2007 - (03/08/2007) The March Version Update is Here!/Items

Weapons

 * {| border="0" width="90%" cellpadding="2" cellspacing="2"

! style="background:#ffdead;" width="20%"|Name ! style="background:#ffdead;" width="15%"|Category ! style="background:#ffdead;" width="30%"|Jobs ! style="background:#ffdead;" width="5%"|Level ! style="background:#ffdead;" width="30%"|Stats
 * - style="background:#e3e6ff;" align="center"
 * Perdu Hanger || Sword || WAR/THF/DRK/SAM/BLU || 73 || DMG: 38 Delay: 225 Latent Effect: DMG: 44
 * - style="background:#e3e6ff;" align="center"
 * Vorpal Sword || Sword || RDM || 75 || DMG: 39 Delay: 224
 * - style="background:#e3e6ff;" align="center"
 * Wightslayer || Sword || BLU || 75 || DMG: 41 Delay: 236
 * - style="background:#e3e6ff;" align="center"
 * Brave Blade || Sword || PLD || 75 || DMG: 38 Delay: 264
 * - style="background:#e3e6ff;" align="center"
 * Steel Kilij || Sword || BLU || 30 || DMG:21 Delay:236 MP+10
 * - style="background:#e3e6ff;" align="center"
 * Steel Kilij+1 || Sword || BLU || 30 || DMG:22 Delay:229 MP+15
 * - style="background:#e3e6ff;" align="center"
 * Lionheart || Great Sword || WAR/PLD/DRK || 75 || DMG: 77 Delay: 456
 * - style="background:#e3e6ff;" align="center"
 * Plain Sword || Great Sword || WAR/PLD/DRK || 20 || DMG:35 Delay:456
 * - style="background:#e3e6ff;" align="center"
 * Double Axe || Axe || BST || 75 || DMG: 46 Delay: 312
 * - style="background:#e3e6ff;" align="center"
 * Plain Pick || Axe || WAR/DRK/BST || 31 || DMG:26 Delay:312
 * - style="background:#e3e6ff;" align="center"
 * Zerstoerer || Great Axe || WAR/DRK || 1 || DMG: 15 Delay: 520
 * - style="background:#e3e6ff;" align="center"
 * Sturdy Axe || Great Axe || WAR || 75 || DMG:87 Delay:504
 * - style="background:#e3e6ff;" align="center"
 * Swordbreaker || Dagger || THF || 75 || DMG: 27 Delay: 200
 * - style="background:#e3e6ff;" align="center"
 * Dancing Dagger || Dagger || BRD || 75 || DMG: 27 Delay: 183
 * - style="background:#e3e6ff;" align="center"
 * Octave Club || Club || WAR/MNK/WHM/BLM/RDM/ THF/PLD/DRK/BST/BRD/ RNG/SAM/NIN/DRG/SMN || 63 || DMG: 11 Delay: 264
 * - style="background:#e3e6ff;" align="center"
 * Werebuster || Club || WHM/BLM/RDM/SMN/BLU || 73 || DMG:29 Delay:267
 * - style="background:#e3e6ff;" align="center"
 * Perdu Wand || Club || WHM || 75 || DMG: 34 Delay: 216 Latent Effect: DMG: 39
 * - style="background:#e3e6ff;" align="center"
 * Brass Jadagna || Club || WAR/WHM/PLD || 71 || DMG: 45 Delay: 340 HP+29 MP-29 VIT+5
 * - style="background:#e3e6ff;" align="center"
 * Brass Jadagna+1 || Club || WAR/WHM/PLD || 71 || DMG: 46 Delay: 334 HP+31 MP-31 VIT+6
 * - style="background:#e3e6ff;" align="center"
 * Dryad Staff || Staff || WHM || 55 || DMG: 29 Delay: 366 MP+50 Cure Potency+10%
 * - style="background:#e3e6ff;" align="center"
 * Mage's Staff || Staff || BLM || 75 || DMG:55 Delay:402
 * - style="background:#e3e6ff;" align="center"
 * Scepter Staff || Staff || SMN || 75 || DMG:55 Delay:402
 * - style="background:#e3e6ff;" align="center"
 * Radiant Lance || Polearm || DRG || 75 || DMG:90 Delay:492
 * - style="background:#e3e6ff;" align="center"
 * Perdu Sickle || Scythe || WAR/BLM/DRK/BST || 73 || DMG: 88 Delay: 501 Latent Effect: DMG: 93
 * - style="background:#e3e6ff;" align="center"
 * Death Sickle || Scythe || DRK || 75 || DMG: 90 Delay: 528
 * - style="background:#e3e6ff;" align="center"
 * Retaliators || Hand-to-Hand || MNK || 50 || DMG: +19 Delay: +96 Accuracy+3 Evasion-10 "Counter"+5
 * - style="background:#e3e6ff;" align="center"
 * Inferno Claws || Hand-to-Hand || PUP || 75 || DMG: +15 Delay: +49
 * - style="background:#e3e6ff;" align="center"
 * Burning Fists || Hand-to-Hand || MNK || 75 || DMG: +16 Delay: +96
 * - style="background:#e3e6ff;" align="center"
 * Izayoi || Katana || NIN || 73 || DMG: 37 Delay: 232 Attack+3
 * - style="background:#e3e6ff;" align="center"
 * Izayoi+1 || Katana || NIN || 73 || DMG: 38 Delay: 227 Attack+5
 * - style="background:#e3e6ff;" align="center"
 * Sasuke Katana || Katana || NIN || 75 || DMG:33 Delay:227
 * - style="background:#e3e6ff;" align="center"
 * Shinai || Great Katana || All|| 1 || DMG: 2 Delay: 480 Fellow: STR+4 DEX+4
 * - style="background:#e3e6ff;" align="center"
 * Windslicer || Great Katana || SAM || 75 || DMG: 76 Delay: 450
 * - style="background:#e3e6ff;" align="center"
 * Vali's Bow || Ranged || RNG || 55 || DMG: 71 Delay: 490 STR+3 AGI+3 Ranged Accuracy+2 Ranged Attack+23
 * - style="background:#e3e6ff;" align="center"
 * Quicksilver || Ranged || COR || 75 || DMG: 31 Delay: 480
 * - style="background:#e3e6ff;" align="center"
 * Killer Bow || Ranged || RNG || 75 || DMG:36 Delay:288
 * - style="background:#e3e6ff;" align="center"
 * Mars's Hexagun || Ranged || COR || 30 || DMG: 23 Delay: 480
 * - style="background:#e3e6ff;" align="center"
 * Mars's Hexagun+1 || Ranged || COR || 30 || DMG: 23 Delay: 466
 * - style="background:#e3e6ff;" align="center"
 * Perdu Bow || Ranged || WAR/RDM/THF/PLD/DRK/BST/RNG/SAM/NIN || 73 || DMG: 38 Delay: 360 Latent Effect: DMG: 42


 * }

Armor

 * {| border="0" width="90%" cellpadding="2" cellspacing="2"

! style="background:#ffdead;" width="20%"|Name ! style="background:#ffdead;" width="15%"|Category ! style="background:#ffdead;" width="30%"|Jobs ! style="background:#ffdead;" width="5%"|Level ! style="background:#ffdead;" width="30%"|Stats
 * - style="background:#e3e6ff;" align="center"
 * Egg Helm || Head || All Jobs || 1 || Chocobo Digging Bonus
 * - style="background:#e3e6ff;" align="center"
 * Tabin Beret || Head || MNK/WHM/RDM/THF/PLD/ BST/RNG/DRG/SMN/PUP || 65 || DEF: 19 HP+10 Accuracy+1 Evasion+1
 * - style="background:#e3e6ff;" align="center"
 * Tabin Beret+1 || Head || MNK/WHM/RDM/THF/PLD/ BST/RNG/DRG/SMN/PUP || 65 || DEF: 20 HP+12 Accuracy+2 Evasion+2
 * - style="background:#e3e6ff;" align="center"
 * Plain Cap || Head || WAR/MNK/RDM/THF/PLD/ DRK/BST/BRD/SAM/NIN/ DRG/BLU/COR || 35 || DEF: 12
 * - style="background:#e3e6ff;" align="center"
 * Mu Necklace || Neck || All Jobs || 75 || Evasion+5 Salvage: Shield Skill+3 Parrying Skill+3
 * - style="background:#e3e6ff;" align="center"
 * Chi Necklace || Neck || All Jobs || 75 || MP+20 Salvage: Conserve MP+2 Divine Magic Skill+3
 * - style="background:#e3e6ff;" align="center"
 * Rho Necklace || Neck || All Jobs || 75 || DEF: 10 HP+30 Salvage: DEF: 20 Summoning Magic Skill+3
 * - style="background:#e3e6ff;" align="center"
 * Kappa Necklace || Neck || All Jobs || 75 || Ranged Attack+8 Salvage: Adds "Recycle" Effect "Ninja Tool Expertise"
 * - style="background:#e3e6ff;" align="center"
 * Phi Necklace || Neck || All Jobs || 75 || MP recovered while healing +3 Salvage: Healing Magic Skill+3 Enfeebling Magic Skill+3
 * - style="background:#e3e6ff;" align="center"
 * Mohbwa Scarf || Neck || All Jobs || 40 || DEF: 1 MP+4 INT+1 MND+1
 * - style="background:#e3e6ff;" align="center"
 * Mohbwa Scarf+1 || Neck || All Jobs || 40 || DEF: 2 MP+6 INT+2 MND+2
 * - style="background:#e3e6ff;" align="center"
 * Beak Necklace || Neck || All Jobs || 75 || DEF: 4 MP+20
 * - style="background:#e3e6ff;" align="center"
 * Beak Necklace+1 || Neck || All Jobs || 75 || DEF: 5 MP+22
 * - style="background:#e3e6ff;" align="center"
 * Wivre Gorget || Neck || All Jobs || 70 || DEF: 8 Accuracy +5 Ranged Accuracy+5
 * - style="background:#e3e6ff;" align="center"
 * Wivre Gorget+1 || Neck || All Jobs || 70 || DEF: 9 Accuracy +6 Ranged Accuracy+6
 * - style="background:#e3e6ff;" align="center"
 * Orochi Nodowa || Neck || All Jobs || 75 || DEF: 1 Attack+6 Enhances "Resist Poison" Effect Adds "Regen" Effect
 * - style="background:#e3e6ff;" align="center"
 * Orochi Nodowa+1 || Neck || All Jobs || 75 || DEF: 1 Attack+7 Enhances "Resist Poison" Effect Adds "Regen" Effect
 * - style="background:#e3e6ff;" align="center"
 * Name Unknown || Earring || All Jobs || 75 || "Resist Paralyze"+5 Salvage: Enhances "Bash" Effects
 * - style="background:#e3e6ff;" align="center"
 * Name Unknown || Earring || All Jobs || 75 || VIT+3 Salvage: Enhances "Jump" Effects
 * - style="background:#e3e6ff;" align="center"
 * Name Unknown || Earring || All Jobs || 75 || CHR+3 Salvage: Enhances "Killer" Effects
 * - style="background:#e3e6ff;" align="center"
 * Name Unknown || Earring || All Jobs || 75 || Ranged Accuracy+2 Salvage: Haste+1%
 * - style="background:#e3e6ff;" align="center"
 * Name Unknown || Earring || All Jobs || 75 || MP+15 Salvage: Avatar Perpetuation Cost-1
 * - style="background:#e3e6ff;" align="center"
 * Tabin Jupon || Body || MNK/WHM/RDM/THF/PLD/ BST/BRD/DRG/SMN/PUP || 65 || DEF: 36 STR+1 DEX+1 Accuracy+5
 * - style="background:#e3e6ff;" align="center"
 * Tabin Jupon+1 || Body || MNK/WHM/RDM/THF/PLD/ BST/BRD/DRG/SMN/PUP || 65 || DEF: 37 STR+2 DEX+2 Accuracy+7


 * - style="background:#e3e6ff;" align="center"
 * Ochimusha Kote || Hands || MNK/SAM/NIN || 34 || Light-8 Dark+8 Attack+20 Evasion-5
 * - style="background:#e3e6ff;" align="center"
 * Thunder Mittens || Hands || WAR/MNK/RDM/THF/PLD/ DRK/BST/BRD/SMN || 45 || DEF: 10 Enchantment: Enthunder <50/50 0:30/[5:00, 0:30]>
 * - style="background:#e3e6ff;" align="center"
 * Stone Bangles || Hands || WARWAR/MNK/RDM/THF/PLD/ DRK/BST/BRD/SMN || 45 || DEF: 10 Enchantment: Enstone <50/50 0:30/[5:00, 0:30]>
 * - style="background:#e3e6ff;" align="center"
 * Aero Mufflers || Hands || WAR/MNK/RDM/THF/PLD/ DRK/BST/BRD/SMN || 45 || DEF: 12 Enchantment: Enaero <50/50 0:30/[5:00, 0:30]>
 * - style="background:#e3e6ff;" align="center"
 * Tabin Bracers || Hands || MNK/RDM/WHM/THF/PLD/ BST/BRD/DRG/SMN || 65 || DEF: 13 Accuracy+1 Attack+1
 * - style="background:#e3e6ff;" align="center"
 * Tabin Bracers+1 || Hands || MNK/RDM/WHM/THF/PLD/ BST/BRD/DRG/SMN || 65 || DEF: 14 Accuracy+2 Attack+2
 * - style="background:#e3e6ff;" align="center"
 * Anniversary Ring || Ring || All Jobs || 1 || Experience Point Bonus: +100% Maximum Duration: 720 minutes Maximum Bonus: 3000 <10/10 0:15/[1:00:00, 0:15]>
 * - style="background:#e3e6ff;" align="center"
 * Epsilon Ring || Ring || All Jobs || 75 || INT+5 Salvage: Wind instrument skill+3 Magic Accuracy+3
 * - style="background:#e3e6ff;" align="center"
 * Pi Ring || Ring || All Jobs || 75 || MND+5 Salvage: Enhances "Fast Cast" effect
 * - style="background:#e3e6ff;" align="center"
 * Psi Ring || Ring || All Jobs || 75 || AGI+5 Salvage: "Store TP"+5
 * - style="background:#e3e6ff;" align="center"
 * Tau Ring || Ring || All Jobs || 75 || DEX+5 Salvage: "Double Attack"+2%
 * - style="background:#e3e6ff;" align="center"
 * Omicron Ring || Ring || All Jobs || 75 || STR+5 Salvage: "Counter"+2
 * - style="background:#e3e6ff;" align="center"
 * Orange Tank || Back || All Jobs || 1 || Dispense: Orange au Lait <8/8 0:30/[1:00, 0:30]>
 * - style="background:#e3e6ff;" align="center"
 * Apple Tank || Back || All Jobs || 1 || Dispense: Apple au Lait <8/8 0:30/[1:00, 0:30]>
 * - style="background:#e3e6ff;" align="center"
 * Pear Tank || Back || All Jobs || 1 || Dispense: Pear au Lait <8/8 0:30/[1:00, 0:30]>
 * - style="background:#e3e6ff;" align="center"
 * Pamama Tank || Back || All Jobs || 1 || Dispense: Pamama au Lait <8/8 0:30/[1:00, 0:30]>
 * - style="background:#e3e6ff;" align="center"
 * Unknown Name || Waist || WAR/RDM/THF/PLD/DRK/ BST/BRD/RNG/SAM/NIN/ DRG/BLU/COR || 55 || Haste +6%
 * - style="background:#e3e6ff;" align="center"
 * Velocious Belt || Waist || WAR/RDM/THF/PLD/DRK/ BST/BRD/RNG/SAM || 55 || Dispense: Pamama au Lait <8/8 0:30/[1:00, 0:30]>
 * - style="background:#e3e6ff;" align="center"
 * Unknown Name || Waist || WAR/RDM/THF/PLD/DRK/ BST/BRD/RNG/SAM/NIN/ DRG/BLU/COR || 75 || DEF: 6 Attack+10 Salvage: Increases rate of critical hits
 * - style="background:#e3e6ff;" align="center"
 * Unknown Name || Waist || WAR/RDM/THF/PLD/DRK/ BST/BRD/RNG/SAM/NIN/ DRG/BLU/COR || 75 || DEF: 4 MP+48 Salvage: Cure Potency+3% String Instrument Skill+3
 * - style="background:#e3e6ff;" align="center"
 * Unknown Name || Waist || WAR/RDM/THF/PLD/DRK/ BST/BRD/RNG/SAM/NIN/ DRG/BLU/COR || 75 || DEF: 4 INT+5 MND+5 Salvage: "Magic Atk. Bonus"+2 Blue Magic Skill+3
 * - style="background:#e3e6ff;" align="center"
 * Unknown Name || Waist || WAR/RDM/THF/PLD/DRK/ BST/BRD/RNG/SAM/NIN/ DRG/BLU/COR || 75 || DEF: 6 Enmity-5 Salvage: Elemental Magic Skill+3 Dark magic Skill+3
 * - style="background:#e3e6ff;" align="center"
 * Grace Corset || Waist || All Jobs || 58 || DEF: 2 MP+22 AGI+3 MND+3
 * - style="background:#e3e6ff;" align="center"
 * Mohbwa Sash || Waist || All Jobs || 20 || DEF: 2 MP+10 MP recovered while healing+1
 * - style="background:#e3e6ff;" align="center"
 * Mohbwa Sash+1 || Waist || All Jobs || 20 || DEF: 2 MP+10 MP recovered while healing+1
 * - style="background:#e3e6ff;" align="center"
 * Qiqirn Sash || Waist || All Jobs || 40 || DEF:4 MP+12 MP Recovered While Healing +2
 * - style="background:#e3e6ff;" align="center"
 * Qiqirn Sash+1 || Waist || All Jobs || 40 || DEF:5 MP+14 MP Recovered While Healing +3
 * - style="background:#e3e6ff;" align="center"
 * Tabin Hose || Legs || MNK/RDM/WHM/THF/PLD/ BST/BRD/DRG/SMN || 61 || DEF:25 DEX+1 VIT+1 AGI+1
 * - style="background:#e3e6ff;" align="center"
 * Tabin Hose+1 || Legs || MNK/RDM/WHM/THF/PLD/ BST/BRD/DRG/SMN || 61 || DEF:25 DEX+2 VIT+2 AGI+2
 * - style="background:#e3e6ff;" align="center"
 * Shock Subligar || Legs || MNK/WHM/RDM/THF/PLD/ BST/BRD/DRG/SMN/BLU/ COR/PUP || 48 || DEF:22 Enchantment: Shock Spikes
 * - style="background:#e3e6ff;" align="center"
 * Ice Trousers || Legs || MNK/WHM/RDM/THF/PLD/ BST/BRD/DRG/SMN/BLU/ COR/PUP || 48 || DEF:22 Enchantment: Ice Spikes
 * - style="background:#e3e6ff;" align="center"
 * Blaze Hose || Legs || MNK/WHM/RDM/THF/PLD/ BST/BRD/DRG/SMN/BLU/ COR/PUP || 48 || DEF:22 Enchantment: Blaze Spikes


 * - style="background:#e3e6ff;" align="center"
 * Trotter Boots || Feet || THF/RNG || 20 || DEF:4 AGI+2 Movement Speed+12%
 * - style="background:#e3e6ff;" align="center"
 * Sarutobi Kyahan || Feet || MNK/SAM/NIN || 39 || DEF:7 Haste+3%
 * - style="background:#e3e6ff;" align="center"
 * Tabin Boots || Feet || MNK/RDM/WHM/THF/PLD/ BST/BRD/DRG/SMN || 61 || DEF:11 Accuracy+2 Evasion+2
 * - style="background:#e3e6ff;" align="center"
 * Tabin Boots+1 || Feet || MNK/RDM/WHM/THF/PLD/ BST/BRD/DRG/SMN || 61 || DEF:12 Accuracy+3 Evasion+3


 * - style="background:#e3e6ff;" align="center"
 * Askar Korazin Set || Set || WAR/PLD/DRK/BST/SAM/DRG || 75 ||
 * - style="background:#e3e6ff;" align="center"
 * Denali Jacket Set || Set || MNK/THF/RNG/NIN/BLU/COR || 75 ||
 * - style="background:#e3e6ff;" align="center"
 * Goliard Saio Set || Set || WHM/BLM/RDM/BRD/SMN/PUP || 75 ||
 * }

Inventory Items

 * {| border="0" width="90%" cellpadding="2" cellspacing="2"

! style="background:#ffdead;" width="10%"|Name ! style="background:#ffdead;" width="40%"|Description
 * - style="background:#e3e6ff;" align="left"
 * Sprinter's Drink || This medicine temporarily boosts movement speed.
 * - style="background:#e3e6ff;" align="left"
 * Fire Card Case || This convenient case is used to carry large quantities of cards.
 * - style="background:#e3e6ff;" align="left"
 * Earth Card Case || This convenient case is used to carry large quantities of cards.
 * - style="background:#e3e6ff;" align="left"
 * Water Card Case || This convenient case is used to carry large quantities of cards.
 * - style="background:#e3e6ff;" align="left"
 * Wind Card Case || This convenient case is used to carry large quantities of cards.
 * - style="background:#e3e6ff;" align="left"
 * Ice Card Case || This convenient case is used to carry large quantities of cards.
 * - style="background:#e3e6ff;" align="left"
 * Thunder Card Case || This convenient case is used to carry large quantities of cards.
 * - style="background:#e3e6ff;" align="left"
 * Light Card Case || This convenient case is used to carry large quantities of cards.
 * - style="background:#e3e6ff;" align="left"
 * Dark Card Case || This convenient case is used to carry large quantities of cards.
 * - style="background:#e3e6ff;" align="left"
 * Virtue Stone Pouch || This small velvet pouch is used to carry large quantities of virtue stones.
 * - style="background:#e3e6ff;" align="left"
 * Dawn Mulsum || A sweet drink often offered to the Goddess, Altana. It is first mentioned in the holy scripture in Trepidations IX. "Ye cannot drink the cup of the Goddess, and the cup of Daemons."
 * - style="background:#e3e6ff;" align="left"
 * Scapegoat || This quaint depiction of a goat was carved from a single marid tusk. It is said to contain a single phoenix feather.
 * - style="background:#e3e6ff;" align="left"
 * Angelwing || A supranatural firework created by a Goblin alchemist.
 * - style="background:#e3e6ff;" align="left"
 * Thunderguard Dart  || This dart has been dipped in a powerful anesthetic used for subduing large game.
 * - style="background:#e3e6ff;" align="left"
 * Wivre Hide || The thick hide of a wivre. It is said that not even the sharpest of blades can penetrate this adamantine skin.
 * - style="background:#e3e6ff;" align="left"
 * Wivre Maul || The tip of a wivre tail. Often called a "maul" due to its striking resemblance to the popular melee weapon.
 * - style="background:#e3e6ff;" align="left"
 * Wivre Horn || The massive horn of a wivre.
 * - style="background:#e3e6ff;" align="left"
 * Aht Urhgan Brass Ore || This ore contains traces of the metal Aht Urhgan brass.
 * - style="background:#e3e6ff;" align="left"
 * Aht Urhgan Brass Ingot || An ingot of refined Aht Urhgan brass.
 * - style="background:#e3e6ff;" align="left"
 * Aht Urhgan Brass Sheet || Aht Urhgan brass forged into a sheet.
 * - style="background:#e3e6ff;" align="left"
 * Diorite || Supposedly a piece broken from the legendary beast Ullikummi. Flecks of mica embedded in the stone sparkle when held to the light.
 * - style="background:#e3e6ff;" align="left"
 * Flickering Lantern || A gilt lantern treasured by the fiend Sozu Rogberry. The eerie flame burning inside emits a surreal radiance.
 * - style="background:#e3e6ff;" align="left"
 * Hoary Battle Horn || The horn of a colossal wyrm carved into a battle horn by Gigas champion Pallas. It is too large to sound.
 * - style="background:#e3e6ff;" align="left"
 * Moldy Buckler || A shield once worn by Gigas champion Alkyoneus, originally taken from one of his past victims. It has seen much wear and cannot be equipped.
 * - style="background:#e3e6ff;" align="left"
 * Luminous Shell || Enhanced by the power of anima, this crab shell emits a powerful electric charge.
 * - style="background:#e3e6ff;" align="left"
 * Spirit Shell || Enhanced by the power of anima, the hardness of this turtle shell has more than doubled.
 * - style="background:#e3e6ff;" align="left"
 * Mythril Mesh Sheet (Stack 12) || This mythril sheet has been transformed to a net-like mesh by the power of anima.
 * - style="background:#e3e6ff;" align="left"
 * Frigid Skin (Stack 12) || Enhanced by the power of anima, the temperature of this raptor skin has been pushed well below freezing.
 * - style="background:#e3e6ff;" align="left"
 * Incomb. Wool (Incomb.??) (Stack 12) || Enhanced by the power of anima, this wool is incredibly fire-resistant.
 * - style="background:#e3e6ff;" align="left"
 * Humid. Velvet (Humid.??) (Stack 12) || Enhanced by the power of anima, this velvet is capable of retaining a large amount of moisture.
 * }

Furniture

 * {| border="0" width="90%" cellpadding="2" cellspacing="2"

! style="background:#ffdead;" width="10%"|Name ! style="background:#ffdead;" width="40%"|Description
 * - style="background:#e3e6ff;" align="left"
 * Fire Lamp || An Aht Urhganian lamp imbued with the essence of fire.
 * - style="background:#e3e6ff;" align="left"
 * Earth Lamp || An Aht Urhganian lamp imbued with the essence of earth.
 * - style="background:#e3e6ff;" align="left"
 * Water Lamp || An Aht Urhganian lamp imbued with the essence of water.
 * - style="background:#e3e6ff;" align="left"
 * Wind Lamp || An Aht Urhganian lamp imbued with the essence of wind.
 * - style="background:#e3e6ff;" align="left"
 * Ice Lamp || An Aht Urhganian lamp imbued with the essence of ice.
 * - style="background:#e3e6ff;" align="left"
 * Lightning Lamp || An Aht Urhganian lamp imbued with the essence of lightning.
 * - style="background:#e3e6ff;" align="left"
 * Light Lamp || An Aht Urhganian lamp imbued with the essence of light.
 * - style="background:#e3e6ff;" align="left"
 * Dark Lamp || An Aht Urhganian lamp imbued with the essence of darkness.
 * - style="background:#e3e6ff;" align="left"
 * Amir Bed || An Aht Urhganian bed fashioned of brass.
 * - style="background:#e3e6ff;" align="left"
 * Athenienne || An Aht Urhganian table.
 * - style="background:#e3e6ff;" align="left"
 * Wardrobe || A large Aht Urhganian wardrobe.
 * - style="background:#e3e6ff;" align="left"
 * Falsiam Vase || An Aht Urhganian vase forged from darksteel. An almost perfect replica of a design popular during the Falsiam dynasty.
 * - style="background:#e3e6ff;" align="left"
 * Console || A sturdy Aht Urhganian dresser.
 * - style="background:#e3e6ff;" align="left"
 * Snowman || No text
 * - style="background:#e3e6ff;" align="left"
 * Iceman || No text
 * - style="background:#e3e6ff;" align="left"
 * Frostman || No text
 * - style="background:#e3e6ff;" align="left"
 * Jeweled Egg || An extravagant Jeunoan egg often displayed on holidays.
 * - style="background:#e3e6ff;" align="left"
 * Bronze Trophy || A solid bronze trophy presented to you by the CRA for your accomplishments in chocobo racing.
 * }

Chocobo Items

 * {| border="0" width="90%" cellpadding="2" cellspacing="2"

! style="background:#ffdead;" width="10%"|Name ! style="background:#ffdead;" width="40%"|Description
 * - style="background:#e3e6ff;" align="left"
 * Yellow Chocobo Dye || All-natural dye used to color a chocobo's feathers yellow.
 * - style="background:#e3e6ff;" align="left"
 * Red Chocobo Dye || All-natural dye used to color a chocobo's feathers red.
 * - style="background:#e3e6ff;" align="left"
 * Blue Chocobo Dye || All-natural dye used to color a chocobo's feathers blue.
 * - style="background:#e3e6ff;" align="left"
 * Green Chocobo Dye || All-natural dye used to color a chocobo's feathers green.
 * - style="background:#e3e6ff;" align="left"
 * Black Chocobo Dye || All-natural dye used to color a chocobo's feathers black.
 * - style="background:#e3e6ff;" align="left"
 * Gysahl Slop || This secret blend of top-quality chocobo feed will keep your bird coming back for more.
 * - style="background:#e3e6ff;" align="left"
 * Deluxe Carrot || This high-quality carrot has been grown using only the finest fertilizers.
 * - style="background:#e3e6ff;" align="left"
 * Deluxe Worm || This high-quality worm has been raised in the finest soil on Vana'diel.
 * - style="background:#e3e6ff;" align="left"
 * Speed Apple (Stack 12) || A ripe faerie apple dipped in rich honey. Use it during a chocobo race to temporarily increase the speed of your steed.
 * - style="background:#e3e6ff;" align="left"
 * Stamina Apple (Stack 12) || A ripe faerie apple dipped in creamy yogurt. Use it during a chocobo race to temporarily increase the stamina of your steed.
 * - style="background:#e3e6ff;" align="left"
 * Shadow Apple (Stack 12) || A ripe faerie apple dipped in aromatic coffee. Use it during a chocobo race to temporarily increase the evasion of your steed.
 * - style="background:#e3e6ff;" align="left"
 * Pepper Biscuit (Stack 12) || When used during a chocobo race... A biscuit laced with a ridiculous amount of black pepper, guaranteed to cause anyone who consumes it to have a sneezing fit.
 * - style="background:#e3e6ff;" align="left"
 * Fire Biscuit (Stack 12) || When used during a chocobo race... A biscuit laced with a ridiculous number of hot peppers, guaranteed to set on fire the mouth of anyone who consumes it.
 * - style="background:#e3e6ff;" align="left"
 * Gysahl Bomb (Stack 12) || When used during a chocobo race... A prank firework that emits a thick gas smelling remarkably similar to gysahl greens.
 * - style="background:#e3e6ff;" align="left"
 * Spore Bomb (Stack 12) || When used during a chocobo race... A prank firework that releases a thick gas containing the spores of danceshrooms.
 * - style="background:#e3e6ff;" align="left"
 * Fairweather Fetish (Stack 12) || When offered during a chocobo race... A doll used in Far Eastern countries to implore the spirits of nature for fair weather.
 * - style="background:#e3e6ff;" align="left"
 * Foulweather Frog (Stack 12) || When offered during a chocobo race... A frog used in Far Eastern countries to implore the spirits of nature for rain.
 * - style="background:#e3e6ff;" align="left"
 * Chocobo Taping (Stack 12) || When offered during a chocobo race... Supports a chocobo's limbs, allowing for optimum muscle management.  When equipped during a race, increases a chocobo's strength.
 * - style="background:#e3e6ff;" align="left"
 * Chocobo Blnk (Stack 12) || Blocks a chocobo's side vision, allowing the bird to concentrate on the track ahead. When equipped during a race, increases a chocobo's endurance.
 * - style="background:#e3e6ff;" align="left"
 * Shadow Roll (Stack 12) || Blocks a chocobo's view of the ground directly below it, allowing the bird to concentrate on the track ahead. When equipped during a race, increases a chocobo's discernment.
 * - style="background:#e3e6ff;" align="left"
 * Chocobo Hood (Stack 12) || Covers a chocobo's ears, thus blocking out surrounding noise and allowing the bird to concentrate on the track. When equipped during a race, increases a chocobo's receptivity.
 * - style="background:#e3e6ff;" align="left"
 * CRA Racing Form || A document distributed by the VCS authorizing the participation of a chocobo in a CRA-sanctioned race.
 * }

Automation Items

 * {| border="0" width="90%" cellpadding="2" cellspacing="2"

! style="background:#ffdead;" width="10%"|Name ! style="background:#ffdead;" width="40%"|Description
 * - style="background:#e3e6ff;" align="left"
 * Flame Holder || Converts the energy of a fire maneuver into attack power during weapon skills.
 * - style="background:#e3e6ff;" align="left"
 * Ice Maker || Converts the energy of an ice maneuver into magic attack when casting elemental magic spells.
 * }