Archery, Markmanship and Throwing Skill up Guide

Introduction
Most players complain about not maxing out their ranged skills due to two factors; one cost of ammo and risk of dying while. So what you wish to aim for is nailing most hits with less damage, miss and cost. Some linkshells require or in need of players with high throwing skills to throw stuffs at sky NM or Ixion. I made this guide so you if your ranged skill is too weak you would be getting 0.5 to 0.4 skill up every 2 to 3 hits, this will go down slowly once you get beyond skill 120, you should get to skill 240 with cost of ammo not exceeding 15000 Gil, Cost of gears, well you can always use them or resell them so you don't lose Gil.

Getting Started
Here are things you want to have:


 * 1) +20~15 Ranged Accuracy, you can get that from the following link Ranged Accuracyaccording to job and lvl. If your budget allows for additional spending you can get some Ranged Accuracy food.


 * 1) support job level 37 any off RDM, WHM for Dispel, Stoneskin, Blink, Phalanx and Barstone or Barstonra and other support magic, cheaper than using Utsuitsui. If you don't mind the cost you can use a level 75NIN/37RNG.


 * 1) Level 1 Ammo for Archery and Marksmanship or level 50+ Boomerang for Throwing.


 * 1) If you got another player power leveling you or another mage character, it be best to sub job RNG for Archery or Marksmanship skill up, weapon skills will increase the possibility of getting skill up. Another lovely factor is it gives you Wide Scan which makes finding your mob much easier.

Skill Up Regime
The ideal mob to skill up any ranged attack is a worm; you can stand afar from them shoot them they can't do anything aside nuking you which can be absorbed by any off Blink, Utsuitsui and Stoneskin. If you take a lot of damage you can always run out of casting range and rest without any worries of being chased. Another nice fact about worms if they are passive and linking, if you gain hate from link once you kill your battle target you will instantly lose hate from the linked worm.


 * Skill 0~60 Zone: North Gustaberg (S) Mob: Stone Eater


 * Skill 0~85 Zone: Korroloka Tunnel Mob: Land Worm


 * Skill 60~150 Zone: Quicksand Caves Mob: Sand Eater
 * Beware of Quake


 * Skill 130~180 Zone: Quicksand Caves Mob: Sand Digger
 * Beware of Quake


 * Skill 180~240?? Zone: Uleguerand Range Mob: Mountain Worm
 * To travel to these worms are very risky; you must climb up to the north of the zone then head west then south then fall down on a ramp get to the tunnel that connects between F-8 and G-10; the entrance to the tunnel is on a sliding ramp so if you miss it you need to start over again; Uleguerand Range has a lot of high level aggressive mobs want to watch out for Tauris that are true sight which Demons link with and magic aggro.
 * Be aware there is a NM worm with the same name you can easily tell the differnce between them from their color the NM is black and normal ones are yellow.
 * These worm cast Stonega III and Quake.
 * Be aware of bats near by that are aggressive you can easily avoid them.
 * The more closer you get to skill 240 the more slower and annoying it starts to get.

Beyond 240
Once your at skill 240, your on your own, but hey, your a lot closer now to maxing out than before, best recommendation is to work on it while Besieged or doing a merit party, if you got any good tips or would like to add or correct some info please feel free, best of luck to you all!