Sagelord Elimination

Walkthrough
Defeat Sagelord Molaal Ja.
 * The Sagelord won't stand still for you to kill him. Every 10-20% HP he dashes off faster than Flee.
 * He flees after using the Warm-Up ability.
 * Stun CAN make him stop running. Stunners in the party should take care and be alert for Warm-Up.
 * When he flees, he usually links several Mamool Ja Trainees that will come after you.
 * At the start of the assault, a thief with Trotter/Strider Boots can pull a Mamool Ja Trainee and easily kite it and eventually every other link around the big area, on and off ledges, while the rest of the party fights Sagelord without having to worry about links when it runs away.
 * It's probably best to sleep the links to save time, though eventually they may overwhelm you.
 * If a player's pet has hate when the Sagelord runs, the links will attack the pet instead; when the pet dies, the links reset hate.
 * Having Wide Scan or a pet attacking the Sagelord helps to find him again after he runs off.
 * In the event of a party wipe, the Sagelord will not regain HP.
 * DoT spells will continue to damage him after he runs.
 * When he gets low on HP (below 15%) he warps out and you win.