Evasion

Evasion
Stat that is compared to an enemy attacker's accuracy to determine the chance that a character has of avoiding an attack. See Hit Rate for details.

Evasion is directly affected by a character's evasion skill and AGI. For every two points of AGI a character has, their evasion is raised by one point. See Check for details on how to interpret high evasion and low evasion check messages.

Evasion Skill
A character's natural evasion skill gained via actual combat experience. Different jobs have different evasion potentials.

Job Ratings
See: Combat Skills for more Skill information.

Equipment that enhances this Skill
! - In areas outside own nation's control

Equipment that reduces this Skill
This can be useful to skill up Guard, Parrying and Shield, which are triggered only if evasion fails. (This list is likely quite incomplete - feel free to add any relevant items and related values)

! - In areas outside own nation's control

Evasion Skill Up Monsters & Locations

 * Robber Crabs in Kuftal Tunnel.
 * Colibri in Bhaflau Thickets. You can use Hide on them when your HP is low instead of zoning.
 * Sand Cockatrice in Cape Teriggan. These are dangerous mobs to fight, however, you can use Hide on them and they have double attack, thus allowing for more skill up chances.
 * Steelshells on the second floor of The Boyahda Tree. Plentiful and safe. Aggro them near the Cloister of Storms and zone at low HP.
 * Pucks in the Den of Rancor. They are pretty much the same as Korrigans.
 * Korrigans on the second floor of The Boyahda Tree. More dangerous than Steelshells, but are Monk class and attack more often, thus allowing for more skill up chances.
 * Greater Colibri in Bhaflau Thickets. Same as regular Colibri, just higher level.
 * High level Notorious Monsters, certain monsters in Assaults, Nyzul Isle, Besieged and other end game activities can provide plentiful skill ups. Just pull aggro and try not to die!

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