Sublimation

Sublimierung

Job Ability

 * Gradually creates a storage of MP while reducing your HP. The effect ends once an MP limit is reached, or your HP has gone too low. The stored MP is then transferred to your MP pool by using the ability a second time.


 * Obtained: Scholar Level 35
 * Recast Time: 30 seconds after the ability is reactivated
 * Duration (Charging): Until MP stored is 25% of Max HP or until HP ≤ 50% (Max Sublimation will increase its value by 10 per Merit Point).
 * Duration (Charged): 2 hours

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Notes/Description

 * Stored MP appears as an icon at the top of your screen with a little arrow while charging and a circle when full, the ability needs to be used a second time to transfer the stored MP to your useable MP pool. (You can also reactivate the ability to gain the stored MP before it's fully charged)
 * Your character’s HP will slowly decrease (-2HP / Tick) while storing MP and you will be unable to enter healing mode or log out while this ability is in effect. (Stoneskin will absorb damage, allowing resting or logging out.)
 * While charging, the HP drain effect of sublimation will wake your character from the effect of sleep.
 * The MP limit is 25% of your max HP (before applying "Converts HP -> MP gear"). The MP limit is calculated throughout the duration of the "charging" time.  This means you CAN NOT equip HP+ gear for the activation, then switch back to normal gear for the charging time.
 * The MP limit does not appear to be affected by Max HP Boost effects from items such as Body Boost.
 * The MP limit is not affected by food that increases HP.
 * Charging will stop once your Current HP drops below 50% of your Max HP.
 * While in Salvage, the pathos Debilitation(HP) must be removed with a Humilus Cell before Sublimation can be used, as the ability will complete charging immediately due to the 60% reduction of HP Max. (One can get around this with the use of Stoneskin, however you must be at full HP before activating Sublimation or it will not continue charging)
 * This effect persists when changing zones, although will wear off when entering or exiting a BCNM-type battlefield.
 * The effect of "Charging" will wear at the completion of a Campaign Battle or Besieged. A completed charge will not wear at the completion of a Campaign Battle.
 * A completed charge will not wear when logging off or shutting down.
 * This effect wears when entering a Mog House or Rent-a-Room, unless the ability has completed charging.
 * Sublimation's status changing from "Active" to "Complete" doesn't cause invisible to wear, however activating the job ability will.
 * Refresh effects from food or the Red Mage spell will not take effect while the Sublimation effect is active, either charging or fully charged. Using Sublimation while a Refresh effect is active will overwrite it.
 * Refresh effects from the Evoker's Roll, Mage's Ballad or equipment such as Royal Cloak take effect both when charging or fully charged.
 * Without Scholar's Mortarboard or Argute Gown, MP restored versus time will always equal to 2 MP/tic.
 * With either Scholar's Mortarboard or Argute Gown, MP restored versus time will always equal to 3 MP/tic.
 * With both Scholar's Mortarboard and Argute Gown, MP restored versus time will always equal to 4 MP/tic.
 * Equip / unequip Scholar's Mortarboard or Argute Gown while charging will affect the charge rate.
 * This effect can be removed by Dispel.


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Macro Syntax

 * /ja "Sublimation" 
 * }

Background
In Nietzschean philosophy, as well as in Freudian psychoanalytic theory, sublimation is the redirection of negative emotions and repressed, unconscious drives (in Freud) or a suppressed will to power (Nietzsche) to creative, healthy outlets, often either artistic or spiritual.

Also, in chemistry, sublimation is the process by which solids are transformed directly to the vapor state without passing through the liquid phase. Example: Dry ice changes directly to carbon dioxide without passing through a liquid state.