A Fate Decided

Walkthrough
Note: You cannot save progress on this mission. If you wipe or otherwise have to quit, you have to start from the beginning.
 * Head to Grand Palace of Hu'Xzoi and check the Particle Gate (H-8) on the right of where you zone in for a cutscene. Check it again to pass through and head into the mission.
 * You will need to follow the path to the end where you will encounter a NM fight. On your way there, you will run into Particle Gates that will not open. Find a a Cermet Alcove and check the Alcove to spawn a Quasilumin NPC. It will then progress on a pre-determined route. You can stop and start the Quasilumin much like the NPCs found in the escort quests.
 * You have to protect the Quasilumin while it travels to its destination. Keep the Quasilumin alive and it will open a Particle Gates along its way.  It will eventually reach another Cermet Alcove and once there, check the NPC again and it will open the final gate.
 * If the Quasilumin does not make it to the alcove, it will not open the last gate you need to progress, so travel back to the original spawn point and get a new one.


 * Continue to travel along, spawning new Quasilumins where needed. At times you will need to travel up and down elevator systems to get to new maps.  There are forks in the road at points, but going the wrong way quickly leads to a dead end.
 * Quasilumins which are not on the move are used to get the map of the Grand Palace. If you talk to them all, the last one will give you a map of this area.
 * One door will ask you if you want to pass through when you check it - say no as it leads back to the main room forcing you to start over. Some ??? along the way will also offer you a choice to return to the main room. Refuse these as well.


 * After your long climb you will find a Cermet Portal that opens like a normal door and beyond that another Cermet Portal. Checking it spawns an NM called Ix'Ghrah.
 * Ix'Ghrah will change between 4 forms at will and which 2-hour ability it uses depends on which form it is in at the time.
 * The spider form is the most dangerous, having the overpowerful Sickle Slash move that hurts tanks badly.
 * The bird form is hard to hit with weapons but takes lots of damage from magic.
 * The ball form takes more damage from weapons and less from magic.
 * The human form doesn’t take much damage AT ALL, but doesn’t do much either, and is a good time for mages to rest for a bit of MP.


 * After you beat the Ix'Ghrah, check the Cermet Portal for a cutscene to finish the mission.

Game Description

 * Mission Orders: