Souleater

Job Ability

 * Consumes your own HP to enhance attacks.
 * Obtained: Dark Knight Level 30
 * Recast Time: 6:00
 * Duration: 1:00

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Notes/Description

 * When activated by a Dark Knight, each successful attack that lands will cause the user to lose 10% of his/her current HP and converts that amount directly into damage. With Chaos Burgeonet and/or Gloom Breastplate it uses 12% of the Dark Knight's Current HP instead of 10%. The effect of Sable Cuisses is assumed the same.


 * When activated by a character with Dark Knight as a support job, each successful attack that lands will cause the user to lose 10% of his/her maximum HP and converts half that amount directly into damage.


 * The damage penalty of Souleater is NOT affected by Defense or VIT, Damage Taken+/-% such as Defending Ring(-10%), the Red Mage spells Phalanx or Phalanx II, -% Physical Damage Taken gear such as Earth Staff/Darksteel armor, -% Magic Damage Taken gear such as Coral Scale Mail, nor is it affected by the Paladin ability Sentinel.


 * The damage penalty of Souleater can be nullified by Stoneskin for an amount equal to the Health Point Equivilant that the Stoneskin provides.


 * Souleater is subject to physical damage modifiers, examples being open-mouthed Hpemde(+100% damage), and Slimes(-50% damage); additionally the modifiers for damage type (slashing, blunt, or piercing) based on the weapon used will affect the damage dealt by the ability--e.g., Skeletons take extra damage from Souleater when used with a Club.


 * While active, this ability increases the user's accuracy by 25.


 * When activated and while active, a large amount of enmity is added to user.


 * HP converted into damage for a weaponskill is calculated before the weaponskill itself. For example, a Dark Knight using Guillotine will convert 40% of their HP into damage, since it's a four-hit weaponskill, rather than the ~34% it would of been had the four hits been seperate (and assuming no healing in between hits).


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Macro Syntax

 * /ja "Souleater" 
 * }