Ambuscade/Battlefield Archive/Master Manipulator

Master Manipulator
Face off against the Master Manipulator and between 3 and 8 Borzetto Imps, depending on the difficulty setting.
 * The Borzetto Imps have relatively low HP.
 * TP Moves:
 * Grating Tantara (AOE Damage + Amnesia)
 * Stifling Tantara (AOE Damage + Silence
 * Dark Recital (AOE Damage, Full Dispel + Paralysis)
 * Bugle Call
 * Spells:
 * High level AOE elemental magic like Firaja
 * The Master Manipulator is a BLU Soulflayer with access to powerful disabling magic and AOE nukes. The Master Manipulator will use Mighty Guard at the start of the fight and will use Azure Lore multiple times. It likes to chain spells back-to-back.
 * TP Moves:
 * Immortal Mind: Magic Attack Boost.
 * Immortal Shield: A damage shield that can be powered up if left up too long. On first application, it becomes damage immune to non-critical physical damage. A second application will provide 100% damage immunity to a type of physical damage (slashing, piercing, blunt) and can only be broken by dealing enough of a different type of physical damage, or by using magical Blood Pacts.
 * Immortal Anathema: Curse
 * Tribulation: Extremely potent AOE Bio (500~1000/tick) and Blind. Have tanks carry Panaceas for this.
 * Reprobation: 20' AOE Full Dispel, including food.
 * Mind Purge: Single-target Full Dispel, including food.
 * Spells:
 * Mighty Guard: Increases Physical and Magical Defense. Grants haste and Regen. Master Manipulator's casts do not require Unbridled Learning are AoE without the use of Diffusion.
 * Paralyzing Triad: Paralysis
 * Benthic Typhoon: Physical Defense Down, Magical Defense Down.
 * Subduction: AOE Gravity
 * Rail Cannon: Light-based Damage
 * Blistering Roar: AOE Terror
 * Dream Flower: AOE Sleep
 * Nectarous Deluge: AOE Poison
 * Uproot: Full debuff removal from Caster. Grants Dia aura and Regen.
 * Mind Blast: Paralysis
 * Embalming Earth: Slow
 * Crashing Thunder: Thunder damage.
 * Polar Roar: Bind
 * Droning Whirlwind: AOE Multi-Dispel

Where to get the Key Item: Castle Zvahl Keep (S), Home Point #1 or Xarcabard (S), Home Point #1.