Dark Ixion

Notes:
 * Timed Spawn every 21-24 hours.
 * Usually spawns somewhere near the outpost but may wander very long distances away.
 * Will not be found in a zone that currently is engaged in a campaign battle.
 * When campaign ends, it has a chance to reappear in the zone if not already in another.
 * If a campaign battle starts while it is up in a zone, it will run away after a short time.
 * Throwing a Stygian Ash and hitting Dark Ixion will engage him.
 * If the Stygian Ash misses, Dark Ixion appears to stand and give you a little more time to try to hit him again, and will run away if unsuccessful.
 * Curing near him or aggroing him in any way (as in getting near him) without throwing a Stygian Ash will cause him to run away.
 * Has +75% natural movement speed.
 * Runs away at +250% speed.
 * Can change zones.
 * Factors affecting when Dark Ixion changes zones are unknown at this time.
 * Normal melee attacks seem to be generally weak. (100-200)
 * Attacks with his Horn have an En-Bind effect.
 * Attacks with his Feet have an En-Gravity effect.
 * Immune to Sleep, Stun, Highly resistant to Gravity
 * Will often use 2-3 different TP moves back to back in very quick succession, it is suspected Acheron Kick and Rampant Stance may have Meditate effect
 * All AoE attacks, including the unnamed "Trample" attack, will hit players outside of combat regardless of enmity.
 * It is advised that you fight Dark Ixion with mages on right or left side and not directly behind him because of Acheron Kick and Trample.
 * Dark Ixion does not initially have a health bar; once his horn is broken in battle, his health becomes visible.
 * His horn can be visibly broken off, there is a chance of breaking the horn when he is hit by a Critical Hit or weapon skill(the Dark Ixion Horn can drop without the animation of the horn breaking).
 * Does not have natural regen. The only way it will regain HP is by its special ability. HP% will stay the same even if it depops and respawns in another zone.
 * Does not reset after maintenance. His last HP % before maintenance will be his HP after servers come back up.

Special Attacks:
 * Rampant Stance: Physical area of effect damage around Ixion (300-900).
 * Occasionally causes Stun, Gravity, and/or Aspir.
 * Charge based attacks: Charges his horn moments before using these 2 abilities.
 * Players have a few seconds to run out of range when you see Dark Ixion charge his horn.
 * Wrath of Zeus: area of effect damage around Ixion (400-1000) and silence.
 * Lightning Spear: Wide Cone Attack damage (600-1200) and powerful Amnesia.
 * Will pick a random person on the hate list for this attack. Not always the tank, so watch out.
 * Acheron Kick: Physical Cone Attack damage (700-1200).
 * Used only when someone behind Dark Ixion takes hate.
 * Dark Ixion often turned around on its own accord to use this TP move on the tanks. So it appears this move is not caused by having hate from behind.
 * Trample: Charges forward, dealing high damage (400-1000) to anyone in his path. No message is displayed in the chat log.
 * Can be avoided easily by moving out of its path.
 * May charge in the opposite, or an entirely random, direction from the one he is currently facing.
 * Damsel Memento: Recovers 5% of his HP.
 * If Dark Ixion's horn has been broken in battle, there's a chance that it will regenerate.