Category:Clubs

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Overview
Clubs, the most technologically basic of one-handed weapons, are the most pervasive weapon class, usable by almost every job in the game. However, Clubs are most often used by mage jobs looking to capitalize on the mage-focused stat boosts many clubs give. The Paladin job can also use clubs efficiently in some situations.

Generally speaking, there are two types of clubs - ones equipped for damage, and ones equipped for stats. White Mage is the only job with access to the most damaging of these weapons - the hammer - although other jobs can equip other damage clubs. The most commonly used clubs, however, are the series of wands that give their user boosts to both their INT and MND stats, although they are weak weapons to use in melee. Most mages use wands almost exclusively until 51, when elemental staves become equippable, and some mages even use wands past this for certain situations.

In melee situations, damage-focused clubs are useful against skeletons and other mobs that take additional damage from blunt objects. White Mage in particular can benefit from having experience in Club skill, as they can use hammers, the most damaging club type, can equip a "White Mage DD" set up with such armor as Reverend Mail, and have access to the powerful Hexa Strike Weaponskill.

In parties, however, it is rare to see a club used for its damage potential - usually they are equipped by mages for stat boosts. Although rare, Paladin can utilize club as an extremely effective weapon.
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