Pankration/Pit Monsters

Pit Monsters
There is a big variety of monsters available for Pankration, and some monsters have more then one color scheme (phenotype).

This page will ultimately list all 'playable' monsters and the color variations. Feel free to add and complete information.

''Base FP is the amount of feral points at level 0. FP growth rate seems to be determined by monster family. Skeletons start with low FP around 30 but gain at least 1 point every level. Weapon type monsters start with around 70 but only gain 1 point every 3 levels. Doll type monsters start with 60, but gain only 1 FP every 5 levels. Working formula is BASE_FP + (PET_LVL * FP_GROWTH), so a lvl 10 skeleton would have 30 + (10 * 1/1) = 40 FP.''

''If you are looking to capture a specific variation, always try to get the highest level possible, as feral skills and initial pit monster level will be based on this. Always capturing the highest level possible will insure that your monster starts out with more levels. Pit monster level seems to be MAX(1 ; monster level / 10), and no monster as yet has started higher than level 9.''

''Some feral skills/jobs/abilities have a higher chance to be gotten from lower level critters. It is still unclear if there is a benefit to growing a monster from a lower level as opposed to just starting higher, other then losses in the pit will gain it more exp and thus level it up faster and gain more jettons.''



* : Weapons that are equipped on the monster when the soul plate is made will also show up on the pit monster ** : see discussion page

Notorious Monsters
Notorious Monsters sometimes have different jobs then regular mobs of their type.