Talk:How-To Guide: Thief

Posted shortly after my HTG: Red Mage since I had this one almost completely done by the time I went and posted it. This is currently my longest-played job, and I feel with all you other Thieves out there who have been let-down by people who refuse to learn how to play. I don't mind beginners, but something dies a little inside when a Lv.60 Thief asks you what S.A.T.A. stands for. Also, I know you guys are with the general populace, so you are probably going to dislike my suggestion of Warrior, Ranger, and Samurai as main-party support jobs, but at least read them over and note the plausibility in them. I just don't really like how Ninja is the end-all-be-all support job for Thief, many starting at Lv.20. I've never even so much as lost a shadow in a party, let alone take direct-hit damage. And is Dual Wield really all that useful? I mean, really. Wouldn't Thief benefit more from Meditate, or Widescan, or Berserk? Okay, maybe Warrior isn't that great, but Samurai, really.

Job Update: Thief
This is simply something I would love to see Thieves get sometime soon. I was bored one day and came up with a few things to change Thief's role from simply being an Assassin into more of a Thief. Also, I hated how Accomplice is a five-minute cool-down. I'd like to use it once per fight, not once every two or three.

- Lower “Steal” cool down timer to 3 minutes. - Lower “Accomplice” cool down timer to 3 minutes.

Lv.40 Pilfer (JA) (Cool-down time: 3 minutes.) - A set of job abilities that allows Thief to steal one of multiple things. Lv.40 Pilfer Health - Drains a small amount of HP from target. (Equal to user’s 	INT stat added to user’s MND stat.) Lv.45 Pilfer Will - Steals a target’s attack and defense. (Effect drained is 10% of 	each stat. Duration of 30 seconds. Subject to resists.) Lv.50 Pilfer Speed - Inflicts “slow” on opponent and “haste” on user. (Slow effect 	is 5%, Haste is 4%. Both effects are overwritten by respective magics.) Lv.55 Pilfer Precision - Lowers target’s chances to critical hits but increases own. (May steal up to 5%-10% of target’s critical hit rate.) Lv.60 Pilfer TP - Steals a target’s tactical points. (Steals any random amount 	between 5%-50%. Subject to resists.) Lv.65 Pilfer Heart - Resets all enmity on the target monster to zero. TP will be 	lost according to how much enmity is reset. (If more enmity is reset than TP 	allows, TP will simply be taken to zero. If a link or aggro occurs, “Pilfer Heart” 	will cancel it and may de-spawn it.)