Category:Qiqirn

''Note: This beastmen type was announced for the expansion pack Treasures of Aht Urhgan, which is yet to be released. As more information is released, this entry will be updated. Like Goblins, they appear both as enemies and as NPCs in town.''


 * These diminutive beastmen reside together with the civilized races of Vana'diel. Most Qiqirn make their home in a city located in the heart of the Aht Urhgan Empire's western half. They tend to have an easygoing and cheerful personality, but have difficulty speaking the common language due to their unusual vocal cords. Even so, it is not uncommon to hire a Qiqirn as a shop or guild assistant, thanks to their reliability and surprisingly quick wits. Some Qiqirn have even made use of their sharp sense of smell to become extremely wealthy in the production of fragrances. According to their oral tradition, the ancestors of the Qiqirn lived a nomadic life in the northern lands. Even today, remnants of the Qiqirn's ancient lifestyle may be seen in their unique customs, such as their sheep-led wagon homes, their leather clothing, and their habit of carrying their valuables with them at all times.

General Information

 * Weaknesses:
 * Immune:

Special Attacks

 * Faze: Single-target Terror
 * Kibosh: Single-target Amnesia
 * Sandspray: Cone Attack Blindness
 * Cutpurse: Unknown. Steal money, perhaps?

Historical Background
In Native American mythology (specifically Inuit), the Qiqirn is a large, hairless dog spirit. It does have some hair, but only on its feet, ears, around its mouth, and on the tip of its tail. It is frightening, but it is also afraid of human beings. Merely mentioning its name would cause it to run away, thus, it is very flighty. It is odd Square-Enix chose a name linked to a mythological dog and not a rat or mouse (which do have some accounts in mythology).