Bonds That Never Die

Im Angesicht des TodesTriomphe et trahison

Walkthrough

 * After receiving orders to go to Pashhow Marshlands (S), head back to the Shimmering Pondweed at (G-6) for a cutscene.
 * You will be told to go to Jugner Forest (S). Head to (F-10) and inspect the Overgrown Mushrooms for a cutscene. You'll find them along the road as you move south and west.
 * Next, use the Hatchet given to you on a Logging Point in the area to receive a Temporary Key Item Length of Jugner Ivy. (List of possible locations: Logging Map)
 * It is recommended that you bring along an extra hatchet or two in case the hatchet that you are given breaks.
 * You do NOT need to get the CS from the Overgrown Mushroom again even if you zone or logout. Also, the chance of getting the key item from a logging point is high, but NOT 100%. A full inventory is recommended when logging for the key item, as it allows you to keep using the same logging point until you get the key item.
 * Return to the Overgrown Mushrooms for another cutscene.
 * Go to the corner of (F-7)/(G-7)/(F-8)/(G-8) and inspect the Mossy Stump for a cutscene.
 * After the cutscene, inspect the stump again to enter a battlefield.
 * There is a battlefield time limit of 30 minutes.
 * You may enter with a party of 6 people.
 * Buffs aren't removed upon entry.
 * Exp is lost if you die.
 * Reraise is lost upon being kicked from the battlefield!!!.
 * You must re-obtain the Length of Jugner Ivy if you fail the battlefield.
 * Everyone in the party must possess the Length of Jugner Ivy or have previously completed this quest to enter the battlefield.
 * The mission objective of this battlefield is to kill the Young Behemoth.
 * Roughly 14,000HP.
 * Has a strong Additional Effect: Lightning Damage effect on attacks.
 * Frequently uses Shock Wave, a conal attack that goes through shadows and has a mild knockback effect. Does up to 700+ HP damage.
 * Did 918 damage to a Taru DRK, seems to become stronger as the mob loses HP
 * His TP move Howl seems to boost the damage dealt by Shock Wave. As the fight progresses the Young Behemoth will begin spamming Howl. It seems to have a cumulative effect (like stacking Boost) accounting for the increased damage dealt by Shock Wave. Dispel is recommended.
 * Has somewhat high defense.
 * Has very high evasion. (ACC food for melee a must)
 * Has extremely high accuracy. Can double and triple attack. (Note: A Thief with over 450 evasion from traits, gear and skill was missed once in over 18 attacks, one blink tank is not recommended.)
 * After you have won the Battlefield report to Rongelouts N Distaud (I-9) in Southern San d'Oria (S), and get your Reward.

Testimonials

 * Duoable by skilled MNK/NIN and WHM/SCH.
 * Tried to trio as SAM/NIN, WAR/NIN, SMN/WHM, failed horribly
 * Solo by a skilled NIN/DNC, he is about as tough as NQ Behemoth!
 * Tested as NIN/DNC he is alot harder than NQ Behemoth. (Can NOT solo him)(I've solo'd NQ version alot)
 * Tried to trio NIN/DNC, WHM/BLM, RDM/BLM failed.
 * Tried to trio NIN/DNC x2, RDM/WHM failed.
 * Easily killed with x1 RDM/BLM and x3 SMN/SCH. RDM wasn't needed but kept DoT and debuffs on the Young Behemoth. Fight was somewhat lenghty but could easily be done with x3 SMN.
 * Beat with MNK/NIN BLM/WHM RDM/WHM BRD/WHM. Treat like a mini-salvage boss. MNK 100 fists for hate @ start, rdm and brd keep haste, march, slow, and elegy up, and just wear him down. Never came close to losing.
 * Easily killed PLD/WAR NIN/WAR RDM/BLM x3
 * Balanced party with good healing support and PLD tank recommended.
 * Won with trio RNG/NIN SMN/WHM RDM/WHM. SMN used Ramuh and RNG kited when Ramuh was down. Kept Shadowbind for dangerous moments. Won with 17 minutes left.
 * Tried to trio with SMN/WHM, PLD/RDM and RDM/WHM and failed horribly. Won with BRD/WHM, NIN/WAR, SAM/NIN, MNK/NIN and RDM/WHM with 20mins to spare! Enjoy~! KillerAngel.
 * Trioed with WHM/SCH, RDM/WHM, and MNK/NIN with little trouble. Slow but steady is the key here.
 * Doing this with LS today, 4 ppl, 2x sam/nin, rdm/whm, and whm/sch.. first round lose @ 30% but one of the LS member found a secret to this... NM will counter when you cast flash, or any spells to it, including any effect from skillchain.. so 2nd round when we try, 2 sam's only using gekko, no spell cast to the nm (except para2, slow2 which seems not to be countered).. won really easy!
 * Trioed by PLD/RDM WHM/SCH COR/RNG. Difficult but doable.