Category talk:Hand-to-Hand

Natural base damage equation
[Skill * 0.11 + 3] is a more accurate equation than [Skill / 10 + 3], if not the most accurate. --JKL 05:03, 18 March 2007 (EDT)

Do you have links to tests that back this up? Particularly ones at breakpoints other than 290/292 --Aurikasura 05:12, 18 March 2007 (EDT)

I haven't searched for the source of the '0.11' equation but I have been keeping track of some of my max crits when I was leveling monk. Here are some of the numbers of a barehanded character.

skill  max crit 172    87 178     90 200     99 210     102 217     102 218     102 222     105 227     105 229     108 241     111 246     114 251     114 256     117 257     117 261     117 266     120 267     120 271     120 275     123

[Skill / 10 + 3] doesn't match these numbers at all but [Skill * 0.11] + 3 does.

In my opinion, 0.11 is such a weird number, I don't think that's the actual equation SE is using. -- JKL 21:23, 21 March 2007 (EDT)


 * Actually (skill / 10 + 3) does match up almost perfectly if you give the base H2H damage a weapon rank. So in finding out which is the right equation, you also find out whether base H2H damage has weapon rank. --Beaux 08:49, 13 July 2007 (CDT)

Side note: 0.11 is a fraction that usually indicates 1/9 (which is 0.1111111~). When skill is so often divisible by 3, this makes it so that your damage goes up approximately every 3 levels or so in the beginning, and even more so later on when you start boosting up by 5 skill each level. So perhaps the real equation is (Skill / 9) +3? I have no evidence to back this up other than number theory. --Chrisjander 23:05, 21 March 2007 (EDT)


 * I have tested the difference between (skill * 0.11 + 3) and (skill / 9 + 3) and found *0.11 is still more accurate. --Beaux 08:49, 13 July 2007 (CDT)
 * Strangely, it's not 28/256 either. I think it might actually be .11, as weird as it is. --Beaux 09:59, 13 July 2007 (CDT)

I don't see what's weird about 1/9th. Plenty of stuff is in threes. -- 10:01, 13 July 2007 (CDT)


 * I was referring to JKL's comment "0.11 is such a weird number". And I think 0.11 is more weird than 1/9th. I wouldn't think it was so weird if it were 1/9th. --Beaux 12:51, 13 July 2007 (CDT)

It likely is 1/9th. 1/9 as a decimal is 0.111111111~. -- 12:53, 13 July 2007 (CDT)


 * As I said, I tested the difference between the equation with 0.11 and the equation with 1/9. 0.11 is more accurate. 1/9 didn't work out in many instances. --Beaux 13:30, 13 July 2007 (CDT)

Conflicting Edits
Can someone please shed some light and discussion on these revisions to this paragraph? http://wiki.ffxiclopedia.org/Category:Hand-to-Hand?title=Category:Hand-to-Hand&diff=next&oldid=291578 http://wiki.ffxiclopedia.org/Category:Hand-to-Hand?title=Category:Hand-to-Hand&diff=next&oldid=296767 http://wiki.ffxiclopedia.org/Category:Hand-to-Hand?title=Category:Hand-to-Hand&diff=next&oldid=297742

We do not need this developing into an edit war. -- 20:07, 19 July 2007 (CDT)
 * I did some testing on hand-to-hand weapon rank with the wrong base damage equation. Then JKL helped me realize it. Sorry, there're no edit wars here for you to participate in. :P --Beaux 21:54, 19 July 2007 (CDT)


 * As long as both of you are in agreement, then it's good. -- 11:34, 20 July 2007 (CDT)

DPS/TP info on Hand-to-hand weapons
Would anyone be opposed to using something like User:Dragonspight/Sandbox to list the DPS and TPH information on HTH weapon pages? Just not having it or stating it "depends on [something here]" isn't working in my opinion. Anyone want me to just leave the pages as they are? to change the structure of the table on my sandbox? Introduce a new way to structure it? D:--Dragonspight 03:54, 25 July 2007 (CDT)
 * The Martial Arts level cannot tell you the DPS. It can only tell you the TP per hit. FOr the DPS you have to know both the H2H skill and the martial arts level. --Beaux 08:24, 25 July 2007 (CDT)