Shattering Stars/Samurai

=Samurai =

Obtain
A Samurai's Testimony from one of the following:
 * Blood Demon (Level: 64 - 66) (Castle Zvahl Baileys) (These are probably the easiest).
 * Gore Demon (Level: 71 - 73) (Castle Zvahl Baileys)
 * Yagudo Templar (Level: 72 - 74) (Altar Room, Castle Oztroja) Notorious Monster

=Guides=

A Maat Fight Strategy
Get ready to amaze even yourself with some fancy Skillchaining. Bring along your food of choice and some hi-potions (and an au lait if you want). Enter the burning circle and use Meditate, making sure your TP is at or above 100% before you walk up to confront Maat. You can wait for the timer to reset if you want. When ready, use your food and drink. Engage Maat, and immediately use Seigan & Third Eye, followed by: Tachi: Gekko > Meikyo Shisui > Tachi: Yukikaze (Induration) > Tachi: Gekko (Fragmentation) > Tachi: Gekko (Distortion). After the smoke clears, simply continue to duel Maat - if he hasn't given up already. Drink a potion to keep health up at this point if needed. You may also want to bring an Icarus Wing for another weapon skill (Meditate > Icarus Wing > Tachi: Yukikaze > Tachi: Gekko) if you still have time/life left. Have fun with the fastest Genkai in the game!

-Maat will use Meikyo Shisui after being hit.

If you are fighting Maat for the first time (to break level cap), it is possible for Maat to concede the battle if you are able to perform a level 3 Skillchain, Light or Darkness. This is similar to Thief being able to win by stealing an item, rather than defeating Maat outright. Bring a polearm along with an Icarus Wing to your fight. Equip your Great Katana upon entering the BCNM and meditate your TP. When your TP is above 100%, engage Maat and use Seigan + Third Eye then use Tachi: Jinpu. Immediately equip your polearm, use the Icarus Wing and fire off Penta Thrust, creating a Gravitation skillchain. Reequip your Great Katana, use Meikyo Shisui and then Tachi: Gekko. If all three skills land in a quick enough timespan, this will produce the skillchain Darkness. Maat should concede the fight during or after the skillchain's animation. This is an effective strategy for players who wish to do the quest early (~lv.66-69) or may not feel confident in their weaponskill damage output.
 * For this to be possible, you must have a polearm skill of 150 (preferably higher) for access to the weaponskill Penta Thrust.


 * It is recommended to macro the last two steps in the strategy as the window to complete a skillchain may expire when performing the actions manually