User:Ctownwoody/Item Checklist/End Game Gear Sets

=BST= Two subsections will be Solo set and a DD set, because a good Beastmater has both. Each sub-set has my current item and my "dream" item, the item I'd want if time/gil/rarity were not an option. Please note to aspiring BSTs, your Solo set focuses on +CHR, then +Charm at end game because you'll be pet swapping on anything that's Tough or better.
 * Pet Plus Set: Under Development  The new increased number of items that give bonuses to your pets are making me consider a Pet Plus set as well.

Charm Gear

 * Main: Light Staff/Apollo's Staff (Signed by me)
 * Sub: Bugard Strap
 * Ammo: Imperial Egg or Tsar's Egg
 * Head: Panther Mask/Monster Helm
 * Neck: Nothing/Temperance Torque
 * Ear: Beastly Earring (Divine Might pwn'd!)
 * Ear: Coral Earring/Delta Earring
 * Body: Kirin's Osode
 * Hands: Beast Gloves +1
 * Ring: Loyalty Ring/Heavens Ring
 * Ring: Loyalty Ring/Heavens Ring
 * Back: Lyricist's Gonnelle (FINALLY!!!)
 * Waist: Corsette +1/Monster Belt (considering blowing gil and tabs to get this Augmented...ideas?)
 * Legs: Beast Trousers +1
 * Feet: Beast Gaiters +1

Damage-Dealer Set

 * Main: Maneater or Woodville's Axe (not sure which would parse better off-handing a Temperance Axe)
 * Sub: Iron Ram Pick/Temperance Axe
 * Ammo: Tiphia Sting (Virtue Stones if I have Temperance Axe)
 * Head: Spurrer Beret/Askar Zucchetto
 * Neck: Chivalrous Chain/Temperance Torque
 * Ear: Beastly Earring (Divine Might pwn'd!)
 * Ear: Brutal Earring
 * Body: Hauberk/Adaman Hauberk (Hauberk is perfectly fine for my build-preferrence, but I can dream, can't I?)
 * Hands: Dusk Gloves/Monster Gloves (Call Beast only)
 * Ring: Rajas Ring
 * Ring: Woodsman Ring/Ulthalam's Ring
 * Back: Forager's Mantle
 * Waist: Potent Belt/Monster Belt & Swift Belt
 * Legs: Byakko's Haidate (Kitty Pants, FTW!)
 * Feet: Aurum Sabatons

BST End-Game Gear by Source
Limbus
 * Brutal Earring = 75 ABCs

Dynamis
 * Monster Helm: Dynamis - Windurst or Dynamis - Valkurm.
 * Monster Gloves: Dynamis - Tavnazia or Dynamis - Xarcabard. This is the big one and entering those areas requires either cleearing all 4 regular or all 4 Dreamworld Dynamis zones.
 * Monster Belt: This is the hard one. Dynamis - Valkurm or Dynamis - Qufim.  This belt is made of win.

Sky
 * Kirin's Osode: Same as pretty much everyone else in the game.
 * Byakko's Haidate: I call them "Kitty Pants" but again, everyone wants them. Best pants for DD BST.

Sea
 * Temperance Torque: +7 Axe Skill = +7 Attack and +7 Accuracy! The +CHR is just icing.
 * Temperance Axe: Frankly, off-hand this and main-hand either Maneater or Woodville's Axe for fast TP gain plus a decent Haste build for rapid Rampages.  Also, I've read that a good MAB + CHR set can make Primal Rend a consistent damage source.  Worth looking into...

Nyzul Isle
 * Askar Zucchetto: Sigh...same as everyone else.

Salvage
 * Skadi's Jambeaux: Nice bonus if I can for the extra Movement Speed but not really that desired.

ToAU Missions
 * Ulthalam's Ring: Would replace a Woodsman Ring for sure.

Sacrarium
 * Swift Belt: Yeah, I favor Haste builds. It is useful across all jobs.
 * Currently, 0/1 on my pops. We had a bad run, 3/10.
 * I missed another run due to family commitments that went something like 7/9, with all 7 of the people needing the item getting the item...
 * I will note that I am apparently godly at farming the pop items. My last 3 Fomor Codexes have all been from the first Stegotaur I killed in Sacrarium

(H)NM
 * Tiphia Sting: From Demonic Tiphia of course and relatively minor compared to other stuff.
 * Adaman Hauberk: From Fafnir or Odin.  Not holding my breath.

ENM Einherjar
 * Forager's Mantle: Same as pretty much everyone in that ENM not going for a Hagun. My Amemet Mantle +1 will do for a good long while.
 * Delta Earring: 150k Therion Ichor at 8k per run, 2 runs per week. Again, no breath-holding.

=BLM= This is much more a work in progress than the above section, because I am actively debating various items for each set. Right now, the main debates settle on NQ vs. HQ cost (e.g. Diamond vs. Snow Ring is 340k for 1 INT) and "Buy vs. Earn" (e.g. Elemental Grips). As I plan to a ton of BCNMs for gil and items (torques and Penitent's Rope) and some ZNMs for the Rare/EX items, I'll have time.

I intend for the Nuking Set to be the default (BLM's most common activity) and if the other sets have items in them, it's because there's nothing to add (that I want or feel I can get reasonably).

Nuking Set

 * Main: HQ Elemental Stave, as appropriate (HQ Thunder, Ice, and Dark, minimum)
 * Sub: Bugard Strap +1 or Elemental Grip (I've been told only Thunder, Ice and Dark are really needed for BLM)
 * Ammo: Phantom Tathlum
 * Head: Wizard's Petasos
 * Neck: Elemental Torque
 * Ear: Moldavite Earring (After being 1-for-14, I will always use one)
 * Ear: Phantom Earring/Magnetic Earring (Magnetic will rep Phantom when I get it)
 * Body: Igqira Weskit
 * Hands: Wizard's Gloves/Vicious Mufflers, Zenith Mitts, or Goliard Cuffs (whichever I get first, or easiest)
 * Ring: Diamond Ring
 * Ring: Diamond Ring
 * Back: Rainbow Cape (I'd really love Ixion Cape for bragging rights, but that's not gonna happen)
 * Waist: Penitent's Rope or Elemental Obi, as appropriate (again, only Thunder, Ice and Dark have been recommended)
 * Legs: Errant Slops
 * Feet: Cobra Crackows/Goliard Clogs (I'd prefer the Goliard overall but won't lose sleep over not having them)

Elemental Skill Set

 * Main: Aquilo's Staff (strictly for Skill, but other Elemental Staves as needed)
 * Sub: Elemental Grip as needed
 * Ammo: Sturm's Report +2 MACC for 30k AN; pricey but good, especially for the Ammo slot.
 * Head: Elite Beret (meh)
 * Hands: Wizard's Gloves
 * Back: Merciful Cape (not holding my breath but there is a lot of interesting in doing BLM Sea Burns for skill, XP, God Pops and Drops)
 * Waist: Elemental Obi (as applicable)
 * Feet: Numerist Pumps


 * Total: +51, +2 MACC (+ Elemental Obi as applicable)

Enfeebling Magic Set

 * Main: Elemental Stave as needed
 * Sub: Elemental Grip as needed
 * Ammo: Sturm's Report That MACC+2 gets around for non-nuking sets...
 * Head: Igqira Tiara
 * Neck: Spider Torque/Enfeebling Torque
 * Body: Wizard's Coat
 * Hands: Goliard Cuffs (Only if I get them, but I won't seek them out for this reason)
 * Waist: Elemental Obi as needed
 * Legs: Igqira Lappas (I got these b/c Gravity is huge for blm/rdm for meriting)
 * Feet: Avocat Pigaches (or Goliard Clogs if I get them, but the Avocats for sure)


 * Total: +40, +Staff, Grip and Obi

Dark Magic Set

 * Main: Pluto's Staff
 * Sub: Elemental Grip (Dark and Thunder)
 * Ammo: Sturm's Report MACC is near-universal, glad I got it.
 * Neck: Dark Torque
 * Back: Merciful Cape (again, no breath-holding)
 * Waist: Elemental Obi (Dark and Thunder)
 * Legs: Wizard's Tonban


 * Total: +27 + Staff, Obi, and Grip

HMP

 * Main: Pluto's Staff
 * Neck: Beak Necklace
 * Ear: Sanative Earring
 * Ear: Relaxing Earring
 * Body:  Errant Houppelande and Black Cloak (Black Cloak for Refresh while standing around)
 * Waist: Qiqirn Sash +1
 * Feet: Numerist Pumps, Avocat Pigaches or Goliard Clogs (all have same value)


 * Total: +27 (+54 with Clear Mind V as BLM75)

Remaining End-Game Gear by Source
Crafted
 * HQ Staves: Pluto's Staff will be required (among those that are left); others are optional.

BCNM
 * The Three Torques of Doomy-Doom-Doom ( Elemental Torque, Enfeebling Torque, and Dark Torque )

(Z)NMs
 * Avocat Pigaches: From Iriz Ima, the Marid. This guy seems do-able by a small group, owing to his slow speed.  Having trio'd Lividroot Amooshah using a combination of Charm-bind and Predator Claws, this guy shouldn't be that bad.
 * Numerist Pumps: Lil' Apkallu is a BST duo waiting to happen from what I've read.  At worst, maybe 2-3 BSTs and a couple of SMNs.
 * Solitaire Cape: From Verdelet. I could be talked out of this in favor of a Prism Cape if I saw some good parsing figures.

Sky/ZMs
 * Zenith Mitts: Standard BLM damage hands. Either this or Vicious.  The HP->MP isn't a big deal to me as I don't want to activate a Sorcerer's Ring (too expensive and too much trouble).
 * Magnetic Earring: Personally, I love the idea of Conserve MP...

Sea
 * Elemental Obis: Thunder, Ice and Dark are required.  I may save up for the others, but I am also saving misc. stuff for Virtue Stone Pouches.
 * Relaxing Earring : HMP magic.
 * Merciful Cape: Actually 4-5 BLMs and a good RDM (we have a RDM that loves doing this stuff), this isn't that bad to get but man, the NM is a bitch to pop.
 * Required Organs:
 * Hpemde Organ x3
 * Phuabo Organ x10 x7
 * Luminian Tissue x14 x6
 * Xzomit Organ x10
 * Aern Organ x7
 * Euvhi Organ x5

Nyzul Isle
 * Goliard Cuffs, Goliard Clogs: If they come up, and I can lot for them, I will. But otherwise, not worth worrying over.

(H)NM
 * Vicious Mufflers: Looks better in some ways than Zenith Mitts but I am not sure if it would be worth the extra effort required.
 * Ixion Cape: ROFLMAO. "I killed the Pony" trophy of choice, but that aside...

=DRG= My Dragoon will be into two sections: TP and WS sets. The TP set focues on Haste, Accuracy/DEX, Store TP/Double Attack, and Attack/STR, in that order. The listing will have some macro pieces, mostly Jump and Angon pieces, as needed. Weapon Skill Set is mostly focused on Wheeling Thrust, Impulse Drive, and Drakesbane. So priorities are STR, Accuracy, DEX, Attack, and Double Attack. The listing will only feature those pieces I might macro in for the Weapon Skill itself.

TP-Regain Gear

 * Main: Thalassocrat/Skystrider (with Supremacy Earring)
 * Sub: Rose Strap (I prefer this to Pole Grip due to Campaign effect and it lowers my hit build)
 * Ammo: Tiphia Sting and Angon (macro)
 * Head: Spurrer Beret/(Askar Zucchetto (Spurrer Beret > Walahra Turban because +5% CoCo Haste > +2% DRG Haste)
 * Neck: Chivalrous Chain/Ancient Torque or Love Torque
 * Ear: Brutal Earring
 * Ear: Spike Earring/Fowling Earring or Supremacy Earring, plus Dragoon's Earring (Angon macro)
 * Body: Askar Korazin
 * Hands: Dusk Gloves
 * Ring: Rajas Ring
 * Ring: Woodsman Ring/Ulthalam's Ring
 * Back: Forager's Mantle
 * Waist: Warwolf Belt or Potent Belt/Swift Belt (situational for the two belts)
 * Legs: Barone Cosciales/Askar Dirs or Aurum Cuisses or Barbarossa's Zerehs.  Cosciales will be a macro piece for Jumps regardless.
 * Feet: Aurum Sabatons, Drachen Greaves (Jump macros)

Weapon Skill Set

 * Head: Optical Hat or Askar Zucchetto (dream)
 * Body: Drachen Mail +1 (2nd AF+1 I'd get, so a bit of a dream)
 * Hands: Drachen Finger Gauntlets +1 (1st AF+1 I'm getting)
 * Ring: Flame Ring (to rep Woodsman Ring as I can stand a loss of 5 Accuracy and those 3 Weapon Skills have 50% STR Mod)
 * Waist: Warwolf Belt (MADE for this)
 * Feet: Hecatomb Leggings, but Aurum Sabatons aren't that bad and are 500k+ cheaper (Asura prices).

DRG End-Game Gear by Source
Limbus
 * Brutal Earring = 75 ABCs
 * ABCs x60
 * Cobalt Mythril Sheet x2, Blue Rivet x2 x1

Sea
 * Love Torque: +7 Polearm Skill & +5 DEX = +7 Attack and +13.5 Accuracy! The extra +Critical Hits would be icing.

Nyzul Isle
 * Askar Zucchetto: Sigh...same as everyone else.
 * Askar Korazin: Sigh...same as everyone else.
 * Drakesbane: The biggest reason I'd try for my Runic Key

ToAU Missions
 * Ulthalam's Ring: Would replace a Woodsman Ring for sure.
 * Barbarossa's Zerehs: This'd rock, but this would require a new static of truly masochistic proportions.

Sacrarium
 * Swift Belt: Yeah, I favor Haste builds. It is useful across all jobs.
 * Currently, 0/1 on my pops. We had a bad run, 3/10.
 * I missed another run due to family commitments that went something like 7/9, with all 7 of the people needing the item getting the item...

Regular NMs *Tiphia Sting: From Demonic Tiphia; since I have two jobs that can really really use it, I'm going to try to kill it once more (helped a SAM/DNC with a slappy sword (Soboro Sukehiro) kill it) and then buy it.

ZNMs
 * Aurum Cuisses: Two possibilities, both are Tier3, but will check with my various shells, and a friend's ZNM shell, about the possibility.  I'd have to start collecting tons of Zeni, sadly.
 * Dragoon's Earring: An interesting little item, and I fully intend to get cap this Merit.  I'm just not sure how much effort a chance to avoid depleting an Angon (Throwing) is worth.

SNM
 * Skystrider: If I want this, I can get this, after a while.  BST-duoable, apparently, and my BST buddy and I both have great EQ and an interest in getting major gil and the Strongboxes, especially since a number of the La Vaule (S) NMs drop some very valuable items (Mirror Tiara anyone?).
 * Supremacy Earring: Hopefully a by-product of Skystrider-farming with a BST-buddy or two (or three or four), will be that we slowly collect a larger and larger collection of Strongboxes from La Vaule (S) to do some of these.  With the "popper" getting choice and the rest being Freelot, I can't see this not getting a group, with some time.