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Chocobo Raising Info (KI)

The Big Chocobo Research (AK)

Chocobo's Stats
(Chocobo Egg (Bit Warm)) received from Brutus in the Chocobo on the Loose! quest.

Pulonono : Your chocobo has finally grown large enough to ride! Just look at those sturdy legs!

Current condition

 * Name: Brilliant Amber
 * Sex: female ♀
 * Age: 30 days (4 Egg | 15 Chick | 10 Adolescent | 1 Adult)
 * STR: Poor | END: Poor | DSC: Substandard | RCP: Substandard
 * Affection: Regards you as its parent (7/7)
 * Satisfaction: Completely full (7/7)
 * Personality: It does not have much of a personality, making it easy to care for.
 * Weather Preference: none
 * Abilities: none

Key for Condition Levels

Stat Levels (scale of 0-7)
 * Poor » Substandard » A bit deficient » Average » Better than average » Impressive » Outstanding » First-Class

Affection Levels (scale of 0-7)
 * Doesn't care for you at all » Able to endure your company » Enjoys your company » Likes being around you » Likes you pretty well » Likes you a lot » Wants to be with you all the time » Regards you as its parent

Satisfaction Levels (scale of 0-6)
 * Starving » Quite hungry » A little hungry » Neither hungry nor full » Almost full » Quite full » Completely full
 * Note that Neither hungry nor full actually occurs twice &mdash; both above and below the midpoint

Changes in Stats
In the DATs, I think I found that every stat has a value range of 0-255. It turns out that each stat has 8 levels of ranking &mdash; note that satisfaction only appears to have 7 because Neither hungry nor full occurs twice in the middle.

From this, I hypothesize the following:
 * Every level of rank within a stat takes up a 32 point range
 * Every pixel displayed on a chocobo's energy (HP) bar = 4 points of energy only when at maximum (255) energy

Rounding error and other strange calculation anomolies might explain the weird pixel results I'm getting for Watch over the Chocobo; either that, or active care has a range of expected values that it can return.

Debunked theories:
 * Every pixel displayed on a chocobo's energy (HP) bar = 4 points of energy
 * This could be wrong in that a chocobo's max energy might be the variable here, not total energy.
 * Confirmed: max energy is variable, so pixels only represent percentages of max energy. If max energy is 255, then this might only be achieved by completely filling the chocobo to 255 satisfaction on the previous day.

Affection
As Chick
 * Began as Likes being around you (3/7)
 * Raised to Likes you pretty well (4/7) after : 1 Carrot Paste, 4 Short Walks, 7 Watch over the Chocobo
 * Raise to Likes you a lot (5/7) after : 1 Herb Paste, 1 Carrot Paste, 5 Short Walks, 8 Watch over the Chocobo
 * Unfortunately, I'm not sure at what point the affection boosted during the final 3 walks and watchings


 * Raise to Wants to be with you all the time after : 1 Carrot Paste, 3 Short Walks, 2 Watch over the Chocobo
 * Raise to Regards you as its parent after : 1 Tokopekko Wildgrass, 2 Carrot Paste, 3 Short Walks, 5 Watch over the Chocobo
 * Drop to Wants to be with you all the time after : 1 Watch over the Chocobo, 1 Listen to Music
 * Raise to Regards you as its parent after : 1-2 Short Walks
 * Unfortunately, I'm not sure at what point the affection boosted during the 2 walks

As Adolescent
 * Drop to Wants to be with you all the time after missing feeding (many activities)
 * Raise to Regards you as its parent after minimal Active Care + 1 Azouph Greens
 * Drop to Wants to be with you all the time after failing Exhibiting to the Public and Active Care (many activities)
 * Raise to Regards you as its parent after minimal Active Care + 1 Azouph Greens

As Adult no changes in affection yet

Satisfaction
As Chick
 * Tokopekko Wildgrass :: from Starving (0/7) » Quite hungry (1/7)
 * Carrot Paste (eats it) :: from Starving (0/7) » Quite full / Completely full (6-7/7)

27-Sept-06: I think I've narrowed down the amount of satisfaction (in energy pixels) that Carrot Paste provides. This will require a few more tests to be sure, but I think Carrot Paste is worth 57 pixels worth of energy, at least at the chick phase. Myrna is double checking my data on other chicks. (Since pixels aren't a good unit of measurement, more careful testing will be needed, but at least an approximate range can be guessed with current data.)

As Adolescent
 * Vomp Carrot (gobbles it up) :: from Neither hungry nor full (3-4/7; guessing 3/7) » Quite full
 * Zegham Carrot (munches contentedly) :: from Starving (0/7) » Neither hungry nor full (3-4/7)
 * Azouph Greens (gobbles it up) :: from Starving (0/7) » Neither hungry nor full (3-4/7) » Completely full (7/7)
 * Gysahl Greens (munches contentedly) :: from Starving (0/7) » Neither hungry nor full (3-4/7); A little hungry (2/7) » Quite full (6/7) » Completely full (7/7)
 * Sharug Greens (eats it) :: from Quite hungry (1/7) » Neither hungry nor full (3-4/7; guessing 3/7) » Neither hungry nor full (3-4/7; guessing 4/7) » Quite full (6/7) » Completely full (7/7)

As Adult
 * Azouph Greens (gobbles it up) :: from Starving (0/7) » Neither hungry nor full (3-4/7) » Completely full (7/7)

Energy
Energy bar is 64 pixels wide.

It looks like Care Plans always take the same amount of energy (in pixels) no matter what; it's the same across stages of development and does not vary on days when Active Care produces high energy drain.

Active Care seems to have two different values &mdash; the normal energy drain and a high energy drain (HED). At this point, I'm speculating that High Drain is triggered by 1) low satisfaction from previous day or 2) growing up to next phase in development, and possibly even 3) "failing" one of the care plans that receives payment. HED days seem to drain 25% more energy than normal. The low satisfaction triggers have ranged from Starving (0/7) to Neither hungry nor full (3-4/7), but the 25% seems to be constant.

Small variations in normal drain values (usually 1 pixel) seem to be related to the order active care is performed in addition to the day's care plan. Disregarding this variance as rounding error.

09-Oct-06: Here's something interesting. I missed checking up on my chocobo for a day, so she didn't get fed from starving. This should have induced a HED day, but I'm not convinced it did; either that happened, or she was weak two days in a row. Her only "illness" on the second day (Day 27) was boredom, which I don't believe has ever caused HED before. More energy tests will need to be performed, but adolescence is almost over. *sigh* (See results from Day 25-27 for reference.) Follow-up: The values were not HED but seemed normal.

11-Oct-06: For the first time, she "failed" a care plan. She was scheduled for Exhibiting to the Public and made some children cry, thus only receiving 100g as payment. Instead of the expected 8px energy drain, it took 10px off her to start. Furthermore, the day was triggered as HED for no apparent reason &mdash; she was not sick, she had been filled completely the previous day. Currently speculating that failure of a care plan results in a HED trigger.

As Chick
 * Basic Care depletes 1px, or ~1.6% energy (2 measurements; 2@1)
 * Listen to Music depletes 2px, or ~3.1% energy (2 measurements; 2@2)


 * Watch over the Chocobo depletes 1-3px or ~3.1% energy
 * Short Walk depletes 15-16px (19px high drain), or ~24.0% energy (~29.7% high drain)

As Adolescent
 * Basic Care depletes 1px, or ~1.6% energy
 * Listen to Music depletes 2px, or ~3.1% energy
 * Playing with Children depletes 3px, or ~4.7% energy
 * Playing with Chocobos depletes ?px, or ~?.?% energy (missed taking screenshot; probably same as Playing with Children)
 * Exhibiting to the Public depletes 8px (10px on fail?), or 12.5% energy (~15.6% on fail?)


 * Watch over the Chocobo :: depletes 1-2px (2px high drain), or ~2.3% energy (~3.1% high drain)
 * Tell a Story :: depletes 7-8px (9px high drain), or ~11.7% energy (~14.1% high drain)
 * Compete against Others :: depletes 16-18px (22px high drain), or ~26.6% energy (~34.4% high drain)
 * Short Walk :: depletes 14-16px (19px high drain), or ~23.4% energy (~29.7% high drain)
 * Regular Walk :: depletes 20px (25-26px high drain), or ~31.3% energy (~39.8% high drain)

As Adult
 * Exhibiting to the Public depletes 8px, or 12.5% energy


 * Watch over the Chocobo :: depletes 1px, or ~1.6% energy
 * Tell a Story :: depletes 7-8px, or ~11.7% energy
 * Short Walk :: depletes 14-16px, or ~23.4% energy

Observations and Theories
Not having named my chocobo thus far does not seem to have affected anything. She's referred to as "Chocobo" whenever it comes up. As far as affection goes, it is steadily growing as I actively care for her; I have not yet fed her anything to boost affection.

When she made the transition to adolescent, although I expected her to be at "max energy" for the day based on her feedings from the previous day, activities drained more energy than on the following day. Perhaps this indicates that there is an "energy cap" at each stage of development; so maximum energy for a chick &lt; maximum energy for an adolescent.

She doesn't gulp down the Carrot Paste I feed her, so I wonder if she will similarly not really care for Vomp Carrots as an adolescent. Although she is really only an experiment, I'm secretly hoping she has an affinity for Mental traits so I can (hopefully) train her to become a good digger. I'll wait until the adolescent stage before I experiment with non-pastes. Also, she didn't seem thrilled about Vegetable Paste, only eating it as usual. 2-Oct-06: more food tested; as an adolescent, she gulps down Vomp Carrots and Azouph Greens, munches contentedly on Zegham Carrots and Gysahl Greens, and eats Sharug Greens. I wonder if food preference says anything about what kind of chocobo you have (e.g. physical versus mental).

Although I haven't had a personality show up in my chocobo yet, I've read that the four personality types are probably linked in some way to the four main stats. At this point, it is unknown what they mean exactly. Current thoughts are that it indicates which stat will receive the highest boost from appropriate food/care plans.

Things to Test:
 * Does not naming a chocobo affect affinty or growth in any way? (can't test until second chocobo, but doesn't seem to)
 * Are pastes more filling for a chick than normal feed (e.g. carrots)? What is their purpose?
 * Does Herb Paste (and the other bitter medicinal herbs) lower affection?
 * Do food preferences say anything about whether a chocobo is predisposed to raising a certain stat?
 * Does sickness of any kind lower affection?
 * What causes a personality change, and what do the different personalities mean?
 * How do changes to weather preference happen?
 * Does each stage of development have a different maximum energy cap?
 * Try to calculate the satisfaction values (in pixels) of chocobo foods

Confirmed Results:
 * Satisfaction of the next day is directly related to energy drain of the previous.
 * Energy regeneration of the next day is directly related to the satisfaction of the previous.
 * Herb Paste seems to work like Tokopekko Wildgrass on chicks. (e.g. recovery from illness at next day)

Daily Care
Status Report: Day 30 (Plan: Exhibiting to the Public)
 * Really played to the crowds &mdash; 200g reward
 * Check condition:
 * Satisfaction: starving (0/7)
 * Affection: wants to be with you all the time (6/7) (drop from previous day)
 * Injured: feed a Gausebit Grass
 * Long Walk x2 (23-25px) | Watch over the Chocobo x2 (2-3px) &mdash; 3 pixels/~4.7% energy left (56»31»8»6»3)
 * First CS with Dietmund and his chocobo on first walk
 * Affection: regards you as its parent (7/7) (raised sometime before second watching)
 * Feed chocobo: Gausebit Grass x1 &mdash; munches weakly+msg » Satisfaction: starving (0/7)
 * Feed chocobo: Azouph Greens x1 &mdash; munches weakly+msg » Satisfaction: Almost full (5/7)
 * Feed chocobo: Sharug Greens x1 &mdash; munches weakly+msg » Satisfaction: completely full (7/7)

Status Report: Day 29 (Plan: Exhibiting to the Public)
 * Really played to the crowds &mdash; 200g reward
 * Chick matured to yellow adult (sturdy legs)
 * Check condition:
 * Satisfaction: starving (0/7)
 * Feed chocobo: Azouph Greens x1 &mdash; gobbles it up » Satisfaction: neither hungry nor full (4/7)
 * Feed chocobo: Azouph Greens x1 &mdash; gobbles it up » Satisfaction: completely full (7/7)
 * Short Walk x2 (14-16px) | Tell a Story x3 (youthful»random»youthful :: interested) (7-8px) | Watch over the Chocobo x1 (1px) &mdash; 3 pixels/~4.7% energy left (56»40»26»19»12»4»3)
 * Dirty Handkerchief received during second walk

Status Report: Day 28 (Plan: Exhibiting to the Public)
 * Made the children cry &mdash; 100g reward (higher drain from plan)
 * Check condition:
 * Satisfaction: starving (0/7)
 * Affection: wants to be with you all the time (6/7) (drop from previous day)
 * Compete against Others x1 (win) (22px) | Short Walk x1 (19px) | Tell a Story x1 (youthful :: interested) (9px) &mdash; 4 pixels/~6.3% energy left (54»32»13»4)
 * Feed chocobo: Azouph Greens x1 &mdash; gobbles it up » Satisfaction: neither hungry nor full (4/7) » Affection: regards you as its parent (7/7) (unsure when raised)
 * Feed chocobo: Azouph Greens x1 &mdash; gobbles it up » Satisfaction: completely full (7/7)

Status Report: Day 27 (Plan: Exhibiting to the Public)
 * Really played to the crowds &mdash; 200g reward
 * Check condition:
 * Satisfaction: starving (0/7)
 * Bored: race against other chocobos
 * Compete against Others x2 (win) (18px) | Short Walk x2 (14-16px) | Watch over the Chocobo x3 (1-2px) &mdash; 3 pixels/~4.7% energy left (56»38»24»8»6»4»3)
 * Feed chocobo: Azouph Greens x1 &mdash; munches weakly » Satisfaction: neither hungry nor full (4/7)
 * Feed chocobo: Azouph Greens x1 &mdash; munches weakly » Satisfaction: completely full (7/7)

Status Report: Day 26 (Plan: Exhibiting to the Public)
 * Really played to the crowds &mdash; 200g reward
 * Check condition:
 * DSC: Substandard | RCP: Substandard (unsure if raised today or previous day)
 * Satisfaction: starving (0/7)
 * Affection: wants to be with you all the time (6/7) (drop from previous day)
 * Compete against Others x2 (win/win) (16-18px) | Short Walk x1 (16px) &mdash; 6 pixels/~9.4% energy left (56»38»22»6)
 * Third win on first race &mdash; obtained Story of a Happy Chocobo
 * Feed chocobo: Azouph Greens x1 &mdash; gobbles it up » Satisfaction: neither hungry nor full (4/7) » Affection: regards you as its parent (7/7) (unsure when raised)
 * Feed chocobo: Azouph Greens x1 &mdash; gobbles it up » Satisfaction: completely full (7/7)

Status Report: Day 25 (Plan: Exhibiting to the Public)
 * Missed checkup for day
 * Really played to the crowds &mdash; 200g reward
 * Check condition:
 * Satisfaction: starving (0/7)
 * Bored: race against other chocobos
 * No active care &mdash; 56 pixels/87.5% energy left (56)
 * Feed chocobo: nothing (uh-oh!)

Status Report: Day 24 (Plan: Exhibiting to the Public)
 * Really played to the crowds &mdash; 200g reward
 * Check condition:
 * Satisfaction: a little hungry (2/7)
 * Regular Walk x2 (25px) &mdash; 6 pixels/~9.4% energy left (56»31»6)
 * Second CS with Hantileon and Air on second walk
 * Feed chocobo: Gysahl Greens x1 &mdash; munches contentedly » Satisfaction: quite full (6/7)
 * Feed chocobo: Gysahl Greens x1 &mdash; munches contentedly » Satisfaction: completely full (7/7)

Status Report: Day 23 (Plan: Playing with Chocobos)
 * Check condition:
 * Satisfaction: starving (0/7)
 * No active care &mdash; 61 pixels/~95.3% energy left (61)
 * Feed chocobo: Gysahl Greens x1 &mdash; munches contentedly » Satisfaction: neither hungry nor full (3-4/7)

Status Report: Day 22 (Plan: Play with Children)
 * Check condition:
 * Satisfaction: starving (0/7)
 * Bored: race against other chocobos
 * Compete against Others x3 (win/loss/win) (17px) | Tell a Story x1 (youthful :: interested) (7px) &mdash; 3 pixels/~4.7% energy left (61»44»27»10»3px)
 * Feed chocobo: Sharug Greens x1 &mdash; eats it » Satisfaction: quite hungry (1/7)
 * Feed chocobo: Sharug Greens x1 &mdash; eats it » Satisfaction: neither hungry nor full (3-4/7)
 * Feed chocobo: Sharug Greens x1 &mdash; eats it » Satisfaction: neither hungry nor full (3-4/7)
 * Feed chocobo: Sharug Greens x1 &mdash; eats it » Satisfaction: quite full (6/7)
 * Feed chocobo: Sharug Greens x1 &mdash; eats it » Satisfaction: completely full (7/7)

Status Report: Day 21 (Plan: Listen to Music)
 * Check condition:
 * Satisfaction: starving (0/7)
 * Regular Walk x2 (25px) | Tell a Story x1 (youthful :: interested) (8px) &mdash; 4 pixels/~6.3% energy left (62»37»12»4)
 * Feed chocobo: Azouph Greens x1 &mdash; gobbles it up » Satisfaction: neither hungry nor full (4/7)
 * Feed chocobo: Azouph Greens x1 &mdash; gobbles it up » Satisfaction: completely full (7/7)

Status Report: Day 20 (Plan: Listen to Music)
 * Check condition:
 * Satisfaction: starving (0/7)
 * Happiness: receptive to anything
 * Regular Walk x1 (20px) | Tell a Story (youthful :: interested) x2 (7px) | Regular Walk x1 (20px) &mdash; 8 pixels/12.5% energy left (62»42»35»28»8)
 * First CS with Hantileon and Air on second walk; made friends with Air
 * Feed chocobo: Zegham Carrot x1 &mdash; munches contentedly » Satisfaction: neither hungry nor full (3-4/7)
 * Feed chocobo: Sharug Greens x1 &mdash; eats it » Satisfaction: neither hungry nor full (3-4/7)
 * Feed chocobo: Sharug Greens x1 &mdash; eats it » Satisfaction: quite full (6/7)
 * Feed chocobo: Zegham Carrot x1 &mdash; munches contentedly » Satisfaction: completely full (7/7)

Status Report: Day 19 (Plan: Basic Care)
 * Chick matured to yellow adolescent
 * Care plans adjusted &mdash; 1 day Playing with Children, 1 day Playing with Chocobos, then continuous Exhibiting to the Public
 * Check condition:
 * Satisfaction: starving (0/7)
 * Happiness: receptive to anything
 * Regular Walk x2 (25-26px) | Watch over the Chocobo x3 (2px) &mdash; 6 pixels/~9.4% energy left (63»37»12»10»8»6)
 * First CS with Wahboud/Bashfar/Foudeel &mdash; obtained Compete against Others
 * Feed chocobo: Zegham Carrot x1 &mdash; munches contentedly » Satisfaction: neither hungry nor full (3-4/7)
 * Feed chocobo: Vomp Carrot x1 &mdash; gobbles it up » Satisfaction: quite full (6/7)
 * Feed chocobo: Azouph Greens x1 &mdash; gobbles it up » Satisfaction: completely full (7/7)

Status Report: Day 18 (Plan: Listen to Music)
 * Check condition:
 * Satisfaction: starving (0/7)
 * Short Walk x1 (15px) | Watch over the Chocobo x5 (2px) | Short Walk x2 (15px,16px) &mdash; 6 pixels/~9.4% energy left (62»47»45»43»41»39»37»22»6)
 * Feed chocobo: Carrot Paste x1 &mdash; eats it » Satisfaction: completely full (7/7)

Status Report: Day 17 (Plan: Basic Care)
 * Check condition:
 * Affection: wants to be with you all the time (6/7) (drop from previous day)
 * Satisfaction: starving (0/7)
 * Happiness: receptive to anything
 * Short Walk x3 (19px) &mdash; 6 pixels/~9.4% energy left (63»44»25»6) » Affection: regards you as its parent (7/7) (on first or second walk)
 * Fourth CS with Pulonono and Spring after second walk
 * Feed chocobo: Carrot Paste x1 &mdash; eats it » Satisfaction: quite full (6/7)
 * Feed chocobo: Carrot Paste x1 &mdash; eats it » Satisfaction: completely full (7/7)

Status Report: Day 16 (Plan: Listen to Music)
 * Check condition:
 * Satisfaction: starving (0/7)
 * Happiness: receptive to anything
 * Short Walk x3 (15px) | Watch over the Chocobo x5 (2-3px) &mdash; 6 pixels/~9.4% energy left (62»47»32»17»15»13»11»9»6)
 * Fourth CS with Pulonono and Spring after second walk
 * Feed chocobo: nothing (uh-oh!)

Status Report: Day 15 (Plan: Basic Care)
 * Check condition:
 * Satisfaction: starving (0/7)
 * Short Walk x3 (15-16px) | Watch over the Chocobo x5 (1-2px) &mdash; 7 pixels/~10.9% energy left (63»47»32»17»15»13»12»9»7)
 * Fourth CS with Pulonono and Spring after second walk
 * Feed chocobo: Carrot Paste x1 &mdash; eats it » Satisfaction: quite full (6/7)
 * Feed chocobo: Gysahl Greens x1 &mdash; munches contentedly » Satisfaction: completely full (7/7)

Status Report: Day 14 (Plan: Listen to Music)
 * Check condition:
 * Satisfaction: starving (0/7)
 * Happiness: receptive to anything
 * Short Walk x2 (15px) | Watch over the Chocobo x5 (2px) &mdash; 6 pixels/~9.4% energy left (62»47»32»17»15»13»11»9»6)
 * Feed chocobo: Carrot Paste x1 &mdash; eats it » Satisfaction: completely full (7/7)

Status Report: Day 13 (Plan: Basic Care)
 * Check condition:
 * Satisfaction: starving (0/7)
 * Short Walk x3 | Watch over the Chocobo x5 &mdash; 7 pixels/~10.9% energy left
 * Fourth CS with Pulonono and Spring after both second and third walks
 * Feed chocobo: Carrot Paste x1 &mdash; eats it » Satisfaction: quite full (6/7)
 * Feed chocobo: Vegetable Paste x1 &mdash; eats it » Satisfaction: completely full (7/7)

Status Report: Day 12 (Plan: Listen to Music)
 * Check condition:
 * Satisfaction: starving (0/7)
 * Short Walk x2 | Watch over the Chocobo x7 &mdash; ~10% energy left
 * Walks seemed to drain additional energy (on ): ~33% each instead of only %25; unsure of cause at this point
 * Feed chocobo: Carrot Paste x1 &mdash; eats it » Satisfaction: completely full (7/7)

Status Report: Day 11 (Plan: Basic Care)
 * Check condition:
 * Satisfaction: a little hungry (2/7)
 * Short Walk x3 | Watch over the Chocobo x5 &mdash; ~10% energy left
 * Feed chocobo: Carrot Paste x1 &mdash; eats it » Satisfaction: completely full (7/7)

Status Report: Day 10 (Plan: Listen to Music) ''No notes for day. Following is speculated results.''
 * No longer sick?
 * Check condition:
 * Affection: wants to be with you all the time (6/7) (drop from previous day)
 * Satisfaction: starving (0/7)
 * Short Walk x2 &mdash; ~50% energy left » Affection: regards you as its parent (7/7) (unsure which walk boosted Affection)
 * Third CS with Pulonono and Spring &mdash; obtained Story of a Youthful Chocobo
 * Feed chocobo: Carrot Paste x1 &mdash; eats it » Satisfaction: completely full (7/7)

Status Report: Day 9 (Plan: Basic Care)
 * Check condition:
 * Satisfaction: starving (0/7)
 * Sick: seems to be slightly ill; feed Tokopekko Wildgrass
 * Feed chocobo: Tokopekko Wildgrass x1 &mdash; munches weakly » Satisfaction: quite hungry (1/7)
 * Feed chocobo: Carrot Paste x1 &mdash; munches weakly » Satisfaction: completely full (7/7)
 * Short Walk x3 | Watch over the Chocobo x4 &mdash; ~10% energy left » Affection: regards you as its parent (7/7) (raised after 3rd watching)

Status Report: Day 8 (Plan: Listen to Music)
 * Check condition:
 * Satisfaction: quite hungry (1/7)
 * Short Walk x3 | Watch over the Chocobo x4 &mdash; ~10% energy left » Affection: wants to be with you all the time (6/7) (raised after 2nd watching)
 * Feed chocobo: Carrot Paste x1 &mdash; eats it » Satisfaction: completely full (7/7)

Status Report: Day 7 (Plan: Basic Care)
 * Check condition:
 * Satisfaction: a little hungry (2/7)
 * Crying at Night: Carry White Handkerchief around to soothe chick at night
 * Short Walk x3 | Watch over the Chocobo x3 &mdash; ~15% energy left » Affection: likes you a lot (5/7)
 * Feed chocobo: Carrot Paste x1 &mdash; munches weakly » Satisfaction: completely full (7/7)

Status Report: Day 6 (Plan: Listen to Music)
 * Check condition:
 * Satisfaction: neither hungry nor full (3-4/7)
 * Short Walk x2 | Watch over the Chocobo x5 &mdash; ~25% energy left
 * Second CS with Pulonono and Spring on second walk.
 * Feed chocobo: Carrot Paste x1 &mdash; eats it » Satisfaction: completely full (7/7)

Status Report: Day 5 (Plan: Basic Care)
 * Check condition:
 * Satisfaction: neither hungry nor full (3-4/7)
 * Sick: seems to be slightly ill; feed Tokopekko Wildgrass
 * Short Walk x1 | Watch over the Chocobo x7 &mdash; ~50% energy left
 * Feed chocobo: Carrot Paste x1 &mdash; munched weakly » Affection:  likes you pretty well (4/7) | Satisfaction: completely full (7/7)
 * Feed chocobo: Herb Paste x1 &mdash; choked it down

Status Report: Day 4 (Plan: Basic Care)
 * Egg hatched to chick; opted not to name chocobo yet as an experiment
 * Care plans adjusted &mdash; alternating 1 day Listen to Music and 1 day Basic Care for duration of chickhood
 * Check condition: female chick
 * STR: Poor | END: Poor | DSC: Poor | RCP: Poor
 * Affection: likes being around you (3/7)
 * Satisfaction: completely full (7/7)
 * Personality: It does not have much of a personality, making it easy to care for.
 * Weather Preference: none
 * Abilities: none
 * Short Walk x2 &mdash; ~50% energy left
 * First CS with Pulonono and Spring on second walk; made friends with Spring

Status Report: Day 3 (Plan: Basic Care)
 * Watch over the Chocobo x3

Status Report: Day 2 (Plan: Basic Care)
 * Watch over the Chocobo x3

Status Report: Day 1 (Plan: Basic Care)
 * Watch over the Chocobo x6

Day 0 &mdash; Handed in egg at 09:55 PDT, 12 September 2006
 * Egg set on Basic Care plan until hatching
 * Check condition: unable to determine sex
 * Watch over the Chocobo x3

$$Insert formula here$$