User:Lucavern/Merit

Lucavern | Missions | Quests | Battles | Maps | Jobs & Spells | Transportation | Merit Points | Assault Static

General Merit Point Categories
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HP/MP
[1>2>3>4>5>5>5>5] Max combo: 8 Max per item: 8
 * Max HP (+10 per upgrade)
 * Max MP (+10 per upgrade)
 * 0 of 8
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Attributes
[3>6>9>9>9] Max combo: 5 Max per item: 5
 * STR (+1 per upgrade)
 * DEX (+1 per upgrade)
 * VIT (+1 per upgrade)
 * AGI (+1 per upgrade)
 * INT (+1 per upgrade)
 * MND (+1 per upgrade)
 * CHR (+1 per upgrade)


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Combat Skills

 * align="left" valign="top"| Weapon Skills
 * align="left" valign="top"| Weapon Skills

[1>2>3>3>3>3>3>3] Max Combo: 20 Max per item: 8
 * Hand-to-Hand Skill (+2 per upgrade)
 * Dagger Skill (+2 per upgrade)
 * Sword Skill (+2 per upgrade)
 * Great Sword Skill (+2 per upgrade)
 * Axe Skill (+2 per upgrade)
 * Great Axe Skill (+2 per upgrade)
 * Scythe Skill (+2 per upgrade)
 * Polearm Skill (+2 per upgrade)
 * Katana Skill (+2 per upgrade)
 * Great Katana Skill (+2 per upgrade)
 * Club Skill (+2 per upgrade)
 * Staff Skill (+2 per upgrade)
 * Archery Skill (+2 per upgrade)
 * Marksmanship Skill (+2 per upgrade)
 * Throwing Skill (+2 per upgrade)


 * align="left" valign="top"| Defensive Skills

[1>2>3>3] Max per item: 4
 * Guarding Skill (+2 per upgrade)
 * Evasion Skill (+2 per upgrade)
 * Shield Skill (+2 per upgrade)
 * Parrying Skill (+2 per upgrade)
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Magic Skills
[1>2>3>3>3>3>3>3] Max combo: 16 Max per item: 8
 * Divine Magic Skill (+2 per upgrade)
 * Healing Magic Skill (+2 per upgrade)
 * 0 of 8
 * Enhancing Magic Skill (+2 per upgrade)
 * Enfeebling Magic Skill (+2 per upgrade)
 * Elemental Magic Skill (+2 per upgrade)
 * 0 of 8
 * Dark Magic Skill (+2 per upgrade)
 * Summoning Magic Skill (+2 per upgrade)
 * Ninjutsu Skill (+2 per upgrade)
 * Singing Skill (+2 per upgrade)
 * String Instrument Skill (+2 per upgrade)
 * Wind Instrument Skill (+2 per upgrade)
 * Blue Magic Skill (+2 per upgrade)
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Others
[1>2>3>4] Max combo: 8 Max per item: 4
 * Enmity Increase (+1 per upgrade)
 * Enmity Decrease (-1 per upgrade)
 * Critical Hit Rate (+1% per upgrade)
 * 0 of 2
 * Enemy Critical Hit Rate (-1% per upgrade)
 * 0 of 2
 * Spell Interruption Rate (-2% per upgrade)
 * 0 of 4
 * }

Job-Specific Merit Point Categories
{| border="0" width="100%" cellpadding="5" cellspacing="2" Group 1 [1>2>3>4>5] Max combo: 10 (for each job) Max per item: 5
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Group 2 [3>4>5>5>5] Max combo: 10 (for each job) Max per item: 5

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Warrior
Group 1 Group 2
 * Berserk Recast (-10 seconds per upgrade)
 * Defender Recast (-6 seconds per upgrade)
 * Warcry Recast (-10 seconds per upgrade)
 * Aggressor Recast (-10 seconds per upgrade)
 * Double Attack Rate (+1% per upgrade)
 * Warrior's Charge (-2 minutes 30 seconds recast per upgrade)
 * Tomahawk (+15 seconds duration per upgrade)
 * Savagery (+10 Weapon Skill TP Bonus per upgrade)
 * Aggressive Aim (+4 Ranged Accuracy bonus per upgrade)
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Monk
Group 1 Group 2
 * Focus Recast (-10 seconds per upgrade)
 * Dodge Recast (-10 seconds per upgrade)
 * Chakra Recast (-10 seconds per upgrade)
 * Counter Rate (+1% per upgrade)
 * Kick Attack Rate (+1% per upgrade)
 * Mantra (+4% per upgrade)
 * Formless Strikes (+5% effect per upgrade)
 * Invigorate (+24 seconds duration per upgrade)
 * Penance (+20 seconds duration per upgrade)
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White Mage
Group 1 Group 2
 * Divine Seal Recast (-20 seconds per upgrade)
 * Cure Cast Time (-4% cast time of all Cure spells per upgrade)
 * Bar Spell Effect (+2 potency of Bar spells, +2 Magic Defense Bonus per upgrade)
 * Banish Effect (+2 damage, +2 seconds duration of Defense Down effect per upgrade)
 * Regen Spell Effect (+1 HP/tick recovered per upgrade)
 * Martyr (-2 minutes 30 seconds recast per upgrade)
 * Devotion (-2 minutes 30 seconds recast per upgrade)
 * Protectra V (+2 defense per upgrade)
 * Shellra V (-1% Magic Damage Taken per upgrade)
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Black Mage
Group 1 Group 2
 * Elemental Seal Recast (-20 seconds per upgrade)
 * 0/4
 * Fire Magic Potency (+2 potency per upgrade)
 * 0/1
 * Ice Magic Potency (+2 potency per upgrade)
 * 0/1
 * Wind Magic Potency (+2 potency per upgrade)
 * 0/1
 * Earth Magic Potency (+2 potency per upgrade)
 * 0/1
 * Lightning Magic Potency (+2 potency per upgrade)
 * 0/1
 * Water Magic Potency (+2 potency per upgrade)
 * 0/1
 * Flare II (+3 Magic Burst Damage and +5 Magic Accuracy per upgrade)
 * 0/2
 * Freeze II (+3 Magic Burst Damage and +5 Magic Accuracy per upgrade)
 * 0/2
 * Tornado II (+3 Magic Burst Damage and +5 Magic Accuracy per upgrade)
 * 0/2
 * Quake II (+3 Magic Burst Damage and +5 Magic Accuracy per upgrade)
 * 0/1
 * Burst II (+3 Magic Burst Damage and +5 Magic Accuracy per upgrade)
 * 0/2
 * Flood II (+3 Magic Burst Damage and +5 Magic Accuracy per upgrade)
 * 0/1
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Red Mage
Group 1 Group 2
 * Convert Recast (-20 seconds per upgrade)
 * Fire Magic Accuracy (+3 magic accuracy per upgrade)
 * Ice Magic Accuracy (+3 magic accuracy per upgrade)
 * Wind Magic Accuracy (+3 magic accuracy per upgrade)
 * Earth Magic Accuracy (+3 magic accuracy per upgrade)
 * Lightning Magic Accuracy (+3 magic accuracy per upgrade)
 * Water Magic Accuracy (+3 magic accuracy per upgrade)
 * Dia III (+30 seconds duration per upgrade : 30/60/90/120/150 seconds)
 * Slow II (+1 effect and +2 Magic Accuracy per upgrade)
 * Paralyze II (+1 effect and +2 Magic Accuracy per upgrade)
 * Phalanx II (+30 seconds duration and +3 damage reduction per upgrade)
 * Bio III (+30 seconds duration per upgrade : 30/60/90/120/150 seconds)
 * Blind II (+1 effect and +2 Magic Accuracy per upgrade)
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Thief
Group 1 Group 2
 * Flee Recast (-10 seconds per upgrade)
 * Hide Recast (-10 seconds per upgrade)
 * Sneak Attack Recast (-2 seconds per upgrade)
 * Trick Attack Recast (-2 seconds per upgrade)
 * Triple Attack Rate (+1% per upgrade)
 * Assassin's Charge (-2 minutes 30 seconds recast per upgrade)
 * Feint (-2 minutes recast per upgrade)
 * Aura Steal (+20% absorb rate per upgrade)
 * Ambush (+3 Accuracy Bonus per upgrade)
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Paladin
Group 1 Group 2
 * Shield Bash Recast (-10 seconds per upgrade)
 * Holy Circle Recast (-20 seconds per upgrade)
 * Sentinel Recast (-10 seconds per upgrade)
 * Cover Effect Length (+4 seconds per upgrade)
 * Rampart Recast (-10 seconds per upgrade)
 * Fealty (-2 minutes 30 seconds recast per upgrade)
 * Chivalry (-2 minutes 30 seconds recast per upgrade)
 * Iron Will (+19% effect per upgrade)
 * Guardian (+19% effect per upgrade)
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Dark Knight
Group 1 Group 2
 * Souleater Recast (-12 seconds per upgrade)
 * Arcane Circle Recast (-20 seconds per upgrade)
 * Last Resort Recast (-10 seconds per upgrade)
 * Last Resort Effect (+2% Attack Bonus, 2% Defense Down per upgrade)
 * Weapon Bash Recast (-10 seconds per upgrade)
 * Dark Seal (-2 minutes 30 seconds recast per upgrade)
 * Diabolic Eye (-2 minutes 30 seconds recast per upgrade)
 * Muted Soul (-10 Enmity per upgrade)
 * Desperate Blows (-5% Delay per upgrade)
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Beastmaster
Group 1 Group 2
 * Killer Effects (+1% intimidation rate on all killer effects per upgrade)
 * Reward Recast (-3 seconds per upgrade)
 * Call Beast Recast (-10 seconds per upgrade)
 * Sic Recast (-4 seconds per upgrade)
 * Tame Recast (-20 seconds per upgrade)
 * Feral Howl (-2 minutes 30 seconds recast per upgrade)
 * Killer Instinct (-2 minutes 30 seconds recast per upgrade)
 * Beast Affinity (+2 pet level per upgrade)
 * Beast Healer (+1 Regen amount per upgrade)
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Bard
Group 1 Group 2
 * Lullaby Recast (-1 second per upgrade)
 * Finale Recast (-1 second per upgrade)
 * Minne Effect (+1 per upgrade)
 * Minuet Effect (+1 per upgrade)
 * Madrigal Effect (+1 per upgrade)
 * Nightingale (-2 minutes 30 seconds recast per upgrade)
 * Troubadour (-2 minutes 30 seconds recast per upgrade)
 * Foe Sirvente (+5% effect per upgrade)
 * Adventurer's Dirge (-3 Enmity per upgrade)
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Ranger
Group 1 Group 2
 * Scavenge Recast (-10 seconds per upgrade)
 * Camouflage Recast (-10 seconds per upgrade)
 * Sharpshot Recast (-10 seconds per upgrade)
 * Unlimited Shot Recast (-6 seconds per upgrade)
 * Rapid Shot Rate (+1% per upgrade)
 * Stealth Shot (-10 Enmity per upgrade)
 * Flashy Shot (-2 minutes 30 seconds recast per upgrade)
 * Snapshot (-2% Delay per upgrade)
 * Recycle (+5% activation rate per upgrade)
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Samurai
Group 1 Group 2
 * Third Eye Recast (-2 seconds per upgrade)
 * Warding Circle Recast (-20 seconds per upgrade)
 * Store TP Effect (+2 per upgrade)
 * Meditate Recast (-6 seconds per upgrade)
 * Zanshin Attack Rate (+1% per upgrade)
 * Shikikoyo (-2 minutes 30 seconds recast per upgrade)
 * Blade Bash (-2 minutes 30 seconds recast per upgrade)
 * Ikishoten (+3 TP gained per upgrade)
 * Overwhelm (+5% damage bonus per upgrade for the first 3 upgrades. 2% increase each for the last 2 upgrades)
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Ninja
Group 1 Group 2
 * Subtle Blow Effect (+1 per upgrade)
 * Katon Effect (+2 damage and +2 seconds resist down per upgrade)
 * Hyoton Effect (+2 damage and +2 seconds resist down per upgrade)
 * Huton Effect (+2 damage and +2 seconds resist down per upgrade)
 * Doton Effect (+2 damage and +2 seconds resist down per upgrade)
 * Raiton Effect (+2 damage and +2 seconds resist down per upgrade)
 * Suiton Effect (+2 damage and +2 seconds resist down per upgrade)
 * Sange (-2 minutes 30 seconds recast per upgrade)
 * Ninja Tool Expertise (+5% activation rate per upgrade)
 * Katon: San (+5 Magic Attack and +5 Magic Accuracy per upgrade)
 * Hyoton: San (+5 Magic Attack and +5 Magic Accuracy per upgrade)
 * Huton: San (+5 Magic Attack and +5 Magic Accuracy per upgrade)
 * Doton: San (+5 Magic Attack and +5 Magic Accuracy per upgrade)
 * Raiton: San (+5 Magic Attack and +5 Magic Accuracy per upgrade)
 * Suiton: San (+5 Magic Attack and +5 Magic Accuracy per upgrade)
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Dragoon
Group 1 Group 2
 * Ancient Circle Recast (-20 seconds per upgrade)
 * Jump Recast (-3 seconds per upgrade)
 * High Jump Recast (- 6 seconds per upgrade)
 * Super Jump Recast (-6 seconds per upgrade)
 * Spirit Link Recast (-6 seconds per upgrade)
 * Deep Breathing (-2 minutes 30 seconds recast per upgrade)
 * Angon (+15 seconds Defense Down duration per upgrade)
 * Empathy (+1 copied effect per upgrade)
 * Strafe (+5 Wyvern Breath Accuracy per upgrade)
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Summoner
Group 1 Group 2
 * Avatar Physical Accuracy (+3 per upgrade)
 * Avatar Physical Attack (+2 per upgrade)
 * Avatar Magical Accuracy (+3 per upgrade)
 * Avatar Magical Attack (+2 per upgrade)
 * Elemental MP Cost (-1 elemental perpetuation cost per upgrade)
 * Meteor Strike (+40 TP Bonus per upgrade)
 * Heavenly Strike (+40 TP Bonus per upgrade)
 * Wind Blade (+40 TP Bonus per upgrade)
 * Geocrush (+40 TP Bonus per upgrade)
 * Thunderstorm (+40 TP Bonus per upgrade)
 * Grand Fall (+40 TP Bonus per upgrade)
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Blue Mage
Group 1 Group 2
 * Chain Affinity Recast (-4 seconds per upgrade)
 * Burst Affinity Recast (-4 seconds per upgrade)
 * Monster Correlation (Increase monster family related effects by 1 per upgrade)
 * Physical Potency (+2 Magic Potency of physical Blue Magic spells per upgrade)
 * Magic Accuracy (+2 Magic Accuracy of magical Blue Magic spells per upgrade)
 * Convergence (+5 Magic Attack and +5 Magic Accuracy per upgrade)
 * Diffusion (-2 minutes 30 seconds per upgrade)
 * Enchainment (Grants a 10 TP Bonus to Chain Affinity per upgrade)
 * Assimilation (Increases maximum Blue Magic points by 1 per upgrade)
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Corsair
Group 1 Group 2
 * Phantom Roll Recast (-2 seconds per upgrade)
 * Quick Draw Recast (-2 seconds per upgrade)
 * Quick Draw Accuracy (+2 per upgrade)
 * Random Deal Recast (-40 seconds per upgrade)
 * Bust Duration (-10 seconds per upgrade)
 * Snake Eye (-2 minutes 30 seconds per upgrade)
 * Fold (-2 minutes 30 seconds per upgrade)
 * Winning Streak (+20 seconds per upgrade)
 * Loaded Deck (-10% failure rate per upgrade)
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Puppetmaster
Group 1 Group 2
 * Automaton Melee Skill (+2 per upgrade)
 * Automaton Ranged Skill (+2 per upgrade)
 * Automaton Magic Skill (+2 per upgrade)
 * Activate Recast (-40 seconds per upgrade)
 * Repair Recast (-6 seconds per upgrade)
 * Role Reversal (-30 seconds per upgrade)
 * Ventriloquy (-15 seconds per upgrade)
 * Fine-Tuning (Increase accuracy by 5, ranged accuracy by 5, evasion by 5, and magic defense by 5 per upgrade)
 * Optimization (Increase attack by 5%, defense by 5%, and magic attack by 5 per upgrade)


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Dancer
Group 1


 * Step Accuracy (+3 per upgrade)
 * Haste Samba Effect (+1 per upgrade)
 * Reverse Flourish Effect (+3 TP per upgrade)
 * Building Flourish Effect (+2 accuracy, +1% attack, and +1% critical hit rate per upgrade)

Group 2
 * Not available yet.
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Scholar
Group 1


 * Grimoire Recast (-2 seconds Light Arts/Dark Arts recast per upgrade)
 * Modus Veritas Duration (+10% per upgrade)
 * Helix Magic Accuracy / Attack (+3 magic accuracy and +2 magic attack bonus per upgrade)
 * Max Sublimation (+10 MP available per upgrade)

Group 2
 * Not available yet.
 * }