Category talk:Campaign Battles

/cmap
Should the /cmap update in realtime or what? There's several areas that are currently under beastman control but another nation has the highest influence and vice versa. I figured it'd update the same time as Conquest today but it didn't. So does anyone know when the map updates? --Futan 23:27, 25 November 2007 (UTC)

I think nations get new control over a zone when they fully take it over. I know Windurst has had the Beastmen down below 20 Fortifications for about two days already in Fort Karugo-Narugo, and the Beastmen have San d'Oria down to barely 15 in Eldieme. --Jessie 06:11, 30 November 2007 (UTC)

Campaign Mobs and Aggro
I was talking to the Vellum guy in Crawler's Nest [S], and the mobs with the campain icon on them aggro'd and totally slaughtered me and my party. They were there to get their reccomendation, and I was just opening maws, none of us with allied tags (or the ability to get them). Maybe they prefer to aggro players with allied tags over players without? --TheChef321 02:25, 26 November 2007 (UTC)

I don't know, a friend and I were farming in Jugner Forest (S), and we were aggroed by Campaign mobs, obviously if we're farming, we didn't have tags on, unless they fixed this since yesterday...--Docstu 12:00, 29 November 2007 (UTC)

"An issue wherein players not in possession of Allied Tags would be attacked by Campaign-related monsters when in combat with normal monsters has been addressed." from the Nov 28 update, source: http://www.playonline.com/ff11us/polnews/news12126.shtml Dewin 04:37, 30 November 2007 (UTC)

Allied Nation Squadron Placement
Do the allied nation squadrons only appear in one zone each or can they appear in multiple zones?--Meara 22:02, 28 November 2007 (UTC)

Fortifications Listings
Do we really need to list it twice? Someone added the fort list to the Zone Campaign Arbiters list, should we remove the next section that lists it again underneath? --Rene starson 22:22, 28 November 2007 (UTC)

Battle Npc's
Should we classify campaign npcs that actualy participate in battle as battle npc's?- Heretic mkII@ffxi 11:30, 2 December 2007 (UTC)

Resources and temporary items
I added information about the link that exists between a fortification's Resources and the availability of temporary items. Confirmation would be greatly appreciated. --Einar 17:17, 8 December 2007 (UTC)

I have noticed that the Nation Specific Arbiters(T.K. I.M. C.C) wont give temp items unless you have an Alignment of War with that NAtion. If the area is under Beastman Control the C.A. will give you items. --Mikumaru 17:52, 11 December 2007 (UTC)

Campaign Map Indicator Meanings
When you highlight a region with your cursor, a little progress bar shows up under the square around a highlighted region. What does this bar mean? It also brings up a different box with bars for each country and for the beastmen. What do these bars mean? Please update the Campaign Map section if you can answer these questions. --Claquesous 20:34, 13 December 2007 (UTC)

I've confirmed that the small bars next to the icons on the map do NOT mean any of the following: Controlling nation's influence, beastmen influence, fortifications, resources, battle progress. As to what it actually does mean, I've asked around, and no one seems to know. --Karl1982 17:58, 18 January 2008 (UTC)

Skilling-Up on Fortifications
I decided to try something one day when I was bored- I took out a club and started beating on a Fortification with no Allied Tags on. It turned out, they do give skill-ups. I also found out they don't give any to weapons whose skills are higher than Lv.37 cap (tested), but do on all weapons lower than an A+ skill's cap at Lv.37. This got me assuming they must be Lv.37. I found Campaign monsters are the same. They too are actually only Lv.37 in terms of level, despite their vast HP and attack power. --Jessie 06:45, 22 December 2007 (UTC)

I have seen threads on other forums that prove that they are level 50 in the dungeons. In addition, it is possible to skill up weapons on campaign mobs past level 60 but not past level 70 except for the leaders. I'm still testing the weapon skill up limits. Ayrlie 03:23, 6 January 2008 (UTC)

Though I'm not saying I'm right, I've pulled-out my sword which is far lower than a Lv.50 could cap it (140, caps at 153 on Lv.50 monsters) and it didn't get any skill-ups. Even when I pulled-out my Hand-to-Hand, once I hit the Lv.105, I was getting barely any skill-ups. At 109 I was getting +0.1 every 40 or so hits, and I didn't get a single one after Lv.114. This was on Fortifications, not the Campaign monsters. The Campaign monsters might be higher level than that. So I won't dispute that fact. But on Fortifications, I was 40 skill under cap and not getting anything at all. --Stammer 05:24, 19 January 2008 (UTC)

Experience Loss
I am doing a lot of campaign battles on my level 64 BLU. Doing this in Jugner means a lot of unwanted tiger aggro from time to time. I do believe that aggro from NPCs not in Campaign while during campaign still nets in lost exp. Jericho

No. I had allied tag as BST/NIN and got attacked and defeated by a Yagudo Abbot. I did not lose any XP in the process. However, not having an allied tag on and being defeated by a mob with the campaign icon will cause you to lose XP. Ayrlie 03:21, 6 January 2008 (UTC)

The process goes like this. Allied Tags are a choice that are allowed during Campaign Battles. You may fight Campaign enemies with or without the tags, and can fight non-Campaign enemies with or without the tags. The difference is this: With Campaign Allied Tags active, you will NOT get experience points from killing individual monsters, be it Campaign or otherwise. However, you will not LOSE experience points if you are defeated by a Campaign or non-Campaign monster either. Allied Tags will also make it so you cannot gain skill-ups. Instead of gaining experience per monster killed, you are allotted experience points at the end, depending on how well you performed. So... Allied Tags: No exp lost when KOed, no exp gained when monster killed, no skill-ups, exp gained on performance. No Allied Tags: Exp lost when KOed, exp gained per Easy Prey or higher monster, skill-ups. --Stammer 22:19, 17 January 2008 (UTC)

Campaign Ribbon-EXP/AN Correlation
With a Allied Ribbon of Bravery, cap seems to be 1800 EXP and 900 AN. I've had that 5 times so far in the full-swing battles. Eltoshan, 25 December 2007 (UTC).

Layout
Anyone agree that the layout _could_ use some updates? For example use the Notorious Monster Info Templates for these etc. Colors. Also, should there be a category Campaign Notorious Monsters? Just some thoughts here --Elvaron 14:40, 10 January 2008 (UTC)

Experience Points Earned
Through a number of different approaches, I've found the highest experience point yield comes from enmity on Campaign-related monsters. Using Reraise, Protect IV, and Shell III on oneself won't result in anything, but casting Protect IV on a squad of NPCs will net a little bit (about 10-20). Spamming Dia and Dia II the entire time on Campaign monsters results in less than 200 through a large, half-hour Campaign battle. However, casting Flash eight times (and doing nothing else) gave me about 880 experience points. If anyone disputes this, I'll consider it void, but it seems to be the case. I'll run further tests to make sure. --Stammer 01:01, 19 January 2008 (UTC)

I did some testing on this in the Necropolis on fortifications. When I spammed stun, sleep, bind, etc on it, my XP for that battle jumped to 700+ from 300-500; however, on subsequent battles there the result did not remain the same. I wonder why...

More testing: Spamming sleep, stun, blind, bind, etc on the live mobs earned less XP than tier 1 spell spamming, and less XP than whacking on the Fortifications for the time spent in the battle. 300XP and LESS for spamming hate gaining spells while I got 300-700 from fortifications. Reiryuu 02:33, 21 January 2008 (UTC)

Maybe it's just for magical jobs then. That is to say, jobs that generally use a ton of MP in party scenarios such as White Mage, Black Mage, Red Mage, Blue Mage, Scholar (and if there's anything else I'm forgetting, you know what I mean). Because I too find that spamming spells as THF/WHM gets me nothing, but wailing on Fortifications gives me near maximum. But as WHM/BLM, using only Flash nets me a ton of experience. --Stammer 16:01, 21 January 2008 (UTC)

Well, I've been leveling BLM (57) in campaign. One thing I do want to point out though is... how are you getting flash on RDM/WHM? You'd have to be RDM/PLD to get flash unless they changed the level for flash on WHM? I'm not saying you're wrong but I don't have access to flash on any job to test this out. WHM 38 (flash is 45), PLD 10 (Flash is 37). If you are raking in XP from battles on RDM/WHM what are you using? Dispel/Sleep/Bind/Blind etc? I've been using stun, drain and aspir a lot on BLM along with sleep, blind and bind but I have never gotten over 300xp a battle if I did that exclusively to multiple mobs.

That aside, here are some observations I've noticed over the past 20 or so battles:

- Casting Prot II, Shell, Stoneskin, Blink, Aquaveil and doing nothing else earns me 0 Xp. Tested in 4 battles. - Taking damage from enemies seems to double the XP I get just by spamming spells (250ish to 450-500+xp). Observation over all 20 battles. - Casting buffs on others seems to get me xp. Casting protectra II and Shellra once in a battle when grouped with one other person and doing nothing else the entire battle earned me 48 Xp and some AN. - Raising does not seem to give XP, but healing does. - Death certainly doesn't hurt XP gain and I've even gotten more XP in battles I've died once or more in than ones I haven't. - XP bands do not work. Reiryuu 15:26, 23 January 2008 (UTC)

I know I don't have Flash as RDM/WHM Lv.55. It was a mistake-type, and I'm really sorry, and feel really stupid lol. I actually don't get much as Red Mage at all, as I previously mentioned. I have also found out all that you did too, but I wasn't really sure. I'm glad you clarified it for me. Seeing all that just shows me that what I've said so far seems to be right. The more enmity, the more experience you get. And in fact, wouldn't that just be a good way for Square Enix to determine your participation? I think they have it so any enmity procured on enemies, or would-be on allies, gives you experience points. As said, Raise doesn't give enmity to you, but curing does. Casting Protect or Shell: does. Spamming low-enmity spells like Dia or Regen doesn't net much at all, but spells like Flash does. You even said that when you spammed high-powered spells and got hit a lot, you got almost twice as much experience as otherwise. I recently introduced my Paladin friend to Campaign. She got barely 400 in a one-wave Campaign for doing nothing but curing and attacking. Next time, it was, again, a one-wave Campaign. This time, she used Flash whenever she could. Got her 800. If this enmity thing is true, I have to say two things: One, Trick Attack doesn't give you, or the person in front of you, extra experience. Two, Accomplice has absolutely no effect on experience either. --Stammer 15:42, 23 January 2008 (UTC)

If enmity is what causes you to gain exp, would enmity+ gear and merits help melees get more exp? I know there are a few really cheap enmity pieces out there (warwolf belt for example) and I'd like to know if it'd be worth gearing for enmity in campaign. --Rylus 13:35, 25 January 2008 (UTC)