Through the Quicksand Caves

Zilart-Mission 6



Walkthrough

 * Head to (C-11) of Western Altepa Desert.
 * ''There's a small area on the map that leads into a tunnel through to a hidden area.


 * Head down the ramp to (D-12) into Quicksand Caves. Your current Zilart mission will change to "Through the Quicksand Caves".
 * You will need some form of Sneak to avoid aggro from the Antica and Sabotenders in the caves.


 * Travel towards (I-9) and step on the circular pad to open door.
 * This requires either 1 Galka, 2 Hume/Mithra/Elvaan, 1 Hume/Elvaan and 1 Tarutaru, or 3 Tarutaru to stand on the pad in order to open the door.


 * Head West and step on the pad at (H-7) to open next door.
 * Enter the next room and drop down the hole in the floor at (F-7).
 * This drops you into a hidden area. Hug the left wall with Sneak up until you reach the Chamber of Oracles zone at (D-4).
 * When ready, examine the door to enter the fight.
 * Buffs will wear upon entering the fight except food.
 * The 6 party member battlefield consists of the following enemies, and should be fought in this order:
 * Centurio V-III - PLD
 * Triarius V-VIII - BLM
 * Princeps V-XI - RNG
 * The PLD should be the first target due to its Resist Sleep trait, and ability to heal and buff itself and its comrades.
 * Elemental Seal and Sleepga II is a good way to start this battle off. A 70 Black Mage using Elemental Seal + Sleepga II can sleep all 3 easily.  They will all likely be buffed with Protect and/or Shell from the PLD so make sure to dispel these.
 * You do not lose EXP if you die within the battlefield.
 * All enemies can use their appropriate Two Hour Ability.
 * Beware of Eagle Eye Shot from the RNG (commonly used at 60% HP); it hits hard enough to take out party members with little defense.
 * Blink tanks may have trouble maintaining shadows against the RNG due to its fast rate of attacks.
 * The BLM is capable of being silenced, rendering its Manafont useless.


 * Upon defeating the 3 NM Anticans you will appear in another area of the Chamber of Oracles; this is the start of the next mission.
 * If you are going to do more than one Zilart Mission 6 fight, after gathering the pedestals, head out of the gate. You will end up in Quicksand Caves again. Hug the right wall and you will re-appear at the entrance to the Chamber of Oracles.

Game Description

 * Mission Orders: You must hurry to Zepwell Island's ancient temple.