Paladin: Guide to Races and Subjob Selection

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Job Overview
Available after completing the quest A Knight's Test. Paladins specialize in close-range combat, just like warriors. However, through long hours of spiritual training, paladins have acquired the ability to cast white magic spells, making them even more valuable on the battlefield.

Strengths

 * High VIT, defense bonus traits, and the ability to wear heavy armor make Paladin the toughest job class in the game.
 * The ability to use White Magic allows the Paladin to cure himself or other party members to replenish HP and generate enmity at the same time.
 * Paladins generate the highest amount of Emnity for party situations in the game. Allowing other jobs to produce more damage with less risk.
 * Cover allows a Paladin to take damage for another job when they are attacked, lessening the risk of death for a defensively weaker job.
 * Paladins are not dependent on any sort of party setup, and can thrive in almost any feasible party combination.

Weaknesses

 * Paladin is a purely defensive job class, and is not able to do much damage in combat.
 * Even though the Paladin has the ability to cast White Magic, his/her MP pool is usually quite limited and does not have the resources of a White Mage.
 * Because of the Paladin's MP pool, resting is a very common routine in a Paladin's everyday life.
 * Spells choice compared to White Mage is very limited, also most spells come at a much later time.
 * Demand for Ninjas and Warriors as tanks at the highest levels because of the rarity of Incredibly Tough mobs and the need for tanks who can also do damage cause Paladins to sometimes suffer in the very last levels of the game when it comes to finding invites for XP or Merit parties.
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Support Job Options
The choices listed here are by no means the only ones available. Feel free to try out whatever combination suits your fancy.

Warrior
Paladins choose Warrior as their support job for Provoke. Increases in Strength and Vitality are also gained, and access to Defender and Double Attack help a Paladin keep hate as a tank. While it does not add anything to their MP pool, Warrior is still by far the most recognized support choice for Paladins.

Ninja
Paladins choose Ninja as their support job for Utsusemi: Ni. As this suggests, a Paladin usually only uses this support job at level 74+. It is useless in an XP party, however, as the loss of Provoke and Warcry far outweighs any benefits granted by a Ninja sub. It is very useful for soloing or Ballista, however.

Red Mage
Paladins choose Red Mage for Blink, Stoneskin and Phalanx. These lower the damage taken and allow Paladins to kill beasts otherwise too difficult with Warrior subbed. Subbing Red Mage isn't recommended for normal EXP parties and is generally only used when soloing.

White Mage
Paladins choose White Mage for Blink, Stoneskin and -na spells. Simularly to the subbing Red Mage, White Mage will allow Paladins to solo effectivly. Although they lack Phalanx, the addition of -na spells and Divine Seal make up for it. Subbing White Mage isn't recommended for normal EXP parties and is generally only used when soloing.