In areas outside own nation's control

Items with the effect of +stat 'In Areas outside own nation's Control" will only take effect when during conquest, the nation you currently are allied to is not in control of the area you are in. This effect will take place in all zones within an area. (Does this apply to the actual city of Windurst, San d'Oria, and Bastok though? Im not sure)

For example: If you are currently allied to Windurst, and Bastok or San d'Oria controls the area of Elshimo Lowlands, then the effect of any armor's effects with 'in Areas under own nation's control' will be in place in Kazham, Norg, Sea Serpent Grotto, and Yuhtunga Jungle. Zoning into any of the areas will cause the effect to activate immediately.

Note that in order to obtain the benefits, you must have either Signet or Sanction active. Further, these benefits will always activate in Lumoria (Sea) and Dynamis (Promyvion or Limbus?). These benefits will never activate in Aht Urhgan areas.

Wind Instrument Skill

 * {| border="0" width="60%" cellpadding="2" cellspacing="2"

! align="center" style="background:#ffdead;" width="10%" | Level ! align="center" style="background:#ffdead;" width="60%" | Name ! align="center" style="background:#ffdead;" width="20%" | Type ! align="center" style="background:#ffdead;" width="10%"  | Amount
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |40
 * align="center" |Oliphant
 * align="center" |Wind Instrument
 * align="center" |+3
 * }

Ranged Attack

 * {| border="0" width="60%" cellpadding="2" cellspacing="2"

! align="center" style="background:#ffdead;" width="10%" | Level ! align="center" style="background:#ffdead;" width="60%" | Name ! align="center" style="background:#ffdead;" width="20%" | Type ! align="center" style="background:#ffdead;" width="10%"  | Amount
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |43
 * align="center" |Junior Musketeer's Tuck +1/Junior Musketeer's Tuck +2
 * align="center" |Sword
 * align="center" |+ 4/5
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |52
 * align="center" |Musketeer Gun +1/Musketeer Gun +2
 * align="center" |Marksmanship
 * align="center" |+ 8/9
 * }

Accuracy

 * {| border="0" width="60%" cellpadding="2" cellspacing="2"

! align="center" style="background:#ffdead;" width="10%" | Level ! align="center" style="background:#ffdead;" width="60%" | Name ! align="center" style="background:#ffdead;" width="20%" | Type ! align="center" style="background:#ffdead;" width="10%"  | Amount
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |43
 * align="center" |Combat Caster's Boomerang +1/C.C. Boomerang +2
 * align="center" |Throwing
 * align="center" |+ 4/5
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |65
 * align="center" |Grand Temple Knight's Collar
 * align="center" |Neck
 * align="center" |+5
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |34
 * align="center" |San d'Orian Halberd
 * align="center" |Polearm
 * align="center" |+3
 * }

Ranged Accuracy

 * {| border="0" width="60%" cellpadding="2" cellspacing="2"

! align="center" style="background:#ffdead;" width="10%" | Level ! align="center" style="background:#ffdead;" width="60%" | Name ! align="center" style="background:#ffdead;" width="20%" | Type ! align="center" style="background:#ffdead;" width="10%"  | Amount
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |43
 * align="center" |Combat Caster's Boomerang +1/C.C. Boomerang +2
 * align="center" |Throwing
 * align="center" |+ 4/5
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |43
 * align="center" |Junior Musketeer's Tuck +1/Junior Musketeer's Tuck +2
 * align="center" |Sword
 * align="center" |+ 4/5
 * }

Strength

 * {| border="0" width="60%" cellpadding="2" cellspacing="2"

! align="center" style="background:#ffdead;" width="10%" | Level ! align="center" style="background:#ffdead;" width="60%" | Name ! align="center" style="background:#ffdead;" width="20%" | Type ! align="center" style="background:#ffdead;" width="10%"  | Amount
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |34
 * align="center" |Bastokan Greataxe/Republic Greataxe
 * align="center" |Great Axe
 * align="center" |+ 1/2
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |43
 * align="center" |Junior Musketeer's Chakram +1/J.M. Chakram +2
 * align="center" |Throwing
 * align="center" |+ 2/3
 * }

Agility

 * {| border="0" width="60%" cellpadding="2" cellspacing="2"

! align="center" style="background:#ffdead;" width="10%" | Level ! align="center" style="background:#ffdead;" width="60%" | Name ! align="center" style="background:#ffdead;" width="20%" | Type ! align="center" style="background:#ffdead;" width="10%"  | Amount
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |65
 * align="center" |Grand Temple Knight's Bangles
 * align="center" |Hands
 * align="center" |+2
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |34
 * align="center" |San d'Orian Dagger/Kingdom Dagger
 * align="center" |Dagger
 * align="center" |+ 1/2
 * }

Evasion

 * {| border="0" width="60%" cellpadding="2" cellspacing="2"

! align="center" style="background:#ffdead;" width="10%" | Level ! align="center" style="background:#ffdead;" width="60%" | Name ! align="center" style="background:#ffdead;" width="20%" | Type ! align="center" style="background:#ffdead;" width="10%"  | Amount
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |65
 * align="center" |Grand Temple Knight's Bangles
 * align="center" |Hands
 * align="center" |+7
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |65
 * align="center" |Master Caster's Mitts
 * align="center" |Hands
 * align="center" |+10
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |65
 * align="center" |Praefectus's Gloves
 * align="center" |Hands
 * align="center" |+5
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |
 * align="center" |Windurstian Scarf
 * align="center" |
 * align="center" |+7
 * }

Dexterity

 * {| border="0" width="60%" cellpadding="2" cellspacing="2"

! align="center" style="background:#ffdead;" width="10%" | Level ! align="center" style="background:#ffdead;" width="60%" | Name ! align="center" style="background:#ffdead;" width="20%" | Type ! align="center" style="background:#ffdead;" width="10%"  | Amount
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |65
 * align="center" |Grand Temple Knight's Gauntlets
 * align="center" |Hands
 * align="center" |+2
 * }

Parrying

 * {| border="0" width="60%" cellpadding="2" cellspacing="2"

! align="center" style="background:#ffdead;" width="10%" | Level ! align="center" style="background:#ffdead;" width="60%" | Name ! align="center" style="background:#ffdead;" width="20%" | Type ! align="center" style="background:#ffdead;" width="10%"  | Amount
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |65
 * align="center" |Grand Temple Knight's Gauntlets
 * align="center" |Hands
 * align="center" |+2
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |65
 * align="center" |Praefectus's Gloves
 * align="center" |Hands
 * align="center" |+5
 * }

Intelligence

 * {| border="0" width="60%" cellpadding="2" cellspacing="2"

! align="center" style="background:#ffdead;" width="10%" | Level ! align="center" style="background:#ffdead;" width="60%" | Name ! align="center" style="background:#ffdead;" width="20%" | Type ! align="center" style="background:#ffdead;" width="10%"  | Amount
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |65
 * align="center" |Master Caster's Bracelets
 * align="center" |Hands
 * align="center" |+1
 * }

Mind

 * {| border="0" width="60%" cellpadding="2" cellspacing="2"

! align="center" style="background:#ffdead;" width="10%" | Level ! align="center" style="background:#ffdead;" width="60%" | Name ! align="center" style="background:#ffdead;" width="20%" | Type ! align="center" style="background:#ffdead;" width="10%"  | Amount
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |65
 * align="center" |Master Caster's Bracelets
 * align="center" |Hands
 * align="center" |+1
 * }

Elemental Magic Skill

 * {| border="0" width="60%" cellpadding="2" cellspacing="2"

! align="center" style="background:#ffdead;" width="10%" | Level ! align="center" style="background:#ffdead;" width="60%" | Name ! align="center" style="background:#ffdead;" width="20%" | Type ! align="center" style="background:#ffdead;" width="10%"  | Amount
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |65
 * align="center" |Master Caster's Bracelets
 * align="center" |Hands
 * align="center" |+7
 * }

Enfeebling Magic Skill

 * {| border="0" width="60%" cellpadding="2" cellspacing="2"

! align="center" style="background:#ffdead;" width="10%" | Level ! align="center" style="background:#ffdead;" width="60%" | Name ! align="center" style="background:#ffdead;" width="20%" | Type ! align="center" style="background:#ffdead;" width="10%"  | Amount
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |65
 * align="center" |Master Caster's Bracelets
 * align="center" |Hands
 * align="center" |+7
 * }

Agility

 * {| border="0" width="60%" cellpadding="2" cellspacing="2"

! align="center" style="background:#ffdead;" width="10%" | Level ! align="center" style="background:#ffdead;" width="60%" | Name ! align="center" style="background:#ffdead;" width="20%" | Type ! align="center" style="background:#ffdead;" width="10%"  | Amount
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |65
 * align="center" |Master Caster's Mitts
 * align="center" |Hands
 * align="center" |+2
 * }

Vitality

 * {| border="0" width="60%" cellpadding="2" cellspacing="2"

! align="center" style="background:#ffdead;" width="10%" | Level ! align="center" style="background:#ffdead;" width="60%" | Name ! align="center" style="background:#ffdead;" width="20%" | Type ! align="center" style="background:#ffdead;" width="10%"  | Amount
 * - style="background:#e3e6ff;" valign="top"
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |65
 * align="center" |Praefectus's Gloves
 * align="center" |Hands
 * align="center" |+5
 * }

Regen

 * {| border="0" width="60%" cellpadding="2" cellspacing="2"

! align="center" style="background:#ffdead;" width="10%" | Level ! align="center" style="background:#ffdead;" width="60%" | Name ! align="center" style="background:#ffdead;" width="20%" | Type ! align="center" style="background:#ffdead;" width="10%"  | Amount
 * - style="background:#e3e6ff;" valign="top"
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |65
 * align="center" |Presidential Hairpin
 * align="center" |Head
 * align="center" |+Regen
 * }

HP

 * {| border="0" width="60%" cellpadding="2" cellspacing="2"

! align="center" style="background:#ffdead;" width="10%" | Level ! align="center" style="background:#ffdead;" width="60%" | Name ! align="center" style="background:#ffdead;" width="20%" | Type ! align="center" style="background:#ffdead;" width="10%"  | Amount
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |34
 * align="center" |Bastokan Sword/Republic Sword
 * align="center" |Sword
 * align="center" |+ 5/6
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |43
 * align="center" |Royal Squire's Breeches +1/Royal Squire's Breeches +2
 * align="center" |Legs
 * align="center" |+ 14/16
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |52
 * align="center" |Tactician Magician's Espadon +1/T.M. Espadon +2
 * align="center" |Sword
 * align="center" |+ 18/20
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |
 * align="center" |Windurstian Scarf
 * align="center" |
 * align="center" |+15
 * }

Convert MP to HP

 * {| border="0" width="60%" cellpadding="2" cellspacing="2"

! align="center" style="background:#ffdead;" width="10%" | Level ! align="center" style="background:#ffdead;" width="60%" | Name ! align="center" style="background:#ffdead;" width="20%" | Type ! align="center" style="background:#ffdead;" width="10%"  | Amount
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |40
 * align="center" |Intruder Earring
 * align="center" |Earring
 * align="center" |+40
 * }

Defense

 * {| border="0" width="60%" cellpadding="2" cellspacing="2"

! align="center" style="background:#ffdead;" width="10%" | Level ! align="center" style="background:#ffdead;" width="60%" | Name ! align="center" style="background:#ffdead;" width="20%" | Type ! align="center" style="background:#ffdead;" width="10%"  | Amount
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |
 * align="center" |Grand Temple Knight's Collar
 * align="center" |
 * align="center" |+7
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |
 * align="center" |Windurstian Scarf
 * align="center" |
 * align="center" |+7
 * }

Attack

 * {| border="0" width="60%" cellpadding="2" cellspacing="2"

! align="center" style="background:#ffdead;" width="10%" | Level ! align="center" style="background:#ffdead;" width="60%" | Name ! align="center" style="background:#ffdead;" width="20%" | Type ! align="center" style="background:#ffdead;" width="10%"  | Amount
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |34
 * align="center" |Windurstian Kukri/Federation Kukri
 * align="center" |Dagger
 * align="center" |+ 5/7
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |
 * align="center" |Grand Temple Knight's Collar
 * align="center" |
 * align="center" |+5
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |
 * align="center" |Royal Knight Army Lance +1/Royal Knight Army Lance +2
 * align="center" |
 * align="center" |+ 8/9
 * }

Accuracy

 * {| border="0" width="60%" cellpadding="2" cellspacing="2"

! align="center" style="background:#ffdead;" width="10%" | Level ! align="center" style="background:#ffdead;" width="60%" | Name ! align="center" style="background:#ffdead;" width="20%" | Type ! align="center" style="background:#ffdead;" width="10%"  | Amount
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |43
 * align="center" |Combat Caster's Boomerang +1/C.C. Boomerang +2
 * align="center" |Throwing
 * align="center" |+ 4/5
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |
 * align="center" |Grand Temple Knight's Collar
 * align="center" |
 * align="center" |+5
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |
 * align="center" |San d'Orian Halberd
 * align="center" |
 * align="center" |+3
 * }

MP

 * {| border="0" width="60%" cellpadding="2" cellspacing="2"

! align="center" style="background:#ffdead;" width="10%" | Level ! align="center" style="background:#ffdead;" width="60%" | Name ! align="center" style="background:#ffdead;" width="20%" | Type ! align="center" style="background:#ffdead;" width="10%"  | Amount
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |34
 * align="center" |Bastokan Sword/Republic Sword
 * align="center" |Sword
 * align="center" |+ 5/6
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |43
 * align="center" |Combat Caster's Dagger +1/Combat Caster's Dagger +2
 * align="center" |Dagger
 * align="center" |+ 14/16
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |43
 * align="center" |Combat Caster's Scimitar +1/Combat Caster's Scimitar +2
 * align="center" |Sword
 * align="center" |+ 14/16
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |
 * align="center" |Musketeer's Sword +1/Musketeer's Sword +2
 * align="center" |
 * align="center" |+ 18/20
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |65
 * align="center" |Republican Gold Medal
 * align="center" |Neck
 * align="center" |+ 50
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |
 * align="center" |Tactician Magician's Wand +1/Tactician Magician's Wand +2
 * align="center" |
 * align="center" |+ 18/20
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |34
 * align="center" |Windurstian Scythe/Federation Scythe
 * align="center" |Scythe
 * align="center" |+ 10/12
 * }

Magic Damage Taken

 * {| border="0" width="60%" cellpadding="2" cellspacing="2"

! align="center" style="background:#ffdead;" width="10%" | Level ! align="center" style="background:#ffdead;" width="60%" | Name ! align="center" style="background:#ffdead;" width="20%" | Type ! align="center" style="background:#ffdead;" width="10%"  | Amount
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |40
 * align="center" |Resentment Cape
 * align="center" |Back
 * align="center" |-5%