Time of Death

(Abbreviated ToD)

Literally the "Time of (an enemy's) Death," or defeat. Combined with knowledge of the Respawn Time, this knowledge may be used to obtain a rough estimate of when an enemy (usually a Notorious Monster) will spawn again.

Avid NM hunters will often note the Time of Death when another player beats them to the last claim, so they will know when to turn their attention to the area again for their next opportunity. In some circles, particularly among endgame Linkshells, the Time of Death of Hyper Notorious Monsters is a closely guarded secret, as knowing an HNM's Time of Death is the key to monopolization of its drops.


 * In earlier times, it was possible to "control" the Time of Death of HNMs (and high-level NMs in general) by keeping them alive after a claim for as long as possible until a desired time was reached, giving players from certain nationalities a way to "move" NMs into their time-zone. (Recent updates have made this an impossibility with most of the major endgame-farmed NMs, as they will now sharply increase in attack power if a fight goes on for longer than neccesary.)