Intelligence

Abbreviation: INT


 * A stat that helps determine the effectiveness of Elemental Magic spells, Black Magic Enfeebling Magic spells, Black Magic Enhancing Magic spells, Ninjutsu and Blue Magic magical spells.
 * See Calculating Magic Damage for the precise calculations.
 * INT reduces the base damage of Black Magic spells and Ninjutsu.
 * Intelligence also determines the additional effect from Earth Arrows, Water Arrows, and Wind Arrows.
 * It is speculated that intelligence is a factor in the success of a Thief's lockpicking ability, reducing the chance of spawning a Mimic or the chance of failure.

Associated with the element of Ice. Many ice-based items add INT to a character's Stats. Example: Shiva's Claws

Breakdown of Level 1 and 75 Intelligence Stats by Race and Job Sorted Highest to Lowest
Based off Black Mage Intelligence score

Tarutaru: 10 ; 70

Hume: 8 ; 63

Mithra: 8 ; 63

Galka: 8 ; 60

Elvaan: 7 ; 57

Level 1 stats taken from FFXI official strategy guide, spring 2004 version. Level 75 stats gathered from Allakhazam.com and do not include stat bonuses from sub jobs

INT Rankings Based on Job
1. Black Mage 2. Summoner 3. (Tied) Dark Knight 3. (Tied) Corsair 3. (Tied) Red Mage 3. (Tied) Scholar 3. (Tied) Thief 8. (Tied) Bard 8. (Tied) Ninja 10. (Tied) Beastmaster 10. (Tied) Blue Mage 10. (Tied) Puppetmaster 10. (Tied) Ranger 10. (Tied) Samurai 10. (Tied) White Mage 16. (Tied) Dancer 16. (Tied) Dragoon 16. (Tied) Warrior 19. (Tied) Monk 19. (Tied) Paladin

INT