Category:Limbus

How to Enter Limbus
To enter Limbus areas, you must currently be on Chapter 8-1 or higher of Chains of Promathia. This is needed in order to access Al'Taieu, from which Limbus may be entered.

Two Key Items are required for each person's entry into an initial Limbus area. The first is Cosmo-Cleanse, purchased from Sagheera in Port Jeuno for 50,000 gil; the second is a colored Key Card (Key Item) specific to the entrance that one wishes to use to enter Limbus. Northern Al'Taieu is divided into three areas, each accessible through a Dimensional Portal at one of the three main crags--Dem, Holla, and Mea. Each of these areas in Al'Taieu provides access to a lobby for certain Limbus areas, and is the home of Aw'euvhi NMs that provide the Key Cards necessary for entrance into the Limbus battleground. Only alliance members who are currently in the zone (regardless of whether they are dead or alive) when the Aw'Euvhi dies will receive Key Cards. Refer to the chart below to locate the entrance that corresponds each Limbus area.

After the entire alliance has obtained both Key Items, zone into the lobby for the Limbus area you have chosen. Check the Sentinel Column (for Apollyon) or Scanning Device (for Temenos) to ensure that there is no alliance in the desired area. If the area is clear, then apply buffs and have one person check the Swirling Vortex (Apollyon) or the Matter Diffusion Module (Temenos) and select the Limbus area you wish to enter from the list provided. You (and the rest of your alliance) will then receive the message "You hear a faint hum." Click the Swirling Vortex/Matter Diffusion Module to join your leader in Limbus. Make sure no one engages in battle before all alliance members have entered the Limbus battleground--if anyone does so, then the people who have not yet entered will not be able to join in the battle. Be advised that players will lose both of their Key Items upon entry into a Limbus battleground.

To access advanced areas of Limbus, specific combinations of colored chips (obtained from the final chests in basic and intermediate Limbus areas) need to be traded to the Swirling Vortex/Matter Diffusion Module. When they are traded, the additional area will appear on the list of areas as per the combination traded. Specifics are provided in the chart below.

Note: When trading chips for entry into Central Apollyon and Central Temenos - 4th Floor, the chips must all be traded by the same person. So, when collecting chips from the various Limbus areas, take care that the same person receives the appropriate chips.

Limbus Rules
Maximum Number of Players: 18 (one full Alliance)

Time: Your alliance will begin most areas with a time limit of thirty minutes (Earth time), save for areas in Central Temenos (45 minutes) and Central Apollyon and Central Temenos - 4th Floor (60 minutes). These amounts may be increased through time extensions gained by opening certain chests throughout each route. (Maximum possible time currently unknown.) Entering: Upon entering, both key items are lost. This is like a BCNM area in that if you leave, you can not re-enter. In addition, if someone is still outside when the first mob is attacked, they will not be able to enter and receive a message saying the party is already engaged in battle.

Reentering: 72 hours (Earth time) must pass after you enter a Limbus battlefield and subsequently lose your Cosmo-Cleanse before you may obtain the Cosmo-Cleanse Key Item again and prepare to enter another Limbus area.

Clearing: Upon opening the area's final treasure chest, the Limbus area will be cleared and you will automatically exit to the lobby.

Death: As with Dynamis, Experience Points continue to be lost if you are defeated within Limbus. it is not possible to gain Experience or Limit Points through defeating enemies in these areas.

Armoury Crates
Armoury Crates are scattered throughout each Limbus area. The rules for their behavior vary from area to area.

Contents of chests can usually be determined by their color, as follows:


 * Blue and Gold (Time): Time Extension (5, 10 or 15 minutes)
 * Dark Brown and Gold (Loot): Items (AF+1 materials, Ancient Beastcoins, area access chips, Synthesis Materials)
 * Light Brown and Metal (Restore): HP/MP recovery, all Job Ability timers reset (including 2-hours)

Note that Armoury Crates may be Mimics in some locations; others may trigger enemies to be spawned. In some areas, opening one causes other crates and/or enemies to disappear, forcing you to choose one per level.

Rewards
Limbus offers a breadth of rewards, based largely on trade of items obtained from enemies and Armoury Crates in the battlegrounds. These include the ability to upgrade your Artifact Armor to Artifact Armor +1, pieces of Nashira and Homam Armor, and items purchasable from Sagheera using Ancient Beastcoins.

Artifact Armor +1
You can upgrade your Artifact Armor by trading it along with various items and Ancient Beastcoins to Sagheera in Port Jeuno. She requires one item that drops in Apollyon and one from Temenos; these are the same for the whole set. She also requires a crafted item and 15-40 Ancient Beastcoins, depending on the piece.

Trade her the Ancient Beastcoins first, then the rest of the items. Wait until the next Conquest update and then talk to her again to receive your AF+1. The upgraded pieces are all Level 74. If you want to get the original AF back, you can restart the AF quests by talking to Vingijard.

For more information, see Artifact Armor +1.

Nashira and Homam Armor
The Armoury Crates left behind by Proto-Ultima or Proto-Omega following its defeat contain parts from the defeated weapon. Wilhelm in Mhaura, a representative of the Brugaire Consortium, is eager to learn about such biotechnological weapons. Those who give him parts of Ultima and Omega will be rewarded with the following pieces of level 75 Nashira Attire and Homam Armor, respectively.

Lv75 WHM, BLM, RDM, SMN, BLU
 * Nashira Attire:

Lv75 THF, PLD, DRK, DRG, BLU
 * Homam Armor:

Ancient Beastcoin Purchases
The following items can be obtained in exchange for Ancient Beastcoins:

Historical Background
Limbus is the Latin word for Limbo. Limbo is a word used in general for being stuck with nowhere to go until something else happens, but it has its origins with Christian belief (Roman Catholic exclusively). In Catholic legend, Limbo is a realm where the virtuous humans who died before the resurrection of Jesus Christ reside and where unbaptised infants who die reside. This is the realm where souls exist which cannot go to Hell for they have committed no sins or lived virtuous lives, but they cannot go to Heaven because they are not a part of the Catholic faith. There are names for each of the 2 Limbos: Limbus Patrum (Limbo of the Fathers, where the virtuous pagans reside) and Limbus Infantium (Limbo of the Children, where unbaptised infants reside). It is not a part of official doctrine (unlike Purgatory). In Medieval literature, specifically Dante's Divine Comedy, Limbo is the First Circle of Hell. Limbo is derived from the Latin word limbus, meaning "edge" or "boundary".