Category talk:Salvage

What would be a good way to set up this page? I'd copy/paste the details from today's patch, but... :P--Tradition 20:39, 18 December 2006 (EST)

They updated the update details to say that some ToAU missions need to be completed first. I've heard that you need to have finished ToAU 15 to do this. I'm not sure, but I'm on 15 and can't do Salvage yet, so you have to be on 16 or higher, at least. --Aleithilithos 00:42, 19 December 2006 (EST)

I've heard people shouting in Aht Urhgan that it's 18. --Chrisjander 00:45, 19 December 2006 (EST)

Imbued Items
The list of Imbued Items has 2 VIT items, is this correct? Also, abilities is repeated. (I'd imagine this might be because the list was taken from that thread on KI.) Also, SE showed the DEX cell. --Jopasopa 21:43, 19 December 2006 (EST)

Salvage Mob Template
I was fiddling around with the Mount Zhayolm Remnants page and ran into a slight problem: there isn't a good way to add the mobs. The standard template that is used in normal zones has a lot more information than is probably relevant (things like level and steal) and the Dynamis mob template doesn't have enough (no room for aggro type, which is important since not all Salvage mobs are True Sight/Sound). I can create a new one that is a hybrid of the two, but I thought I would ask about it here first. &raquo; Lokim 00:38, 20 December 2006 (EST)

I agree your new template sounds more effective i'd also like to see a version of the Dynamis mob template with more information-Heretic mkII@ffxi

Jobs
I assume that it would be wrong to say that some jobs should be required to enter here. Obviously anyone can enter, but jobs without native H2H skill become absolutely useless. My first failed attempt at salvage had 1 PUP (with capped H2H) and 2 NINs who hadn't ever bothered to skill it up at all (in fact, they were amazed at getting .5 skillups over and over). It should also be mentioned that a Dragoon can call a Wyvern pre-entry and keep it out when you zone in, and the Wyvern doesn't appear to have any negative status attached to it, as our DRGs Wyvern tanked our first mob for us. I cannot speak for avatars or BST pets, but I would assume that traditional zoning with a pet rules would still apply. --Toxictaru 01:25, 21 December 2006 (EST)

Category
Should the link on the main page to this page be under storyline like Assault & Besieged ? -Heretic mkII@ffxi

I say Exploring Vana'diel is good for right now (it focuses on you exploring an unexplored part of Vana'diel) until Salvage is confirmed to have any major impact on the storyline... Each Assault has their own little story, and Besieged is central to ToAU's story. Salvage seems more like Limbus where the goal is mostly collecting equipment and having a good time. --Jopasopa 10:45, 24 December 2006 (EST)

Salvage Cell Histories
I've posted some of the historical backgrounds for the imbued cells. I have partial writeups for the rest. I'll post the rest when they're completed sometime in the next day or so. Happy christmas to everybody. Don't let the tree get up and attack you in the living room since you have no household moogle to help you :D --zoogelio-forgot-his-password 23:59, 24 December 2006 (EST)

Locked in a set?
Someone recently put that you are locked into a set once you finish 1 piece of the set (and it was worded as if this were 100% true). However, didn't Wafik confirm that this is not true? --Jopasopa 21:25, 27 December 2006 (EST)


 * Nobody has completed any pieces yet, I don't know how Wafik could confirm either way. --23:26, 27 December 2006 (EST)

Well, it obviously wasn't 100% confirmed, but some text or something he showed indicated something... I can't recall any of it at the moment. ^^; --Jopasopa 23:42, 27 December 2006 (EST)

I think the way it works is that if you start trading the NPC Rare/Ex pieces from a set, that's the only set you can trade him pieces from. However, you can always withdraw all the pieces and then store a different set when you want to upgrade something else. This is the impression I get from the NPC Dialog. --Faranim 12:44, 30 December 2006 (EST)

Slots
Could someone maybe make a chart-thingy for my slots theory, which was proven correct, at ? I'm not that great at charts, but I'm thinking something like: Area | Monster | Card | Drops (Not really needed, since the drops will be listed on the respective monster's pages.) --Jopasopa 11:02, 31 December 2006 (EST)

Map
This map is halfway useless, because Tandjana Islet and Hediva Isle are only accessable by going through the ruins from different entrances, so marking those as "entrances" on this map is misleading. You have to go through Nyzul Isle to get to some of the remnants. --Toksyuryel 12:04, 4 January 2007 (EST)

Drops Tables
I'd like to reorganize the drops tables so that the major column headings are the armor slots, and subheadings are the individual pieces, so you don't have to look all over the table to find the three parts of the armor item you're going for. Any objections? --Valyana 15:33, 7 January 2007 (EST)


 * Either that or put the armor slots on the row headings and move the salvage areas to the column subheading position. Either way, I want to be able to look at a single column or row to find out where all the pieces for, say, Skadi feet come from. --Valyana 15:35, 7 January 2007 (EST)

Total Monsters per zone
Could someone with a .dat miner go through the .dat files for each Remnant and tally up how many monsters of each name total exist? The layout as is is fine for more specific information, but the standard zone layout should be added to each remnant, which would include a monster index, the one that uses blue for monsters, red for NMs. That could be put above the current information. A master index on the top could be like:

1. General Information

2. Zone Information

3. First Floor

4. Second Floor

5,6,7,etc etc

The notes section of the enemy data table can indicate how many appear on each floor or each subdivision of the floor as well, and it would form an easy index of which Salvage monsters need pages of their own and which Near East monsters need to have __ Remnants added onto the table of zones they appear in (e.g. all the Mamool Ja Jobists). --zoogelio-forgot-his-password 22:03, 12 January 2007 (EST)

The Salvage threads in BG concerning a specific remnants area have a good list of mobs in the .dats on each of the first pages, except for the Zhayolm thread which has it on the fourth page. --Jopasopa 23:13, 12 January 2007 (EST)

Slot NMs
The section listing Slot NMs is a bit vague. There are 2 possibilities I can foresee and the section doesn't indicate which is the case:


 * Possibility 1: Does each listed NM spawn in all 4 Remnants? That is, is each NM associated with a specific card item and not with any one zone per se?
 * Possibility 2: Does each card pop a different NM in a different Remnant? If this is the case, then there should be a lot of blank slots for NMs that would pop but who haven't been yet.

Which one is the case? Whichever one is, the section should make that more clear. --zoogelio-forgot-his-password 23:18, 12 January 2007 (EST)

Thought it was pretty obvious: For each remnant, there is 1 Slot NM, and they're each spawned via a card obtained by archaic machines from another Salvage area. Someone could add that and word that however they want, I'm going to bed. --Jopasopa 23:27, 12 January 2007 (EST)

Armoury Crates
Have all of these items been confirmed? Or are people just listing off every single TMP item in the game? I can't understand why there need to be 2 different items for boosting max MP, and several of these I have never seen in any of my runs. Just looking for some confirmation. The table could perhaps be reformatted to indicate which areas and chests the items have been confirmed to come from. --Toksyuryel 13:37, 17 January 2007 (EST)
 * The only ones that I haven't seen myself are Revitalizer and Wizard's Drink. --Sykes 21:47, 18 January 2007 (EST)
 * During a run in Bhaflau, I got a Dusty Wing (300TP) which doesn't seem to be listed. -Nivlakian 01:51, 13 February 2007 (EST)

Drop Table Formatting
Which table format is best for displaying item drops in Salvage? The two options I'm comparing are a) The table at the bottom of the Arrapago Remnants page, and b) the table at the bottom of the Zhayolm Remnants page. For me, personally, the Arrapago Remnants table is much uglier and more difficult to look at because the words and newlines break the symmetry. On the other hand, it provides more useful information in telling you where the different items drop. Of course, that information should be displayed somehow, so I propose using the Zhayolm Remnants table format where the checkboxes link to the individual items, as well as some information right below the table that breaks the drops down by what floor in the zone you obtain them on, and display the mobs there. Thoughts? -Divisortheory 22:05, 11 March 2007 (EST)

Summary Explanation
I think the Summary part of the drops on the category page is long and drawn out and doesn't really provide any useful information. Is anyone opposed to just deleting it? I think it's superceded by the Route Categorization table, which IMO provides a lot more useful information in a much more concise fashion. Information specific to individual zones should be left on the individual zone pages. --Divisortheory 13:08, 8 April 2007 (EDT)

The summary was much better back when we weren't too sure about the specifics of stuff dropping and when we only had a general idea of the drop patterns. Now that we mainly need to confirm mostly Madames' drop/pop status, it's not too useful. --Joped 13:23, 8 April 2007 (EDT)

I still think the summary information might fit well on the individual zone pages. But instead of a long list like that, I might be able to make it a table, called "Area Drop Theme" or something. But yea, I really think it takes up too much real estate on an already long page, and we would do well to shorten that page wherever possible so first timers aren't intimidated by the amount of information. --Divisortheory 13:28, 8 April 2007 (EDT)

Added such to Zhayolm. "Area Drop Theme" sounds better than the name I put. Also, I think Availability>Theme>Locations would've been better than the order I put it in. --Joped 13:41, 8 April 2007 (EDT)