User:Keir Loell

About Keir
Race: Hume Gender: Male Server: Leviathan Linkshell: LostBoys Main Jobs: Ninja, Samurai, Corsair

Character
Please note, Keir is a role-played character, and this information is about the character, Keir, not the player behind him.

Full name: Keir Loell Age: 21 Hair: Black Eyes: Slate Height: 5'8 Build: Lean, but muscular in the arms. Distinguishing marks: Wears his hair up in a top-knot with the underside shaved. Rarely, in private, does he take his hair down. Elemental alignment: Wind Personality: Wry, quick-witted, and sharp of tongue. Keir has been described as 'grumpy' by some, but those who know him better know that it is the pressure of being the leader of a large band of mercenaries, the Lost Boys, which has suppressed his once sharp humor. Companion: An imp raised from near birth, called Caibre.

Story
Keir Loell... Shadow Walker, Treasure Seeker, Leader of the Lost Boys..

Born in Bastok to Toren and Lila Loell, Keir spent his days wandering Bastok Port and helping his mother sell fish on the pier. Though Keir knew his father to be a fisherman, Toren was actually something of a treasure seeker, sailing the Bastore Sea and the Gugru Blue in search of lands uncharted.

When a small outbreak of the Bastokan Blight struck when Keir was a boy, he and his mother took ill, and the alchemists were only able to save the boy.

After that, Keir spent his time working on the docks while waiting for the times when his father would make port.

One day when he was twelve, his father's ship never returned. After days of the boy waiting on the docks for him to return, one of the Tenshodo's cargo handlers, Patient Wheel, took the boy in and put him to work running errands for the organization.

Keir took to thieving, running messages, and doing favors for the Galka in Bastok Mines.

He would have been happy to continue that life... if it weren't for his friend, Lemian, who urged the thief with him to register as an adventurer and seek their fame and fortune in San d'Oria.

Fortune struck a chord where fame did not, and Keir agreed, taking up the life of adventuring and finding ways to steal treasure from beastmen rather than the others around him. Only then did he start to open his eyes to the world around him - a world divided and struggling due to the aftermath of the Crystal War.

Keir met many young adventurers in his travels that had no home to go to, and no family left, and finally decided to start a mercenary band where these adventurers could find a purpose and a home as well.

He called the group the Lost Boys, though quite soon after he'd recruited his first members, it became apparent that there were a good many girls willing to join as well. The name stuck, however, and even as Keir began to lead them, he was drawn deeper into the Tenshodo.

Keir began to learn the ways of the Ninja under the tutelage of Keal and Ryoma in Norg, and Kagetora in Bastok.

Since then, Keir has developed his ninja arts, complimenting them with his training as a Samurai. He's even learned more of his father's business when he became a Corsair at the behest of Aldo in Jeuno, who wished to place him as a liaison and spy with the Corsairs of Aht Urhgan.

Still, he is a Ninja and a treasure hunter at heart, and his utmost desire... to help the people of Vana'diel where the bickering, corrupt governments cannot.

Personally, Keir is not easy to get along with. He's stubborn, argumentative, and egotistical. Though his wry wit keep some in the Lost Boys on edge, more often than not, he's causing some argument or other. His love of Elvaan (or lack thereof) is well known, and his views on the governments of Vana'diel, as well as the Immortals of Aht Urhgan are legendary in his dislike of either.

However, for all these faults, the Lost Boys are his family, and he will give his life to protect any one of them - even those he is hard on. He cares more than he lets on, and he can be made to see reason if one is persistent enough.