User:Alephnot/TODO

Misc
NPC:
 * 1) Level NPC to 50
 * 2) Do BCNM to uncap NPC Bond
 * 3) Level NPC to 65

SMN:
 * Beat Diabolos Prime
 * Beat Fenrir Prime
 * Get SMN to 20
 * Get Summons
 * Get SMN to 40

Finish RoZ
 * Get RoZ Earring

Finish CoP & Get CoP Ring
 * 1) 3 fights in Sea
 * 2) Maze run
 * 3) Promathia

Get WHM to 75

Maps

 * Pso’Xja
 * Den of Rancor (?)
 * Ifrit’s Cauldron
 * Newton Movalpolos
 * Promivyon - Vahzl

Assaults
Go back and complete old Assaults. Move the rest of this to User:Alephnot/Assault.


 * Famad, Lebros, 11552
 * Isdebaaq, Mamool Ja, 14157
 * Yahsra, Leujaom, 12577
 * Lageegee, Periquia, 24372
 * Bhoy Yhupplo, Ilrusi, 10865
 * Sorrowful Sage, Nyzul, 308


 * Mercenary Rank and Points = CS / 23
 * Staging Points = 6/6

Order according to In-Game Mission List:

Inventory
Finish old quests sitting in my Mog Safe/Storage/Locker
 * Bag of Seeds - BLM AF
 * Giant Fish Bones - Opo-opo Crown
 * Ahriman Lens - picture quest
 * Misareaux Garlic
 * Magicked Steel Ingot
 * Treasury Gold
 * Bee Larvae - Hornetneedle
 * Florid Stone

Get more Mannequins. 250k each, though; ouch.

Merit Points

 * Evasion: 1, 2, 3, 3
 * Total: 9
 * Critical Hit Rate: 1, 2, 3, 4
 * Total: 10
 * Spell Interruption Rate: 1, 2, 3, 4
 * Total: 10
 * Cure Cast Time: 1, 2, 3, 4, 5
 * Total: 15
 * Regen Effect: 1, 2, 3, 4, 5
 * Total: 15
 * Martyr: 3
 * Total: 3
 * Devotion: 3
 * Total: 3

Grand Total: 65

WHM

 * A+: 274/276 - Healing Magic Skill
 * A-: 260/269 - Divine Magic Skill
 * B+: ???/256 - Club Skill
 * B :
 * B-:
 * C+: ???/230 - Staff Skill
 * C+: 226/230 - Enhancing Magic Skill
 * C : 224/225 - Enfeebling Magic Skill
 * C-:
 * D : 99/210 - Shield Skill
 * E : 19?/200 - Evasion Skill
 * E : ??/200 - Throwing Skill
 * F :

Milestones

 * Club Skill
 * 200: Judgment
 * 220: Hexa Strike ***
 * 230: Black Halo
 * Staff Skill
 * 215: Spirit Taker ***
 * 230: Retribution

MP Recovered While Healing

 * +2 Ear2 Relaxing Earring, from Sea farming
 * +1 Ear2 Boroka Earring, from Boroka


 * +1 Back Invigorating Cape


 * +3 Feet Goliard Clogs, from ???
 * +2 Feet Hydra Gaiters, from ???
 * +1 Feet Arborist Nails, from Emergent Elm, in Bhaflau Thickets
 * +1 Feet Healer's Duckbills Plus 1, from Limbus


 * +2 Head Hydra Beret, from Dynamis - Tavnazia
 * +1 Head Healer's Cap Plus 1, from Limbus
 * +1 Head Yigit Turban, from Ilrusi Atoll


 * +1 Hands Genie Gages, from Garharlor the Unruly
 * +1 Hands Hydra Gloves, from ?


 * +2 (+1) Legs Yigit Seraweels, from Leujaoam Sanctum Assaults


 * +3 (+1) Waist Cleric's Belt, from Dynamis - Qufim or Dynamis - Valkurm
 * +3 (+1) Waist Qiqirn Sash Plus 1


 * +8 (+3) Body Healer's Briault Plus 1, from Limbus
 * +6 (+1) Body Mahatma Houppelande


 * +3 (+1) Neck Phi Necklace, from the OGMA Assault

Enmity

 * -5 Back Errant Cape
 * -1 Ammo Hedgehog Bomb, from Brothers ENM in Uleguerand Range

MP

 * Neck Beak Necklace Plus 1
 * +250 Set Dalmatica Set, from Aquarian Abjurations, from Gods
 * Feet Rostrum Pumps, from Alastor Antlion
 * +50 Ring Vivian Ring, from Voluptuous Vivian, in Boyahda Tree
 * +50 Ring Serket Ring, from Serket, in Garlaige Citadel
 * Ear Astral Earring, from a Padfoot, in Lufaise Meadows
 * Staff Healing Staff / Dryad Staff, from Roc, in Sauromugue Champaign
 * Shield Astral Aspis, from Pelican, in Kuftal Tunnel
 * Club Templar Mace, from Lamia No.19, in Arrapago Reef
 * Club Asklepios, from Carmine-tailed Janberry, in Den of Rancor
 * +30 Back Errant Cape
 * +30 Back Intensifying Cape
 * +30 Ammo Hedgehog Bomb, from Brothers ENM in Uleguerand Range

Regen

 * Body Cleric's Briault (then Cleric's Briault Plus 1), from Dynamis - Beaucedine or Dynamis - Tavnazia

Bar-spells

 * Body Blessed Briault
 * Legs Cleric's Pantaloons (then Cleric's Pantaloons Plus 1), from Dynamis - Jeuno or Dynamis - Qufim

Enfeebling Magic Skill

 * Hands Cleric's Mitts (then Cleric's Mitts Plus 1), from Dynamis - Xarcabard or Dynamis - Tavnazia
 * Legs Nashira Seraweels, from Proto-Ultima, in Limbus
 * Feet Marduk's Crackows, from Salvage

Divine Magic Skill

 * Legs Nashira Seraweels, from Proto-Ultima, in Limbus
 * Head Marduk's Tiara, from Salvage

Fast Cast

 * 7.5% RDM sub
 * 1.5% Feet Rostrum Pumps, from Alastor Antlion
 * 1% Ear2 Loquacious Earring, from 75 Limbus Ancient Beastcoins
 * ? Body Marduk's Jubbah, from Salvage
 * ? Set Marduk's Jubbah Set, from Salvage

Haste

 * +5% Head Walahra Turban
 * +3% Body Nashira Manteel, from Proto-Ultima, in Limbus

Cure Potency

 * Ammo Healing Feather
 * Maybe Templar Mace DW with Asklepios or Dia Wand ^^
 * Body Aristocrat's Coat (kinda twinking, too)

Twinking

 * Herald's Gaiters, from Tiamat, for Movement Speed
 * Ninurta's Sash, from Absolute Virtue, for Melee
 * Speed Belt would tie me over ^^
 * Kraken Club, for offhanding with Perdu Wand
 * Peacock Charm, for melee
 * Blessed Briault Plus 1 Set, for Haste (Status Effect)
 * Nashira Gages, for Avatar Perpetuation Cost
 * Nashira Turban, for Spell Interruption Rate
 * Optical Hat, for melee

Thief

 * Voyager Sallet, from Carmine Dobsonfly, in Riverne - Site A01

Wiki

 * Finish categorizing things with Template:Enchantment. Done, so far:
 * Levels 1-30, on Enchantment/Enchanting Items (or its final destination).
 * Various items that interested me.
 * Random Items I came across.


 * Look into the Enchantment: Costume belts; I think they wear off after 30 or 60 mins, not last forever.


 * Define Zoning and its parameters. I remember that /logout was not enough to trigger a "zoning" for a quest, but what constitutes a zone?  Also, mention that even un-bounced tells may reportedly be lost.


 * See whether whatever documents /shout mentions that it's still a range, just bigger than /say.


 * Test the True Sight vs. True Sound nature of prommy mobs, on different levels, and also whether they link.


 * Reorganize and and finish off the table at Synthesis Image Support.


 * Add Duration and Cancellability (or removal method) to Category:Status_Effects.


 * Think of a good way to organize Category:Hyper_Notorious_Monsters (or, rather, Category:HNMs) so that all can be happy with it. :)


 * Follow up on some of the Category:Requested moves.


 * Make a "Restricted Access" page
 * Include zones (like Sea) and areas of zones (like moon and the gates of halvung)
 * List the requirement for entry
 * Maybe make a UserBox ^^
 * Organize based on access type
 * Permanent Single-Character (Like Sea, Sky)
 * Permanent Multi-Character (Like Moon, Gates of Halvung)
 * Single-Use Single-Character (Like Incinerator Room)
 * Single-Use Multi-Character (Like Bronze Key in Phomiuna?)