Ephramadian Shade

Notes:
 * The Hume-types using Hand-to-Hand weapons are Monks.
 * The Hume-types using daggers are Rangers.
 * The Elvaan-types using swords are Corsairs.
 * The Mithra-types using swords are Red Mages.
 * The MNK and RNG wear the same clothes.
 * Job Ability + Weapon Skill aggro has a longer range than Sound and Yellow HP Blood aggro.
 * Not all Job Abilities seem to draw aggro. For example, Berserk and Aggressor aren't detected, but Provoking a Shade will draw aggro from other Shades.
 * Any and all Weapon Skills will be detected by nearby Shades, leading to aggro.
 * The ones in Caedarva Mire seem to be very resistant to Lullaby.
 * In Caedarva Mire, shades are found primarily, if not exclusively, directly west of the tunnel leading to the Dvucca Isle Staging Point. Parties around 66-69 are said to have roaming potential here, and generally survive with ease.