Stray Mary

Notes:
 * Located around F-6/7/8/9 and G-6/7/8/9, but she is known to stray even further than this.
 * Lottery pop off of Mad Sheep, spawn time varies widely, from 5 minutes to over 5 hours.
 * There are 2 possible placeholders, however, only one placeholder or Stray Mary can be spawned at any time.
 * There are two lists of sheep inside the spawn area, both normaly have 4 Mad Sheep, but when you add this Notorious Monster, there will be one list which contains 5 Mad Sheep instead of 4. The Mad Sheep at the top of this list is the Place Holder at north camp but at south camp the Place Holder is second Mad Sheep at the top of this list, once it has died it can spawn in the other list of Mad Sheep.
 * Killable solo as early as level 19-20, depending on job/subjob.
 * Nyzul Isle: Armoury Crate cotains a that may rarely appraise to Mary's Horn.

Suggestions:
 * While farming, one option is to bring along dark crystals, distilled water, and windurstian tea leaves and as you farm, synthesize the sheep skin into sheep leather.

Historical Background
Stray Mary appears to be a reference to the nursery rhyme "Mary had a little lamb". In the nursery the lamb would follow Mary wherever she went and in this case the lamb is lost and gone stray. By defeating her you are awarded the title "Mary's Guide" which could indicate that once defeated the lamb has found her way again.