Temenos - Northern Tower


 * Temenos - Northern Tower is a subsection of the Temenos zone in the Limbus region.
 * It is reached via the Teleport-Holla crag entrance to Al'Taieu.
 * Cosmo-Cleanse and White Card key items are required for entry.
 * You can only open one chest per level. The chests spawn in random places. There is no set spot for either chest, and all of them can load in any of the three positions.
 * The Time chest is blue, and gives an additional 15 minutes.
 * The Item chest is brown with gold trim, and on the lower 6 levels all have 4-7 Ancient Beastcoins and 0-2 AF+1 items.
 * The Restore chest is brown with silver trim, and refills HP/MP and restores all timers.
 * Defeating one/all of the beastmen drops all three chests; when there is a specific chest dropper, it is the furthest mob from the entrance.
 * A full alliance can do a full clear taking only Item chests.
 * A group of 12 can do a full clear with 1 Time chest.
 * A strong TP burn merit party (4 DD, BRD, WHM or RDM) can win with 2 Time chests.
 * It is possible to win with fewer Time chests if you skip some mobs and go straight for the chest dropper.
 * All mobs in this area use their job's 2-hour ability, as in Dynamis.
 * Typical Ancient Beastcoin yield: 50
 * Drops AF+1 materials for: BLM, BLU, COR, DNC, DRG, DRK, MNK, NIN, PLD, RNG, SCH, SMN, THF, WAR, WHM.
 * Reward for completion: Ivory Chip

First Floor

 * Enemies: (Moblins)
 * Moblin Dustman x4 (RDM) (moving)
 * Goblin Slaughterman x2 (WAR) (both stationary, one in NW corner, one in SE room)
 * About 3/6 drop an Ancient Beastcoin
 * The chests can spawn at either of the Goblin Slaughterman locations.
 * The chest dropper is one of the Goblin Slaughterman in the NW corner OR SE corner.
 * With good timing, it is possible to run past the patrolling RDMs undetected.
 * Defeating just the two Slaughtermen may not open the vortex.
 * AF+1 item: NIN, THF, MNK, DRG, WHM, COR, SCH

Second Floor

 * Enemies: (Gigas)
 * Kari (MNK) (wandering around the outside, can be pulled without linking)
 * Beli (RNG)
 * Thrym (WAR)
 * Skadi (BST)
 * Will charm whomever has the most hate as it's 2hr ability.
 * Beli, Thrym, and Skadi automatically link together. They can be slept. They can be Carby pulled one per one or with a Beastmaster pet the same way.
 * About 3/4 drop an Ancient Beastcoin.
 * The chests appear in the middle of the north room. You just need to kill the center 3 to pop the chests, but the MNK opens the door.
 * AF+1 item: MNK, NIN, RNG, THF, PLD, WHM, BLM, SMN, BLU, DRG

Third Floor
The chest location on the map is wrong. Time is the last one and Item is the middle.
 * Enemies: (Sahagin)
 * Telchines Monk x2 (wandering back and forth in the two rooms)
 * Telchines White Mage (NE)
 * Telchines Dragoon (wandering east-west)
 * Telchines's Wyvern
 * Telchines Bard (NW)
 * About 2/5 drop an Ancient Beastcoin
 * The Bard and/or the White Mage in the NW/NE corner drops the chests.
 * One of the enemies opens the door upon defeat.
 * 1-2 AF+1 items: DRG, MNK, RNG, WHM, WAR, THF, BLM, DRK, SMN, COR, DNC
 * Notes

Fourth Floor

 * Enemies: (Demons)
 * Kindred Black Mage x4 (2 groups of 2 running along the north and south sides of the room)
 * Kindred Summoner
 * Kindred's Elemental
 * Summoned a 2nd avatar(Ramuh for us) and 2hr'd even though we had it's first avatar asleep. It did not seem to do as much damage as a normal Astral Flow.
 * Kindred Warrior
 * Kindred Dark Knight
 * About 4/7 drop an Ancient Beastcoin
 * The three unique demons are lined up in the center of the room; DRK in front (west), then WAR, then SMN.
 * You can not pull from the back to prevent linking, so Sleepga all mobs and kill the SMN last.
 * It is possible to pet-pull, just make sure you release the pet with enough clearance that the demons won't aggro your party.
 * The chests appear in the middle of the room.
 * You just need to kill the center 3 to pop the chests.
 * One of the Black Mages will open the door.
 * AF+1 item: PLD, WHM, DRG, THF, SMN, NIN, BLM, WAR, BLU, COR

Fifth Floor

 * Enemies: (Antica)
 * Praetorian Guard CCXX (WAR) (SE room)
 * Praetorian Guard LXXIII (BLM) (NE room)
 * Praetorian Guard CXLVIII (RNG) (NW room)
 * Praetorian Guard CCCXI (PLD) (SW room)
 * Bring Echo Drops for Jamming Wave (range 15).
 * About 2/4 drop an Ancient Beastcoin
 * The chests appear in the east-west door after defeating all Antica.
 * AF+1 item: NIN, THF, BLM, DRG, SMN, PLD, RNG, MNK, SCH, DNC

Sixth Floor

 * Enemies: (Tonberries)
 * Cryptonberry Designator x3 (SMN) (wandering)
 * Tonberry's Elemental (Light)
 * The avatar summoned for Astral Flow is random. Stoneskin is your best bet, or not fighting the Designators at all.
 * Cryptonberry Abductor x3 (THF) (wandering)
 * There are two sets of SMN and THF in linked pairs near the doorways. A single THF and a single SMN walk alone between rooms.
 * Any one of the six Tonberries will open the portal. The lone THF is recommended.
 * Cryptonberry Charmer (BLM) (NW)
 * Cryptonberry Skulker (NIN) (NE)
 * Mages move to maximum casting range to avoid Mijin Gakure (range 20').
 * About 7/8 drop an Ancient Beastcoin
 * The Cryptonberry Skulker and/or the Cryptonberry Charmer in the NE corner drops the chests.
 * The easiest way to complete this floor is to run down the first ramp when the SMN + THF pair moves away and kill the Cryptonberry Charmer (BLM). Then the lone Cryptonberry Abductor should be pulled and killed when it's close to the alliance. Afterwards, the alliance should move to the other side of the area when the Cryptonberry Designator moves away and kill the Cryptonberry Skulker. The last Tonberry pair can be slept while the alliance proceeds to the next floor.
 * 1-2 AF+1 items: NIN, MNK, PLD, WHM, DRG, WAR, BLM, RNG, SCH

Seventh Floor

 * Enemies: (Goblins)
 * Goblin Theurgist x2 (BLM)
 * Goblin Fencer x2 (RDM)
 * Goblin Warlord (DRK)
 * All drop 1-2 Ancient Beastcoins
 * Cannot pull from the side without linking all the others.
 * Can be pet pulled, though as always this can fail if the mob stops to cast before chasing you, giving the others time to link.
 * One way to avoid all casting on pulls is to pull a mob right after it casts a buff spell.
 * A way to avoid casting of an offensive spell on the pull is to run away after sending in your pet so that you are out of casting range when your pet is gone. This doesn't work as well with RDM, since RDM has more buff spells.
 * The final chest appears in the middle of the room when all the goblins are defeated.
 * It contains 6 Ancient Beastcoins, an AF+1 item, the Ivory Chip, and a chance to drop a Metal Chip.
 * AF+1 item: DRG, MNK, THF, WHM, NIN, COR, SCH ?