Talk:Sarama

Defeating Sarama:

Master PLD / Rune (Myself), x2 SMN about 300-600 JP using volt strike from smn's on sarama, whm (fairly decent gear and is able to keep MP, remove Poison, Paralize and HP down while keeping barfira up and Barpara), geo (Various options for geo if you have x2 GEO's makes it much better), cor (Bst Roll and whatever other the core deems necessary), DD's just need to sub Rune but most of the time someone may succumb to poison, HP down or not Fire spells from Sarama:

Other winning party setups:

setup 1 (Non-allied): Run/war, x1 Geo, 2-3 SMN's, whm, Cor.

setup 2 (Non-allied): DNC, THF, Run, WHM, x2 GEO, Cor, RDM

There are multiple setups you can use, I can only suggest based on my experience to have a good tank that can put on Barfira, Barpara and keep Sarama occupied. I also go in with a stack or two of Antidote for poison or remedy to remove poison and paralyze. All DD's put on /rune that are on front line.

~Soliserio - Phoenix Server - LS WolfPackNation (WPN) Mastered: PLD, BLU