Talk:2008 - (09/03/2008) September Version Update Preview: Part Two

Easier XP

" Previously, enemies classified as "easy prey" or "a decent challenge" would provide a relatively paltry amount of experience points, leaving career-minded adventurers understandably dismayed. No more, however! Vanquishing these monsters will now lead to substantially larger helpings of EXP, to better reward players for braving the challenges these still-formidable foes present."

Great news for a new player like myself, although I will be expecting the usual complaints from 75's who got their level the hard way and SE making the game too easy. I play the game for fun and to relax so will I now get comparable XP from duoing and killing DC by the bucket load or get more XP from chaining EM's? --Granty 11:30, 3 September 2008 (UTC)


 * Definitely looks that way, I'm really excited too, I don't level in 6-man parties, I play with two of my friends and we have levelled all the way to 58 so far, can't wait to see this added. I know it sucks for the people who worked hard for their 75 jobs with difficult exp gain and so on, but at least they should be proud they did it then, rather than complaining about how easy it is for players now. --Vasante 13:19, 3 September 2008 (UTC)

I got my character to 75 the hard way, and most of my jobs are out of that soloing range, but I'm here to praise what SE is doing. The xp decay was a bit steep, and I am glad that they are going to smooth it out a bit with this. People who cannot dedicate 2-3 hours of time for a party should not be punished with poor xp. *raises his glass to SE for making this a really good update*--Alamaxia 11:42, 3 September 2008 (UTC)


 * Ditto. - Hiachi 12:34, 3 September 2008 (UTC)

They are making the game more casual every update, I love, love, love it. Enedin 12:47, 3 September 2008 (UTC)