Grounds of Valor



de:kategorie:Feld der Ehre (This page is under contruction; please do any editing/cleanup you deem necessary.) Grounds of Valor is a training system, supported by the Adventurers' Mutual Aid Network (A.M.A.N.), in which players can take on voluntary training regimes to slay a number of specified enemies in an assigned period of time. Regimes can be undertaken multiple times per Vana'diel day. If successful, players will receive experience points, gil, and Grounds and Fields of Valor points (called "tabs") redeemable for other benefits. If a regime is undertaken more than once per day, the second (and further) will only reward experience points. Tabs and Gil may only be obtained once per day.
 * For details about specific individual training regimes, see Grounds Manual.

Beginning a Training Regime
Examine a Grounds Manual, in zones in which you wish to train. The "Individual Training" option will give you access to a number of pages---each page details which monsters need to be defeated, the area to defeat them in, and the recommended level range you should be in order to earn credit (Easy Prey or higher, meaning earning experience points)


 * ''The information on this page instructs you to defeat the following:
 * ''5 Colliery Bats
 * ''2 Veindigger Leechs
 * ''Target level range: 75~80
 * ''Training area: Zeruhn Mines

After choosing a page, seek out and defeat the specified enemies. As you defeat the enemies, you will receive progress reports, for example:
 * You defeated a training regime target. (Progress: 1/6)

You do not have to be the one to defeat the monster in order to have it count towards your progress, you will receive credit for the kill by being in the party when the enemy is defeated and within range to receive experience from that kill.

When you have completed the regime, you will receive a message like the following:
 * You have successfully completed the training regime.
 * '' gains 1200 experience points.
 * '' gains 1,200 gil.
 * '' obtains 120 tabs. (Total: 120)
 * Prowess Attained: Enhanced Magic Accuracy and Magic Attack.

You do not have to return to the Grounds Manual to gain the reward.

Rewards
The rewards for completing a training regime consists of Experience Points, Gil, and "tabs" (refer to the following table). The gil reward is identical to the EXP reward, while the amount of tabs you will receive is 10% of the gil/EXP reward rounded down.
 * For example, upon completion of the regime for Valkurm Dunes (page 2), you will receive 500 exp, 500 gil and 50 tabs.

Grounds of valor functions a lot like Dominion, Each Repeat of a training regime will give you more XP. (I will post a cap, if there is one, at a later time)

Restrictions

 * You may accept a new regime directly after completing one, but you may only receive the gil and tab rewards once per the Vana'diel day.
 * Changing jobs results in the cancellation of your current training regime.
 * Being KO'd, logging out, changing to another area, or changing your Level Sync status will neither reset nor cancel the regime.

Field Support
Tabs gained from completed training regimens may be spent on support effects, accessed by selecting the "Field Support" option when examining a Field Manual. "Food" support are not items received, but are given immediately as a status effect. If you are already under the effects of a food item you will get the "full" message, but you will not lose any Tabs.
 * These status effects are removed by any method that would normally remove status effects, including activating Level Sync after obtaining them, in the case of buffs like Protect and Refresh.

Prowesses
Newly introduced with grounds of valor are a variable "Mini Atma" called "Prowess". Accumulating Prowess can bestow a myriad of beneficial effects. These effects can be "Built Upon" by receiving another point in said prowess upon finishing a training regime. Prowesses will not be lost upon connection lost or Log out, but will immediately be lost upon zoning.

{| border="0" class="sortable" width="100%" cellpadding="5" cellspacing="2" ! width="15%"|Name ! width="15%"|Type ! width="60%"|Effect ! width="10%"|Cost
 * - BGCOLOR="#ffdead"
 * - BGCOLOR="#e3e6ff"
 * Increased Treasure Casket Discovery
 * Category:Treasure Casket
 * Increases encounters by x amount.
 * - BGCOLOR="#e3e6ff"
 * Increased HP and MP
 * Category:HP and MP
 * Increases HP and MP by x%.
 * - BGCOLOR="#e3e6ff"
 * Increased Magic accuracy and Magic attack.
 * Category: Magic Attack
 * Increases Magic Attack and Magic Accuracy by x amount.
 * - BGCOLOR="#e3e6ff"
 * Increased Cure Potency
 * Category: Cure
 * Increases Cure Potency by x%.
 * - BGCOLOR="#e3e6ff"
 * Increased Weapon Skill Damage
 * Category:Treasure Casket
 * Increases Weapon Skill Damage by x%.