Talk:Past Sins (Louverance's Path)

Inconsistency
Is it just me, or is there an inconsistency between the Moblins? I have screenshots that show Trikotrak as a "chapman" (WHM/BLM) in the cutscenes, but in the battle he is a "roadman" (THF/RDM). I think Movamuq has a reversed inconsistency. --Joped 13:37, 31 March 2007 (EDT)

Optional Cutscene
I am removing the following line from the article relating to Despachiaire as I can confirm that getting this second cutscnene it is not neccessary to complete the cutscenes for Ulmia's path. The line in question is:

"There is a 2nd cutscene from this NPC that seems to relate to Ulmia's path. If you do not get it, you will not be able to continue Ulmia's path beyond the San d'Oria cutscenes."

I'll leave the refference to the cutscene however as it is relevant. 07:24, 1 April 2008 (UTC)

BCNM Strategies
I literally just did this fight for Three Paths. My group consisted of RDM/WHM, RNG/NIN, MNK/NIN (Me), MNK/NIN, THF/NIN and PLD/WAR. We did a dry run first, with no real push on the strategy just yet, just a basic idea. One MNK took the BLM Moblin (Chekochuk), I (MNK/NIN) took the WHM moblin (Movamuq), the RNG took the RDM moblin (Trikotrak). The PLD was supposed to tank the THF Moblin (Swipostik), while the THF with Trotter's engaged the Bugbear and kited Buggby back and forth from the entrance back to the BCNM. We all entered, took Protect/Shell, the RNG ate a Coeurl Sub, while the rest of us didn't do anything, we just engaged. THF pulled Buggby, popped Flee, and took off towards the entrance. The RDM silenced the BLM, WHM then the RDM, in that order. The RNG Barraged, Sharpshotted, and took out the RDM moblin in about 3 hits after his Barrage landed. The MNK/NIN and I took both our Moblins down with ease, putting up shadows when needed, needing no curing otherwise. Some complications arose during the dry run, as the Bugbear didn't follow the THF to the entrance. He beat on the RNG, then changed to the PLD. The PLD went down fast, and luckily, the RNG was able to kill the final Goblin. The Bugbear ended up taking out the PLD, the other MNK and I, while the RDM, RNG & THF proceeded to try to string something together. The RDM landed Gravity, and kited the Bugbear, while the RNG proceeded to send out attacks and the THF did his best to deal damage. We were able to win, off of a dry run, with nothing special. The Trotters didn't even come into play, as the Bugbear didn't even follow the THF. With any kind of real preparation, and concentration, this fight is nothing. RNG and MNK/NIN are capable of soloing their own moblin, and makes it a VERY easy fight. Hope any of this helps.