Talk:Accuracy

Does the +/- 20 rule for checking "high evasion" versus "low evasion" apply at all levels, and do these /check results always represent the same hit rate ranges? I would think that at lower levels, it wouldn't take a total of 40 accuracy to change a monster's /check result from "high evasion" to "low evasion"... maybe I'm wrong though.

Also, many people say that 2 DEX = 1 accuracy based on the fact that 2 STR = 1 attack, 2 VIT = 1 defense, etc., but I've heard from some people that they don't think this is the case based on some observations of their own. I have a suspicion that DEX vs AGI plays a double role in hit rate calculation similar to how STR vs VIT plays a double role in damage calculation. Every 2 STR = 1 attack, but STR also directly increases damage by raising the potential damage range. I think DEX might add to accuracy in a 2:1 ratio, but also raise the probability curve for hit rate calculation. It's a little hard to explain in words, but if this is the case it might be observed in the game as a variation in hit rate you observe at the threshold of /checking "high evasion" or "low evasion," and a change in the limit to hit rate as you begin to experience diminishing returns from +accuracy bonuses.