User:Tinuvael/Chocobos

This page contains the most current data on all of my chocobos as well as the more general observations I've made while raising all of them. 

Current Chocobo Stats
Key for Condition Levels (on a scale of 0-7)

Stat Levels
 * Poor » Substandard » A bit deficient » Average » Better than average » Impressive » Outstanding » First-Class

Affection Levels
 * Doesn't care for you at all » Able to endure your company » Enjoys your company » Likes being around you » Likes you pretty well » Likes you a lot » Wants to be with you all the time » Regards you as its parent

Satisfaction Levels
 * Starving » Quite hungry » A little hungry » Neither hungry nor full » Neither hungry nor full » Almost full » Quite full » Completely full
 * Note that Neither hungry nor full actually occurs twice &mdash; both above and below the midpoint

Brilliant Amber

 * Owner: Tinuvael
 * Stable: Windurst Woods
 * Check Time: 09:57 PDT
 * Egg: Chocobo Egg (Bit Warm) (quested)
 * Sire: n/a | Dam: n/a
 * Sex: female ♀
 * Physical Attributes: Yellow, none


 * Age: 42 days (4 Egg | 15 Chick | 10 Adolescent | 13 Adult)
 * STR: Poor | END: Poor | DSC: Average | RCP: A bit deficient
 * Affection: Regards you as its parent (7/7)
 * Satisfaction: Completely full (7/7)
 * Illness: lovesick (1 day)
 * Personality: none
 * Weather Preference: none
 * Abilities: none



Chocobo 2

 * Owner: Fitzy-Witzy
 * Stable: Windurst Woods
 * Check Time: 16:42 PDT
 * Egg: Chocobo Egg (Somewhat Warm) (bred)
 * Sire: Blazing Paprika | Dam: Brilliant Amber
 * Sex: unknown
 * Physical Attributes: unknown


 * Age: 1 day (1 Egg)
 * STR: unknown | END: unknown | DSC: unknown | RCP: unknown
 * Affection: n/a
 * Satisfaction: n/a
 * Illness: n/a
 * Personality: unknown
 * Weather Preference: unknown
 * Abilities: unknown



Observations and Theories
Not having named my chocobo thus far does not seem to have affected anything. She's referred to as "Chocobo" whenever it comes up. As far as affection goes, it is steadily growing as I actively care for her; I have not yet fed her anything to boost affection.

When she made the transition to adolescent, although I expected her to be at "max energy" for the day based on her feedings from the previous day, activities drained more energy than on the following day. Perhaps this indicates that there is an "energy cap" at each stage of development; so maximum energy for a chick &lt; maximum energy for an adolescent. No longer sure this is true, as Active Care seems to drain the same amount for all three stages.

She doesn't gulp down the Carrot Paste I feed her, so I wonder if she will similarly not really care for Vomp Carrots as an adolescent. Although she is really only an experiment, I'm secretly hoping she has an affinity for Mental traits so I can (hopefully) train her to become a good digger. I'll wait until the adolescent stage before I experiment with non-pastes. Also, she didn't seem thrilled about Vegetable Paste, only eating it as usual. 2-Oct-06: more food tested; as an adolescent, she gulps down Vomp Carrots and Azouph Greens, munches contentedly on Zegham Carrots and Gysahl Greens, and eats Sharug Greens. I wonder if food preference says anything about what kind of chocobo you have (e.g. physical versus mental).

Although I haven't had a personality show up in my chocobo yet, I've read that the four personality types are probably linked in some way to the four main stats. At this point, it is unknown what they mean exactly. Current thoughts are that it indicates which stat will receive the highest boost from appropriate food/care plans.

Things to Test:
 * Does not naming a chocobo affect affinity or growth in any way? (can't test until second chocobo, but doesn't seem to)
 * Are pastes more filling for a chick than normal feed (e.g. carrots)? What is their purpose?
 * Does Herb Paste (and the other bitter medicinal herbs) lower affection?
 * Do food preferences say anything about whether a chocobo is predisposed to raising a certain stat?
 * Does sickness of any kind lower affection?
 * What causes a personality change, and what do the different personalities mean?
 * How do changes to weather preference happen?
 * Does each stage of development have a different maximum energy cap?
 * Try to calculate the satisfaction values (in pixels) of chocobo foods

Confirmed Results:
 * Satisfaction of the next day is directly related to energy drain of the previous.
 * Energy regeneration of the next day is directly related to the satisfaction of the previous.
 * Herb Paste seems to work like Tokopekko Wildgrass on chicks. (e.g. recovery from illness at next day)
 * All stories drain the same amount of energy; stories have been linked to their abilities.

Changes in Stats
In the DATs, I think I found that every stat has a value range of 0-255. It turns out that each stat has 8 levels of ranking &mdash; note that satisfaction only appears to have 7 because Neither hungry nor full occurs twice in the middle.

From this, I hypothesize the following:
 * Every level of rank within a stat takes up a 32 point range
 * Every pixel displayed on a chocobo's energy (HP) bar = 4 points of energy only when at maximum (255) energy

Rounding error and other strange calculation anomolies might explain the weird pixel ranges I'm getting for some activities; either that, or active care has a range of expected values that it can return.

Debunked theories:
 * Every pixel displayed on a chocobo's energy (HP) bar = 4 points of energy
 * This could be wrong in that a chocobo's max energy might be the variable here, not total energy.
 * Confirmed: max energy is variable, so pixels only represent percentages of max energy. If max energy is 255, then this might only be achieved by completely filling the chocobo to 255 satisfaction on the previous day.

Affection
As Chick
 * Began as Likes being around you (3/7)
 * Raised to Likes you pretty well (4/7) after : 1 Carrot Paste, 4 Short Walks, 7 Watch over the Chocobo
 * Raise to Likes you a lot (5/7) after : 1 Herb Paste, 1 Carrot Paste, 5 Short Walks, 8 Watch over the Chocobo
 * Unfortunately, I'm not sure at what point the affection boosted during the final 3 walks and watchings


 * Raise to Wants to be with you all the time after : 1 Carrot Paste, 3 Short Walks, 2 Watch over the Chocobo
 * Raise to Regards you as its parent after : 1 Tokopekko Wildgrass, 2 Carrot Paste, 3 Short Walks, 5 Watch over the Chocobo
 * Drop to Wants to be with you all the time after : 1 Watch over the Chocobo, 1 Listen to Music
 * Raise to Regards you as its parent after : 1-2 Short Walks
 * Unfortunately, I'm not sure at what point the affection boosted during the 2 walks

As Adolescent
 * Drop to Wants to be with you all the time after missing feeding (many activities)
 * Raise to Regards you as its parent after minimal Active Care + 1 Azouph Greens
 * Drop to Wants to be with you all the time after failing Exhibiting to the Public and Active Care (many activities)
 * Raise to Regards you as its parent after minimal Active Care + 1 Azouph Greens

As Adult
 * Drop to Wants to be with you all the time after Exhibiting to the Public (successful)
 * Raise to Regards you as its parent after minimal Active Care
 * Drop to Wants to be with you all the time after Digging for Treasure (failed)
 * Raise to Regards you as its parent after 1 Azouph Greens
 * Drop to Wants to be with you all the time after Digging for Treasure (successful)
 * Raise to Regards you as its parent after minimal Active Care

Satisfaction
As Chick
 * Tokopekko Wildgrass :: from Starving (0/7) » Quite hungry (1/7)
 * Carrot Paste (eats it) :: from Starving (0/7) » Quite full / Completely full (6-7/7)

27-Sept-06: I think I've narrowed down the amount of satisfaction (in energy pixels) that Carrot Paste provides. This will require a few more tests to be sure, but I think Carrot Paste is worth 57 pixels worth of energy, at least at the chick phase. Myrna is double checking my data on other chicks. (Since pixels aren't a good unit of measurement, more careful testing will be needed, but at least an approximate range can be guessed with current data.)

As Adolescent
 * Vomp Carrot (gobbles it up) :: from Neither hungry nor full (3-4/7; guessing 3/7) » Quite full
 * Zegham Carrot (munches contentedly) :: from Starving (0/7) » Neither hungry nor full (3-4/7)
 * Azouph Greens (gobbles it up) :: from Starving (0/7) » Neither hungry nor full (4/7) » Completely full (7/7)
 * Gysahl Greens (munches contentedly) :: from Starving (0/7) » Neither hungry nor full (3-4/7); A little hungry (2/7) » Quite full (6/7) » Completely full (7/7)
 * Sharug Greens (eats it) :: from Quite hungry (1/7) » Neither hungry nor full (3-4/7; guessing 3/7) » Neither hungry nor full (3-4/7; guessing 4/7) » Quite full (6/7) » Completely full (7/7)

As Adult
 * Tokopekko Wildgrass :: from Starving (0/7) » Starving (0/7)
 * Gausebit Grass :: from Starving (0/7) » Starving (0/7)
 * Azouph Greens (gobbles it up) :: from Starving (0/7) » Neither hungry nor full / Almost full (4-5/7)
 * Sharug Greens (eats it) :: from Neither hungry nor full (3/7) » Neither hungry nor full (4/7); Almost full (5/7) » Completely full (7/7)
 * Zegham Carrot (munches contentedly) :: from Starving (0/7) » Neither hungry nor full (3/7)

Energy
Energy bar is 64 pixels wide.

It looks like Care Plans always take the same amount of energy (in pixels) no matter what; it's the same across stages of development and does not vary on days when Active Care produces high energy drain. Active care drains the same values for the adolescent and adult phases.

Active Care seems to have two different values (or value ranges) &mdash; the normal energy drain and a high energy drain (HED). At this point, I'm speculating that High Drain is triggered by 1) low satisfaction from previous day or 2) growing up to next phase in development, and possibly even 3) "failing" one of the care plans that receives payment, 4) weather being present on walks, or 5) any sort of illness. HED days seem to drain 25% more energy than normal. The low satisfaction triggers have ranged from Starving (0/7) to Neither hungry nor full (3-4/7), but the 25% seems to be constant. It seems that not every activity on a day that produces HED necessarily suffers from it.

Small variations in normal drain values (usually 1 pixel) seem to be related to the order active care is performed in addition to the day's care plan. Disregarding this variance as rounding error.

09-Oct-06: Here's something interesting. I missed checking up on my chocobo for a day, so she didn't get fed from starving. This should have induced a HED day, but I'm not convinced it did; either that happened, or she was weak two days in a row. Her only "illness" on the second day (Day 27) was boredom, which I don't believe has ever caused HED before. More energy tests will need to be performed, but adolescence is almost over. *sigh* (See results from Day 25-27 for reference.) Follow-up: The values were not HED but seemed normal.

11-Oct-06: For the first time, she "failed" a care plan. She was scheduled for Exhibiting to the Public and made some children cry, thus only receiving 100g as payment. Instead of the expected 8px energy drain, it took 10px off her to start. Furthermore, the day was triggered as HED for no apparent reason &mdash; she was not sick, she had been filled completely the previous day. Currently speculating that failure of a care plan results in a HED trigger.

15-Oct-06: For no apparent reason, the Long Walks she took today produced HED values (Day 33). There was weather present in Meriphataud Mountains, so it's possible that had something to do with it. No weather preference has showed up yet.

As Chick
 * Basic Care depletes 1px, or ~1.6% energy (2 measurements; 2@1)
 * Listen to Music depletes 2px, or ~3.1% energy (2 measurements; 2@2)


 * Watch over the Chocobo depletes 1-3px or ~3.1% energy
 * Short Walk depletes 15-16px (19px high drain), or ~24.0% energy (~29.7% high drain)

As Adolescent
 * Basic Care depletes 1px, or ~1.6% energy
 * Listen to Music depletes 2px, or ~3.1% energy
 * Playing with Children depletes 3px, or ~4.7% energy
 * Playing with Chocobos depletes ?px, or ~?.?% energy (missed taking screenshot; probably same as Playing with Children)
 * Exhibiting to the Public depletes 8px (10px on fail), or 12.5% energy (~15.6% on fail)


 * Watch over the Chocobo :: depletes 1-2px (2px high drain), or ~2.3% energy (~3.1% high drain)
 * Tell a Story :: depletes 7-8px (9px high drain), or ~11.7% energy (~14.1% high drain)
 * Compete against Others :: depletes 16-18px (22px high drain), or ~26.6% energy (~34.4% high drain)
 * Short Walk :: depletes 14-16px (19px high drain), or ~23.4% energy (~29.7% high drain)
 * Regular Walk :: depletes 20px (25-26px high drain), or ~31.3% energy (~39.8% high drain)

As Adult
 * Basic Care depletes 1px, or ~1.6% energy
 * Listen to Music depletes 2px, or ~3.1% energy
 * Playing with Children depletes 3px, or ~4.7% energy
 * Playing with Chocobos depletes 3px, or ~4.7% energy
 * Exhibiting to the Public depletes 8px, or 12.5% energy
 * Dig for Treasure depletes 17px (20px on fail), or ~26.6% energy (~31.3% on fail)


 * Watch over the Chocobo :: depletes 1-3px, or ~3.1% energy
 * Tell a Story :: depletes 6-8px (8-9px high drain), or ~10.9% energy (12.5% high drain)
 * Compete against Others :: depletes 17-18px (21px high drain), or ~27.3% energy (~32.8% high drain)
 * Short Walk :: depletes 14-16px, or ~23.4% energy
 * Regular Walk :: depletes 20px (25px high drain), or ~31.3% energy (~39.1% high drain)
 * Long Walk :: depletes 23-25px (30px high drain), or 37.5% energy (~46.9% high drain)

Chocobo Raising Links
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Chocobo Raising Forums (FFW)

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Chocobo Raising Info (KI)

The Big Chocobo Research (AK)