Red Mage/Equipment Guide

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Beginning Note

 * Expensive items will be Italicized
 * Nice, but not necessary, items will be Bold

This list will give a condensed version of viable equipment available to a Red Mage from level 1 to level 75. It is in no way, shape or form a complete or absolute guide to follow. All pieces of gear here are my own personal recommendation, which may or may not clash with what you believe a Red Mage should be. I will do my best to provide as many different sets of equipment and options to the community as possible, but I can not guarantee I will get every item.

It is my belief that a Red Mage should first Enfeeble, then Heal and then, if absolutely necessary, nuke in a party setting. Included in the Healing portion of that is refreshing and hasting yourself and party members. As a career Ninja I have seen too many Red Mages not enfeebling the mobs that desperately need enfeebling even though it's their strongest skill and only purpose in the party was to enfeeble. Keep a close watch on your recast timers and make macros with equipment swaps and you will be a favorite of any party you join.

..::Schaedelschaden::..


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Swords

 * Level 1 - Wax Sword +1 (An excellent and reasonably priced beginning sword because of the +ACC)
 * Level 11 - Bee Spatha +1 (Another excellent and reasonably priced sword that doesn't force you to lose the +ACC from the Wax Sword)
 * Level 18 - Flame Sword (Get the Fire Sword if this is too expensive on your server)
 * Level 19 - Auriga Xiphos (Drops from Chariotbuster Byakzak)
 * Level 30 - Centurion's Sword (A nice upgrade from the Flame Sword as it adds both ACC and ATK)
 * Level 34 - Republic Sword (An upgrade from the Centurion's if you want +MP)
 * Level 40 - Buzzard Tuck (A very nice sword to get as it increases the damage En- spells do)
 * Level 49 - Crimson Blade (A reasonable upgrade for the +MP and +INT)
 * NOTE: Past this point it's highly likely you'll be using only elemental staves in parties, so these swords are purely for skillup or soloing.
 * Level 55 - Carnage Rapier (HP Drain can be handy while soloing if you don't mind infrequent procs)
 * Level 55 - Royal Guard's Fleuret (Excellent for skilling Parry)
 * Level 55 - Wise Wizard's Anelace (A longstanding choice among Red Mages because of its +ATK)
 * Level 59 - Aramis's Rapier (Another excellent sword for skilling Parry)
 * Level 64 - Jagdplaute +1 (A nice attribute boosting sword, but probably not worth the money)
 * Level 64 - Rapier +1 (Yet another nice Parrying weapon)
 * Level 68 - Enhancing Sword (A very nice weapon for soloing because of its increases to En- spell damage)
 * Level 68 - Epee +1 (A nice +ACC weapon but you'd probably have to have someone synth it for you)
 * Level 70 - Joyeuse (One of the best swords for Red Mage because of its high double attack proc rate)
 * Level 72 - Martial Anelace
 * Level 73 - Justice Sword (Best off hand sword if you a fan of Main-handing swords, Although hard to obtain)
 * Level 75 - Excalibur (A pipe dream for Red Mages, but still an amazing sword)


 * Swords are B for a Red Mage and cap at 250 skill at level 75. Most Red Mages choose to use sword when soloing because it's reasonably fast and hit harder than daggers do.

Daggers

 * Level 1 - Ceremonial Dagger (A nice starting dagger if you want a little extra MP, but since the damage is low it might not be viable)
 * Level 7 - Beestinger (High speed dagger with some decent dagger Weaponskill modifiers)
 * Level 12 - Silence Dagger (Excellent dagger for Goblin mages in Valkurm Dunes)
 * Level 20 - Decurion's Dagger (A nice dagger for decent damage, speed and +ACC)
 * Level 25 - Republic Dagger (Good upgrade from Decurion's while adding on +EVA for soloing)
 * Level 34 - Kingdom Dagger (More ACC and damage than Republic, but loses the +EVA)
 * Level 38 - Minstrel's Dagger (+EVA once again but no +ACC)
 * Level 40 - Corrosive Baselard (A little more damage and can weaken defense for even more damage)
 * Level 48 - Hornetneedle (A very fast dagger with more dagger Weaponskill modifiers)
 * Level 51 - Triple Dagger (Adds Triple Attack which can be very nice for tping)
 * Level 56 - Kidney Dagger (Increases Crit chance which is always nice)
 * Level 65 - Garuda's Dagger (Nice dagger overall, can be main or off handed)
 * Level 70 - Daylight Dagger (Excellent dagger for daylight fighting due to it adding +12 ACC)
 * Level 72 - Blau Dolch (An amazing dagger but extremely expensive. Don't feel the need to buy this unless you have a Thief or plan to use Dagger extensively)
 * Level 74 - Thanatos Baselard (A nice dagger to macro in for enfeebles)
 * Level 75 - Mandau (Another pipe dream for Red Mage. Not worth getting or using unless you already had it for Thief)


 * Daggers are also a B skill for Red Mage and cap at 250 skill at level 75. Most Red Mages avoid using Daggers because they have lower damage and can consistently hit for 0's without +ATK gear.

Clubs

 * Level 1 - Maple Wand +1 (+2 INT/MND)
 * Level 9 - Willow Wand +1 (+3 INT/MND)
 * Level 10 - Pilgrim's Wand (+2 HMP (only weapon to add +HMP until Dark Staff))
 * Level 13 - Hermit's Wand (+2 INT/MND and -25% Spell Interruption)
 * Level 18 - Yew Wand +1 (+4 INT/MND)
 * Level 32 - Solid Wand (+5 INT/MND)
 * Level 48 - Rose Wand +1 (+6 INT/MND)
 * Level 50 - Tactician Magician's Wand (+5 INT/MND/MP)
 * Level 52 - Tactician Magician's Wand +2 (+5 INT/MND/MP and +20 MP outside areas of nation's control)
 * NOTE: Past this point it's highly likely you'll be using only elemental staves in parties, so these wands are purely for additional INT/MND boosts.
 * Level 60 - Ebony Wand +1 (+7 INT/MND)
 * Level 65 - Mythic Wand +1 (+9 INT/MND)
 * Level 70 - Mistilteinn (+10 INT/MND but highly expensive)


 * NOTE: It's likely that the only reason you will use wands after level 51 is for additional modifiers to nukes and cures (Example: Very nice to macro in to raise Stoneskin duration)

Staves

 * Level 1 - Ash Staff +1 (+3 HP/MP)
 * Level 11 - Legionnaire's Staff (+6) HP/MP)
 * Level 15 - Republic Staff (+6 HP/MP and +2 ACC)
 * Level 32 - Whale Staff (+15 HP and +6 MP)
 * Level 39 - Oak Staff +1 (+9 HP/MP)
 * Level 51 - Elemental Staves (All NQ elemental staves add an unknown amount of MACC to all elemental spells of the same type and increase the effectiveness of same element nukes by 10%. The HQ version increase damage by 15%)


 * NOTE: Since Red Mage has no natural staff skill I won't list higher level staves as Red Mage can do no better than the elemental staves after 51.

Head

 * Level 1 - Copper Hairpin +1
 * Level 10 - Brass Hairpin +1
 * Level 14 - Erudite's Headband (INT+1, when MP is not an issue)
 * Level 20 - Silver Hairpin +1
 * Level 20 - Trump Crown
 * Level 24 - Emperor Hairpin/Empress Hairpin (Nice for soloing, R/EX version drops from the Valkurm Emperor)
 * Level 40 - Electrum Hairpin
 * Level 43 - Walkure Mask/Valkyrie's Mask (+ATK gear)
 * Level 50 - Gold Hairpin +1
 * Level 60 - Warlock's Chapeau (AF)
 * Level 68 - Cobra Cloche
 * Level 70 - Faerie Hairpin
 * Level 72 - Wise Cap
 * Level 72 - Yigit Turban (MAB+hMP)
 * Level 74 - Warlock's Chapeau +1
 * Level 75 - Duelist's Chapeau
 * Level 75 - Duelist's Chapeau +1

Body

 * Level 1 - Bronze Harness or RSE
 * Level 7 - Leather Vest
 * Level 10 - Scale Mail
 * Level 15 - Kingdom Tunic
 * Level 20 - Baron's Saio (INT/MND +1)
 * Level 33 - Elder's Surcoat (Galka RSE)
 * Level 33 - Magna Jerkin/Magna Bodice (Elvaan RSE)
 * Level 33 - Frost Robe
 * Level 35 - Bishop's Robe
 * Level 40 - Royal Squire's Robe
 * Level 43 - Royal Squire's Robe +2
 * Level 52 - Tactician Magician's Coat +2
 * Level 50 - Glamor Jupon (RSE Quest)
 * Level 53 - Silken Coat/Magi Coat
 * Level 56 - Shaman's Cloak
 * Level 58 - Warlock's Tabard
 * Level 59 - Vermillion Cloak
 * Level 70 - Hydra Doublet (Dynamis - Tavnazia)
 * Level 72 - Chasuble
 * Level 72 - Errant Houppelande/Mahatma Houppelande (Macro in for resting, gives +5 mp while resting)
 * Level 73 - Crimson Scale Mail (Abjuration from Aspidochelone)
 * Level 74 - Duelist's Tabard
 * Level 74 - Warlock's Tabard +1
 * Level 75 - Duelist's Tabard +1
 * Level 75 - Goliard Saio (Level 80 Nyzul Isle Investigation NM's)
 * Level 75 - Dalmatica {Frees up your head slot while still giving Refresh)

Hands

 * Level 1 - Bronze Mittens or RSE
 * Level 7 - Leather Gloves
 * Level 10 - Scale Finger Gauntlets
 * Level 11 - Zealot's Mitts
 * Level 20 - Baron's Cuffs
 * Level 27 - Devotee's Mitts +1
 * Level 27 - Elder's Bracers (Galka RSE)
 * Level 27 - Magna Gauntlets/Magna Gloves (Elvaan RSE)
 * Level 27 - Savage Gauntlets (Mithra RSE)
 * Level 50 - Storm Gages
 * Level 53 - Silken Cuffs/Magi Cuffs
 * Level 54 - Warlock's Gloves
 * Level 56 - Magical Mitts
 * Level 62 - Dune Bracers (Galka RSE2)
 * Level 62 - Marine F Gloves/Marine M Gloves (Hume RSE2)
 * Level 62 - Wood Gauntlets/Wood Gloves (Elvaan RSE2)
 * Level 68 - Cobra Unit Gloves
 * Level 72 - Duelist's Gloves
 * Level 72 - Errant Cuffs/Mahatma Cuffs
 * Level 72 - Yigit Gages
 * Level 73 - Crimson Finger Gauntlets
 * Level 74 - Warlock's Gloves +1
 * Level 75 - Duelist's Gloves +1
 * Level 75 - Morrigan's Cuffs

Legs

 * Level 1 - Bronze Subligar or RSE
 * Level 7 - Leather Trousers
 * Level 10 - Scale Cuisses
 * Level 15 - Federation Slops
 * Level 20 - Mage's Slacks
 * Level 31 - Custom Pants/Custom Slacks (Hume RSE)
 * Level 31 - Elder's Braguette (Galka RSE)
 * Level 31 - Savage Loincloth (Mithra RSE)
 * Level 31 - Magna F Chausses/Magna M Chausses (Elvaan RSE)
 * Level 42 - Frog Trousers
 * Level 56 - Warlock's Tights
 * Level 70 - Volunteer's Brais
 * Level 71 - Vendor's Slops
 * Level 72 - Errant Slops/Mahatma Slops
 * Level 72 - Jet Seraweels
 * Level 72 - Wise Braconi
 * Level 72 - Yigit Seraweels
 * Level 73 - Duelist's Tights
 * Level 73 - Crimson Cuisses/Blood Cuisses Wyrmal Abjuration: Legs drop from Kirin(Movement speed +12% for Kiting and have nice elemental resists)
 * Level 74 - Warlock's Tights +1
 * Level 75 - Duelist's Tights +1
 * Level 75 - Goliard Trews
 * Level 75 - Morrigan's Slops

Feet

 * Level 1 - Bronze Leggings
 * Level 7 - Leather Highboots
 * Level 10 - Scale Greaves
 * Level 15 - Republic Leggings
 * Level 18 - Garrison Boots (INT/MND+1)
 * Level 20 - Baron's Pigaches
 * Level 25 - Kingdom Clogs
 * Level 29 - Custom F Boots/Custom M Boots (Hume RSE)
 * Level 29 - Elder's Sandals (Galka RSE)
 * Level 29 - Magna M Ledelsens/Magna F Ledelsens (Elvaan RSE)
 * Level 35 - Mannequin Pumps
 * Level 41 - Inferno Sabots
 * Level 47 - Spirit Moccasins
 * Level 52 - Warlock's Boots
 * Level 53 - Pigaches/Magi Pigaches
 * Level 62 - Dune Sandals (Galka RSE2)
 * Level 62 - River Gaiters (Mithra RSE2)
 * Level 62 - Wood M Ledelsens/Wood F Ledelsens (Elvaan RSE2)
 * Level 68 - Ataractic Solea
 * Level 71 - Duelist's Boots
 * Level 72 - Yigit Crackows
 * Level 72 - Arborist Nails
 * Level 72 - Errant Pigaches/Mahatma Pigaches
 * Level 73 - Crimson Greaves
 * Level 74 - Warlock's Boots +1
 * Level 75 - Duelist's Boots +1
 * Level 75 - Morrigan's Pigaches

Waist

 * Level 14 - Friar's Rope
 * Level 20 - Mohbwa Sash/Mohbwa Sash +1
 * Level 28 - Shaman's Belt
 * Level 30 - Mercenary Captain's Belt
 * Level 40 - Qiqirn Sash/Qiqirn Sash +1
 * Level 44 - Powerful Rope
 * Level 50 - Desert Stone (Galka)
 * Level 50 - Forest Stone (Elvaan)
 * Level 50 - Jungle Stone (Mithra)
 * Level 50 - Ocean Stone (Hume)
 * Level 50 - Steppe Stone (Tarutaru)
 * Level 60 - Penitent's Rope (If you have the gil for it, very nice piece to have)
 * Level 70 - Desert Rope (Galka)
 * Level 70 - Forest Rope (Elvaan)
 * Level 70 - Jungle Rope (Mithra)
 * Level 70 - Ocean Rope (Hume)
 * Level 70 - Steppe Rope (Tarutaru)
 * Level 71 - Al Zahbi Sash
 * Level 71 - Hierarch Belt {Macro in for resting)
 * Level 72 - Immortal's Sash

Back

 * Level 4 - Rabbit Mantle
 * Level 7 - Cape
 * Level 10 - Mist Silk Cape
 * Level 17 - Lizard Mantle
 * Level 20 - Variable Cape
 * Level 32 - Black Cape/Black Cape +1
 * Level 32 - White Cape/White Cape +1
 * Level 39 - Tundra Mantle
 * Level 42 - Lucent Cape
 * Level 43 - Red Cape/Red Cape +1
 * Level 44 - Aurora Mantle/Aurora Mantle +1
 * Level 50 - Esoteric Mantle
 * Level 50 - Storm Cape
 * Level 55 - Federal Army Mantle
 * Level 60 - Intensifying Cape
 * Level 60 - Invigorating Cape
 * Level 60 - Miraculous Cape
 * Level 65 - Lamia Mantle/Lamia Mantle +1
 * Level 67 - Empowering Mantle/Empowering Mantle +1
 * Level 71 - Rainbow Cape/Prism Cape
 * Level 73 - Altruistic Cape
 * Level 73 - Errant Cape/Mahatma Cape

Neck

 * Level 7 - Justice Badge
 * Level 10 - Republican Bronze Medal
 * Level 20 - Black Silk Neckerchief
 * Level 26 - Holy Phial
 * Level 38 - Spirit Torque
 * Level 40 - Mohbwa Scarf/Mohbwa Scarf +1
 * Level 48 - Promise Badge
 * Level 50 - Beak Necklace/Beak Necklace +1
 * Level 60 - Grandiose Chain
 * Level 60 - Enlightened Chain
 * Level 61 - Philomath Stole
 * Level 64 - Spider Torque (Great for Maat fight and cheaper then Enfeebling Torque}
 * Level 65 - Enfeebling Torque (+2 more Enfeebling then Spider Torque, but rather expensive)
 * Level 65 - Republican Gold Medal
 * Level 70 - Uggalepih Pendant
 * Level 70 - Morgana's Choker

Ring

 * Level 1 - Hermit's Ring
 * Level 1 - San d'Orian Ring
 * Level 1 - Windurstian Ring
 * Level 10 - Astral Ring
 * Level 10 - Eremite's Ring
 * Level 10 - Saintly Ring
 * Level 30 - Tamas Ring
 * Level 36 - Solace Ring
 * Level 36 - Wisdom Ring
 * Level 40 - Ether Ring
 * Level 40 - Electrum Ring
 * Level 40 - Mana Ring
 * Level 40 - Vilma's Ring
 * Level 51 - Serket Ring
 * Level 54 - Genius Ring
 * Level 54 - Serenity Ring
 * Level 61 - Vivian Ring
 * Level 63 - Jelly Ring
 * Level 69 - Serene Ring
 * Level 72 - Communion Ring
 * Level 72 - Omniscient Ring
 * Level 74 - Snow Ring
 * Level 74 - Aqua Ring

Earring

 * Level 10 - Energy Earring
 * Level 30 - Morion Earring
 * Level 38 - Geist Earring
 * Level 47 - Moldavite Earring
 * Level 50 - Antivenom Earring
 * Level 50 - Insomnia Earring
 * Level 60 - Phantom Earring
 * Level 72 - Magnetic Earring
 * Level 75 - Loquacious Earring

Ammo

 * Level 25 - Morion Tathlum (MP +3 INT +1)
 * Level 66 - Phantom Tathlum (MP +10 INT +2)

Sub

 * Level 55 - Raptor Strap/Raptor Strap +1 (Difference from +1 is +5 MP/HP/MND)
 * Level 60 - Bugard Strap/Bugard Strap +1 (+1 give +5 MP and +1 INT)


 * NOTE: Straps work great since RDM generally have staves (elemental staves) equipped most of the time.