User:Moojitsu/Virgin Sacrifice

BROKEN Ancient Vows Strategy: Virgin Sacrifice
THIS STRATEGY DOES NOT WORK. :( Because once the mammets kill off the Sacrifice, they DO NOT go back to their starting point... they instead go in and fight the party.  (No, it's not cause of visual aggro, we made sure of that.) The only way for the mammets to return back to their spawn point is if EVERYONE wipes. :(

This is a strategy for those well-balanced parties/linkshells who don't have a Nin with Ni, or two kiters, or a puppetmaster. We haven't tried it out yet, but if successful, we'll post it to the strategies page.

The basic concept is, you have a well rounded party of 5 people (pld, whm, 3 DD) to take out a single mammet at a time. The 6th person is the sacrifice. The sacrifice can be a whm (who can cast reraise), or any other job really (if you have a reraise earring).

There are two important locations in this arena: The entrance/exit spatial distortion thing, and the stairs at the end of the tunnel. Fighters must all remain at the entrance/exit spatial distortion thing. Sacrifice maintains his/her position at the stairs at the end of the tunnel. More info in a sec.

When you all arrive in the arena, everyone buff up like normal. Whm's cast reraise. The Sacrifice should cast reraise, or insta-reraise, or reraise earring, or pray *really* hard to Altana.

Also, check the clock. It's a 30-minute limit. Check it when you enter the arena. Check it when you kill the first mammet. Check it when you kill the second mammet. No need to rush.

Now, the fighters all stay at the entrance/exit spatial distortion thing. It's important that all of the fighting take place here to avoid sight aggro. Designate one person to be the puller. More in a sec.

The Sacrifice runs to the edge of the tunnel, at the stairs leading down to the grass. I know that this spot is out of sight aggro range from the mammet spawn location. What we need to test is: if a mammet is standing at the bottom of the stairs, is it close enough to site aggro the party at the entrance/exit spatial distortion thing waaay back in the tunnel? If not, we're set. If it is too close, then maybe the sacrifice needs to be a little left/right of the stairs (but still out of site aggro range from the mammet starting position).

(At this point nothing is happening... nothing is aggro'ing. You're all in position, though.)

When ready, have the Sacrifice *sight aggro* (do not cast anything, voke, whatever) all three mammets, and run *to the stairs*. DON'T run back to the spatial distortion or in the hallway. Now the puller needs to get only close enough to the mammets to pull one off. Since they haven't been claimed (name turns red, from a spell/provoke/attack), the other two should leave the puller alone.

Puller, run back to spatial distortion. Fighter party, kill it. Sacrifice, good job, hold your position at the foot of the stairs. Please don't cure the Sacrifice. It's his/her job to die.

Sacrifice, when you die, don't get impatient. The two mammet's *should* (this is what we're testing here) be far enough away from the fighter party to not site aggro them. *After* the mammet's have returned to their position in the grass, raise on up Sacrifice, and then re-raise yourself. Start resting. I don't think you'll get aggro here on the stairs, or beside the stairs... so you should be okay (something else that needs to be tested). It's important that the Sacrifice die quickly, reraise safely, and get back to resting so s/he can safely pull again when the fighter party is ready.

I don't know how long the first mammet's going to take, but take it easy. You're going to have to wait for the Sacrifice to become un-weakened, reraise him/herself, and get enough HP to be able to do it all over again. No need to 2-hour on this mammet or the second mammet.

When the first mammet dies, check your clock. The Sacrifice may already be at full health/mp now. So everyone rest up, and Sacrifice can help out with heals I guess... Just remember that your first job is Sacrifice, and be sure to have re-raise up.

When everyone is ready, do the exact same pulling as before. Fighter Puller pulls one off from as far as possible, Sacrifice dies where appropriate. Fighter party kills the pulled Mammet.

At this point, the Sacrifice is done taking two for the team. Once the Mammet returns to it's starting position, raise on up. After raising up and resting fully, feel free to kick some Mammet butt (possibly even on the currently-fought mammet?). Not sure how the time will go.

When the second mammet is dead, check the clock. Y'all should be fine. Regardless of the time, everyone rest up fully.

Now you'll have 6 people ready to kill the last Mammet. It's up to you if you want to emerge from the tunnel or do the same sort of pulling back to the entrance. Just make sure y'all agree to the same strategy.

For the last Mammet, yeah, go ahead and 2-hour if you all are short on time. It's going to be a 6 on 1 battle though. Give that Mammet what he deserves!

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About In-Fight Strategies... Not going to re-post what everyone else says, read their tips for fighting the mammets.

About the yellow liquids though... It's insane to lock the mammet's in sword form. Don't do it.

I'm questioning the sanity of locking a mammet in Polearm form for a Non-Ninja-Ni tank... The normal hits are okay, but they all forms have that stun move that hits everyone, and the polearm one has that move that hits HARD. I'm tired of dying from it.

I'm suggesting/recommending that for a well-rounded party setup, lock the mammet in it's monk form or it's black mage form. Whichever it uses first.

I know that *all* forms do transmogrification, but what, do monk Mammets just spam it or something? The monks don't hit very hard, so locking it in that form sounds like a good idea to me... Worth a shot at least.

The black mage form also sounds good. Yes, it's got AOE magic, but people report it can be silenced. That crap can also be stunned, so maybe one or two people save some TP for stun weaponskills, and have an order or something if silence didn't stick. Black Mage mode was the easiest to go down.

Oh, and btw, yellow liquids don't lock it in that form forever, so... after a while (30 seconds?) use another liquid, before it gets into sword form... also read that the Mammet will heal a bit of HP each time it changes form... ew.

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Pros: Death Locations: Far away from Mammet spawn location, *if* anyone dies...                 Safe to raise *after* battle. 5 on 1: With a dedicated pld tank, whm healer, and 3 DD, these are the best odds you can get (with a well-rounded party). Remember it's also 6 on 1 for the last fight... Less Stress: Not working against the clock to kill a Mammet before someone else dies. Not worried about kiting correctly (it can get ugly...) Party Setup: Well-Rounded. For those of you who don't have a Nin with Ni or two kiters. Great for linkshell parties. :) Cons: Sacrifice may feel like s/he's not doing anything.    Spice it up a bit, ask them to do it nekkid,   or see if they want to dress up in AF or festival gear. :) Remind him/her that they have the most important job of all. <3 :) Haven't tested the strategy yet... Tuesday, oh it's ON. >.< I'm an optimistic person, so if there's a con I haven't thought of.. oh well. :b If something crops up from trying this strategy, we'll note it in the cons. It *sounds* like a lot of time wasted resting, but since the Sacrifice is doing the resting *during battle*, (possibly healing everyone after battle)  the downtime isn't that bad. (...or so I optimistically hope.)

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Anoter side note:

Not a single strategy specifically mentions bringing a black mage! >.< Well, I'm just offended... course, that Drain-MP-From-Everyone move does sound kinda nasty...

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Yet another side note:

In Chess this move is called a Gambit. From wikipedia: A gambit (from ancient Italian gambetto, mean. tripping) is a chess opening in which a player, most often White, sacrifices material, usually a pawn, with the hope of achieving a resulting advantageous position.

Where pawn=The Sacrifice, and advantageous position=the entrance/exit spatial distortion, where dying is safe, 5x people are ready to pounce, and everyone has a level head.

So you could call it either the Virgin Sacrifice (if it's a white mage doing the pulling), or the Galkan Gambit (if the Sacrifice happens to be a Galka). Hehe. Be creative.