Talk:Woeborn

"Remember that Endark starts at 50 and lowers by 1 damage on each new hit, so... this essentially gives you an extra 5 hits before it wears off (if you're fast enough)."

Whoever posted this must have some gimp Dark magic skill. My Endark starts at 62 damage now and I'm still a few points short of cap. It's also a terrible understatement of how much damage it actually adds, since starting from 55 will result in 1540 potential damage instead of just 1275 potential damage, actually a 20% increase and works from the very start instead of just 'the last five hits' being extra damage. --Ranzear 08:45, March 22, 2011 (UTC)