One Hour Ability

2-Stunden-FähigkeitEspecial Dos Horas A One-Hour Ability (1HR, 1-hour) is a Job Ability which has a 1 hour (Earth time) recast time (thus the origination of its common name "1-Hour(s)". Each job has its own 1-Hour ability, and all of them are available at level 1, meaning they are available to a player right at the start of the game or when starting to play a new job.  A player may only use the 1-Hour corresponding to his Main Job at any given time; the 1-Hour of the Support Jobs cannot be used by a player unless he changes it into his main job.  These abilities are tailored to the job's primary role in some way and are generally powerful, and are often used in emergency situations, or as part of a pre-planned strategy.  Effective use of 1-Hours can potentially change the tide of battle, or salvage an otherwise lost situation.  They retain their usefulness far beyond level 1, being useful even at level 99. All 1-Hours share the same recast timer across all jobs, meaning that if you use your 1-Hour on one job then change to another one, the recast is the same for the other 1-Hour. (Example: If you are a Ninja and used Mijin Gakure then changed your job to Paladin, Invincible would not be ready until 1 hour has passed since you last used Mijin Gakure.) Although you cannot recharge a 1-Hour simply by changing jobs like you can with other Job Abilities, there are some instances where you may be able to recharge them, such as by using the Corsair 1-Hour Wild Card (not guaranteed to work, and it will not restore the 1-Hour of any Corsair, including his/her own), using the temporary item Revitalizer, or opening a "full restore" treasure chest in areas such as Limbus and Abyssea. Goblin Dice used by Goblins in Dynamis have a variety of random effects one of which is resetting everyone's job abilities including 1-hours.


 * {| border="0" width="100%" cellpadding="2" cellspacing="2"

! width="20%" align="center" | Job ! width="20%" align="center" | One Hour Ability ! width="60%" align="center" | Effect
 * - style="background:#ffdead;"
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Bard
 * align="center" | Soul Voice
 * align="center" | Doubles the effectiveness of songs.
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Beastmaster
 * align="center" | Familiar
 * align="center" | Enhances your pet's powers and increases the duration of charm.
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Black Mage
 * align="center" | Manafont
 * align="center" | Negates the MP cost of magic spells. Prevents spell interruption from physical attacks.
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Blue Mage
 * align="center" | Azure Lore
 * align="center" | Enhances the effect of blue magic spells. Allows blue magic to participate in Skillchains and Magic Bursts without the use of Chain Affinity and/or Burst Affinity.
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Corsair
 * align="center" | Wild Card
 * align="center" | Has a random effect on all party members within area of effect.
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Dancer
 * align="center" | Trance
 * align="center" | Negates the TP cost of Sambas, Waltzes, and Steps. Reduces all Waltz recast times to 6 seconds.
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Dark Knight
 * align="center" | Blood Weapon
 * align="center" | Standard melee damage dealt to an enemy will be drained and restored to the user's HP.
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Dragoon
 * align="center" | Spirit Surge
 * align="center" | Dismisses the pet wyvern in exchange for HP/TP recovery and several beneficial effects. Recharges and augments the user's Jump abilities.
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Monk
 * align="center" | Hundred Fists
 * align="center" | Applies a high degree of Haste to speed up melee attacks.
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Ninja
 * align="center" | Mijin Gakure
 * align="center" | Sacrifices user's life to deal damage to an enemy.
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Paladin
 * align="center" | Invincible
 * align="center" | Grants immunity to physical damage.
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Puppetmaster
 * align="center" | Overdrive
 * align="center" | Augments the fighting ability of your automaton to its maximum level. Prevents overloads.
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Ranger
 * align="center" | Eagle Eye Shot
 * align="center" | Delivers a powerful and accurate ranged attack.
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Red Mage
 * align="center" | Chainspell
 * align="center" | Negates the casting time and recast timers for all magic spells.
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Samurai
 * align="center" | Meikyo Shisui
 * align="center" | Reduces the TP cost of weapon skills to 100%. TP is boosted to 300% upon use.
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Scholar
 * align="center" | Tabula Rasa
 * align="center" | Optimizes both white and black magic capabilities. Recharges Stratagems and temporarily allows charge-free Stratagem use. Enables the use of Embrava and Kaustra.
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Summoner
 * align="center" | Astral Flow
 * align="center" | Allows avatars to use their full power. Negates Avatar Perpetuation Costs. Enables the summoning of Odin and Alexander.
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Thief
 * align="center" | Perfect Dodge
 * align="center" | Evades all melee attacks.
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Warrior
 * align="center" | Mighty Strikes
 * align="center" | Causes all physical attacks to become critical hits.
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | White Mage
 * align="center" | Benediction
 * align="center" | Restores a large amount of HP and removes several status ailments for party members within area of effect.
 * }