Automaton Weapon Skills

Automaton Weapon Skills
{|width=15% Frame Weapon Skill Deciding Element Conflicting Element
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 * bgcolor="#d5d9ff" align="center"|Valoredge
 * bgcolor="#d5d9ff" align="center"|String Clipper
 * bgcolor="#d5d9ff" align="center"|Thunder
 * bgcolor="#d5d9ff" align="center"|Fire/Dark
 * bgcolor="#d5d9ff" align="center"|
 * bgcolor="#d5d9ff" align="center"|Chimera Ripper
 * bgcolor="#d5d9ff" align="center"|Fire
 * bgcolor="#d5d9ff" align="center"|Dark/Thunder
 * bgcolor="#d5d9ff" align="center"|
 * bgcolor="#d5d9ff" align="center"|Cannibal Blade
 * bgcolor="#d5d9ff" align="center"|Dark
 * bgcolor="#d5d9ff" align="center"|Thunder/Fire
 * bgcolor="#d5d9ff" align="center"|Halrequin/Stormwaker
 * bgcolor="#d5d9ff" align="center"|Slapstick
 * bgcolor="#d5d9ff" align="center"|Thunder
 * bgcolor="#d5d9ff" align="center"|Wind
 * bgcolor="#d5d9ff" align="center"|
 * bgcolor="#d5d9ff" align="center"|Knockout
 * bgcolor="#d5d9ff" align="center"|Wind
 * bgcolor="#d5d9ff" align="center"|Thunder
 * bgcolor="#d5d9ff" align="center"|Sharpshot
 * bgcolor="#d5d9ff" align="center"|Arcuballista
 * bgcolor="#d5d9ff" align="center"|Fire
 * bgcolor="#d5d9ff" align="center"|Thunder
 * bgcolor="#d5d9ff" align="center"|
 * bgcolor="#d5d9ff" align="center"|Daze
 * bgcolor="#d5d9ff" align="center"|Thunder
 * bgcolor="#d5d9ff" align="center"|Fire
 * bgcolor="#d5d9ff" align="center"|Thunder
 * bgcolor="#d5d9ff" align="center"|
 * bgcolor="#d5d9ff" align="center"|Daze
 * bgcolor="#d5d9ff" align="center"|Thunder
 * bgcolor="#d5d9ff" align="center"|Fire
 * bgcolor="#d5d9ff" align="center"|Fire

Every weapon skill has a trigger element. This trigger element must be qual to, or greater than the number of conflicting elements. For example: if you have Cannibal Blade  unlocked, your puppet is at 100% TP, and you have NO OTHER maneuvers up, Cannibal Blade will be forced. Now, say your mannie list says 1 Fire, 1 Thunder, and you want to trigger Cannibal Blade, you would simply pop a Dark Maneuver to force. If you have 2 Fires or 2 Thunders up, you will have to Retrieve until 1 of the dominant factors wears, or try to force one of them off-list, then throw up a Dark.
 * Note: The reason i have put up a conflicting element is none of the other elements will effect the last-learned weapon skill popping.  You can have 3 Wind mannies up and that will have no effect on Cannibal Blade going off.  Only conflicting elements will determine which WS will follow.
 * Note: Daze, Cannibal Blade, and Knockout are all weaponskills post-PUP lv51.  Before this lvl, they will not conflict with the other weapon skills of the appropriate frames.
 * Inhibitor Can also effect the forced weapon skill by trying to skillchain with a recent weapon skill. The chart is meant for a neutral, inhibitor-free WS setting but is still effective with Inhibitor if master is < 90% TP, and no weapon skills have recently gone off.