User:Sharaa/brd equip thing

What this guide IS: This is an equipment guide for a Bard's normal role in an EXP party: buffing, debuffing, and pulling. What this guide is NOT: This is NOT a guide for solo +Attack equipment, endgame HNM Mazurka-tanking equipment, or equipment for whatever other purpose you might want to twist your versatile, singing, happy self into serving. My assumptions:
 * You are a Bard.
 * You are looking for equipment that will assist you in your travels along the Path of the Bard.
 * You want equipment that is acceptable, good, or perhaps even outstanding.
 * You are using a reasonable subjob:
 * White Mage - gives Cures, Curagas, -na spells, Bar- spells. and Divine Seal; useful in a majority of situations.
 * Red Mage - gives Cures and Fast Cast; not as useful as WHM.
 * Ninja - gives Utsusemi: Ichi and Utsusemi: Ni; useful for pulling.

Priorities
First, let's get some things straight so that you can think for yourself and not just blindly follow a guide up through your levels.
 * Priority #1: Skill. Whether it's skill that corresponds to the appropriate instrument you're using (Wind Instrument Skill, String Instrument Skill) or just plain Singing Skill, skill items will help your debuffs stick harder and will increase the rage of songs played with String Instruments.
 * Priority #2: Charisma. In the same way that Intelligence helps stick Black Magic nukes and enfeebles without Resists and Mind helps stick White Magic nukes and enfeebles without Resists, Charisma helps a Bard land their four enfeebles: Lullaby, Requiem, Elegy, and Threnody. It does NOT help as much as skill, but it does help.
 * Priority #3: MP. In most situations in which you use White Mage or Red Mage subs, you will be helping the main healer with his or her cure duties. A well-placed Curaga after a fight can save a healer a lot of resting time, and you can split -na spell duties. For that reason, if you can't get a bonus to skill or to Charisma in a slot, but you CAN get MP, you should take the MP.
 * Priority #4: Evasion. If a Bard can learn the maximum possible distance of our offensive songs (~17.9 feet by the game measurements), he or she can often pull without being hit, even while subbing White Mage. Bards are excellent pullers in parties that require very little downtime, as our presence is simply not needed for the entire fight. Once our songs have been cast, we can leave while a mob is still alive, go find the next pull, and have it waiting at camp as the old mob dies. This is unlike a melee puller, who usually must stand there attacking until their current mob is dead. Evasion is good for pulling, because you WILL occasionally be within aggro or striking distance of your next prey.
 * Priority #5: Enmity. Like many jobs in the game, hate is a balancing factor of sorts for a bard. Spam too many songs with too little hate on the tank, and suddenly, you're the tank. You take hits like a four-year-old, though, and this isn't endgame, so we don't want that to happen; if you can get nothing else in a slot except for -enmity, definitely use -enmity.