Central Temenos - 3rd Floor


 * Central Temenos - 3rd Floor is a subsection of the Temenos zone in the Limbus region.
 * It is reached via the Teleport-Holla crag entrance to Al'Taieu.
 * Cosmo-Cleanse and White Card key items are required for entry.
 * Enter by trading an Ivory Chip to the Matter Diffusion Module in Temenos.
 * 45 minute limit, no extensions.
 * Can be cleared with a balanced group of 12 players.
 * Can be cleared with a balanced group of 9 players.
 * Can be cleared with a strong group of 7 players. Members included PLD (aegis), NIN, 2x DRK (Apocalypse), BRD, RDM and BLM
 * There is only one level, and only one chest (Items).
 * Typical Ancient Beastcoin yield: 50
 * All mobs in this area use their job's 2-hour ability, as in Dynamis.
 * Normal mobs drop 0-2 Ancient Beastcoins; the NMs drop 6-8 Ancient Beastcoins.
 * All mobs are susceptible to Sleep and Lullaby, though PLDs are more resistant.
 * The key is to skip Abyssdweller Jhabdebb, Orichalcum Quadav, and Pee Qoho the Python and kill all the normal beastmen first. Killing normal beastmen makes their corresponding boss weaker.
 * Stay as close to the walls as possible when passing them. Sneak and Invisible are not necessary.
 * Regular mobs can be "Carby-pulled", the NMs in the center can also be "Carby-pulled" contrary to earlier reports.
 * Tested May 2nd 2008, middle bosses can be pulled using an avatar (see discussion).
 * Drops AF+1 materials for WHM, THF, NIN, MNK, DRG, WAR, COR, SCH
 * Reward for completion: Silver Chip

Starting area (SW of central chamber)
To the west of the entrance are Go north to find
 * Grognard Predator (RNG)
 * Grognard Mesmerizer (BLM)
 * Grognard Footsoldier (WAR)
 * Yagudo Kapellmeister (BRD)
 * Yagudo Archpriest (WHM)
 * Yagudo Discipilnant (MNK)
 * Gravity ASAP; Kite, Stun, spam Cure during Hundred Fists

NE area
Go south to find
 * Yagudo Prelatess (BLM)
 * Yagudo Eradicator (NIN)
 * Tank him in his corner; mages stand at the TOP of the ramp to avoid Mijin Gakure.
 * Yagudo Knight Templar (SAM)
 * Grognard Grappler (MNK)
 * Gravity ASAP; Kite, Stun, spam Cure during Hundred Fists
 * Grognard Neckchopper (DRK)
 * Grognard Impaler (DRG)

SE area

 * Star Sapphire Quadav (BLM)
 * Wootz Quadav (DRK)
 * Lightsteel Quadav (PLD)

SW area

 * Star Ruby Quadav (RDM)
 * Whitegold Quadav (THF)
 * Fossil Quadav (WAR)

Central Chamber

 * Abyssdweller Jhabdebb (Orc PLD)
 * Resist Sleep
 * Orichalcum Quadav (Quadav WHM)
 * Pee Qoho the Python (Yagudo SMN)
 * Yagudo's Elemental
 * Summons a random Avatar for Astral Flow
 * Usually Carbuncle, though it can be any Avatar.
 * Searing Light can do up to 1300 damage, be prepared to Sleep and Raise afterwards.
 * Astral Flow damage is blocked by a difference in height, so mages should stand on the very top of one of the ledges in the corners of the room.
 * Light Carol and Bar Elemental of the day recommended.
 * Sweep does up to 750 damage, and is not avoided by moving to the upper level, only by distance (10') from the NM.


 * The chest appears in the middle of the room when all three NMs have been defeated.