Ballista



= History = Thanks to the influence of the free-roaming adventurer population, international relations are experiencing a boom period. Even marriages between people of formerly warring countries have become commonplace.

However, for the commanders who protect the borders of the three nations, such amity creates a growing concern.

With the recent cessation of hostilities between nations, the guards who patrol their countries' borders have grown complacent. On the other hand, soldiers who serve in areas of heavy beastman activity are exhausted by the necessity to be constantly alert. In the event that war should suddenly break out, an army's morale would be hampered by both of these extremes.

Some asked the question: Is this not the perfect time to revive a practice that stirs a nation's soldiers--nay, the entire country--into a frenzy of patriotism? Thus, in a rare show of unity, the four great nations have decided to form a board for International Resolution through Non-lethal Conflict (IRNC, or simply "Conflict"), and resurrected an ancient set of rules that govern simulated combat. The first scheduled Conflict event will be based on the training exercises of the Royal Knights of San d'Oria. Among other disturbing tales, it is rumored that this punishing game was once played with an actual skull....

= Overview = In accordance with the decision of the board for International Resolution through Non-Lethal Conflict, an event known as "Ballista" is to be introduced.

The following details the concept of Ballista as explained by representatives of the three nations.

This event is based upon a training exercise employed by the Royal Knights of San d'Oria. Competitors from each nation attempt to score the most points within a set time by throwing a stone, or "Petra," into a castle-like construction known as a "Rook."

After confirming the schedule for Ballista, competitors register their participation though the "Herald," the referee for the event. Once the competitors have all gathered at the appointed place, the Herald declares the beginning of the match. The first thing competitors must do is find a Petra, several of which have been buried somewhere in the playing field by the Herald prior to the match.

Competitors who manage to find a Petra must then seek out a Rook. However, Rooks are not always open to a throw from a player. To open a Rook, a competitor needs to achieve "Gate Breach" status by defeating a player from the opposing team. Once Gate Breach status has been achieved, the competitor is able to score points by throwing Petras into a Rook. According to the rules of Ballista, the positions of the Rooks change at regular intervals during the course of a match.

In other words, taking out members of the opposing team in an efficient manner plays an important role in Ballista. On the assumption that battles between adventurers will differ greatly from skirmishes with monsters, the Conflict Commanders of all three nations are counting on this experience to sharpen the combat ability of their nation's heroes.

During a match, competitors who are not in possession of Petras are able to use an ability to temporarily increase their movement speed, while players who have obtained a Petra gain access to an ability that allows them to search for Rooks. Using these abilities effectively to find Petras, take down an opposing team member, then seek out a Rook to score points in as little time as possible is the path to victory in the game of Ballista.

=Ballista Guide = First autor by |Ballista TheSquall  Job discussion ''by | AbbadonX ''

Prerequisites
1. You must be a minimum of Rank 3 In your home nation

NPC Locations and Useful Positions

1a. Bastok Conflict Director - Invincible Shield - Metalworks - G-8 1b. Bastokan Leader - President Karst - Metalworks - J-8

2a. San d'Oria Conflict Director - Excenmille - Northern San d'Oria - D-9

2b. San d'Orian Leader - King Destin - Chateau d'Oraguille - I-9

3a. Windurst Conflict Director - Mhabi Molkot - Heavens Tower - Clerical Chamber

3b. Windurstan Leader - Star Sibyl - Heavens Tower (Accessible through Kupipi, Clerical Chamber)

4a. Pashhow Marshlands Ballista Herald - (I-7)

4b. Meriphataud Mountains Ballista Herald - (G-7)

4c. Jugner Forest Ballista Herald - (I-8)

There are now Pursuivants in each major city who will give the latest information about ballista. 5a. San d'Oria Pursuivant - Northern San d'Oria - K-9

5b. Bastok Pursuivant - Port Bastok - J-12

5c. Windurst Pursuivant - Windurst Waters - J-9

5d. Jeuno Pursuivant - Ru'lude Gardens - I-8

5e. Aht Urhgan Pursuivant - Aht Urhgan Whitegate - G-11 (since July 2006)

Obtaining the License
You must have atleast Rank 3 at your current nation.


 * 1) First you must speak to your Nation's Conflict Director (locations above), after doing so you will recieve a lengthy cut scene explaining the history of Conflict and showing the reinstatement of Ballista.
 * 2) After the cutscene is over the NPC will hand you two letters, one for each of the other nations directors. You must now travel to the other two nations and deliver these letters.
 * 3) Travel to either of the other opposing nations and find the leader (President, Star Sibyl or King) and you will recieve a cut scene and then be sent to the director.
 * 4) Locate the director and talk to him to hand over one of the letters and you're all set to travel to the remaining nation. Follow the same path; travel to the nations leader, get the cut scene, go to the director.
 * 5) Once your have handed in both the letters travel back to your home nation and speak with the Conflict Director again. He will congratulate you and send you to see your nation's leader.
 * 6) Travel to your nations leader for another cut scene, once this is over go back to the Conflict Director and you will recieve a Ballista License.
 * 7) Now you're all set! You're a licensed ballista player.
 * 8) You automatically reobtain your licence, when you should change the nation since April 2005 Updates

Ballista Schedule of Events
The schedule has changed greatly due to the last update (June 2004 Updates) so please pay attention. This should be a small summary. (See also June 2004 Updates)
 * Matches are played on even Vana'diel days only (2,4,6, etc.) and entry periods are done the day beforehand.
 * If you don't understand the way Vana'diel time goes, use the /clock command in game, or find a Vana'diel Clock on the internet.


 * Jugner Forest Schedule
 * Months 1-4: San d'Oria vs. Bastok
 * Months 5-8: Bastok vs. Windurst
 * Months 9-12: San d'Oria vs. Windurst
 * Matches on days 2 (Level Cap 30), 8 (Level Cap 40), 14 (Level Cap 50), 20 (Level Cap 60), 26 (No Level Cap)


 * Pashhow Marshlands Schedule
 * Months 1-4: Bastok vs. Windurst
 * Months 5-8: San d'Oria vs. Windurst
 * Months 9-12: San d'Oria vs. Bastok
 * Matches on days 4 (Level Cap 30), 10 (Level Cap 40), 16 (Level Cap 50), 22 (Level Cap 60), 28 (No Level Cap)


 * Meriphataud Mountains Schedule
 * Months 1-4: San d'Oria vs. Windurst
 * Months 5-8: San d'Oria vs. Bastok
 * Months 9-12: Bastok vs. Windurst
 * Matches on days 6 (Level Cap 30), 12 (Level Cap 40), 18 (Level Cap 50), 24 (Level Cap 60), 30 (No Level Cap)

Entry Fees
(June 2004 Updates)
 * Level Cap 30 - 500gil
 * Level Cap 40 - 1000gil
 * Level Cap 50 - 1500gil
 * Level Cap 60 - 2000gil
 * No Level Cap - 3000gil

Ballista Rules

 * 1) Find a Petra: A Petra is a rock hidden by the Herald. Find one by using the /quarry command. Don't always expect a petra, however, as the Herald will also hide "temporary" items too, which you can choose to either use immediately, or save for later use. You cannot lose petras unless you are KO'd, leave the area, or score. Temporary items are not lost when you are KO'd, but will disappear from your inventory if you leave the area, use it, drop it, or the match ends. You can carry a maximum of 10 temporary items at once.
 * 2) Successfully use Sprint: /sprint is a command only usable by players that do not hold a petra. It temporarily boosts speed (like Flee), allowing the player to cover ground quicker.
 * 3) Successfully use Scout: /scout is a command only usable by players currently holding a petra. It gives you the closest location of a Rook (the goal), which change randomly. Scout will give an approximate location and direction of the nearest rook, allowing for the player to find it.
 * 4) Gate Breach: In order to open up the Rook to score, you must achieve Gate Breach. In order to achieve this, the player must kill a member of the opposing team. The time period that the Gate Breach is allowed is very low and a score must be achieved ASAP.
 * 5) Ballista Royale rules: Only 6 team members can participate in one match. The 6 team members participating in a match must all have different jobs.
 * 6) See April 2005 Updates history for a set of new rules.

Useful Items and Commands

 * 1) Ballista Earring: Key Item. This item will provide novices with tips, tricks, and information about Ballista during the match. It is useful for those without much experience. It also gives information when and where the next match takes place, when entering a main city, giving a message evry vandiel hour.
 * 2) Ballista Band: Key Item. When in possession of this item, the player will be given the choice of whether to keep or throw away the first Petra he quarries
 * 3) Petra Shovel: Key Item. Any temporary item you quarry will be automatically placed into your inventory. An item will also be automatically thrown away if you are not able to carry it.
 * 4) /quarry: Quarry allows you to dig into the ground and find Petras. It's also useful to find other items such as potions. However, Heralds do not allow item storage so the item found must be used immediately.
 * 5) /sprint: Sprint allows you to run faster temporarily, like Flee, allowing you to travel across more land and find petras. Command is only usable by those that do not have any Petras. It's 1 min recast and last for 20 sec.
 * 6) /scout: Scout allows you to find Rooks a lot easier than searching for a needle in a haystack. Command is only usable by those that carry a Petra.
 * 7) /targetopp: used to target only members of the opposing forces
 * 8) /check : information on how many Petras the targeted adventurer have
 * : This command will be able to tell your alliance if you have Gate Breach status or not.
 * : This command will tell your alliance how many petras you currently hold.
 * 1) Widescan: For all jobs
 * 2) Provoke usable (jobspecific): Forces the enemy player to lock on the provoker
 * 3) Mug and Steal (jobspecific): Thf can steal petra(s) - with Mug a chance for more than one - from the opponent

Vocabulary

 * 1) Petra: The "ball" in the game. Attempt to throw these rocks into a Rook.
 * 2) Rook: The "goal" in the game. Petras are thrown into these only after a Gate Breach.
 * 3) Gate Breach: Status achieved after an opposing team member is killed. Required for a goal.
 * 4) Herald: The referee of the match. The Herald places the petras prior to the match.
 * 5) Pursuivant: An assistant that will provide information to team members if they have a Ballista Earring. They now are also in the four major cities to provide information on the latest ballista.
 * 6) Camp: The "Home Point" of the match. Players can be teleported here after dying if they wish.
 * 7) Laisser aller! = the start of the match.
 * 8) Victoire! = Victory
 * 9) Echee = Defeat

Special Abilities

 * 1) Provoke: Provoke can be used to force an opposing team player to lock his target on the provoker. This does not always work, but can be used to save a teammate.
 * 2) Steal / Mug: Abilities can be used to take Petras from opposing team players.
 * 3) Auto-Attack: The Range of melee weapons is increased.
 * 4) Resistance: Resist Abilities are enhanced.
 * 5) Sleep: As of June 29th, Sleep Spell has been decreased in potency.

Ballista Order of Events
To participate in Ballista, a player must first speak with a Herald in one of the three areas mentioned above, and then pay the participation fee. The entry period is approximately one half of a day (Vana'diel time) before the commencement of the match.
 * Entry:

If the difference in number of players on each team grows too large, there will be a temporary stop on the acceptance of applications for the larger team. The application process for that team will recommence when more players have joined the smaller team. If a player requests a discharge from his or her nation's forces before the match begins, the participation fee will be refunded in full. At the end of the entry period, if either team has less than three members, the match will be cancelled. If a match is cancelled, the participation fee will be refunded in full.

At the close of the entry period, if both teams have met the minimum player number requirements, the opening ceremony will begin. Take caution, as monsters will remain active until the match is underway.
 * Opening Ceremony:

The ceremony consists of:
 * A speech by the Herald
 * An oath read by a representative from both teams
 * The level restriction
 * The casting of Invisible and Sneak onto players

With the start of the match, the following information will appear in the upper left corner of the screen:
 * The number of members in each nation's force
 * The number of Petras a player is carrying
 * Gate Breach status (indicated by a star-shaped mark located by the Petra counter)

Also, the following buttons will appear in the action command menu:
 * "Quarry"
 * "Sprint" or "Scout"

Finally, the color of the participant's name will change and an icon representing the player's nationality will be displayed to the left of his/her name.

Once the match begins, Invisible and Sneak will wear off. In addition, any TP stored will reset to zero. Each nation's Pursuivant will appear near the camps after the starting signal. No entries will be accepted after the start of the match. By talking to the Herald, a player can request discharges from his or her nation's forces after the match has started; however, the participation fee will not be refunded. since July 2005: If one side of an official match is low on members, entry into that force is now possible even if a match is already underway. In this case, experience may still be gained if certain conditions are met, just as if the player had entered the match from the start. Also, if a player enters during a match, both forces will receive a message notifying them of the new entry. The player must have the following in order to enter a match already underway: 1. A Ballista License 2. Enough gil to enter the match 3. The minimum level required for the match being played All matches will conclude after 24:00 Vana'diel time (after one Vana'diel day). At this time, the Herald will conduct a closing ceremony. After the ceremony, members from the victorious forces can receive their reward* from the Herald. After the match is over, the Herald will return to the Conflict headquarters in Jeuno. All rewards must be collected immediately before the referee's departure. Also, in the case of a draw, the participation fees collected will be refunded in full to members from both forces. This reimbursement must also be carried out before the Herald leaves.
 * During the Match:
 * End of the Match:

Ballista Points and Ballista Items
A character can earn a maximum amount of 2000 Ballista Points (October 2005 update). Points are relevant for getting Ballista titles. You can exchange your points at the Marshal for items (vouchers), which are automatically exchanged at the next Ballista match for getting specific temporary items. Players with chevrons (see Ranking) can get temporary items ,normal players cant get. They can also be used for teleportation services - Herald or Pursuivant for 100 Points, when you don't have Ballista Instawarp / Instaport keyitems. Temporary items were introduced December 2004. While in a Ballista match the character get an extra inventory part, divided by your normal inventory for all temporary or /quarried items: After the match all non-used items in this part getting deleted.You may only have one temporary Ballista-specific item of a given name at a time. You may carry up to 10 temporary items in Ballistas that allow normal items to be used, and 15 if normal items are banned. The key item Petra Shovel obtained from Pursuivant will put the quarried items directly into the inventory. You will not quarry items that are useless to you (i.e. Melee will not quarry up ethers unless they sub a mage job).

These temporary items can only be held in your inventory during a match:
 * Revitalizer (60+ Cap Ballista) = /quarry and revitalizer voucher for 700 Ballista points
 * Body Boost = /quarry and body boost voucher for 300 Ballista points
 * Mana Boost = /quarry and mana boost voucher for 300 Ballista points
 * Giant's Drink (60+ Cap Ballista) = /quarry
 * Wizard's Drink (60+ Cap Ballista) = /quarry
 * Carnal Incense = /quarry
 * Spiritual Incense = /quarry
 * Celestial Incense = /quarry
 * Drachenessence = /quarry and drachenessence voucher for 30 Ballista points
 * Barfire Ointment = /quarry and Barfire ointment voucher for 50 Ballista points
 * Barblizzard Ointment = /quarry and Barblizzard ointment voucher for 50 Ballista points
 * Baraero Ointment = /quarry and Baraero ointment voucher for 50 Ballista points
 * Barstone Ointment = /quarry and Barstone ointment voucher for 50 Ballista points
 * Barthunder Ointment  = /quarry and   Barthunder ointment voucher for 50 Ballista points
 * Barwater Ointment = /quarry and Barwater ointment voucher for 50 Ballista points
 * Petra Eater = /quarry and Petra eater voucher for 30 Ballista points
 * Catholicon = /quarry and  catholicon voucher for 100 Ballista points
 * Catholicon +1 = /quarry
 * Lethe Water = /quarry
 * Lethe Water +1 = /quarry
 * Demoralizer +1 = /quarry
 * Demoralizer = /quarry
 * Mana Powder = /quarry
 * Megalixir = /quarry
 * Smelling Salts = /quarry and Smelling Salts Voucher for 75 Ballista points
 * Healing Powder = /quarry and healing powder voucher for 100 Ballista points
 * Lethe Powder = /quarry

'''You can also /quarry up or "buy" these normal items to use in Ballista. Quarried items are also under temporary part of your inventory and get lost after match''':


 * Daedalus Wing = /quarry
 * Potion = /quarry and potion voucher for 15 Ballista points
 * Hi-Potion = /quarry and hi-potion voucher for 45 Ballista points
 * X-Potion = /quarry and x-potion voucher for 90 Ballista points
 * Elixir (50+ Cap Ballista) = /quarry and elixir voucher for 200 Ballista points
 * Hi-Elixir (50+ Cap Ballista) = /quarry
 * Max-Potion (50+ Cap Ballista) = /quarry
 * Ether = /quarry and ether voucher for 20 Ballista points
 * Hi-Ether = /quarry and hi-ether voucher for 60 Ballista points
 * Super Ether = /quarry and super ether voucher for 120 Ballista points
 * Pro-Ether = /quarry
 * Sleeping Potion = /quarry
 * Blinding Potion = /quarry
 * Poison Potion = /quarry
 * Remedy = /quarry and remedy voucher for 100 Ballista points
 * Antidote = /quarry
 * Prism Powder = /quarry
 * Silent Oil = /quarry
 * Panacea= /quarry and panacea voucher for 200 Ballista points
 * Apple au Lait = /quarry
 * Orange au Lait = /quarry
 * Pamama au Lait = /quarry
 * Pear au Lait = /quarry
 * Persikos au Lait = /quarry
 * Apple Juice = /quarry
 * Grape Juice = /quarry
 * Melon Juice = /quarry
 * Orange Juice = /quarry
 * Pineapple Juice = /quarry
 * Tomato Juice = /quarry

Ballista Ranking and Rewards

 * Experience Reward:The exp gained is based on your current level of the job that you bring to ballista, not on the type of ballista you do.The only catch is that you must be level 30+ and you must at least try to beat up opponents or let them beat you. You are not penalized for getting killed in Ballista. You cannot gain XP in Ballista Royale, Addhaljs -Dioram Matches, or if the match is cancelled. You may do Ballista under level 30 if you have the license, but you will gain no XP.
 * Level 30-39: 300 XP
 * Level 40-49: 350 XP
 * Level 50-59: 400 XP
 * Level 60-69: 450 XP
 * Level 70-75: 500 XP


 * Item Reward: Ballista Instaport and Ballista Instawarp after match or after canceled matches.
 * Gil Reward:If you win the match, you will gain about 2x the match entry fee on average. If the match is a draw, the entry fee is returned.  If you lose the match, you receive no gil.  If the match is canceled, your gil is returned.

The Ballista Point Ranking system ranks participants from the last 10 matches based on the highest number of Ballista points gained in a single match. (Results from before the latest 10 matches will be erased from the ranking.
 * Ballista Ranking:Ballista Ranking feature, which was introduced with the February 2005 Updates, allows to get special Ranking titles for your character. You can only earn those titles in official matches and not in Diorama Abdhaljs Battlefields.


 * Ranks and Rewards: Players in the top 10 of the overall ranking, and also the highest scorer for each job type, will be rewarded with the "chevrons" and titles listed below. You can only change back to these titles by Moozo-Koozo, when you have either the specific chevron according to the title you want or its your last earned Ballista-title, but you have lost already the chevron and didnt participate in any other Ballista matches since you lost this chevron:


 * Key Item "Chevron": Wearing a chevron during a Ballista match will automatically change a player's current title. Outside of a match, it is possible to revert to this title by talking to a certain NPC. Also, while wearing a chevron, players will be able to trade Ballista Points for temporary items not available to all players.
 * Limitations on Chevrons:
 * Chevrons are only valid for one half Vana’diel year (one week Earth time). After that time,players must return the chevron before being allowed to participate in any further matches.
 * It is only possible to wear one chevron at a time. If, for example, a player is first in the overall ranking, as well as ranking first for a specific job type, the player must choose which chevron to receive. It is also possible to refuse to accept a chevron in preference of one currently worn. Although only one chevron can be received at a time, the number and types of chevrons earned will be recorded in your results.
 * A player can check the number of chevrons accumulated to date by talking to a Marshal. Also, "checking" other players during a match will reveal the number of chevrons they have received.
 * Signing up for Ballista Ranking: Players can sign up for Ballista Ranking by talking to the Marshal in the area after a match.
 * Ballista Ranking Registration
 * Players who have not registered will not be considered in the ranking.
 * After a match, players have 4 Vana’diel hours (about 10 minutes Earth time) to register their results.
 * the ranking list cannot be viewed during the registration period.
 * After the registration period has ended, you must view the ranking list within 4 Vana’diel days (4 hours Earth time) to receive your final assessment and any rewards you have earned.
 * Ranking List You can view the entire Ballista Ranking by speaking to the Marshal in Ru’Lude Gardens. However, as this Marshal may not have the most current data, players wishing to see the latest rankings are advised to talk to the Marshals stationed in each Ballista area.
 * Special Titles:
 * 1) Rook Buster: Top scorer of the match.
 * 2) Ballistager: Ballista point standing

Diorama Abdhaljs -Ghelsba Outpost
SE introduced a reservable Battlefield for your own Ballista Matches with the April 2005 Updates. This reservable battfields are called Diorama Abdhaljs. One map was available at this time -Ghelsba Outpost- or just Diorama - Ghelsba Outpost. A second map was introduced later -Purgonorgo Isle-, which is now used for Brenner since February 2006, a capture the flag mod of the original Ballista. For detailed informations, how to reserve your Ballista, look at the April 2005 Updates history.

NPCs involved in Ballista

 * 1) Herald: Ballista Referee
 * 2) Marshal: Ballista Points Trader, also Information NPC
 * 3) Pursuivant: Ballista Information NPC
 * 4) Perevie, Meh Nbolo, Muzeze: Ballista Armor Storer
 * 5) Tillecoe: Diorama Abdhaljs-Ghelsba Officer

Important Notes

 * Some items don't stack when you use them and one cancel the other. These are most items of the same type like Giant's Drink and Body Boost or Wizard's Drink and Mana Boost.
 * Medication effect duration e.g. Pro-Ether has the same lenght like in normal battles.
 * Scoring: Petras may be thrown into Rooks only after a player defeats a member of the opposing team and has achieved Gate Breach status, but ...
 * 1) Only five Petras can be scored at one time, and once a player has scored, his/her Gate Breach status will be disengaged.
 * 2) One Petra counts for one point.
 * 3) A player cannot throw Petras while he/she is invisible.
 * 4) If anything happens to a player while throwing a Petra (this includes being cured, buffed, attacked, stolen from, etc etc), his/her shot will be cancelled.
 * 5) After throwing, a player must wait a minimum of five seconds before attempting another shot.
 * 6) At the end of a match, the high scorer and his/her point total will be displayed.
 * 7) The first petra you attempt to score will have an extra 3-5 seconds before throwing it into the rook. From there on, even if your shot is cancelled, your throwing time will be shortened to around 5 seconds. This will be reset if you go back to camp or zone, but being revived will NOT reset this.
 * Rooks are open territory for both teams.
 * 1) Anyone can score Petras in any Rook.
 * 2) The number of Rooks on the battlefield is determined by the number of players participating in the match. The Rooks change their position at regular intervals.
 * 3) A Petra cannot be thrown in a Rook directly before or after it moves.
 * 4) In most cases, Petras can only be thrown in Rooks when a player has achieved Gate Breach status. However, if the majority of the leading force's members have left the area, the Rooks' gates will open, allowing any player to freely score Petras with or without achieving Gate Breach status.
 * Melee weapon range is enhanced, ranged weapons are ineffected
 * Job-Traits are enhanced especially resist abilitys like "Resist Silence".
 * Equipment change causes a penalty.
 * 1) During this period the player will be "stunned" a set number of seconds and unable to move or act.
 * 2) Concerning the ammo slot, a penalty will only be incurred if a weapon or item is unequipped and a new one is not equipped in its place.
 * 3) Also, further equipment changes can be made while penalized.
 * The command (/quarry) allows a player to dig up the area at his or her feet and search for buried Petras, but...
 * 1) an attempt may not always be successful.
 * 2) the further a player is from a Rook, the easier it is to find Petras.
 * 3) higher diffrence between the scorepoints of the opposing forces inflicts lesser chances to find Petras for the leading team
 * 4) Once a Petra has been obtained, a player cannot dispose it without Petra Eater or Ballista Band.A player will lose his/her Petras by making an area change,returning to camp after being knocked out, scored or stolen by the opposite team.
 * 5) when your Ballista item storage is full or you have quarried a temporary item that you already have, the system will ask if you want to use the item immediatly or to throw it away. If something happens to you before you give an answer, the item is automatically thrown away.
 * 6) the command cannot be repeated in quick succession.
 * 7) If a player uses Quarry while invisible, the status will wear off.
 * 8) Quarry will be cancelled if a player is attacked while digging.
 * Experience points and death:
 * 1) Experience points are uneffected during the match.
 * 2) There are three options available after being knocked out:
 * 3) *Wait for automatic revival: each death will increase auto　revival time from 15 sec to 20 sec to 25 sec even 1min+ unless you "Return to camp" which will set back auto revival time to 15 seconds. After rivival 100% of the player's HP and 50% of the player's MP will be restored.
 * 4) *Return to camp: Choosing to return to camp will warp a player back to his/her nation's base near the Pursuivant, where the character will be revived with full HP and MP. Reviving using the above methods will not weaken the player. These two forms of revival will result in the loss of all Petras. Also, after using the above methods, the player will spend a short amount of time "preparing for battle." During this period, he/she cannot be attacked.
 * 5) *Be raised:When raised with magic or a bard song, a player will temporarily be in a weakened state. However, that player will not lose the Petras he/she has accumulated.
 * 6) If a player is knocked out when the match comes to a close, the character can still accept automatic revival without the loss of experience points. In such instances, "Return to Camp" will change to "Return to Home Point." Players in this situation can choose to return to their home point without a loss of experience points.
 * 7) *Instances where a player will have the option to "Return to Home Point":
 * 8) *#When the match ends while in the process of being moved by the spell Tractor
 * 9) *#When a player returns to a finished match after losing connection while in a knocked out state.
 * Skill points and Blue mage spells cannot be obtained during Ballista.
 * Interaction with monsters and adventurers not participating in Ballista are restricted. Functions such as magic, trading, bazaars, etc. cannot be used. NPCs unassociated with Ballista will not respond to players participating in the games.
 * Interaction within Ballista are restricted as follow:
 * no Fishing
 * no Chocobointeraction
 * Utilizing the bazaar of anyone besides the members of your nation's forces
 * Trading with anyone besides the members of your nation's forces
 * Healing your opponent with Poisona etc.
 * Conquest-Results: Ballista doesn't have anything to do with the weekly Conquest-Results. (neither deaths within the match, nor the scorepoints, nor the results of the matches theirselves)
 * Player's linkshells are disengaged and replaced with a special one used by his/her nation's forces during the match. The words spoken on this linkshell channel can only be heard by that player's team. Say, Shout and Tell are  functioning as normal.
 * Ballista partys and /party :Players can also form parties while participating in Ballista. These parties are not restricted to nations, making it possible to form a party with members of the opposing team.In such cases only the Party chat mode can be used.
 * System Messages
 * These messages appear only to those participating in Ballista:
 * Rook movement information
 * Information on which commands are available for use (Scout, Gate Breach, etc.)
 * High scorer (at the conclusion of the match)
 * The time at which the current match concludes
 * Messages appearing when there is an actual Ballista match (all adventurers in the area)
 * Entry period information
 * Information on the next match
 * Results of the last match
 * Messages appearing while in a Ballista area between the matches (all adventurers in the area)
 * Entry period information
 * Match commencement
 * Match conclusion, match results, and match cancellation
 * A player can also receive a Ballista Earring from their nation's Pursuivant. With this keyitem equipped, a player will be able to receive hints on gameplay during the match aswell.


 * Getting Ballista Points   Acknowledgment to $omeguy - theorderls.com at FFXI Board
 * Scoring Petras
 * Participating in and engaging an enemy and actually fighting instead of the "Hit and Run" strategy. (confirmed)
 * Not getting KO'd and giving the opponent Gate Breach (although: if you are KO'd from Poison or any DoT effect, it wont count against your points, unconfirmed)
 * Healing: WHMs can get over 250 points by healing your team and scoring, when you can be elusive to your opponent's team.
 * Dealing the finishing blow doesn't give you any more points than the others around you, you just need to be around the person that was defeated and the party member dealing the blow to get the Gate Breach (if you are outside of the party, you will not receive gate breach, and it will thusly not affect you)
 * Using Items that benefit you will increase your Ballista Points very slightly. (Estimated to 1 point per item.)
 * You can also attain bonuses (Number is uncertain; around 20~30)
 * The winning team gets slightly more points
 * be versatile and do those points that are best fitting to your job

April 2004 NEW
Here begins the history of Ballista. Read the 1st official website by POL introducing Ballista and the way of Conquest. Basics and for Fans.

June 2004 Updates

 * Max players have been increased to 72 per side.
 * The Ballista schedule has been modified:

All dates are from the Vana'dielian calendar.
 * Pairings of the nations are carried out in the following manner (all dates are from the Vana'dielian calendar):
 * Entry fees have been reduced.
 * In the event of a cancelled match, the Herald will distribute the following conciliation prizes (key items) to all participants:
 * Ballista Instaport: Show this ticket to any Ballista event staff to receive a free teleport to the area where the next match is taking place.
 * Ballista Instawarp: Show this ticket to a Herald to receive a free warp back to your home point. In addition, adventurers who were unable to participate in a match due to an influx of participants will also be able to receive these items after the entry period has ended (note that the items must be received before leaving the area). These two key items cannot be used during the entry period or during an actual match, and players can only possess one of each.
 * Pursuivants have been newly dispatched to all four nations to assist adventurers with their participation in Ballista. Speak with these NPCs to check the schedule (in Earth and Vana'diel time) and rules for upcoming matches. In addition, these Pursuivants can teleport adventurers who possess a Ballista Instaport to the area where the next match is being held. This service can be utilized from 24 Vana'diel hours prior to the end of the entry period.
 * When entering the four nations, a message announcing the details of the next Ballista match will be displayed under the following conditions: This message is displayed only once per day (Vana'diel time).
 * There are less than 24 hours until the next match
 * The adventurer possesses a Ballista Earring (key item)
 * When entries to one nation's forces have been halted due to an influx of participants, adventurers from a third nation may now join the side with the smallest number of participants. This is known as a "guest entry."
 * The minimum number of participants in a match has been reduced to 3 per nation. Also, the maximum allowable difference in participants is 1.
 * There are now more items that can be dug up using the "/quarry" command.
 * The allegiance of the match's high scorer will now be displayed along with his/her name.
 * Player movement is now restricted during the opening ceremony. Participants will be unable to cast magic spells or use abilities during this time. In addition, all monsters will become inactive.
 * The first entrant for each nation will automatically become the representative of his/her respective force. The representative will be required to take the oath of fair play.
 * At the end of each match, a player's HP and MP will be restored to the maximum amount allowed by the level restriction.
 * Players will be able to use the Wide Scan ability from their map screen regardless of their job. Participants can use this feature to locate their allies.
 * Using the "Check" command on Ballista participants now gives information on how many Petras the targeted adventurer possesses, as well as whether or not he/she has achieved Gate Breech status. Two new text commands, "gatebreach" and "petra" have been added. Typing these or using them in macros will display one's current Gate Breach status and number of Petras in possession, respectively.
 * The command "/targetopp" can be used to target only members of the opposing forces.
 * The following is a list of special rules that may be implemented in various matches. Players can learn of each match's special rules by speaking with Ballista staff (Heralds and Pursuivants) or by checking PlayOnline news.
 * Open Entry: All adventurers from all nations can freely join the side with the smallest number of participants.
 * Time-Restricted Gate Breach:
 * The amount of time a player is allowed Gate Breach status is limited, based on the current score of the match.
 * The number of Petras that can be scored at a time is reduced from 10 to 5.
 * For the currently leading nation, the duration of Gate Breach status is reduced to 1.5 Vana'diel hours (approximately 3.5 minutes, Earth time).
 * For the currently losing nation, the duration of Gate Breach status is increased to 3 Vana'diel hours (approximately 7 minutes, Earth time).
 * Best of Three: Three 7-hour (Vana'diel time) matches are played, each with a 90-minute interval between them. Winning a match earns the victors one match point. The nation with the most points at the end of the series is declared the champion. However, winning the third and final match and producing the high scorer will result in two match points awarded. This allows both sides the chance for a come-from-behind victory or a tie.
 * Item Restrictions: Participants may not use any items they have brought with them to the battlefield. Only items dug up with the "/quarry" command can be used.
 * Character Display: During the match, adventurers not participating in Ballista will become invisible to all participants.
 * The entry process has changed as follows (all times listed below are in Vana'diel time): 12:00 - Entry period begins for those who did not participate in the previous match        available to only those adventures who are from the two nations scheduled to battle). 16:00 - Guest entry begins Adventurers from the two nations scheduled to battle will be placed in their respective forces. During this time, all other adventurers will have the opportunity to join the side with the smallest number of participants (available only when the difference in number of participants has grown too large). 18:00 - Open entry begins Adventurers can join the nation with the fewest number of participants (regardless of allegiance).Available only when the special rule "Open Entry" is in effect. 22:00 - Entry period ends
 * In addition to the above changes, several other minor adjustments have been made to the Ballista system.

September 2004 Updates

 * A variety of new items can be dug up using the /quarry command.
 * When the special rule, "The potency of Sleep will be decreased" is applied in a Ballista match, players will gradually build up a resistance to Sleep if the spell is continuously cast on them.
 * If the Chains of Promathia expansion pack is installed, exclusive Conflict BGM will play during all matches.

December 2004 Updates
However, please note that items such as arrows, bullets, and projectiles are allowed in all areas.
 * The following match types are area-specific:
 * All or Nothing (one match) - Normal Items Restricted: Jugner Forest
 * Best of Three (three matches) - Normal Items Restricted: Pashhow Marshlands
 * Best of Three (three matches) - Normal Items Allowed: Meriphataud Mountains
 * A new "temporary item" system has been added. Items that are dug up using the /quarry command can now be stored in one's inventory for the duration of the current Ballista match (set of matches). These items can be used at any time, but will be collected by the presiding Herald at the conclusion of the match. Only one type of each temporary item can be held at a time. If a player happens to dig up an item he/she already possesses, it must be used immediately or thrown away.
 * A new point system for rating Ballista participants on their performance has been introduced. Players will earn and lose "Ballista Points" for their various actions on the battlefield. These points can then be traded for vouchers that are automatically exchanged for temporary items during future matches.
 * Players will now build up a resistance to bards' lullabies after having the spell repeatedly cast on them.

February 2005 Updates
A “Ballista Point Ranking” ranking system has been introduced. For further details see under Ballista Ranking.
 * When subjected to multiple castings during a match, players will gradually build a resistance to the black magic spells Gravity and Bind, and the white magic spell Silence. The resistance to the bard song Lullaby has been adjusted to match these changes. Resistance to these spells can be built up from the beginning of the match, or directly after recovering at the camp.
 * The maximum duration of all sleep effects has been limited to 45 seconds.
 * As in normal battles, the additional Stun effect of weapons will not activate for a certain period of time against targets that have just recovered from Stun.
 * The warrior job ability Provoke has been enhanced.
 * TP will be reset at the following times :
 * At the beginning of a match (at the beginning of each match in the case of Best of Three).
 * After recovering at camp.
 * When changing areas.
 * When logging out.
 * During a match, monsters will become invisible to participants. Beastmaster pets will remain visible, as normal.
 * In areas where normal items cannot be used (Pashhow Marshlands), the maximum number of temporary items that can be carried has been increased from 10 to 15.
 * 5 new temporary items have been added :
 * Petra Eater
 * Catholicon
 * Catholicon +1
 * Lethe Water
 * Lethe Water +1
 * The location of the camps in the Pashhow Marshlands and the Meriphataud Mountains has been changed.
 * After recovering at camp, players will be considered to be "preparing for battle," and will be granted the effects of Invisible and Sneak.
 * The wait time for reusing the Sprint command has been reduced.

April 2005 Updates
(Speak with a Herald for further details)
 * Players will now retain their Ballista License after changing nationalities.
 * NPCs offering armor storage services can now be found in the Jugner Forest, the Pashhow Marshlands, and the Meriphataud Mountains. Please refer to the main Update Details page for further details on changes to this service.
 * The new key item Petra Shovel is now available.
 * The following two temporary items have been added: Demoralizer +1, Demoralizer
 * The following special rules have been made permanent:
 * 1) Prevention of match re-entry
 * 2) Minimum level requirements
 * 3) HP/MP/TP amounts when raised
 * 4) HP/MP/TP amounts when returning to camp
 * 5) Reduction of time required between quarrying
 * New rules have been introduced.
 * 1) Special Rules
 * 2) *When less than 41 players are participating in a match, the position of the camps will be located closer to the center of the Ballista battle zone.
 * 3) *When there is a large difference in the number of members between the two forces, the number of Rooks appearing on the field will be increased to two.
 * 4) Limited-time Features
 * 5) *Ballista participants level 30 and above will receive EXP bonuses after each match. (Players who do nothing during a match may not be rewarded with any experience points.)
 * New Ballista Area: The new Ballista-specific area Diorama Abdhaljs-Ghelsba is now accessible.
 * 1) Reserving the Area
 * 2) Diorama Abdhaljs can only be accessed after being reserved.
 * 3) To reserve the area, a Ballista license and a small number of Ballista Points are required. There are no race or nationality restrictions.
 * 4) Please note that players who have not installed and registered the Chains of Promathia expansion pack will not be allowed access to the area.
 * 5) Diorama Abdhaljs can be reserved for blocks of two hours (Earth time).
 * 6) Reservations can only be made for the two-hour block that comes exactly two days (Earth time) after the current date.
 * 7) *For example, if a player wishes to reserve the Diorama on April 29 from 10:00 to 12:00, she would have to make her reservation between 10:00 and 12:00 on April 27. Upon completing a reservation, players will receive a copy of the Ballista Redbook . This item is needed for entry into the Diorama. It also can be used to create pages which may be passed out to fellow adventurers, which will allow them access to the area as well. In the event that no one reserves a certain two-hour block, or a reservation is not reconfirmed (reconfirmation is required 15 minutes before a reservation begins), other adventurers can immediately occupy the current block. In this case, the new applicant will receive a copy of the Ballista Whitebook . Just as with the redbook, this item is used for entry into the Diorama, as well as for making pages which can be passed out to others.
 * 8) At the time of reservation, the area’s level restriction is chosen. This level will be printed on the red/whitebook and all of its pages.
 * 9) All Diorama-related services (including reservations, transportation, and information) are handled by Tillecoe, who is situated in front of the Ru’Lude Gardens Residential Area entrance. All services are free except for reservations (which require Ballista Points) and transportation (which requires a small gil fee).
 * 10) Master of Ceremonies
 * 11) The player who makes the original reservation (possesses a copy of the red/whitebook) is automatically deemed the Master of Ceremonies (MC). In addition to organizing all proceedings within the Diorama, the MC will also be required to adjust participation settings and Ballista rules. In the event that an MC does not show, another of the page holders may have the opportunity to take up MC responsibilities.
 * 12) Entry
 * 13) Players can register for participation by trading their copy/page of the Ballista red/whitebook to the Herald stationed within the Diorama.
 * 14) Players can choose to participate on one of two teams--the Griffons (green) or the Wyverns (blue). Teams will never be separated by nationality.
 * 15) Proceedings
 * 16) The MC can, at any time, change the status of the Diorama to the following:
 * 17) *Match Settings Underway
 * 18) *Accepting Entries
 * 19) *Briefing Period
 * 20) *Match in Progress
 * 21) *Between Matches
 * 22) In the event of a status change, a message will be displayed to all players in the area.
 * 23) Setting Ballista Rules The following is a list of the match rules that the MC can set before each match:
 * 24) *Level Restriction (Lv.10/Lv.20/Lv.30/Lv.40/Lv.50/Lv.60/unrestricted): This is set at the time of the reservation.
 * 25) *Minimum Level Restriction (none/ Lv.10/Lv.20/Lv.30/Lv.40/Lv.50/Lv.60/Lv.75): When a minimum level restriction is set, any player under that level will not be allowed to participate in the matches. Also, the minimum level restriction must be equal to or lower than the maximum level restriction.
 * 26) *Support Job (allowed/not allowed)
 * 27) *Entry Type (free/open/auto/shuffle)
 * 28) *#Free: Players are allowed to select the team they wish to join. However, if one side grows too large, further applications may be denied until the number of members on the other side has increased.
 * 29) *#Open: Players can join the team of their choice, only if the side they have chosen has the same or fewer members than the other. If the side chosen has more members, players will automatically be moved to the team with fewer.
 * 30) *#Auto-Balance: After players have completed a temporary entry into one of the two sides, the MC can choose to redistribute the players (by main job) evenly among the teams.
 * 31) *#Random Shuffle: After players have completed a temporary entry into one of the two sides, the MC can choose to randomly shuffle all players between the teams.
 * 32) *Entry Cancel (allowed/not allowed): If re-entry is not allowed, a player will not be able to reapply for match participation in the event he or she requests a discharge before or during a match.
 * 33) *Mid-Match Entry (allowed/not allowed): If mid-match entry is allowed, players unaffiliated with either side may join one of the teams while the match is in progress.
 * 34) *Match Location: The MC can adjust the position of the Herald (4 locations), the camps (8 locations), and the Rooks (4 locations). The MC can also decide on the total number of Rooks (1 to 4). A match’s battle zone is decided by the location of the Rooks in play. For example, if only Rook B is used, then the battle zone will be in the field around Rook B. If Rooks A and C are used, then the battle zone will be in the field around Rooks A and C, as well as the area around where Rook B would be if it were to be used. If at any time all members of the leading forces leave the battle zone, all players on the opposing forces will automatically be granted Gate Breach status.
 * 35) *Briefing Period Length (1 min/3 min/5 min): The briefing period is the time set aside before a match to allow the two sides to talk over their battle strategies.
 * 36) *Match Length (10 min/15 min/20 min/30 min/45 min/1 Vana’diel day/60 min): A match will be cancelled in the event a party's Diorama access time expires before the match has completed. (1 Vana’diel day = 57 minutes, 36 seconds)
 * 37) *Match Type (all or nothing/best of three): The length of the interval between best of three matches is based on single match length. Match Length    	Interval Length 10 minutes       	30 seconds 15 minutes 	       60 seconds 20 minutes 	       60 seconds 30 minutes 	       90 seconds 45 minutes 	       90 seconds 1 Vana’diel Day 	96 seconds 60 minutes 	       90 seconds
 * 38) *Normal Item Usage (allowed/not allowed): When normal item use is not allowed, players will be unable to use items acquired before the match. (This does not include items such as arrows and projectiles.)
 * 39) *Temporary Item Capacity (10/15/20): Sets the maximum number of temporary items (items found when quarrying) that can be stored in a player's inventory.
 * 40) *Temporary Item Distribution (allowed/not allowed): When allowed, five temporary items will be distributed to all participants at the beginning of each match (or set of matches).
 * 41) *Voucher Exchange (allowed/not allowed): When allowed, all vouchers a player carries at the beginning of the match will be exchanged for the corresponding temporary items.
 * 42) *First Petra Selection (allowed/not allowed): When allowed, players will have the opportunity to throw away the first Petra that they find (in order to maintain use of the /sprint command).
 * 43) *Fill All Petra Holes (yes/no): When all Petra holes are filled, players will always find either Petras or temporary items when quarrying.
 * 44) *One-Time Scoring Limit (1/2/3/4/5/10/15/none): This setting determines the number of Petras a player can score at one time (per Gate Breach).
 * 45) *Called Game (none/10-Petra lead/20-Petra lead/30-Petra lead/40-Petra lead/50-Petra lead/60-Petra lead/70-Petra lead/80-Petra lead/90-Petra lead/100-Petra lead): When the called game function is in effect, a game will automatically come to an end when the lead of one team reaches the number set by the MC. This function can only be used when the match type is “all or nothing.”
 * Other information
 * Matches played in the Diorama are not subject to Ballista Ranking. Thus, players will not earn Ballista Points for their performances.
 * A map of Diorama Abdhaljs-Ghelsba will be presented to all adventurers, free of charge, upon arrival to the area.

July 2005 Updates

 * If one side of an official match is low on members, entry into that force is now possible even if a match is already underway. In this case, experience may still be gained if certain conditions are met, just as if the player had entered the match from the start. Also, if a player enters during a match, both forces will receive a message notifying them of the new entry.
 * The player must have the following in order to enter a match already underway:
 * 1) A Ballista License
 * 2) Enough gil to enter the match
 * 3) The minimum level required for the match being played
 * A player who has just entered an official match or a match in Diorama Abdhaljs-Ghelsba that was already underway will temporarily be placed under Preparing for Battle status.
 * Players may now borrow the key items Ballista Earring and Ballista Band free of charge from the Pursuivant in Ru’Lude Gardens.
 * 1) Ballista Earring: When in possession of this item, the player will receive information about the next Ballista match and the entry registration time when entering San d’Oria, Bastok, Windurst, or Jeuno from one day prior to the match (Vana’diel time) until the end of the entry period.
 * 2) Ballista Band: When in possession of this item, the player will be given the choice of whether to keep or throw away the first Petra he quarries.
 * 3) Ownership of a Ballista License is not required to borrow the above items.
 * 4) The player may return the items simply by speaking to a Pursuivant.
 * Players are no longer able to adjust Petra selection settings in Diorama Abdhaljs-Ghelsba. The player will be given the option of what to do with the first Petra quarried only when in possession of the new key item “Ballista Band.”
 * The following rules have been changed from special rules to standard rules:
 * 1) Camp locations will change when the number of participants in a match is 40 or less.
 * 2) The number of Rooks will be reduced to two when there is a significant difference in the number of players on each side.
 * 3) Players will now receive experience points for participating in an official match.
 * The system of “Open Entry” for official matches, in which all adventurers were allowed to join the force with the smallest number of participants, has been done away with and replaced by a system called “Temporary Entry” in which players may join a force regardless of allegiance. However, the player's entry is temporary, and similar to Diorama Abdhaljs-Ghelsba's “Auto-Balance” feature, the players may be redistributed for balance when the match begins.
 * In Ru'Lude Gardens, the player will be able to view Diorama Abdhaljs-Ghelsba's reservation status. Reservations for the next two days (Earth time) will be shown.
 * The NPC Tillecoe will now inform the player of the match’s level restriction when a match at Diorama Abdhaljs-Ghelsba is set to allow general participation.
 * Temporary items will now be distributed at the start of official matches held at the Pashhow Marshlands.
 * A section of the Ballista rulebook that is read out by the Pursuivant has been changed.
 * The rate of success for Foe Lullaby and Horde Lullaby has been lowered for players with bard as a support job.
 * A limit has been imposed on the amount of HP that can be absorbed by Bloody Bolts’ HP Drain effect during Ballista.

October 2005 Updates

 * New temporary items have been added.
 * "Remedy voucher," " Panacea voucher," and "smelling salts voucher" have been added to the list of key items obtainable with Ballista Points.
 * Fewer Ballista Points are now required to obtain certain vouchers.
 * The effective range of powers accessible through the summoner ability "Blood Pact" has been extended. Certain powers will not be affected.
 * The duration of the resistance effect to the bard song "Lullaby" has been increased.
 * The equipment-change penalty has been altered for the Ammo slot.
 * An issue in which Ballista participants could not draw their weapons while being hit repeatedly by ninjutsu attacks, etc. has been addressed. Players are  no longer able to disable others by employing the use of attacks in frequent  succession.
 * The message that appears when using the "examine" command during Ballista has been changed to "(player's name) checks your Ballista data."
 * The maximum number of Ballista Points that a player can have has been increased from 1000 to 2000.
 * The number of Ballista Points required to reserve "Diorama Abdhaljs - Ghelsba" has been reduced from 200 to 100.
 * It is now possible to set "Diorama Abdhaljs - Ghelsba" to Ballista Royale rules. Maximum level, minimum level, and entry type must be specified before the  match. Restrictions on the number of participants per side and job limitations  will also not be set. The MC may change various match rules even while under the  Ballista Royale rules setting.
 * When using Ballista Royale rules, certain temporary items will no longer be available.
 * Players can now use the "Ballista Band" under Ballista Royale rules.

December 2005 Updates

 * The rook locations in the Pashhow Marshlands and Meriphataud Mountains have been changed.
 * An issue wherein characters recovering from a “Stun” effect were temporarily unable to dig for or shoot Petras has been addressed.

February 2006 Updates

 * The following functions have been added to the Diorama Abdhaljs-Ghelsba reservation system:
 * 1) Any block of time up to 2 days after the reservation date can now be reserved.
 * 2) It is now possible to set participation requirements when making a reservation.
 * 3) By selecting the “Recruiting Members” option during the reservation process, prospective participants will now receive a page of the Ballista Redbook from Tillecoe.
 * In a previous update, damage taken during Conflict (PvP) by melee, ranged, and magic attacks was adjusted to an amount relatively lower than damage taken in regular battles with monsters. With this month’s version update, damage taken by techniques that hit multiple times has been adjusted in the same manner. This modification applies to job traits and weapon skills that allow the player to land consecutive hits (e.g., Double Attack, Triple Attack, Rampage).
 * The distance detection for auto-attack will now function correctly for PCs who have been the target of “Provoke” in a Conflict match.
 * Introduction of Brenner: Official Play Online Site

April 2006 Updates
Ballista:


 * Previously, you could use a Pursuivant's teleportation service to travel to a match site from the beginning of the entry period to the beginning of the match. The availability of this service has been extended to last from the beginning of the entry period until the end of the match.
 * You can now speak to a Herald to receive teleportation service to or from a match site for 100 Ballista points, even if you do not possess a Ballista Instawarp or Instaport.

The following changes have been made to Brenner:


 * You can now speak to a Pursuivant in Bastok, San d'Oria, or Windurst to participate in an official match.
 * Additional ways to earn points have been added.
 * The Flammen-Brenner can now recover from damage.
 * The behavior pattern of Posten has been altered.
 * The prerequisites for achieving Complete status in an official match can no longer be changed.
 * After altering certain rules in an official match, the changes will be announced to everyone in the area.
 * In the event of a called game 10 minutes or less into an official match, the losing team will now earn a reduced amount of experience points.
 * Some of the temporary items earned by "quarry" have been changed.

July 2006 Updates
Changes to both Ballista and Brenner: Changes to Brenner only:
 * Players hit repeatedly with Stun will gradually develop a resistance to the ability. This resistance will decrease with time.
 * The following changes have been made to the blue magic spell “Self-Destruct”: The damage will be split among the number of players in the caster’s area of effect. The caster will now retain a slightly greater amount of HP after casting Self-Destruct.
 * The graphical effect that appears when a Flammen-Brenner consumes a Petra and recovers from damage has been altered.

=See also=
 * Diorama - Ghelsba Outpost
 * Brenner
 * Ballista License
 * Ballista Earring
 * Petra Shovel
 * Ballista Instawarp
 * Ballista Instaport
 * Ballista: The Conflict Returns

=External Links=
 * Real-time Ballista Schedule