Experience Points: Guide for Levels 1-37

Experience Points from Level 1 to 37 to get that subjob leveled. This guide stops at 37, if you want to continue go to Experience Points 37-75.

Solo Exp Level 1-10

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! style="background:#ffdead;" width="10%"|Level ! style="background:#ffdead;" width="20%"|Zone ! style="background:#ffdead;" width="15%"|Mob(s) ! style="background:#ffdead;" width="20%"|Position(s) ! style="background:#ffdead;" width="35%"|Notes
 * - style="background:#e3e6ff;"
 * align="center" |1-6.
 * rowspan="1" |Zeruhn Mines
 * align="left" |Bats Worms Crab
 * align="left" |
 * - style="background:#e3e6ff;"
 * align="center" | 1-3
 * rowspan="1" |North Gustaberg South Gustaberg
 * align="left" |Ding Bats Huge Hornet Tunnel Worm
 * align="left" |by town
 * - style="background:#e3e6ff;"
 * align="center" | 1-3
 * rowspan="1" |West Ronfaure East Ronfaure
 * align="left" |Ding Bats Pugil Tunnel Worm Wild Rabbit
 * align="left" |by town
 * - style="background:#e3e6ff;"
 * align="center" | 1-3
 * rowspan="1" |East Sarutabaruta West Sarutabaruta
 * align="left" |Tiny Mandragora Bumblebee Savanna Rarab
 * align="left" |by town
 * - style="background:#e3e6ff;"
 * align="center" | 4-7
 * rowspan="1" |King Ranperre's Tomb
 * align="left" |Ding Bats Carrion Worm Mouse Bat Stone Eater
 * align="left" |
 * - style="background:#e3e6ff;"
 * align="center" | 6-9
 * rowspan="1" |Ranguemont Pass
 * align="left" |Goblin Thug Goblin Weaver Blade Bat Wind Bats
 * align="left" |East Ronfaure zone
 * Take special care if Oil Slick or any Cave Scorpion that pops out of place. Do not go past the door.
 * - style="background:#e3e6ff;"
 * align="center" | 6-9
 * rowspan="1" |Dangruf Wadi
 * align="left" |Tier 1 Goblin Stone Eater Hoarder Hare Wadi Crab
 * align="left" |
 * - style="background:#e3e6ff;"
 * align="center" | 6-10
 * rowspan="1" |Ghelsba Outpost
 * align="left" |Tier 1 Orcs bats Toadstool
 * align="left" |
 * Antidotes strongly recommended.
 * - style="background:#e3e6ff;"
 * align="center" | 6-10
 * rowspan="1" |Palborough Mines
 * align="left" |Tier 1 Quadav Pit Hare
 * align="left" |first floor
 * - style="background:#e3e6ff;"
 * align="center" | 6-10
 * rowspan="1" |Giddeus
 * align="left" |Tier 1 Yagudo Giddeus Bee Giddeus Pugil
 * align="left" |north end
 * - style="background:#e3e6ff;"
 * align="center" | 6-10
 * rowspan="1" |South Gustaberg
 * align="left" |Sheep Tier 1 Goblin
 * align="left" |Hills
 * - style="background:#e3e6ff;"
 * align="center" | 7-10
 * rowspan="1" |Konschtat Highlands
 * align="left" |Rock Eater Strolling Sapling Huge Wasp
 * align="left" |
 * Echo drops for mages
 * - style="background:#e3e6ff;"
 * align="center" | 7-10
 * rowspan="1" |La Theine Plateau
 * align="left" |Rock Eater
 * align="left" |Lake
 * Echo drops for mages
 * - style="background:#e3e6ff;"
 * align="center" | 7-10
 * rowspan="1" |King Ranperre's Tomb
 * align="left" |Tier 1 Goblin
 * align="left" |by first set of stairs
 * Do not inspect ???
 * - style="background:#e3e6ff;"
 * align="center" | 8-10
 * rowspan="1" |Tahrongi Canyon
 * align="left" |Mandragora Strolling Sapling Canyon Rarab
 * align="left" |south end
 * }
 * align="left" |Tier 1 Goblin
 * align="left" |by first set of stairs
 * Do not inspect ???
 * - style="background:#e3e6ff;"
 * align="center" | 8-10
 * rowspan="1" |Tahrongi Canyon
 * align="left" |Mandragora Strolling Sapling Canyon Rarab
 * align="left" |south end
 * }
 * }
 * }

Party XP Guide
Starting at level 10, it is recommended to get in a party, if possible.

Camps that with high congestion have a light red background instead of a blue background. It is suggested to search the zones ahead of time to determine whether or not there is enough mobs for your party. Certain zones only handle 1 or 2 parties at most.

Level 10s

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! style="background:#ffdead;" width="10%"|Level ! style="background:#ffdead;" width="20%"|Zone ! style="background:#ffdead;" width="15%"|Mob(s) ! style="background:#ffdead;" width="20%"|Position(s) ! style="background:#ffdead;" width="35%"|Notes
 * - style="background:#ffd9d9;"
 * align="center" |10-12
 * rowspan="1" |Valkurm Dunes
 * align="left" |Hill Lizard Night Bats Sand Hare Sand Bats
 * align="left" |Konschtat zone La Thiene zone
 * Antidotes and echo drops strongly recommended. Supports 2 parties at Konschtat, 1 at La Thiene.
 * - style="background:#e3e6ff;"
 * align="center" |10-12
 * rowspan="1" |Carpenters' Landing
 * align="left" |Beady Beetle Poison Funguar
 * align="left" |San d'Oria zone docks
 * Antidotes and echo drops strongly recommended. Enter from Northern San d'Oria.  Only bats, bombs, elementals, and orcs aggro.  WHM strongly recommended.
 * - style="background:#e3e6ff;"
 * align="center" |10-12
 * rowspan="1" |Buburimu Peninsula
 * align="left" |Mighty Rarab Mandragora
 * align="left" |Outpost
 * - style="background:#e3e6ff;"
 * align="center" |10-12
 * rowspan="1" |Jugner Forest
 * align="left" |Wandering Sapling
 * align="left" |La Thiene zone
 * Beware of orcs and goblins.
 * - style="background:#e3e6ff;"
 * align="center" |11-13
 * rowspan="1" |Meriphataud Mountains
 * align="left" |Hill Lizard Wandering Sapling
 * align="left" |Outpost Tahrongi zone
 * Antidotes and echo drops strongly recommended.
 * - style="background:#e3e6ff;"
 * align="center" |11-13
 * rowspan="1" |Maze of Shakhrami
 * align="left" |Maze Maker
 * align="left" |Western side
 * Arrowburn/manaburn recommended. Echo drops recommended.
 * - style="background:#e3e6ff;"
 * align="center" |11-13
 * rowspan="1" |Gusgen Mines
 * align="left" |Skeleton Warrior
 * align="left" |Konschtat zone
 * Monk or manaburn party recommended.
 * - style="background:#ffd9d9;"
 * align="center" |12-15
 * rowspan="1" |Valkurm Dunes
 * align="left" |Snipper Star Bat Tier 2 Goblin
 * align="left" |J-6 J-8 Siren Sands Whitebone Sands
 * Black mage recommened. Snippers starting at 13.
 * - style="background:#e3e6ff;"
 * align="center" |12-15
 * rowspan="1" |Carpenters' Landing
 * align="left" |Tier 2 Orc Land Pugil Flytrap
 * align="left" |docks
 * Antidotes and echo drops strongly recommended. WHM recommended.  Flytrap has a very small range AOE sleep move.  Enter from Northern San d'Oria.
 * - style="background:#e3e6ff;"
 * align="center" |12-15
 * rowspan="1" |Jugner Forest
 * align="left" |Stag Beetle Screamer Tier 2 Goblin Tier 2 Orc
 * align="left" |Batallia zone outpost
 * Black mage strongly recommened.
 * - style="background:#e3e6ff;"
 * align="center" |12-15
 * rowspan="1" |Meriphataud Mountains
 * align="left" |Hill Lizard Stag Beetle Tier 2 Goblin Tier 2 Yagudo
 * align="left" |Outpost North-center of map
 * Black mage strongly recommened.
 * - style="background:#ffd9d9;"
 * align="center" |15-18
 * rowspan="1" |Valkurm Dunes
 * align="left" |Damselfly Tier 3 Goblin
 * align="left" |Outpost Oasis Selbina Gustav zone D-6
 * Oils and powders required to reach Gustav zone.
 * - style="background:#e3e6ff;"
 * align="center" |15-18
 * rowspan="1" |Buburimu Peninsula
 * align="left" |Tier 3 Goblin Bull Dhalmel Zu Crawler
 * align="left" |Mhaura Eastern Shoreline
 * Air Elemental danger along Eastern Shoreline. Echo Drops strongly recommened.
 * - style="background:#e3e6ff;"
 * align="center" |15-18
 * rowspan="1" |Carpenters' Landing
 * align="left" |Stag Beetle Marsh Funguar
 * align="left" |Jugner zone
 * Antidotes and echo drops strongly recommended. WHM required.  Black Mage recommended.  Use NW Jugner Forest zone.  Oils required to reach camp.
 * - style="background:#ffd9d9;"
 * align="center" |15-19
 * rowspan="1" |Korroloka Tunnel
 * align="left" |Land Worm
 * align="left" |Zerhum zone Altepa side North passageway
 * Echo drops recommened. Manaburn/arrowburn recommended.  Sneak required to reach Altep side.  3 parties.
 * - style="background:#e3e6ff;"
 * align="center" |16-19
 * rowspan="1" |Meriphataud Mountains
 * align="left" |Crane Fly Tier 3 Yagudo Tier 3 Goblin
 * align="left" |North-center part of map Outpost
 * Fire elemental danger.
 * - style="background:#e3e6ff;"
 * align="center" |16-19
 * rowspan="1" |Inner Horutoto Ruins
 * align="left" |Tier 3 Goblin Battle Bat
 * align="left" |Magic Gate of Horutoto
 * Oils and powders required to reach camp. Supports 2 parties.  All the mobs are aggressive.
 * - style="background:#ffd9d9;"
 * align="center" |17-20
 * rowspan="1" |Valkurm Dunes
 * align="left" |Beach Pugil
 * align="left" |Beaches Gustav Zone
 * Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.  3 parties (1 at each beach).
 * - style="background:#e3e6ff;"
 * align="center" |18-21
 * rowspan="1" |Batallia Downs
 * align="left" |Clipper Stalking Sapling Ba
 * align="left" |Cave south eldime zone
 * Beware of much stronger, aggressive mobs.
 * - style="background:#e3e6ff;"
 * align="center" |18-21
 * rowspan="1" |Castle Oztroja
 * align="left" |Tier 3 Yagudo Bastion Bats
 * align="left" |main zone
 * Layout of the zone heavily favors a moving party. Everything aggros.
 * - style="background:#e3e6ff;"
 * align="center" |18-21
 * rowspan="1" |Beadeaux
 * align="left" |Tier 3 Quadav Land Pugil
 * align="left" |Pashhow zone
 * All the mobs aggro.
 * - style="background:#e3e6ff;"
 * align="center" |18-21
 * rowspan="1" |Rolanberry Fields
 * align="left" |Moon Bat Berry Grub
 * align="left" |Pashhow Zone
 * Thief or Ranger with Acid Bolts recommended. Silent Oils required to reach Jeuno.
 * - style="background:#ffd9d9;"
 * align="center" |18-21
 * rowspan="1" |Sauromugue Champaign
 * align="left" |Hill Lizard Moon Bat Diving Beetle
 * align="left" |Southeast part J-6 Garliage zone
 * Antidotes and echo drops strongly recommended for Lizards. Oils and powders required to reach camp.  Only 1 party for Beetle spot.
 * - style="background:#ffd9d9;"
 * align="center" |18-21
 * rowspan="1" |Qufim Island
 * align="left" |Land Worm
 * align="left" |Lake
 * Echo drops strongly recommended. Manaburn/arrowburn recommened.  Banshee danger at night.  Sneak required to reach camp (you may walk behind gigas without being detected), preferably in the form of oils.  Supports 1 party.
 * - style="background:#e3e6ff;"
 * align="center" |19-22
 * rowspan="1" |Gusgen Mines
 * align="left" |Ghoul Sadfly
 * align="left" |Stairs
 * Monk party recommended. WHM and BRD required.
 * - style="background:#e3e6ff;"
 * align="center" |19-22
 * rowspan="1" |Buburimu Peninsula
 * align="left" |Shoal Pugil
 * align="left" |Onzozo zone Bibiki zone
 * Water Elemental and Bogy Danger.
 * - style="background:#e3e6ff;"
 * align="center" |19-22
 * rowspan="1" |Carpenters' Landing
 * align="left" |Tier 3 Orc Forest Tiger Pugil
 * align="left" |Center Landing Docks
 * Oils and Powders recommended. Use NW Jugner forest zone.
 * - style="background:#e3e6ff;"
 * align="center" |19-22
 * rowspan="1" |Davoi
 * align="left" |Tier 3 Orc
 * align="left" |Jugner zone
 * Bats that pop at night aggro.
 * - style="background:#e3e6ff;"
 * align="center" |19-22
 * rowspan="1" |Yughott Grotto
 * align="left" |Tier 3 Orc Bat
 * align="left" |Upper Grotto
 * Oils and powders required to reach either Horias Peak zoneline.
 * }
 * }
 * }

Level 20s

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! style="background:#ffdead;" width="10%"|Level ! style="background:#ffdead;" width="20%"|Zone ! style="background:#ffdead;" width="15%"|Mob(s) ! style="background:#ffdead;" width="20%"|Position(s) ! style="background:#ffdead;" width="35%"|Notes
 * - style="background:#e3e6ff;"
 * align="center" |20-23
 * rowspan="1" |Outer Horutoto Ruins
 * align="left" |Ghoul
 * align="left" |Strange Apparatus Room
 * Monk or manaburn party recommened. Sneak required to reach camp.  Use northernmost West Sarutabaruta zone.
 * - style="background:#e3e6ff;"
 * align="center" |20-24
 * rowspan="1" |Sanctuary of Zi'Tah
 * align="left" |Tier 3 Goblin Ancient Bat
 * align="left" |zone to Meriphatund
 * Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. All the mobs are aggressive.  Highly recommended to bring a BLU or BRD to sleep bat pops (bats will not resist sheep song/lullaby).  Beware of Rock Golem (magic senstive and will destroy your party).
 * - style="background:#e3e6ff;"
 * align="center" |20-24
 * rowspan="1" |Batallia Downs
 * align="left" |Tier 3 Goblin Tier 3 Orcs Mayfly
 * align="left" |Any zone towards Eldime, preferably the 3 middle zones
 * - style="background:#ffd9d9;"
 * align="center" |20-24
 * rowspan="1" |Qufim Island
 * align="left" |Clipper Greater Pugil Gigas Glow Bat Ancient Bat
 * align="left" |Delkfult's zone Pugil Alley Behemoth's Dominion tunnel
 * Pugils and Gigas for the upper end of this level bracket.
 * - style="background:#e3e6ff;"
 * align="center" |20-24
 * rowspan="1" |Ranguemont Pass
 * align="left" |Tier 3 Goblin Seeker Bats
 * align="left" |Just north of door H-10
 * Strongly recommended to bring someone to neautralize the Ooze located in between the goblin pops. Sneak required to reach H-10 camp.
 * - style="background:#ffd9d9;"
 * align="center" |20-24
 * rowspan="1" |Lower Delkfutt's Tower
 * align="left" |Gigas Tier 3 Goblin Ancient Bat
 * align="left" |stairs between 1F and 2F Qufim zone
 * Oils and powders required to reach the stairways.
 * - style="background:#e3e6ff;"
 * align="center" |20-24
 * rowspan="1" |Carpenters' Landing
 * align="left" |Diving Beetle Shrieker
 * align="left" |Caves
 * Use SE Junger Forest zone. Camp at either end of the caves.  Shriekers aggro.  2 parties.
 * - style="background:#e3e6ff;"
 * align="center" |22-25
 * rowspan="1" |Maze of Shakhrami
 * align="left" |Ancient Bat Caterchipillar
 * align="left" |Buburimu zone
 * Stay in the tunnels. Supports 1 party.
 * - style="background:#e3e6ff;"
 * align="center" |23-26
 * rowspan="1" |Ordelle's Caves
 * align="left" |Clipper Shrieker Goliath Beetle
 * align="left" |Waterfall
 * Clipper links. Take care of bomb.  Use eastern La Thiene zone.  Sneak required to reach camp.  Supports 1 party.
 * - style="background:#e3e6ff;"
 * align="center" |24-27
 * rowspan="1" |Korroloka Tunnel
 * align="left" |Clipper Greater Pugil
 * align="left" |North map
 * Pugils aggro but do not link. Sneak required to reach camp.
 * - style="background:#ffd9d9;"
 * align="center" |24-28
 * rowspan="1" |Yuhtunga Jungle
 * align="left" |Yuhtunga Mandragora Goblin Furrier Goblin Smithy
 * align="left" |Kazham Outpost
 * Melees should be at upper end of level range for goblins. Warp device and reraise earrings strongly recommended for Outpost camp.
 * - style="background:#e3e6ff;"
 * align="center" |25-28
 * rowspan="1" |Batallia Downs
 * align="left" |Tier 4 Goblin Tier 4 Orcs Sabertooth Tiger
 * align="left" |Eldime zones
 * Melees should be at upper end of level range. Invisible required.
 * - style="background:#e3e6ff;"
 * align="center" |25-28
 * rowspan="1" |Rolanberry Fields
 * align="left" |Goblin
 * align="left" |south of Jeuno
 * 1 party.
 * - style="background:#e3e6ff;"
 * align="center" |25-29
 * rowspan="1" |Carpenters' Landing
 * align="left" |Birdtrap Sabertooth Tiger Pugil
 * align="left" |South Landing docks North end of cave.
 * Mages must /WHM. Seasonal Water Elemental danger at the docks.  2 parties.
 * - style="background:#e3e6ff;"
 * align="center" |26-30
 * rowspan="1" |Gusgen Mines
 * align="left" |Gallinipper
 * align="left" |Depths
 * Sneak required to reach camp. Bring someone to clear path of Feu Follets.
 * - style="background:#e3e6ff;"
 * align="center" |27-30
 * rowspan="1" |Ranguemont Pass
 * align="left" |Stirge
 * align="left" |Beaduceine zone
 * Sneak and Invisible required to reach camp. Beware of Floating Eye that may pop out of position.  Bard recommended.
 * - style="background:#e3e6ff;"
 * align="center" |27-30
 * rowspan="1" |Eastern Altepa Desert
 * align="left" |Giant Spider
 * align="left" |Korrokola zone
 * Melees should /nin. Ninja tank recommended.  Mages should sub /whm.
 * - style="background:#e3e6ff;"
 * align="center" |27-30
 * rowspan="1" |Bibiki Bay
 * align="left" |Goblin Shaman Marine Dhalmel Raven
 * align="left" |Docks Zone
 * Melees should be at upper level range for Ravens. Echo drops recommended.
 * - style="background:#e3e6ff;"
 * align="center" |28-31
 * rowspan="1" |Maze of Shakhrami
 * align="left" |Tier 4 Goblin
 * align="left" |Buburimu side. 1 party.
 * - style="background:#ffd9d9;"
 * align="center" |28-32
 * rowspan="1" |Yhoator Jungle
 * align="left" |Yhoator Mandragora Tier 4 Goblin
 * align="left" |F-6
 * Melees should be upper level range for Goblins. 3 parties.
 * - style="background:#e3e6ff;"
 * align="center" |28-32
 * rowspan="1" |Yuhtunga Jungle
 * align="left" |Makara Sahagain
 * align="left" |Sea Serpent Grotto (E-11) F-11/12 cave
 * Beware of pops (all mobs aggro). Sneak (through grotto) or Warp device required to get out.  Water Elemental danger.  If grotto zone camp is claimed, use the cave on the southeast end of F-11.  2 parties.
 * - style="background:#e3e6ff;"
 * align="center" |28-32
 * rowspan="1" |Lufaise Meadows
 * align="left" |Tier 4 Orcs
 * align="left" |Lake
 * All members must complete COP Chapter 1. Thunder Elemental danger.
 * - style="background:#e3e6ff;"
 * align="center" |28-32
 * rowspan="1" |Oldton Movalpolos
 * align="left" |Tier 1 Goblins Tier 1 Moblins Stirge
 * align="left" |E-4 G-7 F-9
 * Invisible required to reach camps. Escape or Warp is recommended.  Mages must /whm.  Earth Elemental danger at E-4 camp.
 * - style="background:#e3e6ff;"
 * align="center" |28-32
 * rowspan="1" |Attohwa Chasm
 * align="left" |Flesh Eater Hecteyes
 * align="left" |zoneline
 * Mages must /whm. Huge level Difference of Flesh Eaters in the zone
 * - style="background:#e3e6ff;"
 * align="center" |29-32
 * rowspan="1" |Ranguemont Pass
 * align="left" |Tier 4 Goblin Evil Weapon
 * align="left" |far northwest
 * Use stirge as chain fillers. Ranged pull only on weapons.  Supports 1 party.
 * - style="background:#e3e6ff;"
 * align="center" |29-32
 * rowspan="1" |Beaucedine Glacier
 * align="left" |Tier 4 Goblin Tundra Tiger
 * align="left" |Ranguemont zone Outpost
 * Mages must /whm. Take notice of mobs in area that detect magic.
 * - style="background:#e3e6ff;"
 * align="center" |29-33
 * rowspan="1" |Castle Oztroja
 * align="left" |Tier 4 Yagudo Bat
 * align="left" |Behind trap door
 * Layout of zone favors a moving party.
 * }
 * Layout of zone favors a moving party.
 * }
 * }

Early 30s

 * {| border="0" width="100%" cellpadding="1" cellspacing="1"

! style="background:#ffdead;" width="10%"|Level ! style="background:#ffdead;" width="20%"|Zone ! style="background:#ffdead;" width="15%"|Mob(s) ! style="background:#ffdead;" width="20%"|Position(s) ! style="background:#ffdead;" width="35%"|Notes
 * - style="background:#ffd9d9;"
 * align="center" |30-33
 * rowspan="1" |Eastern Altepa Desert
 * align="left" |Sand Beetle Antican Faber Antican Auxiliarius
 * align="left" |K-7 West Altep zone
 * Earth Elemental Danger at Altep zone. 3 parties.
 * - style="background:#e3e6ff;"
 * align="center" |30-34
 * rowspan="1" |Attohwa Chasm
 * align="left" |Tier 4 Goblin Gallinipper
 * align="left" |Edge of cave
 * Sneak required, and cross the first bridge.
 * - style="background:#e3e6ff;"
 * align="center" |30-34
 * rowspan="1" |Sauromugue Champaign
 * align="left" |Evil Weapon
 * align="left" |beetle spot
 * 1 party.
 * - style="background:#e3e6ff;"
 * align="center" |31-35
 * rowspan="1" |Fei'Yin
 * align="left" |Vampire Bat Undead Bats Drone
 * align="left" |Beaucedine zone Hallway east of fountain
 * 3 parties. Oils and powders required.  All members should have Teleport-Vahzl crystal.  Strongly recommened to bring someone to clear path of Reveants and Golems.
 * - style="background:#e3e6ff;"
 * align="center" |31-35
 * rowspan="1" |Yuhtunga Jungle
 * align="left" |Soldier Crawler
 * align="left" |F-10
 * Use Goblin Furriers to fill in chains as needed (some con IT as late as 32).
 * - style="background:#ffd9d9;"
 * align="center" |32-35 35-37
 * rowspan="1" |Garlaige Citadel
 * align="left" |Borer Beetle Siege Bat Wingrats
 * align="left" |main zone front of Gate 1
 * Level 32 to 35 at the zone. Level 35-37 at Gate 1.  3 parties.  Invisible required to reach gate 1.
 * - style="background:#ffd9d9;"
 * align="center" |33-36 35-38
 * rowspan="1" |Crawler's Nest
 * align="left" |Worker Crawler Maze Lizard
 * align="left" |Rolanberry zone Lizard room
 * Level 33 to 36 at zone; 35-38 by the lizards. Roaming party recommened for the zoneline camp.
 * - style="background:#ffd9d9;"
 * align="center" |34-36
 * rowspan="1" |Eastern Altepa Desert
 * align="left" |Desert Dhalmel
 * align="left" |West Altep zone
 * 2 parties. Earth Elemental danger.  Keep slept links away from the one you're attacking.  Echo drops recommened
 * - style="background:#e3e6ff;"
 * align="center" |32-36
 * rowspan="1" |Sea Serpent Grotto
 * align="left" |Ghast Ironshell Undead Bats Sahagin
 * align="left" |Norg Masan Camp H-9 Map 1
 * Monk or manaburn recommended for Ghasts. NM may pop at H-9 camp.  1 party per camp.
 * - style="background:#e3e6ff;"
 * align="center" |34-37
 * rowspan="1" |The Eldieme Necropolis
 * align="left" |Gazer Lost Soul
 * align="left" |At Batallia zone
 * Monk or manaburn party recommended for skeletons. There is a level difference of Lost Souls in the zone.
 * - style="background:#e3e6ff;"
 * align="center" |35-39
 * rowspan="1" |Western Altepa Desert
 * align="left" |Desert Spider Antican Essedarius Desert Dhalmel
 * align="left" |East Altep zone Korrokola zone
 * Melees should be upper end for Dhalmels. Beware of wandering cactaurs and scorpions.  Echo drops recommended.
 * - style="background:#e3e6ff;"
 * align="center" |35-39
 * rowspan="1" |Beaucedine Glacier
 * align="left" |Tier 5 Goblin Stone Golem Gigas
 * align="left" |Batallia zone canyon near Fei'Yin
 * Ranged pull only. Roaming party possible.  WHM with erase required for Golems.
 * - style="background:#e3e6ff;"
 * align="center" |35-39
 * rowspan="1" |Yuhtunga Jungle
 * align="left" |Tier 5 Goblin
 * align="left" |E-8 E-10 I-12
 * Beware of morbols. 3 parties.
 * }
 * }

Experience Points 37-75