Pandemonium Warden

Abilities
 * Spawns as a Dvergr type mob. Used one TP move, Hellsnap, then flashed out, and came back as a Chariot mob.
 * When in Chariot form, spawned 8 Pandemonium Lamp, which were Gear Triple type mobs.
 * Each Pandemonium Lamp is estimated to have roughly 25,000 Hit Points.
 * The Pandemonium Lamp are extremely dangerous due to their repeated use of Rail Cannon, a very large radius (~20'), highly damaging (400-600) AoE attack, which will effect everyone in range, not just members of the alliance with Enmity
 * If all individuals who have developed Enmity die, Pandemonium Warden will return to his spawn point, with his train of Pandemonium Lamp, and will not be aggressive to any non-combat action.


 * The Pandemonium Warden itself began using Discoid starting at 50% Hit Points.
 * This particular version of Discoid seems to work like 10000 Needles, delivering 10,000 Hit Points of damage to anybody in range (in alliance with Enmity or just in area)


 * When the Chariot version of Pandemonium Warden was defeated, it flashed out, came back as the Dvergr version, once again did 1 TP move of Hellsnap, then flashed out, and returned as the Chariot version again, at 100% Hit Points, and with all 8 Pandemonium Lamp returned to it.
 * However, one Pandemonium Lamp was still alive when Pandemonium Warden was defeated, so there is speculation that defeating Pandemonium Warden with all summons defeated will have a different outcome.