Puppetmaster: A guide for new Pups

Brief Explanation

 * I am creating this guide for those who could not find the information on Puppetmaster they had wished to find on the job, like myself. And to the best of my knowledge on the job as I can. Please remember that this is my opinion on the job and should be taken as such. Though I might hold what I place in this guide to be fact, the best way to discover if it's true or not is to test it out for yourself. This is just a guideline to get you started on the job

Disclaimer:This is a work in progress. Due to my limited time I must accomplish this guide piece-by-piece, so please bear with me. ^^


 * Things I will go over in my guide are as follows;


 * What to expect before you enter the job
 * Weapons/Gear for Puppetmaster
 * Automaton Magic Skill
 * Automaton Weapon Skills and Puppetmaster-Automaton Skillchains
 * Solo/Party dynamics of your Automaton
 * Automaton attachments
 * Behaviours of all Frames/Heads, and the different combinations
 * Places to solo/farm for the finacially poor Puppetmaster.

Brief Overview of the Job

 * Puppetmaster is one of a select few jobs that can solo, and solo well. Puppetmaster's strength lies in it's ability to Skillchain with it's Automaton, it's ability to change up it's play style weither it be a strong Damage Dealer combo through the Valoredge Frame/Sharpshot Frame or a mix of DD with mage support from the Stormwaker Frame utilizing any of the variable heads, Stormwaker Head/Spiritreaver M-400 Head/Soulsoother Head, or if you prefer the Harlequin Frame, which I will explain throughout this guide.

You will discover while playing this job that it can be quite powerful, regarless of it's poor ratings on many skills. And you will become very satisfied that you made the right choice in jobs, when you chose to level up Puppetmaster. So let's get into it. :P