Armed Gears

Notes:
 * Spawned by trading Ferrite to a ??? at (G/H-11) in Alzadaal Undersea Ruins.
 * Has extremely high defense and magic resistance at first. The only significant damage must be done in relation to the type of spell Armed Gears uses. It will be cured by spells of the same element and take damage from its weakness. If Armed Gears uses Paralyze, use fire, avoid blizzard.
 * Avoid melee damage until the very end of the fight. Feeding Armed Gears TP is not a good idea with his area of effect abilities.
 * Armed Gears will lose a gear at 49% hp. Its defense and magic defense will also diminish.
 * Armed Gears will lose a second gear at 24% hp. Same result to his defense and magical defense.
 * As HP lowers, Defense lowers.
 * Was kited around triple central pillars in a small room for an easier battle.
 * Uses Antigravity: AOE that knocks back (400-600 damage). Has a chance to gravity instead of knockback.
 * Uses Rail Cannon: AOE attack (430-860 damage)
 * When two gears remain, Rail Cannon becomes Cone.
 * When one gear remains, Rain Cannon becomes single target (goes through Utsusemi).
 * Susceptible to Stun: Shield Bash and Stun Spell.
 * Builds resistance to stun over a long period of time.
 * Uses Mighty Strikes.
 * Can drop multiple Oracle's Gloves and Aurum Sabatons.
 * Uses a random Enspell, weak to the element that the Enspell element is weak to. Changes Enspells periodically.
 * The Enspell can be dispelled, after it has been dispelled, all magical elements work.(Confirmed worked after 2 gears remaining).
 * It is near impossible to damage Armed Gears when you dispel the En-effect during three gears.
 * It stops using En-spells after two gears.
 * Once Enspell is removed, Armed Gears is no longer tied to that element, and is able to cast cure on itself.
 * Uses Restoral (heals up to 3000hp).
 * Has a chance to restore one gear. It will eventually warp away (again) after enough damage is done.
 * Even if a gear is restored, Armed Gears will still have a weakened defense.
 * Soloable by RDM/NIN.
 * Easily beaten by a 75PLD/NIN 75BLM/RDM 54RDM/BLM and 64BRD/WHM