Abyssea Experient Point Alliance Guide

Basic Requirements

1. At least 2 Traverser Stones, 3 preferred. 2. Level 70+ Mage, 75+ Melee 3. Designated chest opener has at least 2 stacks of forbidden keys.

Party setup

Party 1

WHM BRD or COR Tank1 (PLD) Tank2 (NIN) RDM DD

Party 2

WHM COR or BRD DD DD DD DD

Party 3 WHM COR or BRD RDM or BLM BLM or DD Puller1 (THF, RNG, or COR) Puller2 (THF, RNG, or COR)

The white mages need to use Afflatus Misery and must have Esuna. This is necessary for the Giant Bat camp or the Worm Camp. Auspice is very helpful. While there is not a lot of healing magic in the alliance, most of the commonly killed mobs will have status effect down AoEs that must be removed. Esuna + Afflatus Misery is the fastest way in removing these effects, as Erase has a lengthy cooldown. White Mages, if possible, should use Scholar subjob.

The designated chest opener should be a BRD or COR that is not pulling.

Designate a primary tank and a secondary tank, along with a primary puller and secondary puller.

How to make it work

The only thing the puller will be doing is pulling mobs. Have a COR or BRD responsible for sleeping the incoming mob. Do not have more than 3 mobs at camp at a same time, to reduce confusion. As soon as that mob is engaged, the puller needs to pull another mob.

When one mob dies, the tank will provoke the next mob to engage. All melees need to /assist the tank.

The XP will not be good when it starts. However, as the mobs die, more treasure chests will pop up and the XP rate will increase to 300 per mob.

When the chests pop, it is important for the designated chest person to try to open all the blue chests. These blue chests could have very important time extensions.