Movement Speed

Movement Speed denotes, aptly enough, the speed that a character is normally allowed to move at. Most normal monsters will also move at this speed, some exceptions being Tigers, Raptors and Sabotenders. Generally, Movement Speed is set at a non-exact 100%.

Various pieces of equipment and a few job abilities can affect this speed. The spells Haste and Slow do not affect movement speed; they only affect weapon delay and recast timers.

Movement Speed Modifications
 * Flee: +100% Movement Speed
 * Hermes Quencher: +100% Movement Speed
 * Ninja Kyahan at night: +25% Movement Speed
 * Desert Boots during earth weather: +12% Movement Speed
 * Chocobo Mazurka: +25% Movement Speed
 * Raptor Mazurka: +12% Movement Speed
 * Crimson Cuisses: +12% Movement Speed
 * Strider Boots: +12% Movement Speed
 * Herald's Gaiters: +12% Movement Speed
 * Storm Crackows during Assault: +12% Movement Speed
 * Kingdom Aketon in San d'Oria: +12% Movement Speed
 * Republic Aketon in Bastok: +12% Movement Speed
 * Federation Aketon in Windurst: +12% Movement Speed
 * Gravity -50% Movement Speed
 * Gravity -50% Movement Speed


 * Boosts to movement from equipment will not stack with each other. The largest boost is the one the player will recieve.
 * Mazurka will stack with equipment.
 * Nothing stacks with Flee or a Chocobo.
 * Flee will overwrite Gravity.