K.O.


 * The state in which a character has no Hit Points remaining. In this state one cannot move, cast spells, talk in /say or /shout.
 * One also cannot use the "-" menu (which means one cannot seek out a raise for themself after the fact.) One can, however, talk in /tell chat, /linkshell chat, and /party chat.
 * When the player is K.O.'d he/she has 60 minutes (real life) to revive from K.O. (see below). After this time he/she automatically returns to his/her Home Point. At any time during this 60 minutes, he/she can willingly choose to return to his/her Home Point.
 * Upon K.O., experience points loss is calculated as follows:
 * A player who is Level 1, 2, or 3 does not lose any EXP.
 * A player who is in the level range of 4 to 24 loses what would have been 10% of their max experience points for that level.
 * A player who is Level 25 or higher loses what would have been 8% of their max experience points for that level, with a maximum exp loss capped at 2,400 EXP.

Note: In Apr 2005 the percent lost was dropped from 10% to 8% and be maxed at a loss of 2,400 EXP for players level 25 and above.

Revive from K.O.
K.O. can be reversed through the White Magic spells named Raise and Reraise. After the player is revived, the player receives the status weakened for 5 minutes. The Reraise spells have the same effect as their Raise counterparts, but are applied to a player before he dies.


 * Raise: Revives player from K.O. and restores 50% of lost Experience points.
 * Raise II: Revives player from K.O. and restores 75% of lost Experience points only if the target player is level 50 or higher. When the target player is less than level 50, Raise II restores 50% of lost Experience points.
 * Raise III: Revives player from K.O. and restores 90% of lost experience points only if the target player is level 50 or higher. When the target player is less than level 50, Raise III restores 50% of lost Experience points.