Summoner Solo Guide By Redchaos

de:Vorlage:Leitfaden

Introduction
This is a Summoner Solo Exp Guide By: Redchaos Of Remora This Guide Covers Summoner Solo Leveling From Level 51+ since summoner can solo for exp like bst drg and pup theres np need to wait arround for a party this guide lists a few exp solutions available for summoner all camps listed here have thier own risks involved and it is recommended to obtain the maps of these areas and know of all posible escape routes incase things get dicey

Equipment
Equipment matters. The equipment you will most likely want are the Carbuncle mitts, Light/Apollo Staff, and the Austere gear. Keep in mind that you do not want your avatar's enmity to go down, thats why the evoker's doublet nor horn would be good for soloing.

Evoker's Spats and Evoker's Pigaches are nice for soloing and the best of your af other items that lower enmity and reraise items will also help
 * Carbuncle Mitts- Halfs Carbuncle's cost
 * Light Staff- Normal Quality -2, HQ -3
 * Austere Robe- the Austere has a -1 perp and the HQ has -2
 * Vermillion Cloak- hads a refresh effect, this can allow you to heal mp with carby out.
 * Yinyang Robe- like the vermillion but it has stats exclusive for summoner.(hard to get but you will need it by 71 so camp it with friends)

level51-65
lv.51-65 Ifrit's Cauldron

Dangers include: bombs other than your target bombs are Aggressive and detect sight and magic

targets: Volcanic Gas

battle plan:

1:Find a safe spot

2:Buff up

3:Summon Carbuncle

4:Assault Bomb

5:Run away untill Carbuncle's health bar is gone, run a little further and wait

6:Recast Carbuncle as soon as he dies

Let carbuncle take hate and repeat steps 3, 5, and 6 untill bomb dies note: you dont wanna be casting stoneskin of blink when carbuncle dies cause the bomb will be coming for you as soon as he finishes carby off. also if your too far away you will get the message "you are too far from the battle to gain experience" so track distance corectly.

level65-75
lv.65-75 Uleguerand Range

Dangers include: Tigers (Sight), Bats (Sound), Raptors (Sound), Brontotaurs (True sight), Evil Eyes (Sound/sight)

battle plan: same as above but above use yinyang here when posible

targets: Morozko- These can be started at 65, you can find these futher up the mountain.

Akselloak- Higher level than Morozko, but these are harder to find.

Agloolik- at the top of the mountain, these are for the higher levels, solo about level 70 they can be soloed till 75 aswell as solo merits.

level74-75
74-75 Caedarva Mire

camps: 1: (K-9) via Azouph Isle Staging Point 2:Alzadaal Undersea Ruins at Map 1: (I-10) and (G-10), Map 2: (I-10) and (G-10)

dangers: Doomed agressive detects by sound sleeps in the day,other imps other than your target.

target: Heraldic Imp

battle plan:

1:Find a safe spot

2:Buff up

3:Summon Leviathan (hes imune to amnesia)

4:Assault a imp use spinning dive

5:Run away untill Leviathan's health bar is gone, run a little further and wait

6:Recast Leviathan as soon as he dies

Let Leviathan take hate use spinning dive and repeat steps 3, 5, and 6 untill imp dies using spinning dive should take a good chunk of the imps hp

Alternitives
since the introduction of wings of the goddess most people choose to level and merit in campaign battle and summoner is no exeption it all comes down to personal prefrences

closing
i hope this guide helps summoners who would rather solo than main heal in exp partys if i left somthing out let me know. i will edit this guide as more smn solo camps become notable.--