UserWiki:Nuala Phoenix

=Me=

I'm an Old Vet. Some people remember me, Some don't. Drama happened in Game. Shit happens all the time. I just try not to step in it and let it spread.

=My Idea's for FFXI.=

=Technical XP= This has already been proposed to SE. And I'm almost positive they have said something to the effect that they want to implement something similar. Here is the Raw Idea of what I actually submitted to them via their online suggestion box.

Experience Points earned through the skilled use of Weapon Skills causing Skill Chains and Magic Bursts. Experience would be given to all party members, regardless of who was involved. Alliances would not get Experience unless it happened inside their segment of the alliance. Experience earned from this way would be added up and given in whole at the end of the fight along with the experience from defeating the said monster. With a Total Cap of 100 Experience Per Kill bonus from Technical Experience, This is a Soft Cap. Chain Kills will unlock this upwards to a total of 200 Bonus Experience with a Chain #5 Kill, This is the Hard Cap.


 * Level 1 Skill Chain - 15 XP
 * Level 1 Skill Chain With an added Magic Burst - 30 XP (15 for the Chain, 15 for the Magic Burst)
 * Level 2 Skill Chain - 30 XP
 * Level 2 Skill Chain with an added Magic Burst - 45 XP (30 for the Chain, 15 for the Magic Burst)
 * Level 3 Skill Chain - 50 XP
 * Level 3 Skill Chain with an added Magic Burst - 75 XP (50 for the Chain, 25 for the Magic Burst)

=New Job: Soldier (SLD)=

The Idea for this came from the fact that Final Fantasy 7 has recently hit its 10th Anniversary. The Jobs main roles would be an alternate job for Tanking, more effective then Warrior, but not as proficient as Paladin. And as an Enfeeble using Job. They would be able to use just about all the same gear as a Warrior or Dark Knight is able too, except for the obvious Job Specific Gears. They would have an A+ Rating in Great swords, B- in Swords only able to use Long Sword style swords, no short, rapier, or sapara style swords. And a B- in Marksmanship, able to use guns, but not their weapon skills. There main abilities would be called "Cuts"

Abilities: Job Traits
 * Attack Bonus - Level 15, 30, and 60 - A bonus to Attack Power
 * Resist Amnesia - Level 10, 37, 50 - Added Resistance to Amnesia
 * Sword Guard - Level 1 - Allows use of the "Guard" skill while wielding a Two Handed Weapon.

Abilities: Job Abilities

Hidden Strength 2:00:00 Cool Down - Makes every attack that hits do a double attack, Makes the Cuts World Cool down 0. Individual Cuts will still have their normal cool down.

Cuts - 0:30 Second Cool Down Between Individual Uses, Certain Cuts have their own Cool Downs that last longer then 0:30. Some Cuts require TP to use. Soldier can use these with Swords or Great Swords. While Soldier is set as Subjob they can only be used by Two Handed Weapons. And the Cool downs are slightly longer. 0:30 turns into 0:45, 1:00 turns into 1:30. None of the 5:00 Cool Downs are usable while as a Subjob.


 * Double Cut - Level 10 -0% TP- A two swing attack. A provoke like effect will trigger if both swings hit the enemy. 1:00 Cool Down.


 * Drain Cut - Level 15 -30% TP- A normal attack that returns a percentage of the Damage Dealt back as HP to the Soldier. 0:30 Cool Down.


 * Body Cut - Level 20 -30% TP- An attack that lowers the enemies defense and evasion, has a Provoke like Effect. 1:00 Cool Down.


 * Arm Cut - Level 25 -30% TP- An attack that lowers the enemies Attack Power and Accuracy, has a Provoke like Effect. 1:00 Cool Down.


 * Leg Cut - Level 30 -30% TP- An attack that lowers the enemies movement and attack speed, removes Haste, Has a Provoke like effect. 1:00 Cool Down.


 * Long Cut - Level 37 -0% TP- A Swing that can deal damage from a Distance, Has a Provoke like effect. Range is half that of a normal Provoke, does not need to be in combat to use. Has a very low chance to Stun. 1:00 Cool Down.


 * Mind Cut - Level 40 -30% TP- An attack that puts a poison like effect on the enemies MP pool, and lowers magic attack and defense. 1-3 MP Per Tick. Has a chance to silence the enemy 1:00 Cool Down.


 * Triple Cut - Level 50 -0% TP- A Three Swing Attack. A provoke like effect will trigger if all three swings hit the enemy. Has a Stunning Effect. 5:00 Cool down.


 * Finishing Cut - Level 60 -75% TP- Deals critical damage, can Finish Certain Skill Chains. 5:00 cool down.


 * Climhazard - Level 70 -100% TP- Deals Critical Damage. Has a Stunning effect. Can Start and Finish Certain Skill Chains. 5:00 Cool Down

If you have any Ideas or suggestions that could better this Idea please post them on my talk page. Thanks guys. If you like the Idea, Hate the idea, what ever, just go ahead and leave a comment on the talk page. Thanks again.