Elemental Magic Accuracy


 * Note: This page describes all Red Mage Magic Accuracy merits. Each magic element (Fire, Ice, Wind, Earth, Thunder, Water) is merited separately, but are condensed here for technical purposes.

Merit Point Enhancements

 * Job: Red Mage


 * Limits: 5 levels each (Merit Point progression: 1>2>3>4>5 = 15 points total for each enhancement, 2 seperate enhancements can be capped)


 * Description: Each level indreases your accuracy with spells based on the element of your choice (Fire/Ice/Wind/Earth/Thunder/Water by 3, for a maximum bonus of +15 accuracy in the chosen element.
 * Nukes cast from the chosen element will have a better chance to do full damage or a lesser tier of resistance, and Debuffs associated with the element will have a better chance to take effect with more magic accuracy; See Magic Accuracy for further details. These merits are particularly effective in conjunction with the Red Mage's tier II merit debuffs.
 * Example: Earth Magic Accuracy is merited. Slow II, an earth-based debuff spell, has an improved chance of "sticking" on the target. Stone III has an improved chance to reach its full damage potential, as well.