Smash! A Malevolent Menace/Strategies

Successful setup
This fight has been cleared with the following setup : WAR/NIN, MNK/NIN, BLM/WHM, BLM/WHM, RDM/WHM, BRD/WHM.


 * Basically, the strategy is : RDM + BLMs = nuke/kite NM + sleeping adds, WAR + MNK = killing adds, BRD = buff & sleeping adds.


 * The two Black Mage used a timed AMII to start the fight, while the Red Mage prepared himself to cast Gravity in order to kite Riko Kupenreich. The BLMs are the only one who should damage the NM.
 * Melee jobs must stay away from the fight until the adds pop.


 * The Bard is used for Ballad on the mages and to buff the melee jobs while they fight the adds. Bard is also usefull to interrupt the adds with Lullaby.


 * At 75% HP left, Riko Kupenreich will cast his AoE Crystalline Flare which will stun and hurt the mages. Be sure to have Stoneskin up at all times. After the stun effect wears, Curaga was mostly used to cure. Don't forget to rebuff.


 * At 50% HP left, five Henchmen Moogles will pop and replace Riko Kupenreich in the fight. They will automatically aggro Riko Kupenreich's previous target. When they reach their target, they'll most likely start to cast a bunch of tier III -ga spells. These adds are easily slept by Lullaby or Sleepga II. When the adds are asleep, the Warrior and the Monk can start killing them one by one. After the adds are dead, the melee should go back to the stairs.
 * The mages should use this time to heal MP.
 * Sometimes, the Henchmen Moogles will start to cast a tier III -ga spell. Use a sleep method (Lullaby can help if the mages are healing) or Stun to interrupt it.


 * After poping the adds, Riko Kupenreich will heal and won't come back until he get 50% of his HP back (meaning if he had 47% left when he started healing, he'll come back at 97%. Not absolutely sure about the exact 50% heal though, might be a few % up or down).


 * Do the exact same thing until you damage Riko Kupenreich to 50% HP and he pops his adds again.
 * Riko Kupenreich can be easily kited by the Red Mage and the two Black Mage using Bind and Gravity. He isn't very dangerous to kite if you keep your buffs up.


 * The third time you start nuking Riko Kupenreich, he becomes a bit more violent. Try to get everyone (except the BLM who will nuke) as far as possible from the NM when crossing the 50% HP limit in order to avoid the Stun AoE and the add pops. Because yes, being stunned and seeing 5 Henchmen Moogles casting tier III -ga spells on you will kill you. Anyway, this is the hardest part in the fight.
 * Get ready to sleep the adds when they pop, keep in mind it takes a few second to reach them from the stairs and that they start to cast quickly.


 * This time, the melee jobs must take care of the adds while the mages continue to kite/nuke Riko Kupenreich because he won't heal anymore.


 * Continue to nuke the NM until it dies.
 * Watch out for buffs and HP as he still uses his AoE Crystalline Flare once again between 50% HP and death.
 * MP was just fine with Refresh and Ballad. Don't forget the Henchmen Moogles can be aspired. --Patafix 01:49, 22 July 2009 (UTC)