Talk:Adventuring Fellow

Weapon Upgrades
There are a lot of questions about this given the text "The weapon level does not affect the damage done with it by the NPC." Perhaps the real problem is that we are calling this an "upgrade" with 7 "levels". I think these are more properly weapon "Options". With that said, a question before I consider changing this around a bit.


 * 1) Can you trade a level 1 weapon at any time after the first message? Or only once?  For example, can you get the "PC, I have a question for you. How do you go about choosing a weapon?" message, trade a Bronze Axe and then change your mind and trade Luto a Kunai?

--Gahoo 13:32, 26 February 2007 (EST)
 * Yes, after you get the message you can change the weapon of your fellow at any time. --Nomido 17:20, 1 March 2007 (EST)


 * So... What is the purpose of the weapon upgrade? --Davian 13:43, 3 March 2007 (EST)
 * The purpose is like the equipment of the NPC, only for changing how the weapon looks.--Nomido 15:35, 3 March 2007 (EST)
 * But: "Your Adventuring Fellow will not necessarily use the weapon you trade, but will use the type of weapon you trade." What stops your NPC from changing the look to another version? (useing a Bronze Sword, instead of a Schlaeger, for example.) --Davian 07:20, 4 March 2007 (EST)
 * I know nothing about the fellow NPC changing weapon upgrade level on its own. He never did that with the level 1 Great Katana i gave him. ^^'--Nomido 18:33, 4 March 2007 (EST)
 * I gave my NPC a Spear and it's now using a Halberd, I wonder if every time you trade it a Spear it will use a Halberd or if it's random. Like could I keep trading it the cheapest polearm until she starts using the one I want?
 * I'm assuming you could. I had a Butterfly Axe on my NPC, and as soon as I was able to trade the level 4 weapon I gave her a Voulge. Next time I summoned her, she had a stupid Heavy Axe. So I had a L1, traded L4, and ended up with L7. Maybe there's some pattern, but I think it's random. But yes, you should be able to keep trading a L1 weapon until you get the one you want, regardless of your adventuring fellow bond. However, the downside is that you cannot check what weapon is equipped in town; you have to summon your NPC via the pearls or promy quest.Woodenjigsaw 03:51, 21 February 2008 (UTC)
 * Small update: I've traded a Butterfly Axe to my fellow 7 times now, and have gotten the Butterfly Axe model each time. Maybe it only works with higher rank weapons? Maybe the chance of getting a different weapon is very small? Hmmm.Woodenjigsaw 04:52, 28 February 2008 (UTC)
 * Today I traded a Voulge and ended up with a black double-edge blade model. I had a Polearm before so I'm thinking the Voulge is just broken and gives that model instead. --Jurai 22:59, 23 June 2008 (UTC)
 * Has anyone seen or obtained any new weapon models for the NPC after the update on them several months ago? I recently saw an npc using the Trident-type polearm, which isn't listed as one of the possible model options.FFXI-Revenant 07:30, 9 May 2008 (UTC)
 * My NPC Fellow has been wielding a Trident for as long as I've known her. It's the graphical representation of L5 Polearm, if I'm not mistaken. It wasn't added in a patch. --Taeria 20:26, 3 July 2008 (UTC)
 * I want to note that the weapon you give your NPC will have a preset model it appears as that may or may not be the same as the actual weapon you traded Luto. It's not a chance thing. Trading a Mandibular Sickle will always result in your NPC wielding something that looks like an Ivory sickle. I have started a list further down the page, please refer to that. --Nemye 06:13, 18 September 2008 (UTC)
 * Direct Link to that list. Contribute, if you can. ~ juni66 14:17, 3 October 2008 (UTC)


 * After getting approximately 60% of the way down the bond level chart, I was growing frustrated that I was never receiving the messages from Luto pertaining to a new weapon for my NPC.

I recalled that I had gotten the first one though, so decided to trade Luto a Kunai. Lo' and behold, right after receiving it, she gave me the message that my NPC was ready for weapon #2! Talking again once again handed me the option to reset my NPC or ask if anything was new. So I hopped over to the nearby AH and bought myself a level two weapon. After handing it to Luto, once again I got the message that my NPC was ready for weapon #3.

Please note, I never ever zoned for this, just ran back and forth between Luto and the AH that was 5 feet away. Has anyone here ever gotten the message for a weapon upgrade without ever trading the previous weapon in? --Urat 02:39, 11 June 2008 (UTC)

Yes, I did. In fact I got the last 4 upgrade messages in a row with only talking to Luto once (its been ages since I talked to Luto) and I still have the lv 1 G.Katana on my NPC and never gave her anything else. Might also want to note that I gave her the first G.Katana after the Luto gave me the first Weapons Upgrade Message. It also makes sense that you can't get any new upgrade messages (other than the first) before giving your NPC at least one weapon. Since it IS pretty much impossible to upgrade your weapon AGAIN or sell the weapon he/she/it received by you before actually receiving one from you. I propose that you kindly remove that comment on the article and wait for your theory to be either verified or refuted before adding it to the main article. (if it was made by you at all, since it isn't signed or anything) I'm not removing it myself, because I can't be sure if this change might have been added in a recent patch or not. --Risa 01:54, 24 September 2008 (UTC)

I just want everyone to know that in order to upgrade your NPC's weapon in any way you MUST trade the first weapon/sheild on the chart. If you do not, any trades made to Luto will have no affect, she wont even take them. Took my NPC to 42 with out upgrading anything and after trading the first item (sword in this case) Luto gave me each request for a new item until level 5 (Tuck). No zoning required. Sifridus 07:48, 11 March 2009 (UTC)

Xp Question

 * 1) I understand how the Npc gets Xp and the penalty that is given. But lets say you are lvl 5 and you are in an area that the Npc will not get Xp but the mobs still con IT to you. Will you get the Xp from the Npc Killing the Mob? - Cantoncomic

You will still get XP. You'll have a 20% reduction in it and your NPC will not gain any. When you call your NPC and your level is lower than his/her, they will have similar accuracy/defense/attack/etc as they would at your level. HarryXI 02:07, 4 May 2008 (UTC)

I have tested on more than one occassion that your npc does indeed gain exp and level in this situation. Your npc "level syncs" to you in the event you call it to a job lower than its actual. My Npc's most rescent leveling to 64 was done by the outpost in West altepa desert.I was level 55 and gaining exp off easy preys and Decent Challenges. The only time your npc wont gain exp is if you are getting none. Example your 75 and killing with it in West Ronfaure, you are not getting exp thereforeit is not synced to your level. I've seen it level like this over half a dozen times because my npc tends to be my duo and farming partner. Kiroo 01:25, 1 October 2008 (UTC)

My research has shown just the opposite. I've used my NPC to level jobs in the dunes plenty of times, and she hasn't even changed what she says about her xp, let alone gained a level. So long as the mobs were not more than 17 levels below her, she would have still gained xp.

Can someone check the numbers of kills requires to reach a new level? Yesterday we went against Goblin Poachers and Robbers, near Altepa Outpost. My brothers NPC was Lv 35, Healer style. According the chart it should have taken some 30+ kills to level up, instead we only needed 24 kills. We killed the gobs rather fast (Rdm 56 anf Thf 64), so the NPC is maybe XP-chaining in the background? Cemalidor 15:40, 12 October 2007 (GMT+1)

What exactly does the statement "Your Adventuring Fellow will obtain a baseline experience point rate per hour." mean? Does this mean your fellow will gain exp every hour even while farming killing Too Weak Mobs?--Elaric 00:34, 8 August 2008 (UTC)

Formatting
Can someone figure out the formatting issue between the Weapons section and Armor section. I would rather not revert the last half-dozen changes - but it is all screwy now. --Gahoo 19:59, 16 April 2007 (EDT)

Headgear section layout
Is there a reason why the image layout in the headgear section was changed? Last I recall, it was something like

AA BB CC

whereas now, with my screen resolution, it's more like

AA C BB C

I find this new format somewhat disorienting as I scroll down, so I would like to change it back if there are no objections to it. --Lunarcurtain 03:37, 16 May 2007 (CDT)
 * Appologies. It is a resolution issue.  It looks much better on higher resolution as is, but you can change it back I suppose. --Gahoo 06:01, 16 May 2007 (CDT)

About armor path according to region influence...
Tried and Tested, It's an extremely misleading title for something thats not true.

Just came back with my NPC in Xarc, killing demons (which drop dark crystals) under Beastmen control, with bastok ahead in region influence.

Yoli was equipped in Scale mail, lizard gloves and feet, and chain hose. I kill somethings, zone into castle Zvahl, feet change to RSE, kill DS, go back outside finish up the kill limit go and check on her in the RP. body changes to RSE.

I'm glad its both pieces I could care less about but I was led to beleive due to the title that it was actually a 100% thing. someone fix? idk.

People need to stop saying that influence has bearing on NPC armor. This is not true. I keep my NPC down the San d'Orian line of armor and only levelin him areas currently controlled by San d'Oria. Nearly every single single the region had major influence by either Windurst or Beastmen, and yet my NPC stays on the San d'Orian path of armor. The ONLY time my NPC switched line of armor, was when i was fighting a plethora of mobs in an area. However, fighting certain mobs in an area controlled by San d"oria and not influenced by them still keeps my sandy armor. Please stop posting that current influence has something to do with it, as it does not.  -- Cleric-yokiko 20:23, 31 May 2007 (CDT) --

Armor upgrade discussions
The statement "The amount of change in equipment is directly proportional to the number of mobs killed. i.e. if only a small number of mobs are killed, few pieces of equipment or perhaps none at all will change." is not factual. I have spent countless hours in one area leveling an NPC (calling him out a total of 5 times in one night before) and not a single piece of armor upgraded. On the other hand, I have called him out only once, had him kill to his maximum kill limit and all but 1 piece of armor upgraded to the next level.

A lot of research needs to be done on circumstances regarding armor upgrades. Please do not post what you and a friend yourself tested, then pass it off as gospel. Please add findings to the talk page so they can be debated/discussed amongst others as to avoid multiple edits. Too many times have I seen faulty information displayed trying to be passed off as truth, or close enough to be considered fact. -- Cleric-yokiko 05:19, 2 June 2007 (CDT)


 * It appears as though disconnecting while having your NPC out, then reconnecting and your NPC respawning with you has an adverse affect on the armor. Can anyone else confirm this? While in LoO, a friend disconnected. She had the Carapace set recently acquired a few minutes ago. She disconnected and when she came back on, her NPC downgraded the body piece to a Doublet. Mind you Onzozo was Sandoria controlled. -Cleric-yokiko 17:08, 22 June 2007 (CDT)

Problems with NPC Armor Upgrade
I just want to know what I did wrong >.>

My NPC is lvl 65 and Soothing Healer and had him with (Blue Cotehardie)[Beastment clothes]. Started killing max limit of mobs in Ronfaure (controlled by San d'Oria and influenced by San d'Oria) + killing Orcs. Got my NPC reset to Sandy Rank1 armor (Scale Mail) kept killing with other call. Zoned to East Ronfaure he changed to the 2nd Rank Sandy armor (Breastplate)and finished his max mobs. Then on the Third call I do on Ronfaure he came wearing the Windurst Rank 1 gear (Doublet)...

I dont get why he reseted to Windurst Rank 1 armor... in a San d'Oria controlled/influenced Region...

--- I wanted get him on the Rank 7 San d'Oria (Shield-type gear)-> [Hara-Ate]. --- Do I need to change my NPC to Shield-type so the armor upgrades correctly?

Please someone Reply this, I will apreciate it.

I have had a similar experience with my NPC's armor resetting to Windurst 1 after zoning when she was previously n the midst of the Bastok armor path... Very frustrating. Resheph 15:54, 7 July 2007 (CDT)

Perhaps all this armor resetting to Windurst type (there are several comments about this) is a bug? I remember them updating NPCs and their weapon skills in the update right after WOG was released. HarryXI 02:15, 4 May 2008 (UTC)

Armor Section
Absent serious objection, I am going to be streamlining the armor section and moving the theories and advanced locking material to a new subpage. -- 12:38, 11 July 2007 (CDT)

My NPC Armor Progression Test
Kept myself informed with this Article: Adventuring Fellow Guide

I had issues with this, but so far this are the differences I found that worked for me and I would like to share my experiences.

My Goal: Get him to wear the Body Hara-Ate (Rank 7 San d'Oria (Shield-type gear))

1. On the "Fashionable Equipment" I locked his Hands, Legs & Feet so he will only change the Body armor piece.

2. I set his Combat Style as "Stalwart Shield".

3. Killing in an Region that is Controlled and Dominated by the Nation. In my Case San d'Oria was Dominant and controlling West Ronfaure.

4. Killing mobs that help on "Armor Progression". I made the Orcs my mayor target since they drop Fire Crystals and Orcs heighten the probability of the San d'Oria armor progressing.

5. The pattern my NPC did once I got him to reset to San d'Oria Rank 1 armor:

Call 1 = San d'Oria Rank 1 armor (Scale Mail)

Call 2 = San d'Oria Rank 2 armor (Breastplate)

Call 3 = San d'Oria Rank 3 armor (Mythril Breastplate)

Call 4 = San d'Oria Rank 4 armor (Eisenbrust)

Call 5 = San d'Oria Rank 4 armor (Eisenbrust) <- he didn't change clothes

Call 6 = San d'Oria Rank 5 armor (Carap. Breastplate)

Call 7 = San d'Oria Rank 6 armor (I.M. Cuirass)

Call 8 = San d'Oria Rank 6 armor (I.M. Cuirass) <- didn't change clothes again But when I finished killing the maximum of mobs (orcs) and he was satisfied and left, I went to the Rendezvous Point in North Sandoria and on that Call...

Call 9 = San d'Oria Rank 7 armor (Hara-Ate) <- wearing the body piece I wanted ^^

It Seemed if I zone my NPC from West Ronfaure to East Ronfaure he advances to the next Rank of armor; but after he was gone and I made a new call he came completelly Reseted to the Windurst (Healer-type gear) Rank 1 armor: Doublet.

On my first few calls of testing I had my NPC as Soothing Healer I'm still not sure if he Reseted to the Rank 1 armor Doublet (Windurst (Healer-type gear)) because is related to the job he was set; or if he Reseted to that just because Windurst is my Home Nation.

My Advise: To prevent this wierd Resets, just don't zone them and they keep progressing on the armor piece.

-- Another Difference Found:

My NPC Pattern was: 1234, 4566, 7 <- a Total of 9 Calls to the NPC.

According to the formula explained in the Adventuring Fellow Guide the pattern for a piece of armor Rank7 is:

1234, 12345, 123456, 1234567 <- a Total of 22 Calls to the NPC.

Hope this helps. --Yuantis 03:58, 14 July 2007 (CDT)

Ares in which you can call your fellow
On the section Leveling up your Adventuring Fellow, 5th item, it is said you cannot take them out in Smaller stronghold such as Giddeus. But for the Blessed radiance quest, you need to call them. I experimented it today. Would need to see about gelshba and Palborough, though.--Elora 18:50, 14 July 2007 (CDT)

Beastmen stronghold calls
The list of "where you cannot summon your NPC" is not exactly correct. While working on the armor for my NPC to make it look all pretty. As lazy as I was I decided to call the NPC in giddeus. Figured I'd give it a try. Surprisingly, it worked. After obtaining the level 10 windurst body armor (Nobel Tunic), I decided to try Ghelsba Outpost. It didn't work here (sadly), however, it did work in Yuhgott Grotto. Same story for Davoi (it cannot be called in monastic cavern but outside you can). For those interested; the armor path my NPC got was: 1234,5667,8910 In Yughott Grotto I tried keeping two pieces unlocked, so far the path is: Feet: 1334,4555,67. Legs: 1234,4667,77
 * Radiënt 12:23, 22 July 2007 (CDT)


 * The reason you cannot call your NPC in Ghelsba Outpost is because there is a BCNM there, in the fenced-in area sort of near the entrance. --Enternius 16:05, 11 November 2008 (UTC)

Armor: Your Nation Influence?
Well I tried the Region Influence Theory but I also set my NPC to Soothing Healer just to be safe. I fought Anticans, sabotenders, anything because the region Windy controlled was Kuzotz. I got my NPC to about lvl 5 of Windy Gear Path using about 5 charges. Then the next week I went to Li'Telor region since windy now controlled that one. I fought Elder Goobues, Spiders, Crabs, and Mushrooms. After my NPC got to lvl 7 of the healer gear, I went to go do his cap 60 quest and when I checked him at the rendez-vous point in Jeuno, his gear had reset to Bastok Attacker lvl 1 gear. That didnt make sense to me, so me and a friend went back to Li'Telor to fight the same mobs and my NPC's gear upgraded to lvl 2 of Bastok Attacker Gear. Then my friend pointed out to me that maybe it had less to do with regional influence, if at all, and more to do with what job I had set my NPC to. He reminded that for one day I did set my NPC to Fierce Attacker when I went to do a Tactics Pearl run. It didn't make sense though since that was about one week before his gear started going down the Bastok path. Could the gear your NPC always be influenced by the nation you are from? Being as how I am from Bastok I thought I should ask.--FFXI-Mischa 23:05, 6 December 2007 (UTC)

As many people think region control does have some sort of influence on your NPC progression, I would like to say it does not, or atleast, have minor effect, on your NPCs armor progression path. You can kill everything you want in (for example) west sarutabaruta and your NPC will constantly jump from one path to another. This will happen in any other area's where you slaughter multiple kind of monsters. However, when you aim on a specific type (like yagudo's only or crabs only), your NPC will progress a certain path steadily without jumping to another path, it doesn't matter where you do it. Do note, killing an odd monster (like 29 orcs and 1 bat) will have a chance to make your NPC jump to a completely different path or even jump back to level 1 armor. I self haven't widely tested alot of monsters yet which does what path, but as far as I've tried and tested, the following beastmen/monsters affect armor progression: Orc - Heavy armor path (Shield) Crabs - Heavy armor path (Shield) Quadav - Assault armor path (Attacker) Yagudo - Mage armor path (Healer)

This is tried and tested with my own NPC. I have no idea what affects the other path (beastmen path? misc armor path? you choose what you like to call it), but I got a good hunch it's Goblins as they're found all over the place unlike the other beastmen, perhaps Demons too. --Radiënt 01:07, 3 March 2008 (UTC)

Stalwart Shield style question
Does your NPC heal you too or just him/herself? Does Soothing Healer have auto refresh too? Petco 12:19, 17 July 2007 (CDT)

Your NPC only heals him/herself in Stelwart shield style. Like a paladin, he/she gets auto-refresh. Soothing Healer however, doesn't.
 * Radiënt 18:49, 23 July 2007 (CDT)

Armor changing (proper armor progressing)
Tried and tested, killing specific mobs DOES affect the NPCs armor path

Theory, region does not, or barely, affects the armor path your NPC shall traverse (read below)

I used 2 tactics pearls and called my NPC a total of 10 times with a signal pearl. Killing random stuff in Sarutabaruta region, bees, birds, grubs beastmen etc. Resulted in a constant jump between Bastokan and Windurstian armor, never surpassing level 1. Still have to figure out why it kept changing back and forth like that, but this'll clear up the "regional influence" issue.

2 tactics pearl and going back to Giddeus several days with a signal pearl, total calls made 15 or 17. The first few times I killed bees as well as yagudos (leaving worms aside for they weren't worth farming). Same result as above; kept jumping from Bastokan path to windurstian. By only killing Yagudo's (SOLELY yagudo's) the NPC kept progressing on the windurstian path, from level 1 to level 10 with 11 calls, 330 yagudos killed.

1 Tactics pearl and going back to Yughott Grotto each day, total calls made of 12. Though this time with 2 armor pieces unlocked. Both the armor pieces progressed randomly. One time they don't change at all, another time they jump two levels up (currently on level 8). Like in Giddeus, I only killed Orcs. No bats or lizards slain and it kept progressing on the San d'orian path. The NPC is currently on level 8 (on both unlocked parts), starting from level 1 after 12 calls, 360 orcs killed

With the fact that slaying specific beastmen (majorly?) affects the armor path, it's most likely that killing Quadav will make the NPC follow the Bastokan armor path (Goblins for beastmen perhaps?) Though I haven't tried Quadavs or Goblins yet myself. Can any one confirm this?

Still have to try killing mobs by system, crystal drop and element to confirm this.

On the side note; I noticed my NPC and my cousin's NPC acts differently, even though they are both Soothing Healers. My NPC places me on priority concerning buffs or curing enfeebles most of the time. My cousin's is exactly the other way around, infact, his NPC might not cast anything at all. The difference between his and mine is the bond points: mine is maxed, his is stuck at the last cap. Anybody else experienced this?
 * Radiënt 18:49, 23 July 2007 (CDT)

Requirement For Tactics Pearl Quest
I believe that your fellow will not give you the line about needing to investigate the emptiness until you have visited Promyvion at least once. Tested using bond of level 33 and 34, no comment was brought up. Going into Promyvion-Mea and then returning to a rendezvous point then brought up the dialog.

NPC Fellow Emotes
It's interesting to note (not necessarily germane/mandatory for inclusion on the article page, unless everyone feels it is) that NPC Fellows will mirror the Emote/bow command. To my knowledge this is the only /emote NPCs will do while in the field (not in CS mode.) I suspect this was added as an undocumented change when NPC pets (puppets and wyverns) were programmed to mirror PC's /emotes. If anyone has any other experience with NPC's mirroring other /emote commands, please include it here and maybe we can make list for the article page.:User:Chiaki 11:39, 29 August 2007 (PDT)
 * http://www.playonline.com/pcd/update/ff11us/20061017UJ0a71/detail.html  I believe that is the only one, as documented on the PlayOnline website for update of October 19 20056 -Cleric-yokiko 19:20, 29 August 2007 (CDT)

Category:Battle Npc's
Should this article feature under battle npc's? I can understand the objection to a guide being featured but given that all the information is here creating another article for the Adventuring Fellow seems redundant-Heretic mkII@ffxi 02:10, 2 November 2007 (UTC)

Treasure Hunter and NPC fellow
Many times I have farmed cockatrice in Labyrinth of Onzozo, I could say that TH doesn't affect the NPC. When it does the killing blow, there is rarely a drop. I'm THF75 with thief's knife and there is usually a drop when I kill a cockatrice. But this is only in this area where my npc is capable in combat to sometimes actually finish the mob, I don't know about other situations. --Onotheo 00:33, 30 March 2008 (UTC)Onotheo


 * I don't know what you're getting on at, or what rock you've been hiding under for the last several months, but SE announced that the thf only has to get a hit in for TH to take effect. It doesn't have to be the killing blow. An NPC fellow has no effect on your actual TH ability whatsoever. --Kamatari 15:28, 16 April 2008 (UTC)


 * Maybe, maybe not. The thing I wonder is if your NPC really counts as in your party.   What SE said is a THF in your PARTY only needs to get a hit in, for TH to take affect ... maybe if your NPC kills the mob, it counts as if a non-party member kills it.  I've always wondered the same thing about a BST pet, etc. --ShadowsFell 01:35, 11 June 2008 (UTC)


 * Yes your NPC is counted as a party member. There's two point to prove this. First of if you're in a party of six you can't call him/her because the party is full. If he/she is out and the party becomes full he/she will leave. The second point is that as THF you can Trick Attack him/her. I think it's enough to prove that your NPC is in your party when summoned.--Douten 05:03, 10 July 2008 (UTC)


 * Kinda conveniently left out you can't hit them with party specific spells like Erase, and Protectra... ALSO, they gain exp as if they were soloing the Mob, and so do you (minus the Reduction from using NPC's). which is enough proof to prove the opposite, Much like an avatar its probably not counted as a "Party Member". Only reason SE implemented the max party size to prevent a party of 6 from using 6NPCs in exp. Its not hard to believe that they aren't party member, any THF can tell you when the NPC gets final hit drops go down. - Karbuncle

Update details 3/10/2008
The following changes have been made to fellows:

* -HP and MP recovery for fellows will now take less time when the /heal command is used. * -Magic and other abilities you use on party members will now also benefit the fellow you summoned. * -Fellows' equipment requirements have been changed. * -Fellows can now use a greater variety of equipment. * -The magic recast time for fellows has been decreased. * -Conditions for the usage of recovery magic for stalwart shield and soothing healer type fellows have been changed. * -Fellows will no longer use the white magic spell "silence" on monsters in the crab and beetle families. * -Certain fellow abilities have been strengthened. * -Fellows no longer use the following weapon skills: * Spinning Attack/Cyclone/Circle Blade/Shockwave/Spinning Scythe/Earth Crusher

Anyone test to see how the equipment requirements have changed and what new equipment fellows can use? --Pazdarcy 05:30, 21 May 2008 (UTC)

Tactics pearl quest
Do you recieve bond when the NPC appears on these quests, or by completing it or anything? Tahngarthortalk-contribs 17:50, 25 May 2008 (UTC)

I have not been able to do the Tactics pearl quest since I started the Blessed Radiance quest...May want to make a note about this in the article. --Baelorn 03:30, 13 July 2008 (UTC)

I haven't been able to do the Tactics pearl quest since Blessed Radiance either, even though I just finished it. Still can't get it. --Drant387 19:46, 14 July 2008 (UTC)

Drant and Baelorn, I've been able to do the quest both during and after the Blessed Radiance quest. I'd like to point out though that you now get a Key Item for doing the quest as of the July update. I only got this today for the first time. Check a promevion location to make sure you aren't already in the middle of it. That may be the problem. Storme 07:33, 2 September 2008 (UTC)

I want to ask can you do this Mini-quest with a party or it's only a solo mini-quest --Solodragon1984 19:26, 18 October 2008 (UTC) You can do this in a party. Soloable on Bst, Rng, Pup amongst others. Aphugel 22:07, 26 January 2009 (UTC)

Once your fellow reaches 70, you probably don't want to spend too much time in there getting a new pearl. Here is the easiest and fastest way to do the quest: Bst/Whm (use warp item to get back) or Bst/Blm (use Tele-ring to get to Crag), equip a Jug for a cheap Crab, go to ???, avoiding aggro, set pet on the one or 2 higher mob guarding the spot. As soon as your pet has hate from both, click ??? and get out. Done. The whole thing takes less than 5 min. Cheers Aphugel 22:07, 26 January 2009 (UTC)

Questions / NOTES about the June 9, 2008 Update
Unable to call Adventuring Fellow NPC into the past. I followed the instructions on the article but couldn't get my NPC to come into the past. I went to the Maw from which I arrived the first time and clicked on it. It took me to the present and clicking on it again took me to the past. I even tried to call my NPC in the present and go to the past, but none of the methods worked. They seemed to be what the article is discussing, though. Maws used: Batallia Downs (S) (one to which I originally came) and Rolanberry Fields (S)' Maw. Will try Sauromugue Champaign (S) and update. --IBHalliwell 11:13, 10 June 2008 (UTC)

Adventuring Fellow Points: My NPC is at level 65 and we have a bond level of 120. When checking my AF points, it shows 8,527 but the article says one should show an AF point total around 99,000 (or more). There is a big difference between 8.5 and 99k. --IBHalliwell 11:13, 10 June 2008 (UTC)

Adventuring Fellow Level 70 fight: Your NPC is your level (e.g. 75 .vs. 75) and job combination maybe random (someone said this was his experience). I skilled up against my NPC. Decided to lose so I can explore the possibility of skilling up off of NPC and later completing this quest. --IBHalliwell 19:28, 10 June 2008 (UTC)

Tactics pearl quest EXP
I suspect the experience points table for calculating exp your NPC receives during the Tactics Pearl quest to be incaccurate. My NPC received 1900 exp after killing 25 mobs and checking the ??? on the second floor of Promyvion - Dem. The current formula of (mobs * 40) + 500 would yield a result of 1500. I have had two friends of mine confirm this as well, I was going to put a note on the main page but wanted to make sure we were not missing anything. Can anyone confirm/deny this? Blyss4226 08:07, 6 June 2008 (UTC)

I believe it is accurate to a certain degree. It seems to me that the amount of experience you may receive is capped depending on the floor you are on. For example, I ran through killing over 51 mobs (most of them Strays) and ended it on floor 3, gaining 2100 exp, far below what I should have gotten if the cap were 2700. On floor 4 though, I was able to receive the max exp of 2700 (57 mobs killed). --Zythas 20:22, 11 June 2008 (UTC)

I did the quest again and killed 29 mobs on floor 2 and came up with 2060 EXP. (29*40)+500 = 1660, which is wrong again. However (29*40) + 900 makes it 2060, which is correct and also checks for 25 mobs (25*40)+900 = 1900. I believe the correct formula for the second floor is (NumMobsKilled * 40) + 900. I am going to do one more test and then I plan on revising the exp table unless anyone disapproves. --Blyss4226 22:26, 11 June 2008 (UTC)

I just did this tonight, maximum cap at Floor 3 seems to be 3,100xp not 2,100 as previously listed. Note that we gathered the ??? points for Floors 1, 2, and 3 before ending it, they are cumulative. --FFXI-Guppy 06:15, 2 November 2008 (UTC)

I completed this quest just now with a kill ratio of about 30 mobs at floor 3, and only clicked a single ??? at K-9 on the 3rd floor of Promyvion - Mea. My NPC received 2100 XP. If they ARE cumulative, then the max would still be 2100 for level 3, we should just note that there is some form of accumulation by checking each ??? on each level as you go up, if you choose to do so, otherwise you'll only get the MAX XP for clicking on the single floor's ??? --Yekyaa 21:59, 10 December 2008 (UTC)

Fellow Points Issues
The note on the page said the Fellow Points were retroactive, and a Lv65 NPC with all quests completed started with 99,000+ points. Well, I personally had an NPC of the same nature (Lv65, all quests completed, final rank weapon, etc) and I started out with a measly 3k~ points. I'd never dropped my pearl, and had been calling him consistantly over the past year or so even at 65. After leaving, I summoned him for one 30-kill period and when I came back I was up to 6k FP. --Redler 08:06, 10 June 2008 (UTC)

I have to agree with Redler. My NPC was also level 65 and max XP into the level (one kill gave him level 66 once I beat my NPC in the level 70 quest). I started out with under 10k Fellow Points, too. --IBHalliwell 09:54, 5 October 2008 (UTC)

There was a certain day that the points started, myself I got my NPC to 65 before the release of Aht Urghan and none of those points I had gotten during that time were counted. I forget when they said it was, but I believe it was mentioned on BG. How long ago had you leveled her to 65? --Nemye 02:02, 4 July 2008 (UTC)

WotG Access
This is NOT gained by accessing the maw you came out of! It is gained by coming to the present from the past in Sauromugue Champaign. That was the case for me, and my initial maw was in Batallia Downs.
 * When you first came to the past, did you enter in Batallia? or come out in Batallia [S]? It looks like you need to go Past->Present from the maw you first appeared in the past next to. --JTimmons 03:01, 11 June 2008 (UTC)
 * I also got the cutscene in Sauromugue Champaign. I entered and exited in Rolanberry.  From what I read here, it sounds like it is Sauromugue only...  --Starcade 23:31, 23 June 2008 (UTC)

I just tried Rolanberry [S] and Batallia [S] and didn't work. I don't exactly remember, but I think the first time I went to the past I entered in Batallia and came out in Sauromugue [S]. --JTimmons 03:01, 11 June 2008 (UTC)
 * Just tried Sauromugue [S] and got the cutscene. Just FYI if you're at the right Maw, you will get the CS when you click on it, before you warp through. Need some further data, but it's either random or the maw you first appeared in the past at. --JTimmons 03:01, 11 June 2008 (UTC)
 * Maw that I started was in Batilla Downs(actual zone i landed in, maw that i used in the presnt was rolanberry), tried it no dice, tried rolanberry no dice, Sauromugue appears to be the maw for this only.--Akashimo 05:58, 11 June 2008 (UTC)
 * Sauromugue DID NOT work for me! I will try the others soon. --Leuq 23:32, 4 July 2008 (UTC)
 * OK, apparently you have to go through once to open the portal for present-day use, and a second time for the NPC cutscene... I did not have it open yet. --Leuq 18:00, 5 July 2008 (UTC)

Fellow Points
This is cut from the main article. Please discuss here. --Leuqarte 17:38, 10 June 2008 (UTC)


 * I put the first set of info on the main page. I had mine at lv65 and all the bond quests done. The Alla thing makes sense because I have used mine more in the last year or so then I did when they first came out. My balance was about 99,150. I'm really curious how much the time is extended by with those upgrades. Appears to be the only thing I'd like to grab. --JTimmons 02:08, 11 June 2008 (UTC)
 * At NPC level 65 and a bond level of 120, my AF points are 8,527 so a balance of 99,000 is not close (in my case).)
 * NPC level 65 since the cap was last up'd, been on the ball with all quests and items available to NPC but had not been playing for 15 months since the last time it was updated. Only yielded ~2k AF, so I am assuming the points began accumulating a few patches ago, or at the start of WotG while they thought of something to do with them, because if you haven't been playing in the last year, you aren't going to have any, no matter how madly in love your NPC is with you.
 * My NPC is level 54 with all available quests done, and I received 19,000 points. I don't know what the criteria are for retroactive points, but they must not relate or only partially relate to NPC level.)
 * My NPC recently hit 65, all quests done, and I had about 37k points. I think it's safe to say we don't know what criteria is used to determine initial point balance.
 * It is being reported that Fellowship point tracking was implemented in the last version update in march, and the amount you recieve is based on how much you have used them since on Allakhazam. It makes alot of since given the numerous reports people have made over there such as people with 65 NPC's who havent called them since that update getting 0 points and such. I have used about 16 calls on mine since then and recieved 59k points when I first talked to them. --Sarvatt 18:36, 10 June 2008 (UTC)


 * Agreed, my NPC is only lv 34, but I only recently started leveling her after getting my dancer above 30, and I did almost all the bond quests up to but not including mirror images, I went through promy about 4 times, and got all 4 levels. In return I received almost 25K AFP. --Urat 02:23, 11 June 2008 (UTC)


 * Interesting note: apparently you keep AF points if you start over with a new fellow. I had 17k or so, earned 2k more, spent 10k experimenting, and then returned my pearls to Luto and started over.  When I got my new AF, I not only did not have to re-trigger the quest for the points guy, but I still had 9551 points, which I'm 99% sure is the total I had left beforehand.  I also tried to re-do the mini-quest to summon your NPC to the past, and nothing happened, so there is either a bond/level/whatever requirement or you don't need to re-do the quest for new AFs. --Talraen 03:43, 11 June 2008 (UTC)


 * Can we get more info on the 2 ex items we can get with fellow points and the stats of all the Modifying fellow options? --Akashimo 06:02, 11 June 2008 (UTC)


 * I can't test this without resetting my NPC, but I suspect that you can actually purchase all of the levels of active time, active battles, gear locks, etc, that you would normally EARN through gaining greater fellow affinity. It seems that with enough points earned on one fellow, if above comments hold true about these carrying over to a new fellow, you can build back up to where you used to be.  If somebody is able to test, it would be good to get that information entered on the main page as well. --Phylo 21:43, 11 June 2008 (UTC)


 * What I'm hoping, (and will test as soon as I have enough points) is that I'll be able to purchase a 4th armor upgrade item (not obtainable otherwise - you only get 3 in the normal course of things), so that I can finally lock in all 4 pieces of armor. The lack of 4 armor locks has been driving me nuts for over a year. Roguenet 21:49, 11 June 2008 (UTC)


 * The 60k fashion advice option does increase the armor locks to 4, instead of the previous maximum of 3. Just got it and was asked to lock my last piece.  I checked the headgear options to see if any were added or changed to a different face style, but they all remained the same.  It appears this only allows for 4 armor locks instead of 3.


 * Fellow points are definitely NOT based at all on time. Last night before I went to bed, I called my NPC, and sat down to Bazaar for the night ... next day, I had received 0 new fellow points.   You also do NOT get them for calling your NPC at a Rendezvous Point.  So, I guess that leaves XP -- you have to get AFP based on either XP you or your NPC get.  I would think you get AFP based upon completing NPC missions as well --ShadowsFell 18:22, 13 June 2008 (UTC)


 * I think you may have a point, I have only XP'd my NPC to Lv36 but i have 27k AFP, However, i always keep my signal pearl in my inventory (in XP PT and out), so it could have to do with the ammount of XP gained with the signal pearl in your inventory along with how much XP you do with your fellow. Also, a friend of mine ALWAYS uses her fellow, (her is only lv40 but she uses it alot for like low level xping unlike me, and she has 35k —BioShark 22:49, 13 June 2008 (UTC)


 * My AFP didn't go up after I did last level cap quest and tactic pearl quest, so I guess quests don'T give any AFP, right now my quest on how to increase AFP would be like conquest point are normally gained. --Delarius 01:51, 15 June 2008 (UTC)


 * This is interesting. I've been tracking my points carefully, and I have not gained any from doing anything other than XP with my AF (she's currently level 33, just started a new one), and I've had my signal pearl on me the whole time.  I've gotten max XP each time, according to the info here, and have gotten a little more than half as many points as XP (3000) each time.  Specifically, I got 1673, 1545, 1554, 1714, and 1704.  I figured it was the "XP over time" thing the guide mentioned, but apparently not.  Maybe your AF gets XP chains? EDIT: I did the math, and she's definitely getting XP at the flat rate (hit 33 on the 89th mob), but I also just finished my fastest XP session yet and got 1905 points for it.  Perhaps there's a chain not for XP, but for fellow points earned? --Talraen 14:49, 15 June 2008 (UTC)


 * OK, scratch that theory (probably). I leveled again today in Altepa, the only place I've been so far, but killed 14 dhalmels and only 1 beetle.  Took significantly longer than the 1905 point leveling yesterday, but I got 2202 points.  Maybe points are based strictly on mob level, or don't cap?  Does anyone want to try leveling against mobs way above or below their NPCs level and see what they get? --Talraen 13:55, 16 June 2008 (UTC)


 * Between the release of WOTG and the points my friend called him twice, and fought only 1 monster. After introducing the quest she checked, and her points were 72.


 * I need to run an actual test later, but fairly certain it's possible to gain AFP when you're in a situation where the mobs are lower level than your NPC, but give you xp (On a low level job for example). I used my AF to level my PUP, and wound up earning points doing so. --Urth 19:30, 13 July 2008 (UTC)


 * I don't know how this works, because I've been playing with my fellow since they were released, have been summoning him when doing skillups in Boyahda, have done quests and I only got like 1000 points >(  -- Karakuri 19:26, 10 September 2008 (UTC)

Party Buffs and Adventuring Fellows
I noticed that the main article was inaccurate concerning party buffs, and I changed it to reflect this. Party-only targeted spells like Regen cannot be cast on other players' NPCs, nor do multi-target party buffs like Protectra affect other players' NPCs. Further, I discovered a potential bug which I would want someone to verify before putting it into the main article: while my Regen macros (using ) work fine on my AF, I found myself unable to target her with a manually cast Regen or Regen II spell. I tried toggling /ignorepet, to no avail. Is it possible this is simply a bug due to oversight? --Talraen 03:40, 11 June 2008 (UTC)

I think it was just an oversight. To cast party-only spells on your NPC, you must target the NPC first, then go through the menu to select the spell you wish to cast on them. Or, as Talraen said, use a macro which casts the spell on your current target. --Zonist 08:57, 12 June 2008 (UTC)

You only have to type in  to target NPC. Ex: /ma "Regen"  will cast regen on NPC. This works with all party buffs. I use them daily.

Has anyone else noticed that if someone else casts Curaga on you, it hits your fellow? Had mine out when I was helping kill Sabotender Bailarina, and when the Whm would just throw a Curaga out on anyone but me, it didn't heal my npc. But whenever he targeted it on me, it healed my fellow. --Kudos 05:49, 27 September 2008 (UTC)

Yup, its been implemented for quite some time now, I wasn't aware that the Fellow Article didn't reflect that, or does it? Anyway, its been in the March update - Here is the link if you're interested: http://www.playonline.com/pcd/update/ff11us/20080311cPxl31/detail.html --Risa 04:22, 28 September 2008 (UTC)

Black Trader's Saio?
I just upgraded my NPC's body armor to level 12 Beastman ... and it appears to be a Black Trader's Saio. Does anyone know if there is another name for it? It is clearly a re-skined Trader's Saio. See my screenshot here: http://i2.photobucket.com/albums/y4/shadowsfell/nameThatArmor.jpg ... any ideas of a proper name? --ShadowsFell 04:26, 12 June 2008 (UTC)

It's the War Aketon --Urat 00:54, 14 June 2008 (UTC)

(edit) mm, on second look, maybe not. strange, I'll surf through the dats and see if anything matches.

found it, it's just called the black trader's saio. Rom\158\102.DAT --Urat 01:17, 14 June 2008 (UTC)


 * Thanks ... yeah, I had found it in the dats in a similar location. Do we think this item merits its own page, even though it doesn't appear to be a PC-equipable item? --ShadowsFell 02:30, 22 June 2008 (UTC)

found it also as black trader's set in ROM\158\87.DAT --XOliver 07:21, 17 July 2008 (UTC)

The level 12 Beastmen gear is a Black Trader's Saio set (currently working on it as I have body, hands and feet). Unless you have attained a complete set and posted a picture, Do NOT assume it is valkyrie gear and change the main page (as someone foolishly did). Use Altana Viewer to see that a Trader's gear (black) does exist. --Rurouni zanza 13:01, 14 July 2008 (UTC)

BTW, I also noticed that there is a black trader's headgear in .DATs, if someoen has the full lvl 12 beastmen gear for NPC, can they check if it becomes unlocked or something? if it doesn, then it might be a crafted gear. Otherwise there would be no point in making the .DAT --Rurouni zanza 15:08, 16 July 2008 (UTC)

Created Black Trader's Saio Set for now so people can check how it would look like since none found comparable player armor graphics-wise.

Edit: Just added Image Link to the items in the list.. --XOliver 09:21, 19 July 2008 (UTC)

Why exactly does the main page say that level 12 beastman is the Goliard set? I am a little confused, since you got a black trader's saio set.--Monty 05:16, 27 September 2008 (UTC)

Just upgraded my body today, it is in fact a Black Tarder's Saio, main page is incorrect.--Mikomiko 02:03, 9 October 2008 (UTC)

AFP Upgrades?
Ok, so let's try and figure out what does what. The armor lock increases the max by one, allowing it to go up to 4. Does the max time upgrade increase max kills, or just boosts time the npc stays out by like 15 mins or so? And headpieces! when you buy one, does it just get added to the list of headgear options, or is it like the weapons, once you switch to a different headpiece do you lose say, the spectacles, if you got them?
 * It only increases time, with the first upgrade mine still stays out 30 kills.--Sarvatt 20:07, 13 June 2008 (UTC)


 * The first time upgrade adds 10min to your time, making a max of 100min. This was added to the main page. I would assume each upgrade gives another 10min making a current maximum of 120min, but was not going to add that until someone could verify. Where's my "Extend kill limit" mod? haha --JTimmons 08:43, 15 June 2008 (UTC)

Anyone tried out what the chocobo wand does? If anyone gets i and has a chocobo whistle, try summoning your bird while npc is popped, it may grant her the ability to ride with you or something cool like that. Let's go through all these things as a group and work out what they give us. I'm gonna try and get a full set of beastman lv 12 gear for you guys via getting full lv 10 and using the glamorize options. --Urat 02:36, 13 June 2008 (UTC)

I added Dandy Spectacles to mine, then checked the Headgear lock selection and it didn't show. Maybe the AFP items do not lock? If nobody does before me, I'll update once I've used my NPC enough that the armor would have changed if it did or not for AFP bought sunglasses.

Bought Shaded Spectacles for my AF and wanted to see if they would become a selectable option for Headgear. After changing him out of the Shaded Spectacles they did not appear on the list. Take care when you buy the new gear, as I was not able to put them back on my AF. --Ehrin 20:10, 13 June 2008 (UTC)

After talking to the AFP NPC again, Shaded Spectacles were available there for 100g-ish instead of the original cost. So if you buy the gear for your NPC and change it out of it, it seems you can talk to the AFP NPC and get it back for a very low cost. --Ehrin 17:07, 10 July 2008 (UTC)

My guess with the NPC headgear is that it locks on that special one as you choose it. i wasn't aware headgear was lockable anyway? i thought it stayed as what you chose it? anyway.. i've been wearing dandy spectacles the entire time and it has never taken them off despite having switched from beastmen armor line to bastok, and upgrading about 6 armor levels in each. Another guess (about the cost, though confirmed with Dandy Spectacles, also 100AFP re-purchase {added to the list}) is that all equipment would be the same concept, and same re-purchase price. though i don't have the AFP to test out all of them.

Curious about the Chocobo wand, as the investigation continues - is it only when you have a chocobo whistle to call? or could it be also when going to a crag and using a chocobo. --Mordof 21:41, 30 November 2008 (EST)

Adventuring Fellow Weapons
Is it possible to get a list of what the weapons appear to be in battle? Since there is some discrepancy.

For starters, things I have tested recently: Mandibular Sickle (level 7 scythe) appears to be an Ivory Sickle. Jamadhars (level 7 H2H) appears to be Adargas Quarterstaff (level 7 staff) appears to be an Iron-splitter Spear (level 3 polearm) appears to be a Halberd some of them stay their original model Katars (level 5 H2H) stays as Katars model Ram-Dao (level 7 GS) stays as Ram-Dao model Kamayari (level 7 polearm) stays as Kamayari model Patas (level 6 H2H) stays as Patasmodel Mikazuki (level 6 GKT) stays as Mikazuki model

These are all I've played with recently. So much gil down the drain for the sake of variety*sigh*
 * Edit: After a lot of switching around, I finally decided that I wanted to go back to the Ivory Sickle, so I will not be posting any more updates on weapons myself. It was a complete pain in the behind to get another Mandibular Sickle at a reasonable price.

--Nemye 05:51, 4 July 2008 (UTC)

My NPC was last given the Hydro Cutter (Lv7 Great Axe) and the model is the Fortitude Axe. --Redler 06:34, 16 June 2008 (UTC)

My NPC has been using a Trident for over a year, and I gave her the L5 Polearm for it. ...I think. --Taeria 13:55, 17 June 2008 (UTC)

I traded a Voulge (Lv. 4) and ended up with a black double-edge blade model. --Jurai 21:09, 25 June 2008 (UTC)

Went back today and traded the Heavy Axe (Lv. 6) and ended up with a Perdu Voulge looking one. --Jurai 00:11, 28 June 2008 (UTC)

Twicer (G.Axe Lv.5) looks like a twicer. Just saw an NPC using what appeared to be a Hagun, guy said he was using the Kiku-Ichimonji (GKT Lv.7). --Ghenna 09:54, 3 July 2008 (UTC)

I think that Darksteel Mace (lv7 club) changes to Asklepios. I can't confirm this, but I've seen someone's fellow using an Asklepios model club, and from the look of the list below, the other levels of club are all accounted for. --Kyrie 14:56, 17 April 2009 (UTC) Great Katana: Uchigatana (Lv.1) stays Kanesada (Lv.3) stays Hosodachi (Lv.5) stays Mikazuki (Lv.6) stays Kiku-Ichimonji (Lv.7) changes to Hagun (model listed as Zanbato in AltanaViewer) Great Axes: Butterfly Axe (Lv.1) stays Hydro Axe (Lv.3) changes to Voulge Voulge (Lv.4) changes to Heavy Axe Twicer (Lv.5) changes to Gigant Axe Heavy Axe (Lv.6) changes to Leucos Voulge Hydro Cutter (Lv.7) changes to Rune Chopper Great Sword: Falx (Lv.4) stays Mythril Claymore (Lv.5) stays Ram-Dao (Lv.7) stays Polearms: Spear (Lv.3) changes to Halberd Lance (Lv.4) stays Halberd (Lv.5) changes to Trident Mythril Lance (Lv.6) changes to Cermet Lance Kamayari (Lv.7) stays Scythe: Mandibular Sickle (Lv.7) changes to Ivory Sickle. Staves: Oak Staff (Lv.5) changes to Monster Signa Quarterstaff (Lv.7) changes to Iron-splitter Hand-to-Hand: Katars (Lv.5) stays Patas (Lv.6) stays Jamadhars (Lv.7) changes to Adargas Axes: Brass Axe (Lv.2) stays Battleaxe (Lv.3) changes to Orcish Axe War Pick (Lv.4) stays Mythril Axe (Lv.5) changes to Tabar Tabar (Lv.6) changes to Darksteel Axe Mythril Pick (Lv.7) changes to Tomahawk Clubs: Bronze Mace (Lv.1) stays Bronze Hammer (Lv.2) stays Willow Wand (Lv.3) stays Brass Rod (Lv.4) stays Bone Cudgel (Lv.5) stays Bone Rod (Lv.6) changes to Martial Wand Katanas: Wakizashi (Lv.2) stays Hibari (Lv.3) changes to Kageboshi Kodachi (Lv.5) changes to Sai Shields: Lauan Shield (Lv.1) stays Shell Shield (Lv.2) stays Aspis (Lv.3) stays Mahogany Shield (Lv.4) stays Kite Shield (Lv.5) stays Targe (Lv.6) stays Heater Shield (Lv.7) stays ~ juni66 15:59, 6 January 2009 (UTC)
 * I chose the modelnames found in FFXIviewer and AltanaViewer Lists (KingIfritForums) to make it more usable. Feel free to complete the Lists, but sort it more or less clearly please.
 * I tested most Axes and Shields myself and took the rest from the comments made here. I will test some more Great Katana and Great Sword most likely.
 * I wonder, if any shield changes. x3 Does not seem so. I've seen the Heater Shield (Lv.7) on one Fellow.
 * If its proven to be always the same appearance for one traded weapon, (is it?) it should be written into the table. Dunno about the Format, making it clear what you trade and what your fellow will wield, not consuming to much space. hm
 * Question is, are there more Weapon trade options added in past updates or not. Most likely not, since there are only 7 upgrade messages and all weapons known so far.
 * Sorry for the brackets edit xD, trying to sort my mind on what was found out so far.

--Thanks for the support! I do not know 100% whether they always have the same appearance or not, but I have traded the mandibular sickle several times and always got the same thing, and have confirmed what other people have been saying about the spears (ie Halberd not giving a Halberd, Spear giving a Halberd). So I believe it is a fairly grounded assumption. Unfortunately, I do not have the gil to pour out to test it 100% in-game at the moment. I do think, eventually, it would be useful to put on the main page. I started the list with it in mind that you are basically only choosing the weapons based on their looks, so you probably want to know how they look once you trade them. --Nemye 05:42, 18 October 2008 (UTC)

-I agree this would be good information to put on the main page, since the whole point of the different weapon upgrades is looks anyway, like you said. I'm currently working on getting upgrades for mine, at level 4 right now. I added War Pick a couple days ago (stays), will be working on testing Great Swords since that seems to be lacking, probably due to the price of the required upgrades @_@ Update 1/9: GS upgrades tough to come by with no smithing skill. Got a katana instead, lucky me, happened to change to the sweet-looking Sai --Onyxium 02:56, 9 January 2009 (UTC)

Access to Fellowship Points
I'm not sure how this should be noted, but access to fellowship points is attained before past reflections, probably around the end of the 15 max mob kills. It was still 15 today and I got access for Tsuim (this is my mule's adventuring fellow), but I'll see tomorrow if she stays 20 mobs instead. This is after I got access to her fighting styles and more weapon upgrades. Access to Fashion Limit and Tactics Manuals is not available, but oddly enough headgear is even though headgear options are not available for her yet. Edit: oh and she doesn't have her second weapon option yet.

Putting this on talk because I'm not sure how it would be noted on the chart and I'm not certain in which box it would be. --Nemye 02:13, 4 July 2008 (UTC)

Same for me. I got my level 1 weapons, then the next time I spoke to Luto, after my daily Fellow session, I got the AFP cutscene. My NPC is Level 31 and I received about5.5k AFP at the start. My mob limit was 15 on last session -- 23:06, 4 September 2008 (UTC)

Weapon/Armor bonuses
I recently did a test where I equipped my Ibushi Shinai before summoning my NPC. Once she was summoned, I got her hurt, then unequipped the sword. Her HP bar did not raise. I then rested to full and equipped it. The HP bar did not drop. As it is highly unlikely that the armor and weapons can be used to heal or harm your NPC, I feel that this is sufficient proof that the items do not need to stay equipped after you've summoned your NPC. I have adjusted the main page accordingly. --Urth 01:20, 10 July 2008 (UTC)

Headgear change
Moved HF2A.jpg image down one category to match with my HF2A NPCs headware options. Not sure, but I recall this set of equipment being right even before the NPC update to personalities. Storme 06:23, 2 September 2008 (UTC)

It looks like we need to research headgear again. My NPC has the Mithra's 6A face(white, spiky hair); I had her before the personality update, returned her pearl to Luto to repeat the quest, and got a new one. Both times they were identical, save for personality. I don't know what her previous personality was, but as it should, PREVIOUSLY her first headgear selection was a bronze cap.

THIS time, however, she has the same face and everything, but her personality is sisterly. What I've been getting at is that her first headgear selection is quite different, being a circlet(normally reserved for certain elvaan and humes). I feel this bears looking into, as it would appear that personality decides headgear choices now.

Again, for quick reference later on: Mithra 6A(white, spiky hair), Sisterly, short. I would fix the table myself to reflect this, but considering I only have one option right now, and the rest may change too, perhaps we should do some mass data-collecting before we change the table for headwear again. If nobody else has a compiled table for M6A/sisterly's new headgear by the time I get some more fellow bond, I'll keep everyone posted. Xauna 17:03, 15 August 2008 (UTC)

I notice the headgear options definately don't line up, I'm using the Elvaan male hair 2-A with "Suave" attitude, and he has the option for Trader's Saio and 2nd option as Shade Tiarra, which is opposite to what the website says --Sariusmonk 18:50, 3 September 2008 (UTC)

Future Level Cap raising
I got my NPC to lv70 recently and wanted to get her to lv70@1 on the chance the September '08 update would include a lv75 cap quest. I noticed the last two times they raised the cap I could hit the cap and continue to xp up until @1. I would still get the same "Just leveled" and "Going to level soon" messages even when she was at cap. Now that she's hit 70 I cannot get her to give an xp estimate no matter how many times I talk to her. I can't imagine they forgot or didn't think ahead for a possible cap raise in the future. It doesn't make sense since they did it the last two times and decided much later to raise it. I can only assume they plan on keeping the cap at lv70. Just some random FYI

Edit: I was in Promy for tactic pearl and inside she did tell me she had recently risen in level. Not sure if that's not supposed to happen or if it is still keeping track even if your NPC doesn't say so outside a capped area. I'm guessing that you are capped at 70 flat and it's just a glitch they'll fix or ignore. They probably stay at lv70+0.

Edit#2: After a few Tactic Pearl runs and not much else she is now telling me she still has "much work to do" to level up. So apparently XP after 70 is kept track of. No idea why she wouldn't be able to say so outside of a capped area since they had always been able to do so before. Glitch perhaps?--JTimmons 23:08, 2 September 2008 (UTC)


 * I don't know about that. Being at 70 still gives your NPC access to the 'quested' weapon skills, gives them a nice round level, and is powerful enough to help you with your endeavors without actually replacing Hume companionship.
 * Also, Clash of the Comrades feels a lot like a Maat fight, so I already got the impression that my NPC wasn't going any higher than that cap. It would, at the least, be difficult to top that fight...
 * So I think 70 is perfectly fine for NPCs. If they choose to enhance NPCs again, I would prefer a more sideways route (battle-relevant bonuses bought with fellow points?) than just boosting the level cap, much like how gaining merit points is an alternative to just leveling to 80. --Taeria Saethori 23:20, 6 September 2008 (UTC)

Tactics Pearl Food Issues (2nd floor and beyond)
My Son and I just completed a Tactics Pearl run to the second floor of Mea. While I got a loaf of Homemade Bread, he didn't get any food at all. One of the main differences is he has yet to do some of the NPC quests I completed, specifically Mixed Signals. I'm wondering if there is a requirement not yet listed to obtain your food item. --IBHalliwell 10:05, 5 October 2008 (UTC)

Increase Fashion Advice Limit
Does this automatically just lock your last piece in when you purchase it? Or does it just add the 4th slot lock? Like could I unlock the 4th lock later and relock it after I get new gear? Or do I have to purchase the 4th lock again for 60k points? --Kudos 05:59, 27 September 2008 (UTC)

It gives you a 4th lock OPTION, you know when your NPC asks you what looks good on her/him? with this upgrade you have the option to lock the whole armor set of your NPC. Basically your NPC will ask you "What else?" one more time than before. --Risa 04:30, 28 September 2008 (UTC)

Interesting findings on bond
So yesterday, I started and completed the Blighted Gloom quest, leading me to believe that my bond was somewhere around 50. Afterwards, I went and used 1 Signal charge, 2 Tactics charges, did Promivion, did Let's chat, and used 4 more Tactics charges. Did max mobs on all 7 charges. Based on the information on this page, my bond should have increased by 22. I went to see if I could flag Chameleon Capers or Blessed Radiance, but all I got was a weapon upgrade. I went back to check the rendezvous point, and the only thing new was a 3rd head option, putting me at the 55-65 range. I'm fairly sure I didn't have an armor lock option either, which would put me between 55 and 60. This leads me to believe that one of the following is true...


 * Raising bond by 3 on a fully used pearl charge is inaccurate.
 * Tactics Pearl charges give less bond (potentially none) than Signal Pearl charges.
 * There is a max amount that your bond can increase per day.

I'm leaning towards the first of these at the moment. If that is true, and you only get 1 point per pearl use regardless of how many mobs you kill, that would have instead given me 8 points, which fits in the range I currently have. I don't want to change the page with this quite yet. Has anyone else noticed anything to help support this?

Edit: Added a verification tag to the statement in question for now. --Thala 21:25, 15 October 2008 (UTC)

I have noticed this myself. I got the quest Blighted Gloom(45-50 point range) and did it Sunday 12 October (or earlyer). Don't remember if i did the quest before or after chating and calling my npc this day. I have called him and chat'ed with him every day since. I also used my 4 tactic pearl charges the first monday after doing the quest. after chating with npc on saturday 18 October did i finnaly come to the quest Chameleon Capers(65-70 point range) (as it was just after chating with him i was on 65 point's) after minimum 6 normal call's 6 chats and 4 tactic pearl charges. (all call's are spent til my npc leaves because to many killed mobs) with 3 points on fully used call give me minimum 36 points. If tactic pearl dont give points i would have gotten 24 points. And I would with both these two gotten the quest earlier than i did. I might have called and chated with my npc once or twice more than the times ive said (dont remember exactly when i got the quest) but i have not done it fewer times than ive said between the two quest's. Shienar 15:43, 20 October 2008 (UTC)

Special NPC food
in case no one knows yet, Your "Homemade" Food from the NPC has a special effect on them. Heres how it works.
 * Summon your NPC, and use the food. once it's used the NPC will mention something about the food, and you'll notice she'll be hit with the food effect as well!
 * After the food has been used your NPC will be slightly stronger, and ALSO have access to Quested Weaponskill (Giving they are of correct level). See >
 * Heres a little something of the "strength" increase >

Do they stop using the WS when your food effect wears off or does it last for the duration of the call? --Nemye 04:04, 22 October 2008 (UTC)

Bond Questions
Today I talked to my NPC right before Japanese midnight then I did again right after Japanese midnight. I then did my npc quest and used my tactics pearl 4 times. I am now at 55 bond. I notice the guide says that you can get one bond every 1 RL day by chatting. My question is which of these did not give me bond or did they all give me bond and I am actually at 56 bond? --Yuppiekin 17:13, 31 January 2009 (UTC)

The Chameleon Capers choice
Within the quest Chameleon Capers there's a question which of the two npc's my "real" fellow is... afterwards my fellow said thank you to me for making the right decision at the end of the quest (when you check the 2nd "???" @I-5. it was "left" for me). I wonder if this increase AF-bond... cause before i got the Chameleon Capers i used tactical pearl 4 times... so the max AF-bond would be 68 max (61-64 before i used it). But after the quest i got the Blessed Radiance quest which is @AF-bond 70. So making the right choice might affect the AF-bond --Killercat Bis 05:19, 11 February 2009 (UTC)

Can someone explain why Hand-to-Hand is listed under 2handed weapons? Hand-to-Hand weapons are not considered 2handed(Hasso doesn't affect them). Should we change it into a different category, or possibly omit the 1handed/2handed weapon division in the weapon table, it doesn't seem to serve much purpose anyway...

(why is this posted in this section?) It has to do with whether they can use a shield with them or not. They cannot use a shield with H2H but they can with a katana. --Nemye 11:24, 10 April 2009 (UTC)

Chocobo Wand comment?
I noticed someone added that the chocobo wand bought with fellow points could possibly open up a mini quest for npc to ride chocobo. I was wondering if anyone had the information that led to that statement being added. I've bought the chocobo wand with extra points but I didn't get any mini-quest from Luto, the rendevous point, or when i called my npc. --DiabolosSickboy 23:51, 31 March 2009 (UTC)

I bought the chocobo wand/club, hoping it actually would allow my npc to ride chocos right alongside me. Wrong! I teleported to Mea and got on a choco and my npc disappeared. No mini-quest. He had a level 6 great katana which was switched to a ugly looking club that did about 40 dmg instead of 90 with the great katana. I was pretty upset as you can imagine. I called a GM and was told that they couldn't do anything to fix npc problems. Nice. The only solution I could think of was to get him the level 7 great katana. They occasionally sell on the AH for 200k but I didn't want to wait a month for my npc to get rid of that ugly club. I went to Nashmau to see a merchant there. The price was over 400k. I traveled to Norg to see if I could get a better deal. Nope. So I closed my eyes and bought the level 7 great katana. Do yourself a favor and DO NOT EVER GET THE CHOCOBO CLUB. This was a very expensive "mistake" but now, after spending 400+k, I am happy with him again. --Emmm 13:44, 11 April 2009 (UTC)

Opaline Dress
I've noticed this available added to the Fellow Points NPC, but lack the points to actually test it out. (100k, yeesh...) So I've got a couple of questions of it.

Does it give your Fellow only the Opaline Dress, or does it give her all three pieces of the Opaline Dress Set?

If you get it, and then choose to "glamorize" or "deglamorize" armor, where does it go? Back to where it was? Back to level 1 in a random tree?

Do male Fellows get the Argent Attire Set to match? --Taeria Saethori 03:25, 11 April 2009 (UTC)


 * Its listed as an "Armor Set", so I'm assuming its the set. The only question I have is if you get the head corsage too ... probably not, since thats a separate choice.  I'm not sure if I want to try this without getting Armor lock #4 first ... would suck to spend 100k points, just to find out next time you call your feet changed --ShadowsFell 04:50, 15 April 2009 (UTC)

Death
Does anyone know if letting your Fellow die affects it's bond with you? Or if they lose experience upon death? Seems like useful information to include if it does. FantajiFan 16:12, 17 April 2009 (UTC)

I think I read in the guide that your npc does not receive any penalty upon death, such as experience or bond loss. In my personal experience I have never seen an npc delevel, but I'm afraid that doesn't confirm anything. I am basing this information on stuff I read elsewhere on the guide. --DiabolosSickboy 02:42, 18 April 2009 (UTC)