Category:Reive

''Colonizing a primordial continent such as Ulbuka poses challenges that test even the most experienced adventurers. For this reason, many who brave the wilderness have begun banding together and have developed a new style of battle. Any badge-carrying pioneer can join in the quest to clear the harrowing wilds of danger.''

''Even those without a party can jump into the fray and assist those already dueling the forces of nature! One for all, and all for the continent!''

Reives are similar to Campaign Battles. They take place in Seekers of Adoulin Areas.

Participation
To participate in a reive, simply approach the area where a battle is taking place (denoted by enemies and players with sword icons by their names).

When a player strays too far from the reive, a warning is displayed in the chat log and the player is given five seconds to return to the reive. If the player does not return within five seconds, he or she is locked out of participation in any reives in the zone for 10 minutes. This restriction can be removed by changing zones.

Evaluations
Players' contributions to the reive are periodically assessed, and players are awarded Experience Points and Bayld based on participation. If a player fights in a reive to its conclusion, additional Experience Points and Bayld are awarded, as well as a chance to receive one or more items. The calculation methods for reive evaluations is not yet known. Dealing physical damage factors most heavily into the evaluation, but taking damage, healing, and enhancing are also rewarded.

Reive unity
Before participating heavily in reives, players should obtain the Reive unity key item from the quest Scaredy-Cats. This item grants healing, enhancing, and offensive bonuses to players during reives, similar to Abyssea's Abyssite. These bonuses are known as Reive Momentum.

"Logging"
The "Logging" key item allows players to damage Knotted Roots and Broadleaf Palms during Colonization Reives. It is obtained from the quest Grind to Sawdust.

"Demolishing
The "Demolishing" key item allows players to damage Wasp Nests and Grimy Boulders during Lair Reives. It is obtained from the quest A Stone's Throw Away.

Colonization Reive
''Bushwhacking through a verdant jungle or over treacherous landscape can be a grueling experience in and of itself, so what happens when the landscape fights back? In this type of reive, you'll not only need to overcome hordes of bloodthirsty beasts, but also the terrain they're protecting!''

Colonization reives involve clearing obstructions from the path. Victories in these reives allow players to access deeper areas in Adoulin.

The following colonization reives are known:

Ceizak Battlegrounds

 * Obstruction: Knotted Roots
 * (F/G-7): Floodplain Spider
 * (G-8): Lightfoot Lapinion
 * (G-9): Lavender Twitherym
 * (I-8): Bounding Chapuli

Yahse Hunting Grounds

 * Obstruction: Knotted Roots
 * (H-7): Temblor Beetle
 * (H-8):
 * (J-8): Lancing Wasp
 * (G-9): Quivering Twitherym
 * (I-9): Shrubshredder Chapuli

Sih Gates

 * Obstruction: Knotted Roots
 * (H-6 SE): Chtonic Chapuli and Fetid Twitherym
 * (I-8): Somber Obdella and Mighty Craklaw

Foret de Hennetiel

 * Obstruction: Broadleaf Palm
 * (G-6): Cinder Crab and Blood Toad
 * (E-8): Craklaw and Primrose Jagil
 * (H-7): Cinder Crab and Blood Toad
 * (G-9/10): Wetlands Orobon and Primrose Jagil
 * (I-10): Wetlands Orobon and Primrose Jagil

Moh Gates

 * Obstruction: Knotted Roots
 * (I-7): Ruby Raptor and Skittish Matamata
 * (G-8):

Morimar Basalt Fields

 * Obstruction:

Cirdas Caverns

 * Obstruction:

Lair Reive
Adoulin's best defense is a strong offensive push in this type of battle, as pioneers work together to raze the broods that spawn Ulbuka's multifarious menaces.

In lair reives, players destroy the homes of hostile wildlife. The lairs are protected by at least two types of enemies, which defend their homes. Defeated enemies respawn periodically. The reive ends in success when the target lair is destroyed.

The following lair reives are known:

Ceizak Battlegrounds

 * Lair: Wasp Nest
 * (E/F-7): Waggling Wasp and Floodplain Spiders
 * (F-8/9): Waggling Wasp and Prosperous Luckybug
 * (H-6/7): Waggling Wasp and Bounding Chapuli
 * (H-10/11): Waggling Wasp and Molted Mantis
 * (J-6 SW): Waggling Wasp and Lightfoot Lapinion

Yahse Hunting Grounds

 * Lair: Wasp Nest
 * (F-7): Cerise Wasp and Shrubshredder Chapuli
 * (F-8): Cerise Wasp and Quivering Twitherym
 * (H-9): Cerise Wasp and Red Dropwing
 * (I-6): Cerise Wasp and Thrashing Mantis

Foret de Hennetiel

 * Lair: Sere Stump
 * (I/J-7): Craklaw and Cinder Crab
 * (G-7/8): Craklaw and Blood Toad
 * (F-8/9): Craklaw and Primrose Jagil
 * (H-10): Craklaw and Wetlands Orobon

Morimar Basalt Fields

 * Lair: Grimy Boulders
 * (?-?): Matamata and Basalt Lizard

Cirdas Caverns

 * Lair: Banespores
 * (I/J-5):

Wildskeeper Reive
''Not much is known about Naakual behavior, but as is oft said, experience is the best teacher. Pioneers will be asked to search out these ferocious fiends and combat them in their natural habitats, which--though a huge disadvantage--makes the thrill of the hunt that much more intense.''

Source
Source: http://wiki.bluegartr.com/bg/Reive