User:Aresfury/Assaults

= News =


 * Last Updated: --Aresfury 20 October 2008



Hey everyone,

I am elated to announce that Bart and Rham have both joined the ranks!!! 6/6 and away we go!

As for our last run, 3/4, but supplies got messy. As we did see though, it was a matter of luck. We got 3 supplies in 3 kills and only needed one more. I am sure when once again when fate is on our side, we'll get that one done too. I think this week we'll take a week off from it and plug on with some upper levels because we can! ~.o After this week, we'll make it our steady 4th tag until we get win.

In order to keep things running smoothly, we will need to do one successful run before November outside of our Thursday night runs. This will allow Q and I to rank up to FL so that we can do those missions as well. Please post availability on the FU site.

-Aresfury

P.S. Don't forget your fourth tag!

= Schedule =

Our next schedule run is  Thursday October 23, 9pmEST(6pmPST) 

We will be doing the following Assault mission. Please read and prepare accordingly.


 * Leujaoam Sanctum - Red Versus Blue
 * Mamool Ja Training Grounds - Marids in the Mist
 * Lebros Cavern - Egg Conservation
 * Mamool Ja Training Grounds - Azure Ailments

~Strategies~
 * Red vs Blue - Nol, break out the SAM! This is a very easy to win if you have the right set up. The fast way: Enter. Leave 1 person at the start. DO NOT TALK TO ANY NPC. The rest go to where the Blue Leader spawns (see walk thru). When everyone ready, the person at the start talks to NPC to start mission. SAM targets Blue leader and 2hours. You win.
 * Marids in the Mist - The wiki says "This Assault can easily be trio'd with NIN RDM and any job for third. RDM will sleep pull, invisible, then run back to the NPC. NIN tank until 70% and lower and start using darts. while NIN and DD is fighting, RDM will start pulling again to save time." Although it may be a crunch for time, I think this is our best strategy.  We do not necessarily need to sleep pull, but maybe bst or something...I will need your input on this. I am going to try like heck to get thf to 74 so I can try and tank for us if we cannot get rham to come.
 * Operation: Snake Eyes - Back to helping these stupid birds reproduce...You start in a giant room with a lot of Apkallu. The bigger ones are the males and are going to help in the fight. The smaller Apkallu are the females you're there to protect. All of the Apkallu are buffable and curable. The mission fails if all females are killed and you get points based on the number of females that are left at the end of the mission. The male Apkallu will "faint" if they get below about 50% health. They cannot be healed or revived.  You can cure all Apkallu's without getting hate. It's easier for everyone to gang up on a single Qiqirn and let NPC Apkallu tank another other ones, and assign a healer to keep the Apkallu healthy. It is reccomended that we bring a full party of 6 with 2 healers (1 for pt, 1 for npc). I am still working on the strat, but I think as long as we keep one alive...a win is a win
 * Azure Ailments - A soulflayer NPC wants to do research on disease and you were stupid enough to volunteer. A healer and a couple DDs can do this one ok. Best to have a BST or SMN to pull. The idea is to get a negative staus effect and talk to the NPC while under it. Some can wear fast so best to fight right by him and have carby pull mobs. You need to talk to him while under the affect of 5 of 7 ailments (but not all at once). They are: Amnesia (rats), Bio (frogs), Disease (raptors), Slow (raptors/spiders), STR- (bugards), ATT- (leeches), EVA- (lizards). If you are charmed by the frogs spells cast on you by the party count (although except for bio they may need to be cast by a BLU?), as long as they last longer than the charm. 3 can do this but more is better, because time can become an issue since you are relying in the mobs using the right TP move. Best to use low damage low delay weapons to feed the mobs TP then switch to kill them fast once you have the effect. As soon as you get the effect talk to the NPC. You can kill the mob after. A BST can use his pet until it has TP, then release it and let it use the TP on the party before recharming so as to get more chances to see the right moves. Rune appears after 5th ailment is turned in, but you can get the last 2 for bonus points if desired and time allows. There are also Mamools patrolling that should just be avoided.

Following that, our next schedule run is  Thursday October 30, 9pmEST(6pmPST) 

We will be doing the following Assault mission. Please read and prepare accordingly.


 * Lebros Cavern - Operation: Black Pearl
 * Periqia - Wake the Puppet
 * Ilrusi Atoll - Desperately Seeking Cephalopods
 * Leujaoam Sanctum - Supplies Recovery

~Strategies~
 * Operation: Black Pearl - This is another garrison type assault. You must defend a center room containing the princess and her servant. There are 3 tunnels into it. Each gaurded by an NPC. Several waves of mobs will attack. They are moth larva, crawlers, bombs, and trolls. The trolls mark the end of each wave and it may be best to hold them as possible to avoid triggering the next wave if you are not ready. Except for the trolls, all the mobs have low HP and can be 1 hit by most -ga2 spells and the higher teir BLU AoE moves. Most mobs will resist all sleep attempts (trolls can be slept). 4 can probably do, but 6 is much safer. No tank needed, but otherwise a regular party set up with focus on AoE damage. You will want to split up in pairs to each take a tunnel, but may leave a healer in the middle to assist as needed. Assualt ends when NM troll is killed. He will come in a random wave and will head straight for the princess. He also moves faster than the other mobs. No more waves will come once he pops so finish what are out quickly and focus one him. At least one person must draw him away from the princess immediately or the assault will be lost however. You get more points for having more NPCs survive the fighting.
 * Wake the Puppet - Easy assault with a couple DDs and a healer. Same map as Saving Private Ryaff except you start in the center. Puppets are in the 4 outer rooms. Random number of puppets in each room. Once you get to a room, active all the puppets there by targeting them and using /salute. They will now follow you if you use /clap (repeatedly). This also spawns Skeletons around the map. They only aggro the puppets, but you should kill all but one in the path back to the start. That last skeleton should be brought to the puppets. Order them to attack it by using /hurray and then kite it back to the start and kill it. Use /goodbye on the puppets and then go to the next room and repeat. Things to note are that the puppets will only listen to the person that activates them for commands. Also if the puppets start doing emotes, you have to answer with the correct emote (see main walk thru for complete list). You need to retrieve 4 puppets to win, but there is no reason not to get all 6 for the extra points.
 * Desperately Seeking Cephalopods - You should bring your own gear (type doesn't really matter) to fish here(at least one of you should anyway). If you are really that cheap (or poor) or forget you can kill rats here for fishing gear, but it burns time. 3 can do this as DDx2 and healer, but more is faster. Start fishing imediately. There are 4 NPCs fishing around the map (the walk thru has good locations on everything). The idea is find a happy fisherman and have him tell you where to fish. Everytime you fish you will get a monster. This is not a critism of whatever skill you have, just a way to keep people awake for this assault. Kill each one quickly (careful of krakens, they can be mean). After killing 4-6 fished up mobs the NPCs will talk more. One will be happy. Continue to fish/kill by him and talk after each kill (one person can keep fishing while others talk). After a few more he will recommend a spot to fish. Go there and fish until you get a Orobon (the giant fish with a lamp on their heads). Whoever gets the kill shot on the orobon, will get the fish you are looking for. Return it to the NPC at the start to win. If you have 3, just 1 person fish, but if you have more people, fish as many as you feel you can safely kill their mobs.
 * Supplies Recovery - The walk-through page covers it well. Need 1 good kiter and then the rest of the group goes up top and kills their way back. Kiter waits at start until rest are in position then triggers mission by talking to NPC. He then kites the imp that the 2 BLUs are trying to kill to prevent them from doing so. All loses where because people lost their minds and ran off to solo things for no reason and died. So, it seems nuke will be the kiter.  We learned that we have to start up top and back track.  It seems the npc's will head up and then through the tunnels.  It may be best that we do this when we are >4

= Member Listing =

= Sergeant =

= Chief Sergeant =

= Second Lieutenant =

= First Lieutenant =

= Private Second Class =

= Private First Class =

= Superior Private =

= Lance Corporal =

= Corporal =

= Sergeant Major =