Category:Salvage

The Treasures of Aht Urhgan expansion pack has introduced a myriad of new battles--from the quick, SWAT-style Assault missions to the citywide skirmishes experienced in Besieged. Salvage continues in this tradition by offering several new exploratory missions designed for alliances. While similar to Limbus battles in that up to 18 adventurers can participate, Salvage battles are more than a relentless assault on a seemingly never-ending wave of enemies—they will require precise teamwork and impeccable strategy to complete.

The main objective of Salvage missions is the exploration of the archaeological remains of four newly opened areas (Zhayolm Remnants, Arrapago Remnants, Bhaflau Remnants, Silver Sea Remnants) and the eradication the demonic beasts that rule their deepest depths. However, this will not be as easy as it sounds. A powerful force known only as the Pathos of Alzadaal limits the abilities of all who enter, making them easy prey for the hordes of fiends waiting in the shadows. To complete these missions, alliances must work as one, or the treasure that slumbers in the remnants' bowels will remain lost for eternity.

= How to Enter Salvage =


 * To enter Salvage areas, you must have completed Treasures of Aht Urhgan Mission 17 and be level 65 or higher.


 * Entry to Salvage requires the key item Remnants Permit. This key item can be bought from Zasshal in Aht Urhgan Whitegate in exchange for 2000 Assault Points. The Assault Points must come from a single Assault area (points from different areas cannot be combined).


 * After obtaining the Remnants Permit, you must make your way to Alzadaal Undersea Ruins, accessible through multiple entrances in Caedarva Mire and Bhaflau Thickets.


 * Another option is to enable the new Runic Portal in Nyzul Isle and to use the teleporter from Aht Urhgan Whitegate.

Salvage Rules
Minimum Number of Players: 6

Maximum Number of Players: 18 (one full Alliance)

Time: Unlike Dynamis and Limbus, you are limited to a set time of 100 minutes to defeat Salvage.

Entering: Upon entering, the Remnants Permit is lost. Entering Salvage works much like entering Assault: one person clicks the door and proceeds through the dialog to start the mission, then everyone in the alliance that is in the zone and in proximity to the door is warped in.

Using teleporters: There is a white teleporter on every level that transports players to another level. When one player activates it, all other players will be warped to another level (including dead players). Reraise status is not lost when teleporting.

Reentering: You may obtain another Remnants Permit after Midnight JST. This is based on the day that the Remnants Permit was purchased, not the day that the character entered Remnants, so it is possible to enter Remnants twice in one day if the character has a pass that was purchased the day before but never used.

Reservation: An area does not become reserved as it does with Dynamis/Limbus. As such, multiple alliances may enter the same area. However, they will be considered seperate, and therefore are not able to see each other or work together.

Clearing: Unknown at this time. Assumption is that upon defeating the mega boss, you will be ejected from the area.

Death: As with Dynamis, Experience Points continue to be lost if you are defeated within Salvage. It is not possible to gain Experience or Limit Points through defeating enemies in these areas.

Armoury Crates
Armoury Crates can be dropped by any enemy in Salvage. These can contain a variety of temporary items. When a chest is examined, the option to take an item out of the chest, or to leave the chest alone is given. all items from these crates are R/E and cannot be traded once taken.

The Pathos of Alzadaal
Upon entering Salvage, you will be unable to equip any armor or weapons, unable to use any job abilities, all stats will be lowered, Support jobs will be restricted and players will be unable to cast any magic. Each monster in Salvage has a possibility of dropping one or more cell. These cells can be used to remove one of the effects specific to each cell. Cells can be traded (or Bazaared) to other players.

Note: Players must dispose of any imbued items they bring back from the remains before they will be allowed to re-enter Salvage.

Sockets and Slots
During Salvage you will find targets called a "Socket" and a "Slot". Trading a Cell to a "Socket" spawns a NM (Notorious Monster) that, upon defeat, drops multiple of the same cell you traded to the "Socket". Trading a Remnants card obtained from another remnants area to a "Slot" spawns different NMs.

Socket Notorious Monsters

 * Zhayolm Remnants - Poroggo Madame? (Poroggo)
 * Arrapago Remnants - Vile Wazihl? (Soulflayer?)
 * Bhaflau Remnants - Flux Flan (Flan)
 * Silver Sea Remnants - Gakke? (Imp)

Slot Notorious Monsters

 * Zhayolm Remnants - Jakko/Silver Sea Card (Imp)
 * Arrapago Remnants - Princess Pudding/Bhaflau Card (Flan)
 * Bhaflau Remnants - Demented Jalaawa (Soulflayer)
 * Silver Sea Remnants - Don Poroggo (Poroggo)

= Rewards =

Salvage offers rare/ex armor as its ultimate reward. These are obtained in a similar fashion as Limbus/Sea items, requiring a stack of crafted items, ten Imperial Gold Piece currency, and three Rare/Ex drops from Salvage itself. To obtain the armor, you must trade the requested items to Ghanraam at (K-10) in Aht Urghan Whitegate. It is currently unknown that if you complete one piece, you must finish the full set or if that set is the only Salvage set you can get.

= Drops = Level 15 armor drops off standard mobs and Notorious Monsters Level 25 armor drops off Area Boss Level 35 drops off Notorious Monsters

Ares's Plate Armor

Skadi Leather Armor

Usukane Armor

Marduk Jubbah Set

Morrigan's Attire Set