Black Mage

Through devastating magic spells, black mages bring tremendous firepower to the battlefield.

In battle, use an ending to Renkei called a Magic Burst. This is where mages add an element to fit the type of Renkai used.

Overview

Black Mages or BLM's job is to cast elemental magic, as well as light enfeebling. Each element has a weakness and a strength. Fire > Ice > Wind > Earth > Thunder > Water > Fire > Ice... and it keeps going, as well as Dark <--> Light as opposing elements. Stat importance is: INT~MP > STR/DEX/VIT/AGI/MND/CHR. MP and INT are arguably equal, and depends on race. Galka may prefer to stock up on extra MP; Tarutaru have inherent MP and INT, so they have flexibility.

Active
Level 1 Manafont Level 15 Elemental Seal

Passive
Level 10 Magic Attack Up I Level 15 Clear Mind I Level 20 Conserve MP Level 30 Clear Mind II Level 30 Magic Attack Up II LEvel 45 Clear Mind III Level 50 Magic Attack Up III LEvel 60 Clear Mind IV

Tarutaru
Pros: -Highest MP pool, can cast more and not run out of MP as fast. -Highest intelligence, slight boost in damage, less black magic resists.

Cons: -Low HP, survivability low.

Mithra
Pros: -2nd Highest MP pool, can cast good amount, not as much as Tarutaru's. -2nd Highest intelligence, not as high as Tarutaru's.

Cons: -2nd lowest HP.

Hume
Pros: -3rd Highest MP pool. -3rd intelligence. -Survivability mixed with nuking power... Strong enough to take some hits, but won't nuke as hard as a Tarutaru.

Cons: -Middle of the road, not perfect for any job.

Elvaan
Pros: -Survability matching that of Hume / Galka. -Strongest race allows for minimally extra melee power when needed.

Cons: -Lowest Intelligence, will deal the least amount of damage. -Relatively low Mana pool; must take care when casting in large amounts.

Galka
Pros: -Best Survability of any race, with high HP/VIT

Cons: -2nd lowest intelligence, damage isn't on par with races with higher INT -Lowest Mana pool; needs mana up equipment or careful mana managing to be effective.