Puppetmaster

Job Overview
Available after completing the No Strings Attached quest, these wandering performers entertain crowds and confound their enemies with a customizable puppet known as an "automaton." Puppetmasters can also fall back on hand-to-hand fighting skills that utilize the flexible movements of their art.

Abilities
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Job Abilities

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Job Traits

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Pet Commands

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Other Notes

 * Each time you level up Puppetmaster, ensure you Deactivate and Activate your Automaton so its new level stats will take effect.


 * You may cast up to three (3) elemental maneuvers. You must have an Animator or Turbo Animator equipped to use maneuvers.  Be careful using elemental maneuvers, or you may Overload your Automaton  You must have Automaton Attachments equipped for your Automaton to receive any effects.


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Information
Role in Parties: Damage Dealer, Support (?) Weapon of choice Hand-to-Hand

Strengths

 * Automatons can fulfill various roles in a party.
 * Mixing frames can bring interesting results.
 * An automaton and its owner are essentially a two man team.
 * Good solo ability. Automaton can tank with the right attachments to a certain extent.
 * Automaton has access to powerful support spells such a Flash and Stoneskin.

Weaknessess

 * Automaton is the main focus for most of PUP.
 * Owner is comparatively weaker than other jobs.
 * Rank C in H2H prevents PUP from learning Asuran Fists, the H2H quested weaponskill.
 * Automatons have a tendency to weaponskill at random, which can disrupt skillchains if the owner doesn't Retrieve them before hand.
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Artifact Equipment
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Artifact Set

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Artifact Set +1

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Relic Set

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Relic Set +1

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Puppetmaster Guides

 * Automaton Attachments
 * Puppetmaster: Behavior of the Stormwaker Frame
 * Puppetmaster: A History
 * Puppetmaster: Upgrading Your Automaton
 * Automaton Names
 * Harlequin Head / Harlequin Frame
 * Valoredge Head / Valoredge Frame
 * Sharpshot Head / Sharpshot Frame
 * Stormwaker Head / Stormwaker Frame