Understanding the Overwhelming Menu System: Trial to the Magians

Pattern to the Menu System

 * Each weapon category starts with a few base paths. The ones listed as 1000+ on the bottom are the Relic / Mythic weapons. The rest are for weapons you get from the crate.
 * From each base path there is always a branch at multiple points down the line.
 * The pattern is that the "Augments" you can get on the weapons from these Trials seems to be set up in a certain order.
 * The first path (first option) seems to always give Occasionally Attacks Twice and/or increase base damage and/or lower delay.
 * The second path will branch off into two paths. I'll call this 2A and 2B. The second path is mainly for stats and additional effects.
 * 2A branches off into what will be mainly STR,AGI,DEX,CHR. They will again branch off to tacked on with either a Elemental Damage +X effect or an Enfeebling type effect such as Impair Evasion +X
 * 2B Is considered the INT,VIT,MND,Light,Dark effects.They will also be tacked on with either a Elemental Damage +X effect or an Enfeebling type effect such as Impair Evasion +X
 * That about sums it up. If lets say I was looking for a Sword that would Occasionally attack twice, I would check in the first path. Meaning I would click swords and select the first option which would be 150. If I wanted stats I would select the second option 164. If I had an Excalibur I would pick 1012 and if I had a Mythic I would pick the rest of the ones below that.
 * I hope this helps a lot of you go through the menu systems.
 * For an example here is the path list for scythes and their final weapons. - Sake of Bismark

Scythe

 * First Path: 512>513>514>
 * First Branch: 515>516>517>518>519 Ultimatum DMG 105 Delay 528
 * Second Branch: 520>521>522 Vengance DMG: 78 Delay 528 Occ att twice
 * Third Branch: 523>524>525 Vengance DMG: 45 Delay 518 Occ att twice


 * Second Path: 526
 * Second Branch STR/AGI/DEX/CHR(2A): 527
 * STR/ATT Branch: 528>529
 * 530>531 DRK Severance DMG 97 Delay 513 STR+4 ATT +15
 * 532>533 DRK Severance DMG 100 Delay 528 Add Eff: Weakens Att +10
 * AGI/Evasion Branch: 534>535
 * 536>537 DRK Severance DMG 97 Delay 513 AGI +4 Evasion +15
 * 538>539 DRK Severance DMG 100 Delay 551 Add Eff Impairs Evasion +10
 * DEX/ACC Branch: 540>541
 * 542>543 DRK Severance DMG 97 Delay 513 DEX +4 Acc +12
 * 544>545 DRK Severance DMG 100 Delay 528 Add Eff: Lowers acc +10
 * CHR/Magic Evasion Branch: 546>547
 * 548>549 DRK Severance DMG 97 Delay 513 CHR+4 Mag Evasion +12
 * 550>551 DRK Severance DMG 100 Delay 528+23 Add Eff: Lowers Mag Eva +10
 * Second Branch INT/VIT/MND/Light/Dark(2B): 552
 * INT/MAB Branch: 553>554
 * 555>556 DRK Severance DMG 97 Delay 513 INT+4 MAB +7
 * 557>558 DRK Severance DMG 100 Delay 528 Add Eff: Lowers MATT +10
 * VIT/Defense Branch: 559>560
 * 561>562 DRK Severance DMG 97 Delay 513 VIT +4 Phys Damage Taken -7%
 * 563>564 DRK Severance DMG 100 Delay 528 Add eff Weakens Def +10
 * MND/MDB Branch: 565>566
 * 567>568 DRK Severance DMG 97 Delay 513 MND+4 MDB +7
 * 569>570 DRK Severance Dmg 100 Delay 528 Add Eff Lowers MDB +10
 * MP/MACC Branch: 571>572
 * 573>574 DRK Severance DMG 97 Delay 513 MP+50 Mag ACC +12
 * 575>576 DRK Severance DMG 100 Delay 528 Add Eff Lowers Mag. Acc+10