User:Gregedor/GuideAtma

Atma
Atma are a new addition in Abyssea. If you grab all the Lunar Abyssite you can have 3 Atmas up and running at the same time. I'll layout what I think are the primary atma to own for Samurai and then get into a few secondary/tertiary considerations.

Primary

 * Atma of the Voracious Violet
 * STR +50, Double Attack +5%, Regain +2 TP/tick
 * Probably the first and foremost atma to get for Samurai. The STR aids WS damage a lot, which if you are at base stats with no or one atma, will be very weak.  Regain and Double Attack cause must faster weaponskills which further help damage.  This is an all around great atma and should be in use most of the time.  Goes by the nickname VV.


 * Atma of the Razed Ruins
 * DEX +50, Crit Hit Rate +30%, Crit Hit Dmg +30%
 * Probably equal in importance to Voracious Violet. This one is harder to obtain, though, so you won't have it for a while unless you got it via another job.  Both the DEX and Crit Rate contribute to critical rate which will make a BIG difference in your damage output.  Crit Dmg boost just sweetens that pot.  DEX further will improve accuracy which mitigates some need for accuracy gear, though abyssea mobs can get to be fairly difficult to hit when compared with the non-abyssea content.  Goes by the nickname RR.


 * Atma of the Apocalypse
 * Triple Attack +15%, Quick Magic +10%, Auto-Reraise III
 * This atma may take a while as you have to complete the main storyline including defeating Shinryu. However, this is immensely useful in Abyssea.  Auto-reraise keeps you going if you're solo or without a healer.  Quick Magic gives you a 1/10 chance of being instant cast with no cooldown, greatly extending your life when using Utsusemi.  Finally who can argue with having 15% triple attack on GKT!  Great atma all around.


 * Atma of the Sundering Slash
 * Attack +20, Regain +3TP/tick (with 2-handed weapon)
 * Slightly different tack on this atma. The Attack bonus is not impressive to say the least, but 3 TP regain is.  Furthermore, it's meant for 2-handed users just like you.  If you have VV and Sundering Slash equipped, that's 5 TP/tick just standing on the sidelines.  As you'll find on NMs in Abyssea there is a lot of that waiting to proc red/yellow/blue staggers since everyone meleeing just makes it hard to land clean blows.  So equipping this and VV will give you lots of regain for GKT/PLM and you can get through your procs faster.


 * Atma of the Sea Daughter
 * Regain +5 TP/tick, Slow +13%, Daytime Regen +30 HP/tick
 * Ewww, slow sucks. The reason for this atma obviously is the regain.  5 TP/tick is the highest of all atmas.  Again, this is to be used on the sidelines to help with TP gain and staggers.  Unlike Sundering Slash though, this works with any weapon.  This would be the option to go with for SWD/DAG/Club since you have very low skill and won't melee TP fast at all.


 * Atma of the Stout Arm
 * STR +40, Attack +50, Ranged Attack +30 or 40 (Major)
 * Second highest STR atma, plus adds some Attack. If your aim is raw WS output, you probably want to pair this with VV.  Also, you'll probably have this far sooner than RR so it's a great option until that point.  If you're doing SAM/RNG then this is a great atma for you.  STR and R.Attack for Sidewinders, STR and Attack for melee damage.  It's a good mix.



Secondary

 * Atma of Alpha and Omega
 * Triple Attack +10%, Attack +50, HP -25%
 * Takes a big hit to your HP, but with 10% triple attack and additional attack, this can be part of a balls-out powerhouse combo.


 * Atma of the Harvester
 * STR +30, Double Attack +10%, Enhances Resist Sleep
 * Another good STR bonus, and 10% double attack also helps out. Nice alternative for Stout Arm, might even be preferable.


 * Atma of the Gnarled Horn
 * AGI +50, Crit Hit Rate +20%, Counter +10%
 * You might consider this a primary with the +20% crit rate. Coupled with RR this makes for +50% crit rate bonus which is immense.  Definitely a primary atma for THF or NIN.  For Samurai though, this is more if you expect to tank/solo with the added AGI and counter.  Or this could be part of a SAM/RNG build with 50 AGI adding a bunch of damage and accuracy to your Sidewinders.  Goes by the nickname GH.


 * Atma of the Drifter
 * Ranged Attack +30 or 40 (Major), Ranged Accuracy +30 or 40 (Major)
 * This is the only atma to add ranged accuracy and at a 30 or 40 boost it's no slouch. If you are one to do SAM/RNG this is a very nice atma to have.  I put this as a secondary atma though because SAM/RNG is never your primary role.


 * Atma of the Savior
 * All Stats +30, All Resistances +Superior, Occ. Absorbs Dmg 10%
 * This one is a pain to get as you must complete all Abyssea zone quests and ops, but with 30 to all stats and high resistances it's a great option for increased longevity.



Tertiary

 * Atma of the Impregnable Tower / Atma of the Ebon Hoof
 * Both are HP +30%, Other stats not useful to SAM
 * These are for increasing HP if you're in a situation that needs it. No other utility here.


 * Atma of Cloak and Dagger
 * Acc +30 or 40, Eva +30 or 40, Minor Death Resistance
 * If you need accuracy, this is a good atma. Mostly I this as being used for the evasion boost.


 * Atma of the Dark Depths
 * AGI +10 or 20 (Minor), Eva +10 or 20 (Minor), Crit Hit Rate +20%
 * Crit rate on this is no slouch, but the other stats give no damage boost and are slightly less useful than GH. If you couple the two though, you're into a good evasion build with high crits to maintain some damage.  Cloak & Dagger plus Dark Depths plus GH can put you at 60-70 AGI and 40-60 Evasion which is about 70-95 total Evasion bonus while still having +40% crit rate.  Worth looking into for solo/tanking efforts.


 * Atma of Dread
 * Treasure Hunter +1, don't worry about the rest
 * If you're out farming as SAM/THF this would bring you to TH3. If you're just on regular SAM/WAR or /NIN then you're at TH1.  Something you may consider for farming items.


 * Atma of the Mounted Champion
 * VIT +50, Regen +20 HP/tick, Enmity decrease from taking damage -Minor
 * This is mostly a tanking atma, which maybe you need to tank something, but this is mostly for if you need the +20 regen due to lack of healing support or if you're solo.


 * Elemental Resistance Atma
 * Elemental Resistance +100, Other bonuses
 * There's a whole slew of resistance atmas. These are useful for fighting mage or elemental type mobs that use that particular type of magic.


 * Atma of Gales
 * Wind Magic Attack +40%, Wind Magic Accuracy +40
 * This does boost Tachi: Jinpu damage, which as I mention in the weaponskill section can get quite powerful with high stats or under the effect of Primeval Brew. So if you know you're brewing and are going to spam Jinpu, you may consider picking this Atma up.


 * Atma of the Ultimate
 * MAB +50, M.acc +50, MP -25%
 * Since you don't care about MP on Samurai, there's no real drawback here. This can be used with Gales to up Jinpu damage, however, taking two magical damage atmas might not be the best assortment.  Your call.

