Brothers D'Aurphe/Strategies

Strategy 1
Party setup: NIN, NIN, {insert random melee DD here}, RDM, BLM, BLM.

Items: Reraise items; HP potions; Ethers as needed.

For best results, make sure the "random melee DD" can do a good skillchain with a NIN. The Fomor's have a TP reset move so whoever is the first NIN with 100TP goes with the random melee DD. Seek to use a SC that can be magic burst with Aero III if at all possible as it will take off about 50% of their HP in one SC+MB with well skilled BLM and melees.

Kill order: BLM > RNG > others. The BLM is on the far right and weilds a Great Sword. The RNG is killed second because it has a habit of standing back and shooting arrows while out of the second ES Sleepga II range. The other two are much easier to control.

Designate 1 BLM as the "first sleeper" and the other as the "second sleeper". The first sleeper opens with ES Sleepga II aimed on one of the two center NM's so it will hit all four fomors. The melee engage and kill the BLM on the far right. You want to kill the first NM before the first Sleepga II wears off. The "first sleeper" needs to possition themself near the entrance of the room so when the NM's wake, they run towards you and stay together. The second sleeper needs to be ready to follow up with ES Sleepga II before the first sleeper gets killed. Now kill the second NM before this sleepga II wears off.

When the second sleepga II wears off the RDM is responsible for gravity, bind and kiting the last NM around while the party kills the third one. The two BLM support any cures if the RDM needs help. Sleep and Bind is not impossible to land without ES at this point but can be hard to stick.

When the final NM is at about 50%; two Flare's from the BLM while the melee continue to pick away at it, will take it out if you have the MP to spare. Flare usually did about 1100 from each BLM unresisted (about 20% of their HP).