Corsair: Guide by Yemaya

Phantom Roll have a 1 minute recast and every roll stay 5 minutes. Additional the Corsair can't reroll a die if the effect still on it. So he have to wait until the effect wear or he have to "overwrite" the effect with a different roll.

This results in a ~5 minute window to give 4 buffs to 2 different parts of the party. Normaly you can split the party in two parts:
 * Meele
 * Mages

Normaly a Corsair starts with the mages, to keep the the Meele buffs on himself. What rolls the COR use depends of partysetup, mobs and level-range.

Timetable:
 * 1) first roll to mages - 0:00
 * 2) Double-Up (if nessesary) - 0:01-0:45 max
 * 3) making damage on mob with Gun+Bullets or boost up enfeebling magic with Quick Draw until Phanrom Roll is ready again - ~0:45-1:00
 * 4) second roll to mages - 1:00
 * 5) Double-Up (if nessesary) - 1:01-1:45 max
 * 6) making damage on mob with Gun+Bullets or boost up enfeebling magic with Quick Draw until Phanrom Roll is ready again - ~1:45-2:00
 * 7) third roll to meele (important: don't hit mages!) - 2:00
 * 8) Double-Up (if nessesary) - 2:01-2:45 max
 * 9) making damage on mob with Gun+Bullets or boost up enfeebling magic with Quick Draw until Phanrom Roll is ready again - ~2:45-3:00
 * 10) fourth roll to meele (important: don't hit mages!) - 3:00
 * 11) Double-Up (if nessesary) - 3:01-3:45 max
 * 12) making damage on mob with Gun+Bullets or boost up enfeebling magic with Quick Draw until Phanrom Roll is ready again - ~3:45-5:00
 * 13) when first roll wearing start with point 1 again

Damage!? A good equiped Corsair can make 50-100 dmg per shoot, 80-160 dmg with weapon skill, every minute 140+ dmg with Quick Draw. If you have a partymember building TP in your speed you can do Skillchains also. Level 60 gives you Barrage that can makes up to 500 dmg.

some interesting data: With Light-Card Quick Draw you have a very strong Sleep for adds or links (normaly Quick Draw is ready again befor Mob awakes) and with Dark-Card Quick Draw you have a Dispell (unfortunaly only every 60 seconds). Maximum MP refresh from COR is 5 MP per tick (if SMN in party) and the Healers Roll gives a maximum of +9 MP healing (much better than wizzard cookies). All roll-effects are stronger then BRD songs if you hit 11.

A word to subjob In some spezial situations a other subjob than Ranger may be usefull, but not in EXP partys. The subjob guide for Corsair shows whats possible, but not whats usefull.
 * WAR brings more dmg per shot, but you will fail much more shots because the lower ranged accuracy and you don't have Sharpshot and Barrage
 * NIN is worth a try if your tank can't hold hate. COR/RNG don't have problems hit with gun if you have Squid-Sushi with you, so the second knife with ranged accuracy bonus isn't a "must have".
 * THF for SATA? you have to use dagger to keep good DoT with Gun and so you don't have a high dmg weapon skill for SATA. Additional you lost Barrage that makes much more damage.
 * WHM subjob have to low MP to be helpfull with cures and results in much lower damage you can do with your gun.
 * RDM subjob have low MP too and sleep gets more resistet than Light-Card Quick Draw. If you use Dispell your MP will be empty very fast
 * BRD makes sense if you COR in a Burning Party maybe, but without a instrument the bardsongs are very weak and you can only use low level songs and only one. If you in a pure Mage-Burn-Party COR/BRD is ok because a +1 MP per tick and you don't have to do dmg .. let BLM burn the Mob ^^ ''(btw, BRD/COR makes more sense in most partys)