Vulpangue

Notes:
 * Spawned by trading a Hellcage Butterfly to the ??? at D-10 in Wajaom Woodlands.
 * Has about 25,000 HP.
 * Killable by 6+ level 75 players.

Strategy Notes:
 * High base damage. Melee hits for 200-300, 500 criticals.
 * Has an extremely powerful Wind Shear. Also adds a heavy Gravity effect.
 * As health decreases, Wind Shear damage increases. At high HP, Wind Shear did 700 damage. Around 20% it was inflicting 2000+ damage.
 * Highly recommend Damage Dealers use Ninja sub to absorb Wind Shear.
 * Because of Wind Shear, more than one tank is recommended.


 * Uses Ill Wind. Seems to be more powerful on Darksday. Was doing close to 1500 on that day. When the day changed to lights day, during the fight and at lower health, it did around 500-700. Other attempts on Darksday have given similar results.
 * Uses White Wind to cure itself, more often as its HP decreases.
 * Absorbs Elemental Magic matching the day of the week.
 * Will always absorb Wind Elemental Magic, regardless of the day of the week.
 * Level 70 blood pacts will do normal damage being physical no matter the day, however 75 merit blood pacts will heal Vulpangue on the same elemental day


 * Immune to Sleep.
 * Immune to Gravity.
 * Gradually builds resistance to Bind.
 * Susceptible to Paralyze, Slow, and Blind..
 * Can defeat an alliance of 12 people if care is not taken.
 * Suggested dual Evasion tanks to control tp.

Historical Background
In Chilean mythology, the Vulpangue is a fox-headed serpent that resides in water and preys on humans that come to the shoreline.