Category:Weapon Skills

Overview
An action command that is usable when a character has 100% TP or more, comparable to special commands (Desperations, Limit Breaks, Trance, Overdrive, etc.) in previous Final Fantasy games. Weapon Skills are generally meant to deal damage, and may have additional effects depending on how much TP is available upon execution.

Generally, a player learns a Weapon Skill when his weapon's combat skill reaches the necessary level for that Weapon Skill. Some Weapon Skills are only available to certain jobs when used as Main Job or Support Job, and a few are exclusive to single jobs only. Each weapon skill has its own set of secondary modifiers (WSC) and additional effects based on TP to determine its damage and effects on an enemy.

In general, multi-hit Weapon Skills have the highest damage potential, but single-hit weapon skills are also capable of causing large amounts of damage due to their accurate nature.

If multiple Weapon Skills are used in a row they may produce a Skillchain when timed correctly. Skillchain damage is elemental in nature. The amount of damage done is based largely on the damage dealt by the weapon skill that concludes the chain, but often suffer partially resistance and result in lower damage.

If the target gets out of range and you try to do a Weapon Skill, you will receive a message telling you that the target is out of range and your TP will go to 0.

Video
Video of every available weapon skill from original and Zilart jobs: aGveRw1-e5Y