Scryes Imperial Blue Mage Equipment Guide

Catergory:Guides

Equipment
Now for the equipment! This is the part where I won't recommend items that cost more than you usually want to spend but reasonable equipment that will provide you with adequate ATK, DEF, and Stat bonuses.

Weapon
Level 1: Onion Sword - A basic sword for Level 1 and quite cheap. I used this until Level 7.

Level 7: Sapara - A easy replacement for your Level 1 sword, which you probably have outgrown, nothing special really.

Level 10: Royal Archer's Sword – A nice Level 10 sword with ok ATK and delay. Can be bought for 1,000 CP by citizens from San d’Oria.

Level 13: Scimitar - Depending on your Server it might be cheaper to buy from Hagakoff in Aht Urhgan Whitegate K-10. It is around 4k to 4.7k. My server currently sells for around 5-6k on AH. Decent damage with decent delay.

Level 22: Kaiser Sword - If you are willing to wait the levels, you can buy this sword for a low price depending your Server and skip the expensive Flame Sword. They are almost the same and all that is different is the fire damage ability. These were the first blades I Dual Wielded so I suggest buying two of them. Also they drop from Dancing Weapons in Qufim.

Level 30: Centurion's Sword - An excellent CP sword from Bastok. Gives a +4 to ATK and +3 to Accuracy, and has a decent ATK and Delay that makes it worth it's money. Can be bought for free by Bastokans for 4,000 CP and other nations can also obtain.

Level 40: Immortal's Scimitar - Your AF Weapon! See Beginnings on how to obtain. The sword is actually pretty good for an AF Weapon and will last you for a while. It gives a +10 MP boost as well as +1 in both STR and INT!

Level 40: Combat Caster's Scimitar - A great sub weapon for the Immortal's Scimitar! It's slightly better than the Centurion's Sword, so its definitely worth the gil. Can be bought for CP by citizens from Windurst.

Level 49: Crimson Blade - The only reason I chose this sword was for the INT Bonus of +5, which helped greatly for using Magical Based Blue Mage Spells. Aside from that, average sword for it's level.

Level 55: Wise Wizard's Anelace - Now we're talking! This sword if definitely worth the gil! Forget the Musketeer Commander's Falchion. This baby out does it! It gives a +14 to ATK and on certain Servers, like mine is cheaper than the sword mentioned above! You can also get with CP but it is a Rank 6 for 24,000 CP item for Windurst, so it would be easier to buy from AH. This is the only time I would suggest spending massive amounts of gil on a item.

Level 55: Kilij - Since your Immortal's Scimitar has likely become outdated this is a good item to sub with your Wise Wizard's Anelace. It gives a +20 to MP! It could also be your main weapon and your Wise Wizard's Anelace as your sub.

Head
Level 1: Bronze Cap - A basic Level 1 head gear.

Level 10: Legionnaire's Cap - Gives a +1 to INT, which isn't too bad early in the Job. Can be bought for 1,000 CP by citizens from Bastok.

Level 16: Bone Mask - A basic DEF headgear. You won't need anything with Stat bonuses for a while, until Level 30. This is because your spells that you set should give you plenty of stat bonuses.

Level 21: Beetle Mask - Just a basic upgrade to DEF.

Level 27: Brass Mask - The last basic upgrade to DEF until the next headgear.

Level 30: Mercenary Captain's Headgear - Gives a +1 to STR and DEX. A decent DEF. Can be bought for CP by citizens from Windurst.

Level 43: Walkure Mask - This isnt bad it gives a +6 to ATK, which easily replaced the +1 STR you got from the previous headgear. It also gives a +15 to HP.

Level 60: Magus Keffiyeh - Gives +20 MP and a +3 to INT and MND. This should last you a few levels.

Neck
Level 7: Justice Badge – Gives a DEF and a +3 to MND.

Level 24: Tiger Stole – The main reason for this neck piece is for the +5 ATK bonus.

Level 26: Holy Phial – Gives a +3 to MND. And +5 to MP.

Level 40: Mohbwa Scarf – Gives a +1 to MND and INT and a +5 to MP.

Body
Level 1: Bronze Harness - A basic Level 1 Body.

Level 1: Iron Ram Jack Coat - Gives a +4 to HP and MP.

Level 10: Legionnaire's Harness - Upgrade to DEF. Also gives a resistance to fire of +3. Can be bought for 2,000 CP by citizens from Bastok.

Level 16: Bone Harness - Basic armor for DEF. Same thing s I mentioned in the headgear the with the spells.

Level 21: Beetle Harness - The third upgrade to DEF.

Level 30: Mercenary Captain's Doublet - Gives a +1 to AGI and DEX

Level 30: Centurion's Scale Mail - Quite a nice amount of DEF and gives the +1 VIT. Can be bought for CP by citizens from Bastok.

Level 40: Combat Caster's Cloak - Gives a +2 to STR and INT but a -2 to MND, also you cannot wear headgear.

Level 43: Carapace Harness - Gives plenty of DEF. No bonuses.

Level 55: Jaridah Peti - Gives a +5 to ATK, Accuracy, and Ranged Accuracy. The only downside is the -25 to HP.

Level 57: Scorpion Harness - Gives +10 HP, Accuracy, and Evasion. Not reccommended with those with small pockets.

Level 58: Magus Jubbah - Your AF Body. Gives a +3 STR and DEX. It also gives a +12 HP and MP. The best part of this body is the +15 it gives to the Blue Magic skill, which can help if you’re a few levels under cap.

Hands
Level 1: Bronze Mittens – A basic Level 1 gloves.

Level 10: Legionnaire's Mittens - Gives okay DEF and an ATK bonus of +3. Can bought for 1,000 CP points by citizens from Bastok.

Level 40: Combat Caster's Mitts - A bit better def and gives and ATK of +5. Can be bought for CP by citizens from Windurst.

Level 56: Magus Bazubands - Your AF Hands. Gives +15 MP and a Parrying Skill bonus of +10. The best part of the AF Hands is that it increases the chance to learn Blue Magic, which comes in handy greatly.

Waist
Level 14: Friar's Rope – Gives a bonus of +1 to MND and a simple DEF.

Level 30: Mercenary Captain's Belt – Gives a +1 to all of the stats except for STR.

Level 43: Swordbelt – Gives a +10 to ATK.

Legs
Level 1: Bronze Subligar - A basic Level 1 Legs.

Level 7: Leather Trousers - Just another basic DEF item.

Level 15: Phlegethon's Trousers - You get these from a Treasure Chest in Valkurm Dunes. Gives a +1 to STR, and +5 to STR when the weather is the Fire Element.

Level 20: Royal Footman's Trousers- Gives a +1 to VIT. Can be bought for 2,000 CP points by citizens of San d’Oria.

Level 25: San d'Orian Trousers - The upgraded version of the Royal Footman's Trousers, gives +2 Evasion.

Level 30: Mercenary Captain's Hose - Same as the Trousers before, just with no VIT bonus and higher DEF, but give the same Evasion bonus. Can be bought for CP by citizens from Windurst.

Level 48: Magic Cuisses - Gives a +3 to INT and MND, which was the reason I used it because of it's MND bonus, which gave more healing power to Wild Carrot.

Level 54: Magus Shalwar - Your AF Legs. Gives +20 HP and gives a +3 to VIT and AGI. It also gives lowers spell interruption rate 10%.

Feet
Level 1: Bronze Leggings - Basic Level 1 Feet. No other reason.

Level 10: Legionnaire's Leggings - Gave a +3 to Earth and Wind resistance. Can be bought for 1,000 CP by citizens from Bastok.

Level 20: Royal Footman's Clogs - Gave a +1 to AGI. Can be obtained for 2,000 CP by citizens from San d’Oria.

Level 30: Centurion's Greaves - A higher DEF than the Royal Footman's Clogs, same bonuses. Can be obtained

Level 52: Magus Charuqs - Gives +13 to HP and MP and an Evasion boost of +10. Lowers Enmity by 3, which is nice with the hate you get from casting spells.

Back
Level 7: Cape – Just a basic cape which gives a normal DEF.

Level 18: Cotton Cape - Adds 1 DEF from previous cape.

Level 32: Black Cape - Gives a +1 to INT.

Level 43: Red Cape - Gives a +2 to both INT and MND

Earring
Level 50: Insomnia Earring – Gives a +15 to HP and MP and gives a resistance to sleep.

Level 50: Antivenom Earring – Gives +15 to MP, as well as +1 to when healing MP. Also gives resistance to poison.

Ring
Level 1: San d'Orian Ring/Bastokan Ring/Windurstian Ring – Your nation ring, depending on what nation you are or if you started out as the proper race, you get one for free. There is another way to obtain if you didn’t start off as the right race for that nation. For 4,000 CP when your nation is placed first, you can obtain in the Rank 3 items.

Level 10: Eremite's Ring - Gives a +2 to INT, which is good for Magical Blue Magic Spells.

Level 14: Courage Ring - Gives a +2 to STR, which is good for Physical Blue Magic Spells.

Level 50: Phalanx Ring - Gives a DEF of 10, which helps with tanking, since Blue Mages lack the ability to use a good shield.

Level 54: Zircon Ring - Gives +3 to INT and has a resistance to ice of +7.

Level 54: Sun Ring - Gives a +3 to STR and has a resistance to fire of +7.