User:Icharis/Merits

General Merit Point Categories
Upgrades in the following merit point categories affect all of a player's jobs, as per the table above.

There is a limit on the total number of upgrades that can be done in each category ("Max combo"). There is a limit on the total number of upgrades that can be done on each item ("Max per item"). The number of merit points that are required per upgrade increase cumulatively as you complete each upgrade for that item.
 * Example: A player can perform 8 upgrades on HP; 4 upgrades on HP and 4 upgrades on MP; 8 upgrades on MP; or any other combination adding up to 8. However, upgrading both HP and MP 8 times is not possible.
 * Example 1: The first MP upgrade costs 1 merit. The second upgrade costs 2 merits.  The third upgrade costs 3 merits.  The fourth upgrade costs 4 merits. The fifth upgrade costs 5 merits.  The sixth, seventh, and eighth upgrades cost 5 merits each.
 * Example 2: If a player wanted to upgrade HP 4 times and MP 4 times, the HP upgrades would cost 1, then 2, then 3, then 4 merits, and the MP upgrades would cost 1, then 2, then 3, then 4 merits.

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HP/MP
[1>2>3>4>5>5>5>5] Max combo: 8 Max per item: 8
 * Max HP (+10 per upgrade) 1 Upgrade
 * Max MP (+10 per upgrade) 1 Upgrade
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Attributes
[3>6>9>9>9] Max combo: 5 Max per item: 5
 * STR (+1 per upgrade)
 * DEX (+1 per upgrade)
 * VIT (+1 per upgrade)
 * AGI (+1 per upgrade)
 * INT (+1 per upgrade)
 * MND (+1 per upgrade)
 * CHR (+1 per upgrade)


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Combat Skills
Max combo: 20 [1>2>3>3>3>3>3>3] Max per item: 8 [1>2>3>3] Max per item: 4
 * align="left" valign="top"| Weapon Skills
 * align="left" valign="top"| Weapon Skills
 * Hand-to-Hand Skill (+2 per upgrade)
 * Dagger Skill (+2 per upgrade) 1 Upgrade
 * Sword Skill (+2 per upgrade)
 * Great Sword Skill (+2 per upgrade)
 * Axe Skill (+2 per upgrade) 2 Upgrades
 * Great Axe Skill (+2 per upgrade)
 * Scythe Skill (+2 per upgrade)
 * Polearm Skill (+2 per upgrade)
 * Katana Skill (+2 per upgrade) 3 Upgrades
 * Great Katana Skill (+2 per upgrade)
 * Club Skill (+2 per upgrade)
 * Staff Skill (+2 per upgrade)
 * Archery Skill (+2 per upgrade)
 * Marksmanship Skill (+2 per upgrade)
 * Throwing Skill (+2 per upgrade)
 * align="left" valign="top"| Defensive Skills
 * Guarding Skill (+2 per upgrade)
 * Evasion Skill (+2 per upgrade)
 * Shield Skill (+2 per upgrade) 1 Upgrade
 * Parrying Skill (+2 per upgrade)
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Magic Skills
Only skills that the current (level 75) job possesses can be adjusted. [1>2>3>3>3>3>3>3] Max combo: 16 Max per item: 8
 * Divine Magic Skill (+2 per upgrade)
 * Healing Magic Skill (+2 per upgrade)
 * Enhancing Magic Skill (+2 per upgrade)
 * Enfeebling Magic Skill (+2 per upgrade)
 * Elemental Magic Skill (+2 per upgrade)
 * Dark Magic Skill (+2 per upgrade)
 * Summoning Magic Skill (+2 per upgrade)
 * Ninjutsu Skill (+2 per upgrade)
 * Singing Skill (+2 per upgrade)
 * String Instrument Skill (+2 per upgrade)
 * Wind Instrument Skill (+2 per upgrade) 1 Upgrade
 * Blue Magic Skill (+2 per upgrade)
 * align="left" valign="top"|

Others
[1>2>3>4] Max combo: 8 Max per item: 4
 * Enmity Increase (+1 per upgrade) 4 Upgrades
 * Enmity Decrease (-1 per upgrade)
 * Critical Hit Rate (+1% per upgrade) 1 Upgrade
 * Enemy Critical Hit Rate (-1% per upgrade)
 * Spell Interruption Rate (-2% per upgrade)
 * }

Job-Specific Merit Point Categories
Group 1 [1>2>3>4>5] Max combo: 10 (for each job) Max per item: 5

Group 2 [3>4>5] Max combo: 6 (for each job) Max per item: 3

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Beastmaster
Group 1 Group 2
 * Killer Effects (+1% intimidation rate on all killer effects per upgrade)
 * Reward Recast (-3 seconds per upgrade)
 * Call Beast Recast (-10 seconds per upgrade)
 * Sic Recast (-4 seconds per upgrade)
 * Tame Recast (-20 seconds per upgrade)
 * Feral Howl (-2 minutes 30 seconds recast per upgrade) 1 Upgrade
 * Killer Instinct (-2 minutes 30 seconds recast per upgrade)
 * Beast Affinity (+2 pet level per upgrade) 2 Upgrades
 * Beast Healer (+1 Regen amount per upgrade)
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Paladin
Group 1 Group 2
 * Shield Bash Recast (-10 seconds per upgrade)
 * Holy Circle Recast (-20 seconds per upgrade)
 * Sentinel Recast (-10 seconds per upgrade) 2 Upgrades
 * Cover Effect Length (+4 seconds per upgrade)
 * Rampart Recast (-10 seconds per upgrade) 1 Upgrade
 * Fealty (-2 minutes 30 seconds recast per upgrade)
 * Chivalry (-2 minutes 30 seconds recast per upgrade) 1 Upgrade
 * Iron Will (+19% effect per upgrade)
 * Guardian (+19% effect per upgrade)
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 * }

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Ninja
Group 1 Group 2
 * Subtle Blow Effect (+1 per upgrade)
 * Katon Effect (+2 damage and +2 seconds resist down per upgrade)
 * Hyoton Effect (+2 damage and +2 seconds resist down per upgrade)
 * Huton Effect (+2 damage and +2 seconds resist down per upgrade)
 * Doton Effect (+2 damage and +2 seconds resist down per upgrade)
 * Raiton Effect (+2 damage and +2 seconds resist down per upgrade)
 * Suiton Effect (+2 damage and +2 seconds resist down per upgrade)
 * Sange (-2 minutes 30 seconds recast per upgrade)
 * Ninja Tool Expertise (+5% activation rate per upgrade)
 * Katon: San (+5 Magic Attack and +5 Magic Accuracy per upgrade)
 * Hyoton: San (+5 Magic Attack and +5 Magic Accuracy per upgrade)
 * Huton: San (+5 Magic Attack and +5 Magic Accuracy per upgrade)
 * Doton: San (+5 Magic Attack and +5 Magic Accuracy per upgrade)
 * Raiton: San (+5 Magic Attack and +5 Magic Accuracy per upgrade)
 * Suiton: San (+5 Magic Attack and +5 Magic Accuracy per upgrade)
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White Mage
Group 1 Group 2 Capped
 * Divine Seal Recast (-20 seconds per upgrade)
 * Cure Cast Time (-4% cast time of all Cure spells per upgrade)
 * Bar Spell Effect (+2 potency of Bar spells, +2 Magic Defense Bonus per upgrade) 1 Upgrade
 * Banish Effect (+2 damage, +2 seconds duration of Defense Down effect per upgrade)
 * Regen Effect (+1 HP/tick recovered per upgrade) 2 Upgrades
 * Martyr (-2 minutes 30 seconds recast per upgrade) 1 Upgrade
 * Devotion (-2 minutes 30 seconds recast per upgrade) 1 Upgrade
 * Protectra V (+2 Defense Bonus per upgrade) 1 Upgrade
 * Shellra V (+1 Magic Defense Bonus per upgrade) 3 Upgrades
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 * }

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Bard
Group 1 Group 2
 * Lullaby Recast (-1 second per upgrade) 1 Upgrade
 * Finale Recast (-1 second per upgrade)
 * Minne Effect (+1 per upgrade)
 * Minuet Effect (+1 per upgrade) 2 Upgrades
 * Madrigal Effect (+1 per upgrade)
 * Nightingale (-2 minutes 30 seconds recast per upgrade) 1 Upgrade
 * Troubadour (-2 minutes 30 seconds recast per upgrade) 1 Upgrade
 * Foe Sirvente (+5% effect per upgrade)
 * Adventurer's Dirge (-3 Enmity per upgrade)
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Thief
Group 1 Group 2
 * Flee Recast (-10 seconds per upgrade)
 * Hide Recast (-10 seconds per upgrade)
 * Sneak Attack Recast (-2 seconds per upgrade)
 * Trick Attack Recast (-2 seconds per upgrade)
 * Triple Attack Rate (+1% per upgrade) 1 Upgrade
 * Assassin's Charge (-2 minutes 30 seconds recast per upgrade)
 * Feint (-2 minutes recast per upgrade) 1 Upgrade
 * Aura Steal (+20% absorb rate per upgrade) 1 Upgrade
 * Ambush (+3 Accuracy Bonus per upgrade)
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 * }