Overload

Description
Overload is a negative status effect which prevents the use of any Automaton Maneuvres for a period of time.

It has similarities to a Corsair's Bust.

How to remove the effect
It takes anywhere from 1-30 seconds for the Automaton Attachments to cool off and no longer be overloaded, depending on how active the Automaton has been recently.

Pet Commands
Overload has a high chance of occuring when a Puppetmaster uses any of the following commands 3+ times in a row; especially with active use of an Automaton.
 * Fire Maneuver
 * Ice Maneuver
 * Wind Maneuver
 * Earth Maneuver
 * Thunder Maneuver
 * Water Maneuver
 * Light Maneuver
 * Dark Maneuver

Using the same maneuver after Overload wears off seems to count for the "3+ in a row" rule, and generally results in another overload immediately. To avoid this, it would be best to use another Maneuver to give the overloaded Automaton Attachments get a chance to cool down.

However, if nothing has been happening for some time (walking, attacking, etc), the "3+ in a row" rule will be less effective and any Overload effect will be minimal.