User:Lordshadow/Sandbox7

Historical Backgound
A Qutrub in Middle Eastern folklore is a type of jinn or demon, similar to a ghoul because it was said to haunt graveyards and eat corpses.

-

Animating Wail
Category:MagicCategory:Blue MagicCategory:Mob Abilities


 * Grants Haste to party members within Area of Effect.

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Description
Spell cost: MP Monster Type: Undead Spell Type: Magical Blue Magic Points: Stat Bonus: Jobs:
 * Blue Mage Level
 * width="50%" valign="top" align="left"|

Timers
Casting Time: seconds Recast Time: seconds


 * }
 * }

Combines With...
You can use Animating Wail as part of a combo to create.

Can be paired with any of the following spells to create combo.

Skillchain/Magic Burst Info

 * N/A

Acquired From

 * {| border="0" width="60%" cellpadding="2" cellspacing="2"

! width="35%"|Name ! width="15%"|Level ! width="60%"|Zone
 * align="left" BGCOLOR="#ffdead" colspan="3"|Mob Family: Qutrub
 * align="left" BGCOLOR="#ffdead" colspan="3"|Minimum Blue Mage Level To Acquire:
 * - style="background:#ffdead;"
 * - style="background:#ffdead;"
 * - style="background:#e3e6ff;" valign="top"
 * rowspan="1" | Qutrub
 * align="center" | 73-74
 * Arrapago Reef
 * - style="background:#e3e6ff;" valign="top"
 * rowspan="2" | Lamia Idolater
 * align="center" | 79-81
 * Caedarva Mire
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Unknown
 * Arrapago Reef
 * }
 * }

Demoralizing Roar
Category:MagicCategory:Blue MagicCategory:Mob Abilities


 * Lowers Attack of enemies within range.

{|cellpadding="5" width="100%"
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Description
Spell cost: MP Monster Type: Lizards Spell Type: Magical ( ' ) Blue Magic Points: Stat Bonus: Jobs:
 * Blue Mage Level
 * width="50%" valign="top" align="left"|

Timers
Casting Time: seconds Recast Time: seconds


 * }
 * }

Combines With...
You can use Stinking Gas as part of a combo to create.

Can be paired with some of the following spells to create the trait.

Skillchain/Magic Burst Info

 * N/A

Job Ability

 * Enhances your weapon skill power with each normal attack you land, but prevents you from dealing Critical Hits.
 * Obtained: Warrior Level 77
 * Recast Time: 10:00
 * Duration: 5:00

{| border="0" width="100%"
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Notes/Description

 * Enhances your weapon skill power with each normal attack you land, but prevents you from dealing Critical Hits.
 * valign="top" width="25%" |

Macro Syntax
category:Job Abilities
 * /ja "Restraint" 
 * }

Job Ability

 * Allows you to counter the next attack directed at you.
 * Obtained: Monk Level 79
 * Recast Time: 1:00
 * Duration: 0:30

{| border="0" width="100%"
 * valign="top" width="75%" |

Notes/Description

 * Allows you to counter the next attack directed at you.
 * valign="top" width="25%" |

Macro Syntax
category:Job Abilities
 * /ja "Perfect Counter" 
 * }

Job Ability

 * Allows you to take damage with MP.
 * Obtained: Black Mage Level 76
 * Recast Time: 10:00
 * Duration: 5:00

{| border="0" width="100%"
 * valign="top" width="75%" |

Notes/Description

 * Allows you to take damage with MP.
 * valign="top" width="25%" |

Macro Syntax
category:Job Abilities
 * /ja "Mana Wall" 
 * }

Job Ability

 * Steals items from an enemy while inflicting a status ailment upon it.
 * Obtained: Thief Level 77
 * Recast Time: 5:00

{| border="0" width="100%"
 * valign="top" width="75%" |

Notes/Description

 * Steals items from an enemy while inflicting a status ailment upon it.
 * valign="top" width="25%" |

Macro Syntax
category:Job Abilities
 * /ja "Despoil" 
 * }

Job Ability
{| border="0" width="100%"
 * Enhances the accuracy of your next divine magic spell and increases enmity.
 * Obtained: Paladin Level 78
 * Recast Time: 10:00
 * Duration: 1:00
 * valign="top" width="75%" |

Notes/Description

 * Enhances the accuracy of your next divine magic spell and increases enmity.
 * valign="top" width="25%" |

Macro Syntax
category:Job Abilities
 * /ja "Divine Emblem" 
 * }

Job Ability

 * Increases the absorption of your next dark magic spell.
 * Obtained: Dark Knight Level 78
 * Recast Time: 5:00
 * Duration: 1:00

{| border="0" width="100%"
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Notes/Description

 * Increases the absorption of your next dark magic spell.
 * valign="top" width="25%" |

Macro Syntax
category:Job Abilities
 * /ja "Nether Void" 
 * }

Job Ability

 * Occasionally uses two units of ammunition to deal double damage.
 * Obtained: Ranger Level 79
 * Recast Time: 3:00
 * Duration: 1:30

{| border="0" width="100%"
 * valign="top" width="75%" |

Notes/Description

 * Occasionally uses two units of ammunition to deal double damage.
 * valign="top" width="25%" |

Macro Syntax
category:Job Abilities
 * /ja "Double Shot" 
 * }

Job Ability

 * Grants a bonus to skillchains and magic bursts initiated by your next weapon skill.
 * Obtained: Samurai Level 77
 * Recast Time: 3:00
 * Duration: 1:00

{| border="0" width="100%"
 * valign="top" width="75%" |

Notes/Description

 * Grants a bonus to skillchains and magic bursts initiated by your next weapon skill.
 * valign="top" width="25%" |

Macro Syntax
category:Job Abilities
 * /ja "Sengikori" 
 * }

Job Ability

 * Grants a bonus to your next elemental ninjutsu by expending two ninja tools.
 * Obtained: Ninja Level 77
 * Recast Time: 3:00
 * Duration: 1:00

{| border="0" width="100%"
 * valign="top" width="75%" |

Notes/Description

 * Grants a bonus to your next elemental ninjutsu by expending two ninja tools.
 * valign="top" width="25%" |

Macro Syntax
category:Job Abilities
 * /ja "Futae" 
 * }

Job Ability

 * Delivers a short jumping attack on a targeted enemy which suppresses enmity. Effect enhanced when wyvern is present.
 * Obtained: Ninja Level 77
 * Recast Time: 1:30

{| border="0" width="100%"
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Notes/Description

 * Delivers a short jumping attack on a targeted enemy which suppresses enmity. Effect enhanced when wyvern is present.
 * valign="top" width="25%" |

Macro Syntax
category:Job Abilities
 * /ja "Spirit Jump" 
 * }

Job Ability

 * Swaps TP of master and automaton.
 * Obtained: Puppetmaster Level 79
 * Recast Time: 3:00

{| border="0" width="100%"
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Notes/Description

 * Swaps TP of master and automaton.
 * valign="top" width="25%" |

Macro Syntax
category:Job Abilities
 * /ja "Tactical Switch" 
 * }

Job Ability

 * Enhances the effect of your next step and grants you an additional finishing move.
 * Obtained: Dancer Level 77
 * Recast Time: 0:15
 * Duration: 0:30

{| border="0" width="100%"
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Notes/Description

 * Enhances the effect of your next step and grants you an additional finishing move.
 * valign="top" width="25%" |

Macro Syntax
category:Job Abilities
 * /ja "Presto" 
 * }

Divine Waltz II

 * Restores the HP of all party members within a small radius.
 * Obtained: Dancer Level 78
 * TP Required: %
 * Recast Time: 00:20

{| border="0" width="100%"
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Notes/Description

 * Cures HP.
 * Formula (for DNC):


 * valign="top" width="25%" |

Macro Syntax
Category:Job AbilitiesCategory:DancesCategory:Waltzes
 * /ja "Divine Waltz II" 
 * }

Dance

 * Allows you to deal critical hits. Requires at least one finishing move.
 * Obtained: Dancer Level 80
 * Finishing Moves Used:
 * Recast Time: 01:30

{| border="0" width="100%"
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Notes/Description
Category:Job AbilitiesCategory:DancesCategory:Waltzes
 * Allows you to deal critical hits. Requires at least one finishing move.


 * valign="top" width="25%" |

Macro Syntax

 * /ja "Climactic Flourish" 
 * }

Job Ability

 * Examines the target's enmity level.
 * Obtained: Scholar Level 76
 * Recast Time: 1:30

{| border="0" width="100%"
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Notes/Description

 * Examines the target's enmity level.
 * valign="top" width="25%" |

Macro Syntax
Category:Job Abilities
 * /ja "Libra" 
 * }

Bolter's Roll
Category:Job Abilities


 * Increases movement speed for party members within area of effect.

{|cellpadding="5" width="100%"
 * width="50%" valign="top"|

Description
Optimal Job: ? Lucky Number: ? Unlucky Number: ? Jobs:
 * Corsair Level 76


 * width="50%" valign="top"|

Timers
Casting Time: Instant Recast Time: 60 seconds
 * }

Caster's Roll
Category:Job Abilities


 * Enhances "Fast Cast" effect for party members within area of effect.

{|cellpadding="5" width="100%"
 * width="50%" valign="top"|

Description
Optimal Job: ? Lucky Number: ? Unlucky Number: ? Jobs:
 * Corsair Level 79


 * width="50%" valign="top"|

Timers
Casting Time: Instant Recast Time: 60 seconds
 * }

Night Terror
Category:Job AbilitiesCategory:Summoning Magic
 * Deals darkness damage to an enemy.

{|cellpadding="5" width="100%"
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Technicals
Avatar: Diabolos

Blood Pact: Rage

Cost: ? MP

Level: 80


 * width="40%" valign="top" align="left"|

Description
Effect Duration: N/A

Battle Application: Magic Burst

Damage Type: Magic

Additional Notes:
 * If at the time this abilty is used Diabolos is under the effect of Dream Shroud, damage will be increased.
 * Merits in Avatar Magical Attack and gear that specifically enhances avatar magic attack will increase the damage.
 * width="30%" valign="top" align="left"|

Macro Syntax

 * /pet "Night Terror" 
 * }

Lunar Bay
Category:Job AbilitiesCategory:Summoning Magic
 * Deals darkness damage to an enemy.

{|cellpadding="5" width="100%"
 * width="30%" valign="top" align="left"|

Technicals
Avatar: Fenrir

Blood Pact: Rage

Cost: ? MP

Level: 78


 * width="40%" valign="top" align="left"|

Description
Effect Duration: N/A

Battle Application: Magic Burst

Damage Type: Magic

Additional Notes:
 * Merits in Avatar Magical Attack and gear that specifically enhances avatar magic attack will increase the damage.
 * width="30%" valign="top" align="left"|

Macro Syntax

 * /pet "Lunar Bay" <t>
 * }

Holy Mist
Category:Job AbilitiesCategory:Summoning Magic
 * Deals darkness damage to an enemy.

{|cellpadding="5" width="100%"
 * width="30%" valign="top" align="left"|

Technicals
Avatar: Carbuncle

Blood Pact: Rage

Cost: ? MP

Level: 78


 * width="40%" valign="top" align="left"|

Description
Effect Duration: N/A

Battle Application: Magic Burst

Damage Type: Magic

Additional Notes:
 * Merits in Avatar Magical Attack and gear that specifically enhances avatar magic attack will increase the damage.
 * width="30%" valign="top" align="left"|

Macro Syntax

 * /pet "Holy Mist" <t>
 * }

Cunning Brain Broth
{|cellpadding="5" width="100%"
 * width="50%" valign="top"|

Statistics
Jug of cunning brain broth All Races Calls a . Lv. ? BST

Stackable: 12
 * width="50%" valign="top"|

Other Uses

 * width="50%" valign="top"|
 * width="50%" valign="top"|

Synthesis Recipes

 * Unknown
 * width="50%" valign="top"|

Used in Recipes

 * Unknown


 * width="50%" valign="top"|
 * width="50%" valign="top"|

Desynthesis Recipe
Unknown


 * width="50%" valign="top"|

Obtained From Desynthesis

 * Unknown


 * }

Lucky Carrot Broth
{|cellpadding="5" width="100%"
 * width="50%" valign="top"|

Statistics
Jug of lucky carrot broth All Races Calls a . Lv. ? BST

Stackable: 12
 * width="50%" valign="top"|

Other Uses

 * width="50%" valign="top"|
 * width="50%" valign="top"|

Synthesis Recipes

 * Unknown
 * width="50%" valign="top"|

Used in Recipes

 * Unknown


 * width="50%" valign="top"|
 * width="50%" valign="top"|

Desynthesis Recipe
Unknown


 * width="50%" valign="top"|

Obtained From Desynthesis

 * Unknown


 * }

Deepbed Soil
{|cellpadding="5" width="100%"
 * width="50%" valign="top"|

Statistics
Jug of deepbed soil All Races Calls a . Lv. ? BST

Stackable: 12
 * width="50%" valign="top"|

Other Uses

 * width="50%" valign="top"|
 * width="50%" valign="top"|

Synthesis Recipes

 * Unknown
 * width="50%" valign="top"|

Used in Recipes

 * Unknown


 * width="50%" valign="top"|
 * width="50%" valign="top"|

Desynthesis Recipe
Unknown


 * width="50%" valign="top"|

Obtained From Desynthesis

 * Unknown


 * }

Wool Grease
{|cellpadding="5" width="100%"
 * width="50%" valign="top"|

Statistics
Jug of wool grease All Races Calls a . Lv. ? BST

Stackable: 12
 * width="50%" valign="top"|

Other Uses

 * width="50%" valign="top"|
 * width="50%" valign="top"|

Synthesis Recipes

 * Unknown
 * width="50%" valign="top"|

Used in Recipes

 * Unknown


 * width="50%" valign="top"|
 * width="50%" valign="top"|

Desynthesis Recipe
Unknown


 * width="50%" valign="top"|

Obtained From Desynthesis

 * Unknown


 * }

Vermihumus
{|cellpadding="5" width="100%"
 * width="50%" valign="top"|

Statistics
Jug of vermihumus All Races Calls a . Lv. ? BST

Stackable: 12
 * width="50%" valign="top"|

Other Uses

 * width="50%" valign="top"|
 * width="50%" valign="top"|

Synthesis Recipes

 * Unknown
 * width="50%" valign="top"|

Used in Recipes

 * Unknown


 * width="50%" valign="top"|
 * width="50%" valign="top"|

Desynthesis Recipe
Unknown


 * width="50%" valign="top"|

Obtained From Desynthesis

 * Unknown


 * }

Dancing Herbal Broth
{|cellpadding="5" width="100%"
 * width="50%" valign="top"|

Statistics
Jug of dancing herbal broth All Races Calls a . Lv. ? BST

Stackable: 12
 * width="50%" valign="top"|

Other Uses

 * width="50%" valign="top"|
 * width="50%" valign="top"|

Synthesis Recipes

 * Unknown
 * width="50%" valign="top"|

Used in Recipes

 * Unknown


 * width="50%" valign="top"|
 * width="50%" valign="top"|

Desynthesis Recipe
Unknown


 * width="50%" valign="top"|

Obtained From Desynthesis

 * Unknown


 * }

Sekkanoki
de:Sekkanoki

Job Ability

 * Limits TP cost of next weapon skill to 100.
 * Obtained: Samurai Level 40
 * Recast Time: 0:05:00
 * Duration: 0:01:00
 * Distance: Self

{| border="0" width="100%"
 * valign="top" width="75%" |

Notes/Description

 * No matter how much TP the user has when they use their weapon skill with Sekkanoki activated, it will always have a TP modifier of only 100%.
 * Even with Hagun equipped, the TP modifier is still 100%.
 * Modifier appears to be different during Campaign Battle after recent update.
 * If the target goes out of range when using a Weapon Skill and Sekkanoki is active, you will lose only 100% TP and Sekkanoki will still be active.
 * Weapon Skills can be affected by Double Attack during Sekkanoki.


 * valign="top" width="25%" |

Macro Syntax
category:Job Abilities
 * /ja "Sekkanoki" <me>
 * }

Spirit Link
Seelenlink

Job Ability

 * Sacrifices own HP to heal Wyvern's HP.
 * Obtained: Dragoon Level 25
 * Recast Time: 3:00
 * Duration: Instant

{| border="0" width="100%"
 * valign="top" width="75%" |

Notes/Description

 * Spirit Link uses 25%-35% of user's current HP. The amount drained is random.
 * The amount of HP drained is added to a base amount (121) with unknown factors, and this is how much HP is cured on your Wyvern.
 * Drachen Armet +1 adds an additional 15HP to the amount cured to your wyvern. 
 * Gear that increases Wyvern hp (e. Wyvern Mail) increase the amount cured to wyvern.
 * Stoneskin can absorb the loss of HP so that less or no HP is lost.
 * Also removes some status ailments from the Wyvern such as Poison, Sleep, Paralyze.


 * Can be used with the merit trait Empathy to copy your buffs to your wyvern. The number of buffs copied is equal to the current level of the trait.


 * Cannot be used when your wyvern's HP is 100%.


 * Can be used when wyvern's HP is at 100% if you have the merit trait Empathy to copy buffs to your wyvern or to Cure Sleep. Does not make the user HP decrease when used like this.


 * Transfers an amount of the Wyvern's TP to the Dragoon.


 * valign="top" width="25%" |

Macro Syntax
category:Job Abilities
 * /ja "Spirit Link" <me>
 * }

Phantom Roll
category:Job Abilities

{|cellpadding="5" width="100%"
 * width="50%" valign="top"|

Job Ability
(Duration may be increased with Merit Points placed in the job trait Winning Streak, up to a maximum of 6 minutes and 40 seconds total. (5/5 Winning Streak Merits, or up to 11 minutes 40 and seconds on 11)
 * Grants a beneficial effect to party members within area of effect.
 * Obtained: Corsair Level 5
 * Recast Time: 1 Minute
 * Duration: 5 minutes or 10 minutes (on 11)


 * width="50%" valign="top"|

Command Syntax
("Phantom Roll" itself should not be used in the /ja line. However, it may be used with a /recast command.)
 * /ja "Corsair's Roll" <me>
 * /ja "Chaos Roll" <me>
 * /ja "Evoker's Roll" <me>
 * Etc.
 * }

Rolls
Select rolls can also be obtained from certain Allied Notes Notorious Monsters
 * All rolls listed are sold by either the two NPCs: Chayaya and Jajaroon.
 * Rolls labeled with a * are sold by Chayaya in Al Zahbi.
 * Rolls labeled with a ** are sold by Jajaroon in Nashmau.

Dual Wield
{| border="0" width="100%"
 * valign="top" width="65%"|

Job Trait Overview

 * Game Description: Allows user to equip two weapons at once.
 * Job Traits are always active.

Effect Overview

 * Dual Wield enhancement effects, be it from traits or gear, require a weapon in both Main and Sub slot AND NIN10+ or DNC20+ as either main or subjob.
 * Only one-handed weapons can be dual-wielded.
 * TP per hit is calculated using the reduced Delay.
 * When dual wielding weapons with different Delays, the average Delay (reduction included) is used for the TP calculations; both weapons will gain the same TP.
 * Only the Weapon Skills of the weapon currently equipped in the main hand are available for use. If you equip two different types of weapons, you do not have access to both Weapon Skill sets at once.
 * During non-elemental Weapon Skills, an extra hit is performed with the secondary weapon. This does not apply to elemental Weapon Skills (such as Shining Strike) or special Weapon Skills such as Spirits Within.
 * Weapon Skill Damage is based on the damage rating of the main hand weapon.
 * When dual wielding weapons of different types, it is possible to gain skill-ups in both weapon types.

Equipment that Enhances this Trait
* Requires you to choose the appropriate augment on item creation.
 * valign="top" width="35%" style="border: 1px solid gray; padding:1em;"|

Dual Wield I

 * Obtained:
 * Ninja Level 10
 * Dancer Level 20
 * Delay Reduction: 10%

Dual Wield II

 * Obtained:
 * Ninja Level 25
 * Dancer Level ?
 * Delay Reduction: 15%

Dual Wield III

 * Obtained:
 * Ninja Level 45
 * Dancer Level ?
 * Delay Reduction: 25%

Dual Wield IV

 * Obtained: Ninja Level 65
 * Delay Reduction: 30%


 * }

category:Job Traits

Job Ability

 * Reduces enmity and impairs evasion. Grants a bonus to accuracy, critical hit rate, and ninjutsu damage when striking target from behind.
 * Obtained: Ninja Level 40
 * Recast Time: 5:00
 * Duration: 5:00
 * Shares timer with Yonin, so only one can be used every five minutes.

{| border="0" width="100%"
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Notes/Description

 * Loosely translated, means "Camouflaged Ninja."
 * Enmity decrease starts at -20 and decays to -10 over the duration.
 * Critical hit bonus is approximately +30%.
 * Bonus will apply to ranged attacks.
 * Magic Attack Bonus increase is approximately +30%.
 * Increases the damage of Mijin Gakure when behind the enemy, as if it were a ninjutsu spell, the increase seems to conform to +30%.
 * Increases damage of all spell damage, including Elemental Magic.
 * Wears off if you zone.
 * Can be dispelled.
 * Not available when NIN is set as your support job.


 * valign="top" width="25%" |

Macro Syntax
category:Job Abilities de:Schattenkunst
 * /ja "Innin" <me>
 * }

Job Ability
Increases enmity and enhances "Ninja Tool Expertise" effect, but impairs accuracy. Improves evasion and reduced enemy's Critical Hit Rate when in front of target.
 * Obtained: Ninja Level 40
 * Recast Time: 5:00
 * Duration: 5:00
 * Shares timer with Innin, so only one can be used every five minutes.

{| border="0" width="100%"
 * valign="top" width="75%" |

Notes/Description

 * Translates loosely as "Exposed (open) Ninja"
 * Enmity increase is approximately +30, decaying to +10 over the duration.
 * Accuracy penalty is approximately -30, decaying to -5 over the duration.
 * Wears off when you zone.
 * This effect can be dispelled.
 * -The 'Ninja Tool Expertise' Effect of Yonin might be 25%, did a test casting Utsusemi 20 times, activated 5 times. Needs more testing though.
 * Cannot be used with Ninja as a support job.
 * valign="top" width="25%" |

Macro Syntax

 * /ja "Yonin" <me>

category:Job Abilities de:Sonnenkunst
 * }

Accession
de:Summum bonumcategory:Job Abilities

Job Ability

 * Extends the effect of your next healing or enhancing white magic spell to party members within range.
 * MP cost and casting time are doubled.
 * Obtained: Scholar Level 40
 * Recast Time: Stratagem Charge
 * Duration: 1 compatible white magic spell or 60 seconds, whichever occurs first

{| border="0" width="100%"
 * valign="top" width="75%" |

Notes/Description

 * Accession is a stratagem, which obeys different usage rules than typical Job Abilities.
 * When targeting a player character, only the related party members are affected.
 * When targeting NPCs (in Campaign Battle), 'area of effect' can include up to 15 people (which includes anyone partied or otherwise). This does not happen when casting spells on enemies.
 * Accession doubles the base MP cost of the spell you cast, not the 10% reduced cost you get from using light arts.
 * Example: "Accession: Cure II" would cost 48 MP, not 44 MP.
 * If Scholar is used as a Subjob, recast time is tripled rather than doubled.
 * The word accession most generally means an increase or progression. In one definition: 'an increase by something added' and was once more commonly used to refer to new land a farmer had acquired.
 * When used with Scholar as a support job, recast and MP cost are tripled.
 * valign="top" width="25%" |

Macro Syntax

 * /ja "Accession" <me>
 * }

Spell List
Accession can be used in combination with the following spells to make them AoE:
 * {| border="0" width="60%" cellpadding="2" cellspacing="2"

! width="25%" | Spell ! width="75%" | Support Job level Required * 
 * - style="background:#ffdead;" align="center"
 * - style="background:#e3e6ff;"
 * Protect I-IV
 * N/A
 * - style="background:#e3e6ff;"
 * Shell I-IV
 * N/A
 * - style="background:#e3e6ff;"
 * Cure I-IV
 * N/A
 * - style="background:#e3e6ff;"
 * Invisible
 * N/A
 * - style="background:#e3e6ff;"
 * Sneak
 * N/A
 * - style="background:#e3e6ff;"
 * Deodorize
 * N/A
 * - style="background:#e3e6ff;"
 * "Storm" spells
 * N/A
 * - style="background:#e3e6ff;"
 * Poisona
 * Addendum: White Lv. 10
 * - style="background:#e3e6ff;"
 * Paralyna
 * Addendum: White Lv. 12
 * - style="background:#e3e6ff;"
 * Blindna
 * Addendum: White Lv. 17
 * - style="background:#e3e6ff;"
 * Silena
 * Addendum: White Lv. 22
 * - style="background:#e3e6ff;"
 * Cursna
 * Addendum: White Lv. 32
 * - style="background:#e3e6ff;"
 * Erase
 * Addendum: White Lv. 39
 * - style="background:#e3e6ff;"
 * Viruna
 * Addendum: White Lv. 46
 * - style="background:#e3e6ff;"
 * Stona
 * Addendum: White Lv. 50
 * - style="background:#e3e6ff;"
 * Phalanx
 * Red Mage Lv.33
 * - style="background:#e3e6ff;"
 * Stoneskin
 * Red Mage Lv.34 / White Mage Lv. 28
 * - style="background:#e3e6ff;"
 * Blink
 * Red Mage Lv.23 / White Mage Lv. 19
 * - style="background:#e3e6ff;"
 * Aquaveil
 * Red Mage Lv.12 / White Mage Lv. 10
 * - style="background:#e3e6ff;"
 * Regen
 * N/A
 * - style="background:#e3e6ff;"
 * Regen II
 * N/A
 * - style="background:#e3e6ff;"
 * Enspell**
 * Red Mage Lv.16-27
 * - style="background:#e3e6ff;"
 * "Bar- Spells"
 * Red Mage Lv.5-25
 * }

Manifestation
de:Summum malumcategory:Job Abilities

Job Ability

 * Extends the effect of your next enfeebling1 black magic spell to targets within range. MP cost and casting time2 are doubled.
 * Obtained: Scholar Level 40
 * Recast Time: Stratagem Charge
 * Duration: 1 compatible black magic spell or 60 seconds, whichever occurs first

{| border="0" width="100%"
 * valign="top" width="75%" |

Notes/Description
1) The in-game description does not mention Dark Magic or Klimaform, although this ability does work with them. 2) Casting time affects recast times as well.
 * Manifestation is a stratagem, which obeys different usage rules than typical Job Abilities.
 * This ability will cause the compatible casted spell to remove shadows from all targets, similar to a -ga spell.
 * This ability will double the base mp cost, rather than the -10% cost you get from using dark arts, for example, manifestation dispel would cost 50 mp instead of 46.
 * If Scholar is used as a Subjob, the base MP cost is tripled, not only doubled.
 * valign="top" width="25%" |

Macro Syntax

 * /ja "Manifestation" <me>
 * }

Spell List
Manifestation can be used in combination with the following spells to make them AoE (Note: This chart is only a list of spells unlocked via Support Jobs):
 * {| border="0" width="60%" cellpadding="2" cellspacing="2"

! width="25%" | Spell ! width="75%" | Support Job level / Ability use Required 
 * - style="background:#ffdead;" align="center"
 * - style="background:#e3e6ff;"
 * Poison
 * Black Mage Lv.3 / Red Mage Lv.5 / Dark Knight Lv.6
 * - style="background:#e3e6ff;"
 * Blind
 * Black Mage Lv.4 / Red Mage Lv.8
 * - style="background:#e3e6ff;"
 * Bind
 * Black Mage Lv.7 / Red Mage Lv.11 / Dark Knight Lv.20
 * - style="background:#e3e6ff;"
 * Sleep
 * Addendum: Black Lv. 30
 * - style="background:#e3e6ff;"
 * Sleep II
 * Addendum: Black Lv. 65
 * - style="background:#e3e6ff;"
 * Gravity
 * Red Mage Lv.21
 * - style="background:#e3e6ff;"
 * Dispel
 * Addendum: Black Lv. 32
 * - style="background:#e3e6ff;"
 * Drain
 * N/A
 * - style="background:#e3e6ff;"
 * Aspir
 * N/A
 * - style="background:#e3e6ff;"
 * Klimaform
 * N/A
 * - style="background:#e3e6ff;"
 * Bio
 * Black Mage Lv.10 / Red Mage Lv.10 / Dark Knight Lv.15
 * - style="background:#e3e6ff;"
 * Bio II
 * Black Mage Lv.35 / Red Mage Lv.36 / Dark Knight Lv.40
 * - style="background:#e3e6ff;"
 * Absorb-MND
 * Dark Knight Lv.31
 * - style="background:#e3e6ff;"
 * Absorb-CHR
 * Dark Knight Lv.33
 * - style="background:#e3e6ff;"
 * Absorb-VIT
 * Dark Knight Lv.35
 * - style="background:#e3e6ff;"
 * Absorb-AGI
 * Dark Knight Lv.37
 * - style="background:#e3e6ff;"
 * Stun
 * Dark Knight Lv.37
 * - style="background:#e3e6ff;"
 * Absorb-INT
 * Dark Knight Lv.39
 * }

Shadowbind
Entrave d'ombre category:Job Abilities

Job Ability

 * Roots enemy in place.
 * Obtained: Ranger Level 40
 * Recast Time: 5:00
 * Duration: :30, although it can be removed if the target is attacked, or is affected with a DoT spell.

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Notes/Description

 * Target gains the effect of Bind.
 * Apart from a few NM's who are immune to Bind, Shadowbind cannot be resisted.
 * Cannot be removed with Erase.
 * Shadowbind cannot be used unless an appropriate ranged weapon and ammo is equipped.
 * Using Shadowbind will expend 1 of your ammo, whether it be an arrow, bolt, or bullet.
 * If Hunter's Bracers or Hunter's Bracers +1 are equipped, the duration of Shadowbind is extended by 10 seconds to 40 seconds total duration.
 * Shadowbind will wear off after the monster takes damage. Shadowbind may not wear off after monster takes damage according to testimonies (Not confirmed).
 * Subject to an accuracy penalty if used with Ranger as a support job.
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Macro Syntax

 * /ja "Shadowbind" <t>
 * }

Job Ability

 * Inspires you to draw strength from the healing spells you cast.
 * Obtained: White Mage Level 40
 * Recast Time: 1:00
 * Duration: 2 hours

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Notes/Description

 * Using Afflatus Solace will overwrite the effect of Afflatus Misery, and vice versa.
 * While Afflatus Solace is activated, the amount of HP you restore via Cure spells and the job abilities Benediction and Martyr will be recorded up to a limit determined by your character's level. Record is erased if the Afflatus Solace effect is removed, such as by using Afflatus Misery.  (HP restored by Cura, Curaga, or any Regen spell is not counted.)
 * This accumulated amount will determine the bonus value granted to Holy's damage (see below).
 * While under the effect of Afflatus Solace, you gain a bonus to the following spells:
 * Sacrifice: bonus to the number and variety of enfeebling effects transferred. Sacrifice becomes able to absorb up to 7 status ailments instead of 1, and will also become able to absorb most ailments that are typically only healed by Erase.
 * Bar-Element Spells: grants an additional Magic Defense Bonus to the associated element. Noted to be Magic Defense +5.
 * Holy: potency bonus to the spell based on the amount of HP you restore. The record of accumulated HP is reset upon use. With a maximum charge, damage dealt is multiplied by approximately 3.5-4x.
 * Cure Spells: grants the target the effect of Stoneskin for a short duration; the effect is not exclusive to party members. Strength of Stoneskin varies with the type of Cure used (higher Cures provide a stronger Stoneskin).  Effect is not applied to Cura or Curaga.
 * Stoneskin value is 25% of cure amount, calculated before hitting the target; if a 30hp Cure lands for 4hp, it still grants 7hp (25% of 30) worth of Stoneskin, rather than 1hp (25% of 4).
 * Divine Seal will double the Stoneskin amount of a doubled cure.
 * Maximum Stoneskin amount from a cure is 300.
 * As a curious side-note, Stoneskin can be given to your Adventuring Fellow with the use of an Afflatus Solace Cure.
 * Afflatus Solace will wear off if you zone.
 * Afflatus Solace will only be available if you choose White Mage as your main job.


 * valign="top" width="25%" |

Macro Syntax

 * /ja "Afflatus Solace" <me>
 * }

Background
Afflatus is a latin word meaning "Inspiration", coined by the roman philosopher Cicero, and Solace comes from either the old french "solas" or the latin "sōlācium" and means "soothe." The phrase can be roughly translated to mean "Inspired from Soothing", which makes sense in the context of the how the spell works as the White Mage will gain more healing prowess the more they cure.

category:Job Abilities de:Afflatus solatii

Job Ability

 * Inspires you to draw strength from the damage you take.
 * Obtained: White Mage Level 40
 * Recast Time: 1:00
 * Duration: 2 hours

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Notes/Description

 * Using Afflatus Misery will overwrite the effect of Afflatus Solace, and vice versa.
 * While Afflatus Misery is activated, the most recent damage you sustain will be recorded up to a limit determined by your character's level. This damage amount will determine the bonus value granted to Cura and Banish (see below).
 * Unlike Afflatus Solace, only one damaging hit is recorded, and it is non-cumulative and overwriting, regardless of whether a stronger hit occurred first. For instance, if you take a 200 damage hit followed by a 50 damage hit, the 50 damage will remain on record.
 * Damage absorbed by a Stoneskin effect is not taken into account by Afflatus Misery. However, if you are hit for 0 damage (such as due to a Stoneskin effect being present), any previous damaging hit recorded will not be overwritten by zero.
 * Afflatus Misery will wear if you zone.
 * Afflatus Misery will only be available if you choose White Mage as your main job.
 * While under the effect of Afflatus Misery, you gain a bonus to the following spells:
 * Cura: increases potency based on prerecorded damage. Recorded damage consumed upon casting.  At maximum charge, Cura increases in power to approximately the power of Curaga II.
 * Esuna: bonus to the number and variety of enfeebling effects removed. Esuna becomes able to heal 2 status ailments instead of 1, and will become able to remove most status ailments that are typically only removable by Erase.
 * Auspice: adds light damage to initial attacks and an accuracy bonus when target is missed. These effects are applied to the WHM only, and only when Afflatus Misery is active.  It is possible to cast Auspice while under Afflatus Solace, switch to Afflatus Misery afterward, and start receiving these effects without needing to recast Auspice.
 * Banish Spells: increases potency based on prerecorded damage. Recorded damage consumed upon casting.
 * Not available when White Mage is set as a support job.


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Macro Syntax
category:Job Abilitiesde:Afflatus miseriae
 * /ja "Afflatus Misery" <me>
 * }

Critical Attack Bonus
category:Job Traits

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Job Trait Overview

 * Game Description: Improves power of critical hits.
 * Job Traits are always active.


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Critical Attack Bonus

 * Obtained:
 * Warrior Level 78
 * Thief Level 78
 * Dancer Level 80


 * }

Critical Defense Bonus
category:Job Traits

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Job Trait Overview

 * Game Description: Improves defense against critical hits.
 * Job Traits are always active.


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Critical Defense Bonus

 * Obtained:
 * Paladin Level 79
 * Bard Level 80


 * }

Tactical Parry
category:Job Traits

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Job Trait Overview

 * Game Description: Grants bonus TP when parrying an attack.
 * Job Traits are always active.


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Tactical Parry

 * Obtained:
 * Ninja Level 77
 * Dancer Level 77


 * }

Tactical Guard
category:Job Traits

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Job Trait Overview

 * Game Description: Grants bonus TP when guarding against an attack.
 * Job Traits are always active.


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Tactical Guard

 * Obtained:
 * Monk Level 77
 * Puppetmaster Level 80


 * }

Shield Defense Bonus
category:Job Traits

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Job Trait Overview

 * Game Description: Reduces damage taken when blocking an attack with a shield.
 * Job Traits are always active.


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Shield Defense Bonus

 * Obtained:
 * Warrior Level 80
 * Puppetmaster Level 77


 * }

Stout Servant
category:Job Traits

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Job Trait Overview

 * Game Description: Reduces damage taken by pet.
 * Job Traits are always active.


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Stout Servant

 * Obtained:
 * Beastmaster Level 78
 * Puppetmaster Level 78


 * }

True Shot
category:Job Traits

{| border="0" width="100%"
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Job Trait Overview

 * Game Description: Grants a damage bonus to ranged attacks performed at an appropriate distance.
 * Job Traits are always active.


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True Shot

 * Obtained:
 * Ranger Level 78


 * }

Blood Boon
category:Job Traits

{| border="0" width="100%"
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Job Trait Overview

 * Game Description: Occasionally cuts down MP cost of Blood Pact abilities. Does not affect abilities that require Astral Flow.
 * Job Traits are always active.


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Blood Boon

 * Obtained:
 * Summoner Level 60


 * }

Skillchain Bonus
category:Job Traits

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Job Trait Overview

 * Game Description: Improves skillchain damage.
 * Job Traits are always active.


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Skillchain Bonus

 * Obtained:
 * Samurai Level 78
 * Dancer Level 45


 * }

Fencer
category:Job Traits

{| border="0" width="100%"
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Job Trait Overview

 * Game Description: Increases rate of critical hits when wielding with the main hand only. Grants a TP bonus to weapon skills.
 * Job Traits are always active.


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Fencer

 * Obtained:
 * Warrior Level 45
 * Beastmaster Level 80


 * }

Conserve TP
category:Job Traits

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Job Trait Overview

 * Game Description: Occasionally cuts down TP cost of weapon skills.
 * Job Traits are always active.


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Conserve TP

 * Obtained:
 * Ranger Level 80
 * Dragoon Level 45
 * Dancer Level 77


 * }

Effect Overview

 * "Conserve TP" occasionally reduces TP consumption on weaponskills and possibly DNC dances.
 * Seems to reduce TP consumption by 20% (Note: Doesn't seem to be accurate- Got 23 TP back from a WS when I normally got back 9- Please test this)
 * Amount of Conserve TP + determines proc rate, just like conserve MP.

Occult Acumen
category:Job Traits

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Job Trait Overview

 * Game Description: Grants bonus TP when dealing damage with elemental or dark magic.
 * Job Traits are always active.


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Occult Acumen

 * Obtained:
 * Dark Knight Level 45
 * Scholar Level 78


 * }

Magic Burst Bonus
category:Job Traits

{| border="0" width="100%"
 * valign="top" width="70%"|

Job Trait Overview

 * Game Description: Improves magic burst damage.
 * Job Traits are always active.


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Magic Burst Bonus

 * Obtained:
 * Dark Knight Level 45
 * Ninja Level 80
 * Scholar Level 79


 * }

Divine Benison
category:Job Traits

{| border="0" width="100%"
 * valign="top" width="70%"|

Job Trait Overview

 * Game Description: Quickens spellcasting for status ailment recovery magic. Grants a bonus to enmity reduction.
 * Job Traits are always active.


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Divine Benison

 * Obtained:
 * White Mage Level 50


 * }

Resist Amnesia
category:Job Traits

{| border="0" width="100%"
 * valign="top" width="70%"|

Job Trait Overview

 * Game Description: Gives you a slight resistance against amnesia.
 * Job Traits are always active.


 * valign="top" width="30%" style="border: 1px solid gray; padding:1em;"|

Resist Amnesia

 * Obtained:
 * Beastmastter Level 15
 * Corsair Level 30
 * Puppetmaster Level 15


 * }

Protect V
de:Schutz VCategory:MagicCategory:Enhancing MagicCategory:White Magic


 * Enhances target's defense.

{|cellpadding="5" width="100%"
 * width="50%" valign="top"|

Description
Spell cost: ? MP Spell element: Light  Magic skill: Enhancing Magic Jobs: Increases Defense by 60.
 * White Mage 76
 * Red Mage 77
 * Scholar 80
 * width="50%" valign="top"|

Timers
Casting Time: 2.00 second Recast Time: 10.00 seconds

Other Uses

 * }
 * }

How to Obtain

 * }

Shell V
de:Schutzschirm VCategory:MagicCategory:Enhancing MagicCategory:White Magic

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 * width="50%" valign="top"|