Spiritreaver Head

Affects the AI of the automaton. Deployment The automaton will remain stationary wherever it is deployed. It will only melee if it happens to be within range of the enemy. It will chase the enemy only if it leaves the spell casting radius. If the automaton is outside of casting range after deployment or chasing, it will run in close to the enemy, and remain stationary once again. Spell Availability The automaton will cast all spells available to the equipped frame's automaton magic level. Frames that do not have magic points, such as the Valoredge Frame and Sharpshot Frame, are not capable of casting spells. Spell Behavior The automaton's spell priorities are as follows: Elemental Magic -> Dark Magic The automaton will by default cast nukes only, selecting the nuke based on the mob's remaining HP; This means that if the mob has very low HP, the automaton will cast a lower-level nuke based on exactly how much HP the enemy has left (It appears to know this because it would not cast anything higher than blizzard on a Huge Hornet), so as not to waste MP. Even if a Light Maneuver is active and the Damage Gauge is equipped, no curing will be performed (There is still the benefit, however, of the automaton being able to use the Replicator at a higher level of HP).

Maneuvers and Spell Choice The automaton's spell choice only seems to be primarily modified by whether or not a dark or ice maneuver is up, it will otherwise act as described above. Spell Cast Time 24 seconds with Stormwaker Frame and Mana Booster. 30 seconds with Harlequin Frame and Mana Booster. Elemental Slots 0 / 2 /  0 /  0  3 /  2 /  3 /  3

See Also:

 * Harlequin Head / Harlequin Frame
 * Valoredge Head / Valoredge Frame
 * Sharpshot Head / Sharpshot Frame
 * Stormwaker Head / Stormwaker Frame
 * Soulsoother Head
 * Spiritreaver Head