Atonement

Sword weapon skill
 * Skill level: N/A
 * Description: Delivers a twofold attack. Damage varies with TP. Burtgang: Aftermath effect varies with TP.
 * Available only after completing the Unlocking a Myth (Paladin) quest.

Properties

 * Element: None


 * Skillchain properties: Fusion / Reverberation


 * Modifiers: Current Enmity

Careful testing has shown the following results:
 * Atonement's damage is related directly to the amount of total Enmity accumulated against a monster.
 * Both Cumulative Enmity (from actions like dealing/curing damage, Flash or Dispel) and Volatile Enmity (from actions like Provoke and Invincible) affect the damage.
 * The damage from Volatile Enmity and Cumulative Enmity are both capped independently at 360. Together, the overall damage for Atonement is capped at 720.
 * Atonement did 722 to a Moonfang Warrior during a Campaign Battle with 105% TP.
 * TP modifies the relationship between total Enmity and damage so that the same amount of Enmity with 300% TP will produce more damage than with 100% TP.
 * Research shows that the damage cap for 100% TP is 720, while 300% TP is 750.
 * Atonement is magical-based damage (blocked by various magic shields) but not elemental-based, similar to Spirits Within. This means that it cannot be resisted and is not affected by Shell or Magic Defense Bonus, however it can be blocked by certain effects such as Polar Bulwark, Magic Barrier, Spectral Barrier, Rampart, or Mana Screen.
 * +Enmity gear or merits does not affect Atonement damage directly - only indirectly, due to increased accumulation of Enmity.
 * Just like Spirits Within, Atonement deals extra damage to monsters in the Cerberus family.


 * Damage Multipliers by TP:
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