Category:Great Katana

The Great Katana is the only weapon in FFXI that is able to both start and end every level 1 and level 2 Renkei. It features a variety of powerful Weapon Skills, mainly focused on direct Physical Damage, with some having an Elemental Damage effect.

Job Availability
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Samurai
The Great Katana is the signature weapon of the Samurai, and members of this job have access to every Great Katana in the game. Samurai have an A+ skill in Great Katana, and are the only job on the EX/SP list for the higher weapon skills.

Ninja
Ninja access to the Great Katana is limited. With only a C- skill limit and without access to the advanced weapon skills of the EX/SP list, very few Ninja master the Great Katana. Ninja may find the Great Katana to be most useful early in the game. Ninja have a limited selection of Great Katana weapons, all of which are the lower delay/lower damage Uchigatana type.
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The Weapon Skills
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Tachi: Enpi
'''Trans. '1st Sword: Swallows Flight''. Skill required: 10 Level attained by Samurai: 3 Level attained by Ninja: 3 A double hit weapon skill, with high damage potential. The double hit nature of the weapon skill makes it less likely that the wielder will totally miss. Tachi: Enpi is the mainstay weapon skill for Samurai for most of the game. It can both open and close Distortion, the most widely used skillchain in the game, and participate in a renkei for 7 of the 8 elements in some form.

Tachi: Hobaku
'''Trans. '2nd Sword: Binding Tip'' Skill required: 30 Level attained by Samurai: 9 Level attained by Ninja: 10 A single hit weapon skill, with the added effect that a successful strike by Tachi: Hobaku will cause the target to become stunned. Mainly used to stop enemies from using major damage attacks, Tachi: Hobaku can also open Fragmentation

Tachi: Goten
'''Trans. '3rd Sword: Raging Heavens'' Skill required: 70 Level attained by Samurai: 23 Level attained by Ninja: 25</li> A single hit weapon skill, inflicting lightning elemental damage upon the enemy. Capable of closing Fusion or opening Distortion, although rarely used for the latter as Tachi: Enpi is more effective and reliable.

Tachi: Kagero
'''Trans. '4th Sword: Shimmering Heat'' Skill required: 100</li> Level attained by Samurai: 33</li> Level attained by Ninja: 35</li> A single hit weapon skill, inflicting fire elemental damage upon the enemy. Tachi: Kagero opens Fusion.

Tachi: Jinpu
'''Trans. '5th Sword: Tempest'' Skill required: 150</li> Level attained by Samurai: 49</li> Level attained by Ninja: 52</li> A double hit weapon skill, inflicting wind elemental damage upon the enemy. Tachi: Jinpu closes Distortion and opens Gravitation.

Tachi: Koki
'''Trans. '6th Sword: Sparkling Light'' Skill required: 175</li> Level attained by Samurai: 55</li> Level attained by Ninja: 57</li> A single hit weapon skill, inflicting light elemental damage upon the enemy. Tachi: Koki closes both Fusion and Fragmentation.

Tachi: Yukikaze
'''Trans. '7th Sword: Blizzard'' Skill required: 200</li> Level attained by Samurai: 60</li> A single hit weapon skill which also inflicts blinded status. Tachi: Yukikaze opens Fragmentaion.

Tachi: Gekko
'''Trans. '8th Sword: Moonbeam'' Skill required: 225</li> Level attained by Samurai: 65</li> A single hit weapon skill which also inflicts silenced status. Tachi: Gekko closes Fragmentation and also makes level 3 Dark Skillchain

Tachi: Kasha
'''Trans. '9th Sword: Floral Arc'' Skill required: 250</li> Level attained by Samurai: 71</li> A single hit weapon skill which also inflicts paralyzed status. Tachi: Kasha closes Gravitation and also makes level 3 Light Skillchain Tachi: Kasha is a quested weapon skill, obtained from "The Potential Within", involving the Tachi of Trials.

Tachi: Kaiten
Dynamis Relic Weapon Skill.
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