Category:Atma

Atmas are unique key item buffs rewarded for exploiting an Abyssean Notorious Monster's weakness and successfully defeating it. In order to obtain an Atma, elemental Weapon Skills must be used to yield a over the enemy's head. Atma are guaranteed to drop after exploiting this weakness once. Repeatedly exploiting an elemental Weapon Skill weakness on the same enemy will drastically reduce your chances of obtaining an Atma.

Once you've obtained an Atma, and you possess the key item Lunar Abyssite, you may have the Atma activated.
 * You're awarded a Lunar Abyssite after finishing one of the main Abyssea quests To Paste a Peiste, A Goldstruck Gigas, or Megadrile Menace.
 * You can also buy a Lunar Abyssite from a Cruor Prospector for 100,000 Cruor in the Scars of Abyssea areas.

Speak to the Atma Infusionist NPC to have Atma activated.

Once active, the Atma will bestow specific bonuses upon you for the duration of your stay in Abyssea. The type and degree of these bonuses vary widely depending on the Atma activated; however, by player standards most of the bonuses are tremendously powerful.

Only one Atma may be active at one time per Lunar Abyssite. If a player possess both a bought Lunar and a quest Lunar, they can wear 2 Atma at one time. The effects from the two atma will stack, for example with both Atma of the Heavens and Atma of Ambition's effects active on a player, the total refresh will be 10mp/tick without any gear or spells.

Atma doesn't leave your key items once infused, and as such can be used an unlimited number of times. If you leave Abyssea, upon your return you must be reinfused with the atma. For 100 cruor, the NPC can remove the status effect for you.

Scars of Abyssea added in synthetic Atma, which are unlocked by completing mission lines (e.g. Chains of Promathia, A Crystalline Prophesy, etc.). There is an Atma Fabricant who will give you these new Atma for a moderate amount of Cruor. Synthetic Atma possess far less potency than Atma obtained from Abyssean fiends, as they are created from memories rather than from an Abyssean fiend's soul, but adventurers may still make use of them in the harsh and unforgiving Abyssean environment. Atma purchased from the Fabricant also needs activation by the Infusionist.

Atma effects applicable to players do extend to PUP's automaton, SMN's Avatars, BST's familiars, and DRG's Wyverns.