Talk:Gil Guide by InfamousDS

These are some things I didn't include in the actual guide, just observations really. Nothing that's legit enough for the actual guide. The first thing is that regardless of level (except my second point), all beastmen in a single zone drop the same amount of Gil. The only deciding factor is what type of beastman it is. Secondly, Gil drops are divided into 10 level increments. The increase seems to be around 10 Gil, so it is increasingly smaller percentages. It does not seem to be equal to level, however. This is just conjecture though, I'll need to have completed my research before I can decide anything conclusive or write legitimate increases. Lastly on my mind at this time, Beastman Strongholds will be very hard to test alone. I'm not talking about the ones near the major cities, but the ones near Jeuno have mobs that are EM-T at 75, if not higher. I'll need to know the exact split in Gil between parties before I can duo or trio in these areas. I've always assumed even splits, but I don't know for sure. It seems impossible to test because of the great amount of variance in drops. Whats listed in the guide is actually a step function in terms of 5. Minimum was rounded down to the closest five, maximum was rounded up to the nearest 5. For example, My Qufim Island actual Gigas lowest was 44, which only happened once in 30 kills. However it was still possible to happen, and it may not be the lowest, so I rounded down to 40. My highest was 113, and it hovered around there once or twice with a 110 and 111, but was never higher than 113. However, it could be, so I rounded up to 115. This is the format I would like used for all future submissions, please, so that it is consistent. InfamousDS 03:56, 23 March 2009 (UTC)