Fighter's Cuisses

How to Obtain
Involved Areas
 * Castle Zvahl Baileys

Coffer Keys: Zvahl Baileys was my hardest drop; it took about four or five hours of killing, waiting for respawns, and killing again to get two keys to drop. Thief, Paladin and Bard also need this coffer for Artifact Equipment. I seriously recommend a fairly high level party, or a party that knows the area and works well in it. The area is complex, filled with the highest tiers of every type of Beastmen, and the potential for nasty trains is really, really high. I had a well-experienced party to guide me to camp, so unfortunately I cannot give any directions beyond “find a well experienced-party to guide you to camp.” Coffer Keys drop off of Ahriman, Abyssal Demons, Arch Demons, Blood Demons, and Doom Demons, all of which are for the most part between levels 64-66. The drop-down paths to the four corner rooms of the Third Map (the map is obtained via the Ru’Lude Gardens quest Northward), at G-6, G-9, I-6 and I-9. If you have the manpower and the ability, split into full party teams and have each team take one section. With a good high-level party we went through the mobs so fast we had to wait for repops, so more in one area may not equal merrier. FFXI Mysterytour lists the coffer Demons as good experience hunting for levels 59-61, so expect the mobs to be IT at those levels and plan a coffer hunting party as a well-balanced experience party, or plan otherwise, accordingly.

Coffer Spawns: I suppose this could be soloed the same as any other normal coffer (Garlaige being not normal), but I was glad to have a caster party member scout and find the coffer first before guiding me to it. Coffers spawn only on the Third Map at F-6, F-10, J-6, J-10, and H-8 (x4). The four in the center seem the most common spawn (the coffer was there for both keys we got) but while the spawns are physically close together, getting to them hardly seems as if they could be farther apart. If you know someone who knows the area well, have them give you a hand. Also, make sure you have a Scroll of Instant Warp or other method of self-warp (Warp II may not be fast enough, and endangers the other person as well) available for use immediately after opening the coffer; the Ahriman in the area are aggressive to both sight and sound.