Category:Monstrosity

Monstrosity is content where adventurers can unleash their souls upon the various monsters that roam Vana'diel and take control of their mental faculties, thus becoming a monster themselves.

Participation

 * Players must complete Monstrosity (Quest) to obtain Ring of Supernal Disjunction.
 * The quest is offered by the Suspicious Hume in the Pashhow Marshlands (E-12).

Visiting the Feretory

 * After obtaining a Ring of Supernal Disjunction, examine the Odyssean Passage in one of the following areas to be transported to the Feretory, a liminal space where adventurers prepare themselves for their monstrous rampages.
 * Northern San d'Oria (L-8), Port Windurst (M-4), Port Bastok (K-12), or Pashhow Marshlands (E-12)
 * All status enhancements wear off upon taking an odyssean passage to the Feretory.

Monstrous Preparations
Once inside the Feretory, the Equipment menu is replaced by "Customization." This new menu allows players to adjust various aspects of their bestial vessel, such as its species, abilities, and name.

Species Selection

 * There are several species to choose at the start, and others may be unlocked by leveling up, exchanging infamy, and trading certain requisite items.
 * The initial species are Lizard (MON), Mandragora (MON), and Rabbit (MON).


 * Possessing a monster of a different family resets the number of experience points needed for your next level, but a window will appear asking you to confirm whether or not to proceed.
 * Experience points will not reset if switching to a different monster from the same family.
 * Other methods of obtaining new species besides leveling up will be discussed later.
 * As of August 6, 2013, players may possess the following types of monsters:
 * Beasts / Plantoids / Vermin / Lizards

Monster Faculties
Though monsters may not use equipment, they do possess innate knowledge termed "instincts," which function in the same manner. They can be learned by leveling up or exchanging Infamy.
 * Instincts learned by leveling up differ from monster to monster.
 * Once an instinct has been learned, it may be used with any monster the player possesses.
 * Infamy exchange will be discussed later.

Instinct Costs
Instincts cost a certain number of Infamy points to equip, and the amount each costs differs depending on their attributes. Furthermore, each monster has its own instinct cost limit, which cannot be exceeded. The higher the monster's level and rank, however, the higher the cost limit is.

Ranks
One's rank will rise as follows, in accordance with the amount of infamy he possesses. Infamy Rank 0 - 10,000: Mon 10,001 - 20,000: NM 20,000+: HNM
 * Infamy is currently capped at 10,000.

Infamy

 * Slaying monsters yields players an amount of infamy equivalent to a tenth of the experience they obtain.

Maximum Levels

 * The maximum level for monsters is 99.
 * The maximum level is also dependent upon the limit break quests a player has completed.

Naming
Players may select up to two descriptors to modify the species name of the monster they possess.

Journeying into the Field
After finishing their preparations in the Feretory, players can examine the Odyssean Passage there and select "Stalk prey as a monipulator," which displays a list of possible areas into which they can foray.
 * Areas the player has yet to visit are not displayed.
 * Selections also depend on the size of the monster possessed.
 * Monster sizes are categorized by the color of the icon border that displays during species selection.

Field Areas
Each field area has a recommended level that displays on the selection menu.
 * It is possible to enter areas in which the recommended level is higher than the monipulator's.
 * Recommended levels correspond to the lowest level of monster in the area, and there may be fiends who are much stronger than the recommended level indicates.

Field Areas to Prowl

 * Recommended Level: Lv 1+
 * West Ronfaure
 * East Ronfaure
 * North Gustaberg
 * South Gustaberg
 * Zeruhn Mines
 * West Sarutabaruta
 * East Sarutabaruta
 * Inner Horutoto Ruins
 * Lv 2+
 * King Ranperre's Tomb
 * Palborough Mines
 * Giddeus
 * Lv 3+
 * Ghelsba Outpost
 * Dangruf Wadi
 * Ranguemont Pass
 * Lv 7+
 * Tahrongi Canyon
 * Lv 8+
 * Fort Ghelsba
 * Yughott Grotto
 * Konschtat Highlands
 * La Theine Plateau
 * Lv 12+
 * Valkurm Dunes
 * Lv 15+
 * Gusgen Mines
 * Ordelle's Caves
 * Jugner Forest
 * Pashhow Marshlands
 * Buburimu Peninsula
 * Maze of Shakhrami
 * Meriphataud Mountains
 * Lv 18+
 * Castle Oztroja
 * Lv 20+
 * Davoi
 * Beadeaux
 * Lv 23+
 * Batallia Downs
 * Lv 24+
 * Rolanberry Fields
 * Lv 25+
 * Sauromugue Champaign
 * Lv 26+
 * Qufim Island
 * Lv 34+
 * Beaucedine Glacier
 * Lv 38+
 * Lv 40+
 * The Eldieme Necropolis
 * Crawlers' Nest
 * Garlaige Citadel
 * Lv 41+
 * Behemoth's Dominion
 * Lv 42+
 * Monastic Cavern
 * Xarcabard
 * Lv 45+
 * Toraimarai Canal
 * Lv 46+
 * Castle Zvahl Keep
 * Castle Zvahl Baileys
 * Lv 52+
 * Bostaunieux Oubliette
 * The location at which manipulators spawn after either leaving the Feretory or retrying is randomly determined.
 * The location at which manipulators spawn after either leaving the Feretory or retrying is randomly determined.

Gestation
When monipulators first enter the field or retry in the same area after being defeated in combat, they experience "gestation," which bestows the following effects. In addition, manipulators are advised to flee to a safe spot during gestation periods.
 * Undetectable by enemies
 * Invisible
 * Sprint
 * Inability to attack

Unlocking Via Infamy Exchange
Speak with Teyrnon in the Feretory to exchange infamy for new instincts and monster species.

Certain species and instincts must be unlocked by fulfilling requirements, and will be listed only after those requirements are met.

Unlocking Via Trading Items
Certain subspecies may only be unlocked by trading specific items to the NPC Suibhne in the Feretory after fulfilling the requisite conditions.

Requisite Items: Suibhne will tell players what items they must procure after they have fulfilled the following conditions, so make sure to speak with him periodically.
 * Can possess the species of the subspecies they wish to unlock.
 * Are of the requisite level to unlock the subspecies.
 * In the event that a player can unlock multiple subspecies, Suibhne will inform him of one requisite item at random.
 * Any of the requisite items may be traded at any time. There is no reason for it to be the one Suibhne mentioned during a player's last conversation with him.

Text Commands
The text command /checkname (/cn) has been introduced. This command enables players to examine the true names of adventurers while they are possessing monsters in Monstrosity. The text command /monsterskill (/ms) has been introduced. /monsterskill (/ms) "[m.s. name]" "[target name]" Uses a monster skill on specified target. You cannot use a job ability that you have not learned, or if the current environment restricts monster ability usage.
 * This command functions in the exact same manner as /check when using it on normal adventurers.
 * This command may only be used in Monstrosity.