Luck of the Draw

Walkthrough
Aht Urhgan Whitegate >> Ferry - Nashmau/Al Zahbi.
 * Talk to Ratihb (J-12) in Aht Urhgan Whitegate for a cutscene.
 * NOTE: This cutscene must deal with Corsair quest... not The Die Is Cast quest that deals with throwing dice.
 * Talk to Mafwahb (L-9) by the Imperial Whitegate for another cutscene.
 * Go to Port Ephramad (I-5/6) and take the Ferry to Nashmau.

Nashmau >> Caedarva Mire >> Arrapago Reef:
 * Nashmau: Take the north exit (H-6) into Caedarva Mire.
 * Caedarva Mire: Travel to to the tunnel at (I-6) and zone into Arrapago Reef.
 * Recommend use of Sneak spells/items for the undead & treants and Invisible spells/items for Lamia. Use caution around imps as they have True Sight.   Saplings, birds, and leeches do not aggro.
 * NOTE: You will need a Lamian Fang Key to open an Irongate inside Arrapago Reef.  You may farm this key either in Caedarva Mire or Arrapago Reef.
 * Reserve Draugar drop the key, as do the Lamia mobs. (Lamia have BRD/SMN/BLU/??? jobs, detect on sight (other mobs in zone detect by sound/low hp).
 * The Lamian Fang Key can also be found by looking for a ??? near the Doomed type mobs in the Caedarva Mire (I-9).
 * Unconfirmed: Thief may be able to pick the locks on the Iron Gate.
 * Arrapago Reef: Once inside, travel north in the tunnel until you reach the open area (I-10). You will see two ships (H-10).  The first is for the Puppetmaster ??? quest; you want to travel to the second ship.
 * Recommend use of Sneak & Invisible spells/items.
 * Walk across the first ship, across the plank and down the eastern shore. Travel Northeast to a cave and the Irongate (J-10 Lamian Fang Key required).
 * Once you go through the first gate, hug the left wall and you will find another gate guarded by a ghost (I-9). This time Lamia Fang Key IS NOT required to open this gate, just drop Invisible and open it.
 * Once past the gate, the Corsair ??? is ahead on a ship (H-10).
 * Use Sneak spell/item because, Drauger mobs are on the ship.
 * >>Caution!<< There is a Lamia on the ship.  Detects by sight.  Stay as close to the entryway as possible, but near enough to trigger the ??? for cutscene.

Nashmau >> Caedarva Mire >> Talacca Cove:
 * Return to Nashmau and take the western exit into Caedarva Mire.
 * Recommend use of Sneak spells/items for the undead & treants and Invisible spells/items for Lamia. Use caution around imps as they have True Sight.   Saplings, birds, and leeches do not aggro.
 * Caedarva Mire: Travel to (E-9) and zone into Talacca Cove.
 * NOTE: You must pass through some ruins (E-10) to reach the zone.  >>Caution!<< There are Imps (True Sight) in the ruins.
 * Talacca Cove: Once inside, travel along the left shore until you find a ??? (Located on a big rock outside a tunnel.)
 * NOTE: There are no mobs in Talacca Cove.
 * Check the ??? for a cutscene. Afterwards, you will recieve a key item: Forgotten Hexagun.
 * Travel West from the ??? into the adjacent tunnel
 * Check the Rock Slab for the final cutscene. (Ensure you have at least one free inventory slot.)
 * After cutscene you receive a Corsair Die. Congratulations!  you can now become a Corsair
 * NOTE: If you did not receive Corsair Die, free up one inventory slot and check the Rock Slab again.

Aht Urhgan Whitegate:
 * Optional: Go back to Ratihb for final cutscene.

Game Description
Client: Ratihb (Shararat Teahouse, Aht Urhgan Whitegate) Summary:
 * Ratihb wants you to check on his son Wasuhd, who has gone in search of his older brother.