Cogtooth Skagnogg

Notes:
 * Spawns ~4 hours at (I-9) in the upper hallway corner.
 * Constantly spams and rotates TP Moves: Scattershot, Sticky Grenade, Flaming Arrow, Blastbomb, Tear Grenade, Flame Blast, Burst quite often.
 * Almost all attacks are AoE.
 * Scattershot: Magical 1000 Needles damage, Shell reduces damage.
 * Tear Grenade: Silence and Blind
 * Sticky Grenade: Weight
 * Doesn't attack normally much, if at all.

Strategies:
 * Mage setup: Best fought near Jugner Forest [S] entrance with a heavy mage setup. Kill any imps near the bridges from where you have to pull the NM. Have a Thief use Flee to train-pull Cogtooth to the zone and have mages nuke/DoT and zone as well. Rezone and repeat nuke/DoT/zone strategy to avoid the NM's annoying AoEs. Occasionally mages will get Bind, leaving them vulnerable to get one-shotted by Scattershot. SMNs can also keep the NM busy with avatars.
 * Melee setup: 2-3 parties needed. Not recommended as the alliance will require heavy healing to keep any melee/tanks near the NM alive. This NM is incredibly tough to tank as it spams AoEs and Scattershot can easily kill off your tanks, so backup tanks will want to stay out of fight and rotate. Melee will need a lot of Eye Drops and Echo Drops. Melee will have a hard time hitting this NM even without Blind.