User:Amazonia

Job Levels
-

Craft Levels

 * Fishing(41) Apprentice
 * Woodworking(19) Initiate
 * Smithing(17) Recruit
 * Goldsmithing(19) Initiate
 * Clothcraft(11) Recruit
 * Leathercraft(9) Recruit
 * Skill-up: Leather Vest(10)
 * Skill-up: Solea(11)


 * Bonecraft(9) Recruit
 * Skill-up: Bone Earring
 * Skill-up: Cornette


 * Alchemy(16) Recruit
 * Cooking(60) Journeyman
 * Capped (uncertain which craft to break)

-

Wanted
Peacock Amulet / Peacock Charm Optical Hat Variable Cape -

Federation of Windurst
-

Rise of the Zilart
-

Chains of Promathia
-

Treasures of Aht Urhgan
-

Wings of the Goddess
-

Merit Points Plan
This plan is largely based on several factors: First, the last one standing wins. More emphasis on defense than offense. Second, hitting is more important than hitting hard. Consistent accuracy preferred over wider, but higher variance, attack. Third, HP and MP are viewed as liquid. The depth of the well is important, the flow into the well is more important. Note: After some consideration, I am auto-capping XP. That is, if Exp is chosen over Merit as to where to place Experience Points earned, when XP caps at 43,999 further Experience Points are automatically applied to LP. When XP falls below cap, further Experience Points are automatically applied to XP. I understand it's not the most efficient way to use Experience Points, but I prefer to remain largely unconcerned about de-leveling.

Group 2
-

20 Cap Warrior Gear (subject to revision)
-

75 Summoner Gear (in progress)
-

Automaton
-

>32 Dancer Gear
-

>20 Scholar
-

Shooting Fish
SMN - Solo 2/2 Duo 1/2
 * Successes: 3
 * Blaze Spikes: 1
 * Green Rock: 2
 * Horde Lullaby: 1
 * Mannequin Head: 3
 * Mythril Beastcoin: 2
 * Platoon Bow: 1
 * Platoon Cesti: 1
 * Pugil Scales: 1
 * Shall Shell: 3
 * Thunder Spirit Pact: 1