Alter Egos

Level and Attributes
The summoned alter ego’s level and attributes vary based upon the summoning player’s level and/or item level. Note: alter egos do not receive party bonuses.

Locations Where Trust Magic Can Be Used

 * Trust spells cannot be cast in cities, Dynamis, battlefields, Wings of the Goddess Areas, Abyssea, Limbus, and other areas where special battle content occurs (other than Reives).
 * A message is displayed when attempting to call forth an alter ego in an invalid area.

Party and Alliance Restrictions

 * Alter egos may only be summoned while solo.
 * Players who have summoned an alter ego may not be invited to parties or alliances.
 * Alter egos may become available in parties and alliances in the future.

Number of Simultaneously Summonable Alter Egos

 * Up to three alter egos can be summoned at once.
 * Unlike pets and fellows, alter egos are considered party members.

Using Alter Egos in Reives

 * Alter egos may be summoned in colonization, lair, and wildskeeper reives, but they do not receive momentum bonuses.

Summoning Multiple Copies of the Same Alter Ego

 * Only one alter ego of a given NPC may be summoned at a time.

Trust Spell Recast Time

 * Each Trust spell has its own recast time, and hence a given alter ego may not be re-summoned until the requisite amount of time has passed.

Summoning Alter Egos in Combat

 * Alter egos cannot be summoned while the player is already engaged in combat.

Dismissing Alter Egos

 * Alter egos vanish upon logging out, changing zones, or falling in battle.
 * They may also be dismissed manually by selecting "Release" from the action command menu.