Magic Accuracy

Attribute of magic that controls how effective Elemental, Enfeebling, and Dark Magic are. Many variables effect this stat, including weather, level of caster versus the intended target, Mind and Inteligence, elemental weaknesses and stregnths, Equipment that adds to Magic Accuracy, and equipment that effects resistances to elements.

When any of those 3 types of spells are cast, one of three things can happen. A no resist, partial resist, or full resist will occur.

for Elemental and Dark: a no resist will cause 100% of the effect of the spell, a partial resist will cause only 50% of the total effect to occur, a full resist will cause only 10% of the total effect to occur. Note: I would say Damage, however; Aspir does njot directly inflict damage on an enemy's HP.

For example:
 * A black Mage casts fire that inflicts 50 damage to a monster with no resist.
 * if a partial resist had occured- only 25 damage would have been inflicted.
 * if a Full resist had occured- only 5 damage would have been inflicted.

for Enfeebling magic: a no resist will cause the full effect of the spell, the intended effect will be far more noticable/powerful. A partial resist will also land on the monster, however; the duration of the effect and the stregnth of the effect will be less. a full resist causes the monster to not gain the effect whatsoever. There are only 2 exceptions to this rule: Dia and Bio. Even during a full resist, the spells effect will still land. However, the effect will be very short in duration. The exact effect of a partial resist compared to a no resisted enfeebling spell is unknown, but can be guessed at by the attributes of Elemental and Dark magic.