Red Mage/Equipment Guide

CAUTION! This article is only a guide. Information expressed in a guide is usually more opinion than fact and should be taken as such. Guides are written by players, based upon their experiences, successes and mistakes, and meant to aid other players. However, there may be differing opinions than those expressed in a guide. Strategies and information in guides may not work for everyone.

Beginning Notes:

Expensive items will be Italicized Nice, but not necessary, items will be Bold

This list will give a condensed version of viable equipment available to a Red Mage from level 1 to level 75. It is no way, shape or form a complete or absolute guide to follow. All pieces of gear here are my own personal recommendation, which may or may not clash with what you believe a Red Mage should be. I will do my best to provide as many different sets of equipment and options to the community as possible, but I can not guarantee I will get every item.

It is my belief that a Red Mage should first Enfeeble, then Heal and then, if absolutely necessary, nuke in a party setting. Included in the Healing portion of that is refresh and hasting yourself and party members. As a career Ninja I have seen too few Red Mages enfeebling the mobs that desperately need enfeebling even though their strongest skill and only purpose in the party was to enfeeble. Keep a close watch on your recast timers and make macros with equipment swaps and you will be a favorite of any party you join.

..::Schaedelschaden::..

Weapons

Sword: Level 1 - Wax Sword +1 (An excellent and reasonably priced beginning sword because of the +ACC) Level 11 - Bee Spatha +1 (Another excellent and reasonably priced sword that doesn't force you to lose the +ACC from the Wax Sword) Level 18 - Flame Sword (Get the Fire Sword if this is too expensive on your server) Level 19 - Auriga Xiphos (Drops from Chariotbuster Byakzak) Level 30 - Centurion's Sword (A nice upgrade from the Flame Sword as it adds both ACC and ATK) Level 34 - Republic Sword (An upgrade from the Centurion's if you want +MP) Level 40 - Buzzard Tuck (A very nice sword to get as it increases the damage En- spells do) Level 49 - Crimson Blade (A reasonable upgrade for the +MP and +INT) NOTE: Past this point it's highly likely you'll be using only elemental staves in parties, so these swords are purely for skillup or soloing. Level 55 - Carnage Rapier (HP Drain can be handy while soloing if you don't mind infrequent procs) Level 55 - Royal Guard's Fleuret (Excellent for skilling Parry) Level 55 - Wize Wizard's Anelace (A longstanding choice among Red Mages because of its +ATK) Level 59 - Aramis's Rapier (Another excellent sword for skilling Parry) Level 64 - Jagdplaute +1 (A nice attribute boosting sword, but probably not worth the money) Level 64 - Rapier +1 (Yet another nice Parrying weapon) Level 68 - Enhancing Sword (A very nice weapon for soloing because of its increases to En- spell damage) Level 68 - Epee +1 (A nice +ACC weapon but you'd probably have to have someone synth it for you) Level 70 - Joyeuse (One of the best swords for Red Mage because of its high double attack proc rate) Level 72 - Martial Anelace Level 75 - Excalibur (A pipe dream for Red Mage's, but still an amazing sword)