Enchantment

Definition
Special trait on certain weapons that allows the enchantment mentioned. Certain restrictions do apply on use. All are crafted items.

Format of Enchanted item
ex: Enchantment(1): Enfire(2) <30(3)/30(4) 0:30(5)/[5:00(6),0:30(7)]>

1: Shows if an enchantment actually exists on the Weapon

2: Name of enchantment that can be activated 3: Amount of enchantments remaining to use

4: Total amount of enchantments, amount weapon will have when created

5: Duration of enchantments effect

6: Cooldown time until another enchantment can be activated

7: Wait time to use enchantment after moving into a different zone

Note: when all Enchantments are used, the item will return to its origional, non enchanted, state. ex: Twicer transforms into a Voulge

Enchantment effects
En-element: every sucessful hit during enchantment duration will inflict a small amount of extra damage based on the element.

Double Attack: every attack will be treated as a Double Attack. Including normal attacks and Attacks as a result of a weapon skill.

Shell/Protect: Shell I or Protect I will be placed on weilder of item

Stat+: corresponding stat will be increased until duration of enchantment wears off. Best known is Memento Muffler with an enchantment of +7 VIT.