White Mage Guide by Birgitte

= Races =

Elvaan

 * {| border="0" width="60%" cellpadding="2" cellspacing="2"

!width="15%"|HP !width="15%"|MP !width="10%"|STR !width="10%"|DEX !width="10%"|VIT !width="10%"|AGI !width="10%"|INT !width="10%"|MND !width="10%"|CHR
 * align="left" BGCOLOR="#ffdead" colspan="9"| Starting Stats
 * - BGCOLOR="#ffdead"
 * - BGCOLOR="#e3e6ff"
 * align="center" |29
 * align="center" |20
 * align="center" |7
 * align="center" |5
 * align="center" |7
 * align="center" |5
 * align="center" |5
 * align="center" |9
 * align="center" |7
 * }

Mithra

 * {| border="0" width="60%" cellpadding="2" cellspacing="2"

!width="15%"|HP !width="15%"|MP !width="10%"|STR !width="10%"|DEX !width="10%"|VIT !width="10%"|AGI !width="10%"|INT !width="10%"|MND !width="10%"|CHR
 * align="left" BGCOLOR="#ffdead" colspan="9"| Starting Stats
 * - BGCOLOR="#ffdead"
 * - BGCOLOR="#e3e6ff"
 * align="center" |27
 * align="center" |22
 * align="center" |6
 * align="center" |7
 * align="center" |6
 * align="center" |7
 * align="center" |6
 * align="center" |8
 * align="center" |6
 * }

Galka

 * {| border="0" width="60%" cellpadding="2" cellspacing="2"

!width="15%"|HP !width="15%"|MP !width="10%"|STR !width="10%"|DEX !width="10%"|VIT !width="10%"|AGI !width="10%"|INT !width="10%"|MND !width="10%"|CHR
 * align="left" BGCOLOR="#ffdead" colspan="9"| Starting Stats
 * - BGCOLOR="#ffdead"
 * - BGCOLOR="#e3e6ff"
 * align="center" |32
 * align="center" |16
 * align="center" |7
 * align="center" |5
 * align="center" |8
 * align="center" |6
 * align="center" |6
 * align="center" |8
 * align="center" |6
 * }

Tarutaru

 * {| border="0" width="60%" cellpadding="2" cellspacing="2"

!width="15%"|HP !width="15%"|MP !width="10%"|STR !width="10%"|DEX !width="10%"|VIT !width="10%"|AGI !width="10%"|INT !width="10%"|MND !width="10%"|CHR
 * align="left" BGCOLOR="#ffdead" colspan="9"| Starting Stats
 * - BGCOLOR="#ffdead"
 * - BGCOLOR="#e3e6ff"
 * align="center" |23
 * align="center" |28
 * align="center" |5
 * align="center" |5
 * align="center" |6
 * align="center" |7
 * align="center" |8
 * align="center" |8
 * align="center" |7
 * }

Hume

 * {| border="0" width="60%" cellpadding="2" cellspacing="2"

!width="15%"|HP !width="15%"|MP !width="10%"|STR !width="10%"|DEX !width="10%"|VIT !width="10%"|AGI !width="10%"|INT !width="10%"|MND !width="10%"|CHR
 * align="left" BGCOLOR="#ffdead" colspan="9"| Starting Stats
 * - BGCOLOR="#ffdead"
 * - BGCOLOR="#e3e6ff"
 * align="center" |27
 * align="center" |22
 * align="center" |6
 * align="center" |5
 * align="center" |6
 * align="center" |6
 * align="center" |6
 * align="center" |8
 * align="center" |7
 * }

= Subjobs =

Ranger
Ranger comes in handy when you want to Farm a Mob that doesn't stay in one spot. Widescan is the biggest benefit that I find in having Ranger subbed. It will give you Accuracy Bonus at 20 and then Accuracy Bonus II at 60 as well as Alertness at 10, but overall other jobs give better stats/traits/abilities so I wouldn't use this one for anything other than Farming those hard to locate mobs. Well, I suppose in a Skill-up party, with Accuracy Bonuses, Ranger wouldn't be a terrible sub, but I would still prefer to use Dragoon sub since most of the time it isnt until the higher levels that you find yourself in a skill-up party.

Thief
Thief is great for when you want to better ensure you get a Drop. At 30, with Thief subbed you will get Treasure Hunter which increases the chances on the drop rate of items. Also it gives you Gilfinder at 10, and it never hurts to get some extra gil off Mobs. Addition bonuses from subbing Thief are Steal at 10, Evasion Bonus @ 20 and 60, Flee at 50, and Sneak Attack at 30 which can then be combined with Trick Attack at 60 (As a reminder Trick Attack has no use without some else there to do it onto, so its really only handy if you have an addition person with you when you are farming). Now these skills aren't looked for in an XP party in any shape or form, but when you are farming these all come in very handy.

= Weapons =

I am dividing this section up into weapons you can use when you are Healing your party and/or when you are resting(You will want to program both of these weapons into a resting macro) and the weapons you can use if you are Meleeing/Soloing. Inside these divisions I am showing what each weapon is, either Staff or Club. Now there is much debate over which is better for a White Mage, but both have their own good qualities. It all depends on your level and what you are looking for out of your weapon.

At lower levels it is considered all right for you, as a White Mage, to melee. Considering the lack of Spells you have, you might as well level your weapon of choice in your party as long as you are not neglecting your duties. At higher levels though, it is unwise to melee in a normal Experience Point party, due to the enormous amount of Spells you have and your duty to Cure, Haste, Protect, Shell, Remove Status Effects via -Na Spells or Erase, and keep Bar- Spells on all of your party members.

It is best to keep your Staff and Club up as you go along. Since it is not in your or your party's best interest for you to be meleeing during the experience getting, it is advised to go regularly to Skill Up. You will find having Club and Staff at level will benefit you greatly for when you go out to Solo and do other fun things. Hexa Strike is wonderful for Solo and Ballista. Spirit Taker is great when you are Soloing or Power Leveling someone and you have been getting repeatedly hit, therefor gaining TP, and just want some relatively Free MP back.

I did not use all of these weapons myself, but I feel that one should have an idea of what is out there. Each person has a different idea of what they want for their White Mage, so its only fair to include the other weapons as alternate choices to the obvious. I will BOLD the ones that I myself used.

{|cellpadding="5" width="100%"
 * width="50%" valign="top" align="left"|

Support

 * {| border="0" width="90%" cellpadding="2" cellspacing="2"

! align="center" style="background:#ffdead;" width="20%" | Level ! align="center" style="background:#ffdead;" width="15%" | Type ! align="center" style="background:#ffdead;" width="65%" | Weapon
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 9
 * align="center" | (Club)
 * align="center" | Willow Wand +1
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 9
 * align="center" | (Club)
 * align="center" | Mana Wand
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 10
 * align="center" | (Club)
 * align="center" | Pilgrim's Wand (Use this to heal until you get to 51)
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 10
 * align="center" | (Staff)
 * align="center" | Legionnaire's Staff
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 13
 * align="center" | (Club)
 * align="center" | Hermit's Wand
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 18
 * align="center" | (Club)
 * align="center" | Yew Wand +1
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 27
 * align="center" | (Staff)
 * align="center" | Dolphin Staff
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 28
 * align="center" | (Club)
 * align="center" | Eremite's Wand
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 30
 * align="center" | (Club)
 * align="center" | High Mana Wand
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 32
 * align="center" | (Club)
 * align="center" | Solid Wand
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 32
 * align="center" | (Staff)
 * align="center" | Whale Staff
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 39
 * align="center" | (Staff)
 * align="center" | Oak Staff
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 40
 * align="center" | (Staff)
 * align="center" | Chanter's Staff
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 40
 * align="center" | (Club)
 * align="center" | Dia Wand
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 41
 * align="center" | (Club)
 * align="center" | Blessed Hammer
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 48
 * align="center" | (Club)
 * align="center" | Rose Wand
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 50
 * align="center" | (Staff)
 * align="center" | Walrus Staff
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 50
 * align="center" | (Club)
 * align="center" | Tactician Magician's Wand
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 51
 * align="center" | (Staff)
 * align="center" | Light Staff
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 51
 * align="center" | (Staff)
 * align="center" | Dark Staff (Replace Pilgrim's Wand with this)
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 51
 * align="center" | (Staff)
 * align="center" | Water Staff
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 52
 * align="center" | (Club)
 * align="center" | Healing Mace
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 53
 * align="center" | (Staff)
 * align="center" | Pride Staff
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 55
 * align="center" | (Staff)
 * align="center" | Wise Wizard's Staff
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 55
 * align="center" | (Staff)
 * align="center" | Healing Staff
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 59
 * align="center" | (Club)
 * align="center" | Dominion Mace
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 59
 * align="center" | (Staff)
 * align="center" | Heavy Staff
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 60
 * align="center" | (Club)
 * align="center" | Ebony Wand
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 62
 * align="center" | (Club)
 * align="center" | Asklepios
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 64
 * align="center" | (Club)
 * align="center" | Curse Wand
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 65
 * align="center" | (Club)
 * align="center" | Mythic Wand
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 68
 * align="center" | (Club)
 * align="center" | Skirnir's Wand
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 70
 * align="center" | (Club)
 * align="center" | Mistilteinn
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 70
 * align="center" | (Staff)
 * align="center" | Mercurial Pole
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 70
 * align="center" | (Club)
 * align="center" | Mighty Cudgel
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 71
 * align="center" | (Staff)
 * align="center" | Prelatic Pole
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 71
 * align="center" | (Staff)
 * align="center" | Master Caster's Pole
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 72
 * align="center" | (Staff)
 * align="center" | Zen Pole
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 75
 * align="center" | (Staff)
 * align="center" | Kirin's Pole
 * }
 * width="50%" valign="top" align="left"|

Melee

 * {| border="0" width="90%" cellpadding="2" cellspacing="2"

! align="center" style="background:#ffdead;" width="20%" | Level ! align="center" style="background:#ffdead;" width="15%" | Type ! align="center" style="background:#ffdead;" width="65%" | Weapon
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 1
 * align="center" | (Club)
 * align="center" | Ash Club +1
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 5
 * align="center" | (Club)
 * align="center" | Bronze Hammer
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 5
 * align="center" | (Staff)
 * align="center" | Ash Pole
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 12
 * align="center" | (Club)
 * align="center" | Brass Hammer
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 16
 * align="center" | (Staff)
 * align="center" | Holly Pole +1
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 18
 * align="center" | (Club)
 * align="center" | Decurion's Hammer
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 20
 * align="center" | (Club)
 * align="center" | Warhammer
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 24
 * align="center" | (Club)
 * align="center" | Pixie Mace
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 25
 * align="center" | (Staff)
 * align="center" | Spiked Club +1
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 30
 * align="center" | (Club)
 * align="center" | Maul
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 30
 * align="center" | (Staff)
 * align="center" | Elm Pole
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 38
 * align="center" | (Club)
 * align="center" | Holy Maul
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 40
 * align="center" | (Staff)
 * align="center" | Oak Pole
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 41
 * align="center" | (Club)
 * align="center" | Blessed Hammer
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 45
 * align="center" | (Staff)
 * align="center" | Quarterstaff
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 45
 * align="center" | (Staff)
 * align="center" | Footman's Staff
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 47
 * align="center" | (Club)
 * align="center" | Time Hammer
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 50
 * align="center" | (Staff)
 * align="center" | Musketeer's Pole
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 51
 * align="center" | (Staff)
 * align="center" | Earth Staff
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 52
 * align="center" | (Staff)
 * align="center" | Musketeer's Pole +1
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 52
 * align="center" | (Staff)
 * align="center" | Musketeer's Pole +2
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 54
 * align="center" | (Club)
 * align="center" | Arcana Breaker
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 59
 * align="center" | (Club)
 * align="center" | Dominion Mace
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 59
 * align="center" | (Staff)
 * align="center" | Mahogany Pole
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 60
 * align="center" | (Staff)
 * align="center" | Battle Staff
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 60
 * align="center" | (Staff)
 * align="center" | Battle Staff +1
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 63
 * align="center" | (Club)
 * align="center" | Kraken Club
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 65
 * align="center" | (Club)
 * align="center" | Darksteel Maul
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 65
 * align="center" | (Staff)
 * align="center" | Ebony Pole
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 68
 * align="center" | (Club)
 * align="center" | Seawolf Cudgel
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 68
 * align="center" | (Club)
 * align="center" | Sea Robber Cudgel
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 69
 * align="center" | (Staff)
 * align="center" | Cocytus Pole
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 71
 * align="center" | (Club)
 * align="center" | Buzdygan
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 71
 * align="center" | (Staff)
 * align="center" | Prelatic Pole
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 71
 * align="center" | (Staff)
 * align="center" | Imperial Pole
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 72
 * align="center" | (Staff)
 * align="center" | Iron-Splitter
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 73
 * align="center" | (Staff)
 * align="center" | Primate Staff
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 74
 * align="center" | (Staff)
 * align="center" | Capricorn Staff
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 75
 * align="center" | (Club)
 * align="center" | Mjollnir
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 75
 * align="center" | (Staff)
 * align="center" | Eight-Sided Pole
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 75
 * align="center" | (Staff)
 * align="center" | Diabolos's Pole
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 75
 * align="center" | (Staff)
 * align="center" | Kirin's Pole
 * }
 * }

= Gear = As a White Mage, you can go down many roads for gear, such as: +MND gear, +MP gear, -Enmity, +Skill gear, defense gear and Melee gear. Many factors can influence what kind of gear is right for your White Mage:
 * Firstly, depending on your Race, you may want to take one kind of gear over the other. Such as a Tarutaru with an overabundance of MP would be more likely to take +MND gear over +MP; or an Elvaan with an overabundance of MND would be more likely to take +MP gear over the +MND.
 * Secondly, level. From levels 1-10 it is not always necessary to have the best gear since you are most likely to get by those levels rather quickly. Once you start partying though, you will want to really start considering what direction you want to take your gear in. I always wore +MND rings when I was lower levels. No matter what Race you are, the +MND helps your Curing, even if by only a 2-4 HP than if you werent wearing the rings, those few HP can save someone's life. While at higher levels, gear becomes more important and it is best to spend more time thinking and planning over what your gear should be.
 * Thirdly, Gil. A lot of the good WHM gear is expensive and it gets worse the higher up you go. Sometimes you will find that an armor piece that you want is out of your price range, you can either stop leveling for a while and try to make some Gil to get it, or you can subsititute the item for something less expensive.  It all depends on whether or not you think it is worth it. You can measure that by considering how many levels you can use it, whether it will come in handy while doing Capped BCNM or Missions, whether or not it can be stored and whether or not you can use said armor piece on another job that you might be leveling now or at a later date.
 * Fourthly, Availabilty of help. As you will see, there are many good WHM Armor pieces that are Rare/Exclusive, in otherwords not sold on the Auction House. In order to get them you will have to kill some kind of Notorious Monster (NM)(spawned or forced-pop) and most of the time in order to do that you need to gather some people to help you do it and/or go thought the trouble of getting the Time of Death(ToD) of the NM that drops the item or camp for hours at end with no clue when it will pop (if its a non-forced pop NM like many of them are at least). Now this can be a real pain, especially on some of the NMs that are 21-24 hour spawns. Hopefully you make friends early on in the game but if not you can always try shouting for a party to help you kill the NM or farm to "hire" someone to help you kill it. Again, depending on the item, you need to figure out if it is worth your time. I find that most of them are, but again it depends on your opinion of waht is worth it.
 * Lastly, Your personal preference. In other words, how you feel your White Mage should be, while still doing the job required of a White Mage. I am a White Mage who takes pride in doing my job to the fullest of my abilities. I personally lean towards as much +MND AND +MP gear as I can get. I prefer that over -Enmity and Melee gear.  Since I am not a WHM who likes to be out there attempting to melee or take hate in my party, I shy away from that kind of gear unless it brings me a good MND or MP bonus compared to something else at its level. I personally do not believe it is a WHM's place to be putting their party members in danger by not having the ease to do their job to their fullest potential that standing apart from group gives them. The whole point of having a WHM in your party is have someone MORE THAN just a healer in the party. If they wanted a Sub-Par Healer they could invite a SMN willing to be Main Heal, for some reason there are many SMN out there more than willing to do it. Also RDM can be very good healers if they have to be.  But none of the other jobs that can heal are as good as a White Mage due to the WHM only spells.  A WHM should never think they are irreplaceable though, because if you aren't doing your job well, you CAN BE REPLACED!! That is just my opinion and experience after playing for a few years now as a WHM. While some newer people seem to think that is outdated and close-minded, I still follow that since it has led me this far with a good reputation and many friends on my server.  Now, the reason I am including Melee Gear on here is to show you what is out there for a WHM who likes to Solo and do Damage in non-expereince point party settings, such as Ballista, Skill-Up Partys, Duo-ing, Farming, etc.  I really do not advocate meleeing in an Experience Point party, but if you chose to do it, that is your own choice and here is still gear that you can use for it.


 * Side Note: As I did in Weapons, I am using BOLD for all the gear that I used as a WHM for one reason or another.

Shield
{|cellpadding="5" width="100%"
 * width="50%" valign="top" align="left"|

Support

 * {| border="0" width="100%" cellpadding="2" cellspacing="2"

! align="center" style="background:#ffdead;" width="20%" | Level ! align="center" style="background:#ffdead;" width="35%" | Desired Stat ! align="center" style="background:#ffdead;" width="45%" | Shield
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 1
 * align="center" | Defense
 * align="center" | Lauan Shield +1
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 14
 * align="center" | Resistances
 * align="center" | Fish Scale Shield
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 20
 * align="center" | Defense
 * align="center" | Mahogany Shield
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 29
 * align="center" | Resistances
 * align="center" | Faerie Shield
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 30
 * align="center" | MP, MND
 * align="center" | Tortoise Shield
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 39
 * align="center" | Resistances
 * align="center" | Nymph Shield
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 39
 * align="center" | Resistances
 * align="center" | Nymph Shield +1
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 43
 * align="center" | Evasion, MP, HP
 * align="center" | Royal Squire's Shield +1
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 43
 * align="center" | Evasion, MP, HP
 * align="center" | Royal Squire's Shield +2
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 50
 * align="center" | MP, HP, MND
 * align="center" | Holy Shield
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 50
 * align="center" | MP, HP, MND
 * align="center" | Divine Shield
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 55
 * align="center" | Enchantment
 * align="center" | Spartan Hoplon
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 58
 * align="center" | MP, Resistances
 * align="center" | Astral Shield
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 68
 * align="center" | MP, AGI, INT, Resistances
 * align="center" | Astral Aspis
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 69
 * align="center" | MP, MND, Resistances, Enchantment
 * align="center" | Dominus Shield
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 69
 * align="center" | MP, MND, Resistances
 * align="center" | Numinous Shield
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 69
 * align="center" | MP, MND, Resistances
 * align="center" | Numinous Shield +1
 * }
 * width="50%" valign="top" align="left"|

Solo/Melee

 * {| border="0" width="100%" cellpadding="2" cellspacing="2"

! align="center" style="background:#ffdead;" width="20%" | Level ! align="center" style="background:#ffdead;" width="35%" | Desired Stat ! align="center" style="background:#ffdead;" width="45%" | Shield
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 1
 * align="center" | Defense
 * align="center" | Lauan Shield +1
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 8
 * align="center" | Defense
 * align="center" | Maple Shield +1
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 13
 * align="center" | Defense
 * align="center" | Elm Shield
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 13
 * align="center" | Defense
 * align="center" | Elm Shield +1
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 20
 * align="center" | Defense
 * align="center" | Mahogany Shield
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 28
 * align="center" | Resistances
 * align="center" | Frost Shield
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 36
 * align="center" | Defense
 * align="center" | Oak Shield
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 40
 * align="center" | Attack
 * align="center" | Strike Shield
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 40
 * align="center" | Evasion
 * align="center" | Royal Squire's Shield
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 40
 * align="center" | Shield Skill
 * align="center" | Light Buckler
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 43
 * align="center" | Evasion, MP, HP
 * align="center" | Royal Squire's Shield +1
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 43
 * align="center" | Evasion, MP, HP
 * align="center" | Royal Squire's Shield +2
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 45
 * align="center" | Attack
 * align="center" | Viking Shield
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 48
 * align="center" | Defense
 * align="center" | Leather Shield
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 50
 * align="center" | MP, HP, MND
 * align="center" | Holy Shield
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 50
 * align="center" | MP, HP, MND
 * align="center" | Divine Shield
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 52
 * align="center" | Shield Skill
 * align="center" | Master Shield
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 55
 * align="center" | Defense
 * align="center" | Hoplon
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 55
 * align="center" | Enchantment
 * align="center" | Spartan Hoplon
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 60
 * align="center" | HP
 * align="center" | Patriarch Protector's Shield
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 61
 * align="center" | Defense
 * align="center" | Round Shield
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 71
 * align="center" | Defense
 * align="center" | Storm Shield
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 71
 * align="center" | Accuracy, Evasion
 * align="center" | Tariqah
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 71
 * align="center" | HP, VIT, Enchantment
 * align="center" | Absorbing Shield
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Level 75
 * align="center" | Evasion, Resistances, Physical Damage Taken
 * align="center" | Genbu's Shield
 * }
 * }

Rings
= Food = While the best foods for a White Mage vary from level to level, overall, a White Mage should focus on getting food that will enhance the stats that will most effectively benefit their job performance in the party. The most important stats for a White Mage to enhance with food are MND and MP, followed by MP Regen while healing and -Enmity. While the best thing to do is to get a food with all of these stats, its not always monetarily possible. Normally, Food with better stats are harder to make with more expensive ingredients which means the end product itself will be pricer. I always suggest leveling Cooking with White Mage for not only can you make your own foods, you can make juices which can come in handy when there are no Refreshers around to party with.

Mushroom Foods
Some of the best WHM foods usually involve Mushrooms. At lower levels I suggest using Roast Mushrooms because they have each of the essential bonuses White Mages seek in a food and can be bought from merchants at rather cheap price (316 - 344 gil).
 * {| border="0" width="50%" cellpadding="2" cellspacing="2"

! align="center" style="background:#ffdead;" width="25%" | Name ! align="center" style="background:#ffdead;" width="10%" | Duration ! align="center" style="background:#ffdead;" width="65%" | Stats Slightly more expensive and only crafted or bought from the AH, the HQ of Roast Mushrooms are a step up from the original. If you can afford it, I suggest getting Witch Kabobs since they lasts twice as long, have substantial bonuses and don't have any negative effects:
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Roast Mushroom
 * align="center" | 30
 * align="center" | MP +10, Strength -1, Mind +3, Enmity -1 MP Regen While Healing +2
 * }
 * {| border="0" width="50%" cellpadding="2" cellspacing="2"

! align="center" style="background:#ffdead;" width="25%" | Name ! align="center" style="background:#ffdead;" width="10%" | Duration ! align="center" style="background:#ffdead;" width="65%" | Stats While you can get away with using the Witch Kabobs for a long period of time, eventually you will find yourself in good parties where you won't be dying and will want foods just as comprehensive but longer lasting. There are three Mushroom Foods that last for longer periods of time:
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Witch Kabob
 * align="center" | 60
 * align="center" | MP +15, Mind +4, Enmity -1 MP Regen While Healing +3
 * }
 * {| border="0" width="50%" cellpadding="2" cellspacing="2"

! align="center" style="background:#ffdead;" width="25%" | Name ! align="center" style="background:#ffdead;" width="10%" | Duration ! align="center" style="background:#ffdead;" width="65%" | Stats The first two of these can be bought from merchants under certain conditions which makes them more affordable considering the fact that Auction House's inflation doesn't affect them. I personnally don't recommend Mushroom Soup, it has more MP than Witch Kabobs but for the money you have to spend on it, you could get something much better, Mushroom Risotto for example. When I first was leveling up, I used Mushroom Risotto for a while since it was cheaper than Mushroom Stew and much better than its predasessors in the mushroom foods. When I started to rake in the gil though, I always was getting Mushroom Stew. It is one of the best and most comprehensive WHM Foods out there. The best Mushroom Food hands down. While it is expensive, if you level your cooking or befriend one of those high level cookers, you can have them made cheaper than they are bought and the chance at getting a Witch Stew.
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Mushroom Soup
 * align="center" | 180
 * align="center" | MP +20, Strength -1, Mind +2, Enmity -1 MP Regen While Healing +1
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Mushroom Risotto
 * align="center" | 180
 * align="center" | MP +30, Strength -1, Mind +3, Enmity -1 Vitality +3, MP Regen While Healing +2
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Mushroom Stew
 * align="center" | 180
 * align="center" | MP +40, Strength -1, Mind +4, Enmity -4 MP Regen While Healing +4
 * }

I also want to put in here:
 * {| border="0" width="50%" cellpadding="2" cellspacing="2"

! align="center" style="background:#ffdead;" width="25%" | Name ! align="center" style="background:#ffdead;" width="10%" | Duration ! align="center" style="background:#ffdead;" width="65%" | Stats This isn't directly considered a Mushroom Food, but it uses a King Truffle which is well the biggest mushroom and it gives considerable +MND which is another stat synonomous with mushrooms. Its not as well rounded as the other Mushroom using foods, but it does have a huge amount of Mind and a considerable amount of MP Regen while healing which I am sure some people would find appealing to use.
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Brain Stew
 * align="center" | 180
 * align="center" | MND +5, INT +5, DEX +5 MP Regen While Healing +3 HP Regen While Healing +3
 * }

MP Foods
Sometimes you will find yourself in a situation where you just don't need all those bonuses, you just need more MP. I know many people that prefer to use straight MP Food rather than the more comprehensive Mushroom Foods, especially White Mage's who don't normally have an abundance of MP. Elvaan's for example have a naturally high Mind so they don't need to boost that, but they have a lower MP pool so they do want to boost that.

I always found that generally MP foods were best under the following situations: 1-10 when you are most likely trying to solo your way up when you can use Colored Eggs; BCNM/ENM where you don't necessarily need at those boosts, you just simply want more MP to begin with so you can get it done with; Dynamis/Limbus where you die so often that you don't want to waste too much money on Food; and HNM/Farming God Pop Items where sometimes its just better to have more MP and since its not the actual God you don't need to be out there in your Sunday best.
 * {| border="0" width="50%" cellpadding="2" cellspacing="2"

! align="center" style="background:#ffdead;" width="25%" | Name ! align="center" style="background:#ffdead;" width="10%" | Duration ! align="center" style="background:#ffdead;" width="65%" | Stats Many of the above Foods really aren't WHM specific Foods, most would be perfect for BLMs since so many of the MP Foods tend to combine Intelligence and MP. I bolded the names of the Foods that I at some point used while leveling WHM. Every job that I level, WHM included, to get from 1-10, I always use Colored Eggs. I would be soloing most of that time and subbing WHM, RDM, or now BLU and the extra HP, MP and Attack really helps you get through those levels faster with less of a rest time. I use Snoll Gelato while doing BCNMs, ENMs and Chains of Promathia Missions since it lasts only 30 minutes which is normally the amount of time you have when you go into one of those and at the end you don't have any food effect left over to encumber you from doing something else. When I used to go farming for God Pop Items or camping HNMs I liked to use Marron Glace, but if I was short on gil at the time, I substituted that for Orange Kuchen.
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Sweet Rice Cake
 * align="center" |
 * align="center" | MP +17, VIT +2, INT +3, MND +1, Evasion +5 Resist Silence, HP Regen While Healing +2 MP Regen While Healing +2
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Colored Egg
 * align="center" | 30
 * align="center" | MP +20, HP +20, Attack +3, Ranged Attack +3
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Apple Pie
 * align="center" | 30
 * align="center" | MP +25, AGI -1, INT +3
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Melon Pie
 * align="center" |
 * align="center" | MP +25, AGI -1, INT +4
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Sweet Baked Apple
 * align="center" |
 * align="center" | MP +25, INT +4 MP Regen While Healing +2
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Melanzane
 * align="center" | 30
 * align="center" | MP +25, HP +10% (Cap: 100@1000 Base HP} VIT +2
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Boscaiola
 * align="center" | 30
 * align="center" | MP +35, HP +18% (Cap: 120@666 Base HP) STR -5, DEX -2, VIT +2, MND +4, Store TP +6 MP Regen While Healing +1
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Pumpkin Pie
 * align="center" |
 * align="center" | MP +40, AGI -1, INT +3, CHR -2
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Rolanberry Pie
 * align="center" |
 * align="center" | MP +50, AGI -1, INT +2
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Gateau aux Fraises
 * align="center" | 180
 * align="center" | Group Food Effects, HP +8, INT +1 MP +8% (Cap: 50@625 Base MP) MP Regen While Healing +1
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Icecap Rolanberry
 * align="center" | 180
 * align="center" | MP +19% (Cap: 55@289 Base MP) INT +2, [[Image:Wind_icon.JPG|Resist Vs. Wind]] +5
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Snoll Gelato
 * align="center" | 30
 * align="center" | MP +16% (Cap: 75@468 Base MP) MP Regen While Healing +1
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Orange Kuchen
 * align="center" | 180
 * align="center" | MP +13% (Cap: 75@576 Base MP)
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Marron Glace
 * align="center" | 180
 * align="center" | MP +13% (Cap: 85@653 Base MP) MP Regen While Healing +1
 * }

Once you get past 653 Base MP, Marron Glace really is the best out of the MP Foods and I encourage anyone that can get the full benefit to do so. It's a really easy recipe as well, you can get all the ingredients in San d'Oria, so if you can find a Chef to make them for you, you would be set and have the possibility of getting some Bijou Glace as well.

For lower levels that don't quite have 653 MP yet and still want more MP than the lower level Mushroom Foods can give you, one of the more recent updates (the past year or so) has brought Noodle Kneading to our Chefs which has given us some more interesting foods, Boscaiola, for example. It doesnt have as much MP Regen While Healing and no - Enmity like the Mushroom Foods but it still has a big chunk of MP and MND as well as a load of other stats that you can't get from other foods.

Cookies
When you find that your food has run out and you don't have much time left in a party, or its the beginning of a party and you are unsure on how well it will go, or when you are doing something for so short a period of time you don't want to eat a big food, it comes time to rely on cookies. You don't want to be completely without Food help, but you don't need or want the long term effects a 30-180 minute Food has so you nibble on a delicious MP Regen While Healing Cookie.
 * {| border="0" width="50%" cellpadding="2" cellspacing="2"

! align="center" style="background:#ffdead;" width="25%" | Name ! align="center" style="background:#ffdead;" width="10%" | Duration ! align="center" style="background:#ffdead;" width="65%" | Stats Its easist to get Ginger Cookies considering that the whoever is in First Place for the week will have Valeriano standing with his traveling Troup selling them for 10-13 gil each. I prefer to use Wizard Cookies myself but they are more expensive and not always necessary. Its nice to get your MP back faster, but its not necessary to use them until higher levels where your MP is so great that the only way to get it all back would be with Wizard Cookies rather than Ginger Cookies.
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Acorn Cookie
 * align="center" | 3 Min.
 * align="center" | MP Regen While Healing +3 Aquan Killer, Resist Sleep
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Cinna-cookie
 * align="center" | 3 Min.
 * align="center" | MP Regen While Healing +4 Vermin Killer, Resist Poison
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Ginger Cookie
 * align="center" | 3 Min.
 * align="center" | MP Regen While Healing +5 Plantoid Killer, Resist Slow
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Wizard Cookie
 * align="center" | 5 Min.
 * align="center" | MP Regen While Healing +7 Plantoid Killer, Resist Slow
 * }

=Macros=

Cure Macros
Some of the most important macros a White Mage can have are their Cure Macros. The White Mage is the best Healer in the game so it only makes sense this would be their most important.


 * {| border="0" width="50%" cellpadding="2" cellspacing="2"

! align="center" style="background:#ffdead;" width="10%" | Level ! align="center" style="background:#ffdead;" width="25%" | Spell ! align="center" style="background:#ffdead;" width="65%" | Macro
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 1
 * align="center" | Cure
 * align="left" | /ma Cure 
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 11
 * align="center" | Cure II
 * align="left" | /ma "Cure II" 
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 21
 * align="center" | Cure III
 * align="left" | /ma "Cure III" 
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 41
 * align="center" | Cure IV
 * align="left" | /ma "Cure IV" 
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 61
 * align="center" | Cure V
 * align="left" | /ma "Cure V" 
 * }

On a different macro line than my original I have my Curaga spells Macro'd. I do not normally use them in melee unless we are fighting things that do a nasty area attack and the Tank can maintain hate from me doing so. But it is good to have them previously macro'd somewhere in case of an emergency.


 * {| border="0" width="50%" cellpadding="2" cellspacing="2"

! align="center" style="background:#ffdead;" width="10%" | Level ! align="center" style="background:#ffdead;" width="25%" | Spell ! align="center" style="background:#ffdead;" width="65%" | Macro
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 16
 * align="center" | Curaga
 * align="left" | /ma Curaga 
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 31
 * align="center" | Curaga II
 * align="left" | /ma "Curaga II" 
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 51
 * align="center" | Curaga III
 * align="left" | /ma "Curaga III" 
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 71
 * align="center" | Curaga IV
 * align="left" | /ma "Curaga IV" 
 * }

To make any of these spells more potent you can use Divine Seal before using one of your Cure Macros. Before 50, this is really the sole purpose of this Job Ability (has a 10 Minute Recast) for White Mage. To provide a more potent cure for less MP. Really effective when you are in a tight bind with MP and/or the Tank is dying.


 * {| border="0" width="60%" cellpadding="2" cellspacing="2"

! align="center" style="background:#ffdead;" width="10%" | Level ! align="center" style="background:#ffdead;" width="25%" | Job Ability ! align="center" style="background:#ffdead;" width="65%" | Macro
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 15
 * align="center" | Divine Seal
 * align="left" | /ja "Divine Seal" 
 * }

Remove Status Effect Macros
Some of the most important macros for a White Mage are their macros to remove Negative Status Effects. While other jobs can cure, White Mage is the only job that has the spells that can remove these effects from other players, therefor making them invaluable to a party. In my opinion, some of these spells are more important than others. For example, to me, Erase is one of the best and most important spells a White Mage can have and should be gotten as soon as possible and always kept easily macro'd.


 * {| border="0" width="50%" cellpadding="2" cellspacing="2"

! align="center" style="background:#ffdead;" width="10%" | Level ! align="center" style="background:#ffdead;" width="25%" | Spell ! align="center" style="background:#ffdead;" width="65%" | Macro Each of these spells is important depending on the mobs you are fighting. What I normally do is keep a line of these already macro-d and depending on the mob fill the according ones I need into my main macro bar. In normal circumstances, at most you wont need anymore than three of these in your main macro set in addition to Erase.
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 6
 * align="center" | Poisona
 * align="left" | /ma Poisona 
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 9
 * align="center" | Paralyna
 * align="left" | /ma Paralyna 
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 14
 * align="center" | Blindna
 * align="left" | /ma Blindna 
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 19'''
 * align="center" | Silena
 * align="left" | /ma Silena 
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 29
 * align="center" | Cursna
 * align="left" | /ma Cursna 
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 32
 * align="center" | Erase
 * align="left" | /ma Erase 
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 34
 * align="center" | Viruna
 * align="left" | /ma Viruna <st>
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 39
 * align="center" | Stona
 * align="left" | /ma Stona <st>
 * }

Buff Macros
In addition to curing and removing negative status effects, White Mages are the main source of Buffs among the party. Seeing as it is the White Mage's job to take care of their party, they have been given not only buffs for themselves, but buffs for the whole party. These Buffs range from Enhancing the party's resistances to Regening the party's HP.

Protect/Shell
To begin with, White Mage's are the only ones who get a party Protect and Shell. Normally included in the same macro, but they don't have to be. All of the following Protectra and Shellra macros can be made into single target macros by removing the "-ra" at the end. It is not advised to create macros for these though seeing as the -ra ones cost the same amount and its easier just to have one macro for them.
 * {| border="0" width="50%" cellpadding="2" cellspacing="2"

! align="center" style="background:#ffdead;" width="10%" | Level ! align="center" style="background:#ffdead;" width="25%" | Spell ! align="center" style="background:#ffdead;" width="65%" | Macro To include them together the macro would be as follows:
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 7
 * align="center" | Protectra
 * align="left" | /ma Protectra <me>
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 17
 * align="center" | Shellra
 * align="left" | /ma Shellra <me>
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 27
 * align="center" | Protectra II
 * align="left" | /ma "Protectra II" <me>
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 37
 * align="center" | Shellra II
 * align="left" | /ma "Shellra II" <me>
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 47
 * align="center" | Protectra III
 * align="left" | /ma "Protectra III" <me>
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 57
 * align="center" | Shellra III
 * align="left" | /ma "Shellra III" <me>
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 63
 * align="center" | Protectra IV
 * align="left" | /ma "Protectra IV" <me>
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 68
 * align="center" | Shellra IV
 * align="left" | /ma "Shellra IV" <me>
 * }
 * {| border="0" width="50%" cellpadding="2" cellspacing="2"

! align="center" style="background:#ffdead;" width="35%" | Spell ! align="center" style="background:#ffdead;" width="65%" | Macro I used the Teir 1 Protect/Shell spells for my example but you can fill in any of the above macros to fit where these are and with a 10 second delay you should be able to cast them one after the other.
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Protectra
 * align="left" | /ma Protectra <me>
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |
 * align="left" | /wait 10
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Shellra
 * align="left" | /ma Shellra <me>
 * }

Bar- Spells
White Mage's are also the only job to get party resistance spells. The Bar- spells come in very handy when you are fighting certain mobs. There are two types of Bar-Spells. One for resisting an element and another for resisting certain effects mobs can use on you. You can have one of each up at all times. For example, when fighting a Damselfly to recieve less damage from their Cursed Sphere use Barwatera, or when fighting a Goblin to recieve less damage from their Bomb Toss use Barfira. The following are the Resist Element Spells:
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! align="center" style="background:#ffdead;" width="10%" | Level ! align="center" style="background:#ffdead;" width="25%" | Spell ! align="center" style="background:#ffdead;" width="65%" | Macro Now the other Bar-Spells are used when you want your party to avoid a certain status effect. For example, when fighting a Sheep or Mandragora to be asleep for a shorter span of time use Barsleepra or when fighting Skeletons to have a lessoned blinded time use Barblindra.
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 * align="center" | 5
 * align="center" | Barstonra
 * align="left" | /ma Barstonra <me>
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 9
 * align="center" | Barwatera
 * align="left" | /ma Barwatera <me>
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 * align="center" | 13
 * align="center" | Baraera
 * align="left" | /ma Baraera <me>
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 17
 * align="center" | Barfira
 * align="left" | /ma Barfira <me>
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 * align="center" | 21
 * align="center" | Barblizzara
 * align="left" | /ma Barblizzara <me>
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 * align="center" | 25
 * align="center" | Barthundra
 * align="left" | /ma Barthundra <me>
 * }
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! align="center" style="background:#ffdead;" width="10%" | Level ! align="center" style="background:#ffdead;" width="25%" | Spell ! align="center" style="background:#ffdead;" width="65%" | Macro I usually only have one slot open in my main macro bar for these. I type them in as I need them rather than keep a seperate macro bar for all of them since they are so easy to type in. But I wouldnt fault you for wanting two depending on the mob you are fighting.
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 * align="center" | 7
 * align="center" | Barsleepra
 * align="left" | /ma Barsleepra <me>
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 * align="center" | 12
 * align="center" | Barparalyzra
 * align="left" | /ma Barparalyzra <me>
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 * align="center" | 18
 * align="center" | Barblindra
 * align="left" | /ma Barblindra <me>
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 * align="center" | 23
 * align="center" | Barsilencera
 * align="left" | /ma Barsilencera <me>
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 * align="center" | 39
 * align="center" | Barvira
 * align="left" | /ma Barvira <me>
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 * align="center" | 43
 * align="center" | Barpetra
 * align="left" | /ma Barpetra <me>
 * }

Regen
Another form of a buff is Regen. While Red Mage gets the Teir 1 Regen, White Mage is the only job that gets all of the Regen Spells as well as having a piece of equipment in their Relic Armor that enhances the effects of Regen.
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! align="center" style="background:#ffdead;" width="10%" | Level ! align="center" style="background:#ffdead;" width="25%" | Spell ! align="center" style="background:#ffdead;" width="65%" | Macro
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 * align="center" | 21
 * align="center" | Regen
 * align="left" | /ma Regen <st>
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 * align="center" | 44
 * align="center" | Regen II
 * align="left" | /ma "Regen II" <st>
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 * align="center" | 66
 * align="center" | Regen III
 * align="left" | /ma "Regen III" <st>
 * }

Haste
I felt this warrents its own section considering its the only spell that White Mages get that enhances a party member's attack. Red Mage's can cast Haste just as well as a White Mage, but I have always taken it upon myself to be the one to Haste the Tank, esp if its a Ninja.
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! align="center" style="background:#ffdead;" width="10%" | Level ! align="center" style="background:#ffdead;" width="25%" | Spell ! align="center" style="background:#ffdead;" width="65%" | Macro White Mages get Haste before Red Mages, so in the beginning they will be the only one casting it. But at later levels you will find that Red Mage's will mostly take over this responsibility. Its not until the really later levels when you find yourself in a party of Monks in King Ranperre's Tomb that the Red Mage will actually insist on you helping them with the hasting because there will be too many people needing it. Either way, I personally have always been the one to Haste my Tank since as a White Mage I have felt a special bond to protecting them.
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 * align="center" | 40
 * align="center" | Haste
 * align="left" | /ma Haste <st>
 * }

Traveling Buffs
Sometimes when you are heading somewhere, you will encounter mobs that detect and aggro by either sound, scent, or sight. It is times like these that you need to cast these Buffs. The two most common ones are Sneak and Invisible. It will be a rare case indeed that you will need to cast Deodorize for while some mobs might follow you by scent I don't know of any that outright aggro by them. I always keep Sneak and Invis in my main macro set, you never know when you will need to cast them on yourself or your party members.
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! align="center" style="background:#ffdead;" width="10%" | Level ! align="center" style="background:#ffdead;" width="25%" | Spell ! align="center" style="background:#ffdead;" width="65%" | Macro
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 * align="center" | 15
 * align="center" | Deodorize
 * align="left" | /ma Deodorize <st>
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 * align="center" | 20
 * align="center" | Sneak
 * align="left" | /ma Sneak <st>
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 * align="center" | 25
 * align="center" | Invisible
 * align="left" | /ma Invisible <st>
 * }

Personal Buffs
Last, but not least, are the Buffs the White Mage gets to cast on themselves. I do not leave these til last because they are unimportant, I just wanted to focus on the party Buffs first. A White Mage is no good to the party if they are dead and if they do die they better have Reraise on. A White Mage will always get their Reraises after they get their raises, so its important that once you hit 24, get a Reraise Earring since you will be unable to raise yourself up until 33. After 33, make sure to always have this cast on yourself. At earlier levels, the White Mage will be the only one in the party able to resurrect fallen party members so this is even more crucial then. You really don't want to have to Home Point and come back. So I will start with those.
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! align="center" style="background:#ffdead;" width="10%" | Level ! align="center" style="background:#ffdead;" width="25%" | Spell ! align="center" style="background:#ffdead;" width="65%" | Macro Other Buffs a White Mage gets are used to keep themselves alive long enough for someone to get the hate off of them or to be effective in Soloing. I most frequently use Stoneskin and keep that in my main macro set.
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 * align="center" | 33
 * align="center" | Reraise
 * align="left" | /ma Reraise <me>
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 * align="center" | 60
 * align="center" | Reraise II
 * align="left" | /ma "Reraise II" <me>
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 * align="center" | 75
 * align="center" | Reraise III
 * align="left" | /ma "Reraise III"<me>
 * }
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! align="center" style="background:#ffdead;" width="10%" | Level ! align="center" style="background:#ffdead;" width="25%" | Spell ! align="center" style="background:#ffdead;" width="65%" | Macro
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 * align="center" | 10
 * align="center" | Aquaveil
 * align="left" | /ma Aquaveil <me>
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 * align="center" | 19
 * align="center" | Blink
 * align="left" | /ma Blink <me>
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 * align="center" |28
 * align="center" | Stoneskin
 * align="left" | /ma Stoneskin <me>
 * }

Raise Macros
Being the only job that gets all Raise spells, White Mages will always be in demand for the simple fact that at higher levels they will always be able to give the party back more XP if they die than any other job that is able to cast the first Raise from either their main or sub job. While it is not always necessary to have the Raise spells macro'd, it is convienent. Especially at higher levels when you are at a God Run or Dynamis and you have 1/2 the alliance down needing Raises. If you do decide to macro them though, I don't suggest keeping these on your main macro set.
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! align="center" style="background:#ffdead;" width="10%" | Level ! align="center" style="background:#ffdead;" width="25%" | Spell ! align="center" style="background:#ffdead;" width="65%" | Macro
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 * align="center" | 25
 * align="center" | Raise
 * align="left" | /ma Raise <st>
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 * align="center" | 56
 * align="center" | Raise II
 * align="left" | /ma "Raise II" <st>
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 * align="center" | 70
 * align="center" | Raise III
 * align="left" | /ma "Raise III"<st>
 * }

Teleport Macros
The quickest way for a White Mage to make easy Gil is to do Teleports. While you can get money through Power-leveling people, I have always found teleporting a much easier way to make gil. Since White Mages are the only ones that get all the Teleports, they will always have the market on this gig.

Note: You should always be WHM/BLM, so you can warp back to your Home Point.

Personally, I sit around and wait for people to /shout that they need a teleport rather than shouting that I am teleporting. I then "/pcmd add " of whoever it is and wait for them to come to me and trade me their gil. You can make more per port this way as well as not pay full attention at all times. But if you do want to set up shop, I find that charging 1k for Holla, Mea & Dem, 2k for Altep and Yhoat and 3k for Vahzl is standard on many servers. Sometimes you can charge more, but there really is no need. It used to be 500, 750 and 1k before the inflation so considering how much it is now, do you really need to be super greedy?? If they offer it take it, but I wouldn't demand more.

Since I often find myself porting for gil/fun, I set up a whole seperate macro set for teleporting.

First Start with your Teleport Macros:
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! align="center" style="background:#ffdead;" width="10%" | Level ! align="center" style="background:#ffdead;" width="25%" | Spell ! align="center" style="background:#ffdead;" width="65%" | Macro I always keep my Warp macro on the opposite line as the Teleports just in case I hit one by accident. Now this isnt a White Mage Spell but for Teleporting you should have it macro'd:
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 * align="center" | 36
 * align="center" | Teleport-Holla
 * align="left" | /ma Teleport-Holla <me>
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 36
 * align="center" | Teleport-Dem
 * align="left" | /ma Teleport-Dem <me>
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 36
 * align="center" | Teleport-Mea
 * align="left" | /ma Teleport-Mea <me>
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 38
 * align="center" | Teleport-Altep
 * align="left" | /ma Teleport-Altep <me>
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 38
 * align="center" | Teleport-Yhoat
 * align="left" | /ma Teleport-Yhoat <me>
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 42
 * align="center" | Teleport-Vahzl
 * align="left" | /ma Teleport-Vahzl <me>
 * }
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! align="center" style="background:#ffdead;" width="10%" | Level ! align="center" style="background:#ffdead;" width="25%" | Spell ! align="center" style="background:#ffdead;" width="65%" | Macro I am saying the level is 34 because that is the level in which a White Mage would get Warp if they Subbed Black Mage.
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 34
 * align="center" | Warp
 * align="left" | /ma Warp <me>
 * }