Category:Hand-to-Hand

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Overview
The melee weapon of choice for Monk and Puppetmaster, Hand-To-Hand is a very powerful melee choice, emphasizing pure melee damage potential. Technically-speaking, Hand-To-Hand is a two-handed weapon class, but their damage and delay is calculated in a way unlike any other weapons:

The damage of a hand-to-hand weapon differs from other weapons in that it is added to a character's natural hand-to-hand damage. A character's natural hand-to-hand damage is calculated simply by multiplying his/her Hand-to-Hand skill by 0.11 and then adding 3. When calculating the Weapon Rank, the number used as the Weapon Base Damage is the number displayed on the weapon plus 3.

A Hand-to-Hand weapon's delay works in the same way as its damage. A character's natural hand-to-hand delay is set at 480, and can be reduced with a Monk's or Puppetmaster's Martial Arts. The multiple Martial Arts traits that a Monk has allow its natural delay to go as low as 300. The delay you see on an hand-to-hand weapon is the amount of delay it is adding to your natural delay.

''NOTE: If a character does not have natural Hand-to-hand skill, and does not have a support job with natural Hand-to-hand skill, your attacks will only swing with one fist instead of two, but the delay will still be the same length as if it had two. e.g. A RDM/WHM with a H2H weapon only swings with one fist, but a RDM/WAR or RDM/MNK will swing with two. Further, if you have Hand-to-hand merits, a job will still be unable to swing with both fists or use Hand-to-Hand weaponskills without natural Hand-to-hand skill.''

''NOTE 2: Hand-to-hand weapons do not apply for the typical bonuses granted by the job abilities Hasso or Seigan, nor is the delay of hand-to-hand weapons reduced by Dual Wield. Martial Arts is the only job trait that affects the hand-to-hand class.''
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