Ambuscade/Battlefield Archive/Khalkotaurus

Khalkotaurus
Face off against the Raaz Khalkotaurus. The main gimmick of the fight appears to be its Thump/Whack/Punt combination attack, which will spike damage on its current target, knock it back and reset hate.

Abilities
 * Takes very little magic damage. Fire seems the most effective.
 * Has Counter + Guard as passive traits.
 * Zealous Snort - Haste + + Counter bonus + Guard bonus. Lasts 60 seconds. The Haste is very potent (overwrites Slow II). Only the Haste and Magic Defense Bonus components of this ability are dispellable. Khalkotaurus will use this move if any part of it is missing from its buffs.
 * Sweeping Gouge - Front AOE Physical damage + Defense Down. Absorbed by 2 shadows.
 * Terrifying Snap - Physical damage + Terror.
 * Thump / Whack / Punt - 3 TP attacks used in quick succession. Each successive hit does increasing physical damage and knocks you back further. Pierces shadows. Resets hate. Damage increased with each use of Zealous Snort. It is possible to make Khalkotaurus to change targets during the combo. Having two or more players pull hate during the attacks is the safest way to deal with its large bursts of damage.
 * Occasionally causes an SP Ability effect that doesn't appear in the log. Unclear what effect this has. It may indicate a reset of the damage increase to Thump/Whack/Punt caused by Zealous Snort

Spells Cast
 * None

Where to get your Primer:
 * Rabbits/sheep everywhere in Ceizak Battlegrounds. Any waypoint warp or the Home Point will put you near some.