Talk:2010 - (08/27/2010) Job Adjustments Part I

Thoughts on Update
Looking at these adjustments, I'm quite interested in them personally. However, I am also looking particularly at a few...

Divine Caress - I feel this will be a wonderful asset, especially when combined with Divine Seal / Divine Veil, in order to mitigate the harsh repetition of most enemies constantly using the same TP move over and over. When combined with Erase, especially, this seems like it could really open up the possibilities of essentially causing new Bar effects to effects we cannot touch as of yet.

Saboteur - Just a testament to the RDMs enfeebling mastery. I'm sure it'll be quite useful, when used properly.

Soul Jump - Even though it shares the recast with High Jump, I feel that this can be useful whenever the DRG is capable of causing higher numbers in damage. Meaning this has the same usefulness as Spirit Jump, as a hate control type jump. Of course, if this jump shares the same hate shedding effect as High Jump, then it not only would help to remove it from the DRG but also keep the DRG from gaining too much from the damage caused from the jump.

Enlight & Endark - Finally we receive the final two En-spells. Of course, they are given to the two jobs that would be best suited for them. Yes, many people probably think the RDM should get them. However, RDM is more of the elemental nature, while PLD and DRK are obviously more towards Light and Darkness, respectively.

Addle - I cannot help but wonder what this is.. however, according to most dictionaries, this word is best described as 'Confuse'. So it's possible we may be gaining access to a spell that will act like the old Final Fantasy spell that causes enemies to attack themselves, teammates, and enemies alike equally.

Animus Augeo & Minuo - Curiosities abound with these two. However, further research similarly done with Addle shows initial potential that these are the Enmity augmenting spells they mentioned. Of course, Augeo means to enhance and Minuo means to suppress.

Break - BLMs rejoice, as players finally have access to the potent status effect: Petrification. I'm sure it'll cost more than Sleep, but unlike Sleep, this wouldn't be broken by damage of any kind.

Stoneja & Waterja - Ultimate forms of the elemental spells, aside from the super spells (i.e. Flare, Break, Tornado, etc). In older Final Fantasies, these were the best spells available to the mage jobs. I'm interested to see how these will go!

Sentinel's Scherzo - A scherzo is a movement. I do have to wonder if this may be a damage-mitigation song, or something else.. Though, I'm sure it's the former due to the name.

Myoshu & Yurin - Myo means 'command (n), dark (n), decree, destiny, life, strange (uk) (adj-na,n), unusual' while Shu means 'actor'. Yu means 'at last, beyond doubt, hot water (n), increasingly, more and more' while Rin means 'cold, companion (n), counter for wheels and flowers (n)'. Any thoughts on these?