Talk:Quick Draw

Quick'able Spells
I just thought it might benefit upcoming Corsairs (and myself) to create a full list of Quick-Draw'able spells, by element. I find myself routinely looking up spells again, whenever my static BLU hits a new level. Does Poison draw? Does Rasp? Etc.To begin my list (which I may move to the Article page): I plan to, over the next days(weeks), move things from the bottom list to the top. If anyone else wants to contribute, their word's as good as mine. Feel free. :)

CONFIRMED BY ME

Fire: Burn (INT- only) Ice Threnody (Resistance)

Ice: Paralyze (Paralyze Potency) Frost (AGI- only) Wind Threnody (Resistance)

Wind: Choke (VIT- only) Frightful Roar (Def-) Earth Threnody (Resistance)

Earth: Slow (Slow Potency) Rasp (DEX- only) Lightning Threnody (Resistance)

Lightning: Shock (MND- only) Water Threnody (Resistance)

Water: Drown (STR- only) Fire Threnody (Resistance)

Light: Dia (Dot and Def-) Dark Threnody (Resistance)

Dark: Bio (Dot and Atk-) Blind (Blind Potency) Light Threnody (Resistance)

POSSIBLE STUFF, TO BE TESTED

Fire: Sound Blast (INT-)

Ice: Cold Wave (AGI-) Frost Breath (Paralyze Potency)

Wind: Chaotic Eye (Duration) Silence (Duration) Mysterious Light (Movement-) Gravity (Movement-) Stinking Gas (VIT-)

Earth: Sandspin (Acc-) Magnetite Cloud (Movement-) Filamented Hold (Slow Potency) Bad Breath (whoa.. man) [or it could be multiple things to Quick]

Lightning:

Water: Awful Eye (STR-) Maelstrom (STR-)

Light: Requiem (dot) Radiant Breath (Slow + Silence) Flash (Potency, Duration?) Actinic Burst (Potency, Duration?)

Dark: Jettatura (Fear Duration)

Unknown Elements: ninjutsu, Infrasonics (Eva-), Sandspray, Enervation, Lowing (what would it do?)

The resistance reducing effects of Ninjutsu are actually removed by Quick Draw. This may be a glitch at the moment, or it may be intentional.

Sleep cannot be Quick Draw'd, as the damage inflicted will wake a monster. Likewise, Quick Drawing a Bind effect does not seem to augment it, except to sometimes break the Bind.