Talk:Critical Hit

from "pDIF" entry on this site:

Rules for melee Critical Hit When critical hit occurs, your pDIF will be raised by 1 and the max pDIF cap is 3.0 instead of 2.4 Examples : When your pDIF is 0.4 and you score a critical hit, your pDIF is raised to 1.4 (add 1.0 to current pDIF value) When your pDIF is 2.3 and you score a critical hit, your pDIF is raised to 3.0 (3.3 → 3.0, since 3.0 is the cap ) When your pDIF is -0.4 and you score a critical hit, your pDIF is raised to 0.6, but your normal attack will have pDIF = 0 (lower bound pDIF is 0)

Rules for ranged Critical Hit Ranged critical hit always multiplies your pDIF by 1.25 Example : When your pDIF is 3.0 and you score a critical hit, your pDIF will be 3.75

this information plus a link to the "pDIF" and "calculating physical damage" would be much more appropriate than, "say you hit for 15, if it had crit it may have hit for, oh i don't know, 30."

also, the article reads: "The higher an attacker's DEX stat, the more likely they are to score a Critical Hit. The higher a defender's AGI stat, the less likely they are to have Critical Hits scored against them." the former is presumably referring to a parse that showed that 15dex yields about 1-1.5crit% increase. the latter seems to be coming out of thin air...

please someone with more initiative than i fix this awful entry.