Thread:QEagleStrikerp/@comment-195370-20170731130856/@comment-195370-20171011224437

QEagleStrikerp wrote: Lastly, I got a little question regarding the layout. You said we can only have 10 sub menus, but I'm pretty sure I only had 10 sub menus on the first tab. Why didn't it work out then? Just a matter of moving stuff around from the longer sub-menus, and adding a couple of things in that were missing.

For instance, having an Endgame tab, but with Endgame Armor and Weapons elsewhere isn't intuitive for people looking. Job Points belong there too.

Moving Quests into activities wasn't ideal, but Voidwatch is quite a major part of the story, so I compromised on that.

There are tons of activities, so I split them into Activities (things you do by yourself), Facilities (places with a function), PvP and 'Older Content', which probably isn't the right phrase... should probably add Sky, Limbus and Einherjar to that though (as you still need base pieces to upgrade).

'Combat' was more about dealing with the technical side of the game (again that could be renamed).

Finally, a number of headers that were essential for new players were grouped under 'The Basics'. Stuff like Trust, RoE, Transportation, Food.

Hope that makes some sense. I think it might be an idea to create a New Player Guide directory page and link both Aysha's and Korvana's updated guides so that players with different priorities can look at both and decide what to follow.