User:Zagex/Blm Soloing

Hijacked from Allakazham for my own use:


 * Level 54-58 ***

Goblin's Bat (Goblin Veterinarian) - Pso'Xja

NOTE: You will need Quake in order for this strategy to work. Also bring scrolls/equipment for the next level or so, as you will be getting 7000-8000 EXP an hour here if everything goes well.

NOTE: I think you need to be at CoP 5-3 or higher in order to access this zone. I was already past this point when I came here, so I don't know for sure. If someone can clear this up, I'd appreciate it.

Camp Location(s):

There is only one camp that I found, but it's awesome.

CAMP #1: Enter the 60-cap Pso'Xja (it's the one closest to Batallia Downs). Put sneak and invisible on (be careful of magic pots). Keep going forward, up and down the stairs, all the way, until you find a Goblin Jeweler. When you reach him, turn left and fall down the hole. You'll fall right on top of a Goblin Veterinarian and his pet bat. Just walk right into the hallway next to him. That's your camp.

PROS: - The camp is perfectly safe. Just make sure to stay behind the cylindrical pillars that stick out of the walls and the goblin will never see you. - At level 54, you can 1-shot the goblin's pets with AM once again. I used Quake, and did 942 damage every time. - There is nothing that can aggro you here (as long as you aren't being stupid). - There is no chance for the goblin's pet to be out of spellcasting range, as he is confined to the small room he spawns in.

CONS: - Bats are hard to sleep, but you should be able to do it with ES + Sleep. - Due to the nature of the doorway that the goblin is behind, occasionally you will be "Unable to see" the goblin's pet. Try to maneuver around this without getting aggro if you can. I know this is a very minor con, but I thought I'd put it here anyway. - Because this is a level capped zone, all buffs you have when you enter will be erased. This means you can no longer use a scroll of reraise, then buy another one, and use it when your first one wears off. This is also true if you log off and log on in this area - your RR will be erased. But, fortunately, this camp is so great that it shouldn't be a big deal. - CoP 5-3 required to enter?


 * Level 59-64 ***

In the F-7 around what friends are for, there are 6 fleas, when you see one, WALK towards one, and when it aggros, sleep 2 it immediatly. Run a bit away back into the tunnel that leads to halvung, and start Flare if you're 60+, burst if you're lower. (Note: DO NOT use ice sraff when you cast flare). After that, you have a decision to make,if it resisted, you're going to wanna sleep it, and burst again. If you didn't resist, and it's not dead, just drain and you should get rid of that 5%.

Now depending on level, the mobs will give 200-400 exp each.

Enjoy your solo!


 * Level 58-60 ***

Goblin's Bat (Goblin Foreman) - Newton Movalpolos

NOTE: You will need Flood in order for this strategy to work. It may be difficult to 1-shot some pets depending on what your INT is. Try to stack up as much as possible. I started with 60+24 (including 4 from melon pies) as a Hume, and that managed to overkill them by only a few damage. Water Staff/Neptune's Staff is required.

Camp Location(s):

I found only one camp.

CAMP #1: Enter Oldton Movalpolos and head to J-12 or I-12 to zone into Newton Movalpolos. Upon zoning in, follow the path a short way and you'll come upon an intersection. One path leads north, into Oldton, another leads west, also into Oldton, and the last path leads east, deeper into Newton. To the south of the intersection there is a lowered platform with a Goblin Lengthman, a Goblin Fireman, and a Bugbear Trashman. Patrolling the north leg of the intersection is a Bugbear Trashman and a Goblin Packman. Finally, on the east leg of the intersection is your prize, the Goblin Foreman and his pet. The west leg of the intersection has no enemies. That is where you can rest.

PROS: - The west leg of the intersection is perfectly safe to rest on. If you look on the floor, just before the intersection breaks into the north leg, you will notice two dull red lines. Use these as a guideline when it comes to your limitations for resting. - At level 58, you can 1-shot the goblin's pets with Flood. The bats have anywhere from 980-1030 HP (usually the higher level ones will have almost exactly 1030), so make sure you're up to snuff with INT gear. - EXP is excellent at 58. - There is a zone directly behind you, greatly reducing your chances of dying.

CONS: - Pulls are complicated by the fact that you will have to move to and from the Goblin for every kill. Plus there is aggro on almost every side that you must consider. The enemies on the platform to the south CAN aggro you from below. Stay at the north end of the west-east legs pathway. - VT pets can be difficult to 1-shot without proper INT. - Lightning weather sometimes pops in this area. This may or may not interfere with your Floods (it's more or less random), so keep an eye out for it. Elemental Seal does NOT guarantee that your spell will be unaffected by the weather. The best thing to do when this happens is either wait it out or pull with AM only when the goblin has just stopped moving, and only if his pet is behind him. Then, if you get a weather resist, simply finish the bat off with a smaller spell, such as Blizzard. I've never done less than 988 damage on a weather-resist.


 * Level 60-64 ***

Goblin's Rarab (Hobgoblin Animalier) - Bibiki Bay

NOTE: It may be possible to come to this camp as early as 57. I came at 60 and my resist rate was floored. Also, you may want to consider switching back to /NIN.

Camp Location(s):

I found only one camp.

CAMP #1: At F-7 in Bibiki Bay you will find a Catoblepas, a Hobgoblin Venerer, and a Hobgoblin Animalier near some cacti. Past them is a narrow passageway leading southward toward some more cacti, deeper into Bibiki Bay. Camp in the narrow passageway.

The method I used for killing was Water III (Thunder II if it was Lightningsday) > Sleep II > Freeze (Quake if it was Firesday). This resulted in consistent chain 4's. EXP here is better than any you have probably gotten up to this point, with 300 base EXP on almost every kill. The highest I have ever gotten was 562 EXP, chain 5, with ring, but I've heard of people getting over 700 a pop with their ring on.

PROS: - At level 60 your resist rates will be floored. I got resists on my spells maybe 10% of the time maximum. - Rabbits are usually very easy to sleep. They have about 1200 HP, so almost any combination of spells will work well. - EXP is insane.

CONS: - It is no longer possible to 1-shot pets, unless you have pretty good gear. If you do, you can 1-shot them with Flare. - There is no zone anywhere nearby. You may have to resort to sleep(ga) + log off to save your butt sometimes. - Unfavorable goblin movement may interrupt chains.


 * Level 64-70 ***

Goblin's Bat (Goblin Foreman) - Newton Movalpolos

Camp Location(s):

I found two camps, both of which rely on the same Goblin and his pet.

NOTE: Special items may be required to reach these camps. Study up on Newton Movalpolos and its particular dungeon obstacles before proceeding.

NOTE: It is still possible to 1-shot pets with Flare if you have good gear. Unfortunately I didn't, so I had to resort to Blizzard III > Waterga III, but I've personally witnessed other BLMs killing them with a single Flare for 1254 damage every time.

CAMP #1: The camp itself is at G-9. The fastest way to get to this camp is to enter Oldton Movalpolos at E-13. Shortly after entering you will find an NPC goblin named Twinkbrix. Get him to teleport you and you will be able to backtrack out of the mine and to the camps listed.

CAMP #1 is just behind the two Bugbear Watchmen. They will never turn around unless you attack them.

PROS: - There is a zone partway into the tunnel in front of the Bugbear Watchmen. You will, however, be hardpressed for survival should they see you. - The bugbears never turn around, making resting in this section very safe. - EXP will be very good your first few levels. - Pets can drop coffer keys.

CONS: - It is no longer possible to rely on sleeping the pets due to bats' high natural resistance. - You can only get to this camp if you meet certain prerequisites, which may be more hassle than the average player thinks they are worth. - Unfavorable goblin movement may interrupt chains. In fact, this is a very big CON. Often times I would have to wait several minutes between pops just for the goblin(s) to move into a favorable position.

CAMP #2: This camp is also at G-9, but instead of resting near the bugbears, you will be below the ledge that the goblins stand on.

PROS: - Pets can drop coffer keys, and a coffer can pop on the exact spot where you rest. - EXP will be very good your first few levels. - If 1-shotting applies to you, this camp is better due to the fact that you will never have to move. Simply stand up, Flare, then rest.

CONS: - It is no longer possible to rely on sleeping the pets due to bats' high natural resistance. - You can only get to this camp if you meet certain prerequisites, which may be more hassle than the average player thinks they are worth. - Unfavorable goblin movement may interrupt chains. - There is no zone nearby. - You have less room to run around due to the fact that there are goblins to the east that are quite often within aggro range should you wander too close. - Goblins can aggro from the ledge above. (Not 100% on this, need confirmation - rather not do it myself ^^;)


 * 65-72 ***

Just solo'd my hume black mage off of the ranger qiqirns in Aydeewa, these are the weakest mobs I have ever fought, even IT qiqirns are easily killed solo, for capped xp every kill.

These rng mobs suffer from the rng nerf XD, they wont melee you at all, they will retreat to a set distance and very, very slowly begin shooting arrows at you, these arrows never interupted my casting once, and they take forever to take down stoneskin, their magic resistance is also significantly lower than similar level mobs close to them.

Good place to start killing these is the BLU quest room, The RNG ones are the Qiqirn Enterprisers, blind a rat, run back to the center pool, and nuke away. They do link so take some care, also they are scent trackers so if they run over a pool of water they will stop following you.

Once the Xp off of Enterprisers begins to drop off, time to head deeper into Aydeewa, there are stronger Qiqirn Rngs called Qiqirn Archeologists, find them by entering Aydeewa from E-10 in Wajoam woodlands, these are a fair bit tougher than the enterprisers and still all check a T to a lvl 72, narrow tunnels and other mobs make these a slighty more challenging kill, still easy with practice.

Sometimes the mobs will run away from you if they feel they are not at the correct distance from you, often this will involve them linking with their friends, to avoid this, cast your first spell on them (blind or w/e) then run away some, they will chase after you and stop once they are in the sweet spot. This will minimize them needing to run off.

Do not be tempted to fight the Thf type Qiqirns >.<, these fight dirty ( they melee you, then drop a mine and run away, they drop more mines as they run daring you to chase them). Thf ones are called Liuters and Mosstroopers.

Watch out for chigoes down there and for the truly reckless amonst you you can even aspir the worms close by, (though my only deaths came from these worms so take care).