Ranged Accuracy

Determines the accuracy of Ranged Attack. Adding 2 points to a character's AGI will increase this stat by one point. Total ranged accuracy calculation is assumed to be the same as that of melee accuracy.

Formula:


 * When combat skill is <=200


 * Ranged Accuracy = ( Combat Skill + AGI/2 + (+Ranged accuracy from gear) + (+Ranged accuracy from trait/ability) ) * (1+ (percentage from food effect/100))


 * When combat skill is beyond 200


 * Ranged Accuracy = ( 200+ ((Combat Skill-200)*0.9) + AGI/2 + (+Ranged accuracy from gear) + (+Ranged accuracy from trait/ability) ) * (1+ (percentage from food effect/100))

For example @Archery skill 200 with AGI of 86 and ranged accuracy plus gear of 76 and Accuracy Bonus IV, it would look like this:

200+43+76+48= 367

The same equation but with Archery of skill level 260 looks like this:

200+54(because combat skill above 200 has a diminished effect shown by the *0.9)+43+76+48= 421

Both these examples are before adding food effect and use easy numbers that don't have remainders involved. Actual calculations are likely to be more complicated with this added factor.

Head
Saicha Haichami Lvl 80 Ranged Accuracy +12 Marksmanship +5 All Jobs

Legs
Aurore Subligar Level 78 Cor Rng Thf Ranged Accuracy +9 Accuracy +9