Charm

Job Ability

 * Tames a monster to fight by your side.
 * Obtained: Beastmaster Level 1
 * Recast Time: 0:15
 * Duration: Varies - See Charm Duration table below for exact durations

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 * valign="top" width="75%" |

Notes/Description

 * The success rate of this ability is directly affected by CHR, the Beastmaster level, and the target level; the Gauge ability estimates success for target to be Charmed.
 * CHR increases the resistance against Charm (from a monster that uses charm).


 * Gear with Charm + does not affect Charm success rate but increases the duration of Charm (from the initial value based on the level difference between the Beastmaster and the pet).
 * It has been reported that +1 Charm seems to increase the duration of charm by 5%. +20 Charm doubles the duration of charm.
 * The Light Staff and Apollo's Staff increase success rate by 10% and 15% respectively.
 * If Charm fails, the mob will engage in battle against you.
 * Some mobs cannot be charmed. Using Charm on a mob that cannot be charmed will Bind the mob for a short period of time; it will then engage in battle against you.
 * Charm cannot be used if the Beastmaster has an active pet.
 * Charm cannot be used on an enemy that is in Call for Help status.
 * Charm cannot be used on another Beastmaster's pet.
 * When Charm expires, the former pet will attack you unless you are at least 30' away; mobs that track by scent may track you unless and you are under Deodorize effect.
 * See also Beastmaster Charm Guide.


 * When Beastmaster is set as sub job, Charm will be based on the main level of your Beastmaster job.
 * Example: If your Beastmaster job is level 37 and is set as a sub for a level 75 job, an [Easy Prey]] mob may be charmed with great difficulty.  However, if your Beastmaster job were level 75 and you set it as a sub to another level 75 job, an Easy Prey may be Charmed with ease.


 * valign="top" width="25%" |

Macro Syntax

 * /ja "Charm" 
 * }

Charm Duration
This varies with both your level and the difference between your level and the mob's. Particularly when charming Tough mobs, the exact level of the mob makes a significant difference; charm lasts significantly longer on a level 76 mob than on a level 77.
 * {| border="0" width="80%" cellpadding="2" cellspacing="2"

! align="center" style="background:#ffdead;" | Check ! align="left" style="background:#ffdead;"  | Duration {| border="0" width="100%"
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Too Weak
 * align="left"  | 30 Minutes
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Easy Prey
 * align="left"  | 20 Minutes
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Decent Challenge
 * align="left"  | 10 Minutes
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Even Match
 * align="left"  | 3.0 Minutes (5:15 at level 75)
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Tough
 * align="left"  | 1.5 Minutes (3:50 L76, 1:35 L77, 0:45 L78)
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Very Tough
 * align="left"  |
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | Incredibly Tough
 * align="left"  |
 * - style="background:#e3e6ff;" valign="top"
 * }
 * Note: Every Charm +1 adds 5% to the duration, Charm +20 doubles the duration.
 * At level 60, it is possible to obtain Charm +20 with full BST AF gear. The maximum amount of Charm gear obtainable at level 75 is Charm +35.
 * valign="top" width="40%" |

Beastmaster Items with Charm +

 * {| border="0" width="100%" cellpadding="2" cellspacing="2"              //weapon

! align="center" style="background:#ffdead;" width="10%" | Level ! align="left" style="background:#ffdead;" width="40%"  | Name ! align="center" style="background:#ffdead;" width="10%" | Type ! align="center" style="background:#ffdead;" width="40%" | Amount
 * - style="background:#e3e6ff;" valign="top"
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 39
 * align="left"  | De Saintre's Axe
 * align="center" | (Axe)
 * align="center" | +1


 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 70
 * align="left"  | Marid Ancus
 * align="center" | (Axe)
 * align="center" | +2
 * }


 * {| border="0" width="100%" cellpadding="2" cellspacing="2"          //head

! align="center" style="background:#ffdead;" width="10%" | Level ! align="left" style="background:#ffdead;" width="40%"  | Name ! align="center" style="background:#ffdead;" width="10%" | Type ! align="center" style="background:#ffdead;" width="40%" | Amount
 * - style="background:#e3e6ff;" valign="top"
 * - style="background:#e3e6ff;" valign="top"
 * - style="background:#e3e6ff;" valign="top"


 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 56
 * align="left"  | Beast Helm
 * align="center" | (Head)
 * align="center" | +4


 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 71
 * align="left"  | Bison Warbonnet
 * align="center" | (Head)
 * align="center" | +5


 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 71
 * align="left"  | Brave's Warbonnet
 * align="center" | (Head)
 * align="center" | +6


 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 71
 * align="left"  | Monster Helm
 * align="center" | (Head)
 * align="center" | +5


 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 74
 * align="left"  | Beast Helm +1
 * align="center" | (Head)
 * align="center" | +4


 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 75
 * align="left"  | Monster Helm +1
 * align="center" | (Head)
 * align="center" | +5


 * }


 * {| border="0" width="100%" cellpadding="2" cellspacing="2"          //body

! align="center" style="background:#ffdead;" width="10%" | Level ! align="left" style="background:#ffdead;" width="40%"  | Name ! align="center" style="background:#ffdead;" width="10%" | Type ! align="center" style="background:#ffdead;" width="40%" | Amount
 * - style="background:#e3e6ff;" valign="top"
 * - style="background:#e3e6ff;" valign="top"
 * - style="background:#e3e6ff;" valign="top"


 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 58
 * align="left"  | Beast Jackcoat
 * align="center" | (Body)
 * align="center" | +5


 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 71
 * align="left"  | Bison Jacket
 * align="center" | (Body)
 * align="center" | +5


 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 71
 * align="left"  | Brave's Jacket
 * align="center" | (Body)
 * align="center" | +6


 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 72
 * align="left"  | Monster Jackcoat
 * align="center" | (Body)
 * align="center" | +6


 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 74
 * align="left"  | Beast Jackcoat +1
 * align="center" | (Body)
 * align="center" | +6


 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 75
 * align="left"  | Monster Jackcoat +1
 * align="center" | (Body)
 * align="center" | +7


 * }


 * {| border="0" width="100%" cellpadding="2" cellspacing="2"          //hands

! align="center" style="background:#ffdead;" width="10%" | Level ! align="left" style="background:#ffdead;" width="40%"  | Name ! align="center" style="background:#ffdead;" width="10%" | Type ! align="center" style="background:#ffdead;" width="40%" | Amount
 * - style="background:#e3e6ff;" valign="top"
 * - style="background:#e3e6ff;" valign="top"
 * - style="background:#e3e6ff;" valign="top"


 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 54
 * align="left"  | Beast Gloves
 * align="center" | (Hands)
 * align="center" | +3


 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 71
 * align="left"  | Bison Wristbands
 * align="center" | (Hands)
 * align="center" | +5


 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 71
 * align="left"  | Brave's Wristbands
 * align="center" | (Hands)
 * align="center" | +6


 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 74
 * align="left"  | Beast Gloves +1
 * align="center" | (Hands)
 * align="center" | +3


 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 75
 * align="left"  | Monster Gloves
 * align="center" | (Hands)
 * align="center" | +4


 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 75
 * align="left"  | Monster Gloves +1
 * align="center" | (Hands)
 * align="center" | +4


 * }


 * {| border="0" width="100%" cellpadding="2" cellspacing="2"          //legs

! align="center" style="background:#ffdead;" width="10%" | Level ! align="left" style="background:#ffdead;" width="40%"  | Name ! align="center" style="background:#ffdead;" width="10%" | Type ! align="center" style="background:#ffdead;" width="40%" | Amount
 * - style="background:#e3e6ff;" valign="top"
 * - style="background:#e3e6ff;" valign="top"
 * - style="background:#e3e6ff;" valign="top"


 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 60
 * align="left"  | Beast Trousers
 * align="center" | (Legs)
 * align="center" | +6


 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 71
 * align="left"  | Bison Kecks
 * align="center" | (Legs)
 * align="center" | +5


 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 71
 * align="left"  | Brave's Kecks
 * align="center" | (Legs)
 * align="center" | +6


 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 73
 * align="left"  | Monster Trousers
 * align="center" | (Legs)
 * align="center" | +2


 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 74
 * align="left"  | Beast Trousers +1
 * align="center" | (Legs)
 * align="center" | +6


 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 75
 * align="left"  | Monster Trousers +1
 * align="center" | (Legs)
 * align="center" | +2
 * }


 * {| border="0" width="100%" cellpadding="2" cellspacing="2"          //feet

! align="center" style="background:#ffdead;" width="10%" | Level ! align="left" style="background:#ffdead;" width="40%"  | Name ! align="center" style="background:#ffdead;" width="10%" | Type ! align="center" style="background:#ffdead;" width="40%" | Amount
 * - style="background:#e3e6ff;" valign="top"
 * - style="background:#e3e6ff;" valign="top"
 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 52
 * align="left"  | Beast Gaiters
 * align="center" | (Feet)
 * align="center" | +2


 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 71
 * align="left"  | Bison Gamashes
 * align="center" | (Feet)
 * align="center" | +5


 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 71
 * align="left"  | Brave's Gamashes
 * align="center" | (Feet)
 * align="center" | +6


 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 74
 * align="left"  | Beast Gaiters +1
 * align="center" | (Feet)
 * align="center" | +2


 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 74
 * align="left"  | Monster Gaiters
 * align="center" | (Feet)
 * align="center" | +3


 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 75
 * align="left"  | Monster Gaiters +1
 * align="center" | (Feet)
 * align="center" | +3


 * }


 * {| border="0" width="100%" cellpadding="2" cellspacing="2"          //other

! align="center" style="background:#ffdead;" width="10%" | Level ! align="left" style="background:#ffdead;" width="40%"  | Name ! align="center" style="background:#ffdead;" width="10%" | Type ! align="center" style="background:#ffdead;" width="40%" | Amount
 * - style="background:#e3e6ff;" valign="top"
 * - style="background:#e3e6ff;" valign="top"
 * - style="background:#e3e6ff;" valign="top"


 * - style="background:#e3e6ff;" valign="top"
 * align="center" | 67
 * align="left"  | Atlaua's Ring
 * align="center" | (Ring)
 * align="center" | +4


 * }


 * Note: Some of the equipment mentioned above only works on certain monster families.
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Beastmaster Items with Charisma +

 * }