Operation Desert Swarm

Tips

 * The Platoon Scorpions use only the AoE Scorpion specials:
 * Wild Rage: Stuns those in the AoE
 * Earth Pounder: Binds those in the AoE


 * The AoE they use gets stronger as they die - by the time there is only 1 left it will hit for up to 300 damage.
 * Whenever one does an AoE, the others will wake up and do the same AoE if it is even remotely close (If you are in range for a ranged weapon to hit a scorp where they are sleeping, you are too close).
 * Sometimes after an Earth Pounder you see the message "The platoon scorpion's legs are lodged in the rocks!" which indicates that they are Bound.
 * Sometimes after a Wild Rage you see the message "The platoon scorpion does not have enough energy to attack!" and it stops attacking for about 10 seconds.

(Largely based on notes from Vryali Sage, found here)
 * They cannot feasibly be slept after the 3rd or 4th Sleep, it is not worth your time to try. At this point you need to be Binding / Gravitying them.
 * Lullaby is never resisted, but loses about 4 seconds of duration with each cast. So by the 9th cast it wears off immediately.  Bards should use Nursemaid's Harp for maximum duration; it may also allow Horde Lullaby to hit all the scorps in their initial configuration.  With Mary's Horn it misses two of them.
 * If you bring a WHM this BCNM is nearly impossible to lose, just case Reraise and you can recover from a wipe and win. We did this twice until we had our strat figured out, we never lost the fight.

Strategies
Operation Desert Swarm/Strategies