Velionis

Notes:
 * Immune to Silence
 * Has spike effects that deal immense damage (180-230 damage per swing ) Appears to be during random swings. Can be removed with Dispel.(Our group was not able to dispel spikes with either Dispel (Spell) or Magic Finale). dual wielders, especially thfs with triple attack, are at risk of killing themselves off these spikes.
 * Can be intimidated
 * Spawned by trading Golden Teeth to a ??? at (F-11) in Arrapago Reef on the 1st map.
 * The ??? Respawns approximately 5 minutes after Velionis has been defeated.
 * Uses Malediction (300-400 AoE Drain).
 * Does not aggro upon declaim.
 * Kiteable since it stops every few metres to cast a spell, if no target in range it just stands in the spot for 5-6 seconds.
 * Uses Chainspell at low HP.
 * Spams Tier III and Tier II AoE spells (primarily AoE).
 * A couple MNKs with 2hr makes this fight a breeze. Get 2 RDMs on spike watch to make sure the MNKs don't die. His magic is very powerful even with Shell IV. His drain is massive so be careful. It is a good idea to turn while the spikes are up, as they can quickly kill melees.
 * The shortest route to the trigger point is through the Azouph Isle Staging Point, entering Arrapago Reef, and using the Lamian Fang Key to get to F-11.

Historical Background
Velionis is the Lithuanian word for “the deceased”.