Template talk:Drop Rate

0/0
Could someone please add a special handler for 0/0, to note that drops have not yet been reported but that they should be? Thanks. --Alephnot 16:39, 1 November 2007 (UTC)

Do you mean disclaimer note? I feel the current "low" disclaimer note pretty much covers it for 0/0. That and if you can't read 0/0 (0%) and see that no one has reported kills... they probably aren't going to interpret the information intelligently anyway. -- 18:04, 1 November 2007 (UTC)

No; I mean changing it from exactly what you showed: "0 / 0 (Division by zero%)". --Alephnot 19:25, 1 November 2007 (UTC)

Lemme test around with it, add another condition for "total kills = 0". -- 19:26, 1 November 2007 (UTC)

Oh, and leaving no parameters gives the (now) first bit. That was already there as part of the functionality. -- 19:29, 1 November 2007 (UTC)

TYVM --Alephnot 19:30, 1 November 2007 (UTC)

Where to add
I've noticed on recent adds of this template that it has been put on for all drops of the mob. While this may be true information, for example I don't think people care how many times Rabbit Hide drops off of Jaggedy-Eared Jack. Most are only interested in the drop rates of Rabbit Charm. Do you think the drop rate info should go for what is considered the "rare" or sought out item(s) of the mob?

Another idea I had, I don't think the rate info should be calculated on the main layout of the article. It is ok to be on the main page of the article but there should be a separate table off to the side with the 'rare' drops listed and the calculated drop rates. Therefore the original layout explaining the mob details and all of it's drops is preserved, then the 'additional info' can be viewed off to the side, similar to how additional notes are done under the main infobox. What do you think? -- 17:42, 1 November 2007 (UTC)

I think it fits well in the drops area. The template adapts itself once the values reach an acceptable level of accuracy. As for the other drops, why not list them? While most people wouldn't care, it's still info. The template could even be used to monitor regular mob drop rates (though with dedicated farmers reporting info, the acceptable level of total kills can be reached pretty quickly). I don't think there's a need to complain about reporting too much information, when it takes up so little space (and makes all the drops look the same in format). -- 17:57, 1 November 2007 (UTC)

With the few updates to some pages it is looking better now. Let's just hope that people make sure they report accurately and they update all items and not just one, meaning that if JEJ drops a Rabbit Charm but not a Rabbit Hide on one kill, they need to update the 'total kills' for both drops and not just the Rabbit Charm. -- 22:51, 1 November 2007 (UTC)

Basically that's what I'm hoping for. But if they don't, I'm not going to cry over it. Accuracy is still determined by total kills, so if the total kills for the hide are low, but the charm is high, the charm drop rate is more accurate. In the end, it's easier when the total kill number is the same on all the items, but the accuracy isn't affected. --Team BLU Squad 22:57, 1 November 2007 (UTC)

Yeah, what BLU said. Accuracy won't be hurt by it, but it's still good to have. It's when the potential data gets lost on mobs that have more than one unique drop that makes me wince. -- 22:59, 1 November 2007 (UTC)

"Unacceptable" accuracy
I think maybe we should change the display for reported kills under 100. Seems people are misinterpreting how we're using the template. Perhaps it should just display that we're gathering data, and to please add data to the tally. Then once it reaches 100+, it will then start displaying a relatively accurate percentage. Thoughts? -- 21:59, 3 November 2007 (UTC)

Yeah, I was thinking thinking the same thing. I think if there's less than 100 kills, the the drop should either display some sort of "Information Needed" symbol (perhaps a unique one?), with appropriate hovertext and the drop/kill ratio, or simply not show anything. At 100 kills, I think the drop rate % should show up in gray, with a brief hovertext disclaimer and the drop/kill ratio and at 500 kills, the drop rate should appears as normal, with simple or no hovertext. That way, it should be a little less confusing/misleading and give it a cleaner look. ~ Karuberu 00:45, 4 November 2007 (UTC)

I mocked up our existing code in my sandbox, made a few changes. I think it works well. Take a look at how different values are displayed in User talk:Chrisjander/Sandbox. You'll notice the one with only 3 kills, while it does still display the percentage, clearly states that it's inaccurate in both the message displayed and the hovertext. Also, the hovertext is now more specific as to how inaccurate it is. The rest of the code is unchanged. I suppose we could also have it get rid of the percent for that, but I kind of like it there anyway, and it would require alot more messing around with the code. -- 00:58, 4 November 2007 (UTC)