Damage Per Second

Damage per Second is a formula used to approximate the effectiveness of weapons versus enemies over time. The formula is not an absolute predicter of weapon effectiveness, due to the fact that it ignores any hidden effects, +Stats, latent abilitys, amount of TP pet hit, additional effects, etc. that may make a weapon more effective.

The formula is relitively simple: DMG rating of weapon / (Delay of weapon / 60)

In the case of Hand to Hand weaponry, the delay of the weapon becomes, ((Base hand to hand Delay + Weapon delay) / 60), Without Martial Arts the Hand to Hand delay is 400, look up Martial Arts to determine otherwise.

The higher the number generated, the greater a chance that the weapon is more powerful. This number takes advantage of the fact that weapons of the same type (Sword, Dagger, etc.) remain relitively unchanged, but also allows a prediction of a weapon's effectiveness that has an unusual Delay.

For example: the Military Axe has an unusually low Delay for a Great Axe weapon. In comparison, a Centurion's Axe has a 'normal' delay for a Great Axe, however; with a higher DMG rating. One way to try and compare the effectiveness of these two axes would be a DPS calculation.

Military axe: 46 / (474 / 60) = ~5.82 DPS Centurion's Axe: 48 / (504 / 60) = ~5.71 DPS

According to the DPS, the Military Axe is superior to the Centurion's Axe, However; this is a debatable outcome, since the numbers are increadibly close, with only an approximately 1% difference in DPS.