Summoner

Beschwörer Invocateur Invocador ??? =Job Overview=

=Summons= Avatars can be obtained through various quests, such as obtaining the appropriate elemental tuning forks for the corresponding element or by acquiring a special Key Item (Moon Bauble and Vial of Dream Incense). Elemental Spirits can be obtained either through merchants or by defeating certain monsters that drop the scrolls (which can also be bought or sold on the Auction House). An initial MP cost is required to summon each Avatar/Elemental Spirit into this plane of existence, as well as a perpetuation cost to sustain it. The base MP costs are based on the Summoner's level.

Important note: In Salvage all pets' stats are locked with the master's. This means if your HP is locked, for example, your pet's HP is locked as well. Using a cell to remove a lock also removes the lock from the pet. {| border="0" cellpadding="5" cellspacing="0" align="center" width="100%"
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Avatars

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Elementals

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Summons Commands

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Blood Pacts
* These commands are only available when Astral Flow is active. Summoners tend to use Staff at all times for the perpetuation cost decrease on avatars. It is strongly recommended high-level summoners acquire the Spirit Taker Weapon Skill at Staff 215. This allows summoners to receive 100-300 Magic Points per 100 TP or more while fighting and can be invaluable when soloing, primarily farming items or during Campaign Battles. See Summoner Skill Caps for a by-level breakdown of Weapon Skill limits. = Artifact Equipment =
 * To see a side by side comparison of Artifact/Relic sets visit Artifact/Relic Sets Comparison.

=Summoner Guides=