Blood Pact

Each Avatar has a set of Blood Pacts exclusive to that Avatar while summoned. They are triggered by the Summoner at the cost of his or her MP. These include damaging and/or debilitating physical abilities (a few of which may be Skillchained), Elemental Magic (which may be Magic Bursted), or valuable support abilities not found elsewhere.

When Summoners use the ability Astral Flow, an additional class of Blood Pact abilities become available for the duration of its effect. these abilties will consume all of the Summoner's MP in order to cause massive AOE damage.

In the tables below, the S/T column indicates whether a particular Blood Pact participates in Skillchains (S) or uses TP (T). Blood Pacts that use TP can be Magic Bursted.

Astral Flow Blood Pacts

 * These Blood Pacts may only be used when the two-hour ability Astral Flow is active.
 * All Astral Flow Blood Pacts will consume all of the Summoner's MP when used.
 * All Astral Flow Blood Pacts require a minimum of an MP amount equal to twice the Summoner's level in order to use them.
 * (Example: A Level 20 Summoner requires a minimum of 40 MP to use an Astral Flow Blood Pact.)


 * All Astral Flow Blood Pacts can be Magic Bursted, but do not use TP.

Leviathan Blood Pacts
All of Leviathan's Blood Pacts are Water-based.

Ifrit Blood Pacts
All of Ifrit's Blood Pacts are Fire-based.

Titan Blood Pacts
All of Titan's Blood Pacts are Earth-based.

Garuda Blood Pacts
All of Garuda's Blood Pacts are Wind-based.

Shiva Blood Pacts
All of Shiva's Blood Pacts are Ice-based.

Ramuh Blood Pacts
All of Ramuh's Blood Pacts are Lightning-based.

Fenrir Blood Pacts
All of Fenrir's Blood Pacts are Darkness-based.

Carbuncle Blood Pacts
All of Carbuncle's Blood Pacts are Light-based.

Diabolos Blood Pacts
Diabolos's Blood Pacts are Darkness-based.