Warrior Guide by Lapreaugue

Introduction
Hello everyone. I just would like to welcome you to my guide. This is a guide for warriors who want to be the best at what they do. I will show you the best gear for warrior. And just to clarify, Warrior is a DD, not a Tank job. I will tell you the best gear negating gil. I will leave it up to you to figure that part out. Well...on another note...let's begin!

=Weapons=

I strongly recommend that you skill up Great Axe and Axe as you level because they are both useful end-game. You will regret it if you don't. Skilling up after you hit 75 isn't the funnest thing to do.

Great Axe
Great Axe is very useful end-game for things such as /THF for 300% TP build situations, but you have to obtain Steel Cyclone first, through the quest The Weight of Your Limits. It also deals more damage to mobs with higher defense.


 * Lvl 5 Butterfly Axe/Butterfly Axe +1/Assailant's Axe
 * Lvl 8 Inferno Axe/Hellfire Axe/Prominence Axe
 * Lvl 12 Greataxe/Greataxe +1
 * Lvl 12 Hydro Axe/Hydro Axe +1 Additional Effect with Hydro Pump: Water Damage (Nice if you can obtain a Hydro Pump. They are only crafted.)
 * Lvl 16 Moth Axe
 * Lvl 20 Neckchopper Accuracy +5. Highly Suggested.
 * Lvl 25 Plantbane (skip if you own the Neckchopper)
 * Lvl 28 Military Axe Some argue this is when you should replace the Neckchopper
 * Lvl 30 Centurion's Axe
 * Lvl 31 Voulge/Voulge +1/Twicer
 * Lvl 34 Heavy Axe/Heavy Axe+1/Lucent Axe
 * Lvl 34 Hydro Cutter/Hydro Cutter +1 Additional Effect with Hydro Pump: Water Damage (Nice if you can obtain a Hydro Pump. They are only crafted.)
 * Lvl 37 Horror Voulge
 * If not currently using Horror Voulge, use these:
 * Lvl 39 Huge Moth Axe If not currently using Horror Voulge
 * Lvl 42 Raifu
 * Lvl 46 Eisentaenzer High DPS along with Dex +2. Very useful.
 * Lvl 49 Gigant Axe Little higher DPS than the Eisentaenzer with +4 STR.
 * Lvl 54 Executioner More DPS and +5 STR.
 * Lvl 59 Heavy Darksteel Axe//Massive Darksteel Axe
 * Lvl 59 Hydro Chopper/Hydro Chopper +1 Additional Effect with Hydro Pump: Water Damage (Nice if you can obtain a Hydro Pump. They are only crafted.)
 * Lvl 62 Demon's Axe *OPTIONAL* STR +6 is nice. Roughly the same DPS. More for DRKs than WARs
 * Lvl 64 Colossal Axe/Colossal Axe +1
 * Lvl 67 Pendragon Axe Rare/Ex drop from Triarius X-XV
 * Lvl 69 Berserker's Axe
 * Lvl 71 Bhuj/Bhuj +1
 * Lvl 72 Martial Bhuj TP Bonus
 * Lvl 72 Rampager (Latent Effect is active after obtaining 500 Weapon Skill Points)
 * Lvl 73 Toporok
 * Lvl 73 Perdu Voulge (Latent Effect active while you have less than 100% TP and during Weapon Skills) 48,000 Imperial Standing Credits and requires a Mercenary Rank of Second Lieutenant or higher
 * Lvl 74 Byakko's Axe
 * Lvl 75 Bravura Relic weapon. Choose Wisely.

End Game Great Axes

 * Perdu Voulge
 * Martial Bhuj
 * Byakko's Axe
 * Bravura

Bear in mind that these Great Axes can be difficult to acquire and that finishing up with Bhuj or, more preferably, Martial Bhuj is sufficient until either endgame axe is available. In many cases the damage output of a Martial Bhuj, due to its enhancing effects on weaponskills, will outperform any other Great Axe in the game while using Steel Cyclone.

In merit parties, where Warriors generally use Raging Rush instead, the Perdu Voulge's higher base damage and hidden effects of +5 Accuracy and +10 Attack while under 100% TP and during Weapon Skills means that it will generally put out better Weapon Skills and more damage over time than any other Great Axe aside from Bravura.

Byakko's Axe is comparable in usefulness to Berserker's Axe. Both are good because of their high base damage. If you are unable to obtain a Byakko's Axe, Berserker's Axe is a good alternative.

Axe

 * Lvl 1 Bronze Axe/Bronze Axe +1
 * Lvl 8 Brass Axe/Brass Axe +1
 * Lvl 13 Bone Axe/Bone Axe +1
 * Lvl 15 Bastokan Axe/Republic Axe Accuracy +
 * Lvl 16 Bone Pick Higher DPS than the previous. But no Accuracy +
 * Lvl 20 Battleaxe/Battleaxe +1
 * Lvl 28 Military Pick
 * Lvl 31 War Pick/War Pick +1
 * Lvl 32 'Warrior's Axe' Nice because of STR and DEX +1.
 * Lvl 37 Mythril Axe/Mythril Axe +1
 * Lvl 40 Combat Caster's Axe/Razor Axe (AF1)
 * Lvl 43 Combat Caster's Axe +1/Combat Caster's Axe +2
 * Lvl 48 Viking Axe Accuracy +10. Very Useful. Strongly recommended
 * Lvl 56 Darksteel Axe +1 Useful axe for the extra DMG
 * Lvl 60 Tungi Excellent Axe. Great Main/OffhandAaxe. Good DPS and drops frequently off Tribunus VII-I
 * Lvl 63 Fransisca Another good Axe dropped by Aquarius
 * Lvl 68 Acha d'Armas Bad drop rate. Not worth killing the NM.
 * Lvl 70 Juggernaut Excellent offhand axe for it's unprecedented +30 attack.
 * Lvl 71 Tabarzin
 * Lvl 71 Iron Ram Pick
 * Lvl 72 Woodville's Axe
 * Lvl 73 Maneater

Note: At level 56, you will want to wear the Darksteel Axe +1. I was an Elvaan, with no Peacock Charm or Peacock Amulet, and had no problem hitting the Exp monsters. But, If you can absolutely not hit them, offhand the Viking Axe only until level 60, when you get the Tungi. I highly recommend not using a Viking Axe after that point for damage sake.

End Game Axes
The concept of Axes for the end game is potentially complicated for WAR. There are 4 main axes, you will want to wear the one with the higher damage in your main hand for better weaponskills.


 * Lvl 70 Juggernaut
 * Lvl 72 Woodville's Axe
 * Lvl 73 Maneater

Generally, Juggernaut is considered the 'best' offhand weapon due to its high +Attack and +STR. Because the damage of weaponskills determined by the DMG of the mainhand, the Woodville's Axe is generally considered the best primary weapon, however, recently Maneater has become the most favored of all axes. This is due to it acting as a DMG49 axe with Attack +18 and Accuracy +5 so long as your current TP is under 100 (this latent also is active during Weapon Skills.)

Furthermore, due to the incredibly limited supply of Juggernaut's, the Tabarzin is often used as a viable offhand weapon, and is also a viable choice for a primary weapon if a Woodville's Axe is not available.

The most popular set up at 75 for Axe/Axe WARs is Woodville's/Maneater with Maneater/Juggernaut being the eventual goal.

NOTE: The BEST setup for Warrior(Dual Wielding) endgame is Maneater/Ridill. But the Ridill is a rare drop from Fafnir.

Sword

 * Lvl 30 Centurion's Sword (Acc+2 Atk+3 makes this an unusually solid sword for Warrior. Use two of these any time you go to 30cap.)
 * Lvl 70 Joyeuse (Good sword for off hand and relatively easy to get.)
 * Lvl 70 Ridill (The best off-hand weapon for Warrior hands down.)

Ranged Weapons
I do not recommend using any ranged weapons that don't increase your melee attack because Warriors usually don't pull. There are other jobs for that. This is what I recommend using:
 * Lvl 1 Happy Egg If you have one. Not necessary.
 * Lvl 43 Combat Caster's Boomerang +1/Combat Caster's Boomerang +2 Acc +4 Outside of Area's your Nation controls
 * Lvl 55 Lightning Bow (For the DEX+. Use this until Bomb Core at 63)
 * Lvl 55 Goblin Grenade
 * Lvl 63 Bomb Core
 * Lvl 70 Fire Bomblet

Keeping a Boomerang around at all times is a good idea for pulling if your party forces you to do it. Bomb Core and Fire Bomblet are both really nice pieces of gear and they can't be thrown anymore, so no worries about wasting gil on them.

Head

 * Lvl 1 Bronze Cap
 * Lvl 7 Leather Bandana
 * Lvl 10 Faceguard or Royal Footman's Bandana
 * Lvl 16 Bone Mask
 * Lvl 17 Lizard Helm
 * Lvl 21 Beetle Mask
 * Lvl 24 Emperor Hairpin/Empress Hairpin DEX+3. Very Useful
 * Lvl 30 Centurion's Visor
 * Lvl 41 Voyager Sallet Obtained in CoP area Riverne Site
 * Lvl 43 Valkyrie's Mask or Walkure Mask (if you cannot obtain Voyager Sallet)
 * Lvl 59 Sipahi Turban (weapon skills mostly)
 * Lvl 70 Optical Hat (Drop off force pop NM Hakutaku)
 * Typically used for accuracy-based weapon skills, such as Rampage because the Walahra Turban is much better to TP build in.
 * Lvl 73 Adaman Celata Nice mixture of accuracy and attack
 * Lvl 75 Walahra Turban (Obtained after donating 1,000 Bronze Pieces to Gajaad in Al Zahbi. You can buy Bronze Pieces at the Auction House, or obtain them with Imperial Standing. 20,000 IS = 1,000 Bronze Pieces) Best end-game head piece for WAR because of the HP+ and the 5% Haste.

Body

 * Lvl 1 Bronze Harness or RSE
 * Lvl 7 Leather Vest
 * Lvl 10 Scale Mail
 * Lvl 16 Bone Harness or
 * Lvl 17 Lizard Jerkin
 * Lvl 21 Beetle Harness
 * Lvl 24 Chainmail
 * Lvl 29 Eisenbrust or Kampfbrust or
 * Lvl 30 Centurion's Scale Mail
 * Lvl 40 Royal Squire's Chainmail
 * Lvl 43 Royal Squire's Chainmail +1 or Royal Squire's Chainmail +2 (under own nation's control, more useful than Brigandine Armor for DD in this situation)
 * Lvl 45 Brigandine Armor or Luisant Haubert
 * Lvl 55 Jaridah Peti Jaridah Peti is an alternative to Royal Knight's Chainmail. Many people find it useful because of the Accuracy.
 * Lvl 55 Royal Knight's Chainmail (This can work as a stopgap until you get an Haubergeon)
 * Lvl 59 Haubergeon (The big one. This is the first big step toward end game pieces.) (I wouldn't level past 59 without one-Correctionfluid)
 * Lvl 69 Hauberk A bit better than Haubergeon, but limited to only WAR/DRK/BST. I recommend this body if you plan to play on WAR a lot end-game.
 * Lvl 73 Adaman Hauberk (Good Luck. This lovely armor requires the Earthen Abjuration: Body which drops off of Nidhogg)

Hands

 * Lvl 1 Bronze Mittens or RSE
 * Lvl 7 Leather Gloves *
 * Lvl 10 Legionnaire's Mittens or Royal Footman's Gloves
 * Lvl 27 Hume only: Custom M Gloves or Custom F Gloves
 * Lvl 30 Royal Squire's Mufflers or Gigas Bracelets (Depending on race. The accuracy on the Royal Squire's Mufflers is nice for Elvaan's. Otherwise, I would use the Gigas Bracelets)
 * Lvl 40 Ogygos's Bracelets Only if using Gigas Bracelets before this)
 * Lvl 45 Luisant Moufles
 * Lvl 50 Spiked Finger Gauntlets Expensive, but awesome.
 * Lvl 50 Enkelados's Bracelets Generally used for Weaponskills only
 * Lvl 54 Fighter's Mufflers If not using Enkelados's before this
 * Lvl 55 Fourth Division Gauntlets Accuracy +5
 * Lvl 60 Pallas's Bracelets
 * Lvl 70 Tarasque Mitts or Tarasque Mitts +1 A cheaper alternative to Spiked Finger Gauntlets.
 * Lvl 70 Alkyoneus's Bracelets Generally used for Weaponskills only
 * Lvl 72 Warrior's Mufflers Att+12 and the VIT +5 is nice for Steel Cyclone
 * Lvl 72 Dusk Gloves Haste +3%
 * Lvl 73 Hecatomb Mittens Used for Weaponskills only. The Slow is not nice for TP.

Legs

 * Lvl 1 Bronze Subligar or RSE
 * Lvl 7 Leather Trousers
 * Lvl 10 Scale Cuisses
 * Lvl 16 Bone Subligar
 * Lvl 17 Lizard Trousers *
 * Lvl 20 Garrison Hose
 * Lvl 25 Bastokan Subligar or Republic Subligar
 * Lvl 45 Luisant Brayettes
 * Lvl 55 Royal Knight's Breeches
 * Lvl 70 Barone Cosciales
 * Lvl 73 Adaman Breeches Very hard to obtain. The abjuration drops off of King Behemoth and/or Odin
 * Lvl 75 Byakko's Haidate (DEX +15 and Haste +5%) The best endgame legs for WAR handsdown. Dropped from Byakko. A "God" in sky.

Feet

 * Lvl 1 Bronze Leggings or RSE
 * Lvl 7 Bounding Boots or Leaping Boots  Either dropped from Leaping Lizzy(Bounding Boots) or bought off of the AH(Leaping Boots)
 * If you are unable to obtain the above, get these:
 * Lvl 7 Leather Highboots
 * Lvl 10 Scale Greaves
 * Lvl 16 Bone Leggings
 * Lvl 17 Lizard Ledelsens
 * Lvl 21 Beetle Leggings
 * Lvl 24 Greaves
 * Lvl 24 Winged Boots (same as leaping, just has some more DEF)
 * Lvl 34 Bastokan Greaves or Republic Greaves
 * Lvl 52 Fighter's Calligae (Double Attack ~+1%)
 * Lvl 62 Creek M Clomps or Creek F Clomps or Marine M Boots or Marine F Boots (Tarutaru and Hume RSE2 adds a lot to the table which outweighs the +DA of AF1)
 * Lvl 72 Amir Boots The combination of Acc and Att on these is very nice. the BEST TpBuild boots for WAR so far
 * Lvl 72 Dusk Ledelsens These are generally only used when trying to obtain a high amount of Haste and are very useless on their own without other amounts of Haste, and even then, Amir Boots are probably more useful.
 * Lvl 73 Hecatomb Leggings Used for Weaponskills only.
 * Lvl 73 Adaman Sollerets Simliar to Amir Boots, the combination of Acc/Att makes these nice. Not as good as Amir.

Waist

 * Lvl 7 Leather Belt
 * Lvl 15 Warrior's Belt or Warrior's Belt +1
 * Lvl 18 Barbarian's Belt or Brave Belt
 * Lvl 40 Tilt Belt
 * Lvl 43 Swordbelt or
 * Lvl 45 Vanguard Belt
 * Lvl 48 Life Belt Very nice for Evlaan.
 * Lvl 60 Potent Belt (2 Less acc than Life belt but the STR +3 is very nice.)
 * Lvl 70 Warrior's Stone Obtained from Dynamis
 * Lvl 71 Warwolf Belt Nice for weaponskills.

Back

 * Lvl 4 Rabbit Mantle
 * Lvl 12 Traveler's Mantle
 * Lvl 24 Nomad's Mantle
 * Lvl 28 Wolf Mantle or Wolf Mantle +1 (+1 suggested)
 * Lvl 28 Invisible Mantle
 * Lvl 40 Earth Mantle
 * Lvl 47 Jaguar Mantle
 * Lvl 61 Amemet Mantle/Amemet Mantle +1 very good to TP in and good for
 * Lvl 71 Forager's Mantle Best to TP in. Although most people argue that it's not worth the extra gil over the Amemet Mantle +1 for just 1 STR. Unless this is one of the last slots you are upgrading, and you can spend that gil elsewhere, do so.

Neck

 * Lvl 7 Justice Badge (only if you quest it)
 * Lvl 7 Wing Pendant  (only if you quest it)
 * Lvl 21 Fang Necklace or Spike Necklace (highly recommended since all DD jobs will use this)
 * Lvl 33 Peacock Charm or Peacock Amulet Rare/Ex (The BEST neck piece in the game for any DD. After 60, just macro Chivalrous Chain in for Weapon Skills.)
 * Lvl 56 Merman's Gorget
 * Lvl 59 Spectacles
 * Lvl 60 Chivalrous Chain (One of the best neck pieces endgame for all DD jobs)

Ring
A popular choice for the affluent warrior is to carry two sets of rings: one boosting accuracy and the other strength. The accuracy rings are used to gain enough TP to use a Weaponskill, and the strength rings swapped in to make the weaponskill more powerful.


 * Lvl 14 Courage Ring (Weaponskill only)
 * lvl 14 Balance Ring
 * Lvl 14 Vision Ring (note: wearing 2 and keeping the enchantments on constantly will provide +4 acc, which gives a significant boost at this level. However, this will be more expensive in the long run than buying ordinary rings.)
 * lvl 30 Rajas Ring (note: this is one of the best DD ring out at the moment, however, you can only get it at the end of CoP the missions)
 * Lvl 34 Venerer Ring
 * Lvl 35 Jaeger Ring
 * Lvl 36 Garnet Ring or Puissance Ring (Weaponskill only)
 * Lvl 40 Sniper's Ring or Woodsman Ring
 * Lvl 50 Ulthalam's Ring +4 Attack & +4 Accuracy. Very useful. One of three rings that can be chosen as the final reward upon completion of Aht Urhgan Mission 47: The Empress Crowned.
 * Lvl 54 Sun Ring or the HQ (Weaponskill only)
 * Lvl 57 Toreador's Ring (Acc+7 makes is a natural upgrade from Sniper's or Woodsman)
 * Lvl 74 Ruby Ring or the HQ (Weaponskill only)

A lot of WARs find that keeping Woodsman Rings on helps more with Rampage and only switch to STR Rings with Rampage when they have some combination of a Bard, Sushi and full Axes merits.

Earring

 * Lvl 10 Optical Earring (useful only at lower levels, because anything that boosts accuracy is so rare before level 40)
 * Lvl 16 Bone Earring or Bone Earring +1
 * Lvl 21 Beetle Earring +1 (Use these until Spike at 55)
 * Lvl 55 Fang Earring or Spike Earring (Spike is Recommended)
 * Lvl 58 Assault Earring
 * Lvl 61 Minuet Earring (Stats are very nice if you have a BRD in your party.)
 * Lvl 63 Merman's Earring
 * Lvl 67 Triumph Earring/Triumph Earring +1 Way too expensive, but if you have the gil to blow. (Would be used for strictly weapon skills.)
 * Lvl 70 Fowling Earring
 * Lvl 72 Suppanomimi (Enhances Dual Wield Effect and +5 to Sword skill is nice if you are offhanding a Joyeuse or Ridill)
 * Lvl 75 Brutal Earring (Enhances Double Attack)