Haste (Status Effect)

Description
Haste is a beneficial status effect that increases a character's speed. Benefiting characters experience reduced weapon delay and magic recast timers.

March is a similar Song effect bestowed by Bards. It provides the same types of benefits as Haste, and can also be combined with Haste.


 * The negative counterpart to Haste is Slow.

Usage
Haste is calculated as a percentage reduction in weapon delay and magic recast time. That is, with 50% Haste, attacks rounds will occur twice as often. With 66% Haste, attack rounds will occur 3 times as often.
 * For Example: A weapon with a delay of 509 normally takes ~8.48 seconds before an attack can be initiated. With 50% Haste, this delay would be treated as 254.5, or ~4.24 seconds of wait before the next attack would occur.
 * For Example: Raise has a base recast time of 60 seconds. With 50% Haste, the recast time drops to 30 seconds.

Despite reducing weapon delay, the amount of TP gained per hit is not adjusted with haste. As a result, Haste accelerates TP gain over time by making hits more frequent.

Limitations
There are limitations to the amount of haste gained from various sources:
 * Equipment: 25% (256/1024)
 * Includes Catastrophe
 * Haste from equipment caps at exactly 25%, however it may require 26% haste from items to reach the cap due to haste working on a n/1024 scale. See "Precise Haste Values" section below for more details.
 * Magical effects: ~43.75% (448/1024)
 * Job abilities: 25%
 * Haste gained from job abilities does not reduce spell recast timers

The maximum recast time reduction from all sources is capped at 50%, and the absolute maximum amount of haste from all sources is ~80%.

Precise Haste Values
Haste appears to be calculated on a n/1024 scale(where n is the amount of haste on specific items, spells, or job abilities).

Haste caps at 256/1024(exactly 25%) from equipment; however, due to the values of haste being on a n/1024 scale, items with +haste may not give the precise haste value listed.

For examples(all values come from this source ):
 * Walahra Turban gives 50/1024(4.8828125%) haste, which is a little less than the actual listed value(5%) on the item description.
 * Blitz Ring gives 11/1024(1.07..%) haste, which is slightly higher than the actual listed value of (1%) on the item description.
 * Tiercel Necklace gives 11/1024 haste(same as Blitz Ring).
 * Speed Belt gives 61/1024(5.95..%) haste, slightly lower than the listed value of 6%.
 * Ace's Helm = 40/1024(3.90625% haste).
 * Rune Chopper = 90/1024(8.78..% haste)
 * Homam Manopolas, Homam Gambieras, Dusk Ledelsens +1, and Dusk Gloves = 30/1024(2.92..% haste).

Using the items from the above examples - a Dark Knight using a Rune Chopper(9% from in game description), Ace's Helm(4%), Homam Manopolas and Homam Gambieras(3% each for 6% total), and Speed Belt(6%) would have a total of 25% "listed haste".

However, the exact haste from each of the items would only add up to 24.51%~ haste(251/1024). To cap haste on equipment, 5/1024 haste would be required.

Adding a Blitz Ring(or Tiercel Necklace) to the DRK wearing the items in the example above would add the final 5/1024 needed to cap haste on equipment(which is 256/1024).

Take note that adding the Blitz Ring would only add 5/1024 haste rather than 11/1024 haste(which Blitz Ring has) due to the haste cap on equipment being 256/1024.

How to remove the effect

 * This effect can be removed manually.
 * This effect can be dispelled.
 * Certain sources of Slow have higher priority and can replace and negate Haste effects entirely.

Spell Haste Effects

 * White Magic - Haste +15%
 * Blue Magic - Refueling +10%
 * Bard - March +9~40%

Blood Pact

 * Garuda - Hastega +15%

Job Abilities

 * Samurai - Hasso +10%
 * Dark Knight - Desperate Blows +5~25%
 * Dancer - Haste Samba +5~10%
 * Dragoon - Spirit Surge +25%
 * Counts as haste from magical effects instead of haste from Job Abilities.

Enchantment

 * Haste Belt
 * Considered a magical effect
 * Hydra Tights
 * Considered a magical effect

Items

 * Spy's Drink - Haste +30%

Automaton Attachments

 * Turbo Charger +5-25%

Environmental Effects

 * Possible random effect gained from stepping into the swamps in Caedarva Mire.

Monster Abilities

 * Clusters - Refueling
 * Gears - Heavy Armature
 * Gnats - Cimicine Discharge
 * Mamool Ja Knight - Boiling Blood
 * Orcs - Berserker Dance
 * Poroggos - Providence
 * Providence does not directly grant the effect, but allows the monster to cast the spell Hastega.
 * Qutrub - Animating Wail
 * Wamoura - Erratic Flutter
 * Wivre - Boiling Blood

Weapons & Armor
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Neck

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