UserWiki:Hetchel

Reference

 * Damage_Types
 * Calculating_Magic_Damage
 * BLU
 * Skills Caps
 * Killer_Effects Monster chart & BLU spells Beast_Strength_Chart
 * Ninja:_Elemental_Wheel
 * Map Guide
 * WotG_Storyline_Progression

Solo/Quests

 * Maps: Gusgen, Map of Pso'Xja, Map_of_Newton_Movalpolos, Sacrarium, Bostaunieux
 * npc Adventuring_Fellow_Guide
 * scrolls jusqu'a : whm 36, blm 37, brd 69, rdm 75, sauf Puppet's Operetta
 * kill Ahriman pour lens ex + pool shakrami
 * Ququroon needs istakoz, mercanbaligi, ahtapot, istiridye, istavrit
 * SkySerpents Generals quests!
 * blu ->37, nin -> 37
 * Salvage
 * Brenner
 * farmer à Sea pour voir la tête des NM et choper les capes !
 * dyna AF2 hat+body

Infos
Kaeko enmity results:
 * THF enmity ja does not work at > 20.6 meters from the mob. position of the other player does not matter.
 * 1/6 of Cure enmity is CE, the rest is VE.
 * zoning only cause full enmity reset when the player is at the top of the hate list when he zones.
 * you can have enmity with a mob while not being on his hate list

Enhancing : SS < 100 HP: 1HP/1MND; 100 HP < SS < 200 HP: 2HP/1MND; SS > 200 HP: 3HP/1MND. 3 enhancing = 1 MND cap = 350 350 + 190 = 540; 540 - 256(base enh skill) = 284; 284 / 3 = 94.6 MND
 * Conserve MP : 25% + N de chances de cut by 0-50% : "Conserve MP +", c'est un peu pourri
 * Damage Phalanx absorbs = ([Enhancing Magic Skill] / 7.5) - 10
 * Resist gained from Bar- (RDM-only ones) spells = ([Enhancing Magic Skill] / 5) + 40
 * Basic damage from En- spells = ([Enhancing Magic Skill] / 20) + 5
 * Damage Stoneskin absorbs:
 * Y = 3*MND + [Enhancing Magic Skill]
 * F1: Y / 3 + 20			when Y < 240
 * F2: 2Y / 3 - 60			when Y in [240..390]
 * F3: Y - 190			when Y > 390
 * titan stoneskin is 50+2*lvl


 * Facts:
 * Enhancing skill vary from 256 to 304 (af1 legs +15; af2 hands +15; enh torque +7; merciful cape +5; Augmenting Earring +3; Glamor Jupon +3)
 * Enhancing skill is useful for: barspells, enspells, stoneskin, spikes, phalanxes, and maybe others? (aquaveil?)
 * Barspells are better done by a whm with af2 legs; Enspells is useless in pt; stoneskin effect is more easily capped by boosting MND; enhancing helps spikes dmg not being resisted
 * going 256->304 gains +2 dmg to Phalanx II (1 per 25) and boost Phalanx 1 from 23 to 28 (1 per 10)
 * Conclusions
 * Do I want to waste 6 slots and millions of gils for items that boost Enhancing skill? naaaaaaah
 * RDM75 with base enhancing skill needs to swap at least 95 MND to cap Stoneskin (WHM need 103.3; PLD needs 110; BLM needs 113.3; others need 180)

Conserve MP +X is roughly equivalent to Max MP +(X/4)% -> I don't want it.


 * Merits
 * group 1 = ice acc (bli3, bind, para), wind acc (gravi, silence), convert recast ?

WANT List :
 * dyna : RDM AF xaxa + bobo
 * sea : capes skill+
 * SCNM : Stone Mufflers
 * salvage : tout le morrigan set, dans mes rêves bien sur
 * misc : Stone Gorget, some haste% gear for /nin, des bouts de nashira

RDM Stuff
Tout ça c'est vieux. A trier.

Maxing skills (TODO)
 * enfeeb skill + torque +7;
 * 276 base
 * elem skill (TODO)
 * 230 base + af2 legs +10; nashira feet +5; torque +7;
 * blm = 276
 * enhancing skill
 * 256 base + af1 legs +15; af2 hands +15; torque +7; merciful cape +5; Augmenting Earring +3; Glamor Jupon +3 = 304
 * dark skill (TODO)
 * 200 base + crimson hands +10; torque +7
 * blm,drk = 276