Aht Urhgan Mission 22: Shield of Diplomacy

Aht Urhgan-Mission 22

Walkthrough
Mount Zhayolm
 * Head to Navukgo Execution Chamber.
 * Make sure at least one party member has a Cast Metal Plate for getting through the Gates of Halvung.
 * Travel to (G-7), passing through the Gates of Halvung along the way. Beware of the Wamoura, which are true-sound.
 * (Alternatively, you can actually pass through Alzadaal Undersea Ruins, emerging at (G-6), and follow the underground pathway to the south and west, then wrapping around to the west. This will allow you to avoid most Wamoura spawns, as well as having to hunt down a Cast Metal Plate. Simply take the Runic Portal to Nyzul Isle, use the portal at (H-8), then use the east portal, west portal, west portal again and exit.)
 * The caves at (G-7) will take you into Halvung. Continue in a general westerly direction, winding through several tunnels and crossing a bridge over a lava flow.
 * Upon zoning back out to Mount Zhayolm, travel to (D-8). This will take you into the Execution Chamber.
 * Easiest way to get to Execution Chamber is to simply go to the famous "Bird Camp". Take the Runic Portal to Nyzul Isle, use the portal at (G-9), then the portal on your left, and finally exit at Bhaflau Thickets. Zone to Halvung at F-5, then just go North and you will end right to Mount Zhayolm. From there, travel to (D-8).


 * When you zone in, you will receive the first cutscene.
 * Go down and examine the Decorative Bronze Gate for the second cutscene.
 * When your party is ready, enter the Battle Area.
 * Capped at Lv75 (meaning buffs will be wiped), 6 member limit (Karababa will join in and spam Ancient Magic II).
 * Karababa doesn't appear to need to be kept alive, however if she does take too much damage and is not cured she will Warp out around 50% life.
 * Your party does not need to live through the battle to win, if Karababa can manage to kill it before she warps.
 * When the message "The Khimaira's breathing has grown ragged" is displayed, the Khimaira 13 is susceptible to intimidation by any player, pet, or even Karababa and does much reduced damage.


 * Most of the damage, if not all, can be done by Karababa. It is not necessary to ever engage the mob, but for Karababa to attack, you need to agitate it in some way.  Karababa will only grab the Khimaira 13's attention when she casts on it, which takes about 10-15 seconds to occur. Her attacks will consist primarily of Ancient Magic II when the mob drops below 30%.
 * However, hate is immediately shared among all those in the party.
 * The mob is a Khimaira-type mob named Khimaira 13, with approximately 30,000 HP. Its damage ranges around 200 damage per hit until Karababa weakens it. However, the effect is only temporary. Attack speed is very fast. Uses specials:
 * Dreadstorm - AoE dmg (200-300) + terrorize, strips Utsusemi
 * Tenebrous Mist - AoE Reset TP to 0%
 * Thunderstrike - AoE ~300 dmg + Stun, ignores Utsusemi
 * Tourbillion - AoE damage + Knockback, strips Utsusemi
 * Defeating the mob will put you into another cutscene.

Game Description

 * Mission Orders: You are once again in the employ of Lady Karababa. This time, your role is to protect the ambassador within the ominous Navukgo Execution Chamber. Will you be able to redeem your reputation with President Naja...?