Armed Gears

Notes:
 * Spawned by trading Ferrite to a ??? at (G/H-11) in Alzadaal Undersea Ruins. This is on the Nyzul Isle Staging Point map.
 * Has extremely high defense and magic resistance at first. The only significant damage must be done in relation to the type of spell Armed Gears uses. It will be cured by spells of the same element and take damage from its weakness. If Armed Gears uses Paralyze, use fire, avoid ice.
 * If you are kiting, it is better to have your black mages stick to tier II spells initially, to avoid spike hate.
 * Avoid melee damage until the very end of the fight. Feeding Armed Gears TP is not a good idea with his area of effect abilities.
 * Susceptible to Gravity but builds resistance.
 * Armed Gears will lose a gear at 49% hp. Its defense and magic defense will also diminish.
 * Armed Gears will lose a second gear at 24% hp. Same result to his defense and magical defense.
 * As HP lowers, Defense lowers.
 * Can be mugged for 20 to 4032 gil.
 * Will rage after 70 minutes: (as of September 2008 update)
 * Hits for about 600-700 while raged.
 * Enfeebling spells only have a chance of landing during the respective weak phase. (Gravity during Enstone, Paralyze during Enaero, but can be resisted still and resistance to Gravity, Stun and possibly Bind will build up.)
 * Was kited around triple central pillars in a small room for an easier battle.
 * Uses Antigravity: AOE that knocks back (400-600 damage).
 * Uses Artificial Gravity: AOE that inflicts gravity (400-600 damage).
 * Uses Rail Cannon: AOE attack (430-860 damage)
 * Uses Restoral: (heals up to 3000hp).
 * Uses Heavy Armature: Protect and a large number of shadows as well as a very strong Haste effect (felt a bit weaker than Hundred fists). It is possible to Dispel the Protect and Haste, and Diaga the Shadows away quickly.
 * Susceptible to Stun: Shield Bash and Stun Spell.
 * Uses Mighty Strikes.
 * Uses a random Enspell, weak to the element that the Enspell element is weak to. Changes Enspells periodically.
 * Using Dispel in any phase and removing an Enspell will NOT change his resistance. It does seem to cause Armed Gears to change elements quicker.  Watch your spells damage, it's a good indicator of a change, but mob always has a weakness.
 * It stops using enspells after two gears. If it's still active at that time it can be dispelled safely.
 * Restoral will restore one gear as normal, but once it has lost a gear by being brought down to 49% HP it will not return to the enspell behaviour if it's restored to 3 gears.
 * Can drop multiple Oracle's Gloves, Tomoes and Aurum Sabatons.