User:Zendude

=Zenjiro=

Main Jobs
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Sub Jobs

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Mission Progress

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Crafts
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Weekly Quests

 * Escort for Hire (Bastok)
 * A Chocobo Riding Game (San d'Oria) Schedule at mithrapride
 * Spice Gals
 * Pulling The Strings
 * Tactics Pearl


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Special Items Wanted

 * Gaudy Harness
 * Peacock Charm from BCNM Under Observation
 * Lu Shang's Fishing Rod
 * Shaded Spectacles
 * Empress Hairpin from the Valkurm Emperor
 * Assault Armor Sets
 * Pahluwan Khazagand Set - BST/DRG/COR
 * Yigit Gomlek Set - SMN/BLU
 * Salvage Armor Sets
 * Marduk's Jubbah Set - SMN/WHM/BRD
 * Skadi's Cuirie Set - BST/THF/RNG/COR


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Notorious Monsters Hunted
=Pankration=

I am fascinated by BLM monsters. I plan to experiment with the different innate BLM mobs to find the best one, and the best configuration.

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BLM Monsters
Not all BLM monsters can be used in Pankration. Here is a list of the monsters that have BLM as their primary job or sub job. Excluding some NMs like the Boreal Tiger, Shadow Dragon, and Kirin.


 * Ahriman - WAR/BLM
 * Bombs - WAR/BLM
 * Evil Weapons - WAR/BLM
 * Flan - BLM/WAR
 * Ghosts - WAR/BLM and DRK/BLM
 * Hecteyes - BLM/WAR
 * Imps - BLM/--
 * Qutrub - BLM/THF (Qutrub Wastrel only)
 * Worms - BLM/--

These monsters fall in the Amorphs, Arcana, Demons, and Undead families. Since the only feral drain improvement hat the matches one of these families is No.3's Garland for undead, I plan to get that hat and use those mobs for experiments.

My favorite monster family is the Flan, and I hope to obtain a good reflector by taking pictures during Besieged events. Need to narrow the families down to the ones with the best Special Attacks since the BLM spells will be the same for all monsters.


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General Observations
I believe that to get the best monster you need to follow two basic ideas.
 * 1) Get a monster with two good innate abilities.
 * 2) Efficient use of your FP

Some other things I have observed:
 * Fancy things like dread/ice spikes don't seem to work well
 * Doing some experimental configurations to compare
 * Dispelling attack can remove Instant skills very easily
 * Killer effects while reliable only work on a single family and there are not enough FP to add a few of them.


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Experiments
BLMs tend to have very high magical damage and have weak defenses. We therefore have three options: The following experiments will give me an idea of how to proceed before committing to the lv50 grind road.
 * overload the magical damage and go for a quick kill
 * reinforce defense to extend the fight and allow more damage to be dealt
 * balance damage and defense

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Exp.1 - Balanced Config
Since Ahrimans have a high starting FP they are easy to configure at low levels.


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Exp.2 - VIT/DEF Config
Not sure this is the best monster for this experiment. Thinking that the Flan with Auto Regen may be a good test but the low starting FP makes it hard to configure without some previous leveling.
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Exp.3 - Status Attack Config
I think the Qutrub would be excellent since they are /THF which should provide some higher attack speed. using some status attack like paralyze, dispel, stun, or petrifying.

Using Opo-opo to test double attack and petrify attack.


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Exp.4 - Magical Attack Config
Using ghost with additional darkness damage to see config and to see how ghosts fight. Would like to use a bhoot since I like the color, but I have not gotten a good reflector yet.
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My Monsters
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Flan - BLM/WAR

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Ahriman - WAR/BLM

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Qutrub - BLM/THF

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Ghosts - WAR/BLM

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Qutrub - DRK/WAR

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Bhoot - DRK/BLM

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Opo-opo - WAR/---

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