Experience Points: Guide for Levels 37-75

Experience Points 1-37 Work in progress. Starts at level 37. Guide is written in order, where the first entries on table are for parties starting at level x0 and the last entries on that table are for parties starting at level x9.


 * means take special care when pulling a certain mob.

Level 37-40

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! style="background:#ffdead;" width="10%"|Level ! style="background:#ffdead;" width="20%"|Zone ! style="background:#ffdead;" width="15%"|Mob(s) ! style="background:#ffdead;" width="20%"|Position(s) ! style="background:#ffdead;" width="35%"|Notes
 * - style="background:#e3e6ff;"
 * align="center" |37-40
 * rowspan="1" |Crawlers' Nest
 * align="left" |Nest Beetle
 * align="left" |G-9 Map 1
 * 1 party.
 * - style="background:#e3e6ff;"
 * align="center" |38-41
 * rowspan="1" |Fei'Yin
 * align="left" |Ore Golem Shadow
 * align="left" |J-7 Map 1 J-10 Map 1
 * 2 parties. Beware of farmers in area.  Ninja tank and white mage with Erase required.  Beware of weaker bats.
 * - style="background:#e3e6ff;"
 * align="center" |38-43
 * rowspan="1" |Yhoator Jungle
 * align="left" |Worker Crawler Big Jaw Tier 5 Goblins Master Coeurl
 * align="left" |J-7 F-9 F-11
 * Beware of NM at J-7 camp
 * - style="background:#e3e6ff;"
 * align="center" |38-42
 * rowspan="1" |Gustav Tunnel
 * align="left" |Hell Bat Hawker Tier 5 Goblins Makara Greater Gayla
 * align="left" |K-7 G-9 E-12
 * Beware of Bune and NM Goblin. Camps on the first map.
 * - style="background:#e3e6ff;"
 * align="center" |38-42 41-45
 * rowspan="1" |Sea Serpent Grotto
 * align="left" |Grotto Pugil Bigclaw Sahagain
 * align="left" |Silver Beastcoin Door L-12 Map 1
 * 2 parties. Strongest mobs behind Silver Beastcoin door.  Roaming parties heavily recommened if fighting behind the door.
 * - style="background:#e3e6ff;"
 * align="center" |38-42
 * rowspan="1" |Misareaux Coast
 * align="left" |Makara Bigclaw Diatryma Mantrap
 * align="left" |F-4 H-5 I-6
 * Diatrymas do not sleep. All members must complete COP Chapter 1.
 * - style="background:#e3e6ff;"
 * align="center" |39-40
 * rowspan="1" |Pso'Xja
 * align="left" |Maze Lizard Diremite
 * align="left" |F-7 tower (first room) 40 cap area (G-7 tower)
 * Warp/Teleport/Escape required to get out. Pso'Xja Pass required.
 * - style="background:#e3e6ff;"
 * align="center" |40
 * rowspan="1" |Phomiuna Aqueducts
 * align="left" |Makara Hell Bat Diremite
 * align="left" |Map 2
 * 1 party. 40-cap area.  WHM with Erase required.  All members must be on COP2-3 or past that point.
 * - style="background:#e3e6ff;"
 * align="center" |40
 * rowspan="1" |Riverne - Site A01
 * align="left" |Hawker
 * align="left" |
 * All mages need to have /whm. Barwatera is a must.  All members should have level 40 or higher jobs.  40-cap area.  All members must be on COP2-5 or past that point.
 * }
 * }

Level 40s

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! style="background:#ffdead;" width="10%"|Level ! style="background:#ffdead;" width="20%"|Zone ! style="background:#ffdead;" width="15%"|Mob(s) ! style="background:#ffdead;" width="20%"|Position(s) ! style="background:#ffdead;" width="35%"|Notes
 * - style="background:#e3e6ff;"
 * align="center" |40-43
 * rowspan="1" |Toraimarai Canal
 * align="left" |Makara Hell Bat Bigclaw
 * align="left" |Map 1
 * At least 1 member must have Portal Charm. Everything aggros sound.
 * - style="background:#e3e6ff;"
 * align="center" |40-43
 * rowspan="1" |Garlaige Citadel
 * align="left" |Citadel Bats
 * align="left" |staircase on map 1 behind Gate 1.
 * Beware of undead and magic sensitive mobs behind Gate 1.
 * - style="background:#e3e6ff;"
 * align="center" |40-43
 * rowspan="1" |Eastern Altepa Desert
 * align="left" |Tier 5 Goblins
 * align="left" |Outpost
 * Beware of Lost Soul.
 * - style="background:#e3e6ff;"
 * align="center" |41-44
 * rowspan="1" |Crawlers' Nest
 * align="left" |Soldier Crawler Doom Scorpion
 * align="left" |G-9 Map 1 South end of North Map North end of South Map
 * Watch out for Water Elemental on south map.
 * - style="background:#e3e6ff;"
 * align="center" |41-44
 * rowspan="1" |Attohwa Chasm
 * align="left" |Ogrefly Master Lizard
 * align="left" |L-10
 * 1 party. WHM is required.  Mages must sub WHM.
 * - style="background:#e3e6ff;"
 * align="center" |41-45
 * rowspan="1" |Western Altepa Desert
 * align="left" |Desert Beetle
 * align="left" |Revelation Rock H-10
 * Watch out for links that happen due to pops.
 * - style="background:#e3e6ff;"
 * align="center" |42-45
 * rowspan="1" |Xarcabard
 * align="left" |Kindred
 * align="left" |Baileys zone
 * 1 party.
 * - style="background:#e3e6ff;"
 * align="center" |42-45
 * rowspan="1" |Castle Zvahl Baileys
 * align="left" |Demon Pawn Tier 5 Goblins Evil Eye
 * align="left" |Baileys zone Goblin Section
 * 1 party. Oils and powders required to reach goblin section.  Kindred will resist lullaby.
 * - style="background:#e3e6ff;"
 * align="center" |42-45
 * rowspan="1" |Crawlers' Nest
 * align="left" |Labyrinth Lizard Hornfly
 * align="left" |North map between lizard rooms South Map for Hornflies.
 * 1 party for lizards. WHM or /whm required.
 * - style="background:#e3e6ff;"
 * align="center" |43-46
 * rowspan="1" |Lufaise Meadows
 * align="left" |Leshachikha
 * align="left" |G-6
 * Beware of Thunder Elemental that spawns by Leshys. All members must complete COP Chapter 1.
 * - style="background:#e3e6ff;"
 * align="center" |44-48
 * rowspan="1" |Labyrinth of Onzozo
 * align="left" |Cockatrice Tier 6 Goblin
 * align="left" |H-9
 * Know when that cockatrice in H-9 tunnel will repop. WHM required for Stona.  Echo Drops strongly recommended.  Avoid Goblin Miners if possible (THF goblin)
 * - style="background:#e3e6ff;"
 * align="center" |45-49
 * rowspan="1" |Yhoator Jungle
 * align="left" |Tier 6 Goblin
 * align="left" |Ifrit Cauldron zones I-7
 * 3 parties. RNG and WAR goblins
 * - style="background:#e3e6ff;"
 * align="center" |45-49 49-52
 * rowspan="1" |Quicksand Caves
 * align="left" |Helm Beetle Sand Spider Antica
 * align="left" |Use K-9 or J-10 East Altepa J-9 West Altepa zones. More camps at C-9 or H-11 on Map 1 but Sneak is required to reach it.
 * There is a level difference of the mobs. Weakest from East Altepa zones and strongest in West Altepa zones.  Each camp supports 1 party.  Echo drops strongly recommended.
 * - style="background:#e3e6ff;"
 * align="center" |46-50
 * rowspan="1" |Bostaunieux Oubliette
 * align="left" |Funnel Bats
 * align="left" |Just south of sewer hatch landing
 * Sneak up before dropping down. Watch out for pops.  Bring a Bard and/or Carby pull.  Don't go past the hounds.
 * - style="background:#e3e6ff;"
 * align="center" |46-52
 * rowspan="1" |Garlaige Citadel
 * align="left" |Funnel Bats Chamber Beetle Explosure*
 * align="left" |Basement Front side of Gate 2 Behind Gate 2
 * 4 parties. Watch out for backside Citadel Bats if camping in Basement.  If in Basement, watch out for HNM Serket.  Only fish bombs if party members need 50 cap item.  Ranged pull only (certain mobs detect magic).
 * - style="background:#e3e6ff;"
 * align="center" |46-52
 * rowspan="1" |Crawlers' Nest
 * align="left" |Rumble Crawler Blazer Beetle Dragonfly Exoray* Wespe*
 * align="left" |North map (Rumble Room) or South Map (hidden hallway, Rumble Room, Exoray Room)
 * Take care of Wespe's move (especially Final Sting which ignores defense). Pull Exorays only if a party member needs the 50 cap quest item.  Beware of elementals.
 * - style="background:#e3e6ff;"
 * align="center" |47-53
 * rowspan="1" |Sea Serpent Grotto
 * align="left" |Rock Crab Sahagain
 * align="left" |Behind mythril beastcoin door
 * 1 party. With exception of leeches, all the mobs aggro sound.  Level difference of mobs behind door, with mobs by pugils stronger.
 * - style="background:#e3e6ff;"
 * align="center" |48-54
 * rowspan="1" |The Eldieme Necropolis
 * align="left" |Ka Lich Mummy Fallen Knight
 * align="left" |Beaucedine side Hume Bones Camp.
 * Ninja tank for Kas, Monk/Manaburn party recommended. Beware of elementals at Hume Bones spot.
 * - style="background:#e3e6ff;"
 * align="center" |49-55
 * rowspan="1" |Toraimarai Canal
 * align="left" |Lich
 * align="left" |Map 1 near Full Moon Fountain
 * Monk or manaburn party recommended. Beware of weaker mobs that may wander (especially the bats).  At least 1 member must have Portal Charm.
 * }
 * }

50s

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! style="background:#ffdead;" width="10%"|Level ! style="background:#ffdead;" width="20%"|Zone ! style="background:#ffdead;" width="15%"|Mob(s) ! style="background:#ffdead;" width="20%"|Position(s) ! style="background:#ffdead;" width="35%"|Notes
 * - style="background:#e3e6ff;"
 * align="center" |50-54
 * rowspan="1" |Crawlers' Nest
 * align="left" |Helm Beetle
 * align="left" |South Map Rumble Room
 * 1 party. Beware of the weaker Rumble Crawler pop in hallway.  Coffer key dropping mob.
 * - style="background:#e3e6ff;"
 * align="center" |51-56
 * rowspan="1" |Kuftal Tunnel
 * align="left" |Robber Crab Sand Lizard
 * align="left" |Altep zone Terrigan Zone Lizard Room
 * 4 parties. Members must be closer to level 54-55 before lizards can be pulled.  Beware of Guierve and Air Elementals.
 * - style="background:#e3e6ff;"
 * align="center" |51-55
 * rowspan="1" |Bostaunieux Oubliette
 * align="left" |Werebat
 * align="left" |West Ronfaure zone
 * 1 party. Beware of the undead further in.
 * - style="background:#e3e6ff;"
 * align="center" |51-55
 * rowspan="1" |Boyahda Tree
 * align="left" |Bark Spider
 * align="left" |First map funguar rooms
 * 2 parties. WHM required for Erase.
 * - style="background:#e3e6ff;"
 * align="center" |52-55
 * rowspan="1" |Uleguerand Range
 * align="left" |Variable Hare Uleguerand Tiger
 * align="left" |Near the zone
 * 2 parties. Beware of snoll and hounds.  Mages must sub WHM.
 * - style="background:#e3e6ff;"
 * align="center" |53-57
 * rowspan="1" |Ro'Maeve
 * align="left" |1st tier weapons
 * align="left" |Zitah zone
 * 1 party. Ranged pull only.
 * - style="background:#e3e6ff;"
 * align="center" |53-57
 * rowspan="1" |Garlaige Citadel
 * align="left" |Over Weapon Vault Weapon
 * align="left" |Basement
 * 1 party. Coffer key dropping mob.
 * - style="background:#e3e6ff;"
 * align="center" |53-57
 * rowspan="1" |King Ranperre's Tomb
 * align="left" |Dire Bat Armet Beetle
 * align="left" |Second map stairs
 * 2 parties. Beware of repops.
 * - style="background:#e3e6ff;"
 * align="center" |54-57
 * rowspan="1" |Boyahda Tree
 * align="left" |Robber Crab Knight Crawler
 * align="left" |First map lake
 * 2 parties. Beware of water elementals and NM crab.
 * - style="background:#e3e6ff;"
 * align="center" |54-60
 * rowspan="1" |Bhaflau Thickets
 * align="left" |Lesser Colibri Aht Urhgan Attercop
 * align="left" |I-8 H-10
 * 2 parties. Spiders more for a level 58-61 party.
 * - style="background:#e3e6ff;"
 * align="center" |54-58
 * rowspan="1" |Wajaom Woodlands
 * align="left" |Lesser Colibri
 * align="left" |K-7 Leypoint
 * 3 parties.
 * - style="background:#e3e6ff;"
 * align="center" |55-59
 * rowspan="1" |Caedarva Mire
 * align="left" |Marsh Murre
 * align="left" |Outside Nashmau
 * 1 party per zone.
 * - style="background:#e3e6ff;"
 * align="center" |55-59
 * rowspan="1" |Attohwa Chasm
 * align="left" |Monarch Ogrefly
 * align="left" |F-6
 * 1 party. Mages must be WHM or /WHM.
 * - style="background:#e3e6ff;"
 * align="center" |55-60
 * rowspan="1" |Gustav Tunnel
 * align="left" |Robber Crab Tier 7 Goblin
 * align="left" |South end of Map 2
 * 2 parties. Beware of Doom Guard and NM Goblin.
 * - style="background:#e3e6ff;"
 * align="center" |55-60
 * rowspan="1" |Cape Teriggan
 * align="left" |Sand Lizard Velociraptor Tier 7 Goblin
 * align="left" |Outpost Center of Map
 * 2 parties. WHM required.
 * - style="background:#e3e6ff;"
 * align="center" |56-60
 * rowspan="1" |Cape Teriggan
 * align="left" |Robber Crab Terror Pugil
 * align="left" |South Valley of Sorrows
 * 2 parties.
 * - style="background:#e3e6ff;"
 * align="center" |56-60
 * rowspan="1" |Kuftal Tunnel
 * align="left" |Deinonychus Spider Tier 7 Goblin
 * align="left" |Phantom Lake WSNM camp
 * 3 parties. Beware of repops and the RMT in area botting Devil Mantras.
 * - style="background:#e3e6ff;"
 * align="center" |56-60 59-63
 * rowspan="1" |Quicksand Caves
 * align="left" |Spider Antica Sand Lizard
 * align="left" |West Altepa D-11 West Altepa G-6
 * 2 parties. Level difference of mobs by zone.  Echo Drops required.  WHM required for D-11 zone.
 * - style="background:#e3e6ff;"
 * align="center" |58-62
 * rowspan="1" |Valley of Sorrows
 * align="left" |Velociraptor Peryton
 * align="left" |Either cave leading to Cape Terrigan
 * 2 parties. Perytons do not sleep.
 * - style="background:#e3e6ff;"
 * align="center" |58-62
 * rowspan="1" |Upper Delkfutt's Tower
 * align="left" |Bats Gigas
 * align="left" |Between 11th and 12th floors
 * 1 party. Beware of magic senstive mobs.
 * - style="background:#e3e6ff;"
 * align="center" |58-63
 * rowspan="1" |Davoi
 * align="left" |Tier 7 Orcs
 * align="left" |Village Hall
 * 2 parties. Coffer key dropping mobs.
 * - style="background:#e3e6ff;"
 * align="center" |58-63
 * rowspan="1" |Beadeaux
 * align="left" |Tier 7 Quadav
 * align="left" |4-door room.
 * 1 party. Carby pulling strongly recommended.  Echo drops and silent oils required to reach camp.
 * - style="background:#e3e6ff;"
 * align="center" |58-61
 * rowspan="1" |Castle Zvahl Baileys
 * align="left" |Ahriman 3rd tier Kindred
 * align="left" |Corner rooms in underground
 * 1 party. Coffer key dropping mobs.
 * - style="background:#e3e6ff;"
 * align="center" |58-62
 * rowspan="1" |Wajaom Woodlands
 * align="left" |Wajaom Tiger
 * align="left" |Near Al Zahbi
 * 1 party. Use colibies as chain fillers.  Fomor at night will detect job abilities.  /whm.
 * }
 * }

60s

 * {| border="0" width="100%" cellpadding="1" cellspacing="1"

! style="background:#ffdead;" width="10%"|Level ! style="background:#ffdead;" width="20%"|Zone ! style="background:#ffdead;" width="15%"|Mob(s) ! style="background:#ffdead;" width="20%"|Position(s) ! style="background:#ffdead;" width="35%"|Notes
 * - style="background:#e3e6ff;"
 * align="center" |60-64
 * rowspan="1" |Aydeewa Subterrane
 * align="left" |Defoliator Treant Sapling* Puktrap Aydeewa Diremite
 * align="left" |G-10 Wajoram I-10 Wajoram I-6 Wajoram by BLU flag quest.
 * Melees should be on the upper end of the 60-64 range, especially against Diremites. Beware of slimes and/or fleas at some of the camps.  If mixing in Puktraps, do not use Poisona on the poison effect from crawlers.  Saplings are slightly weaker mobs.
 * - style="background:#e3e6ff;"
 * align="center" |60-65
 * rowspan="1" |Bibiki Bay
 * align="left" |Tragopan Tier 1 Hobgoblin
 * align="left" |Northwest
 * Goblins have higher tendency to use suicidal goblin bombs.
 * - style="background:#e3e6ff;"
 * align="center" |60-64
 * rowspan="1" |Labyrinth of Onzozo
 * align="left" |Torama Tier 7 Goblin
 * align="left" |Ose camp
 * Melees should be on the upper end of the 60-63 range, especially against Toramas. 2 parties
 * - style="background:#e3e6ff;"
 * align="center" |60-62
 * rowspan="1" |Pso'Xja
 * align="left" |Dire Bat Frost Lizard
 * align="left" |F-7 tower
 * Oils and powders required. Hug right path.  Uncapped zone.
 * - style="background:#e3e6ff;"
 * align="center" |60-64
 * rowspan="1" |Uleguerand Range
 * align="left" |Nival Raptor
 * align="left" |J-10/I-9 area
 * Oils and powders required. 3 to 5 camps.  Mages must /whm.
 * - style="background:#e3e6ff;"
 * align="center" |60-64
 * rowspan="1" |Wajaom Woodlands
 * align="left" |Puk
 * align="left" |G-13
 * Arrowburn recommended. Avoid the morbols.
 * - style="background:#e3e6ff;"
 * align="center" |63-67
 * rowspan="1" |Bhaflau Thickets
 * align="left" |Date Eruca Colibri Trolls
 * align="left" |Halvung zone Watchtower
 * Eruca much stronger on Firesday. Arrowburn recommended on Colibri, as black mages are crippled.  Melee should be closer to 63-64 on Colibries.
 * - style="background:#e3e6ff;"
 * align="center" |63-65
 * rowspan="1" |Cape Teriggan
 * align="left" |Sand Cockatrice
 * align="left" |Center of map
 * Watch for slightly weaker raptors and goblins. WHM required for Stona.
 * - style="background:#e3e6ff;"
 * align="center" |63-65
 * rowspan="1" |Attohwa Chasm
 * align="left" |Tracker Antlion Trench Antlion
 * align="left" |F-6
 * Near Boneyard Gully. Sneak required to reach camp.  Pullers must be aware of poisonous flower.  WHM recommended for Erase.
 * - style="background:#e3e6ff;"
 * align="center" |64-67
 * rowspan="1" |Boyahda Tree
 * align="left" |Steelshell Processionaire Water Elemental*
 * align="left" |Tree Cloister of Storms Blood Ball room West Waterfall
 * Sneak required. During Water Elemental season, use West Waterfall camp for Crabs and pull crawlers to land in Blood Ball room.
 * - style="background:#e3e6ff;"
 * align="center" |64-67
 * rowspan="1" |Ru'Aun Gardens
 * align="left" |Flamingo Sprinkler
 * align="left" |Around various islands
 * Monks recommended for Sprinklers, and party members should be around 65-66 before pulling them.
 * - style="background:#e3e6ff;"
 * align="center" |65-69
 * rowspan="1" |Mount Zhayolm
 * align="left" |Magmatic Eruca Sicklemoon Jagil Assassin Fly Wootzshell
 * align="left" |L-8 K-8 I-8 I-9
 * Eurca stronger during Fire weather (rare occurance) and firesday. Level difference by what zone you camp.  Pugils, Crabs, and Flies on the westernmost camps.  Party should be on the upper end of 66-68 range for the flies.  Supports 4 parties.  Beware of the slightly weaker Utukku at night.
 * - style="background:#e3e6ff;"
 * align="center" |65-69
 * rowspan="1" |Halvung
 * align="left" |Magmatic Eruca Bats
 * align="left" |zone to Thickets
 * Eurca stronger during Fire weather and Firesday. Mages must sub WHM.
 * - style="background:#e3e6ff;"
 * align="center" |65-67
 * rowspan="1" |Arrapago Reef
 * align="left" |Fomor
 * align="left" |Cutter BC
 * Take the zone in Dvucca Isle that leads to the Cutter. Camp on the docks by the cutter.  16 minutes to kill 8 fomor.  Mages must sub WHM for Erase.  Supports only 1 party.
 * - style="background:#e3e6ff;"
 * align="center" |65-68
 * rowspan="1" |Mamook
 * align="left" |Hunting Raptor Mammol Ja
 * align="left" |E-12 Wajaom zone
 * Avoid Mammol Ja Mimickers [BLU]
 * - style="background:#e3e6ff;"
 * align="center" |65-69
 * rowspan="1" |Pso'Xja
 * align="left" |Purgatory Bat Frost Lizard Diremite
 * align="left" |F-7 tower
 * Oils and powders required. Hug right path.
 * - style="background:#e3e6ff;"
 * align="center" |65-69
 * rowspan="1" |Den of Rancor
 * align="left" |Stygian Pugil Doom Toad
 * align="left" |Cloister of Tides
 * Oils and powders required. Paintbrush key item required for one member.
 * - style="background:#e3e6ff;"
 * align="center" |65-67 67-71
 * rowspan="1" |Bibiki Bay
 * align="left" |Catoblepas Goblins
 * align="left" |North and South
 * Level difference of mobs. Mobs in northern part weaker than the ones in southern part.
 * - style="background:#e3e6ff;"
 * align="center" |67-71
 * rowspan="1" |Den of Rancor
 * align="left" |Tormentor Puck
 * align="left" |Yhoator Jungle zone
 * Mostly the lizards, but take care of the occasional, out of place Puck.
 * - style="background:#e3e6ff;"
 * align="center" |67-70
 * rowspan="1" |Ve'Lugannon Palace
 * align="left" |Weapons
 * align="left" |
 * Oils and powders required, with emphasis on oils. Ranged pull only.
 * - style="background:#e3e6ff;"
 * align="center" |67-71
 * rowspan="1" |Bhaflau Thickets
 * align="left" |Marid Marid's Chigoe
 * align="left" |F-8 G-7
 * Initially you will chain off the chigoes spawned off the Marids. Preferred pt setup is NIN, THF, BLM (or SAM), PLD, BRD, RDM.  Once chigoe pops the pld vokes it backwards (still engaged to Marid), and either BLM uses Blizzard III or SAM uses a weaponskill on the chigoe to kill it.  Starting at 71, however, Marids should be chained.  Chigoes don't always give XP.
 * - style="background:#e3e6ff;"
 * align="center" |67-71
 * rowspan="1" |Wajaom Woodlands
 * align="left" |Marid Marid's Chigoe
 * align="left" |I-7
 * See above.
 * - style="background:#e3e6ff;"
 * align="center" |67-70
 * rowspan="1" |Gustav Tunnel
 * align="left" |Demonic Pugil Skeletons
 * align="left" |Ungur/Taxim camps
 * Sneak and Invisible required, with emphasis on sneak once past goblin room. Monk or manaburn party recommended.
 * - style="background:#e3e6ff;"
 * align="center" |67-70
 * rowspan="1" |Boyahda Tree
 * align="left" |Darter Bark Tarantula Korrigan
 * align="left" |Blood Ball Room Dragon's Aery zone West Waterfall
 * Use crawlers or crabs to fill in chains. Beware of Water Elemental season.
 * - style="background:#e3e6ff;"
 * align="center" |67-70
 * rowspan="1" |Dragon's Aery
 * align="left" |Darter Bark Tarantula
 * align="left" |Lake
 * Take care if HNM is due up.
 * - style="background:#e3e6ff;"
 * align="center" |67-70
 * rowspan="1" |Uleguerand Range
 * align="left" |Nightmare Bats
 * align="left" |Bearclaw Pinnacle camp (north zone)
 * Oils and powders required. Moving party suggested.  Mages must sub WHM.  Mobs are underground.
 * - style="background:#e3e6ff;"
 * align="center" |68-72
 * rowspan="1" |Newton Movalpolos
 * align="left" |Purgatory Bat second tier goblins and moblins
 * align="left" |Near Mine Shafts
 * Mobs may be bunched together. Mages need to sub WHM.
 * - style="background:#e3e6ff;"
 * align="center" |68-72
 * rowspan="1" |Cape Teriggan
 * align="left" |Greater Manticore
 * align="left" |Cloister of Gales Northern Valley of Sorrows
 * Beware of NM by Valley of Sorrows. May have to use Goblins (in tunnel) or Cockatrices as chain fillers.  Ninja tank recommended, and mages must sub WHM and stay far back.
 * - style="background:#e3e6ff;"
 * align="center" |69-75
 * rowspan="1" |Kuftal Tunnel
 * align="left" |Tiger Cockatrice
 * align="left" |below Rock
 * Melees should be upper end of level range. Cockatrices and Wyverns still VT-IT at 75.
 * - style="background:#e3e6ff;"
 * align="center" |69-73
 * rowspan="1" |Ro'Maeve
 * align="left" |Weapons Golem
 * align="left" |Behind moon gate Pot WSNM area
 * Oils and powders required (emphasis on oils). Ranged pull only.  Beware of pops.
 * }
 * }

70s

 * {| border="0" width="100%" cellpadding="1" cellspacing="1"

! style="background:#ffdead;" width="10%"|Level ! style="background:#ffdead;" width="20%"|Zone ! style="background:#ffdead;" width="15%"|Mob(s) ! style="background:#ffdead;" width="20%"|Position(s) ! style="background:#ffdead;" width="35%"|Notes
 * - style="background:#e3e6ff;"
 * align="center" |70-73 74-75
 * rowspan="1" |Mamook
 * align="left" |Sea Puk Spinner Ziz Nippers 74: Mamool Ja (True Sight) 74: Watch Wyvern
 * align="left" |G-9 Map 1 H-10 Map 1 J-8 Map 2 F-8 Map 1 I-9 Map 2 H-8 Map 2
 * Once you get through a few early mammol ja to reach map 2, you got a choice of several mobs to chain on. Supports 4 parties.  I-9 Map 2 has a NM that pops on lower level, but as long you remain on upper level you should not have to worry about it.  All mobs on 16 minute repops.  Party members must be at least level 74 for Mamool Jas and Wyverns.  Stationary merit parties should try to work their way to the H-8 Map 2 camp (small room where only 2 spinners pop and pulls can be done in either direction); roaming parties will find other two map 2 camps attractive.
 * - style="background:#e3e6ff;"
 * align="center" |70-73 74-75
 * rowspan="1" |Bhaflau Thickets
 * align="left" |Sea Puk 74: Mamool Ja 74: Skoffin
 * align="left" |Mamool Ja Staging Point Mamook Jade Sepulcher
 * 3 parties. Party members must be at least level 74 (including Bards) for Mamool Jas and Skoffins.  Beware of Fang Rush.
 * - style="background:#e3e6ff;"
 * align="center" |71-75
 * rowspan="1" |Caedarva Mire
 * align="left" |Heraldic Imp Lamia Idolater Jnun Spongilla Fly Elder Treant Fomor
 * align="left" |Dvucca Isle Staging Point Azouph Isle Staging Point Talacca Cove
 * Mobs will depend where you camp. Idolator is actually a Qutrub.  Saplings will link with Treants, but are Easy Prey.  Attack Imps from behind.  Jnuns do not aggro during the daylight hours.
 * - style="background:#e3e6ff;"
 * align="center" |72-75
 * rowspan="1" |Lufaise Meadows
 * align="left" |Abraxas Tavnazian Ram
 * align="left" |J-8
 * 1 party. All members must have completed COP Chapter 1.  Thief puller required (Hide is necessary to ditch uninvited birds, as they will not sleep) (Susceptable to Lullaby).
 * - style="background:#e3e6ff;"
 * align="center" |72-75
 * rowspan="1" |King Ranperre's Tomb
 * align="left" |Undead
 * align="left" |Map 2 (Hidden Room or southern path)
 * 1 party. Monk or Manaburn party recommended.
 * - style="background:#e3e6ff;"
 * align="center" |73-75
 * rowspan="1" |Uleguerand Range
 * align="left" |Kindred Smolenkos King Buffalo* Molech
 * align="left" |J-5 G-6 G-8*
 * Go counterclockwise direction in zone and not fall in any holes. Buffalo only at G-8 camp and manaburn recommended for them.
 * - style="background:#e3e6ff;"
 * align="center" |73-75
 * rowspan="1" |Mount Zhayolm
 * align="left" |Ebony Pudding
 * align="left" |I-7
 * Manaburn only. Cast Metal Plate required.
 * - style="background:#e3e6ff;"
 * align="center" |73-75
 * rowspan="1" |The Shrine of Ru'Avitau
 * align="left" |Decorative Weapon Aura Statue Aura Pot
 * align="left" |Main Entrance F-8/G-8 Celestial Nexus Ulli camp Olla camp
 * 1 party per camp. /WHM and Ninja Tank for Statues.  Monk party for pots.  Ranged pull only.  Oils and powders required, with emphasis on oils.
 * - style="background:#e3e6ff;"
 * align="center" |74-75
 * rowspan="1" |Mount Zhayolm
 * align="left" |Hilltrolls Wamoura
 * align="left" |H-8 I-8 C-7
 * Watch out for Earth Elementals. Ranged pull only on Wamouras.  Wamouras should be manaburned if possible (they move very slowly and can be aspired).  Cast Metal Plate required.  Party members should be on a constant lookout for pops when fighting trolls (mostly RNG/DRK/RDM/WAR trolls; the other trolls are seldom engaged).
 * - style="background:#e3e6ff;"
 * align="center" |74-75
 * rowspan="1" |Halvung
 * align="left" |Trolls (True Sight) Wamoura Moblin
 * align="left" |3rd map @ BC 2nd map by jail cells
 * 3rd map Camp only available if Halvung has control of AC. Most of the chaining will be on trolls.  Cast Metal Plate is required to use G-7 zone into Halvung from Mt. Zhayolm to access second map camp.
 * }
 * }