How-to Guide: Puppetmaster

The Astounding Puppeteer: Puppetmaster

These traveling performers use their customizable puppets, known as automatons, to amaze crowds and dumbfound their enemies. The puppet can aid its master and his(or her) party in a multiple of ways ranging from healing, enfeebles, nuking, shooting the enemy full of bolts from a distance, or attacking the enemy face to face with a clipper blade. The master themselves utilizing the flexible movement's that accompany the art of puppetry can fight along side their puppet with a competent skill level in hand-to-hand(H2H).

Job-Race Combinations

Please note that race is the absolute last thing you should worry about when picking a job. Anything said here is seriously exaggerated. A single piece of gear can often make up for a race's negligible lack in a stat. Every race also gets "Race Specific Equipment", or "RSE", that will boost a race's stats to equal, or possibly even surpass other races. That and the job is more about the puppet then the player.

Hume
 * Hume as with all jobs enjoys a healthy even spread of stats. This is helpful as a Puppetmaster because all stats can be potentially helpful depending on the role in which you plan to play alongside your puppet, whether it be to melee with your puppet at your side, or even subbing a caster job and supporting your puppet and your party from afar.

Elvaan
 * As a Elvaan you possess the highest strength of all Puppetmaster's thus hypothetically doing the most damage of all race's when using hand-to-hand. However Puppetmaster's naturally low accuracy as a by product of its C hand-to-hand skill is more apparent in Elvaan then in any other race, thus when meleeing as a Elvaan it is suggested you invest more so in Accuracy gear then other races. While Elvaan's naturally low MP may seem to cripple them when attempting to aid their party by subbing a caster job, this can be greatly amended by using the RSE equipment available to them.

Tarutaru
 * Tarutaru have the second highest DEX and AGL of all Puppetmasters, as well as possessing the highest base MP(when subbing a caster). As a Tarutaru accuracy isn't quite as a large of an issue as it is with Elvaan but is still a highly important stat but what good will hitting do, if you hit for 0. So it's suggested that if you plan to melee as Tarutaru Puppetmaster to acquire some ATT and STR gear alongside your ACC gear, the Tarutaru RSE gear is very useful for amending this weakness. Tarutaru's high natural MP greatly compliments Puppetmasters middle of the road stats and plethora of caster gear, aiding them greatly should the puppetmaster choose to cast alongside their puppet.

Mithra
 * Mithra have the Highest DEX and AGL of all puppetmasters, and possess a decent base MP. Mithra's high base DEX stat works wonders to help them over come Puppetmasters low ACC, and the AGL helps them dodge more in solo, however this is no reason to completely ignore ACC as you will still miss(alot) if you do not gear up with a large amount of ACC gear, but this does free you to get more ATT and STR gear then the other races. As for playing a caster role they play very much so like a Hume would.

Galka
 * Galka have the highest VIT and second highest STR of all Puppetmasters with their only 2 major weaknesses being their natural MP(when subbing a caster), and low CHR(though this won't usually effect you.) Galka PUP are at an advantage in solo play as pup having both high HP and VIT as well as competent agility, they can take more hits and hold out for longer periods of times while waiting for their puppet to heal them. Galka's High STR and VIT are helpful to a PUP as they are the two primary modifiers in just about all H2H Weapon Skills. When choosing to play a caster role Galka need more MP gear then all other races, money but luckily for them the Galka RSE sets are amongst the most potent MP increasing sets money can buy. Through RSE Galka PUP's can go from having one of the lowest MP pools to one of the highest.

Equipment Choices

Weapon
 * Puppetmasters weapon of choice is H2H, in particular Sainti, which deal slightly less damage then other H2H weapons on average but are faster and usually include by ACC bonuses. Another alternative to this is at level 51 Puppetmaster gets access to the elemental staves which help greatly when casting as Puppetmaster, and when using staves you also get access to the grips what you can use to get even more MP. However it should be noted that Puppetmasters have no native skill in Staff thus they have little to no application when meleeing.

Armor
 * While leveling up Puppetmasters share the same level of armor with White Mage's, meaning that Puppetmasters whilst leveling have doublets as their heaviest armor. At the higher level's Puppetmaster's get access to a variety of rare heavier armor sets that grant them larger bonuses in melee stats then is the norm for Puppetmaster armor, these include sets such as the Cobra Harness Set, Enkidu's Harness Set, and arguably the greastest set of them all to melee in as Puppetmaster, the Usukane Haramaki Set. When playing a supporting role though ultizing a caster sub Puppetmaster's large array of caster gear comes in to play, as Puppetmaster has access to just about every generic caster set available in the game. However it should be noted that one should seek out gear the grants bonuses to their automaton above all else, because again the job is more so about the puppet then the player.

Support Jobs