Adventuring Fellow Equipment Guide

Adventuring Fellow Equipment Theories and Easter Eggs

 * Whichever country is currently controlling the Region will control the NPC's armor path (i.e fighting in Xarcabard while under Windurst control will progress the NPC's armor along Windurst path).
 * Each armor piece operates independently. Thus, by satisfying the above requirements, any unlocked piece of armor can change.
 * Once your armor hits level 10, even if you level in a correctly controlled region, your armor will reset to level 1 if left unlocked.
 * There is a chance that rather than increase one level, the armor piece designated for change will be reset to level 1. In all likelihood, the higher the level you advance, the higher the chance that your armor will reset.
 * Your NPC's equipment may change after entering a new area with your NPC already called. This usually happens after killing monsters in the previous area (i.e. zoning into the Crawlers' Nest from Rolanberry Fields after killing a few Quadav).
 * If you call your NPC while wearing both a Dream Robe +1 and a Dream Hat +1 your NPC will also be wearing a Dream Robe and Dream Hat. This requires the HQ versions of both the robe and the hat, it will not work if either piece is NQ. Similarly, if you call your NPC while wearing an Egg Helm, your NPC will also be wearing an Egg Helm.
 * Your armor will not change in Promyvion, regardless of whether it is locked.

Advanced Armor Info - Fashionable Equipment - The Lock Method
It will be nearly impossible to have complete control of your armor at lower NPC affinity. As you progress, you will obtain the option to "lock" one single armor piece. This will allow you to unlock your armor when you are in the correct region to ensure your armor levels correctly, and "lock" your armor for the times you wish to summon your NPC outside of it's armor's region. This will become even handier later on because you will get more and more lock options. Once you obtain your third armor lock, you can then lock all pieces but the one you wish to change.

With that in mind, the best way to change your NPC's armor is...


 * Lock the 3 pieces you do not want changed so only 1 piece changes.
 * Grab a Tactics pearl and your charged Signal Pearl.
 * Go to the starter region (Sarutabaruta, Gustaberg or Ronfaure) that is controlled/dominant power you want the armor of.
 * Summon your NPC 5 times in a row killing max kills on lvl 1 mobs.
 * Unlocked piece of armor should have now changed from lvl 1 to lvl 6 in one sitting.
 * Now lock the lvl 6 armor piece so it will no longer change.

It seems like if you follow that formula exactly, you should get your NPC's desired armor in a couple weeks max (unless you want all 4 pieces to be lvl 10). However, every once in a while, even when doing everything correct, your armor will reset to lvl 1 for no reason. If you do not have the lock, you could theoretically just never lvl your NPC outside the region of control/dominant power, but it seems like when the upgrades jump from hand, to body, to leg, to foot, they have a tendancy to reset and not be as reliable. This being the case, the progression of armor levels is as follows...


 * Assume you want a piece of lvl 6 windy armor..
 * Start at lvl 1
 * Successfull/correct summon #1 - Windy L2
 * Successfull/correct summon #2 - Windy L3
 * Successfull/correct summon #3 - Windy L4
 * Successfull/correct summon #4 - armor resets to LV1
 * Successfull/correct summon #1 - Windy L2
 * Successfull/correct summon #2 - Windy L3
 * Successfull/correct summon #3 - Windy L4
 * Successfull/correct summon #4 - Windy L5
 * Successfull/correct summon #5 - armor resets to LV1
 * Successfull/correct summon #1 - Windy L2
 * Successfull/correct summon #2 - Windy L3
 * Successfull/correct summon #3 - Windy L4
 * Successfull/correct summon #4 - Windy L5
 * Successfull/correct summon #5 - Windy L6
 * Successfull/correct summon #6 - armor resets to LV1

Simply put, the pattern is 1234, 12345, 123456, 1234567, etc.

This does not always happen, but it can. In all likelihood, the higher the level you advance, there is a progressive % chance that your armor will reset. This is very likely why some people can get to lvl 10 in a couple tries, where as other people who do not level with the correct steps might have to follow the formula above.

Adv Armor info - Armor Progression Variables

 * Other Variables that can effect NPC armor change are fighting certain beastmen as well as mobs that drop certain crystal types. This may heighten the probability of your armor progressing on the proper path.


 * Elements
 * Fire: San d'Oria
 * Earth: Bastok
 * Water: Windurst
 * Dark: Beastmen
 * Beastmen
 * Orc: San d'Oria
 * Quadav: Bastok
 * Yagudo: Windurst
 * Goblin: Beastmen


 * You should note that using these variables significantly increases your chance at progressing your fellows armor without reseting. It is strongly recommended you fight Quadav only in Bastok controlled areas, Yagudo only in Windurst controlled areas, and so forth. However, with the exception of Palborough Mines and few other areas, your NPC cannot be called in Beastmen Strongholds.