MMM Guide by Areis Pand

The Gist:

 * You can receive your first Tabula, Voucher and Runes from Goldagrik located in Muckvix's Junkshop, Lower Jueno. Vouchers and Runes are Rare/Exclusive, and when used will be stored in your *Tattered Maze Monger Pouch* (key item) so that they can be used with your Tabula for ordering a maze.


 * After using your Vouchers and Runes they will become accessible from your Tabula menu, which is accessed by "using" the Tabula. When you use the Tabula you will go into a series of menus, the first is to select which voucher you will be using, the second will allow you to place runes on the squares of the Tabula. This is very similar to working with an Automaton.


 * To have your maze produced you will trade your finished Tabula to the Shop front in the Chocobo stables, at this time you will be charged a 100g processing fee and your maze will be created, warping your entire party into the maze lobby.


 * You will not lost buffs upon entry, and just like Nyzul your time starts counting when you hit the lobby. There will be 2 Moblins that load in the lobby... Rediroq will take you to your maze. Packapic will confirm the objectives you had on your tablet if you need, and will sell you Temp items for Marbles, similar to the box in Nyzul. At this point good luck on your run!

Common Abbreviations:

 * MMM : Moblin Maze Mongers
 * R### : Rune ### (IE: R100 = Rune 100)
 * V## : Voucher ## (IE: V01 = Voucher 01)
 * Ticket or Trigger : Ability to start
 * Hard box : The chest spawned at the end that will contain your reward.

Tabula:

 * Like Automoton head/body sets up where you can "insert" Runes
 * Different Tabula have different layouts of squares you cannot place runes, and others which have beneficial effects for certain runes. ( Maze_Tabula )

Vouchers:

 * Designs the Major requirements for completing your maze ( Maze Voucher )
 * 01 Kill all the monsters
 * 04 Synthesize the items
 * 07 Kill the Boss

Runes:

 * Designs the Minor effects within your maze ( Maze_Runes )
 * Class 2: These Runes affect the monsters in your maze (Family, Size, Level)
 * Class 3: These Runes affect Monster traits within your maze (Stats, Casting, Elemental Resistance, etc.)
 * Class 4: These are Trials which will in general increase the number of marbles by adjusting the requirements to complete your maze
 * Class 5: These increase the potential different rune drops within your maze
 * Note: Lost & Found is important if you plan to try to collect every rune as some are only available while this rune is included on your tabula

Moblin Marbles:

 * Chatnachoq will accept marbles as payment for:
 * Additional Tabula (100 marbles each)
 * Additional Vouchers (100 marbles each)
 * Additional Runes (100, 200, 300, 400 or 500 marbles each)
 * Titles
 * Maze Wanderer (10 marbles)
 * Maze Navigator (100 marbles)
 * Maze Scholar (500 marbles)
 * Maze Artisan (???)
 * Maze Overlord (???)
 * Equipment
 * Eyepatch
 * Noble Poulaines

Voucher 01:

 * This is the initial voucher that everyone starts with. All monsters will con between DC and T to the lowest level member in the party. This is a standard kill all situation, go in find the monsters, kill them all in the time limit your done.

Benefits:

 * Very easy to setup a maze such that any party can succeed with no preparation, just bring a low level member along with high levels and the maze will be weak. You can level sync to get exp if your low member is 10+, or bring a party of 75's, you can expect to get between 1,000 and 3,000 exp for a successful run.

Drawbacks:

 * Very repetitive, you'll find yourself wishing that the mazes all burr together when you are doing multiple runs with low level members. The phrase "Elementals Suck" comes to mind its important that if you plan to do this a lot that you concentrate on getting at least 1 monster family rune.


 * Base Marble Reward: 15
 * Highest Marble Reward: 45 (that I've seen ... R017, R100, R101, R102, R103, R104)

Important Runes to pickup:

 * {001, 003) : 100 marbles : Monster Family Runes for Aquan and Bird
 * (010, 011) : Hardbox : Monster Family Runes for Demons and Dragons
 * Before anything else you should pick up one of these runes to prevent unwanted elemental enemies in your maze
 * (100, 101, 102, 103, 104) : 100 marbles : These are "Trial by " runes, which will reduce times, prevent you from using abilities & magic and a few other things and increase the amount of marbles returned
 * (017) : Hardbox : Supreme Might, makes monsters about 1~3 levels higher than they would be, very nice if you go into this level synced, can make about ~3k exp for your < 30min run and increases how many marbles you get
 * (020) : Hardbox : Peon, makes monsters about 1~3 levels lower, very nice if your going to try and solo a maze, however it does reduce how many marbles you get.
 * (094) : 500 Marbles : Lost & Found

Voucher 04:

 * This Voucher is the most difficult to complete of the three currently available and requires the most coordination, if you do select this path expect to lose a few before you have the mission well in hand enough to lead a group of people. In general you will go in and talk to Rediroq to enter your maze as usual, there will be a moblin where you are standing, speak with him to confirm which item you need to synth first. After you speak with him, do a 180 and head for the next room. In this room you will find a Synthesis totem that you can touch (only one person can talk to it at a time) select your craft item and it will tell you what materials you need. Materials can be gotten in 2 different ways:
 * HELM: You can get the 2 "common" craft materials from each craft this way
 * Mining Points: Smithing, Goldsmithing, Bonecraft
 * Logging Points: Alchemy, Woodworking
 * Harvesting Points: Leathercraft, Cooking
 * Killing Monsters: You can get all 3 craft materials for each craft this way
 * Lizard: Leathercraft
 * Aquan: Alchemy
 * Plantoid: Woodworking
 * Undead: Bonecraft
 * Amorph: Smithing
 * ???: Goldsmithing
 * Crawler & Spider: Clothcraft
 * Gnat & Ladybug: Cooking
 * All materials are rare/ex/temp so once you have 1 you need to turn it in before you can get another of that same material. To turn in materials talk with the moblin by the synthesis totem, you can also check how many of which materials your group has made and turned in, by single craft (IE: you can check all woodworking materials, then all alchemy materials but not both at once).
 * If you have all the materials for an item instead of telling you which materials you have left to get to make that item, the totem will prompt you do you want to synth alone, or in a party.
 * Synthing alone will leave other members free to get more materials
 * Synthing as a party will grab everyone in the room with totem and have them help, providing increased success rate for synth (beneficial since if you break you lose everything.)
 * After making the first item, you need to go back and speak with the first moblin again, he will give you a new item to synth. In my experience this takes 2~3 of the first item you created to make in addition to other parts, so farm plenty of materials up. Keep your cool and gather materials and you'll make it out.

Benefits:

 * Very High base reward, and very interactive.

Drawbacks:

 * Very volatile, success or loss depends on how well prepared your group is for being able to solo monsters that are approximately T~VT with high base attack, and communication skills. Also bad luck can prevent you from winning, as when you "break a synth" you lose all materials.


 * Base Marble Reward: 35
 * Highest Marble Reward: 46 (that I've seen ... R100, R101, R103)

Important Runes to pickup:

 * (106) : Basic Rune : Guidance Contract, tells you what materials you need for a craft
 * (096) : Hardbox : Sure Synthesis, reduces break rates for crafting
 * (095) : 400 Marbles : Swift Synthesis, reduce time to create items
 * (094) : 500 Marbles : Lost & Found

Voucher 07:

 * For this fight you fight just 1 NM. Without a monster family rune you'll have an elemental corresponding to the in game day you entered.
 * Using the Bead, Lizard, Plantoid or Vermin rune will force the NM to be from that family.
 * Using the Great Warrior or Tiny Warrior rune will restrict the NM to be a large or small member of that family respectively.

Benefits:

 * The new Lv72 Crit +% weapons have been shown to drop from these runs
 * Scheherazade
 * Ermine's Tail
 * Zonure
 * Eventreuse
 * Zaide
 * Barkborer
 * Koggelmander
 * Onishibari

Drawbacks:

 * You need to have at least 1 200 marble family rune to get anything other than an elemental, so it is one of the most expensive paths to start. It also has the lowest base marble reward.


 * Base Marble Reward: 10
 * Highest Marble Reward: 15 (that I've seen ... R005, R038, R042, R071, R072, R076)

Important Runes to pickup:

 * (004, 005, 006, 007) : 200 Marbles : Monster Family Runes for Beast, Lizard, Vermin and Plantoid coinciding with the weapon you would like to obtain
 * (094) : 500 Marbles : Lost & Found

Areis Pand 08:42, 27 December 2008 (UTC)