A Nation on the Brink

de:Flügel der Göttin-Mission 14: Jeuno im Ausnahmezustand

Walkthrough
Note: In order to enter Everbloom Hollow for this mission, you must currently be on this mission, or have completed it.
 * Zone to Batallia Downs (S), go to the Underpass Hatch in the top right corner of J-9 (top floor of the wall slightly south of where you are warped for Campaign Battle), and click on it for a cutscene.
 * Have the party leader click on the hatch to start the fight in Everbloom Hollow. (Can't enter during Campaign Battle.Can enter if mobs have not started to attack in Campaign)
 * Recommended: A healer to help keep an eye on NPC health (an easier victory, not necessary)
 * Buffs are lost upon entering Everbloom Hollow. This includes Reraise, so be sure to recast them all after entering.
 * Reraise effect from earring stayed on when I entered and stayed on when all NPCs died and I was kicked out of fight (03/28/09)
 * You have 30 Minutes to complete this mission.
 * The fight starts standing next to NPC combatants Zazarg, Rongelouts N Distaud, Romaa Mihgo, and two soldiers from each of their divisions.


 * Rongelouts N Distaud uses Sword Weapon Skills, including a unique AoE Weapon Skill, Tongue Lash, that causes a relatively long Terror effect on the mobs. He leads two Iron Ram Knights.


 * Zazarg uses Hand-to-Hand Weapon Skills, including a unique AoE Weapon Skill, Orbital Earthrend, and has access to Hundred Fists. He leads two 7th Cohor Legionnaires.


 * Romaa Mihgo uses Sword Weapon Skills, including a unique Weapon Skill, Cobra Clamp. She leads two Cobra Mercenaries.


 * After some amount of time the NPCs will begin moving forward in three different directions.
 * Follow the NPC contingents and help dispatch the Orcs, Quadav, and Yagudo they encounter.
 * The beastmen come in two waves. They are highly resistant to Sleep
 * After the first wave is defeated, you will may receive temporary items.
 * Active DoTs can still kill them, even before One-eyed Gwajboj appears, dying just after or at the same time they finish the last enemy, or even (though rare) leaving an enemy alive.
 * Once all beastmen groups have been defeated, the NM One-eyed Gwajboj (Orc PLD) will appear.
 * One-eyed Gwajboj is stronger than the previous beastmen waves. He also uses Battle Dance very frequently, much like in Campaign Battles.
 * He is heavily resistant to Ice magic.
 * His Battle Dance will only affect NPCs if one of them (Zazarg for example) has hate. It will hit ONLY players if a player has hate.
 * Please note that a Dragoon's Wyvern can be hit by Battle Dance even if the hate is on an NPC.
 * One-eyed Gwajboj can also use Invincible multiple times.
 * One-eyed Gwajboj will also cast Cure IV whenever his HP drops below 90%, and will buff himself.
 * NPC allies that are still alive, once One-eyed Gwajboj spawns, will may give out temporary items and continue assisting in the fight.
 * Defeat One-eyed Gwajboj to end the battle.

Strategy

 * One interesting fact is, if you pull enemies to the NPCs before they split up you can have the entire army kill the mobs one group at a time, and the npcs will continue to stay in the same spot as long as you continue to bring enemies, meaning they won't fight on their own, losing more HP than necessary. Having this pull strategy helps preserve NPC HP if you don't have a party with a large number of healers. The only difficulty is making sure you pull the whole group, because it's entirely possible to pull just 1 enemy at a time, and the npcs will kill it quickly and then separate.
 * A cutscene will occur after the fight is over, and you will receive a Jeunoan Flag.
 * If your inventory is full, you will not be able to get the flag until making space. Click on the crates/barrels that are next to you as you exit the battlefield. You will then receive an option to receive the Jeunoan Flag. Click yes to receive your reward.
 * Done by RDM/BLM, WHM/BLM and MNK/NIN with quite difficult because NPCs started to die because of the lack of healing magic or DD power to assist them. WHM had to run and heal Zazarg when he was at near 0%. When Orc PLD popped, MNK and Zazarg had to fight while it alternated Cure IV with Battle Dance. Difficult would drop a few if you bring regen and refresh drinks.
 * PLD/NIN and RDM/WHM are able to duo this easily. PLD tanked the Orcs the Elvaan army fought while the RDM kept them alive. When the NM spawned, again, PLD tanked him with support from all the remaining forces. RDM tossed a few debuffs and cured. (Make sure the mage stays out of AoE range as Battle Dance hits hard.)

Game Description

 * Mission Orders:

Despite Lilisette's repeated protests and the imminent arrival of reinforcements from the three nations, the surrender ceremony is set to take place in the depths of Jeuno's Underground. Will this be the end of the four-nation alliance...?