Ambuscade/Battlefield Archive/Bozzetto Consul

Bozzetto Consul
Face off against the Bozzetto Consul and their summoned Antican army. There are two pivotal gimmicks to the fight, a Sabodenter Dulce running wildly around the entire battlefield and a seesaw of damage taken/damage dealt depending on your chosen strategy for the adds in the fight.

Encountered Foes
As the fight progresses, the Consul will summon aid periodically.
 * Bozzetto Consul - WAR. Present at the start of the fight.
 * Sabotender Dulce - Present at the start of the fight, running around the battlefield at faster than Flee speed.
 * Bozzetto Stalwart - WAR.
 * Bozzetto Hunter - DRK.
 * Bozzetto Magister - BLM.
 * Bozzetto Stalker - THF. Appear on Easy and higher difficulties
 * Bozzetto Valiant - PLD. Appear on Normal and higher difficulties.

The fight ends when all antican enemies are defeated.

Difficulty Settings
The Difficulty Setting determines the size of the reinforcements called, and the maximum size of the Antican army. Antica waves are always summoned in a set order. Stalwarts, Hunters, Magisters, Stalkers, and finally Valiants. Furthermore, the difficulty setting governs which needle attack is used by the Sabotender Dulce.

Very Difficult:
 * 3 antica summoned per wave, maximum 15.
 * Sabotender Dulce uses 10,000 Needles

Difficult:
 * 2 antica summoned per wave, maximum 10.
 * Sabotender Dulce uses 4,000 Needles

Normal:
 * 1 antica summoned per wave, maximum 5.
 * Sabotender Dulce uses 2,000 Needles

Easy:
 * 1 antica summoned per wave, maximum 4.
 * Sabotender Dulce uses 1,000 Needles

Very Easy:
 * 1 antica summoned per wave, maximum 3.
 * Sabotender Dulce uses 100 Needles

Battle Mechanics
Passive Traits Sabotender Dulce:
 * 140k HP on Very Difficult.
 * Immune to all disabling magic. Ignores all enmity.
 * Dies when the Consul is defeated.
 * Periodically runs to a random party member and uses a needle attack.

All other Antica:
 * Immune to sleep. Susceptible to other enfeebling magic, including Silence.

Abilities Used Consul:
 * Summon Allies Summons at set timing intervals if not damaged, will immediately summon if pushed past set HP percentages. On VD, the longest it will wait without summoning allies is about 20 seconds. Does not summon allies if Sabotender Dulce is dead.
 * Mighty Strikes.
 * Access to regular Antica abiliites, including Sand Trap (AOE Petrify + Enmity Reset) and Magnetite Cloud (front AOE damage + Weight).
 * Sand Shroud - Evasion Boost.
 * Sod Storm - AOE Physical Damage + Blindness.
 * Fettering Tackle - Single Target Damage + Knockback.

Antica:
 * Access to regular Antica abilities.
 * Access to their job's SP ability.

Sabotender Dulce:
 * Needles: Only uses this attack, and only after running at a random party member. Strength varies with Difficulty Setting. Damage is split between all affected targets. Resumes running around after every use.

Spells Cast: Magister:
 * Sleepga II

Valiant:
 * Cures, Flash, Protect and Shell on allies.

Where to get your Primer:
 * Quicksand Caves - Take the proto-waypoint teleport. Players without the proto-waypoint can cheat with the Home Point near Chamber of Oracles and sit directly below the nearby dropdown, they will be in range of anything brought to the proto-waypoint.