Up in Arms/Strategies

Funguar Familiar strongly recommended, both because it is the strongest fighter at level 60 and because it takes half damage from Maelstrom. Be sure to run more than 25' away from Fe'e before casting large cures, to avoid pulling hate. Use Convert+Divine Seal+Cure IV and kite Fe'e till tank retake hate ( then again Gravity is most important ) and if at the end of the fight ( since his ink attack seem to ignore shadow) if needed MNK can unleash his 2-hour to finish off (when RDM dont have any more MP), but if you do it correctly with Vile potion , you'll be able to do it without it in less that 10 minute ( i tried that 3 time and all end up well ) if you have question. Ask Deadeye on Ramuh server(dont abuse or ill BL).
 * Can be defeated by DRG/PLD/BLM combination. 2-hour abilities were required.
 * Can be done with PLD/BLU/BLM. No 2-hours needed. The Paladin generally requires healing assistance to begin with as it's easy to be interrupted while casting. Once the tentacles are broken enough for the Paladin to cure themselves, the Black Mage should proceed to nuke the mob as usual.
 * Can be defeated with NIN/RDM/MNK using the 2-hour of the monk at the end (nin need Stream crab and RDM some Vile potion(posibility to be able to do it without the MNK 2-hour))
 * Easy with Ninja, Puppetmaster and White Mage. Ninja Kite till first two tentacles break off, then straight tank with Automaton using Flashbulb and Puppetmaster dealing damage. Stormwaker Frame recommended, to keep itself alive, and its master, on top of nukes if desired, or just its weapon skill "Knockout" which gives Fe'e the effect of evasion -40% and deals moderate damage.
 * A standard Manaburn setup of BLM/BLM/RDM can BurstX2/Sleep/FreezeX2/Sleep until it dies. Burst did 792 damage. Blizzaga II did 458 damage.
 * 3 BST/WHM can defeat it using 2 jugs plus food per BST per fight. One should stand back and rest while the other two fight.
 * RNG/NINx2 and a RDM/WHM can defeat it by kiting with Gravity. Use Barrage at the start to get rid of some tentacles fast. RDM can sleep if needed.
 * I find out a good tactic with NIN/RDM/MNK. RDM MUST keep Fe'e Gravity at all time and mostly keep tank alive! MP will run out fast and Fe'e gonna go after the RDM often, which come in handy (that why you keep gravity) for the NIN to recast shadow ( usualy , one provoke and Fe'e go back at NIN ) and keep it that way till he down . Since shadow will go fast, Steamed Crab help Tank HP to not go down too fast , MNK is basicly a DD and don't do much else. RDM should sub WHM to keep tank safe from Blind when NIN need it.
 * RDM/WAR DRG/WHM & BLM can win this w/ little to no trouble @ all, no need to 2 hour, the RDM tanks, the DRG DDs and Heals, and the BLM....nukes(whoda thunk it =P)
 * Another good way of winning is with RDM/WHM, BLM/RDM, and RNG/NIN. The way this works is the RDM will sleep it at start then gravity/bind. RNG will start off with barrage. RNG will run around and keep shooting it while the BLM and RDM keeps sleeping it. BLM will nuke every now and then, and the RNG will just go all out on it.
 * Another one that worked very very well for me is using BRD/WHM, RDM/BLM, and RNG/NIN. While the BRD is there only for sleep/cure, the rdm will be there for gravity, bind, and also sleep. The bard will just keep sleeping it over and over. It will start to resist around 20% but by that time you can just go all out on it and kill it. This is very easy way because barely any curing is needed and very easy win. I've done this about 30 times (no drop -.-) but it works!