Paralyze (Status Effect)

Description
Paralysis is a harmful status effect that prevents some actions until it wears off or is removed. Afflicted characters have a chance that every attack, spell, item, or ability they attempt may be canceled (and recast timers for abilities set to full). Two-hour abilities may get canceled, but their recast timers will remain at zero, rather than being set to full as with any other ability. Items whose use get canceled by paralyze still disappear from the inventory as if they had been used. Weapon Skills, monster TP abilities, and avatar Blood Pact abilities are not affected by paralysis.

How to remove the effect

 * The White Magic spell Paralyna.
 * The White Mage two hour Benediction.
 * The Dragoon Wyvern ability Remove Paralyze.
 * The use of a Remedy. WARNING: Item will be lost if the act of using it is Paralyzed.
 * The use of Leviathan's Spring Water Blood Pact.
 * The use of Chakra with Temple Cyclas equipped.

Spells

 * White Magic - Paralyze
 * Black Magic - Ice Spikes
 * Ninjutsu - Jubaku: Ichi
 * Blue Magic - Reactor Cool, Mind Blast, Frost Breath

Blood Pacts

 * Ramuh - Thunderspark
 * Fenrir - Crescent Fang

Weapon Skills

 * Great Katana - Tachi: Kasha
 * Katana - Blade: Retsu

Monster Abilities

 * Coeurl - Blaster
 * Dragons - Heavy Stomp
 * Dynamis Statues - Numbing Glare
 * Flytraps - Palsy Pollen
 * Funguar - Spore, Numbshroom
 * Hippogryphs - Choke Breath
 * Morbols - Bad Breath, Impale
 * Rabbit - Snow Cloud
 * Raptors - Frost Breath
 * Scorpions - Numbing Breath
 * Soulflayers - Mind Blast
 * Tiger - Roar
 * Uragnites - Palsynyxis
 * Wyverns - Dread Shriek
 * Yovra - Additional Effect from attacks
 * Zdei - Reactor Cool