Category:Ambuscade

Ambuscade is a instanced dungeon battlefield in which players team up against the monster-of-the-month.

=Getting Started= First, activate the Records of Eminence quest Stepping into an Ambuscade, then talk to Gorpa-Masorpa at. To enter any Ambuscade battlefield all players in the party will need a Key Item. Ambuscade Primer Volume One grants entry to Intense Ambuscade, a more challenging encounter. Ambuscade Primer Volume Two grants entry to Normal Ambuscade, a step down in technical difficulty. "Intense" and "Normal" not only describe the relative challenge of the two battlefields, but alter the final rewards on completion.

Obtaining Key Items
You obtain the Key Items with Records of Eminence quests. There are two different quests per Key Item to activate: a non-repeatable daily quest, and a repeatable quest. The Daily objectives for both Volume 1 and Volume 2 require one experience-yielding monster be killed of the specified type. The repeatable objective for Volume 1 requires five kills, while Volume 2 requires 10.
 * Monsters in Dynamis and Abyssea zones are not counted for any Ambuscade objectives.

=The Ambuscade Tome= Once everyone in the party has the Primer key items, the party leader then registers the party at the Ambuscade Tome right next to Gorpa-Masorpa. At registration you choose the difficulty level of the selected Ambuscade type and inscribe your name into the tome, assigning you a number. Inscribing your name in the Ambuscade Tome gives you a page number. Page numbers are called in a zone-wide system message "Page ### of the tome flares up!" and the party leader can interact again with the Tome to enter the battlefield. The Tome also has an option to auto-transport your party to the battlefields as soon as your number is announced.
 * Your Key Item is lost upon completion of a successful battle.

=Rewards= Successful completion of an Ambuscade battlefield rewards two forms of currency: Hallmarks and Gallantry. Hallmarks earned vary with the Key Item used to enter the battlefield and the selected difficulty level. Gallantry earned is based on the Key Item, Difficulty and the total number of party members, excluding Trusts. Solo players do not earn Gallantry. Using an will triple the currency rewards for a single win.
 * Hallmarks, Total Hallmarks, and Gallantry are reset to zero every monthly content update.

Ambuscade Primer Volume One
Intense Ambuscade

Ambuscade Primer Volume Two
Regular Ambuscade

=Redeeming Hallmarks and Gallantry= Spend your accumulated Hallmarks and Gallantry with Gorpa-Masorpa, who offers a limited stock of rewards that is reset at every monthly content update, usually around the first or second Thursday of each month.

Ambuscade rewards are organized into materials used to reforge REMA weaponry, Skirmish Stones, JSE Capes and materials used to augment them, and Vouchers and Tokens redeemable for Ambuscade Armor and the materials required to upgrade it.

REMA Reforging Materials
The full list of REMA Materials purchasable with Hallmarks is always available.

REMA Materials purchased with Gallantry are available on a rotating schedule.
 * Empyrean weapon materials are available January, April, July, and October.
 * Relic weapon materials are available February, May, August, and November.
 * Mythic/Ergon weapon materials are available March, June, September, and December.

Skirmish Stones
+2 Skirmish Stones are available every month, purchasable only with Hallmarks. Each stone costs 200 Hallmarks, up to a limit of 10 of each type.

JSE Capes
You can buy up to one cape per job for 500 Hallmarks each.

The materials for augmenting these capse can be bought with either Hallmarks or Gallantry, with different prices and stock limits.

Ambuscade Armor
Hallmarks can be used to purchase coupons good for 1 NQ piece of equipment, rotating between Tokens and Vouchers every month. Gallantry can be used to purchase coupons good for 1 HQ piece of equipment, rotating between Tokens and Vouchers every month. The special materials and  are used to upgrade NQ armor to HQ, and HQ armor to HQ+2 armor. These materials are available either for Hallmarks or Gallantry.

Total Hallmarks
This special tally of total accumulated Hallmarks is used to obtain items and equipment from a special menu. Once an item is redeemed, it disappears. Total Hallmarks are not consumed, but represent an ever filling pool that grants access to more expensive rewards from this list: =October 2018=
 * Total Hallmarks are the only currency accepted for Ambuscade Ring coupons. The coupons also alternate between Vouchers and Tokens every content update.
 * 100:
 * 130: Monthly NQ Feet Voucher/Token
 * 170:
 * 220: Monthly NQ Hands Voucher/Token
 * 280: x 12
 * 370: Monthly NQ Head Voucher/Token
 * 480:
 * 620: Monthly NQ Legs Voucher/Token
 * 800:
 * 1,050: Monthly NQ Body Voucher/Token
 * 1,350: Monthly Ring Voucher/Token
 * 1,800: Monthly HQ Feet Voucher/Token
 * 2,300:
 * 2,300:
 * 3,000: Monthly HQ Hands Voucher/Token
 * 3,900:
 * 3,900:
 * 5,000: Monthly HQ Head Voucher/Token
 * 6,500:
 * 6,500:
 * 8,500: Monthly HQ Legs Voucher/Token
 * 11,000:
 * 11,000:
 * 14,500: Monthly HQ Body Voucher/Token
 * 20,000:
 * 20,000:
 * 25,000:

Volume 2: Velkk
Face off against up to 4 Velkk
 * Borzzetto Regent (PLD)
 * Borzzetto Servitor (WAR) x 2 (Only present on Easy and higher)
 * Borzzetto Servitor (BLM) (Only present on Difficult and higher)

All adds are susceptible to Sleep, Gravity, Stun, Paralysis and Silence

The Borzetto Regent's normal auto attacks possess Additional Effect: Bind

TP Moves: Borzetto Regent
 * Nobless Oblige - Levels up. Cures for 15% of total health. Will do this after the Black Mage has been killed.
 * Sovereign's Edict - Resets aggro on any remaining adds. Gains a Magic Shield for 15 seconds.
 * Croctastrophe - Severe AOE Damage
 * Velkkan Ambush - AOE Damage
 * Coming Through - Single Target damage. Absorbed by 2 shadows.
 * Galumph - AOE Damage, Stun, Attack Down
 * Merciless Mauling - Singlet Target damage. Absorbed by 2 shadows.

Borzetto Servitor
 * Saurian Swamp - (BLM only) AOE Damage, Bind, and Slow
 * Saurian Slide - (WAR only) Physical damage, removes main and sub weapons and inflicts Encumberance. Absorbed by 2 shadows.
 * Jungle Wallop - Severe AOE Damage, Bind, Silence and Amnesia
 * Death Spin - AOE Damage, Knockback and Defense Down
 * Velkkan Pygmachia - Single Target damage + Dispel.
 * Glutinous Dart - Physical damage, Bind. Absorbed by 1 shadow.

Spells cast: Borzetto Regent
 * Protect IV
 * Shell IV
 * Flash
 * Banish II

Borzetto Servitor (BLM)
 * -ja tier Elemental Magic
 * Death

Where to get your Primer:. Take the Bivouac #1 waypoint and climb down to the lower level, or take the Bivouac #2 waypoint and enter the small tunnel at J-10, working your way to the Incursion entrance.

Volume 2: Undead
Face off against Lancer Jack, a Taru Fomor, assisted by undead summoned throughout the fight
 * Lancer Jack (DRK, wielding a Pitchfork and wearing a Pumpkin Head)
 * Spooky Skeleton
 * Spooky Hound
 * Spooky Ghost

On N, Lancer Jack will summon two of each type of helper at 91%, 66% and 33% health, accompanied by a SP ability animation. On VD, Lancer jack will summon three of each type of helper.

Lancer Jack appears to have a Damage Taken reduction mechanic. Unknown what triggers it

All adds are susceptible to Lullaby.

TP Moves: Lancer Jack
 * Double Thrust
 * Raiden Thrust
 * Penta Thrust
 * Leg Sweep
 * Trick or Treat - Single target Silence or Terror, steals buffs.

Spooky Skeleton
 * Hell Slash

Spooky Hound
 * Dirty Claw

Spooky Ghost
 * Terror Touch
 * Dark Sphere

Spells cast: Lancer Jack
 * Absorb-Attri

Spooky Skeleton
 * None

Spooky Hound
 * None

Spooky Ghost
 * None

Where to get your Primer:
 * Escha - Zi'Tah is swarming with undead north of Eschan Portal #4
 * Fei'Yin has many ghosts near Home Point #1