Mithra: Guide to Job Selection

Job Selection
Mithras may not be the best at every job, but like all races, they can play each job decently enough, and they excel at some jobs. Looking at the above picture gives a general idea of what the more popular Mithra jobs are. However, Mithra are pretty good with some of the less played jobs. Feel free to add your own thoughts here as well. Credit for the Starting Stats goes to Total FFXI! {| border="0" width="100%" cellspacing="12"
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Bard
Starting Stats Since this job is based largely on Charisma, Mithras may not be the best race to play the job. They aren't necessarily bad at playing a Bard, but they can run into some problems if they don't compensate well enough. As a Mithra Bard, you will mainly run into having your buffs resisted by the mob. This is where extra Charisma will help. There are a number of CHR boosting items in the game, so Mithras can build their Charisma up pretty decently. Some of these items can get a bit pricey though. The most common sub jobs for Bards often require MP. Mithras MP is alright, but not the best. Unless you have a static that won't really be relying on the Bard's extra MP, then you will probably be used as a back-up healer a lot (at least at lower levels). The challenge before you get Ballad is to balance your need for MP vs CHR.
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Beastmaster
Starting Stats Beastmaster, like Bard is also based on Charisma. I am unsure of just how much Charisma truly affects this job, as some Beastmasters that I've talked to seem to have found little difference between being loaded with extra Charisma and having no stat boost at all. Other Beastmasters, on the other hand, feel that it does have a large influence over the job. So if anyone else has experience playing a Mithra Beastmaster, feel free to add your thoughts. For the most part, you will want to have a decent amount of CHR boosting equipment. This can help increase your chances to Charm, Tame, or keep the mob Charmed longer. And depending on how you're planning to play your Beastmaster, you may want to focus on increasing your Strength, Defense, Vitality, Accuracy, MP, etc. This class has a lot of different stats that are helpful to them, so a lot of success in this class depends on finding your own preferences and play style.
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Black Mage
Starting Stats Mithras actually have pretty good Intelligence, which makes playing Black Mage pretty good. Their MP is decent, but not the best. So when playing a Black Mage you may want to focus on boosting MP as well as INT.

So, you should boost Intelligence as it will help increase your damage. But you want to make sure that you have enough MP to be able to continue inflicting damage.
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Dark Knight
Starting Stats Dark Knight is a pretty good job for Mithras. Since Dark Knights tend to need to focus on Accuracy, the Mithras have a bit of an advantage with their high Dexterity. However, Mithras are not known for their Strength. this is one stat that you will probably want to focus on if you're playing a Dark Knight. You will also probably want to boost your Accuracy, MP, and maybe INT.
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Dragoon
Starting Stats Since a lot of Dragoons have problems with Accuracy, Mithra can be good here. A Mithra's high Dexterity can help boost accuracy some. On the other hand, Mithras don't have the highest Strength so they'll probably want to focus more on boosting STR over DEX. But don't ignore your Dexterity completely. When you want to sub a mage job to your Dragoon you will have an alright amount of MP. But if you're planning on really relying on that MP you may want to wear some equipment to help boost it. Thanks to [Omnibahumut]!
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Monk
Starting Stats Mithras actually make pretty good Monks. Their high Dexterity helps increase Accuracy. They won't have the highest HP of all the races, but Monks get so much HP that most of the time this doesn't really matter. However, Mithra Monks will want to focus a lot on boosting their STR. Since Mithras have low Strength, they'll need some help in order to do some good damage. When Monks get Chi Blast though, Mithras may want to boost their Mind. Mithras have somewhat low Mind, so boosting this will help increase the Chi Blast damage.
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Ninja
Starting Stats Mithras make pretty good Ninjas. Their high Agility is helpful in dodging attacks. You will still want to get plenty of evasion boosting gear, and possibly some more Agility though. Mithran Vitality and defense isn't very high, so when a Mithra Ninja has to take a hit it can cause a lot of damage. You may want to wear some equipment that helps boots VIT or defense. If you're wanting to play a Ninja more for damage-dealing (by using Ninjutsu), Mithras can be pretty good as well. They have decent Intelligence so the elemental attacks/debuffs will be pretty effective.
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Paladin
Starting Stats Although Mithra may not be the "best" choice for playing Paladin, Mithras can still play the job well. The higher Agility that comes from being a Mithra can help with avoiding hits and reducing Critical Hits. However, I would suggest focusing on Vitality and defense before boosting your Agility. Since Mithras don't have excessive amounts of HP you will probably want to boost your HP. And the MP you have as a Mithra is not bad, but you may want to boost it as well.
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Ranger
Starting Stats The high Agility of Mithras helps them play this job pretty well. They will have pretty good Ranged Accuracy thanks to their Agility. You will still want to boost your AGI a little bit though if you do play a Mithra Ranger. One thing that Mithra Rangers lack is high Strength. This is definitely a stat you will want to stock up on. Don't forget to to boost your Ranged Attack and Ranged Accuracy if you can though - Ranged Accuracy will help more than Agility for landing your ranged attacks.
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Red Mage
Starting Stats Mithra Red Mages are pretty good. They have good Intelligence and pretty good MP. They don't have very high Mind though, and for melee they could use some more Strength. Their Dexterity can help them land melee hits, and their Agility can help them avoid a melee hit sometimes. It seems to me that Red Mages utilize so many stats that each race has just about equal advantages and disadvanatages while playing. I could be wrong though. Feel free to comment.
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Samurai
Starting Stats Mithras will bring some needed Accuracy to the table while playing Samurai. Their higher Dexterity will help them land a few more melee hits than the other classes. On the other hand, Mithra will need to boost their Strength up a lot. And you will still want to boost your Accuracy/Dexterity some as well.
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Summoner
Starting Stats Mithras can make pretty good Summoners. They may not have the best MP, but it's pretty good. So Mithras will probably be wanting to boost MP when they can so they can go longer before resting. Beyond MP Mithras will want to focus on reducing avatar MP costs along with everyone else (through equipping elemental Staves and such).
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Thief
Starting Stats Thief is the most popular choice out there for Mithras. The stats that are important to Thiefs are the Mithras strongest stats.

Mithras will naturally have high Dexterity and Agility, so they will probably want to focus more on boosting their lower Strength. So focus first on raising Strength, then feel free to add more Dexterity and Agility if you'd like.
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Warrior
Starting Stats Mithra Warriors will have good Dexterity to land melee hits and their Agility may help them avoid a few extra hits if they're tanking. Mithras will definitely want to boost their Strength so they can do some damage. They will also want to boost their Vitality or defense if they plan on being the tank.
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White Mage
Starting Stats Mithras have decent MP but will probably want to add more to keep up with the demands of being a healer. However, their Mind is not very high, so they will definitely want to boost it to a comfortable level. Keep in mind that excessive amounts of Mind don't seem to really have an effect on most of the spells White Mages use - so once you've reached the cap for the amount healed for your level, you don't really need to add more Mind.
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