Category:Dynamis

How to Enter Dynamis

 * 1) After reaching level 65 and completing mission 5-2, you will get a short cut scene upon entering Xarcabard.
 * 2) Go to either Windurst Walls, Southern San d'Oria, Bastok Mines or Ru'lude Gardens and find the Trail Markings located outside the Mog House. You will see another cutscene and recieve the Key Item: Vial of shrouded sand.
 * 1,000,000 gil must be traded to one of the Goblins waiting by the entrances to Beadeaux, Davoi or Castle Oztroja. The Goblin will give you a Timeless Hourglass.
 * 1) The Timeless Hourglass can then be traded to Trail Markings which turns it into a Perpetual Hourglass. The Perpetual Hourglass can then be used to create many more Perpetual Hourglasses.
 * 2) Trading a Perpetual Hourglass to the Trail Markings will give a short cutscene (if it is your first time entering that zone) and you will enter Dynamis.

Dynamis Rules

 * Maximum Number of Players: 64
 * Time: Exactly one hour after the first Perpetual Hourglass is traded to the Trail Markings, not accounting for time extensions (which can increase Dynamis time to a maximum of 210 minutes, or 3.5 hours). Time limit warnings will be displayed with 10 minutes left, 3 minutes left and 30 seconds left.
 * Leaving: It is possible to leave Dynamis before time is up. This can be done by dropping your Perpetual Hourglass, selling it in a Bazaar, being KO'd, or through magic. You may re-enter the same area without restriction as long as it is within the designated time of the hourglass.
 * Reentering: After your time in Dynamis has expired, 72 hours must pass before you may re-enter again.
 * Clearing: Examining the ??? after the Dynamis boss for that area is defeated will give you a Key Item and title change. Four Key Items, one from each of the initially-available Dynamis areas, are required to enter Dynamis - Beaucedine; A fifth Key Item, obtainable there, is required for entry into Dynamis - Xarcabard.
 * Death: Experience points are still lost if you are defeated within Dynamis; it is not possible to gain Experience or Limit Points through defeating enemies in these areas, though it is possible to regain Experience Points through using items that grant it, such as Copies of "Ginuva's Battle Theory" and Copies of "Schultz Stratagems".

Additional Dynamis Areas
On November 28, 2005, the addition of four new Dynamis areas was announced. Three of these four areas have been opened in the update on Monday, December 12, 2005: (The fourth announced area, Dynamis - Tavnazia, will presumably be opened in a later update.)
 * Dynamis - Valkurm
 * Dynamis - Buburimu
 * Dynamis - Qufim

These areas may be entered by trading your Timeless Hourglasses and Perpetual Hourglasses to the sets of Hieroglyphics (as opposed to Trail Markings for the original areas) that are found in each area.
 * These new areas have a reduced maximum number of 36 players. When entering the new areas, all player subjobs will be reduced to "Level 00," effectively disabling their use. Re-entry time into the new Dynamis areas remains unchanged, at 72 hours.
 * The expansions Rise of the Zilart and Chains of Promathia are both required to enter the new areas.
 * As in the existing Dynamis areas, these new areas include Relic Armor and Ancient Currency. Items are found within the new areas that are used to "upgrade" existing Relic Armor (Presumably to +1 versions) when traded to Sagheera in Port Jeuno, similar to the Artifact Armor upgrades possible from Limbus.

''Not much data on the new Dynamis areas is known past this information. This section will be updated as more data is released or discovered.''