Zirnitra

Notes:

 * Spawns at (H-7).
 * Seems to have around 20,000 HP
 * Does Draw In if pulled to far away from his spawning site.
 * Does Draw In upon aggro from the sky.
 * Draws in the entire alliance in anywhere in the zone.
 * Casts Silencega.
 * Bringing plenty of Echo Drops is highly advised.
 * Has a lot of knockback moves. Best to fight him against the cliff wall.
 * Gradually builds resistance to stun.
 * Was completely immune after about 8-10 stuns.
 * Highly resistant or immune to slow and elegy.
 * Slightly resistant to paralyze.
 * Absorbs wind elemental damage.
 * BLU/THF and SMN seemed to be the best damage.
 * The BLU/THFs were doing 5-7% with Cannonball (Blue Magic).
 * Immune to Repose.

Special Attacks:

 * Storm Wing: AoE wind damage, Silence, and knockback.
 * Reaving Wind: AoE. TP is reduced to 0.
 * Bloody Beak: Physical and Magical Cone Attack. Drain.
 * Works like Blood Weapon.
 * Unknown if shadows can absorb.
 * Tail Lash: Physical damage.
 * Used if hate is pulled from behind. Flail-type move.
 * Unknown if shadows can absorb.
 * Whirlwind: Magical. Does not do damage.
 * Wind surrounds it, knocking everyone within about 10" away.
 * Lasts for about 10 seconds and does not show up in the chat log.
 * Usually follows up with another TP move after it's winds subside.
 * Calamitous Wind: AoE Magical wind damage and knockback.
 * Also erased all buffs. Unknown if it erases food, too.
 * Strong move, hit the fully-buffed PLDs for around 800 damage.
 * Seemed to have only used this move under 50%.

Historical Background
In Slavic mythology Zirnitra, or Zir, is a black dragon and the god of sorcery. The image of Zirnitra was employed on a Wendish flag when the Wends fought the invading Saxons. Zirnitra literally means "magically empowered."