User:Bryeen

My Wishlist =D 1. 2. 3. 4. 5. 6. 7.

A little guide for my favorite job...

Races
BLU, like RDM is sometimes known as the "Jack of all Trades" because of their wide array of spells, so the race you are shouldn't matter much. Each race has its own benefits. That being said, Hume is best suited since it is well balanced in all aspects stat-wise.

Why BLU?
- BLU is a fun job, capable of soloing at almost- if not every level. With the casting time of most physical Blue Magic spells being roughly 1 second, you can chain various spells together to bring a much quicker victory. However I recommend soloing up to level 20, since it will become much more difficult to take on T's and VT's as you level. BLU can solo up to IT's, but if your soloing for XP, than stick to partying, since downtime will be much greater through soloing. - BLU, along with SAM are the best at self-skillchaining, although you won't be able to use weapon skills as fast as a SAM. The only problem is a long wait until level 40 for Chain Affinity, and most people aren't patient enough to wait. A full list of BLU skillchains can be seen on this Blue Renkei chart

Why not BLU?
- One word, patience. Acquiring Blue Magic at low level's can and most likely will be very, very time-consuming. It took me 2 hours alone to learn Cocoon at level 6. At higher levels it gets easy since the Magus Bazubands (Level 56) and Magus Jubbah (level 58) both increase your chances to learn Blue Magic. - BLU's are dependent on MP. Hume's, Mithra's, and Tarutaru don't need to worry as much about MP, but if your a Elvaan or Galka, you will need to focus your equipment a little more on +MP than other races need to. At higher levels it will become more difficult to get party invites because of this.

Learning Spells
Like I said, this is the downside to being a BLU. Learning a spell is not very fun, especially if you've been killing bees for hours in South Gustaberg trying to learn Pollen like I was. In my opnion learning a spell is based on pure luck. although to make things easier, I recommend the following things... - Make sure your Blue Magic skill is capped. - Weaken the mob to at least 10% health, so that as soon as you see it use the move your trying to learn, you can kill it in one shot. - Azure Lore does NOT help you learn a spell faster. Please save your 2 hour ability for when you need it. - Use common sense. If your trying to learn a move that inflicts poison, blind etc., bring something to cure it such as antidotes, or better yet, a White Mage.

Setting Spells
I remember when I learned my first spell, Foot Kick, and was wondering why I couldn't use it! Well before you can use your newly learned spell you have to set it. You will have what's called Blue Magic Points. Each spell is assigned a point value. The level of the blue mage determines the maximum number of points available for setting spells. From level 1-10 you'll have 10 points to use, while at level 75 you'll have 45. The Blue Mage Job Trait Assimilation (aquired through merits) increases your maximum Blue Magic points by 1 per merit upgrade. Also when you set certain combinations of spells, you may get a bonus job trait. See the list here: Blue Mage/Job Traits. Here's an example of how spell information would look on your screen:



1. Blue magic spell name 2. Spell effect - The TP information included in "physical" blue magic spells is applicable when using the job ability "Chain Affinity." 3. Blue magic type (Physical/Magical) - There are two types of blue magic spells--physical and magical. The accuracy for "physical" blue magic is affected by the accuracy of the equipped main weapon. 4. Monster family - This refers to the monster family from which the blue magic spell was learned. The accuracy and damage of blue magic spells are affected by the relation between different monster families. 5. Status bonus - This bonus is applied to the caster when the applicable blue magic spell is set. 6. Usable level - The minimum level required to cast the spell. 7. MP cost - The amount of MP required to cast the spell. 8. Blue magic points - The number of points required to set the spell

The list above was found here: Blue Magic, which also has more in-depth information about acquiring Blue Magic. Happy Hunting! ^^

Playing as BLU
In XP parties, your main role is DD (Damage Dealer), and sometimes to Dispel the mob using Geist Wall, or Blank Gaze. Besides that, I myself have never been asked to do anything else, and odds are you won't either. When a party is short on healing magic, you may be asked to assist in healing your party members.

Choosing your spells
Set the proper BLU spells and be sure to have enough damaging spells. At level 30, for example you should have Wild Carrot, Head butt, Cocoon, Metallic Body, and the physical spells of your choice all set. At 75 you would want to have Disseverment, Magic Fruit, Hysteric Barrage, and Frenetic Rip set. Don't forget about the Blue Mage/Job Traits, and set spells like Actinic Burst + Plasma Charge which gives you the Auto Refresh job trait. Again this is just opinion, and you can set whatever spells you feel are best in your situation. Watch your MP, and you don't want to spend too much time resting for MP, especially in XP parties. Enjoy spamming your strongest spells and show why BLU is one of the most powerful jobs in the game =P.

Subjobs!
Ok let's all be realistic here, you can set anything you want as the sub. But in my opinion there are only 3 main options too choose. So ill just focus on those.

Ninja Your primary subjob choice is Ninja. It gives you the ability to Dual Wield and above all cast Utsusemi: Ichi and Utsusemi: Ni. It's necessary if you plan on soloing and really shines once you get :Ni. Thief The ability to SATA a blue magic spell makes you even more deadly. Best used with spells such as Sickle Slash, Death Scissors, and Vertical Cleave, although it can be used with any BLU spell. Treasure Hunter is great for farming, and Flee is great for when your in a tough situation. The +DEX can help your spells land more often as well. Having /THF is necessary for HNM fights against the stronger mobs in FFXI such as Nidhogg, Kirin, or King Behemoth etc.. White Mage Just because you may be called upon to main heal or backup heal, its good to have this as an available subjob. Not only does it give you access up to Cure III, but the +MND and proper +MND gear allows you to push Magic Fruit to the equivalent of a Cure V which you just can't argue with. Stoneskin and Erase along with some Teleport spells are nice as well.

Equipment
If you want the BEST gear for your BLU (like I do), then be prepared to dish out a lot of gil, unless you have a lot of friends that have high level crafting. As BLU you want to focus on buffing STR, Accuracy, and depending on your race +MP, but any +MP no matter the race is still a good bonus. Here's a list of the best gear for every 10 levels starting at 20.

Head 20-30: Dodge Headband 30-40: Centurion's Visor 40-50: Voyager Sallet, Crow Beret 50-70: Magus Keffiyeh 70-75: Optical Hat, Walahra Turban

Neck 20-60: Spike Necklace (yes 20-60, not much out there gives you stats like that.) 60-75: Chivalrous Chain

Earrings 20-40: Dodge Earring 40-50: Heims Earring 50-60: Spike Earring 60-70: Coral Earring, Triumph Earring 70-75: Suppanomimi, Ethereal Earring

Rings 20-30: Courage Ring 30-50: Puissance Ring 50-70: Victory Ring 70-75: Triumph Ring, Flame Ring, Rajas Ring

Body 20-30: Beetle Harness 30-40: Centurion's Scale Mail 40-60: Combat Caster's Cloak, Crow Jupon 60-75: Magus Jubbah, Morrigan's Robe

Hands 20-40: Custom M Gloves 40-50: Ogygos's Bracelets 50-60: Enkelados's Bracelets 60-70: Pallas's Bracelets 70-75: Alkyoneus's Bracelets (hope your seeing the pattern by now)

Back 20-30: Traveler's Mantle, Night Cape 30-40: Midnight Cape 40-50: Red Cape 50-60: Royal Army Mantle 60-70: Amemet Mantle (the +1 version is good until 75 and is what I currently have equipped) 70-75: Forager's Mantle, Cerberus Mantle (if you have the gil)

Waist 20-40: Mohbwa Sash (+1 if available) 40-50: Vanguard Belt 50-60: Royal Knight's Belt (+1 if available) 60-70: Potent Belt 70-75: Warwolf Belt (I prefer to keep the Potent Belt for the +8 Accuracy, and you don't want +3 Enmity)

Legs 20-30: San d'Orian Trousers 30-40: Centurion's Cuisses 40-50: Combat Caster's Slacks (+1 is better, try and get it) 50-60: Raven Hose, Steel Cuisses 60-70: Magus Shalwar 70-75: Prince's Slops, Morrigan's Slops

Feet 20-30: Mage's Sandals 30-40: Centurion's Greaves 40-50: Mountain Gaiters, Steel Greaves 50-60: Crow Gaiters 60-70: Magus Charuqs 70-75: Marine M Boots, Crimson Greaves, Morrigan's Pigaches

Weapon 20-30: Fire Sword 30-40: Centurion's Sword 40-50: Combat Caster's Scimitar, Immortal's Scimitar 50-60: Bloody Blade, Immortal's Shotel 60-70: Ifrit's Blade 70-75: Dissector, Ifrit's Blade, Martial Anelace, Demon Slayer (I use the Martial Anelace and Ifrit's Blade.)

If you noticed, STR is the most important stat for BLU. Focus on that since you'll be using physical spells most of the time. Get the most of your spells and people will love you.

In Conclusion
BLU is a great job to have fun with. It's cheap compared to other mages since you learn spells from mobs and don't have to buy scrolls. They can tank, main heal, and above all are great DD. So thanks for taking time to read this and hope it helps!