Talk:Die by the Sword

Just completed this 3/3. Job layout: PLD/WAR WAR/NIN RDM/BLM

Each weapon has a bunch of weapons floating above their head: spears, clubs, or swords. This icon represents the only type of damage (piercing, blunt, or slashing respectively) that can hurt them. They are otherwise immune to all damage except dots.

PLD/WAR came with a club and normal sword and a "Tuck", thinking that Tuck, being of the same sword as Joyeuse, would be Piercing. It turned out not to be the case. WAR/NIN came with 2 axes, 2 clubs, a dagger and a Tuck as well as bolts for piercing. RDM/BLM's duty was to bind/gravity one weapon while PLD and WAR dispatched with the other 2.

Very easy BCNM with this strategy; the weapons barely damaged the PLD at all even without defense food on. The accuracy of the weapons was very poor, missing a lot on WAR and PLD; a NIN with kurayami active or a THF would evade probably close to 75%. The first fight the RDM died because we made a few errors and the pld and war took down the 2 weapons that remained at the time with yag drinks and a few hi-pots. Between shadows, evasion, and the weapons doing so little damage, the yag drink kept up with the damage without a problem.

Weapons all have the attack "smite of rage", "whirl of rage", as well as "Furious Flurry" (low damage multi-hit single target), "smite of fury" (like smite of rage), and another WS that I can't remember that did AoE stat drain x3 (blocked by 1-3 shadows).

Each win netted us 1-2 mannequin pieces, 1 Job-latent lv30 earring, 1 Job-latent lv30 belt, as well as a scroll and a few rusty picks/greatswords.