Category talk:Moblin Maze Mongers

Exp
With the rune that makes enemies very powerful on the kill all enemy maze: Level 61 synced. 80-90 exp per kill (all mobs VT-IT), 1561 exp from chest. Sabareq 03:43, 21 December 2008 (UTC)

Maze Voucher 01
Just did six runs with a group of people today. Got hosed on rune drops from the Hoardbox everytime. On the last run we decided to see if not touching the Forcer would make a difference in the drops from the Hoardbox. It did, and we got a Maze Rune 038. --JoranDax 02:28, 21 December 2008 (UTC)

Did this two times today with a party. First time we entered with 4 and got 2 sets of mobs. Water Elemental's and Flamingo's. We were all 75 and all the mobs conned Tough. After all the Water Elements were killed a box called Forcer spawned. Has 1 HP most likely. Took a staff and hit it on RDM and destroyed it (makes a shiney glow and ??? on the ground giving you a temp item. I got Mana Powder first round 2nd time a party member got a Hi-Potion). Timed out on first run. 2nd run went in with 6 people. Got Ghosts and Wivre all conned T. Same thing after all ghosts were wiped out the crate popped. Then after wivre the Treasure Chest popped and we got 779EXP + 15 MM. --Arroh 00:56, 18 December 2008 (UTC) Enemies in the maze drop normal items. I recieved Cluster Ash and Cluster Arm from Cluster type Maze Lurkers. --Keneth 20:49, 17 December 2008 (UTC)

Either I am offbase, or aggro rules are different in there, but I had Hecteyes type mobs link to each other when I pulled one. --Docstu 21:13, 17 December 2008 (UTC)


 * Sounds like everything links to everything. Had a link in my failed attempt.  (Mobs looked like the Expungers in a Besieged.)  --Starcade 22:01, 17 December 2008 (UTC)

I did this with 52 THF and 73 WHM and 75 PLD today and the mobs were TWTBW to the 75s and we got no exp. Possible connection? It should be noted, the 52 was the one who went in. Also, they were undead mobs and the skeletons dropped bone chips. We completed it with about 5 minutes to spare. No boss. --Mastersquall 21:18, 17 December 2008 (UTC)


 * It's been stated at FanFest that the level of the person trading the Tabula determines the level of the maze. Be warned, though -- it sounds like, without certain runes, that mobs will con Tough to that level.  --Starcade 22:01, 17 December 2008 (UTC)


 * Some friends and I tried it after it was restored, and one party member took a L12 job. This was the 1st maze, Sanitation Team Alpha. I think it may be the exception to the rule mentioned in the "manual" in game, b/c the monsters were based on the L12 so they were EP to the rest of us like farming in a starting zone. We got 0 xp and 15 marbles, so we started using it to farm marbles for harder mazed and for items. --Skan 09:58, 18 December 2008 (UTC)


 * I was trying to point out that at the very end no exp was given, not suprised that the mobs conned TWTBW. The connection could be that no exp was given because we were 75, or maybe the event was broken because, as you mentioned below, the event was closed due to issues. --Mastersquall 22:54, 17 December 2008 (UTC)

Square's at it again. As of about 1:15 PM PST, only about 2-2 1/2 hours after the update, they had to suspend MMM for "technical difficulties". --Starcade 21:58, 17 December 2008 (UTC)

I don't know about you, but it seems to me that too many people were trying it at once, and it likely crashed the server. -- 22:52, 17 December 2008 (UTC)

tried this and got stego's 6 of them. unfortunately i didnt get marbles but killed all of the stegos as bst/nin. ran out of time trying to exit the maze. they con'd as ep.
 * You likely did not kill all of them, as when you kill the last, a hoardbox pops right where it died. This box will give you the marbles and exp as well as some items and a change in music. Keep in mind that there can be more than one map with different types of enemies, and the path from one map to the next is not clearly shown. --Verran42 15:59, 18 December 2008 (UTC)


 * Also, in Sanitation Team Alpha, at least, the Maze Pearl will tell you how many monsters are left. AFAIK this doesn't affect the reward at the end. It could in harder setups. --Skan 18:13, 18 December 2008 (UTC)

Went in with a 4 man group, lowest being 70, mobs where Decent Challenge. During the run had Mandies, and water elementals. Notices nothing would agro even casting next the the DC elementals. I went solo at a later time, monsters where Tough malboro. Standard drops from these type of mobs, tho they where all worth 88 exp for a T mob to a 75. As a added note, first run done we had cleared all the monsters, and the chest had appeared. Time was still running out even after chest poped. When returning to the entrance, npc moblin was standing there with the option to leave. Would seem he only pops after you clear the stage. Must just be an option to leave if you clear the stage with enough time to walk back to the start to exit early. But if times running out and the message says to exit out soon, the NPC will not appear until after the objective is complete either way. I do not see any reason to exit via the npc at entrance after objective is complete and reward is given, unless someone who used there exit item, or left because time ran out after objective and never received there rewards ( I used npc after objective complete to exit in case is was like nyzul or assault ). As for agro rules on monsters inside, they do seem to follow there own set of rules. Divimise 20:45, 18 December 2008 (UTC)

Tried to solo (with just the 2 starting runes) on PLD75/DNC37; didn't have much trouble with DC-low T clusters one at a time, but ran out of time before I could kill them all. Warnings appear in your chat log when time gets low, but they don't say exactly how much time you have left. Mobs seemed to give lower than normal exp - around 50 for EM. Karinya of Carbuncle 02:57, 19 December 2008 (UTC)

Although Goldagrix's manual states that you have to wait 24 earth hours before ordering a new mae, this is not true. You simply wait until JP midnight. Did a maze this morning around 1am or 2am i think, and again just now at around 10pm. Tried again directly after and says I need to wait until Dec 19 10:00:00am (which is JP midnight my time) to create another maze. -Anonymous

It is possible to learn Blue Magic in Moblin Maze Mongers. This was tested using Tabula M01, Voucher 01, Maze Rune 106, Maze Rune 109 created by a level 1 mule, with myself (65BLU, Isondra/Carbuncle) learning Heat Breath. Source Video--SquallSeeD31 22:51, 19 December 2008 (UTC)

Have run four mazes with my Jeuno mule, (MNK1 Elvaan), solo and with just Tabula 01, both 106 amd 109 on the grid. Every single time it has been elementals and golems. (I didn't defeat the elementals, just ran past them to see the second set.) There has to be a connection there... either only elementals and golems scale down to that level, which I find doubtful, or there's a better pattern. --Baroness 15:20, 20 December 2008 (UTC)

Maze Voucher 04
Tried crafting one today. At the begging moblin will tell you what he want you to make and that you need to gather materials for yourself. You are presented with temp pickaxe, hatchet and sickle you can use them as many time as you want. There was some totem there too and after checking it it showed materials i need to get. Was there with friend so we splitted to gat as many as we can and we found out that you can only have one piece of each material with you, after you gather some items you can give it to moblin near totem so he'll keep the for you and you can get more of the samy type. We found that monsters are there too, we saw gnols, crawlers and leeches we tough that this will be like standard maze where monster lvl is adjusted to lowest lvl pt member, i was nin 18 atm, my friend was 63 mnk and monsters were checked as impossible to gauge so we started fight with a leech, i couldn't do anything to it and mnk almost died but after a fight we got some crafting materials in the same way as temp item is given in kill-all maze. After we got all materials and synthesised ingot goblin wanted we talked to him he wanted second item: Maze Monger item (gloves if i remember well) so i checked totem and it showed a lot of items to synth (before, we only had that ingot moblin wanted) and MM item was made from 3 items, 2 ingots from before and some cloth that have to be crafted too but we ran out of time and didnt completed it. Pearl showed some other sythesis recipes but i didn't had time to read it. Ps. sorry for my english but it's not my native language :P --Liean 20:11, 18 December 2008 (UTC)

Maze Voucher 07

 * Voucher 07 Experiences/Notes:


 * This only seems to be true for the Sanitization Team voucher. I just tried the Liquidation Team (Kill NM) voucher with a Level 1 in the party.  The NM that spawned was a Dark Elemental NM Kimmerios that opened with Bio III and killed my PLD75/NIN37 in 4 hits (using DD gear and no buffs).  Entered on 19 Dec 08, Fenrir server.


 * Attempted to do the Level1 trick with Voucher7 (Liquidating Team). Went in as a 1/COR/SCH and a 75/DRG/WHM and found an NM Ice Elemental named Glacies. The NM DID NOT scale to level 1, and was considered ITG, and utterly decimated the DRG. Please make a note of this.


 * Attempted with lv58 member and 5 75s and got Fire Elemental called Flamma. Attempted again with lv4 member and 5 75s and got Earth Elemental called Tellus. They behaved like lv80+ elementals and normal attacks did between 1-8 dmg. Trick doesnt work, but Tomahawk_(Ability) helps a lot.


 * Did this three time each the elemental nm matched the day. Light elem on lightday, Water elem on watersday, and Wind elem on windsday. Bloodshadow 18:12, 20 December 2008 (UTC)


 * Entered with 6 75s using Maze Runes 17, 39, 41 on lightningsday and got Thunder Elemental called Fulmen. Defeated with ease, received a Maze Rune 17 from the box. Tylas 18:21, 20 December 2008 (UTC)


 * Tested on Blm 17. NM water elemental on watersday, think it as named Apalos. Landed ES Bind and Bio. Hit for around 100, Seems based on highest job.

Liquidation NM Level
Before we just automaticly assume the NM is automaticly lv 80, has anyoen contemplated maybe the NM scales to highest member of party, in the way mobsscale to lowest member of party in sanitization?

Has anyone attempted this without a 75? Like with a full party of lv 30s? The mob may just automaticly be 5 levels above the highest member. --Urat 08:08, 20 December 2008 (UTC)

Making Money
Didn't SE mention something about being able to make money by having other people be able to buy use of our mazes without us being in the party. has anyone figured out how to do this?

Goldagrix mentions something about this in the manual. It's something you can earn later with marbles I believe. -- 15:23, 18 December 2008 (UTC)

NM's in MMM
It was overlooked and I just noticed this tonight, on a fanfest video http://www.youtube.com/watch?v=o5Jyaz7yVsY an NM was engaged and not many realize confirmation it was an NM because where hes hitting the mob and it says "you hit "the" " look again, it doesn't say the it just carries to the mob's name. Which means for the people that don't know, it is in fact an NM because it doesn't say he hits "the" siltin, it says "you hit siltin".(like 1% of ffxi population ever realizes this so just explaining lol :D) Drops are obviously unconfirmed and because of lack of dat gear added I'm leaning towards already existing gear drops but at an extremely lower rate then normal. Obviously there is no way to confirm that part yet, however the NM part is. ~Unrealdj Siren Dec 19 08'

Does anyone know the combination for a Fafnir-type enemy with Maze Voucher 07? I'm guessing you just have to have the "Dragon" Rune but i don't know for sure, can anyone confirm? Someone I know has gotten a normal Dragon type enemy (not Shadow Dragon type) but didn't ask the person what they were using, if anyone knows let me know thanks. -- 22:49, 19 December 2008 (UTC)

All lure species runes are not compatible with Voucher 07 --Urat 19:47, 20 December 2008 (UTC)

I beg to differ, Plantoid works just fine with it, and I got an NM Funguar. -- 07:22, 21 December 2008 (UTC)