Black Mage

Through devastating magic spells, black mages bring tremendous firepower to the battlefield. A Black Mages job is to cast elemental magic and ancient magic, as well as light enfeebling magic.

In battle, Black Mages use an elemental spell to finish off a Skillchain, also called a Renkei. This action is called a Magic Burst.

The important stats for a Black Mage are INT and MP. MP and INT are arguably equal, and depends on race. Galka may prefer to stock up on extra MP; Tarutaru have inherent MP and INT, so they have flexibility.

Abilities
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Job Abilities
Level 01 Manafont Level 15 Elemental Seal
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Job Traits
Level 10 Magic Attack Up Level 15 Clear Mind Level 20 Conserve MP Level 30 Clear Mind II Level 30 Magic Attack Up II Level 45 Clear Mind III Level 50 Magic Attack Up III Level 60 Clear Mind IV Level 70 Magic Attack Up IV Level 70 Clear Mind V
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Artifact and Relic
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Artifact
Weapon: Casting Wand Feet: Wizard's Sabots Gloves: Wizard's Gloves Legs: Wizard's Tonban Body: Wizard's Coat Head: Wizard's Petasos

Relic
Feet: Sorcerer's Sabots Gloves: Sorcerer's Gloves Legs: Sorcerer's Tonban Body: Sorcerer's Coat Head: Sorcerer's Petasos
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Tarutaru
Pros: -Highest MP pool, can cast more and not run out of MP as fast. -Highest intelligence, slight boost in damage, less black magic resists.

Cons: -Low HP, survivability low.

Mithra
Pros: -2nd Highest MP pool, can cast good amount, not as much as Tarutaru's. -2nd Highest intelligence, not as high as Tarutaru's.

Cons: -2nd lowest HP.

Hume
Pros: -3rd Highest MP pool. -3rd intelligence. -Survivability mixed with nuking power... Strong enough to take some hits, but won't nuke as hard as a Tarutaru.

Cons: -Middle of the road, not perfect for any job.

Elvaan
Pros: -Survability matching that of Hume / Galka. -Strongest race allows for minimally extra melee power when needed.

Cons: -Lowest Intelligence, will deal the least amount of damage. -Relatively low Mana pool; must take care when casting in large amounts.

Galka
Pros: -Best Survability of any race, with high HP/VIT

Cons: -2nd lowest intelligence, damage isn't on par with races with higher INT -Lowest Mana pool; needs mana up equipment or careful mana managing to be effective.

Starting Stats of Each Race
HP MP STR DEX VIT AGI INT MND CHR Hume    25 24  5   7   5   7   8   6   6 Elvaan  27 22  6   7   6   6   7   7   6 TaruTaru 21 30 4   7   5   8   10  6   6 Galka   30 18  6   7   7   7   8   6   5 Mithra  25 24  5   9   5   8   8   6   5