Category:Abyssea

"Those who dare to venture through the vast bleakness beyond return with harrowing tales of an unforgiving world long forsaken by the gods--a world called Abyssea, whose sanguine sky is an ever-present portent of looming destruction."

Visions of Abyssea Areas

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 * BGCOLOR="#E3E6FF" align="center"|Abyssea - Konschtat
 * BGCOLOR="#E3E6FF" align="center"|Abyssea - La Theine
 * BGCOLOR="#E3E6FF" align="center"|Abyssea - Tahrongi
 * }

How to Get Started

 * 1) Travel to Port Jeuno for the first quest A Journey Begins. Talk to Joachim in Port Jeuno (H-8).
 * 2) He'll give you a Traverser Stone. Head to Tahrongi Canyon (H-12), Konschtat Highlands] (I-12) or La Theine Plateau (D-4) and click on the Cavernous Maw.
 * To obtain additional stones one must first complete The Truth Beckons before Joachim will give you another stone.
 * Joachim will continue to create a new stone every 20 hours, up to a maximum of stones.
 * You can obtain a new stone every 20 hours (Earth Time) and can hold up to a maximum of 3 stones at one time. If you complete The Truth Beckons any time after 20hours have past since getting your first Traverser Stone, you will qualify for another. It is recommended that you gain Visitant Status or you will have to wait 1 hour to go back in again.
 * 1) Upon entering one of the three areas you will have 5 minutes of preparation before you must gain Visitant Status from the Conflux Surveyor in the area.  If you fail to gain Visitant Status before the time is up, you will be ejected from the area.
 * 2) Visitant Status carries over if you leave before your time is up.
 * 3) When requesting Visitant Status, you are given a choice of how many Traverser Stones you want to expend.
 * Each stone used will give 30 minutes of time within the area, with a maximum of 120 minutes.
 * While you can only hold 3 stones initially, it will be possible to increase the limit to 4 stones, see abyssite.
 * Your time in the area cannot exceed 120 minutes. If you have more than 90 minutes remaining and you use a stone, you will only gain the difference between 120 minutes and your remaining time.
 * 1) Once you gain visitant Status, you are free to roam abyssea for the remaining time allowed.
 * You will be given warnings at certain intervals, notifying you how much time you have left within the area.
 * 1) Once you are out of time, you will be returned to the Cavernous Maw which took you in.
 * You will not be able to enter the area again for 60 minutes upon leaving the area. Examining the Cavernous Maw before the 60 minutes is up will give you the message: "Your body cannot cope with further Strain.  You must rest for another X minutes.
 * This only applies if you ran out of time, left the area with less than 5 minutes remaining, or never obtained visitant status.

Adventuring Inside Abyssea
Abyssea is a world parallel to Vana'diel, each of its areas are similar to their entrance areas. Upon entering abyssea you are placed inside the main encampment. This encampment is where most transactions and quests are undertaken. Monsters are not known to pass through the barrier that separates the encampment from the rest of the area. From here there are a few things you may want to know.


 * Monsters with a glowing aura surrounding them (seen thus far in the Clionid and Limule families, both of which bear the name Ephemeral instead of their usual area designation) are noted to award several times the experience points given by a normal enemy when defeated.
 * Normal enemies respawn at a fairly quick rate.
 * Enemies may respawn at different levels depending on how fast they are killed and by what level players.
 * Enemies have a decent chance to drop Treasure Chests, similar in function to brown treasure caskets
 * If you are killed in Abyssea, accepting Tractor will place you back at the starting encampment and you will lose your visitant status, and will be kicked out of Abyssea in 5 minutes time. (Accepting Tractor is considered zoning.)

Abyssea Quests
Integrated with the battle systems of Abyssea is a series of quests. Similar to the Wings of the Goddess Missions, there are a handful of general quests intertwined with quests specific to each area.
 * Vision of Abyssea Quests

The Encampment
Inside the encampment you will find several NPCs that will aid you on your adventures through abyssea.

Conflux Surveyor
''The surveyor will tell you information about Traverser Stones and how they can be used to gain time inside abyssea. Talking to him is necessary to advance inside abyssea.''
 * The surveyor will grant you Visitant Status in exchange for a Traverser Stone. One stone will provide you with 30 minutes time inside the area.
 * He will take more than one stone at once, up to 3 stones can be exchanged for extra time.

Cruor Prospector
''The prospector deals with all manners of cruor transactions. You will be able to buy new Armor, temporary items, and other things from him.

See Cruor Prospector for more details regarding available items.

Atma Infusionist
Will augment you if you are in possession of a Lunar Abyssite key item in exchange for Cruor and Atma.
 * Atma can be obtained from savage monsters in Abyssea
 * When battling a monster, you must exploit its weaknesses to have a chance at obtaining Atma.
 * A monster's weakness may change in future battles

Treasure Chests and Mechanisms
''Upon defeating normal enemies within abyssea, there is a chance for a Treasure Chest to appear where the defeated enemy lay. There are various kinds of chests and all have different mechanisms to open them. Players should take care to complete the challenges and open the chests before they disappear, because they may find such valuable commodities as: Cruor, experience points, and items.''	The chests will appear depending on your 'light' on your body.

High/Low Mechanism

 * 1) Upon opening this particular type of chest you are given a number, two options, a required number of successes, and the amount of times you can fail before losing the chest.
 * 2) The number you are given is a randomly generated number from 0-99*. You must decide whether the next randomly generated number is going to be higher or lower than the previous one stated.
 * 3) If you think the new number will be higher, choose "Turn the dial up.". If you think the new number will be lower, choose "turn the dial down.".
 * 4) You must guess correctly for the required amount of successes before running out of attempts and before time runs out.
 * 5) Upon successfully opening the chest, you and other party members will be able to reap the rewards inside.
 * Upon checking the chest you are given the option to see what is inside the chest.

Navigating Abyssea
''By traveling deep into abyssea you will find Veridical Confluxes scattered about the land. These confluxes serve as teleporters between one another. In order to use each one you must first activate it by paying a fee in cruor and then another small fee to use the teleport option.''
 * There are 8 Confluxes in each version of abyssea.
 * The cruor cost to activate each conflux is equal to: 50xConflux#. For example, conflux #1 costs 50 cruor to activate and conflux #5 costs 250 cruor to activate.
 * Conflux #1 is free to use after the activation fee.

Abyssea Goals
You have freedom over your actions. There is no specific objective to accomplish once inside. However, there are several suggested objectives. The objectives go as follow:


 * 1) Complete all quests in the area.
 * 2) Obtain every Atma available in this area.
 * 3) Obtain every Ancient Abyssite in this area.

You can check your progress for each objective in an area with the help of a NPC at the camp site of the respective area.

Cruor
Cruor works as Abyssea's currency. You obtain Cruor by defeating monsters and you can trade them for various products and services including armors, temporary items, key items that will help you in Abyssea, temporary stat boosts, Atma infusion, activating and using Veridical Confluxes to teleport around the area and more.

Martello
The Martellos are set up around each area and serve as replenishers for adventurers. Each of them has a certain amount of energy and each of its restoration given to an adventurer will deplete its energy reserve. To replenish a martello, an adventure must agree to help a Machine Outfitter located at the camp site to participate in a replenishing errand. You will then obtain a key item. Once you check a martello, you will be given the choice to replenish its energy levels. The direction you face affects the amount replenished.

Abyssean Aggro

 * Verification Needed  See  Discussion Page.
 * Monsters in Abyssea start out as unaggressive, but grow more and more resentful towards adventurers slaying their abyssean kin. One does not even have to kill that family to gain their resentment. One could kill a dozen lizards, and earn the ire of Efts.
 * This agression might be linked to the 'lights' messages. After killing an enemy, sometimes a message tells you the player's body shines with a certain light.
 * feeble azure : obtained after killing Ephemeral Clionid. Causes Gulch Limule to agro.
 * faint pearlescent : obtained after killing Gulch Limule. Unknown effect.

Size Matters and The Ephemeral

 * Small monsters of the same family give more Cruor, but less experience points.
 * Medium monsters of the same family give equal amount of Cruor and experience points.
 * Big monsters of the same family give less Cruor, but more experience points.

Ephemeral Monsters roam randomly around Abyssea inside other monster families. It is best to have Wide Scan to find them.
 * Ephemeral Monsters are Ephemeral Clionid and Ephemeral Limule.
 * Ephemeral Monsters show their elemental aura.
 * Ephemeral Monsters give 2x-5.25x more Experience Points and Cruor.

Abyssite

 * Azure Abyssite of Celerity - Renders the bearer's traverser stone more rapidly replenished.
 * Azure Abyssite of Lenity - Reduces the experience penalty suffered by the bearer when incapacitated by the Abyssean hordes.
 * Azure Abyssite of Merit - Increases in maximum HP and MP and other beneficial effects will gain greater potency.
 * Azure Abyssite of Prosperity - The bearer will experience greater fortune with red treasure caskets in Abyssea.
 * Azure Abyssite of the Reaper - Enemies in Abyssea will yield cruor in greater quantities.
 * Ivory Abyssite of Acumen - Bestows the bearer with knowledge of Abyssean treasure casket locks.
 * Ivory Abyssite of Confluence - Reduces the cruor cost of using veridical confluxes in Abyssea.
 * Ivory Abyssite of Expertise - The bearer will be able to activate martellos more frequently.
 * Ivory Abyssite of Fortune - The bearer will come upon treasure caskets more frequently in Abyssea.
 * Ivory Abyssite of Sojourn - Enhances the potency of a traverser stone, allowing the bearer to abide in Abyssea for extended durations.
 * Scarlet Abyssite of Furtherance - Attribute bonuses and other beneficial effects will gain greater potency.
 * Scarlet Abyssite of Kismet - The bearer will experience greater fortune with blue treasure caskets in Abyssea.
 * Scarlet Abyssite of Lenity - Reduces the experience penalty suffered by the bearer when incapacitated by the Abyssean hordes.
 * Scarlet Abyssite of Perspicacity - The bearer will gain experience more readily in Abyssea.
 * Scarlet Abyssite of Sojourn - Enhances the potency of a traverser stone, allowing the bearer to abide in Abyssea for extended durations.
 * Viridian Abyssite of Avarice - Increases the quantity of traverser stones the bearer may possess.
 * Viridian Abyssite of Destiny - The bearer will experience greater fortune with golden treasure caskets in Abyssea.
 * Viridian Abyssite of Guerdon - The bearer will be granted temporary items upon receiving visitant status.
 * Viridian Abyssite of Lenity - Reduces the experience penalty suffered by the bearer when incapacitated by the Abyssean hordes.
 * Viridian Abyssite of Merit - Increases HP and MP and other beneficial effects.
 * Lunar Abyssite - Allows the bearer to be infused with the power of a single atma.