The Pursuit of Paradise (Tenzen's Path)

Pso'Xja - 50cap
Enter into the tower closest to Fei'Yin, inside this tower is not a maze, but rather a gauntlet of enemies and force-spawned monsters.

In this tower you will find numerous stone doors. In order to pass though these doors you must fight a golen NM Gargoyle, after defeating it you must run though the stone door within a breif period of time (approxamatly 10 seconds). Everyone [b] Must [/b] pass though the door before it closes, else they will be stuck. Touching the doors from behind will warp them out of the tower.

There are sixteen doors, split into four sections. The first set has not monsters, the second has Thousand eyes and Cryptonberry mobs. This third has Magic Millstones (pots) and Snolls during ice weather. These mobs can and will aggro though a door, and have a short respawn time.

Death in here generally means you will be sent to your home point, as there are many magic aggro mobs here.

Thives can open the doors with skeleton keys in order to avoid the traps, but unfortunatly the keys will fail on occation, leading to a fight.

Occationally doors will have a broken trap, and the Gargoyle will not spawn.

Once past the final door, sneak up and head to the elevator, there are sound-aggro Diremite Assaulters at the base of the elevator, once your done you can check to avatar gate for a cutscene.

The Secret Lab
Now change to your highest level job and head to Lower Delkfutt's Tower and head to the Cerment Gate at (H-5) on the first level. This is not the gate that leads to the basement, but rather one a bit farther in on the same level.

After you touch the gate a NM Disator Idol (doll) spawns, keep barfira up. Reports on this monster are varied, but supposedly it casts Ancient magic and resists stun. Recommended party of 70+ to fight this guy.

Pso'Xja - 60cap
Enter the tower closest to Batillia downs.

Here you need to make it to the elevator i the very middle of a vertical maze. There are sneak, sight, and magic aggro mobs everywhere. Fighting your way though this tower is extreamly dangerous and will likely end in a party whipe.

Some of the Doors are one-way, and there are several holes to fall down, there is no actual guide to getting though this maze, just remember to avoid combat except where neccacary.

Once you reach the Elevator make totally shure that you have sneak up as again there are Diremits at the bottom. Once you check the gate warp out and talk to Cid again in Bastok.