Job Points

Overview
Job Points enhance existing abilities and spells. Job Points are earned by accumulating Capacity Points from defeating enemies level 96+.
 * You gain 1 Job Point for every 30,000 Capacity Points earned.
 * Job Points can only be spent on the job that earns them/
 * Unlike Merit Points, it is possible to fully max out every category (at the rate of acquisition as of May 12, 2014, however, this would be excrutiatingly time-consuming).
 * You may hold a maximum of 200 Job Points.
 * Capacity Points gained depends on the size of your party, the area you defeat the enemy, and the level of the enemy.
 * The amount of Job Points needed per upgrade increases by 1 each upgrade (ex: The second rank of "Might Strikes Effect" requires 2 JP).

Capacity Points

 * Earned from level 96+ enemies that grant EXP.
 * Earned from Delve in Cirdas Caverns (U).
 * Reduced while in a party.
 * Not reduced with Alter Egos present.
 * Penalty is reduced in Seekers of Adoulin dungeons.
 * Not affected by Dedication.
 * Affected by Experience Chains.
 * Level 100 monsters award slightly over 100 capacity points.

Warrior

 * Mighty Strikes Effect
 * Increases physical accuracy while under the effects of Mighty Strikes.
 * Increases physical accuracy by 2
 * Berserk Effect
 * Increases physical attack while under the effects of Berserk
 * Increases physical attack by 2

Monk

 * Hundred Fists Effect
 * Increases physical accuracy while under the effects of Hundred Fists.
 * Increases physical accuracy by 2
 * Evasion Effect
 * Increases evasion while under the effects of Dodge
 * Increase evasion by 2

White Mage

 * Benediction Effect
 * Recovers caster's MP when Benediction is activated
 * Increases amount of MP recovered by 1%
 * Divine Seal Effect
 * Reduces the amount of enmity accrued by casting Cure spells while under the effects of Divine Seal.
 * Reduce enmity by 3

Black Mage

 * Manafont Effect
 * Increases the elemental magic damage while under the effects of Manafont.
 * Increases elemental magic damage by 3
 * Elemental Seal Effect
 * Reduces enmity accrued by casting elemental magic while under the effects of Elemental Seal
 * Reduces enmity by 3

Red Mage

 * Chainspell Effect
 * Increases elemental magic damage while under the effects of Chainspell
 * Increases elemental magic damage by 2
 * Convert Effect
 * Reduces the amount of HP consumed when using Convert.
 * Reduce the amount of HP consumed by 1%

Thief

 * Perfect Dodge Effect
 * Increases magic evasion while under the effects of Perfect Dodge
 * Increases magic evasion by 3
 * Sneak Attack Effect
 * Increases the DEX bonus to Sneak Attack
 * Increases DEX bonus by 1%

Paladin

 * Invincible Effect
 * Increases the amount of static enmity accrued from activating Invincible
 * Increases static enmity by 100
 * Holy Circle Effect
 * Reduces the amount of damage taken from undead while under the effects of Holy Circle
 * Reduces damage taken by 1

Dark Knight

 * Blood Weapon Effect
 * Increases the amount of HP absorbed while under the effects of Blood Weapon.
 * Increases the amount of HP absorbed by 2%
 * Arcane Circle Effect
 * Reduces the amount of damage taken from arcana while under the effects of Arcane Circle
 * Reduces damage taken by 1

Beastmaster

 * Familiar Effect
 * Increases the deployed pet's attributes while under the effects of Familiar.
 * Increases attributes by 3.
 * Pet Accuracy Bonus
 * Increases the deployed pet's physical accuracy.
 * Increases physical accuracy by 1.

Bard

 * Soul Voice Effect
 * Reduces the casting time of songs while under the effects of Soul Voice.
 * Reduces casting time by 2 percent.
 * Minne effect
 * Increases physical defense granted by Minne.
 * Increase physical defense by 1.

Ranger

 * Eagle Eye Shot Effect
 * Increases damage from Eagle Eye Shot.
 * Increase damage by 3 percent.
 * Sharpshot effect
 * Increases ranged attack while under the effects of Sharpshot.
 * Increase ranged attack by 2.

Samurai

 * Meikyo Shisui Effect
 * Increases skillchain damage while under the effects of Meikyo Shisui.
 * Increase skillchain damage by 2 percent.
 * Warding Circle Effect
 * Reduces the amount of damage taken from demons while under the effects of Warding Circle.
 * Reduce damage taken by 1.

Ninja

 * Mijin Gakure Effect
 * Increase the damage dealt by Mijin Gakure.
 * Increase damage by 3 percent.
 * Yonin effect
 * Increases physical evasion when directly in front of the target while under the effects of Yonin.
 * Increase physical evasion by 2.

Dragoon

 * Spirit Surge Effect
 * Increases the DMG value of weapons while under the effect of Spirit Surge.
 * Increase DMG value by 1.
 * Ancient Circle Effect
 * Reduces the amount of damage taken from dragons while under the effects of Ancient Circle.
 * Reduces damage taken by 1.

Summoner

 * Astral Flow Effect
 * Increases attributes of Avatars and Spirits while under the effects of Astral Flow.
 * Increases attributes by 3
 * Avatar/Spirit Accuracy Bonus
 * Increases Avatar and Spirit physical accuracy
 * Increases physical accuracy by 1

Blue Mage

 * Azure Lore Effect
 * Increases damage of physical Blue Magic while under the effects of Azure Lore.
 * Increases damage by 1
 * Blue Magic Point Bonus
 * Increases the maximum number of Blue Magic points.
 * Increases Blue Magic points by 1

Corsair

 * Wild Card Effect
 * Grants a Wild Card roll of V or higher a chance to reset Wild Card's recast time.
 * Increase the probability of resetting by 1 percent.
 * Phantom Roll Duration
 * Increases the effect duration of phantom rolls.
 * Increase the effect duration by 2 seconds.

Puppetmaster

 * Overdrive Effect
 * Increases automatons' attributes while under the effects of Overdrive.
 * Increases attributes by 3.
 * Automaton Max HP Bonus
 * Increases the maximum HP of automatons.
 * Increases maximum HP by 10.

Dancer

 * Trance Effect
 * Increases TP when Trance is activated.
 * Increase TP by 100.
 * Steps Duration
 * Increases the effect duration of all steps.
 * Increase effect duration by 1.

Scholar

 * Tabula Rasa Effect
 * Recover caster's MP when Tabula Rasa is activated.
 * Increase amount of MP recovered by 2 percent.
 * Light Arts Effect
 * Increase the effect duration of Regen while under the effects of Light Arts.
 * Increase effect duration by 3 seconds.

Geomancer

 * Bolster Effect
 * Increases the maximum HP of the deployed luopan and reduces its perpetuation cost while under the effects of Bolster.
 * Increases maximum HP by 3 percent and reduces perpetuation cost by 1.
 * Life Cycle Effect
 * Increases the amount of HP recovered by the luopan when Life Cycle is activated.
 * Increases amount of HP recovered by 1 percent.

Rune Fencer

 * Elemental Sforzo Effect
 * Adds an absorb elemental damage effect to Elemental Sforzo.
 * Increase amount of damage absorbed by 1%.
 * Rune Enchantment
 * Increase potency of runes harbored by 1 point.