Gaea's Nyzul Isle Guide

GUIDE UNDER CONSTRUCTION, DONT SCREW WITH IT!

All this talk about fancy new weaponskills has generated a lot of new interest in Nyzul Isle assaults. However, many people are unsure of how to get started, and those who think they have an idea are running into major hurdles in completing five floors within the 30 minute time limit. That's because most people that have tried to dig up information about this event have turned up little or nothing other than the main wiki page. Due to this lack of instruction and direction, Gaea is going to bring you a guide!

Who the hell is Gaea? Who cares, she's got plenty of experience of scaling Runic Discs from 1F to 100F and she's even managed to scale up to 9 floors on a single tag. Let's listen to her she seems to know what she's doing!

Party formation
You'll want to form a 6 member party that can really get things done quickly in Nyzul Isle. In this assault it isn't just about raw dps it's also about diversity of resources.

Provoke & Ranged Attack. Two things you should have are someone with Provoke, and someone with a ranged attack such as a crossbow, or chakram. There are specific enemies in Nyzul Isle you'll have to grab without using magic or a job ability if you plan to win within a reasonable amount of time.

Healing.You also need at least two people capable of healing magic, and one of them should have Haste. I also strongly suggest that one of them has Refresh. Personally, I use the combination of Scholar and Red Mage, but I've used combinations such as Red Mage & Whitemage, White Mage & Scholar, and just plain two Red Mages with great success. The only person that the Red Mage should really have to Refresh is the Blue Mage. Anyone that can cast Haste should try to keep it on the party's primary damage dealers, particularly on "enemy leader" or "specific enemies" objectives.

Stun! There will be runs where you'll feel you didn't need Stun at all, but when you do you'll thank sweet baby Jesus that you do. Poroggos, flans, soulflayers, and cerberuses can be dangerous things without any form of Stun. It's also useful on Chariots! I've had the greatest success with Blue Mage. While under the influence of cheap accuracy food, your Blue Mage's Head Butt will stun just about anything. Temporal Shift is also more than sufficient enough to stun Gates of Hades. A Dark Knight can work just fine, but make sure they are aware that Stun comes before damage.

Damage Dealers *^^* Well, it's likely you've already filled one of these spots with a NIN/WAR or WAR/NIN because if you didn't get yourself a Provoke then get the hell out of my guide. Seriously, though, let's fill these last two positions. Personally, I tend to use MNK/NIN, SAM/NIN, and on some occasions one of those is substituted for another WAR/NIN. I would strongly suggest merits, and above average gear for these people, however it is possible to "get by" with members who don't care of their job.

'''What? No bard?''' Absolute not! After trying to make this work several times when I first started Nyzul Isle, and joining groups that made similar attempts, I've observed that Bard increases your chance of failing the run between 33.3% and 42.5%. If you are a newer group, I guarantee you that you will fail at least half of the time if not more. Nyzul Isle is a very unforgiving, time-restricted event. It doesn't have time for players to pay attention to where they are standing, and it doesn't have time to wait on songs. You'll notice a Bard's performance to be very sub par than it would be in a more controlled environment that involves an actual party camp. Do not take Bard, do not take Bard, do not take a Bard, do not take a Bard. Also, make sure you do not take a Bard or a Bard.

All of your party members should be level 75 and merited to some degree. You will seriously see a difference in performance between a group with merits and without merits. I'm not trying to say that means you should simply exclude people, I'm just saying you should try to put together a group that utilizes a person's "main" 75 job, or close to it. Using someone just because they have a specific job at 75 can turn around to bite you in the ass when they are wearing mediocre equipment, have no merits, and are out of practice in playing the job correctly.

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