Talk:Monster Rearing

Great job Holthaus! I am inspired by your project and will begin my scientific contributions, starting with the new monsters. I will also take the time to compile your findings in the main article. Be sure to check what "new cheers" are available due to your having raised several monsters of same/different type, and add those to the table. Korvana (talk) 21:07, December 15, 2014 (UTC)

@Korvana - Much obliged, my friend! Will do! And thanks for your couple of great guides you have on the site as well! (2013 New Player's Guide by Korvana & Solo Assault Guide by Korvana) -Holthaus (talk) 14:30, December 20, 2014 (UTC)

When a monster gets to near-maturity, do you need to feed it multiple evolution items? I fed my baby eft a Lesser Chigoe and got the "squirms uncontrollably" message, but it became a regular eft. So either I need to feed it multiples, or Veyndal is wrong. Korvana (talk) 02:22, January 4, 2015 (UTC)

Hello again, everyone. Thanks for your patience during my holiday break. @Korvana - It seems dependent on a few factors. I believe most animals require a minimum of two evolution feedings to evolve how you wish. However, I too have experienced feeding one thing to reach a target evolution and receiving the other. During the break, I was trying to raise Saplings up to Red Foliage Treants for my next quick feed testing target because that was all I had time to deal with in the game. I fed a Potion once near maturity and it matured to the Green Foliage Treant. I tried Potion on another Sapling and received a Red Foliage Treant the next day. All the other feedings were Distilled Water for both Saplings. I tried Potion twice on another and received a Red Foliage Treant with only Distilled Water on the other feedings. All of this was taking place during the special event time for harvesting twice per day, and made me deduce two things:

1) There is some method where meeting a threshold with only one evolution feeding may create a random choice instead of a targeted one. 2) There seems to be some method of points relating to a light/darkness mood scale that kind of roughly follows this idea:

a) Strongly resonates - +2 points b) Surprisingly not worthless - +1 points c) Stares off in the distance - 0 points d) Did not go over well: -1 point e) Is visibly angry with what you just did: -2 points f) Varying negative fractional points deductions depending on the animal for doing nothing in a given Japanese day, to which Saplings a fickle punks. I killed them (to which, I think kill harvesting might be more in line with live harvesting results than previously believed). g) Harvesting from an animal appears to be about a -0.9 or -0.95 on points reduction in the mood scale.

By the above rough, unconfirmed method, it appears that Saplings and any animal will mature on its own in a base evolution order, like Baby Rabbit to Rarab, without using an evolution feed but applying positive mood points toward the threshold under the base method. One evolution feed may cause a random result for the next level. Also, I did have one Ram be created from only feeding La Theine Cabbages for a few months, which seemed odd but may also be related to the Personal Growth parenting style over time. It is also entirely possible that the points method of determining maturity is vastly different on the above values for different animals, but this will require testing by someone to confirm either case.

The January 14, 2015 Update instituted a new 3 star system of maturity display when checking on the animal. This is an interesting clue as to what the background points system really is for each animal and what level of growth is triggering the evolution threshold when feeding evolution inducing items. -Holthaus (talk) 20:05, January 17, 2015 (UTC)

The following questions were moved up from the feed/interaction testing sections:

--Can you clarify what you mean by "confirmed after 2 feedings and squirmings in its fully mature state, which is approximately twice as tall as a medium-sized Hume created character"? Does that mean the Ram is "approximately twice as tall as a medium-sized Hume" or does that mean, contrary to what one would normally expect, you have to wait until the Sheep's infancy is complete (i.e. "approximately twice as tall as a medium-sized Hume") before starting to feed it Great Boyahda Moss? If the latter, is there any particular feed that will expedite the maturation process so that the Great Boyahda Moss can be fed for Sheep ---> Ram conversion? Also if the latter, do you know how long it takes for the Sheep to reach the size of "approximately twice as tall as a medium-sized Hume"? --Quixorbl (talk) 22:01, January 8, 2015 (UTC)

--Update to previous post: I did not get the "squirming" message when my Sheep's development was 2 filled-in stars plus 1 dot. I finally got the "squirming" message when I fed my Sheep a Great Boyahda Moss when it's development was at 2 filled-in stars plus 1 outline-only star. --Quixorbl (talk) 16:37, January 20, 2015 (UTC)

@Quixorbl (talk): When I created that format, we did not have the star system in place that returns information when you check on the monster. From what I have observed from growing saplings, "squirming" will not take place until after 1 full star of growth. At that point, feeding an evolution item like a Potion should result in the third post feeding text line of "the monster squirms uncontrollably". It looks like this will mean different monsters will have different evolution "sweet spots", and so as a group we need to pay attention to that going forward, mainly for the Great Boyahda Moss crowd and their Ram attempts from trying to evolve Wild Sheep. As for the use of Hume character size question, it was all I had to go on at the time (my character is a medium-sized Hume as per the character creation screen), and I will probably pull that comment once we can confirm the earliest possible Great Boyahda Moss "squirming" result from feeding. However, due to its rarity, we may be in for a long wait to confirm the exact star count for that. I had a Ram evolve while using only La Theine Cabbage for about 2 months straight, but I can't yet explain why that happened and am attempting a 2nd round to confirm if the evolution was the intention from such long use of a single item or as a result of the personal growth parenting. -Holthaus (talk) 14:52, January 24, 2015 (UTC)

Feeding Results Testing by Holthaus & Friends
This section is a collective effort to discover all the different results of feeding items to a monster in monster rearing. As you confirm items, please add them! I will do my best to update daily as a I go through my experiments. This section will also let the experienced editors organize the new section for Feeding Results on the Main Page as we go along. Thanks, everyone! -Holthaus (talk) 12:45, September 30, 2014 (UTC)

Last Update: -Holthaus (talk) 14:34, January 24, 2015 (UTC)

Lamb - Feed testing concluded except for Deluxe Carrot and Moon Carrot until more feed items confirmed. Strongly resonates with & squirms uncontrollably (influences maturity results at end of infancy): Boyahda Moss ---> Sheep (Confirmed after 2 feedings and squirmings), Napa ---> Karakul Strongly resonates with: Blue Peas, Moko Grass, Boyahda Moss, La Theine Cabbage, Great Boyahda Moss, Red Moko Grass, Batagreens, Napa Surprisingly not worthless: Millioncorn, Chestnut, Pine Nuts, Faerie Apple, San D'Orian Carrot, Yagudo Cherry, Acorn, Sunflower Seeds Stares off in the distance: Ahriman Tears, Fiend Blood, Beastman Blood, Potion, Holy Water, Bastore Sardine, Distilled Water, Vomp Carrot, Zegham Carrot, Quus, Coral Butterfly, Noble Lady Did not go over well: Hare Meat, Cockatrice Meat

Sheep - Feed testing concluded except for Deluxe Carrot and Moon Carrot until more feed items confirmed. Strongly resonates with & squirms uncontrollably (influences maturity results at end of infancy): Great Boyahda Moss ---> Ram (confirmed after 2 feedings and squirmings in its fully mature state, which is approximately twice as tall as a medium-sized Hume created character)

Strongly resonates with: Moko Grass, Red Moko Grass, Boyahda Moss, La Theine Cabbage, Batagreens Surprisingly not worthless: Blue Peas, Millioncorn, Chestnut, Pine Nuts, San D'Orian Carrot, Yagudo Cherry, Acorn, Sunflower Seeds, Vomp Carrot, Zegham Carrot Stares off in the distance: Ahriman Tears, Fiend Blood, Beastman Blood, Potion, Holy Water, Mulsum, Hare Meat, Bastore Sardine, Distilled Water Did not go over well:

Ram Strongly resonates with: Moko Grass, Boyahda Moss, Great Boyahda Moss, Red Moko Grass, La Theine Cabbage, Batagreens, Napa Surprisingly not worthless: Blue Peas, Millioncorn, Chestnut, Pine Nuts, Faerie Apple, San D'Orian Carrot, Yagudo Cherry, Acorn, Sunflower Seeds, Vomp Carrot, Zegham Carrot Stares off in the distance: Ahriman Tears, Fiend Blood, Beastman Blood, Potion, Holy Water, Mulsum, Hare Meat, Bastore Sardine, Distilled Water, Cockatrice Meat, Quus, Coral Butterfly, Noble Lady Did not go over well:

Karakul - Feed testing concluded except for Deluxe Carrot and Moon Carrot until more feed items confirmed. Strongly resonates with: Moko Grass, Boyahda Moss, Great Boyahda Moss, Red Moko Grass, La Theine Cabbage, Batagreens, Napa Surprisingly not worthless: Blue Peas, Millioncorn, Chestnut, Pine Nuts, Faerie Apple, San D'Orian Carrot, Yagudo Cherry, Acorn, Sunflower Seeds, Vomp Carrot, Zegham Carrot Stares off in the distance: Ahriman Tears, Fiend Blood, Beastman Blood, Potion, Holy Water, Mulsum, Hare Meat, Bastore Sardine, Distilled Water, Cockatrice Meat, Quus, Coral Butterfly, Noble Lady Did not go over well:

Baby Rabbit - Feed testing concluded except for Deluxe Carrot and Moon Carrot until more feed items confirmed. Strongly resonates with & squirms uncontrollably (influences maturity results at end of infancy): San D'Orian Carrot ---> Rabbit Red Moko Grass ---> White Rabbit Strongly resonates with: Blue Peas, Millioncorn, Ronfaure Chestnut, Ahriman Tears, Fiend Blood, Beastman Blood, Pine Nuts, Potion, Holy Water, Mulsum, Faerie Apple, San D'Orian Carrot, Yagudo Cherry, Acorn, Sunflower Seeds, Distilled Water, Vomp Carrot, Zegham Carrot Surprisingly not worthless: Moko Grass, Boyahda Moss, Red Moko Grass, La Theine Cabbage, Batagreens, Napa Stares off in the distance: Hare Meat (You little cannibal!!!), Bastore Sardine, Cockatrice Meat, Quus, Coral Butterfly, Noble Lady Did not go over well:

Rabbit - Feed testing concluded except for Deluxe Carrot and Moon Carrot until more feed items confirmed. Strongly resonates with: Blue Peas, Millioncorn, Ronfaure Chestnut, Moko Grass, Ahriman Tears, Fiend Blood, Beastman Blood, Pine Nuts, Holy Water, Mulsum, Faerie Apple, San D'Orian Carrot, Yagudo Cherry, Acorn, Sunflower Seeds, Distilled Water, Vomp Carrot, Zegham Carrot Surprisingly not worthless: Great Boyahda Moss, Boyahda Moss, La Theine Cabbage, Batagreens, Napa Stares off in the distance: Hare Meat ("You cannibal!!!"), Bastore Sardine, Cockatrice Meat, Quus, Coral Butterfly, Noble Lady Did not go over well:

White Rabbit - Strongly resonates with: Ahriman Tears Surprisingly not worthless: Stares off in the distance: Blue Peas, Millioncorn, Faerie Apple, San D'Orian Carrot Did not go over well:

Sapling - Feed testing concluded except for Deluxe Carrot and Moon Carrot until more feed items confirmed. Surprisingly not worthless & squirms uncontrollably (influences maturity results at end of infancy): Fiend Blood ---> Green Foliage Treant (Confirmed after 1 feeding) Potion ---> Red Foliage Treant (Confirmed after 4 feedings) Strongly resonates with: Surprisingly not worthless: Ahriman Tears, Fiend Blood, Beastman Blood, Potion, Holy Water, Mulsum, Distilled Water Stares off in the distance: Blue Peas, Millioncorn, Chestnut, Moko Grass, Boyahda Moss, Great Boyahda Moss, Red Moko Grass, Pine Nuts, Hare Meat, Bastore Sardine, Faerie Apple, La Theine Cabbage, Batagreens, San D'Orian Carrot, Yagudo Cherry, Acorn, Sunflower Seeds, Napa, Vomp Carrot, Zegham Carrot, Cockatrice Meat, Quus, Coral Butterfly, Noble Lady Did not go over well:

Green Foliage Treant - Feed testing concluded except for Deluxe Carrot and Moon Carrot until more feed items confirmed. Strongly resonates with: Ahriman Tears, Fiend Blood, Beastman Blood, Potion, Holy Water, Mulsum, Distilled Water Surprisingly not worthless: Hare Meat, Bastore Sardine, Cockatrice Meat, Quus, Coral Butterfly, Noble Lady Stares off in the distance: Moko Grass, Boyahda Moss, Great Boyahda Moss, Red Moko Grass, La Theine Cabbage, Batagreens, Napa Did not go over well: Millioncorn, Chestnut, Pine Nuts, Yagudo Cherry Visibly angry with what you just did: Blue Peas, San D'Orian Carrot, Sunflower Seeds, Vomp Carrot, Zegham Carrot

Red Foliage Treant Strongly resonates with: Ahriman Tears, Fiend Blood, Beastman Blood, Potion, Holy Water, Mulsum Surprisingly not worthless: Stares off in the distance: Moko Grass, Boyahda Moss, Red Moko Grass Did not go over well: Millioncorn, Chestnut, Pine Nuts Visibly angry with what you just did: Blue Peas

Baby Lizard Strongly resonates with & squirms uncontrollably (influences maturity results at end of infancy): Lesser Chigoe ---> Lizard Rotten Meat ---> White Lizard Strongly resonates with: Lesser Chigoe, Hare Meat Surprisingly not worthless: Fiend Blood, Beastman Blood Stares off in the distance: Did not go over well: Is visibly angry with what you just did: Napa, Blue Peas, Millioncorn, Great Boyahda Moss, Red Moko Grass

Lizard Strongly resonates with: Lesser Chigoe, Hare Meat Surprisingly not worthless: Fiend Blood, Beastman Blood Stares off in the distance: Did not go over well: Is visibly angry with what you just did: Napa, Blue Peas, Millioncorn

Alabaster Lizard Strongly resonates with: Surprisingly not worthless: Stares off in the distance: Did not go over well: Is visibly angry with what you just did: Yagudo Cherry

Baby Cockatrice Strongly resonates with & squirms uncontrollably (influences maturity results at end of infancy): Noble Lady ---> Cockatrice Quus ---> Ziz Strongly resonates with: Surprisingly not worthless: Stares off in the distance: Did not go over well:

Cockatrice Strongly resonates with: Surprisingly not worthless: Stares off in the distance: Did not go over well:

Ziz Strongly resonates with: Surprisingly not worthless: Stares off in the distance: Did not go over well:

Baby Raptor Strongly resonates with & squirms uncontrollably (influences maturity results at end of infancy): Cockatrice Meat ---> Red Raptor Strongly resonates with: Hare Meat Surprisingly not worthless: Stares off in the distance: Did not go over well: Pine Nuts

Raptor Strongly resonates with: Surprisingly not worthless: Stares off in the distance: Did not go over well:

Red Raptor Strongly resonates with: Surprisingly not worthless: Stares off in the distance: Did not go over well:

Baby Eft Strongly resonates with & squirms uncontrollably (influences maturity results at end of infancy): Lesser Chigoe --> Eft Strongly resonates with: Surprisingly not worthless: Bastore Sardine, Cockatrice Meat, Hare Meat, Giant Sheep Meat, Noble Lady, Quus, Coral Butterfly, Rotten Meat, Lesser Chigoe Stares off in the distance: Did not go over well: Blue Peas, Faerie Apple, Fiend Blood, Yagudo Cherry, Potion, Acorn, Zegham Carrot

Eft Strongly resonates with: Surprisingly not worthless: Hare Meat, Lesser Chigoe, Quus Stares off in the distance: Did not go over well: Acorn, Faerie Apple

Tarichuk Strongly resonates with: Surprisingly not worthless: Stares off in the distance: Did not go over well:

Interaction Results Testing by Holthaus & Friends
This section is a collective effort to discover all the different results of the interaction commands to a monster in monster rearing. As you confirm items, please add them! I will do my best to update daily as a I go through my experiments. This section will also let the experienced editors organize the new section for Feeding Results on the Main Page as we go along. Thanks, everyone! -Holthaus (talk) 17:11, October 3, 2014 (UTC)

Last Update: -Holthaus (talk) 21:17, January 23, 2015 (UTC)

Lamb Strongly resonates with: Pet it Surprisingly not worthless: Yell at it, Give creature a name Stares off in the distance: Poke it, Collect items (only on "nothing can dampen its mood" days, terminates special mood) Did not go over well: Slap it, Collect items (when not on "nothing can dampen its mood" days) Visibly angry with what you just did: Get angry at it

Sheep Strongly resonates with: Surprisingly not worthless: Pet it, Yell at it, Give creature a name Stares off in the distance: Poke it, Slap it, Collect items (only on "nothing can dampen its mood" days, terminates special mood) Did not go over well: Get angry at it, Collect items (when not on "nothing can dampen its mood" days)

Ram Strongly resonates with: Yell at it Surpisingly not worthless: Slap it Stares off in the distance: Pet it, Poke it, Collect items (only on "nothing can dampen its mood" days, terminates special mood) Did not go over well: Collect items (when not on "nothing can dampen its mood" days) Visibly angry with what you just did: Get angry at it

Karakul Strongly resonates with: Surprisingly not worthless: Pet it, Yell at it Stares off in the distance: Poke it, Slap it, Collect items (only on "nothing can dampen its mood" days, terminates special mood) Did not go over well: Get angry at it, Collect items (when not on "nothing can dampen its mood" days)

Baby Rabbit Strongly resonates with: Surprisingly not worthless: Give creature a name, Pet it Stares off in the distance: Poke it, Collect items (only on "nothing can dampen its mood" days, terminates special mood) Did not go over well: Slap it, Collect items (when not on "nothing can dampen its mood" days) Visibly angry with what you just did: Yell at it, Get angry at it

Rabbit Strongly resonates with: Pet it, Slap it Surprisingly not worthless: Stares off in the distance: Poke it, Collect items (only on "nothing can dampen its mood" days, terminates special mood) Did not go over well: Get angry at it, Collect items (when not on "nothing can dampen its mood" days) Visibly angry with what you just did: Yell at it

White Rabbit Strongly resonates with: Pet it Surprisingly not worthless: Stares off in the distance: Poke it Did not go over well: Slap it Visibly angry with what you just did:

Sapling Strongly resonates with: Surprisingly not worthless: Pet it, Slap it Stares off in the distance: Yell at it, Get angry at it, Collect items (only on "nothing can dampen its mood" days, terminates special mood) Did not go over well: Collect items (when not on "nothing can dampen its mood" days) Visibly angry with what you just did: Poke it

Green Foliage Treant Strongly resonates with: Slap it Surprisingly not worthless: Pet it Stares off in the distance: Yell at it, Get angry at it, Collect items (only on "nothing can dampen its mood" days, terminates special mood) Did not go over well: Poke it, Collect items (when not on "nothing can dampen its mood" days)

Red Foliage Treant Strongly resonates with: Slap it Surprisingly not worthless: Pet it Stares off in the distance: Yell at it, Get angry at it, Collect items (only on "nothing can dampen its mood" days, terminates special mood) Did not go over well: Poke it, Collect items (when not on "nothing can dampen its mood" days)

Baby Lizard Strongly resonates with: Yell at it Surprisingly not worthless:Get angry at it Stares off in the distance: Pet it Did not go over well: Poke it Is visibly angry with what you just did: Slap it

Lizard Strongly resonates with: Yell at it Surprisingly not worthless: Stares off in the distance: Did not go over well: Is visibly angry with what you just did:

Alabaster Lizard Strongly resonates with: Surprisingly not worthless: Stares off in the distance: Did not go over well: Is visibly angry with what you just did:

Baby Cockatrice Strongly resonates with: Slap it Surprisingly not worthless: Poke it Stares off in the distance: Pet it Did not go over well:

Cockatrice Strongly resonates with: Slap it Surprisingly not worthless: Stares off in the distance: Poke it, pet it Did not go over well:

Ziz Strongly resonates with: Surprisingly not worthless: Stares off in the distance: Did not go over well:

Baby Raptor Strongly resonates with: Yell at it Surprisingly not worthless: Stares off in the distance: Did not go over well: Pet it Is visibly angry with what you just did: Slap it

Raptor Strongly resonates with: Surprisingly not worthless: Stares off in the distance: Did not go over well: Is visibly angry with what you just did:

Red Raptor Strongly resonates with: Get angry at it Surprisingly not worthless: Yell at it Stares off in the distance: Did not go over well: Pet it Is visibly angry with what you just did: Slap it

Baby Eft Strongly resonates with: Surprisingly not worthless: Poke it Stares off in the distance: Yell at it, get angry at it Did not go over well: Pet it Is visibly angry with what you just did: Slap it

Eft Strongly resonates with: Poke it Surprisingly not worthless: Yell at it Stares off in the distance: Get angry at it Did not go over well: Pet it Is visibly angry with what you just did: Slap it

Tarichuk Strongly resonates with: Surprisingly not worthless: Stares off in the distance: Did not go over well: