Dark Knight: Guide by Raenryong/Merits

Merits
This is personally what I think you should merit on Dark Knight, although it is obviously the setup I use and you may find that you like things which I don't! Attribute Merits: Some combination of HP and MP depending on whether you use DRK purely for zerging or for more general uses. STR: 5/5 Combat Merits: Scythe and/or Great Sword: 8/8 Magic Merits: Dark Magic: 8/8 Group 1: Last Resort Recast: 5/5 Last Resort Effect: 5/5 Group 2: Desperate Blows: 3/3 (always, always take this to 3. Regardless of what you use your drk for.) Muted Soul: 2/3 Dark Seal: 1/3

This gives you a powerful build and enhances Last Resort to the stage it can be used every 4 minutes 10 seconds, with the +ATK (also the -DEF!) of a Berserk but also with the added "faux haste" effect. Dark Magic merits are handy since Dark Magic is based almost solely on Dark Magic skill, and combat merits give you more "base accuracy", allowing you to build for haste/meat a lot easier.