Talk:Medicine Ring

Convert HP to MP
My testing: I have a total of 190 Convert HP to MP gear so far. Now, it's not quite enough to put me in the yellow by switching from naked to full, and back to naked again ... but it's close. This is NOT counting my various "HP-25" type pieces! (such as Tiphia Sting)

Base HP (naked): 1012 on my WHM75/BLM37 Converted HP: 822 (no "HP-" gear, no "HP+" gear, just "Converts" gear) Equipment: Templar Mace, Aristocrat's Coat, Medicine Ring, and various "convert" gear (totaling 190).

#1 HP is yellow at 616/822 (74.939%) HP is white at 617 (75.061%) started casting cure at 617 (75.061%) Cure for 43hp -- a successful +32% #2 back down to 620/822 (75.426%) started at 623/822 (75.791%) Cure for 43hp -- a successful +32% #3 back down to 605/822 (73.601%) started at 624 (75.912%) Cure for 40% -- an unsuccessful +22% So basically, I'm getting a straight "76% or lower" activation, and one that doesn't care whether or not you're using conversion or "regular" HP reduction gear (like Tiphia Sting); it looks like it's gonna recalculate that activation point based on the exact max HP value you see in your little status window.
 * NOTE #1: I monitored my TP very carefully while taking damage, making sure it never even got close to 100%
 * NOTE #2: It was Firesday with CLEAR weather, no light crap whatsoever.
 * NOTE #3: After taking some damage, I would Repose the enemy to keep my HP stable.
 * before spell fires, Auto-Regen takes me to 625 (76.034%)

This is also supported by a thread about the Sorcerer's Ring: http://ffxi.allakhazam.com/db/jobs.html?fjob=3;mid=118716685718061004;num=16;page=1 The author specifically mentions Medicine Ring.

Conclusion: This ring does NOT work like the Sorcerer's Ring when it comes to Convert HP to MP equipment. --TheRya 08:43, 4 December 2007 (UTC)