Bloodlapper

Notes:
 * Spawned by trading Gnat Pellets to the ??? at (L-11).
 * ??? returns 15 minutes after kill.
 * Casts Virus (causes Plague) often on random members, regardless of hate.
 * Also casts Drain, Aspir, and various Absorb spells on whoever has hate.
 * Can Drain for over 1000 damage.
 * Uses Blood Weapon once around 35% HP.
 * Will use Emetic Discharge regardless of his TP.
 * Emetic Discharge absorbs shadows proportional to the amount of negative status effects it is inflicted with. Removes all Blink shadows regardless of status effects.
 * This includes enfeebles from weapon skills. IE Tachi: Gekko.
 * Can be Slept, Bound, and Gravitied; is somewhat resistant to sleep.
 * Is immune to Repose.
 * Seems to be immune to Silence (Failed to stick with Elemental Seal), but Stun is effective.
 * Has about 12,000 HP.
 * Does not link with the surrounding Gnats (they do roam up near the ??? and will agro), although there are Goblins in the area, and also a Fire Elemental spawns there during fire weather.
 * It can quadruple attack many times in a row.
 * Typically killed by BLM technique of sleep nuking. Can be killed by party of 4... RDM/WHM,NIN/WAR,NIN/WAR,MNK/NIN. MNK had to Hundred Fists at 50% for the kill.
 * Solo by BLM, /nin helps to avoid drain one hits, /rdm if your more confident. Sleep Nuke is very effective if your enfeebling skill is adequate.
 * Duoable by BLM/NIN and THF/NIN. Thief kite it around the rock at D-8, when Flee is up, THF brings it to zone at C-8 where BLM Nuke -> Zone. Thief then uses Ranged attack to reclaim it and Flee to get some distance to the monster again and get shadows back up. Always have shadows up! Drain is deadly! Rince and repeat. Took about 1 hour. Make sure Flee is ready when bringing it to the zone area for quick safety distance.
 * There is a zone at K-11 as well.
 * Can be killed by 3-4 75 Summoners. Fought him with 3x Summoner and one BLM without any problem at all. Drain constantly did less then 300 to Garuda. Did not get to test fight without BLM, so don't know if SMN can handle alone. I would suggest four summoners to be safe.
 * Easily duoable by BLM/NIN and RDM/NIN using a Gravity kiting strategy. Subbing NIN is preferred to avoid being one shotted by Drain. Gravity, nuke, sleep, rest, repeat.
 * Trio of WHM75/BLM37, RDM71/BLM30, BLM75/WHM37 with nuke/sleep method. WHM Viruna very helpful. ES Sleep stuck for WHM with capped magic.