In a Haze of Glory

Triomphe et trahison Im Angesicht des Todes

Walkthrough

 * Head to Garlaige Citadel (S)
 * Talk to Diordinne at (I-6) on the first map for a cutscene.
 * After the cutscene you will receive the key item: (Number Eight Shelter Key)
 * The quest will now appear in your logs after receiving the key item.
 * Head to (H-9) on map 2 (past the mousse, not where the yagudo are) and examine the Wooden Crates for a cutscene.
 * Check the Wooden Crates again to enter an assault-type battle.
 * You will be transported to Ghoyu's Reverie for this battle.
 * Buffs are retained upon entry.
 * You may enter if Garlaige Citadel (S) is under beastmen control. You will see the message: "Your request for entry is being considered...", after this just wait a few moments, like assault, and it should take you into the area.
 * You may get a reply of "The hands of darkness have prevented you from proceeding." if not all party members are able to go.
 * You have thirty minutes to defeat the Orcish Turret to win. Experience points are lost upon death in this fight.
 * Lots of orcs and goblins wander around inside the assault; they have extremely weak defense, but pretty high attack. They are immune to Sleep, Repose, Lullaby, and Silence. They don't all need to be killed to win, but a lot of them do tend to get in the way, so fighting is unavoidable. The Goblin Poisoners will drop grenades on the ground and walk away from them; easily avoided if you watch where you're going.
 * If you are exposed to a grenade blast they inflict a high-dot Poison effect.
 * Virulent Flasks will also give poison effect. They have low health and can be easily destroyed safely with a ranged attack.
 * The Orcish Turret can be found at (H-10). Destroying the flasks causes the orcs guarding the turret to come repair them (they do not aggro other orcs on the way).
 * It is surrounded by a number of Orcish Footsoldiers and Orcish Hexspinners that will have to be dealt with first.
 * Each of the orcs guarding the Turret is responsible for one of the Virulent Flasks spread throughout the map. Destroying a flask will force its related orc to leave the turret and come to the flasks position (agro free) to "repair" it. This allows you to kill the guards off one at a time by destroying the flasks and waiting for the orc to come repair it.
 * The turret's only form of attack or defense is that it will periodically spawn a poison grenade. It's possible to cast spells or fire ranged attacks outside the blast radius, however melee attackers will be exposed.
 * If by any chance you stop attacking the turret and leave it alone it will begin to regenerate health. Be sure to leave a DoT effect to prevent this from happening.
 * Orcish Hexspinners can cast tier 3 area spells, which do devestating amounts of damage, and footsoldiers have a high rate of double attack.
 * If you fail the fight, you will have to get a new key from Diordinne. You will have to talk to him 3 times after losing, and then wait until the next Vana'diel day. After midnight you will get a new key by talking to him again.
 * Upon defeating the battlefield, you will be returned to the Wooden Crates after a lengthy cut scene.
 * Return to Rholont in Southern San d'Oria (S) between 18:00-0:00 to get the final cutscene.

Game Description
Client: Diordinne (Garlaige Citadel (S)) Summary:
 * Despite heightened security, the Garlaige Citadel has been infiltrated by an unseen enemy who is emitting poisonous gas with brutal results. Amidst the confusion, zealous new captain, Rahal, has ventured off on his own. Find him and ensure he does not come to harm.