Dice

Summary
Dice are items used by Corsairs in order to learn new spells in their custom ability set, Phantom Roll. Each set of Dice teaches a specific spell to the user.

The effects of different rolls vary, from increasing EXP earned by the party to increasing magic attack or evasion.

When you use a roll, a random number (from one to six) is generated. The higher the number, the stronger the effect, where I is the weakest possible effect, and XI is the strongest. However, each roll has Lucky and Unlucky numbers associated with it. Getting the Lucky number gives a strength second only to rolling a natural XI, whereas the Unlucky number grants an effect weaker than rolling I.

It is not possible for a roll to negatively effect the party, only minimize the benefit.

For a limited period of time after using any roll, you have the option to use the Double-Up command to roll again, every 8 seconds. The rolls will be added together and the new total displayed. You can repeat Double-Up as many times as you wish, but if you roll a total of XII or more, the roll will "Bust!" and reduce the maximum number of Corsair effects by 1 for a period of time.