even though you don't. Bring food, drinks, potions and elixirs. Creating a macro bar just for this fight does not hurt. Do not get discouraged, keep trying. This is not an easy fight.

Gung Ho Strategy
This strategy is best used for jobs that have more MP. I've personally tested this strat on Tarutaru and Humes. I would also assume it works very well with Mithra. Galka and Elvaan may not be able to use this strategy effectively.

The goal here is to maximize Magic Attack Bonus, then INT, then MP. This path is also a more expensive path than most, since it requires a vile elixir and a vile elixir +1. You may be able to cheapen the meds, but it's something I do not recommend. The int potion, although released before COP, was in low supply when I did both my tries, so it was something I was unable to get. I'd recommend it if it's cheap on the server, but it's not necessary.

Equipment I used (my attempts predate COP, so some items may have better equipment now)
 * Weapon - Auster's Staff (HQ Wind)

This is useful because of the 15% magic attack bonus for the Aero III spam you will be doing
 * Throwing - Phantom Tathlum / Morion Tathlum
 * Head - Warlock's Chapeau
 * Neck - Elemental Torque
 * Earring - Moldavite Earring/Phantom Earring or Elemental Earring

Moldavite is the key to this strat. It adds an additional 5% damage in a slot that doesn't do much overall
 * Body - Warlock's Tabard
 * Hands - Warlock's Gloves or anything that gives +int
 * Rings - 2 x Zircon Rings
 * Back - Red Cape
 * Waist - RK Belt +1 (thats what I used when I started) but Penitent's Rope is better
 * Legs - Warlock's Tights or Anything that gives +int
 * Feet - Warlock's Boots or anything that gives +int
 * Food - Melon Pie +1

The strat I used was to eat food before entering the BC, then enter, then run to the BC edge, cast Stoneskin, cast Blink, cast Diaga, activate Chainspell, spam Aero III and then Blink, repeat Aero III and blink, once low on MP pop a Vile Elixir, repeat Aero III/Blink spam, low again pop a Vile Elixir +1, repeat till MP is gone.

It should take I believe 6 Aero IIIs to beat Maat. To increase damage, go on windsday. This strat is more expensive, but it's how I did win in record time.

Added note (This fight is enough to make you wish you never chose RDM as your main, but this was the only strat that worked for me, just a couple notes I'd like to add. Don't Dia Maat, because if you Dia him, you can't sleep him, and you will need to sleep Maat to debuff him and use any potions you might have brought along. Another thing is don't count on sleep sticking unless your Int. is very close to or above 100 total. If you wanna avoid Maat's heavy melee dmg, stay away from using Silence, and don't count on being able to Bind or Gravity Maat; he seems highly resistant to both.)

Added note v2 You may wish to sleep Maat to debuff and dispel him before you Chainspell Aero III (Shell IV, Stoneskin, or Blink can really hurt). To do this - DO NOT cast Diaga. Also, because Chainspell in Maat's hands can cause more damage than his melee, consider silencing him too. During Chainspell, you will likely only need to reapply Stoneskin or/and Blink, once if at all. A very useful alternative to vile elixirs is leveling up mid fight using an exp scroll. This method should give enough mp for elvaan and galka races to cast the required number of Aero IIIs. Please see a video of this strategy in action - Youtube link

Note - Strongly recommended this strategy, 2100HP from Maat to win. Used only Vile Elixir, as Taru. 1/1 winning.

Gung Ho Strategy for Elvaan
Elvaan can indeed use the aforementioned Gung Ho strategy very effectively, but some additional pointers need to be mentioned. Low INT is the absolute bane of Elvaan RDM black magic, and low MP the second bane of Elvaan RDMs.

One effective countermeasure to the Low MP issue is to bring in a Hi-Elixir and use that after you've cast your initial buffs and are ready to pull Maat in from the center of the arena. Granted, it's ten seconds of downtime that Maat can buff himself in, but it can also be an extra 200 MP to play with. Protect, Shell, Phalanx, Blink, and Stoneskin can all fit into that amount of MP. Using the Hi-Elixir is also vital if you subscribe to the Go In Naked theory of Maat combat (theory being that Maat clones any equipment bonuses you have, so entering without anything equipped deprives him of those bonuses).

The Moldavite Earring is indeed critical for the Magic Attack Bonus, but if possible you may wish to acquire some Cobra Gloves as well. It's an extra 2 points of MAB as well as some extra MP and a very desirable Conserve MP +3 effect that red magi rarely get access to.

Another important fact is USE AN INTELLIGENCE POTION. It's +10 INT and the only side effect is that it leaves you medicated. Medicated won't prevent your elixirs from working, and the fight will be over so fast that it won't matter otherwise.

Due to Elvaan INT being so abysmal, attempting to Sleep and/or Gravity Maat is likely to be a waste of effort. Instead, take heart in the fact that your MND is so naturally high that Silence should stick every time if your Enfeebling skill is capped or nearly so, even without a lot of +MND equipment. Repeatedly switching between Blink and Aero III is an effective play, although your MP is so naturally low that it is easy to end up casting 2 Aero IIIs for every one Blink just to keep the offense rolling. Your HP can take a couple hits without too much panic - the Vile Elixirs will see to your healing.

Using your Vile Elixir is likely only going to give you one casting of Aero III unless Conserve MP activated for you, so be ready for that. Since it's very difficult to Sleep Maat in this state, use Diaga to strip Maat's opening Blink if you saw him use it.

One other key is to be extremely efficient with your Chainspell. If it wears off before Maat gives up, his physical attacks are very likely to interrupt you for the rest of the fight, even with Aquaveil up. If you can avoid needing to Diaga him, casting your first Aero III before activating Chainspell is a very good idea.

It may take up to 8 Aero III casts before you put him away, depending on resists, whether or not he got a Shell IV up, and if you're using a Auster's Staff or just a Wind Staff. He will go down, though, if you can keep your Chainspell downtime to its absolute minimum.

Patience for Elvaan and Galka
As claimed by many, Elvaan and Galka RDM Maat fights are the worse. While having a higher HP base, the lack of MP and INT is a real killer. Here is an alternative to the Chainspell method which may come in handy for Elvaan and Galka.

It's important to build up a high INT and balance it with an increase in MP. Don't be afraid to equip -HP gear to achieve this. Auster's Staff are great pieces to buy for the fight. The strongest spell for RDM at 70 are Aero III. If you have the money to spare, a Terra's Staff is a good addition for Stone III and increase Vitality/damage reduction. Also a good idea to carry your best sword and have your skill capped prior to entering the fight. Recommended to fight Maat on Wind day. Remember, Maat has the same spells as you do so an increase in your Aero III attack power means an increase in his.

Other Suggested Items
 * TP Wing
 * Dark Staff or Pluto's Staff
 * Vile Elixir
 * Vile Elixir +1
 * Melon Pie +1

Here is the basic premise - Stoneskin and Blink upon entering the fight. Run in and Dispel Maat and pop off Sleep II. Maat will buff himself the moment the fight starts and you don't want to throw Sleep II with Blink up. When he's asleep, toss on Gravity and Silence (yes Silence does work and with the higher MND of Elvaan, this is easy to achieve). Eat up your TP wing and bash Maat with a WS (your call but wouldn't recommend Shining Blade). Throws Sleep II again and move back. Now you can move into nuke/sleep/gravity mode as much as possible. Don't forget Bind. While Bind is broken if Maat is attacked or nuked, if you can't get Sleep II or Sleep to stick, this is a good alternative with Silence active. Nuke/sleep until you have to pop a Vile Elixir and keep going.

Why does this work? Elvaan and Galka run out of MP fast while STR/ATK base is above average, thus this needs to be used to have an edge over Maat. You'll also find that Maat becomes super Sleep Resistant after the first few casts. If you don't have Maat down to 40% life by the time Sleep is resistant, the fight is over and you're a corpse. By allowing a WS to be used not only is there a conservation of MP, and refreshing during attacks, you can keep Maat busy without having to sleep him.

Why isn't Chainspell used? It comes down to MP. By the time an Elvaan or Galka buffs up and sleeps Maat the first time, 30-40% of the MP is out. Even with Elixir's, the MP is used up fast. Thus, using TP moves and keeping him bound/gravity/silenced reduces the cost of MP needed to attack and defend. Increase of INT is very useful for these debuffs. If you feel the need to Chainspell have at it. Shoot for 40-35% HP on Maat before making your move. If you know the ways of Elvaan and Galka BLM spells, then you're aware of how often enemies will resist. Thus the Chainspell method can be a complete bust.

The Thorough Blitz Method
Everybody who chooses RDM as their first job will be living in plain blissful ignorance while they climb to level 65; the rate of invites making it quite easy. Upon hitting 66, though, it hits you in the head that you have to fight your worst enemy: an insanely overpowered you.

First and foremost, don't try the fight at 66. Don't even try it until level 70; you'll need all the enfeebling and elemental skill you can get. When you do finally hit level 70, make sure that you take your gear and haul over to the Qulun Dome. It's time for the pre-fight. This is probably the second most important time of all. You're going to need to be trained. You have to kill like a Black Mage and survive like a Paladin when you fight the old codger.

Your target is the Ruby Quadav, your new favorite playmate. After you get to him, you'll notice that there are two friends accompanying him. You have two options here: Buff up and aggro them all, and zone out quickly only to run in with probably half your buffs and have to fight an angry, and probably fully buffed, Ruby. The other, slightly wiser method is to wait for the other two other Quadavs to turn their backs and for the Ruby to be near the entrance to the entrance strip. The next thing is to pull him, fast.

Your spell of choice this fight is Silence. If he stands around to cast a spell, you'll probably end up fighting all three Quadavs at once. If you do get Ruby alone, run back a few feet until he's out of linking range and then Sleep him. If Sleep fails, on to Sleep 2, and then Sleepga if all else fails. You'll now want to dispel him. This takes a ludicrously long among of time on occasion, but do not stop dispelling until he's done. Sleep him as needed.

Alright, so you're ready for Ruby now. Make sure Stoneskin and Blink are up, as well as Refresh. It's time to go trigger happy. Launch Aero III at him and then immediately put him back to sleep. Keep him silenced at all times. If you're Elemental Skill is capped you should be able to easily take out around 10% of his HP in a single nuke. As he's asleep rest for 20-40 seconds, and launch the next nuke. Repeat, over and over.

Hey, no one ever said it was an exciting fight. When Ruby is dead, you may get a Test. If not, oh well; go kill another Quadav nearby and make yourself feel better. They drop some nice loot anyway. Ruby respawns in around 16-20 minutes after his previous death; plenty of time to kill his chums and rebuff.

When you finally have your Test, it's time to prepare. After many-and I mean more than some of the most horrid records ever-I had realized that they way to go was with a Moldavite Earring, and then an MP set mostly. I used two Electrum Ring, one Phantom Earring, my handy Marine M Gloves, my AF Hat, Body, and Pants, my Red Cape +1, a Qiqirn Sash, a Beak Necklace, a Bugard Strap +1, and my Custom M Boots. If you're not a human, substitute the RSE with similar pieces.

Also, prepare well, but not over-prepared. Then you get nervous easily. Get a friend with a cooking skill above 60, and have him make you Mulsums. Two stacks should be more than enough. Buy him the ingredients, it's cheap. When you have that, buy yourself a Marron Glace for your food. It's all about the MP. I also brought 4 Hi-Potion +2 with me. Go to the Gardens on Darksday-make sure you get there before 18:00 or so to give yourself ample time-give Maat your test, and be transported to your Burning Circle. Eat your food, rest to full.

Give yourself a pat on your back for making it this far. Have your friends cheer you on. You're ready for this monster. Trade the test, watch it tear, and run yourself up to the ledge of the arena; particularly do it as fast as possible. Start spamming your Sleep macro and get Maat to take his midday nap. As soon as that's done, cast Stoneskin, Blink, Refresh, and Phalanx. You will not need more than that.

This is were the Mulsums come in. They're extremely useful for quick MP since they have no side effects. I used six of them after I buffed. Sleep was a fair amount of time in, so I decided it was time to finish the fight. It's time to unleash the handy dandy Chainspell. As soon as it's used, make sure you start your nuking. In the midst of the nukes, I also got a Gravity and a Bind to stick. He'll hit you a fare bit through this, so be sure to cast Stoneskin and Blink as soon as needed while Chainspelling.

Pummel him, buff yourself. Time yourself though: 48 seconds into Chainspell, or when you hit below 200 MP, you should put all of your focus into getting him back to sleep. When he's asleep, rebuff yourself fully.

Convert, use one Cure IV and your hi-potions, run a little bit away from him, and get ready for the final shots. He should definitely be below 45% by now if you didn't have to go too buff crazy. You should have near full MP; any you don't have, use your Mulsums to get a fair bit back. Nuke him, sleep him, and rest.

Repeat that once or twice, and you should be done. Congratulations, because you just won the widely-agreed hardest Maat fight in the game. If the strategy worked as well for you as well as it did for me, you'll also have walked out with nearly full HP and decent MP. This isn't a time breaker, though; it'll take you 3:30-4:15 minutes. Still, that's good enough in anyone's book.

Strategy for Elvaan Red Mages
Suggested Items:


 * HP Restorer - Hi-Potion +3
 * MP Restorer - Vile Elixir +1
 * Food - Melon Pie +1
 * Optional - Intelligence Potion

Suggested Gear
 * Weapons - Pluto's Staff, Auster's Staff, Aquilo's Staff - What I used (borrowed) but NQ will probably work.
 * Sub Weapon - Bugard Strap +1
 * Ammo - Phantom Tathlum
 * Head - Warlock's Chapeau
 * Body - Warlock's Tabard
 * Hands - Warlock's Gloves
 * Legs - Warlock's Tights
 * Feet - Wood F Ledelsens / Wood M Ledelsens (if another race, use whatever gives most INT+)
 * Neck - Grandiose Chain (What I used, but there are better items.)
 * Earrings - Moldavite Earring & Insomnia Earring
 * Rings - Hale Ring & Ether Ring
 * Back - Lamia Mantle
 * Waist - Qiqirn Sash (What I used, but there are better items, if you can afford them.)

Macros:

Note: Be sure to to include staff changes for the spells, in coordanence with their element.


 * First Line - Sleep, Sleep II, Bind, Paralyze, Aero III, Convert, Chainspell, Dispel
 * Second Line - Hi-Potion +3, Vile Elixir +1, Refresh, Stoneskin, Blink, Protect IV & Shell IV

This strategy is best used on Darksday, must be LV.69 or higher. Enfeebling Magic needs to be capped, Elemental Magic being capped is not required, but at least 180+ recommended.

Eat food before entering the BCNM. Once inside cast Refresh, Protect IV, Shell IV, Stoneskin, Blink, and then heal MP to full. If you are using INT. Potion, use now. Once full MP, run towards Maat and cast tier one elemental magic spells until his Blink effect is gone, and then Sleep II him, using Pluto's Staff. Dispel him until it has no effect, and then cast Aero III. Sleep II > Aero III until your MP is down to roughly 100. Sleep II him again, recast Stoneskin, if you haven't already, and then Convert.

Spam your Hi-Potion +3's until full HP. It takes 7-9 Hi-Potion +3 for an Elvaan, depending on how low you let your MP get, before Convert. Once your HP is full, cast Bind, Paralyze, and then use Chainspell. Nuke Maat with Aero III and try to keep Paralyze and Bind on him. He will use Chainspell while your 2hr is still going. Paralyze can interrupt his spellcasting, and Bind keeps him from getting close and using Asuran Fists on you. Asuran Fists can do anywhere from 100-1200+ damage to you, and as far as I can tell, goes through Stoneskin. He also tends to use it several times in a row, until you're dead.

Sleep II not required while you are nuking him. While it is tempting to mash the Aero III macro, pay attention to how much MP you have. Use as much as you feel is safe, Sleep II Maat, then use the Vile Elixir +1. Vile Elixir +1 is instant HP and MP regain, which is extremely important, since Chainspell lasts for only one minute. Once MP restored, cast Aero III until Maat is dead. Keep Paralyze and Bind on him, because its not hard to get killed once he is free. You should defeat him before 2hr is gone.

I highly suggest using HQ Wind, Dark and Ice Staffs in his strategy, because the added boost really does help with spells sticking, as well as Aero III damage. My Aero III damage went up from 120-280 to 350-420 per hit, once I started using the HQ staff, instead of the NQ one. With HQ Dark Staff, Sleep and Sleep II both stuck without fail, and with HQ Ice Staff, Paralyze and Bind stuck, and stuck longer than with NQ Ice Staff.

In addition to the above gear, I would like to add the following:
 * Sub: Dark Grip Converts 20 HP to MP Dark Elemental Magic Accuracy +2 (macro with staff)
 * Sub: Wind Grip Converts 20 HP to MP Wind Elemental Magic Accuracy +2 (macro with staff)
 * Hands: Cobra Gloves HP +18 MP +18 "Magic Atk. Bonus" +2 "Conserve MP" +3 (WoTG rare/ex)
 * Neck: Spider Torque Enfeebling magic skill +5
 * Crimson Jelly MP +12% Intelligence +6 (Cooking level 88)

Another RDM Maat Strategy
As almost everyone else here has said, and as you've no doubt heard... RDM Maat is one of the hardest-if not THE hardest-Genkai 5 fight in the game. This strategy led me to a 1/5 record against him, and on the win, a record-breaking time of just over 4 minutes (Asura server) and walking out with 100% health.

No reason to go in as anything lower than 70, you'll most likely need the extra 6 enfeebling skill and 5 elemental skill as compared to 69, when most people go to beat him. If you know anyone that has the HQ elemental staves (at the very least, Dark and Wind) borrow them.

My gear when I beat him:
 * Weapon: Nearly full set of HQ ele-staves, graciously lent to me by my LS ldr ^^
 * Grip: Bugard Strap +1 (Extra INT + 10 MP? Sold)
 * Ammo: Phantom Tathlum
 * Head: Warlock's Chapeau
 * Neck: Beak Necklace
 * Earrings: Antivenom Earring and Cunning Earring
 * Body: Warlock's Tabard
 * Hands: Marine M Gloves (Obviously only if you're Hume, replace as needed for INT and/or MP)
 * Rings: Wisdom Ring and Zircon Ring (+6 INT altogether)
 * Back: Red Cape +1
 * Waist: Qiqirn Sash
 * Legs: Warlock's Tights
 * Feet: Custom M Boots (couple extra INT)

Meds I used were:
 * Intelligence Potion (+10 INT, Medicated effect, doesn't affect other meds for this fight)
 * Melon Pie +1
 * Yagudo Drink x2 (didn't wanna bother with Refresh, that's 40 MP)
 * Vile Elixir +1 (Expensive, but it's like a level up in a bottle)

I went with sort of a mix between gung-ho and playing it safe. Run in immediately, Sleep him, debuff anything he had time to put up, run to MAX range, start buffing yourself, then nuke him. If you can land Gravity, you might have time for Aero III and maybe Stone III, my Gravity got resisted though. Sleep him and repeat as necessary till you run nearly outa MP. Sleep him, make sure it lands and run like hell. Convert OR pop yer VE+1, Cure if necessary to bring your HP at least to white and rebuff. Chainspell spam Aero III and Water III, it seemed like he built up a resistance to the same nuke over and over to me. Sleep him if he pops Chainspell, which he probably will. Use whichever of Convert or VE that you didn't use before and finish him. Hopefully, by this time, he'll be about 33% ish so one or two nukes will beat him ^^. Keep calm through the fight, make sure your macros are appropriate for your spells and meds (i.e. not using an Ice Staff for Aero nuking, and making sure they ALL work before you go into the fight). And don't worry yourself if you do lose. RDM is a difficult job to beat the old man with. Yondaime86 17:46, 16 June 2008 (UTC)

Maat Fight A Mithra Approach
Suggested Items
 * Vile Elixir +1
 * Melon Pie +1
 * Hi-Potion x5
 * Pro-Ether
 * Mulsum (one stack)
 * Yagudo Drink x2

I only used the melon pie +1, the stack of mulsum, yagudo drinks and the hi potions after I converted. Everything else was just situational depending how the fight progressed.

Gear Used
 * Weapons - Dark Staff, Light Staff, Wind Staff
 * Sub Weapon - Bugard Strap +1
 * Ammo - Phantom Tathlum
 * Head - Warlock's Chapeau
 * Body - Warlock's Tabard
 * Hands - Warlock's Gloves
 * Legs - Warlock's Tights
 * Feet - River Gaiters
 * Neck - Enfeebling Torque
 * Earrings - Antivenom Earring & Insomnia Earring (A Moldavite Earring and Phantom Earring would work nicely here, I forgot to bring mine when I fought him)
 * Rings - Zircon Ring & Zircon Ring
 * Back - Red Cape +1
 * Waist - Penitent's Rope

It is very important to have your enfeebling magic capped or very close to capped. This will help you land your sleeps more often. To increase your chances of sleep sticking go on a dark day. When you start this fight there are two general ways to approach it, either buff up first (i.e. protect, shell, stoneskin, etc) sleep, dispel then nuke/sleep or sleep, dispel, buff then nuke/sleep. Both paths will normally yield the same resutls. For my battle, I chose to sleep right away. The advantage of this path is to have Maat with as few buffs as possible, giving you more mp for nukes and sleep rather then dispels. You should have macros for the following spells to have the battle go smoothly. Sleep, Sleep II, Aero III (or other Tier III spell), Convert, Dispel, Bind (just in case both sleep fail, this is your last chance of stopping him)

The only buffs that I casted on myself were Stoneskin, and Blink. Casting Protect IV and Shell IV are not necessary, they will just consume your mp. It will take about 6 Aero III's to take down Maat, so plan your fight accordly to that. He will use Chainspell after you hit him with the second or third Aero III, at this point, you should sleep him and let his Chainspell wear off, and dispel whatever affects he casted on himself. I did this at level 69 red mage, he did not resist any of my sleeps, he did however absorb my initial Sleep II. This is where having Sleep macroed comes in handy.

Do not lose hope if you don't beat him on your first try. Beating Maat is almost completely dependent if you can land the sleep spells. I went into this fight with about +23 INT (not counting food), if you have around that amount you should have no problem beating him with the sleep/nuke method.

Red Mage Maat Strategy
This is a hard fight but just stay calm. What you need is as much INT you can. Get INT food and INT potion if needed. Don't worry about MP, you want your spells to stick. Start out casting Sleep (or Sleep II if Sleep doesn't land) then Dispel and buff yourself. Bind Maat and cast Aero III, then Sleep him again. Heal up a little, use your meds, etc then Bind/Gravity/nuke/Sleep again until you win. I had no trouble on him and didn't even need to Chainspell. I converted when he was at 60% even though I had enough MP to finish him but did it just incase. He only hit me once for 63 damage and that was because my Bind timer wasn't up. The fight last less than 4 minutes.

Red Mage Taru Strategy
This fight is not as hard as everyone says as long as you are prepared. I went in with Auster's staff and Pluto's staff. Because I am Taru i had enough mp so i stacked up on int+ gear. I went in immediately ran to Maat and slept him before he could buff, stoneskin and blinked myself then chainspell aero III until I had just enough mp to sleep, slept him, converted and aero III again until dead. Was very easy! When my stoneskin wore i would recast and because of chainspell it didnt interrupt anything. Killed him in 2 minutes on my first try and lived with 400 hp. Just in case things went bad i made a cure IV  macro so i could chainspell cure myself. You should still make this just in case but i only used it when i converted. Good Luck!!

Red Mage Maat Strategy
I'm a Mithra on Shiva server who has attempted several different strategies on this page. Each worked some in their own way, but I finally had to make one that worked for me the best. I figured I'd share incase it could help others. Red Mage Maat Fight - 1/8
 * Keep in mind this is just merely a guide that worked for me. Each RDM may find their own way that works and I wish them the best of luck!*

Tips

1.First off before you go in make sure you have at least Enfeebling capped. I'd highly recommend also capping Dark, Elemental, and Enhancing as well but thats up to you. In this fight you'll need all the help you can get.

2.I suggest going in at 70 since once again you need all the help you can get from your magic skills. 3.Setup your macros and practice them before going in. My first mistake on the first fight was never practicing them. I went in and freaked out and couldn't figure out where any of them were at. Also make sure to check that you did them correctly xD. 2nd mistake was I forgot to check and my Sleep II macro didn't work.

4.I recommend practicing on the Ruby Quadav. Now keep in mind the fight with him and the fight with Maat will be entirely different in some ways. You're expected to silence Ruby, where you can't with Maat. Theres also no time limit and you can use a sub job. But nonetheless its a chance to practice and understand the sleep/nuke method. It also helps to learn your timing in spells. Basically all your doing is going in, putting on Stoneskin, Blink, Phalanx, and Refresh. Then you cast on Ruby Quadav, and run near the zone because more than likely you'll link the other 2 in that area. If so just sleep Ruby near the zone and then run through. When you go back, he'll be there and the others will either go back to the area they were in or will have disappeared. Either way as long as you keep Ruby in the hallway your safe from aggro. Now you silence him, bind him, paralyze, nuke, and sleep. And just repeat that process over and over. Once you get the hang of it you'll finally be able to understand the sleep / nuke method. And best part about practicing on Ruby is that you get a chance of a Testimony dropping! 5.When going to fight Maat you have a choice between 2 days that will benefit you the most during your fight. Now you can go any day you want, and I know some who have and won. But going on Darksday or Windsday can improve your chances a little. Darksday will effect your sleeps more, giving you a better chance of having them not resisted. Windsday will improve your Nukes and Gravity more. I won on a Windsday.

6.If you have sky access, have a 75 friend (THF helps) go up there to kill Sprinklers for you. They practly hand you testimonies.

Macros: These are the macros I went with that worked for me best. Light Staff Macro, Wind Staff Macro, Dispel, Bind, Paralyze, Aero 3, Slow, Stoneskin, Sleep, Sleep II

Stone Staff Macro, Blink, Chainspell, Convert, Dark Staff, and Gravity

Each the spells above I made sure had a staff to go with them. And I made seperate staff macros so I could switch out to rest or cure myself.

Items:
Now the items you choose to use are up to you. I tried various items each of my fights and had some amount of success with each. For the most part I used Melon Pies +1, but I also tried out Apple Pies +1, and a Cream Puff. Both worked well for me. I also tried out various potions. Each worked but problem I had with ones like Hi-Elixirs where that they take too long to use. In the time your waiting for it to work, Maat could wake up and hit you. So in the end I went with an Vile Elixir +1. Its 30k on my server, but it was well worth it. Also Intelligence Potions are handy and relatively cheap. Yagudo Drinks are useful, but keep in mind they don't stack with your Refresh spell and only last a minute.

Equipment:
Ice Staff, Wind Staff, Earth Staff, Light Staff, Dark Staff (Using HQ Staves can help especially the Wind and Ice) Raptor Leather Strap +1 Phantom Tathlum Warlock's Chapeau Enfeebling Torque Moldavite Earring Phantom Earring Warlock's Tabard Cobra Unit Cuffs Genius Ring Hale Ring Red Cape +1 Penitent's Rope Warlock's Tights River Gaiters

How to beat up an evil old man:
Now first I want to say before you start this fight, don't worry if you lose. If you do, that doesn't make you a bad RDM. It took me 8 attempts before I finally won. And out of those fights 4 of them he killed me so fast that I didn't even have time to blink. As I said before, practice with your macros and try and go in as calm as possible. Also, tell your LS buds and all your friends your doing this, just because their support will help during the fight. If it wasn't for my friends I'd given up on the fight after the 5th death. I had good friend's that backed me up and kept me cheered up and gave me a reason to keep going and trying.

Now, before going into the actually area of the fight you can go ahead and eat your food. All other buffs will disappear when you trade your testimony, but your food wont. As soon as you go in, run up to the edge where you can see him buff. He wont attack you or aggro so your safe to stand and buff near him. While watching him, cast refresh, stoneskin, blink, and phalanx. It's important to see what buffs he puts on. Now your more than welcome to sleep him and then buff, but my reason for never trying was the fear that if he had blink on, or just resisted my sleeps then I'd be without any buffs to keep me from dying. If he does have blink on, just cast something quick like Fire til its off. Never use any DoT's such as Dia. Also never use silence on him. The last thing you want is Maat to spend most the fight chasing you down trying to melee you. Also make sure to keep a good amount of distance between the 2 of you during this process as if he does wake up it gives you time to re-apply any spells. After you sleep him, make sure above all else to dispel off his Shell 3, Stoneskin, and Phalanx. Those 3 are the most important spells you don't want him having.

Now bind him, paralyze him, slow, and gravity as well. If gravity is resisted thats fine, as long as you make sure before nuking that hes bound. The spell has been changed so there is a chance when nuking him that he will become unbound, which is why you need him paralyzed and slowed and hopefully gravity as well. Now throw out Aero 3, and immediatly follow up with a Sleep II. Put back on any buffs if he manage to knock off any and reapply the enfeebles. Repeat the same process 2 more times. Always make sure to keep up blink and stoneskin. On the 3rd time of doing this process make sure you atleast have 200 MP or more. My reason being that Aero 3 costs 106 MP, Sleep II is 29, and Sleep is 19, which totals up to 154 MP and if your sleeps are resisted you need any mp to make sure you can bind him or anything til you can cast sleep again. Also because you'll need some mp left for the next step.

After your 3rd nuke, he should be near 50%. As I said before, make sure hes asleep, bound, and paralyzed. Convert and pop your vile elixir +1 and then throw on a Cure IV. If you have to make sure your buffs are good. Now for the fun part. After your sure all enfeebles are on him and your well buffed, let loose your Chainspell and Aero 3. Now during that process he might become unbound which is why I had my bind macro ready to use and hit if he did. Its also why I had blink and stoneskin macros ready incase he did manage to knock them off I could quickly reapply. You only have to get him down to 15% before he gives in and says just how awesome of a RDM you finally have become.

So congratulations if you did win! You've beaten one the hardest fights in the game. And now you have something worth bragging about to all your friends.

If you didn't don't worry like I said it doesn't make you a bad player. Just try again til you finally get it. Also a tip, make sure to atleast take breaks in between attempts so you don't wear yourself out trying to beat him, or like me wear out your gil and end up near broke lol.

If you have any questions feel free to ask me on my blog. I hope that this helps. And good luck to those who attempt Maat! Nindo ~ Shiva.