Dark Ixion

Notes:
 * Timed Spawn every 21-24 hours.
 * Has a predefined spawn location in each zone of the past.
 * Will not be found in a zone that currently is engaged in a campaign battle.
 * When campaign ends, it has a chance to reappear in the zone if not already in another.
 * Throwing a Stygian Ash and hitting Dark Ixion will engage him.
 * If the Stygian Ash misses, Dark Ixion appears to stand and give you a little more time to try to hit him again, and will run away if unsuccessful.
 * Curing near him or aggroing him in any way (as in getting near him) without throwing a Stygian Ash will cause him to run away.
 * Has +12% natural movement speed.
 * Can change zones.
 * Factors affecting when Dark Ixion changes zones are unknown at this time.
 * Normal melee attacks seem to be generally weak. (100-200)
 * All AoE attacks, including the unnamed "Trample" attack, will hit players outside of combat regardless of enmity.
 * Dark Ixion does not initially have a health bar; once his horn is broken in battle, his health becomes visible.
 * It is advised that you fight Dark Ixion with mages on right or left side and not directly behind him because of Acheron Kick and Trample.
 * His horn can be visibly broken off (the Dark Ixion Horn can drop without the animation of the horn breaking).

Special Attacks:
 * Wrath of Zeus: Cone Attack damage (400-1000) and silence.
 * Charges his horn moments before using this TP move.
 * Players have a few seconds to run out of range when you see Dark Ixion charge his horn.
 * Rampant Stance: Physical Cone Attack damage (300-900).
 * Occasionally causes Stun, Gravity, and/or Aspir.
 * Lightning Spear: Wide Cone Attack damage (600-1200) and powerful Amnesia.
 * Charges his horn moments before using this TP move.
 * Will pick a random person on the hate list for this attack. Not always the tank, so watch out.
 * Players have a few seconds to run out of range when you see Dark Ixion charge his horn.
 * Acheron Kick: Physical Cone Attack damage (700-1200).
 * Used only when someone behind Dark Ixion takes hate.
 * Trample: Charges forward, dealing high damage (400-1000) to anyone in his path. No message is displayed in the chat log.
 * This attack will drain a large amount of MP from all attacked players (400~)
 * May charge in the opposite, or an entirely random, direction from the one he is currently facing.
 * Damsel Memento: Recovers 5% of his HP.
 * If Dark Ixion's horn has been broken in battle, there's a chance that it will regenerate.