Experience Points: Guide for Levels 37-75

Work in progress. Starts at level 37. Guide is written in order, where the first entries on table are for parties starting at level x0 and the last entries on that table are for parties starting at level x9.


 * means take special care when pulling a certain mob.

Level 37-40

 * {| border="0" width="100%" cellpadding="1" cellspacing="1"

! style="background:#ffdead;" width="20%"|Zone ! style="background:#ffdead;" width="20%"|Mob(s) ! style="background:#ffdead;" width="20%"|Position(s) ! style="background:#ffdead;" width="40%"|Notes
 * - style="background:#e3e6ff;"
 * rowspan="1" |Crawlers' Nest
 * align="left" |Nest Beetle
 * align="left" |G-9 Map 1
 * 1 party.
 * - style="background:#e3e6ff;"
 * rowspan="1" |Yhoator Jungle
 * align="left" |Worker Crawler Big Jaw Tier 5 Goblins Master Coeurl
 * align="left" |J-7 F-9 F-11
 * Beware of NM at J-7 camp
 * - style="background:#e3e6ff;"
 * rowspan="1" |Gustav Tunnel
 * align="left" |Hell Bat Hawker Tier 5 Goblins Makara Greater Gayla
 * align="left" |K-7 G-9 E-12
 * Beware of Bune and NM Goblin. Camps on the first map.
 * - style="background:#e3e6ff;"
 * rowspan="1" |Misareaux Coast
 * align="left" |Makara Bigclaw Diatryma Mantrap
 * align="left" |F-4 H-5 I-6
 * Diatrymas do not sleep. All members must complete COP Chapter 1.
 * - style="background:#e3e6ff;"
 * rowspan="1" |Pso'Xja
 * align="left" |Maze Lizard
 * align="left" |
 * 40-cap area. Warp/Teleport/Escape required to get out.  Pso'Xja Pass required.
 * - style="background:#e3e6ff;"
 * rowspan="1" |Phomiuna Aqueducts
 * align="left" |Makara Hell Bat Diremite
 * align="left" |Map 2
 * 1 party. 40-cap area.  WHM with Erase required.  All members must be on COP2-3 or past that point.
 * - style="background:#e3e6ff;"
 * rowspan="1" |Riverne - Site A01
 * align="left" |Hawker
 * align="left" |
 * All mages need to have /whm. Barwatera is a must.  All members should have level 40 or higher jobs.  40-cap area.  All members must be on COP2-5 or past that point.
 * }
 * }

Level 40s

 * {| border="0" width="100%" cellpadding="1" cellspacing="1"

! style="background:#ffdead;" width="20%"|Zone ! style="background:#ffdead;" width="20%"|Mob(s) ! style="background:#ffdead;" width="20%"|Position(s) ! style="background:#ffdead;" width="40%"|Notes
 * - style="background:#e3e6ff;"
 * rowspan="1" |Toraimarai Canal
 * align="left" |Makara Hell Bat Bigclaw
 * align="left" |Map 1
 * At least 1 member must have Portal Charm. Everything aggros sound.
 * - style="background:#e3e6ff;"
 * rowspan="1" |Garlaige Citadel
 * align="left" |Citadel Bats
 * align="left" |staircase on map 1 behind Gate 1.
 * Beware of undead and magic sensitive mobs behind Gate 1.
 * - style="background:#e3e6ff;"
 * rowspan="1" |Eastern Altepa Desert
 * align="left" |Tier 5 Goblins
 * align="left" |Outpost
 * Beware of Lost Soul.
 * - style="background:#e3e6ff;"
 * rowspan="1" |Crawlers' Nest
 * align="left" |Soldier Crawler Doom Scorpion
 * align="left" |G-9 Map 1 South end of North Map North end of South Map
 * Watch out for Water Elemental on south map.
 * - style="background:#e3e6ff;"
 * rowspan="1" |Attohwa Chasm
 * align="left" |Ogrefly Master Lizard
 * align="left" |L-10
 * 1 party. WHM is required.  Mages must sub WHM.
 * - style="background:#e3e6ff;"
 * rowspan="1" |Western Altepa Desert
 * align="left" |Desert Beetle
 * align="left" |Revelation Rock H-10
 * Watch out for links that happen due to pops.
 * - style="background:#e3e6ff;"
 * rowspan="1" |Xarcabard
 * align="left" |Kindred
 * align="left" |Baileys zone
 * 1 party.
 * - style="background:#e3e6ff;"
 * rowspan="1" |Castle Zvahl Baileys
 * align="left" |Demon Pawn Tier 5 Goblins Evil Eye
 * align="left" |Baileys zone Goblin Section
 * 1 party. Oils and powders required to reach goblin section.  Kindred will resist lullaby.
 * - style="background:#e3e6ff;"
 * rowspan="1" |Crawlers' Nest
 * align="left" |Labyrinth Lizard Hornfly
 * align="left" |North map between lizard rooms South Map for Hornflies.
 * 1 party. WHM required.
 * - style="background:#e3e6ff;"
 * rowspan="1" |Lufaise Meadows
 * align="left" |Sapling
 * align="left" |G-6
 * Beware of Thunder Elemental that spawns by Leshys. All members must complete COP Chapter 1.
 * - style="background:#e3e6ff;"
 * rowspan="1" |Labyrinth of Onzozo
 * align="left" |Cockatrice Tier 6 Goblin
 * align="left" |H-9
 * Know when that cockatrice in H-9 tunnel will repop. WHM required for Stona.  Echo Drops strongly recommended.  Avoid Goblin Miners if possible (THF goblin)
 * - style="background:#e3e6ff;"
 * rowspan="1" |Yhoator Jungle
 * align="left" |Tier 6 Goblin
 * align="left" |Ifrit Cauldron zones I-7
 * 3 parties. RNG and WAR goblins
 * - style="background:#e3e6ff;"
 * rowspan="1" |Quicksand Caves
 * align="left" |Helm Beetle Sand Spider Antica
 * align="left" |Use K-9 or J-10 East Altepa J-9 West Altepa zones. More camps at C-9 or H-11 on Map 1 but Sneak is required to reach it.
 * There is a level difference of the mobs. Weakest from East Altepa zones and strongest in West Altepa zones.  Each camp supports 1 party.  Echo drops strongly recommended.
 * - style="background:#e3e6ff;"
 * rowspan="1" |Bostaunieux Oubliette
 * align="left" |Funnel Bats
 * align="left" |Just south of sewer hatch landing
 * Sneak up before dropping down. Watch out for pops.  Bring a Bard and/or Carby pull.  Don't go past the hounds.
 * - style="background:#e3e6ff;"
 * rowspan="1" |Garlaige Citadel
 * align="left" |Funnel Bats Chamber Beetle Explosure*
 * align="left" |Basement Front side of Gate 2 Behind Gate 2
 * 4 parties. Watch out for backside Citadel Bats if camping in Basement.  If in Basement, watch out for HNM Serket.  Only fish bombs if party members need 50 cap item.  Ranged pull only (certain mobs detect magic).
 * - style="background:#e3e6ff;"
 * rowspan="1" |Crawlers' Nest
 * align="left" |Rumble Crawler Blazer Beetle Dragonfly Exoray* Wespe*
 * align="left" |North map (Rumble Room) or South Map (hidden hallway, Rumble Room, Exoray Room)
 * Take care of Wespe's move (especially Final Sting which ignores defense). Pull Exorays only if a party member needs the 50 cap quest item.  Beware of elementals.
 * - style="background:#e3e6ff;"
 * rowspan="1" |Sea Serpent Grotto
 * align="left" |Rock Crab Sahagain
 * align="left" |Behind mythril beastcoin door
 * 1 party. With exception of leeches, all the mobs aggro sound.  Level difference of mobs behind door, with mobs by pugils stronger.
 * - style="background:#e3e6ff;"
 * rowspan="1" |The Eldieme Necropolis
 * align="left" |Ka Lich Mummy Fallen Knight
 * align="left" |Beaucedine side Hume Bones Camp.
 * Ninja tank for Kas, Monk/Manaburn party recommended. Beware of elementals at Hume Bones spot.
 * - style="background:#e3e6ff;"
 * rowspan="1" |Toraimarai Canal
 * align="left" |Lich
 * align="left" |Map 1 near Full Moon Fountain
 * Monk or manaburn party recommended. Beware of weaker mobs that may wander (especially the bats).  At least 1 member must have Portal Charm.
 * }
 * }

60s

 * {| border="0" width="100%" cellpadding="1" cellspacing="1"

! style="background:#ffdead;" width="20%"|Zone ! style="background:#ffdead;" width="20%"|Mob(s) ! style="background:#ffdead;" width="20%"|Position(s) ! style="background:#ffdead;" width="40%"|Notes
 * - style="background:#e3e6ff;"
 * rowspan="1" |Aydeewa Subterrane
 * align="left" |Defoilator Treant Sapling* Puktrap Aydeewa Diremite
 * align="left" |G-10 Wajoram I-10 Wajoram I-6 Wajoram by BLU flag quest.
 * Melees should be on the upper end of the 60-64 range, especially against Diremites. Beware of slimes and/or fleas at some of the camps.  If mixing in Puktraps, do not use Poisona on the poison effect from crawlers.  Saplings are slightly weaker mobs.
 * - style="background:#e3e6ff;"
 * rowspan="1" |Bibiki Bay
 * align="left" |Tragopan Tier 1 Hobgoblin
 * align="left" |Northwest
 * Goblins have higher tendency to use suicidal goblin bombs.
 * - style="background:#e3e6ff;"
 * rowspan="1" |Labyrinth of Onzozo
 * align="left" |Torama Tier 7 Goblin
 * align="left" |Ose camp
 * Melees should be on the upper end of the 60-63 range, especially against Toramas. 2 parties
 * - style="background:#e3e6ff;"
 * rowspan="1" |Pso'Xja
 * align="left" |Dire Bat Frost Lizard
 * align="left" |F-7 tower
 * Oils and powders required. Hug right path.  Uncapped zone.
 * - style="background:#e3e6ff;"
 * rowspan="1" |Uleguerand Range
 * align="left" |Nival Raptor
 * align="left" |J-10/I-9 area
 * Oils and powders required. 3 to 5 camps.  Mages must /whm.
 * - style="background:#e3e6ff;"
 * rowspan="1" |Wajaom Woodlands
 * align="left" |Puk
 * align="left" |G-13
 * Arrowburn recommended. Avoid the morbols.
 * - style="background:#e3e6ff;"
 * rowspan="1" |Bhaflau Thickets
 * align="left" |Date Eruca Colibri Trolls
 * align="left" |Halvung zone
 * Eruca much stronger on Firesday. Arrowburn recommended on Colibri, as black mages are crippled.
 * - style="background:#e3e6ff;"
 * rowspan="1" |Cape Teriggan
 * align="left" |Sand Cockatrice
 * align="left" |Center of map
 * Watch for slightly weaker raptors and goblins. WHM required for Stona.
 * - style="background:#e3e6ff;"
 * rowspan="1" |Attohwa Chasm
 * align="left" |Tracker Antlion Trench Antlion
 * align="left" |F-6
 * Near Boneyard Gully. Sneak required to reach camp.  Pullers must be aware of poisonous flower.  WHM recommended for Erase.
 * - style="background:#e3e6ff;"
 * rowspan="1" |Boyahda Tree
 * align="left" |Steelshell Processionaire Water Elemental*
 * align="left" |Tree Cloister of Storms Blood Ball room West Waterfall
 * Sneak required. During Water Elemental season, use West Waterfall camp for Crabs and pull crawlers to land in Blood Ball room.
 * - style="background:#e3e6ff;"
 * rowspan="1" |Ru'Aun Gardens
 * align="left" |Flamingo Sprinkler
 * align="left" |Around various islands
 * Monks recommended for Sprinklers, and party members should be around 65-66 before pulling them.
 * - style="background:#e3e6ff;"
 * rowspan="1" |Mount Zhayolm
 * align="left" |Magmatic Eruca
 * align="left" |zones to Halvung
 * Eurca stronger during Fire weather and firesday. Level difference by what zone you camp.
 * - style="background:#e3e6ff;"
 * rowspan="1" |Halvung
 * align="left" |Magmatic Eruca Bats
 * align="left" |zone to Thickets
 * Eurca stronger during Fire weather and Firesday. Mages must sub WHM.
 * - style="background:#e3e6ff;"
 * rowspan="1" |Mamook
 * align="left" |Hunting Raptor Mammol Ja
 * align="left" |E-12 Wajaom zone
 * Avoid Mammol Ja Mimickers [BLU]
 * - style="background:#e3e6ff;"
 * rowspan="1" |Pso'Xja
 * align="left" |Purgatory Bat Frost Lizard Diremite
 * align="left" |F-7 tower
 * Oils and powders required. Hug right path.
 * - style="background:#e3e6ff;"
 * rowspan="1" |Den of Rancor
 * align="left" |Stygian Pugil Doom Toad
 * align="left" |Cloister of Tides
 * Oils and powders required. Paintbrush key item required for one member.
 * - style="background:#e3e6ff;"
 * rowspan="1" |Bibiki Bay
 * align="left" |Catoblepas Goblins
 * align="left" |North and South
 * Level difference of mobs. Mobs in northern part weaker than the ones in southern part.
 * - style="background:#e3e6ff;"
 * rowspan="1" |Den of Rancor
 * align="left" |Tormentor Puck
 * align="left" |Yhoator Jungle zone
 * Mostly the lizards, but take care of the occasional, out of place Puck.
 * - style="background:#e3e6ff;"
 * rowspan="1" |Ve'Lugannon Palace
 * align="left" |Weapons
 * align="left" |
 * Oils and powders required, with emphasis on oils. Ranged pull only.
 * - style="background:#e3e6ff;"
 * rowspan="1" |Gustav Tunnel
 * align="left" |Demonic Pugil Skeletons
 * align="left" |Ungur/Taxim camps
 * Sneak and Invisible required, with emphasis on sneak once past goblin room. Monk or manaburn party recommended.
 * - style="background:#e3e6ff;"
 * rowspan="1" |Boyahda Tree
 * align="left" |Darter Bark Tarantula Korrigan
 * align="left" |Blood Ball Room Dragon's Aery zone West Waterfall
 * Use crawlers or crabs to fill in chains. Beware of Water Elemental season.
 * - style="background:#e3e6ff;"
 * rowspan="1" |Dragon's Aery
 * align="left" |Darter Bark Tarantula
 * align="left" |Lake
 * Take care if HNM is due up.
 * - style="background:#e3e6ff;"
 * rowspan="1" |Uleguerand Range
 * align="left" |Nightmare Bats
 * align="left" |Bearclaw Pinnacle camp (north zone)
 * Oils and powders required. Moving party suggested.  Mages must sub WHM.  Mobs are underground.
 * - style="background:#e3e6ff;"
 * rowspan="1" |Newton Movalpolos
 * align="left" |Purgatory Bat second tier goblins and moblins
 * align="left" |Near Mine Shafts
 * Mobs may be bunched together. Mages need to sub WHM.
 * - style="background:#e3e6ff;"
 * rowspan="1" |Cape Teriggan
 * align="left" |Greater Manticore
 * align="left" |Cloister of Gales Northern Valley of Sorrows
 * Beware of NM by Valley of Sorrows. May have to use Goblins (in tunnel) or Cockatrices as chain fillers.  Ninja tank recommended, and mages must sub WHM and stay far back.
 * - style="background:#e3e6ff;"
 * rowspan="1" |Kuftal Tunnel
 * align="left" |Tiger Cockatrice
 * align="left" |below Rock
 * Melees should be upper end of level range. Cockatrices and Wyverns still VT-IT at 75.
 * - style="background:#e3e6ff;"
 * rowspan="1" |Ro'Maeve
 * align="left" |Weapons Golem
 * align="left" |Behind moon gate Pot WSNM area
 * Oils and powders required (emphasis on oils). Ranged pull only.  Beware of pops.
 * }
 * }