Bhaflau Remnants/Farm Walkthrough

Farming Run

 * What you need
 * Most job combos are fine, as long as they are well-balanced.
 * At least 5-6 melee are recommendedm, and at least 2-3 BLM.

First Floor

 * Enter west path. Kill Bifrons until you have 2 weapon cells (Non MNK melee 1st -> MNKs 2nd).
 * Determine if Mad Bomber is up, but don't fight yet. He will be at either (G-8), (I-8), (F-10)/(G-10), or (I-10)/(J-10).
 * Clear out the rest of the floor, including the Wandering Wamoura for magic and JA/WS cells.
 * If Mad Bomber was up, return to him.
 * Defeat Mad Bomber before Self-Destruct is used (~ 45-60 seconds) to spawn a Dormant Rampart NPC.
 * Click the Dormant Rampart to be warped to a Reactionary Rampart.
 * Make sure all melees turn /autotarget on. Aggro the Reactionary Rampart but don't damage it.  It will continue to spawn either:
 * Chigoe - Common, drops nothing.
 * Gate Widow - Rare, drops Macha's Cuffs and Enlil's Brayettes (not 100%).
 * It is possible for Gate Widow to spawn multiple times.
 * If Mad Bomber was not up, warp to 2nd floor.

Second Floor

 * The North and South Empathic Flans are weak to magic and strong against melee. The East and West Empathic Flans are weak to melee and strong against magic.
 * The goal is to defeating all 4 Empathic Flan while they have spikes on their head.
 * They will go from their initial (no spike) state, to spikes after a certain amount of melee damage.
 * They can go from spikes to no spikes if a nuke is used which doesn't kill it.
 * It is recommended to melee burn them until spikes appear, then do a timed series of nukes when the HP is such that you are sure the enemy will not survive the nukes (keep in mind the difference in magic resistance between east/west and north/south Flans)
 * If a flan goes from Spike -> No Spike, it is not possible to have the spikes come back.
 * When all 4 are defeated with spikes, Dormant Rampart will spawn which takes you to another room.
 * Like the previous one, but spawns:
 * Hunting Wasp - Common, drops nothing.
 * Skirmish Pephredo - Rare, drops Freya's Mask and Hikazu Sune-Ate (not 100%).
 * Exit the central area to the west, and head towards the southwest exit, killing mobs along the way if more cells are needed.

Third Floor

 * If time is short, you may wish to Invisible past all the flans on this floor. However, you can get stat cells, Subjob cells, and magic cells from them if you need them.
 * Once in the center area, pull a flan from the south and build TP on it. Set up a Distortion or Darkness chain.
 * When TP is ready, finish it off with nukes and head to the east area.
 * Pull an Archaic Gears from the east room (don't link it), and open with the Skillchain plus as many bursted Freeze II and Blizzaga III as possible.
 * If the Archaic Gears uses Restoral, continue to the 4th floor, as it is no longer possible to pop the rampart.
 * If he is killed before using Restoral, proceed to west side of map and repeat with the other Archaic Gears.
 * When both are defeated without using Restoral, Dormant Rampart will spawn which takes you to another room.
 * Like the previous one, but spawns:
 * Colibri - Common, drops nothing.
 * Zebra Zachary - Rare, drops unknown.
 * Exit the area to the east.

Fourth Floor

 * Archaic Gear on this floor will teleport away under the following conditions.
 * You are aggroed by them, either by sight or by magic.
 * They link with another gear that has been aggroed for any reason.
 * They have not been killed within 60 seconds after being engaged.
 * They will not teleport away if they are pulled (with ranged attack or Ninjutsu).
 * The goal is to defeat all 10 Archaic Gear without any of them teleporting away.
 * It is not necessary to defeat any Archaic Gears or Archaic Chariot.
 * When all 10 are defeated without warping, Dormant Rampart will spawn which takes you to another room.
 * Like the previous one, but spawns:
 * Tragopan - Common, drops nothing.
 * Peryton - Rare, drops unknown.
 * Use Fireflies when done, as there is nothing left to do.