Aht Urhgan Mission 44: Nashmeira's Plea/Strategy

Strategy 1:
Party Set-up

PLD - Main Tank

WHM - Main Healer

RDM - Support Healing/Debuffing/Buffing

BLM - Main Magic Damage Dealer

The final two spots can be filled by any Damage Dealer. It is recommended that one of them be able to attack from a distance, but two Melee Damage Dealers also work, so long as they do not pull hate from the PLD.

When fighting Raubahn: Raubahn is a tricky little bugger, not only for his ability to Reraise twice, but for his use of Eyes on Me. With the jobs listed above, both the PLD and the BLM have access to some sort of Stun, but it doesn't hurt to have either a DRK (Weapon Bash and Stun) or a BLU (Head Butt) in the party as well. This will greatly help the WHM in keeping his/her MP high in the event of a particularly nasty hit from either his Magic or his Weapon Skills. The goal for this fight is to keep all members of the party alive until Raubahn is down for the count. It is also well worth it to focus on different types of damage for each Reraise Raubahn uses to avoid him being immune to anything. It is recommended that you deal mainly melee damage the first round and magic damage the second, but it really depends on the setup of the party as a whole.

When fighting Razfahd: Best case scenario, most of Raubahn's Eyes on Me are Stunned, the PLD is in good shape and the WHM has a decent supply of MP. At that point, you can chose to keep time down and work on fighting Razfahd while everyone else rests up if need be. Razfahd is depressingly weak and will give up at 50% HP.

Intermission: At this point, the CutScene runs and everyone gets a nice break from the fighting. Let the party know not to engage the enemy until everyone has rested to full, party members are unweakened, and everyone knows where to stand.

When fighting Alexander: For this fight, everyone should be a decent distance from everyone else, just enough to escape the radius of Radiant Sacrament. The PLD should stand in front of Alexander, and keep have with all the Job Abilities and Spells at his disposal. Staying out of melee range is essential, as it makes sure the WHM only has to heal the damage from his Abilities and Light-based Magic. Removing melee attacks from the damage the PLD is taking makes a big difference.

The WHM should stand to one side of Alexander, keeping the PLD in range of Cure, Regen, and Erase (for Dia III). I, personally, chose to stand on the raised platform on Alexander's left hand side (when looking down the hallway at the door). This gives me enough room to keep both the PLD and all Melee Damage Dealers in range. The RDM is recommended to stand close enough to keep the WHM and PLD in range for Refresh and Curing.

It is possible to keep the tank alive for a decent amount of time while spamming Cure III, but an occasional Cure IV or V is necessary. When the WHM eventually runs out of MP, the RDM should be alerted so it can then take over main curing the PLD while the WHM rests as much MP as possible.

The BLM has a particularly easy time. It is recommended to stand at the entrance to the hallway, dump all of their MP into highest Tier spells or Ancient Magic and then running back to the door to escape the range of all attacks while they rest back to full and begin the process all over again. It is also possible to stand anywhere else where it is possible to escape attack range. All BLMs should keep aware of the hate they generate as to not draw Alexander's attention.

Melee Damage Dealers should try to be in range of the WHM, in the event they need to be cured, but far enough away from any other Melee Damage Dealers. Curing Melee Damage Dealers should come as a lesser priority to healing the PLD.

Ranged Damage Dealers should practice a tactic similar to that of the BLMs. Go into range for attack, attack, then get out of range. Rinse and repeat. Ranged Weapon Skills should also follow this pattern, especially if they generate a large amount of hate. Ranged Damage Dealers should not need curing.

In the event of a wipe, the ideal place to die is right at the entrance of the hallway. There, every player is in range of Radiant Sacrament, but out of Alexander's aggro range. After a wipe, rest to full and begin all over again.

If you feel as though your PT has the option to Skill Chain and Magic Burst, it is possible to do so (using Darkness Skill Chain), though none of the parties I have been in has attempted it.

All in all, keeping the PLD alive, swapping out the WHM and RDM for Curing when needed, having the BLM continue to dump their MP, and Melee and Ranged Damage Dealers avoiding drawing hate is essential for this fight. Following that set-up should ensure a smooth fight with minimal death. Aside from that, make sure you go into the battle calm and collected to avoid panicking mid-fight. My first successful fight ended with a clear time of 44 minutes, 58 second, so I know how tense the fight can become.

This strategy has won me "Treasures of Aht Urhgan 44: Nashmeira's Plea" 3 out of 6 times, and all losses resulted because of not being familiar with the people in the party. This is a fun and truly epic battle. Good luck!