Otherworldly Skirmishes

=Otherworldly Skirmishes= Skirmishes are battles for level 99 adventurers that unfold in an alternate yet similar world to Vana'diel. Throughout their trials and tribulations opening up the continent of Ulbuka, pioneers may stumble upon Simulacrum Segments that, when combined, grant access to this mysterious realm.

Eligibility Requirements

 * Have installed the data on the FINAL FANTASY XI: Seekers of Adoulin expansion disc
 * Have registered the Seekers of Adoulin expansion
 * Possess a character that is level 95 or higher
 * Be in a party of three to six people in which the leader is in possession of a Simulacrum.

Participation

 * 1) Collect Simulacrum Segments
 * 2) *There are three different categories of segments—visages, torsos, and legs—that each contain unique magical properties. Segments can be combined to form simulacra, and the composition of these segments determines the rank and composition of the skirmish. They can be obtained through numerous methods: they may be rewarded when completing a quest or mission, drop from fiends that roam the continent, or be received via exchanging certain currencies.
 * 3) Obtaining Simulacra
 * 4) *Players can enter a skirmish by collecting three appropriate simulacra segments and combining them to form a simulacrum key item.
 * 5) *Oston in Eastern Adoulin (G-8) can both assemble and dismantle simulacra.
 * 6) *Lola, who occupies the other side of the table from Oston, explains the various rules associated with skirmishes.
 * 7) Entering Skirmishes
 * 8) *Augural Conveyors serve as the entryways to the world of skirmishes, and will transport the party to the appropriate skirmish when the party leader examines one as long as he is in possession of a simulacrum key item.
 * 9) *Simulacra will vanish upon entering a skirmish.
 * 10) Doing Battle
 * 11) *Combatants may participate in skirmishes for thirty to sixty minutes, and completing the given objectives within this timeframe means successfully completing the skirmish.
 * 12) *Participants will always be tasked with two objectives per skirmish. No penalties will be incurred for only clearing the primary objective, but extra rewards will be presented for clearing the secondary objective.
 * 13) More on Doing Battle
 * 14) *All party members will be informed about what spoils they are to receive depending on how far they have progressed in the skirmish.
 * 15) *Noetic Ascensions populate the realm as well. These forces bestow a single beneficial effect upon all party members. The effect bestowed can be selected from a list that appears when examining a Noetic Ascension.
 * 16) Rewards
 * 17) *Combatants will receive a Fenestral Key temporary item for each objective they clear.
 * 18) *Using the Fenestral Key will cause a Treasure Coffer to appear, reset the time remaining to five minutes, and reraise any combatants who were KO'd. When a combatant opens his Treasure Coffer, the treasure pool will also appear.
 * 19) **Using a Fenestral Key before clearing the secondary objective will cause all enemies to vanish and make the objective impossible to complete.
 * 20) **Failing to use a Fenestral Key before the time limit expires will cause players to be disengaged immediately and lose the chance to claim any rewards.
 * 21) More on Rewards
 * 22) *Equipment obtained from skirmishes may be augmented by Divainy-Gamainy at the Inventors' Coalition in exchange for specific items and an appropriate amount of bayld.
 * 23) *Players may occasionally obtain obsidian fragments from defeating skirmish enemies. These fragments can be exchanged for either materials used in Inventors' Coalition augmentation services or simulacrum segments.
 * 24) **A certain facet of the Inventors' Coalition's building must be expanded before the coalition can provide this service.