Mahjlaef the Paintorn

Notes:
 * Spawned by trading an Exorcism Treatise to a ??? at (H-7) on Khimaira Island.
 * Multiple Imps and Soulflayers surround the ??? and must be cleared prior to popping.
 * Best place to bring this is the Khimaira area. Have the person who pops sac it there if necessary.
 * Spams tier II ancient magic, as well as various ga3 spells, and enfeebling-ga spells (Silencega, Slowga, etc..).
 * Builds resistance to stun after about 15 casts
 * Has little delay between casting it's next spell. Doesn't seem to have Fast Cast though.
 * Relying on Head Butt is not recommended, as it seemed to only land 1/5 of the time.
 * Cannot be slowed, elegy'd or silenced but is susceptible to paralyze.
 * When it puts up his shield, all magic and melee damage will do very little.
 * To remove shield mages must nuke him and one by one his three shields will go away and melees can now go back to attacking him.
 * Every time he loses all of his shields, he will use a Purge ability (i.e. Mind Purge), dispeling all buffs on the target.
 * If his hp is low enough, he will use an AOE Mind Purge ability Reprobation
 * If he is casting a long spell when his last shield goes down, he will use his Purge ability after cast is completed or interrupted.
 * You can stun the purge ability, but (at least in the case of the single target Mind Purge) he just uses it again right after.
 * Highly recommend kiting it around the Khimaira area, after it becomes immune to stun.
 * Tank Party + BLM Cannon + Melee Cannon works extremely well
 * PLD/NIN + NIN/DRK tanking combo works great, PLD/NIN should look to wear MDB set since Aga's will inevitably get off
 * 2x's SAM/THF works well in melee alliance to SATA tank without hate immediately when shields removed
 * With melee ready to damage as soon as shields go down, Huge chunks of HP can be taken off before retreating when shields go back up
 * TP moves by Mahjlaef will hurt the alliance, so melee backing off will not only give BLMs the ability to clear shields, but also time for melee party to recover.


 * Can drop multiple Aurum Gauntlets.
 * Number of shields up seem to determine the spells cast. Spams T3 ~ga spells and T2 AM spells with all shields up, spams T2 ~ga spells and T1 AM spells when one shield remains. Appears to only physically attack and use TP moves when no shields are up.