Camping Guide

Standard camps:

 * Standard camps are the common sites that parties go to, whether due to the ease of mobs or the convenience of the location. However, because of this, there is also a high chance of competition from other parties.

Alternate camps:

 * Alternate camps are the off-beat locales that aren't visited often because other, newer campsites have rendered these ones obsolete, or the campsite isn't the easiest to get to, or has certain other requirements, or players just never caught onto them for some reason or another.
 * Either way, if you or your party is out for some {adventure}, or if everywhere else seems crowded, feel free to try some of these places. Because of their nature, there'll be little competition, if any.

Solo Pet camps:

 * The levels provided here are solo levels and are a little conservative to cater for melees. Adventurous mages that nuke an enemy to death can try out some of these camps earlier than the recommended level range.
 * While soloing off Beastmaster pets can be a very nice alternative to party seeking, remember that you will usually only have yourself to rely on. Bring some form of reraise, sneak, invisible, and a way to get home.
 * Sometimes, a BST mob may not actually be at the camp location, in which case you will have to find a way to kill the existing mobs until the BST spawns. Such camps are marked in blue.
 * Finally, be aware that other higher level players may very well accidentally (or intentionally!) come by and kill your Beastmaster.