Divine Punishers/Strategies

order should be WHM > BLM > BRD > SAM > MNK > NIN

party should be BLM (with sleepga 2), RDM, PLD, and thf, and couple damage dealers. everyone will need poison potions, hi-potions, and couple echo drops.

BLM uses elemental seal + sleepga, then the thief pulls the white mage away from the rest of the yags. the DD should hold off on weaponskills until benediction is used. once its down, the BLM yag is next, quickly dispatch it and stun the big spells. bard is next, RDM should dispel anything but etudes, ballards, and carols that it may use. once bard is down, you won't need poison potions anymore. the SAM is next, should go down quickly. pull the monk after that, when it uses 2hr everyone should turn back, use stun if needed, then bind, and everyone should run away. when it is down to the ninja, everyone but the tank should run away when it hovers around 50%.

drops were cruddy, but this BCNM is very similar to Windurst 6-2 except for the 2 extra mobs and the level cap. Ayrlie 01:19, 11 August 2007 (CDT)