The Horutoto Ruins Experiment/Plot Details

Game Script

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 * colspan="2"| The Horutoto Ruins Experiment - Port Windurst, Orastery
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 * Hakkuru-Rinkuru: What are you doing loitering around here all willy-nilly? This is a training room for magic spells. If you're not careful, you'll get fried to a crisp...or worse! What's that? Oh, now I see... You've volunteered to help us with the magic experiment in the Horutoto Ruins, have you? Thats right. We did ask the goon platoon gatehouse for assistance. Hey, Kuroido-Moido! That was the minister's pellmell experiment, wasn't it?

Kuroido-Moido: Yeah, the minister headed off hours ago. Said he had some preparations to do, or something like that...

Hakkuru-Rinkuru: Tsk... /sigh Typical for the minister to ask for assistance and leave before the help comes. That's gone and put this poor hoddy-doddy adventurer out...

Kuroido-Moido: I know, I know... Our minister is so self-centered. He thinks of nothing but himself... Well anyway, it'd probably be better for you to head on over to the magical towers in East Sarutabaruta.

Hakkuru-Rinkuru: Really? I don't think it matters if your first impression with hoity-toity old him is good or not. Either way, it won't get you into his good books, will it? Anyway, head out to the eastern magic tower of the Horutoto Ruins. It's a fair way, and an itsy-bitsy dangerous, so you might want to take some friends with you. Good luck! (You'll need it...)
 * TBA


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 * colspan="2"| The Horutoto Ruins Experiment - East Sarutabaruta
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 * Sama Gohjima: The ministerrr of the Orastery is in the laborrratory beneath here. To get there, you should check the walls verrry carrrefully.
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(The scene fades in on a large laboratory-like room filled with magical gizmos.) Apururu: At long last, we've achieved peace. Why risk destroying it? Apururu: Behind your backy-wacky, some people say that you're setting out to start a war! Apururu: What's more, you know that this laboratory in the Horutoto Ruins is off-limits...?
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 * colspan="2"| The Horutoto Ruins Experiment - Inner Horutoto Ruins
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 * Apururu: ...But everyone says the same thing, Brother! Why, oh why, won't you listen to what I'm trying to tell you?

Ajido-Marujido: Whataru do they know!? Ajido-Marujido: And you, Apururu, my own sistaru...! Can'taru you see the truth behind all this? Ajido-Marujido: Why do you think they all fear war, but won't lift a finger-winger to do anything about it? Ajido-Marujido: They all say that Windurst has "peace and security, peace and security," but do you really-weally think our country has peace? Ajido-Marujido: The wounds the Orastery received from the war haven't healed, even after twenty-odd years. The best of the War Warlock mages are dying off, unable to train new, younger replacementarus. Ajido-Marujido: Just imagine what would happen if war broke out again. Windurst would be obliterated in an instantaru. That's why... that's why we need some grand new magic...

Apururu: But what about the Star Sibyl...?

Ajido-Marujido: Yes, and what about her...? What was the reason she forbade the very magic I seek? If they could have controlled that magic properly, then we wouldn't have had to buddy-buddy with the beastmen in the first place! Ajido-Marujido: Sure, the spell-weaver died, but the magic itself was a great success...

Apururu: Only you, my dear brother, would call such a great tragedy a success... Apururu: The "Mastermind of the Millennium" met such a tragic fate... so what chance would a faker-waker genius like you stand, Ajido-Marujido?

Ajido-Marujido: Humph. Say whataru you like. A genius is never accepted by the world in his own time. If you've just come here to whinge and whine, then off with you! Go on, getaru!

Apururu: Well, I've tried my hardest to convince you... Now I don't care what happens to you anymore, Brother! Apururu: Don't come crying to me if you get yourself killed!

(As Apururu runs out, your character walks in.)

Ajido-Marujido: Oi! Who's that over there? Ajido-Marujido: Ah...? What's thataru, you say? A wanna-be newbie adventurer, huh? So you're the one they sent to help me with my experiment...? Ajido-Marujido: Well, you're too latey-watey! The experiment is over. This gizmo just broke down again... Ajido-Marujido: And then my pesky little sistaru wandered in just to add insult to injury! Ajido-Marujido: Phew... Well, I've had enough for one day. I'm headed home. Seeing as you've come all this way, I'd hate for you to go home empty-handed, so here's a little job for you.

(The scene cuts to the magical gizmos in the main area of Lily Tower.) Ajido-Marujido: On your way here, you probably noticed the glowing receptacle gizmos here and there, didn'taru you? Well, inside each of them, there's a magical ball called a "Mana Orb." Ajido-Marujido: I think one of those Mana Orbs was broken when my experiment failed just now. Your job is to find the broken sphere and take it back to the Orastery.

(Cut back to the laboratory; Ajido is now leaving.) Ajido-Marujido: Oh, and one more thing... Don't go blabbing about what you just heard here, all rightaru?
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 * colspan="2"| The Horutoto Ruins Experiment - Port Windurst, Orastery
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 * Hakkuru-Rinkuru: So you were able to meet our flub-the-dub minister, huh? The minister came back an itty-bitty ago, but was straight out the door again...

Hakkuru-Rinkuru: Oh, that's the no-go Mana Orb...!

Hakkuru-Rinkuru: Ah, so you wre the one the minister was mumbling about when he huff-and-puffingly ran in and out of here. He told us to take the hunk-of-junk cracked Mana Orb off of you.

Hakkuru-Rinkuru: Thanks for your humdrum help today. We look forward to having you help us again during our next mayday...
 * TBA