Category:Monipulators

Monipulators are the playable monster forms available to players in Monstrosity. Essentially, Monipulators are jobs in monster form.
 * If you log out or lose connection as a Monipulator, you will still be a Monipulator when you log back in.

Experience, Levels, and KO

 * The maximum level for Monipulators is 99.
 * Monipulators need fewer experience points per level than normal jobs.
 * Monipulators are extremely powerful for their levels.
 * When changing to a different species, experience points earned on the current level are lost.
 * When changing between different forms in the same species, such as between Fly (MON) and Vermilion Fly (MON) or Wamouracampa (MON) and Wamoura (MON), experience points are not lost.
 * If you are KO'd as a Monipulator, you do not lose Experience Points.
 * When KO'd, you are given the option to Retry or Quit Monstrosity.
 * Retrying respawns you in your current zone. You will appear at a random coordinate with a brief Gestation status.
 * Choosing to quit returns you to the Odyssean Passage that you most recently used to access the Feretory.

Merit Points

 * Merit Points in the HP/MP, Attributes, and Others categories are applied to monipulators.
 * If a monipulator is below level 75, these merits are applied in a reduced fashion, like with normal jobs.
 * For example, if a player has fully merited MP, their monipulators gain 10 MP from those merits at level 10.
 * Merited spells such as Quake II and Paralyze II are available to monipulators. However, merited Job Abilities such as Tomahawk and Devotion are not.

Monipulator Jobs

 * Each monipulator has two main jobs. Unlike players, their second job is equal to the level of their first job, rather than halved.
 * If you use the command, you will see that, although your jobs show up as ???, the levels of your main and subjob are equal.
 * Many monipulators have a job combination of WAR/WAR. Because identical job traits do not stack, the only significance to this is a slight stat bonus.
 * Monipulators receive job traits from both jobs as if it is their main job.
 * Many job traits that appear in their trait lists, such as Gilfinder, Treasure Hunter, Clear Mind, and Assassin, do not actually have any effect for monipulators, but still appear in their traits.
 * Monipulators also gain access to a select few job abilities from one of their two jobs.
 * Warrior job abilities take precendence over all other jobs, so if one of the monipulator's jobs is Warrior, abilities like Berserk, Mighty Strikes, Aggressor, and Defender are available to that monipulator.

Spell Selection

 * Monipulators with a job of White Mage, Black Mage, or Red Mage have the same spell lists as their player job counterparts.
 * Which spells are available to your monipulators depends on which spells you have learned outside of Monstrosity using spell scrolls.
 * For example, at level 16, black mage monipulators learn Shock, just like normal black mages. However, if you have not used a Shock scroll outside of Monstrosity to learn the spell, it will not be available to your monipulators.
 * Additionally, group 2 merit spells, such as Quake II, Paralyze II, and Protectra V, are available to monipulators of the relevant jobs if the player has placed at least 1 merit in those spells outside of Monstrosity.
 * Transportation and revival spells, such as Warp, Escape, Tractor, Raise, Reraise, Teleport, and Recall, cannot be cast as Monipulators. These spells do not appear in their spell list, with the exceptions of Teleport-Vahzl and Retrace, which has been acknowledged as a glitch.
 * Meteor appears in level 99 Black Mage monipulators' spell lists if you have learned it, but it cannot be used unless Elemental Seal is available to that monipulator.

Assistance

 * Monipulators can cure and buff each other.
 * Monipulators cannot cure or buff non-Monipulators.
 * Healing Waltz can be used by players to heal Monipulators, but not Healing Magic.
 * Pixies heal monipulators with yellow HP or lower.
 * Monipulators cannot Call for Help or join or form parties or alliances. However, they can assist in killing monsters that another player has Call for Help on.

Monster Correlation Effects

 * Monipulators have innate Killer Effects depending on their type.
 * Additionally, monipulators do not aggro monster types that they intimidate.
 * For example, beasts like Rabbit (MON) do not aggro lizard-type monsters.
 * Refer to the chart on the right for monster strengths and weaknesses.

Restrictions

 * See Monipulator Size for zone restrictions based on Monipulator size.
 * Cannot change areas, other than using the Relinquish command to return to the most recently used Odyssean Passage outside of the Feretory.
 * Cannot use or equip items.
 * Cannot Call for Help.
 * Cannot join or form parties or alliances.
 * Cannot view or arrange spells from normal spell inventory.
 * Cannot modify or access own bazaar.
 * Cannot obtain items or Treasure Caskets from enemies.
 * Key Items are an exception. Currently, it is known that monipulators can acquire the key items for the mission Gatherer of Light (I): Bowl of bland Goblin salad, Jug of greasy Goblin juice, and Chunk of smoked Goblin grub.
 * Information is needed on whether there are any other key items monipulators can obtain.
 * It may be possible to progress the quest The Miraculous Dale as a monipulator, but verification is needed.
 * Cannot access Combat Skills or Magic Skills menus.
 * Cannot talk to NPCs or interact with objects outside of the Feretory.
 * Cannot open doors in dungeons.
 * Restricted to areas accessible from the Odyssean Passage in the Feretory.
 * Warp, Escape, Tractor, Raise, Reraise, Teleport, and Recall spells cannot be used, even if they appear in the spell list.