White Mage: Guide to Playing the Job

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Job Overview
By using recovery spells, White Mages can ensure a party's survival. White Mages are the premier healers in the game, and are nearly indispensable when forming a party.

Strengths

 * Able to use the game's most powerful curing spells
 * Necessity in parties means extremely fast invite rates.
 * Access to Teleport spells means quick and easy transportation for the White Mage and the party.
 * Sneak and Invisible spells allow a White Mage to travel safely accross enemy infested areas.
 * White Mage is the only job that can use higher level Raise spells to restore lost experience when a character is defeated.
 * Able to use Enhancing Magic spells that aid the entire party.
 * Group Bar-Element and Bar-Status spells can effectively protect the party from almost any mob.

Weaknesses

 * Physical weakness means a White Mage is unable to do much in the game without outside help.
 * Unable to do any worthwhile melee damage to opponents.
 * Playing this job often entails paying close attention to HP bars instead of getting in on the action.
 * Benediction draws massive amounts of Enmity towards you, so use it only when needed.
 * Can only join in with Light-based Skillchains for a Magic Burst.


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Support Job Options
While not the only choices for Support Jobs, the following are the most commonly chosen for White Mage.

Black Mage
White Mages chose Black Mage as their support job because it gives a decent amount of MP. It also gives boosts to their Intelligence stat and gives them access to elemental spells, allowing them to nuke on magic burst. Also, the job will give the whm the ability to use Warp (at 34) and Escape (at 58). Also, Elemental Seal allows them to make better use of their enfeebling spells are higher level. At level 40, Conserve MP becomes the main reason White Mages stay with Black Mage sub.

Red Mage
White Mages chose Red Mage as their support job because it gives some extra MP, as well as an additional boost in Mind. It also gives them access to certain Red Mage only enfeebling spells (E.g. Gravity) as well as elemental spells at a higher level then a BLM sub. Fast Cast is more useful to White Mage than it is to Black Mage. It reduces both cast time and recast time of spells, allowing a White Mage to Cure much faster. Most useful for levels 30-40, to get the most out of Fast Cast before Conserve MP becomes available from a Black Mage sub. At level 66+, a White Mage/Red Mage can solo comparible to a Red Mage, with their decent enhancing magic skill, Blink, Stoneskin, Phalanx, Spike spells and Enspells.

Summoner
White Mages chose Summoner as their support job because it gives the biggest boost to their MP pool. The ability to summon spirits and avatars help on buffing at later levels. At level 50, a White Mage/Summoner gains Auto Refresh.