Puppetmaster

Puppenmeister Marionnettiste Amo de marionetas からくり士 =Job Overview=

=The Automaton= {| border="0" cellpadding="5" cellspacing="0" width="100%"
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Pet Emotes
See Automaton/Emotes for video demonstrations.
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Pet Maneuvers
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Other Notes

 * Each time you level up Puppetmaster, ensure you Deactivate and Activate your Automaton so its new level stats will take effect.
 * If you Deactivate your Automaton while it has full HP, you can Activate your Automaton without waiting. It is useful when you are using a mage-type Automaton and it is running out of MP.
 * Each time when you enter a level restricted area, ensure you Deactivate before you enter. Otherwise your Automaton is forced Deactivate and you need to wait for Activate although your Automaton has full HP.
 * Similarly, your Automaton will be forced to Deactivate at the beginning of a Besieged battle, so be sure to Deactivate beforehand.
 * Your Automaton will also be forced to Deactivate when you join a Level Sync party if it is not already at or below the Sync level, so be sure to Deactivate beforehand.
 * Your Automaton will not Deactivate if you re- Level Sync to the same level that you were in..
 * If you toss your starting Animator, Iruki-Waraki will sell you a new one for 10,000 gil.
 * You must have Automaton Attachments equipped for your Automaton to receive the effects of the attachments when using elemental maneuvers corresponding to the elements of the attachments. However, you still receive slight temporary stat increases for a particular stat of the elemental maneuver if no corresponding attachment is equipped.
 * Automatons with the Soulsoother Head have the ability to cast beneficial spells on all members of the Puppetmaster's party. (The automaton and master will always have priority over other members.)
 * In Salvage all pet's stats are locked with the master's. This means if your HP is locked, for example, your pet's HP is locked as well. Using a cell to remove a lock also removes the lock from the pet. This includes all cells- For PUP, the Automaton will not be able to cast spells if your magic is locked. (However, the Automaton needs no equipment to shoot and a ranged cell is not needed for ranged attacks.)


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Puppetmaster
See Puppetmaster Skill Caps for a by-level breakdown of Weapon Skill limits. {| border="0" cellpadding="5" cellspacing="0" width="100%"
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Valoredge Frame

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Stormwaker Frame
Note: Automaton skills can be raised even when Puppetmaster is selected as a subjob., but will be limited to the level of the subjob as with other sub-skills. = Artifact Equipment =
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 * To see a side by side comparison of Artifact/Relic sets visit Artifact/Relic Sets Comparison.

Puppetmaster Guides
{| Advanced PUP Guides