Weakness Trigger

Weakness Targeting
Upon claiming/popping any NM within Abyssea, 3 types of weaknesses (Red/Blue/Yellow - see below) will be set. They will shift to a random new one on each battle, and this includes if the NM goes unclaimed and de-aggros.

When a monster's weakness is struck, a pair of exclamation marks appears over its name. The effects of triggering a weakness can vary widely and are explained below. According to NPC dialog, exploiting the weakness once will grant larger treasure rewards, potentially even ones normally unavailable, but hitting the same weakness repeatedly can negate the effect and remove the treasure bonus. However, exploiting each of the three types of weakness once incurs no penalties to drop rates.

The current theory suggests Yellow and possibly Red weaknesses are related to the element of the previous/current/next day the NM is claimed/popped. More information is needed on the patterns Red weaknesses follow. Regarding Blue weakness, the current theory suggests a relationship between current time of the day that the NM is claimed, and type of damage dealt by Physical WS (Piercing/Slashing/Blunt).

Weaknesses can not be triggered if the enemy is in the middle of a TP move or casting a spell.

Yellow weaknesses can be triggered even if the spell is absorbed by the enemy and is healed from it.

In order to solve what the possible weakness triggers can be, data is being summarized in the forms below. Also - if you have some personal experience in achieving any particular weaknesss on any NM, please feel free to refer to the | Weakness Discussion segment of the Discussion tab above and add your data to the data capture form.

Red [[Image:Weakness_Red.png]] Weakness
"Your attack staggers the fiend! The fiend is frozen in its tracks."
 * [[Image:Weakness_Red.png]] - gained by using a specific elemental Weapon Skill on the mob.
 * Greatly enhances drop rate for Atma, Abyssite, and key-items.
 * Inflicts Terror on the mob. The message displayed in the log will read:
 * The table below represents the weapon skills which have been repeatedly verified as potential triggers. The exact weapon skill is random, but it will always be at least one of those listed below. At this time there are no indicators that spawn or claim time are linked to the trigger element.

Yellow [[Image:Weakness_Yellow.png]] Weakness
"Your attack staggers the fiend! The fiend is unable to cast magic." Example: if you claim or pop a NM during Waterday, look at columns Earth, Water, and Wind (Before/Current/Next days) to determine which spells to try.
 * [[Image:Weakness_Yellow.png]] - gained by casting a specific magic spell on the monster. The spell's element generally seems to be one that coincides with the element of the current day, the previous day, or the next day of the Vana'diel week. The "current day" is determined by when the monster was made active (by aggro, claiming, or popping).
 * Greatly enhances drop rate for synthesis items and EA (Empyrean Armor) items (allows for additional drops of seals/cards/stones/jewels).
 * Inflicts Silence on the mob. The message displayed in the log will read:
 * The table below lists verified and potential spells triggering [[Image:Weakness_Yellow.png]], with columns sorted by the Vana'diel day of the week.

Blue [[Image:Weakness_Blue.png]] Weakness
"Your attack staggers the fiend! The fiend is unable to use special attacks."
 * [[Image:Weakness_Blue.png]] - gained by using a specific physical Weapon Skill on the mob. The required WS will be one of a set of 45 WS of the Slashing, Piercing, or Blunt variety (15 each).  Which type of WS is required is based on what game time it is when the NM is claimed.
 * Greatly enhances drop rate for equipment and weapon(s).
 * Inflicts Amnesia on the mob. The message displayed in the log will read:
 * The table below lists all reported Physical Weapon Skills triggering [[Image:Weakness_Blue.png]], depending on the Vana'diel time of claim/force pop:

|Thread: Abyssea NM Weaknesses

See the discussion page for more information about specific mobs and potential triggers.