Chigre

Notes:

 * Spawned by trading Spoilt Blood to the ??? at (E-8) on Map #2.
 * Enter Aydeewa Subterrane from Wajaom Woodlands (G-7) and circle around to the west. The ??? is at the bottom of the ramp with the small pond in it at (E-8).
 * Its melee attacks have an additional effects of: Blind, Poison, Paralyze, Slow, Petrification, Silence, Drain, Curse, and Plague.
 * The additional effect will begin with either poison, slow, blind, or paralyze before moving on to other enfeebles. Poison doesn't always occur first.
 * Blink will absorb some of the additional effects.
 * It will always prioritize the additional effect the player is currently not inflicted with. That is to say, if additional effect: Poison inflicts a player with Poison and Poisona or Antidote is used, then the additional effect will continue to be Poison until the player is unable to remove it before the next additional effect occurs.
 * The additional effect activates at a very high percentage.
 * Petrification can last up to 2 minutes.
 * Once it has inflicted all enfeebles it will gain an additional effect simliar to Drain Samba for almost 80 additional damage per hit.
 * Chigre has very fast attack rate, similar to Hundred Fists. Wiped three shadows, and got additional hits per attack round. High accuracy and seemed to have pretty high evasion.
 * Very resistant or immune to Bind and Gravity. Susceptible to Slow, Paralyze, Blind, and Poison.
 * Recommended using max defense tank, such as RDM/BLU, or PLD/RDM, as its hits are overall weak.
 * Hits rarely do over 80 damage on someone with under 300 defense.
 * Rages after 60mins; Normally hits a RDM/NIN for 40-80 damage, during rage it hits for 140+ damage.
 * PLD with max defense up abilities (around 750 DEF) and Phalanx (from RDM or SMN) was causing the NM to hit for 0.
 * Has some(11-12%) of movement speed+. Cannot maintain distance in a straight line without movement speed gear.
 * 2 Fossorial Fleas spawn around the ???. (16-minute respawn time)
 * Hate is less random than it seems. Chigre has rapid enmity decay. Setup involving many different jobs had the monk taking most of the hits, suggesting that because of a monk's low, but near constant, enmity gain; it was best at maintaining hate. When a mage cast a nuke or a melee weaponskilled, Chigre changed targets to them for a short period of time, but soon it went back to the monk. A few -na spells can take hate off a paladin that used Invincible 5 seconds prior.
 * Seems to build resistance to Elemental Magic after 10~ nukes
 * It is possible for both rings to drop at the same time.

Historical Background
Chigre is one of the common names for the Chigoe flea.