Dark Knight: From the Desk of a Taru

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Opening Thoughts

 * Welcome~Welcome! I am Jolatola from the Fairy server, and I've decided to make some contributions to ffxiclopedia, rather than just bask in the knowledge!
 * In this guide I hopetaru give you the low down on the Job Dark Knight I'll be writing this over the course of a few days/weeks, so don't be surprised if it's incomplete for awhile~ Any spelling mistakes, please let me know, grammatical errors, and whataru else there might be.

Dark Knight Overview

 * Dark Knight is predominantly a DD job, with a heavy focus on Two-handed melee weapons such as Scythe and Great Sword.
 * Dark Knight also has a variety of magic abilities focusing mainly on Dark Magic skills such as Aspir and Drain.
 * }

Weapons

 * There are 2 main weapons dark knight is known for, Scythe, and Great Sword. While you will probably be using one or the other 99% of the time, it's not a bad idea to keep your other skills capped, or atleast high enough, that if you should need to, you can use another weapon.

Scythe

 * Although you start out with a Great Sword class weapon, scythe will more than likely be your main weapon until 75.
 * There are two classes of Scythe, First, being Scythe weapons (Exm:Orichalcum Scythe) And Zaghnal (Exm:Suzuku's Scythe)
 * Scythe class stand worlds ahead of Zaghnal weapons, in damage, but tend to be slightly slower.


 * Pros
 * Their high damage stats mean you hit harder swing for swing.
 * Guillotine is an incredible weapon skill from 60 on.
 * High damage output on weapon skills at all levels.


 * Cons
 * Scythes are the second slowest class of Melee weapon(Second to Great Axe).
 * Limited choices when it comes to Scythes.

Great Sword

 * Great Sword has a decent variety of weapons, and weapon skills, which make this a top notch weapon of choice.
 * With consistent damage, and hard hitting weapon skills, many Dark Knights choose Great Sword as their main weapon, as opposed to scythe.


 * Pros
 * Slightly quicker than scythe.
 * Weapon Skills Spinning Slash and Ground Strike Can do incredible damage.


 * Cons
 * At Low level, Great Sword is somewhat limited in damage.
 * Lacks the hitting power of scythe to a degree.

Great Axe

 * Great Axe is a wonderful weapons at lower levels, but quickly begins to lag behind in damage 50+


 * Pros
 * At Lower levels Great Axe tends to have better damage than Scythe.
 * Sturmwind Is an extremely powerful weaponskill at lower to mid levels.
 * Dark Knight can use Steel Cyclone


 * Cons
 * Slowest Melee weapon Class
 * Lower Great Axe skill means as you rise in level, the damage will quickly fall off.
 * No Access to the Raging Rush Weaponskill.

Axe



 * Pros
 * Access to Rampage at 57.
 * Able to offhand a second weapon, or shield.


 * Cons
 * Low over all damage.
 * Lower Axe skill makes landing full Rampage hits troublesome.

Other

 * Club
 * Dark Knight has several choices of clubs, non of which are particularly useful.
 * There is -one- exception however, the Kraken Club is amazing for doing a huge amount of damage in a short period of time. Pared with Blood Weapon, Souleater, Desperate Blows, and Last Resort, it's possible to put out literally thousands of damage in a few short seconds.


 * Sword
 * Nothing really to mention here, DRK can use Ridill, which is a nice sword, but other than that, I can't really see any use for the weapon.


 * Marksmanship
 * With Bloody bolts, this can be a useful soloing skill, but other than that, there's not much point to having it capped.

Attack Bonus

 * "Improves the power of physical attacks"
 * Dark Knight gets 4 Attack Bonus traits over all, 1 every twenty levels, totally a +48 attack bonus at level 70.
 * Attack Bonus I - Level 10
 * Attack Bonus II - Level 30
 * Attack Bonus III - Level 50
 * Attack Bonus IV - Level 70
 * Having a Subjob such as Warrior That has attack Bonuses, will no further enhance your attack.

Resist Paralyze

 * "Increases resistance against Paralyze"
 * Shortens the length of Paralysis.
 * Junk trait, barely noticeable.

Arcana Killer

 * "Gives an edge again arcana enemies"
 * Increases the chance to intimidate Arcana enemies.
 * Arcana includes a wide variety of monsters, such as Bombs, Dolls, Magic Pots, Evil Weapons, and Golems.
 * Definitely a better job trait than most people give credit for, though the effect is weak, even 1 intimidation can save your life in the right circumstances.

Muted Soul

 * Although I don't have this ability, it looks like a wonderful addition to have if you like Souleater
 * "Reduces Enmity white using souleater by 10 per merit"

Desperate Blows

 * "Reduces delay for two-handed weapons when using Last Resort by 5% per merit."
 * This effect is applied as Haste, rather than shortened delay, meaning you don't sacrifice TP per hit.
 * This Haste bonus can break the 70% Haste Cap.
 * An Amazing ability when paired with the Group 1 merit "Reduced Last Resort Recast"