Footwork

Job Ability

 * Makes kicks your primary mode of attack.
 * Obtained: Monk Level 65
 * Recast Time: 5:00
 * Duration: 5:00

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Notes/Description
In exchange for a penalty to attack delay and to spell timers, the monk receives an increase to damage and attack power, as well as a bonus to the amount of TP gained per kick. The monk must have a hand-to-hand weapon equipped to receive these bonuses.

When Footwork is active: Haste gear and spell reduces the 60% penalty, full haste gear reduces penalty to 35% slow. Which is 405 delay -> 6.75 seconds.
 * You can still counter; the usual Counter animation still applies.
 * You can Guard still; however, you do not Guard with feet.
 * Hundred Fists can still be used. During this time, you will use your fists. Punches grant normal punch TP and damage during this time, and any kicks you do process during Hundred Fists get the TP and the damage bonus.
 * As per regular fist attacks, when Kick Attacks activate, you will do your kick from Footwork, and then another kick from the Kick Attacks, resulting in two kicks.
 * Double Attack can also activate, resulting in three kicks in one round.
 * Base TP gained while Footwork is active is 13 TP per kick.
 * Zoning and KO causes Footwork to be lost.
 * TP bonus applies to initial two hits on Weaponskills as well.
 * TP return for weaponskills is 13 for the first two hits, and 3 for each consecutive hit.
 * Delay is modified by Haste spells and Haste equipment but Weapon delay has no impact on base delay.
 * Delay at level 75 with Martial Arts VI is 300, with the 60% slow penalty it turns to 480 delay which is 8 seconds.
 * A penalty will be imposed on magic, song, and ninjutsu casting while Footwork is in effect. This penalty is a 60% increase in casting time and recast time.
 * If you are moving and you are within attack range, you will throw one punch equal to the damage and TP as a normal footwork kick.


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Macro Syntax

 * /ja "Footwork" 
 * }

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