Beastmaster Reforged Armor Sets

Back to Totemic Armor Set / Ankusa Armor Set / Nukumi Armor Set. ''See also: Beastmaster Reforged Armor Sets +1


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! width="33%" | Totemic Armor ! width="33%" | Ankusa Armor ! width="33%" | Nukumi Armor  [ Head ] All Races DEF:73 HP+17 MP+19 STR+17 DEX+17 VIT+14 AGI+17 INT+14 MND+14 CHR+18 Evasion+20 Magic Evasion+36 "Magic Def. Bonus"+1 Haste+7% "Charm"+5 Increases "Tame" success rate Pet: Accuracy+20  [ Head ] All Races DEF:74 HP+17 MP+19 STR+16 DEX+19 VIT+9 AGI+12 INT+9 MND+9 CHR+17 Evasion+20 Magic Evasion+36 "Magic Def. Bonus"+1 Haste+7% "Killer" effects +5 "Charm"+8 Pet: Haste+3% Enhances "Killer Instinct" effect  [ Head ] All Races DEF:72 HP+20 STR+16 DEX+19 VIT+15 AGI+12 INT+10 MND+10 CHR+15 Accuracy+16 Haste+7% Evasion+16 Magic Evasion+32 "Magic Def.Bonus"+1 Pet: Monster correlation effects +22 '''Set: Attack occ. varies with pet's HP'''  [ Body ] All Races DEF:94 HP+28 MP+36 STR+20 DEX+18 VIT+15 AGI+17 INT+14 MND+14 CHR+19 Evasion+23 Magic Evasion+43 "Magic Def. Bonus"+3 Haste+4% "Charm"+7 Enhances "Reward" effect Augments "Reward" III  [ Body ] All Races DEF:95 HP+28 MP+36 STR+19 DEX+22 VIT+15 AGI+17 INT+18 MND+14 CHR+14 Evasion+23 Magic Evasion+43 "Magic Def. Bonus"+3 Haste+4% "Charm"+10 Augments "Reward" effect III Enhances Feral Howl effect Pet: Haste+4%  [ Body ] All Races DEF:94 HP+31 STR+17 DEX+15 VIT+17 AGI+12 INT+12 MND+12 CHR+12 Accuracy+18 Attack+18 Evasion+38 Magic Evasion+40 "Magic Def. Bonus"+2 Haste+3% Axe skill +9 Augments "Killer" effects '''Set: Attack occ. varies with pet's HP'''  [ Hands ] All Races DEF:64 HP+11 STR+7 DEX+22 VIT+20 AGI+3 INT+8 MND+19 CHR+14 Evasion+11 Magic Evasion+25 "Magic Def. Bonus"+1 Parrying Skill +15 Haste+4% "Charm"+4 Pet: Haste -3%  [ Hands ] All Races DEF:65 HP+11 STR+7 DEX+22 VIT+20 AGI+10 INT+8 MND+19 CHR+11 Evasion+11 Magic Evasion+25 "Magic Def. Bonus"+1 Haste+4% "Charm"+7 "Call Beast"+2 Enhances "Beast Affinity" effect Pet: Physical damage taken -3%  [ Hands ] All Races DEF:66 HP+12 STR+12 DEX+20 VIT+20 AGI+4 INT+4 MND+14 CHR+10 Attack+15 Evasion+11 Magic Evasion+21 Haste+3% Critical Hit Rate +3% "Sic" TP Bonus +550 "Ready" TP Bonus +550 '''Set: Attack occ. varies with pet's HP'''  [ Legs ] All Races DEF:81 HP+22 STR+18 VIT+10 AGI+12 INT+19 MND+11 CHR+7 Evasion+17 Magic Evasion+47 "Magic Def. Bonus"+2 Haste+6% Enhances "Killer" effect "Charm"+7 Reduces "Reward" recast time Pet: Attack+20  [ Legs ] All Races DEF:79 HP+22 STR +18 DEX+9 VIT+10 AGI+12 INT+19 MND+11 CHR+7 Evasion+17 Magic Evasion+47 "Magic Def. Bonus"+2 Haste+6% "Charm"+5 "Reward" recast time reduction +15 Pet: Haste+3% Enhances "Familiar" effect  [ Legs ] All Races DEF:80 HP+23 STR+24 VIT+16 AGI+9 INT+14 MND+8 CHR+11 Accuracy+15 Attack+15 Evasion+11 Magic Evasion+54 "Magic Def. Bonus"+1 Haste+7% "Stout Servant"+1 '''Set: Attack occ. varies with pet's HP'''  [ Feet ] All Races DEF:52 HP+6 STR+8 DEX+15 VIT+8 AGI+23 MND+8 CHR+19 Evasion+33 Magic Evasion+47 "Magic Def. Bonus"+2 Haste+4% "Charm"+3 Enhances "Reward" effect Pet: Accuracy+10 Attack+10  [ Feet ] All Races DEF:51 HP+6 STR+8 DEX+15 VIT+8 AGI+23 MND+8 CHR+19 Evasion+33  Magic Evasion+47 "Magic Def. Bonus"+2 Haste+4% "Charm"+6 "Reward"+32 Pet: Evasion+15 Physical damage taken -2% Enhances "Beast Healer" effect  [ Feet ] All Races DEF:52 HP+7 STR+13 DEX+15 VIT+10 AGI+16 MND+3 CHR+12 Accuracy+17 Evasion+25 Magic Evasion+54 "Magic Def. Bonus"+1 Haste+3% "Double Attack"+3% "Spur"+12 '''Set: Attack occ. varies with pet's HP'''
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 * valign="top" |Totemic Helm
 * valign="top" |Ankusa Helm
 * valign="top" |Nukumi Cabasset
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 * valign="top" |Totemic Jackcoat
 * valign="top" |Ankusa Jackcoat
 * valign="top" |Nukumi Gausape
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 * valign="top" |Totemic Gloves
 * valign="top" |Ankusa Gloves
 * valign="top" |Nukumi Manoplas
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 * valign="top" |Totemic Trousers
 * valign="top" |Ankusa Trousers
 * valign="top" |Nukumi Quijotes
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 * valign="top" |Totemic Gaiters
 * valign="top" |Ankusa Gaiters
 * valign="top" |Nukumi Ocreae
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! width="20%" | Totemic Armor Set Summary ! width="20%" | Ankusa Armor Set Summary ! width="20%" | Nukumi Armor Set Summary
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 * DEF+364
 * HP+84
 * MP+55
 * STR+70
 * DEX+72
 * VIT+67
 * AGI+72
 * INT+55
 * MND+66
 * CHR+77
 * Evasion+104
 * Magic Evasion+198
 * "Magic Def. Bonus"+9
 * Parrying Skill+15
 * Haste+25%
 * Enhances "Killer" effects
 * "Charm"+26
 * '''Increases "Tame" success rate
 * Enhances "Reward" effect x2
 * Augments "Reward" III
 * Pet:
 * Accuracy+30
 * Haste+3%
 * Attack+30
 * DEF+364
 * HP+84
 * MP+55
 * STR+68
 * DEX+87
 * VIT+62
 * AGI+74
 * INT+54
 * MND+61
 * CHR+68
 * Evasion+104
 * Magic Evasion+198
 * "Magic Def. Bonus"+9
 * Haste+25%
 * "Killer" effects+5
 * "Charm"+36
 * "Call Beast"+2
 * "Reward"+32
 * Augments "Reward" effect III
 * "Reward" recast time reduction+15
 * Enhances "Killer Instinct" effect
 * Increases duration by 4 seconds per merit level
 * Enhances "Killer Instinct" effect
 * Increases duration by 4 seconds per merit level


 * Enhances "Feral Howl" effect
 * Increases the Terror duration of Feral Howl by +1 second per merit level.


 * Enhances "Beast Affinity" effect
 * Increases Pet level per merit level, to a maximum of 15.


 * Enhances "Familiar" effect
 * ''Increases charm duration to 40 minutes and gives pet Haste +10


 * Enhances "Beast Healer" effect
 * ''Increases pet's Regen effect from Reward by 1 HP/tick per merit level


 * Pet:
 * Haste+7%
 * Evasion+15
 * Physical damage taken-5%
 * DEF +364
 * HP +93
 * STR+82
 * DEX +69
 * VIT +78
 * AGI +53
 * INT +40
 * MND +47
 * CHR +60
 * Accuracy +66
 * Attack +48
 * Evasion +101
 * Magic Evasion +201
 * Haste +23%
 * "Magic Def.Bonus" +5
 * Augments "Killer" effects
 * Gives about 50% of your total Killer Effects as a damage boost and damage taken reduction
 * This results in +% and -%, respectively, with normal traits
 * "Sic" TP Bonus +550
 * "Ready" TP Bonus +550
 * "Stout Servant" +1
 * "Double Attack" +3%
 * "Spur" +12
 * Pet:*
 * Monster correlation effects +22
 * Monster correlation effects +22


 * Set: Attack occ. varies with pet's HP
 * Occasionally increases damage in direct proportion to the percentage of pet's current HP. At 100% HP, damage is doubled when triggered, at 50% HP, damage increases by 50%, and so on.


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