White Mage Guide by XsiX

Introduction
This guide was written for beginners that just started playing WHM, but also handy and a great look-up tool for mid and high levels (especially the Healing Chart).

About White Mages
If you have not yet created your White Mage, and you are uncertain on what Job or Race you want to have, you have to think of a few things: If you can answer more or less yes, to these two questions, then I would say go for it. You can always change your Job later on, if you dislike it after all. As for the Race, I would say there are 3 main Races I recommend; Hume, Elvaan, and Tarutaru.
 * 1. Do you like being the one everyone depends on, the life of the party, you may call it.
 * 2. Do you like the idea of spending most your time on keeping everyone alive.

Hume
As Hume, you got pretty much average of everything, MP, HP, etc. They make just fine White Mages. They don't have to focus on any particularly stat.

Elvaan
As Elvaan, you get a very high Mind (MND) skill, but on the other hand they lack MP. These make good White Mages, due to their high MND skill, they can produce a larger Cure, than any other Race, if you choose this Race, you will want to focus on getting some MP gear.

Tarutaru
As Tarutaru, you get so much MP, you almost don't know what to do with it, their HP, and stats are low tho, so they can easily get killed on a few hits. These make good White Mages as well, with the huge amount of MP, you can focus on getting other stats such as MND, Enmity(aggro,hate) down, HP recovered while healing, and HP.

Playing the White Mage
As a White Mage you are very much dependent on the Tank, if your Tank has low armor, the job will be of course be harder for you, if the Tank does not use Provoke enough, you or a DD (Damage Dealer) might get aggro, which also makes your job much harder. So it would be a wise choice to find a Tank partner, that plays at the same times as you and tanks well, so that when you find partys, it doesn't matter much if the other party members do little damage, only problem will be your MP pool. As for playing, it is the most important to keep everyone alive, you may think it is more easy to just keep the tank alive, and heal him, even tho a DD has lost some HP, but no, when anyone lose HP, just give them a small, but suitable, Cure or Regen, and on to healing the Tank again. If a DD dies, you will kill the enemy slower, and therefor you have to heal the Tank even more, so it is almost always more MP efficient, keeping everyone alive. In battle, every time you see yourself being able to Rest for 20 seconds or more, do it. If anyone is able to get below 50% HP on 20 seconds, don't do it. Another very important thing, is the buffs, make sure everyone have Protect and Shell at all times. Also Bar spells can be useful, depends on what you are fighting. These buffs can save you a really lot of MP during battles. Keeping Regen on your Tank at all times is also a good idea, since Regen has the best HP / Each MP, as show in the Healing Chart. If your Tank is a Ninja, it is also a good idea to cast Haste on him every three minuets. Yet another important thing is to remove debuffs, strong poisons must be removed right away, where weaker ones can be removed after the fight. Debuffs such as Evasion Down, Paralyze, and Silence, must be cured of the Tank as fast as you can. Sometimes you get AoE (Area of Effect) debuffs, these can all be removed at the same time using Divine Viel, this is sometimes worth it (and sometimes not), if you have a lot of melees, killing would be slower with an ex. Attack Down, and therefor you would have to heal more. As a White Mage, it is most important, that you stay alive, if you die, chances are big that everyone dies. So make sure you are close to full health at all times. Also once you hit level 33, you must have Reraise on you all the time, remember to recast every hour! Keeping Dia, Flash, and/or Paralyze on a target, could in the long run also save you some MP, due to the target, getting killed faster, not attack, etc. I would not suggest attack, with either spells or melee, I know some White Mages are against me on this, but even tho it is possible to focus on both things, I belive focusing 110% on healing, will get you the best outcome.

Macros
Now at first, I would like to say, that there generally are 3 types of healing macros. This type, is the one I personally use, first you target with the function keys (F1-F6), the target you wish to heal, and then use the marco. This type is also used by many White Mages, When you use it, it brings you up a target arrow, and then you can cycle throw the party members using TAB, and press enter when you found your target. This one is also used by a few White Mages, I must say, that I'm personally against this type, since you take up 6 marco buttons for the same Cure spell, and you have to look at the party box more, to see for health, where I prefer to cycle throw the party members using the function keys.
 * 1: /ma "Cure" 
 * 2: /ma "Cure"
 * 3: /ma "Cure"  to 

/ma "Cure"  /p {Casting Spell} {Cure} >> [  ] /wait 7 /echo Healing Ready! This is the type of marco I use for all my Cures, Poisena, Paralyna, etc.

/p {Casting Spell} {Benediction} {Provoke} {Please} /wait 2 /ja "Benediction"  /p {Casting Spell} {Protectra} in 3. {Gather Togehter} /wait 3 /ma "Protectra"  /ja "Divine Seal"  /wait 1 /ma "Curaga"  Check here for more info on making macros: Macro

Sub Job
Once you reach level 18, you can get a Sub Job by doing either one of these quests: I would really only recommend 3 classes as Sub Job for White Mage.
 * Elder Memories, from Isacio, at (G-10) in Selbina.
 * The Old Lady, from Vera, at (G-10) in Mhaura.

Black Mage
As a BLM you get a nice MP boost, this is nice for the Elvaan WHM, since they lack the MP, also gives some nice Enfeebling. Spells also worth mentioning is Warp, Escape, and Aspir. Manafont, Elemental Seal and Magic Attack Bonus, are the best Job Ability and Job Traits.

Red Mage
The RDM, adds a nice MND boost, and would therefor be nice for the Tarutaru, that have plenty of MP, but lack a little in stats. Spells worth mentioning is Dispel, Gravity, and all of the spells that start with en-. Fast Cast is really helpful while Cureing.

Summoner
The SMN, give you the best possible MP boost, so this might even be better for the Elvaan WHM's, and also adds a small MND bonus, so good for Tarutaru as well. Spells worth mentioning is Aerial Armor. Auto Refresh is probably one the best Job Trait you can get from a Sub Job as a WHM. But the avatars and enfeebles are pretty much worthless, since they are Sub Job.

Credits
Well I made the guide myself, but many parts of it is something I have read on FFXIpedia. There is no copyright at all what so ever.