Saving Private Ryaaf

Walkthrough
Find the three missing NPC's.
 * You start at (I-7).
 * Each of the 5 rooms marked in blue on the map contains:
 * A hunched-over figure that is either one of the 3 NPCs that you need to rescue or a Fomor.
 * 3 Cursed Chigoes.
 * There are also true seeing Fomors wandering in the tunnels.
 * The roaming fomors move according to which rooms are the NPCs. If a fomor is in the way of North room, likely the NPC is in Center and vice-versa.
 * These are completely avoidable.
 * It is easy to simply have one person run by a fomor and continue running until hate is lost. Just make sure you don't run into another fomor but as long as you don't stop or run into a deadend, the fomor will never catch you.
 * A WHM/BLM with NO +running speed gear can lose aggro on all types of fomor just by running. I have personally had 4 chasing me at once as whm/blm and lost aggro successfully.
 * A SMN or /SMN can use a pet to attack any fomor in the way and run away.
 * Bind + running away works perfectly.
 * Enter one of the five rooms and approach the hunched-over figure. It will turn into a fomor or an NPC.
 * If you mistakenly pick a fomor instead of a NPC you can outrun them just as the other fomor. They seem to be a bit faster but I had no problem as a whm.
 * Be careful when they deaggro; the fake NPC does not run back but instead it hunches-over once again and slides back to its prison on its behind. They can be very hard to see depending on the lighting in the area and your monitor/TV.
 * You will need to deal with the chigoes in the room.
 * A popular strategy for this is to have a SAM/THF, THF/SAM, or some other job combination with SAM and another job that can use the Dagger Weapon Skill Cyclone. Since Cyclone is a magical, AoE weaponskill, it is guaranteed to hit all chigoes in range, killing them instantly.  Using a SAM or /SAM frees you from meleeing for TP.
 * There are exactly 5 possible patterns of NPC positions. If you visit the North and West rooms first you are guaranteed to encounter no more than one fake prisoner.


 * Additionally, the direction in which the hunched-over figures are facing in each room is different; depending on whether they are NPCs or Fomors.
 * The only exception to this is the East room, in which both NPC and Fomor will face Eastwards regardless.
 * Put weight on these directions!!
 * Check either North or Center hunched-over figures first. DON'T check East first!


 * When you have found all three NPCs the Rune of Release appears at (I-7).

Strategy
See Strategies.