Sky Guide by Ctownwoody/Enemies

These are the NQ enemies, by zone. One important starting point is that nothing links. However, everything, with one exception, aggros to magic. Spell-casters need to bring Silent Oils and Prism Powders.

=Ru'Aun Gardens= 3 types of enemies, fairly simple.
 * 1) Flamingos. Birds, level 72-74, No aggro, Charmable.  Good for Store TP and idling and for /dncs trying to earn Tabs.  Also, used by BSTs, especially the 6 south of The Gauntlet and the 5 on either side of The Portico, so please don't kill those.
 * 2) Sprinklers. Magic Pots, level 73-76.  Same as Flamingos except they do aggro magic and can actually kill level 75s with a combination of Mysterious Light, Poisonga II, and Tier 3 AoE nukes, or maybe AM not absorbed by Utsusemi.  Available near the God Isle telporter pads, so most often killed for 300 TP pre-God Fights.  A common BST target, as well.
 * 3) Groundskeeper. Doll, level 75-78.  Rovers aggro to magic only, ones of blue lights also aggro to sight at a medium range.  The blue light ones in The Gauntlet are PHs for Despot.  Not recommended for meleeing without a reliable Stun (i.e. not Blade Bash, Shield Bash or Weapon Bash) as Meltdown at high HP will kill you; solo-kiting or solo-with-pets (BST and PUP, i guess) can work as well.

=Ve'Lugannon Palace= All aggro magic, fyi.
 * 1) Elementals. Level 73-74, aggro magic only.  They hang out in pairs.  Typically, too powerful for easy farming clusters.  Usually their areas are safe, but that's not guaranteed.
 * 2) Evil Weapons. Level 74-76, aggro to both sound and magic.  Mystic Weapons are RDMs and Ornamental Weapons are WARs.  They are obstacles; the only other use could be coffer farming.
 * 3) Dustbusters. Magic Pots, Level 76-78, aggro to magic.  Easy to avoid, too tough to want to do more than that.
 * 4) Detectors. Spheroids, Low Level, aggro to sound and magic.  They die easily and hit hard/accurately.  Best way, in some ways, to farm your coffer key, if you really really want one.  They summon help if you let them stay around.
 * Caretakers . Dolls, Level 78-79.  Summoned only, auto-aggro whatever the Detector is attacking.  They are a sign that you are either trying to pop a NM that is summoned in a similar fashion or have messed up.


 * 1) Enkidus. Golems, Level 77-80.  Sight and magic aggro.  Like Dustbusters, they are easy to avoid, usually only on the Zipacna area, and something to avoid.