Leujaoam Cleansing

Enemies

 * Leujaoam Worm x 15
 * Con As: Tough to 75 in an uncapped run
 * Immune to: Charm, Elegy
 * Susceptible to: Sleep, Lullaby, Slow, and Silence
 * Strong to: All magic for the most part
 * Weak to: Melee is better damage than magic
 * Abilities: Fast Cast Stonega III in an uncapped run, as well as normal worm abilities.

Walkthrough

 * You start out in the South-West of the map at (F/G-8).
 * Go north and kill any Leujaoam Worms along the way. After you drop down the ledge to (H-7), you can go North or South.
 * For times sake you will probably want to go North first. You will go up some stairs and clear a few worms at the top. Then drop down the hole to (F/G-7), just before the ledge.
 * Next head South to the loop.
 * Go East and kill any worms that way. Turn around when you hit the dead end in (I-7). It's important you kill these worms before turning around to go the other direction - once again, it helps save time.
 * In the far South-East room (I-9) there are 6 worms together. You may be able to kill a few without linking the others, but chances are you will end up with four or more all attacking you at once. This is where Sleeping/Lullabying and Silencing come in handy.
 * When you have killed all the worms, the Rune of Release and Ancient Lockbox appear in (I-8), north of the six-worm room.


 * BST is very strong in this Assault mission; although the worms cannot be charmed, their low evasion means that jug pet accuracy is high. A BST/NIN 75 with CourierCarrie can outdamage a WAR/NIN 75 with better equipment.

Game Description

 * Misson Orders: General Afkaam is to inspect Leujaoam Sanctum. Destroy all creatures in the area that may pose a threat to the general.