User:Drinian/Merits

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HP/MP
[1→2→3→4→5→5→5→5] Max combo: 8 Max per item: 8
 * Max HP (+10 /upgrade) [1→2→3→4]
 * Max MP (+10 /upgrade) [1→2→3→4]
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Attributes
[3→6→9→9→9] Max combo: 5 Max per item: 5
 * STR (+1 /upgrade)[3→6→9→9→9]
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Combat Skills
[1→2→3→3→3→3→3→3] Max Combo: 20 Max per item: 8 [1→2→3→3] Max per item: 4
 * align="left" valign="top"| Weapon Skills
 * align="left" valign="top"| Weapon Skills
 * Hand-to-Hand Skill (+2 /upgrade)
 * Dagger Skill (+2 /upgrade)
 * Sword Skill (+2 /upgrade)
 * Axe Skill (+2 /upgrade)
 * Great Axe Skill (+2 /upgrade)
 * Katana Skill (+2 /upgrade)
 * Great Katana Skill (+2 /upgrade)
 * Archery Skill (+2 /upgrade)
 * Marksmanship Skill (+2 /upgrade)
 * align="left" valign="top"| Defensive Skills
 * Evasion Skill (+2 per upgrade) [ 1→2→3→3 ]
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Magic Skills
[1→2→3→3→3→3→3→3] Max combo: 16 Max per item: 8
 * Enfeebling Magic Skill (+2 /upgrade) [1→2→3→3→3→3→3→3]
 * Elemental Magic Skill (+2 /upgrade) [ 1→2 →3→3→3→3→3→3]
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Others
[1→2→3→4] Max combo: 8 Max per item: 4
 * Critical Hit Rate (+1% /upgrade) [ 1→2→3→4 ]
 * Spell Interruption Rate (-2% /upgrade) [1→2→3→4]
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Job-Specific Merit Point Categories
Group 1 [1→2→3→4→5] Max combo: 10 (for each job) Max per item: 5

Group 2 [3→4→5→5→5] Max combo: 10 (for each job) Max per item: 5

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Warrior
Group 1 Group 2
 * Double Attack Rate (+1% /upgrade) [ 1→2→3→4→5 ]
 * Warrior's Charge (-2 minutes 30 secs recast /upgrade) [ 3 →4→5→5→5]
 * Tomahawk (+15 secs duration /upgrade) [3→4→5→5→5]
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Monk
Group 1 Group 2
 * Counter Rate (+1% /upgrade) [1→2→3→4→5]
 * Kick Attack Rate (+1% /upgrade) [1→2→3→4→5]
 * Formless Strikes (+5% effect /upgrade) [3→4→5→5→5]
 * Penance (+20 secs duration /upgrade) [3→4→5→5→5]
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White Mage
Group 1 Group 2
 * Cure Cast Time (-4% cast time of all Cure spells /upgrade) [1→2→3→4→5]
 * Regen Spell Effect (+1 HP/tick recovered /upgrade) [1→2→3→4→5]
 * Devotion (-2 mins 30 seconds recast /upgrade) [3→4→5→5→5]
 * Protectra V (+2 defense /upgrade) [3→4]
 * Shellra V (~-0.8% Magic Damage Taken /upgrade) [3→4→5]
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Black Mage
Group 1 Group 2
 * Ice Magic Potency (+2 potency /upgrade) [1→2→3→4→5]
 * Lightning Magic Potency (+2 potency /upgrade) [1→2→3→4→5]
 * Flare II (+3 Magic Burst Dmg and +5 Magic Accuracy /upgrade) [3]
 * Freeze II (+3 Magic Burst Dmg and +5 Magic Accuracy /upgrade) [3→4→5]
 * Tornado II (+3 Magic Burst Dmg and +5 Magic Accuracy /upgrade) [3]
 * Quake II (+3 Magic Burst Dmg and +5 Magic Accuracy /upgrade) [3]
 * Burst II (+3 Magic Burst Dmg and +5 Magic Accuracy /upgrade) [3→4→5]
 * Flood II (+3 Magic Burst Dmg and +5 Magic Accuracy /upgrade) [3]
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Red Mage
Group 1 Group 2
 * Ice Magic Accuracy (+3 magic accuracy /upgrade) [1→2→3→4→5]
 * Earth Magic Accuracy (+3 magic accuracy /upgrade) [1→2→3→4→5]
 * Dia III (+30 secs duration /upgrade : 30/60/90/120/150 secs) [3]
 * Slow II (+1 effect and +2 Magic Accuracy /upgrade) [ 3 →4→5]
 * Paralyze II (+1 effect and +2 Magic Accuracy /upgrade) [ 3 →4→5]
 * Phalanx II (+30 secs duration and +3 damage reduction /upgrade)[ 3 ]
 * Bio III (+30 sec duration /upgrade : 30/60/90/120/150 secs) [3]
 * Blind II (+1 effect and +2 Magic Accuracy /upgrade) [3]
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Thief
Group 1 Group 2
 * Triple Attack Rate (+1% /upgrade) [ 1→2→3 →4→5]
 * Assassin's Charge (-2 mins 30 secs recast /upgrade) [3→4→5→5→5]
 * Feint (-2 mins recast /upgrade) [3→4→5→5→5]
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