Accuracy

A hidden stat that is compared with an enemy's evasion to determine whether or not a character will land their next attack.

Accuracy is affected by the character's weapon skill level, their DEX, and any equipment that directly adds to accuracy.

At low levels, 1 skill gives 1 accuracy. When the combat skill exceeds 200, 1 skill gives ~0.92 accuracy.

2 points of DEX give 1 accuracy.

Formula:


 * When combat skill is <=200


 * Accuracy = ( Combat Skill + DEX/2 + (+accuracy from gear) + (+accuracy from trait and/or ability) ) * (1+ percentage from food effect)


 * When combat skill is beyond 200


 * Accuracy = ( 200+ (Combat Skill-200)*0.92 + DEX/2 + (+accuracy from gear) + (+accuracy from trait and/or ability) ) * (1+ percentage from food effect)

When checking a monster, low evasion (75%+ hit rate) occurs when your accuracy is 10+ points above the monster's evasion. High evasion occurs when your accuracy is 30+ points below the monster's evasion. More precisely, from the point that a mob just stops checking high evasion, adding +40 more accuracy will make it check low evasion.

There is a cap on Accuracy; a player cannot have higher than a 95% hit rate over the long term. Once you reach that point, adding more Accuracy has no effect.

Links

 * Somepage.com Food Accuracy Guide
 * FFXI Calculator Accuracy Calculation