Category:Reive

de:Kategorie:Vorstöße

''Colonizing a primordial continent such as Ulbuka poses challenges that test even the most experienced adventurers. For this reason, many who brave the wilderness have begun banding together and have developed a new style of battle. Any badge-carrying pioneer can join in the quest to clear the harrowing wilds of danger.''

''Even those without a party can jump into the fray and assist those already dueling the forces of nature! One for all, and all for the continent!''

Reives are similar to Campaign Battles. They take place in the East Ulbuka Territory.

Participation
To participate in a reive, simply approach the area where a battle is taking place (denoted by enemies and players with sword icons by their names).

When a player strays too far from the reive, a warning is displayed in the chat log and the player is given five seconds to return to the reive. If the player does not return within five seconds, he or she is locked out of participation in any reives in the zone for 5 minutes. This restriction can be removed by changing zones.

Evaluations
Players' contributions to the reive are periodically assessed, and players are awarded experience points and bayld based on participation. The frequency of the evaluations is based on damage dealt by any participants to the Lairs and Obstacles, so neglecting the main targets reduces evaluations; if all participants completely avoid the Lairs and Obstacles, no evaluations will occur and experience points and bayld will not be awarded to anyone. Players do not personally have to attack the main targets, but the primary targets must be damaged by someone in the Reive.

When a player fights in a reive to its conclusion, additional experience points and bayld are awarded, as well as a chance to receive one or more items. The calculation method for Reive evaluations is not yet known. Dealing physical damage factors most heavily into the evaluation, but taking damage, healing, and enhancing are also rewarded. Actions taken by pets do not factor into the evaluation at all.

Reive unity
Before participating heavily in reives, players should obtain the Reive unity key item from the quest Scaredy-Cats. This item grants healing, enhancing, and offensive bonuses to players during reives, similar to Abyssea's Abyssite. These bonuses are known as Reive Momentum.

"Logging"
The "Logging" key item allows players to damage Knotted Roots and Broadleaf Palms during Colonization Reives. It is obtained from the quest Grind to Sawdust.

"Demolishing
The "Demolishing" key item allows players to damage Bedrock Crags in Morimar Basalt Fields during Colonization Reives. It is obtained from the quest A Stone's Throw Away.

Colonization Reive
''Bushwhacking through a verdant jungle or over treacherous landscape can be a grueling experience in and of itself, so what happens when the landscape fights back? In this type of reive, you'll not only need to overcome hordes of bloodthirsty beasts, but also the terrain they're protecting!''

Colonization reives involve clearing obstacles from the path. Victories in these reives allow players to access deeper areas in Adoulin.

The following colonization reives are known:

Yahse Hunting Grounds

 * Obstacle: Knotted Root x3
 * (H-7): Temblor Beetle
 * (H-8): Lancing Wasp
 * (J-8): Lancing Wasp
 * (G-9): Quivering Twitherym
 * (I-9): Shrubshredder Chapuli

Sih Gates

 * Obstacle:Knotted Root x3
 * (H-6 SE): Cthonic Chapuli and Fetid Twitherym
 * (I-8): Somber Obdella and Mighty Craklaw

Foret de Hennetiel

 * Obstacle: Broadleaf Palm x1
 * (G-6): Cinder Crab and Blood Toad
 * (E-8): Craklaw and Primrose Jagil
 * (H-7): Cinder Crab and Blood Toad
 * (G-9/10): Wetlands Orobon and Primrose Jagil
 * (I-10): Wetlands Orobon and Primrose Jagil

Moh Gates

 * Obstacle:Knotted Root x3
 * (I-7): Ruby Raptor and Skittish Matamata
 * (G-8): Scoriaceous Clot and Skittish Matamata

Morimar Basalt Fields

 * Obstacle: Bedrock Crag x3
 * (H-8): Matamata and Snaggletooth Raptor
 * (I-8): Matamata and Snaggletooth Raptor
 * (H-10 W): Matamata and Basalt Lizard
 * (G-11): Matamata and Basalt Lizard
 * (F-9 SE): Matamata and Basalt Lizard
 * (F-9 W): Matamata and Basalt Lizard
 * (F-6 E): Matamata and Snaggletooth Raptor

Cirdas Caverns

 * Obstacle: Knotted Root x3
 * (I-6): Acuex and Tooth Cave Tarantula (east) or Tormented Obdella (west)
 * (I-8): Acuex and Umbril Shadewarrior (east) or Molten Clot (west)
 * (F-8): Acuex and Oregorger Worm
 * (J-9): Acuex and Slag Mandragora (north) or Frightful Funguar (south)
 * (H-10): Acuex and Putrid Funguar (north) or Pyre Bat (south)
 * (F-9): Acuex and Sordid Lizard

Marjami Ravine

 * Obstacle: Monolithic Boulder x2
 * (L-9): Resilient Colibri and Preening Tulfaire
 * (K-8): Resilient Colibri and Embattled Roc
 * (J-10/11): Precipice Vulture and Preening Tulfaire
 * (F-10): Resilient Colibri and Preening Tulfaire
 * (D-7/8): Preening Tulfaire and Gerent Apkallu
 * (I-11): Gerent Apkallu and Embattled Roc

Yorcia Weald

 * Obstacle: Gnarled Rampart x2
 * (H-5): Tenacious Panopt and Loyal Snapweed
 * (H-9): Twitherym Windstorm and Uprooted Sapling
 * (J-9): Crabapple Treant, Furfluff Lapinion, and Larkish Opo-opo
 * (I-6): Rustled Panopt and Sloshmouth Snapweed

Dho Gates

 * Obstacle: Knotted Root x2

Lair Reive
Adoulin's best defense is a strong offensive push in this type of battle, as pioneers work together to raze the broods that spawn Ulbuka's multifarious menaces.

In lair reives, players destroy the homes of hostile wildlife. The lairs are protected by at least two types of enemies, which defend their homes. Defeated enemies respawn periodically. The reive ends in success when the target lair is destroyed.

The following lair reives are known:

Ceizak Battlegrounds

 * Lair: Wasp Nest
 * (E/F-7): Waggling Wasp and Floodplain Spider
 * (F-8/9): Waggling Wasp and Prosperous Luckybug
 * (H-6/7): Waggling Wasp and Bounding Chapuli
 * (H-10/11): Waggling Wasp and Molted Mantis
 * (J-6 SW): Waggling Wasp and Lightfoot Lapinion

Yahse Hunting Grounds

 * Lair: Wasp Nest
 * (F-7): Cerise Wasp and Shrubshredder Chapuli
 * (F-8): Cerise Wasp and Quivering Twitherym
 * (H-9): Cerise Wasp and Red Dropwing
 * (I-6): Cerise Wasp and Thrashing Mantis

Foret de Hennetiel

 * Lair: Sere Stump
 * (I/J-7): Craklaw and Cinder Crab
 * (G-7/8): Craklaw and Blood Toad
 * (F-8/9): Craklaw and Primrose Jagil
 * (H-10): Craklaw and Wetlands Orobon

Morimar Basalt Fields

 * Lair: Grimy Boulders
 * (F-6): Matamata and Basalt Lizard
 * (G-7 E): Matamata and Alpine Eft
 * (G/H-9): Matamata and Wivre Cragdweller
 * (I-7 NE):
 * (E-9): Matamata and Outlands Peiste

Cirdas Caverns

 * Lair: Banespore
 * (I/J-5): Acuex
 * (G-7): Acuex
 * (I-10): Acuex
 * (H-11): Acuex

Marjami Ravine

 * Lair: Avian Roost
 * (F-7):
 * (E-10): Trembling Tulfaire
 * (I-8): Trembling Tulfaire and Undaunted Colibri

Yorcia Weald

 * Lair: Arboreal Bastion
 * Loyal Snapweed and Tenacious Panopt
 * (K-11): Fervid Funguar and Furibund Rafflesia

Wildskeeper Reive
''Not much is known about Naakual behavior, but as is oft said, experience is the best teacher. Pioneers will be asked to search out these ferocious fiends and combat them in their natural habitats, which--though a huge disadvantage--makes the thrill of the hunt that much more intense.''

Wildskeeper Reives involve challenging a Naakual, one of the seven area mega bosses in the East Ulbuka Territory. Anyone participating in a Wildskeeper Reive must have purchased the appropriate key item from Dimmian at (E-6) in Eastern Adoulin. Without the key item, it is impossible for players to access a Wildskeeper Reive even if it is already in progress. Currently, 5/7 Naakuals can be challenged, with more to be released in future updates.

As in other types of Reives, participants in Wildskeeper Reives do not need to be in the same alliance to participate.

Wildskeeper Reives respawn 3 hours after their last defeat.

Source
Source: http://wiki.bluegartr.com/bg/Reive