Cure Potency

An Explaination
Cure Potency refers to the effectiveness of Cure spells, such as Cure II or Curaga IV. Anything that increases Cure Potency directly effects the amount of HP healed, exceeding soft caps for Cure Spells.

An example: A White Mage casts Cure II, which heals her target for 90 HP. If she equips a weapon that gives her Cure Potency +10%, her Cure II will heal her target for 99 HP.

Equipment or abilities that enhances Cure Potency are usually much more effective for healing purposes, as opposed to equipment that enhances Healing Skill or Mind.

Equipment that Enhance Cure Potency

 * {| border="0" width="60%" cellpadding="2" cellspacing="2"

! align="center" style="background:#ffdead;" width="10%" | Level ! align="center" style="background:#ffdead;" width="20%" | Type ! align="center" style="background:#ffdead;" width="35%" | Name ! align="center" style="background:#ffdead;" width="35%" | Potency %
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 50
 * align="center" | Ring
 * align="center" | Medicine Ring
 * align="center" | Latent Effect: Cure Potency +10%
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 51
 * align="center" | Staff
 * align="center" | Light Staff
 * align="center" | Cure Potency +10%
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 51
 * align="center" | Staff
 * align="center" | Apollo's Staff
 * align="center" | Cure Potency +10%
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 54
 * align="center" | Earring
 * align="center" | Hospitaler Earring
 * align="center" | Cure Potency +5%
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 55
 * align="center" | Staff
 * align="center" | Healing Staff
 * align="center" | Cure Potency +10%
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 62
 * align="center" | Club
 * align="center" | Asklepios
 * align="center" | Cure Potency +5%
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 68
 * align="center" | Body Armor
 * align="center" | Noble's Tunic
 * align="center" | Cure Potency +10%
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 68
 * align="center" | Body Armor
 * align="center" | Aristocrat's Coat
 * align="center" | Cure Potency +12%
 * }