Category:Trial of the Magians

de:Kategorie:Geheimbund der Mogluminatifr:Catégorie:Les épreuves des Magiciens moogles

Weapon Walkthrough

 * Obtain the Magian Trial Log by talking to Magian Moogle at Ru'Lude Gardens (H-5).
 * Obtain a weapon of your choice from the Splintery Chest next to the Moogle.
 * You can have multiple copies of the same weapon inscribed at once.
 * You cannot have the same trial inscribed on multiple weapons simultaneously (you must complete or abandon the trial on one weapon before you may inscribe another with the same trial inscription).
 * You can have up to five different trials active at once.
 * The five trials includes any active Armor trials as well as Weapons.
 * Please note that discarding an inscribed weapon does not remove the trial from your active list; you must speak with the Magian Moogle to abandon the trial.
 * Abandoning a trial will not affect your weapon; it will possess the same attributes it had prior to undertaking the trial. Likewise such a weapon can again be inscribed with the same trial or a new one. Note, however, that any progress on an abandoned trial is permanently lost and must be repeated if the weapon is re-inscribed with that trial.
 * You can only have one trial inscribed on each weapon.
 * Each weapon's trials are unique; you must repeat the same trials if creating multiple copies of the same weapon, even if you have already completed the trials on another weapon.


 * Trade the weapon to the Magian Moogle and select the desired trial to undertake.
 * Complete the trial to and trade the weapon to Magian Moogle to receive the augment(s) or the upgraded weapon.

Obtaining Necessary Kills

 * The trials generally consist of, but are not limited to, the following types:
 * Defeating a Notorious Monster a specified number of times.
 * Obtaining a set number of Rare/Ex items.
 * The required trial items typically drop from VNM tier III (e.g. Eye of Verthandi) or Abyssea NMs. Once the trial is active, these items may be traded at any time, one at a time, to the Delivery Crate beside the Magian Moogle in Ru'Lude Gardens. Your trial weapon need not be equipped to receive credit. Items traded to the Delivery Crate are permanently consumed, so exercise caution when multiple trials requiring the same item are active.
 * Certain trials, such as Trial 838, follow a different set of criteria (e.g. trade 10 Bottled Pixie to the Fay Spring in Grauberg (S)).
 * Defeating a given number of a specific type of experience-yielding monster..
 * You MUST be within Experience point gaining range and not KO'ed to receive credit.
 * Defeating a given number of a specific type of experience-yielding monster during either Light-affiliated (wind, thunder, fire, light) OR Darkness-affiliated (water, ice, earth, dark) weather effects.
 * Defeating a given number of a specific type of experience-yielding monster during one particular type of weather effect OR its corresponding day. (e.g. kills either during wind weather or on Windsday). As of the September 2010 update, successful kills with weather present (single or double) will count as 5, while the appropriate day counts as one. For example, killing one monster on ice day during ice weather will give a total of 6 points.
 * Killing enemies while the appropriate weather is active gives credit for 5 kills.
 * Killing enemies during the appropriate day gives credit for 1 kill.
 * If weather and day are present, you get credit for 6 kills per enemy.
 * Scholar's -storm spells (Rainstorm, Thunderstorm, etc...) will not give credit toward weather-specific trials; the weather must be naturally occurring.
 * Having a pet deal a given number of killing blows on a specific type of experience-yielding monster.
 * An Adventuring Fellow's killing blow will count towards this trial.
 * Skillchains closed by pets will not count toward this trial.
 * Killing blows by other players' pets count towards this trial as of the September 2010 update.
 * Kills from a pet's counterattack, DoT or skill chain (not Weapon Skill) do NOT count.
 * Enemies killed by automaton nukes will grant experience AND kill credit
 * Having the weapon's Additional Effect trigger a given number of times on a specific type of experience-yielding monster.
 * Using a specific Weapon Skill a given number of times on a specific type of experience-yielding monster. Weapon Skill that have a Area of effect won't count as multiple kill when used on two or more monster.
 * Dealing a given number of killing blows with a specific Weapon Skill on a specific type of experience-yielding monster. As of the September 2010 update, kills from other players using the appropriate Weapon Skill will count towards the Magian player's trial.
 * Using an elementally specific status ailment on a specific type of experience-yielding monster. The ailment must be present upon death, but does not have to be inflicted by the person on the trial.
 * Using an elementally specific Magic Damage on a specific type of experience-yielding monster. The Damage amount will vary with each trial. It does not have to be inflicted by the person on the trial. Elemental WS's will count towards this credit.


 * Your weapon must possess the appropriate trial inscription to receive credit toward a trial.
 * Unlike Latent Effect weapons that are "broken" with Weapon Skill Points, trial weapons record and actively report their progress to the player by displaying a confirmation message in the chat log each time the trial's specified objective is fulfilled (e.g. "Trial 100: 99 objectives remain."). Additionally, the Magian Moogle will show your currently active trials and their progress at your request. Upon completion of a trial, another confirmation message will be displayed, instructing you to visit the Magian Moogle.
 * Dual Wielded weapons (weapons in offhand) receive credit.
 * You may Dual Wield two trial weapons and receive credit for each as long as each weapon's specific trial criteria are met.
 * Trials can be completed in a party or alliance without penalty. It is not required to take action on the monster unless specified in the trial criterion (e.g. "killing blows"). The enemy must be claimed to your party or alliance, you must be within experience points range (even for Notorious Monsters that do not give experience points), and your weapon must be equipped at the time that the monster is defeated.
 * Note that credit will not be received if the enemy is defeated while unclaimed (Damage Over Time or Self-Destruct-type moves while the target's name is yellow).
 * You will still receive credit for kills while K.O.ed, assuming the target was still claimed to your party or alliance at the time that it was defeated.


 * Trials can be completed while under the effect of Level Sync as long as the target is experience-yielding and fulfills the trial criteria.
 * Trials can be completed by Maze Lurker enemies in Moblin Maze Mongers mazes as long as the target is experience-yielding and fulfills the trial criteria.
 * Using Maze Voucher 01, an appropriate race rune, Maze Rune 102 and bringing a low-level character (Level 56-58) creates approximately 25 instanced Easy Prey targets per maze for a level 75 player. Furthermore, these mazes can be copied by Duplidoc for 20 Moblin Marbles and distributed for 500 gil each.

Pattern to the Menu System

 * Each weapon type trial series culminates into 3 different weapons:
 * Type 1A : An Empyrean Weapon or Empyrean Weapon -1.
 * Type 1B : A multi-attack weapon.
 * Type 1B1: Moderate damage, high delay and Occasionally Attacks Twice. Each stage requires 10-20 drops from several difficult NMs.
 * Type 1B2: Low damage rating, high delay and Occasionally Attacks 2-3 times.
 * Type 1B3: High damage rating with Double Attack bonus, rather then multi-attack.
 * Type 2* : The elemental branch. Each element gives augments related to that element.
 * Type 2*A : Moderate DMG+ and delay- bonuses, as well as a bonus to one primary and one secondary stat (e.g. Fire = STR+4 Attack+15)
 * Type 2*B : Same as 2*A, but grants pet: secondary stat bonus. (e.g. STR+4 Pet:Attack +15 Ranged Attack+15). Only available for pet jobs.
 * Type 2*C : These branch off into what appears to be 4 different elemental staves. Staff only.
 * Type 2*C1 : Magic Affinity : Magic Accuracy+1 Magic Attack+X
 * Type 2*C2 : Magic Affinity : Magic Accuracy+X Magic Attack+1
 * Type 2*C3 : Perpetuation -X
 * Where X is an integer from 3 to 5, depending on trial progress.
 * Type 2*C4 : Cure Potency light element only
 * Type 2*D : Slightly higher DMG+ than the attribute bonus branch, as well as an Additional Effect (e.g. Additional Effect: Defense Down). Not available for ranged weapons. When these weapons reach the stage where they are given the option of an added effect of a Status down you cannot trigger the effect until it has worn off of your target.
 * Type 3 : The Weapon Skill branch. Unlike Type 1 and 2, you receive credit towards completing the weapon each Weapon Skill you perform.
 * Type 3A: Moderate Damage, Low Delay, and a Percentage Boost to Weapon Skill damage while wielding the weapon.
 * Type 3B: Moderate Damage, Low Delay, and a significant boost to Store TP while wielding the weapon.

Weapon Trial Categories
''By completing certain trials you may obtain new and improved weapons. You can find lists for those weapons below. Click on the link beneath the trials for the weapon for the full list'' {| border="0" width="100%" cellpadding="5" cellspacing="2"
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Hand-to-Hand

 * Level 75: Required Weapon: Pugilists (MNK, PUP)
 * Contains trial numbers 68 to 148
 * Path 1: Trial 68 (Physical) -> Verethragna, Revenant Fists, Ursine Claws
 * Path 2: Trial 82 (Elemental) -> Taipan Fangs
 * Level 80: Required Weapon: Barracudas (MNK, PUP)
 * Relic: Spharai 1003-1004, 1826-1827
 * Mythic (MNK): Glanzfaust 1006-1007
 * Mythic (PUP): Kenkonken 1009-1010
 * Full List of Hand-to-Hand Trials


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Dagger

 * Level 75 Required Weapon: Peeler (THF, BRD, DNC)
 * Contains trial numbers 2 to 66
 * Path 1: Trial 2 (Physical)
 * Path 2: Trial 16 (Elemental)
 * Level 80 Required Weapon: Fusetto (THF, BRD, DNC)
 * Contains trial numbers 1133 to 1137
 * Relic: Mandau 991-992
 * Mythic (THF): Vajra 994-995
 * Mythic (BRD): Carnwenhan 997-998
 * Mythic (DNC): Terpsichore 1000-1001
 * Full List of Dagger Trials


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Sword

 * Level 75 Required Weapon: Side-Sword (RDM, PLD, BLU)
 * Contains trial numbers 150 to 214
 * Path 1 : Trial 150 (Physical)
 * Path 2 : Trial 164 (Elemental)
 * Level 80 Required Weapon: Machaera (RDM, PLD, BLU)
 * Relic: Excalibur 1012-1013
 * Mythic (PLD): Burtgang 1015-1016
 * Mythic (RDM): Murgleis 1018-1019
 * Mythic (BLU): Tizona 1021-1022
 * Full List of Sword Trials


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Great Sword

 * Level 75 Required Weapon: Break blade (PLD, DRK)
 * Contains trial numbers 216 to 280
 * Path 1 : Trial 216 (Physical)
 * Path 2 : Trial 230 (Elemental)
 * Level 80 Required Weapon: Kalavejs (PLD, DRK)
 * Relic: Ragnarok 1024-1025
 * Full List of Great Sword Trials


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Axe

 * Level 75 Required Weapon: Chopper (WAR, BST)
 * Contains trial numbers 282 to 362
 * Path 1 : Trial 282 (Physical)
 * Path 2 : Trial 296 (Elemental)
 * Level 80 Required Weapon: Renaud's Axe (WAR, BST)
 * Relic: Guttler 1027-1028
 * Mythic: Aymur 1030-1031
 * Full List of Axe Trials


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Great Axe

 * Level 75 Required Weapon: Lumberjack (WAR)
 * Contains trial numbers 364 to 428
 * Path 1 : Trial 364 (Physical)
 * Path 2 : Trial 378 (Elemental)
 * Level 80 Required Weapon: Sumeru (WAR)
 * Relic: Bravura 1033-1034
 * Mythic: Conqueror 1036-1037
 * Full List of Great Axe Trials


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Scythe

 * Level 75 Required Weapon: Farmhand (DRK)
 * Contains trial numbers 512 to 576
 * Path 1 : Trial 512 (Physical)
 * Path 2 : Trial 526 (Elemental)
 * Level 80 Required Weapon: Reckoning (DRK)
 * Relic: Apocalypse 1045-1046
 * Mythic: Liberator 1048-1049
 * Full List of Scythe Trials


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Polearm

 * Level 75 Required Weapon: Ranseur (DRG)
 * Contains trial numbers 430 to 510
 * Path 1 : Trial 430 (Physical)
 * Path 2 : Trial 444 (Elemental)
 * Level 80 Required Weapon: Stingray (DRG)
 * Relic: Gungnir 1039-1040
 * Mythic: Ryunohige 1042-1043
 * Full List of Polearm Trials


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Katana

 * Level 75 Required Weapon: Kibashiri (NIN)
 * Path 1 : Trial 578 (Physical) 578-591, 1508-1515
 * Path 2 : Trial 592 (Elemental) 592-642, 1516-1547
 * Level 80 Required Weapon: Uzura (NIN) 1549-1553
 * Relic Weapon: Kikoku 1051-1052, 1858-1859
 * Mythic Weapon: Nagi 1054-1055, 1860-1861
 * Full List of Katana Trials


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Great Katana

 * Level 75 Required Weapon: Donto (SAM)
 * Contains trial numbers 644 to 708
 * Path 1 : Trial 644 (Physical)
 * Path 2 : Trial 658 (Elemental)
 * Level 80 Required Weapon: Keitonotachi (SAM)
 * Relic: Amanomurakumo 1057-1058
 * Mythic: Kogarasumaru 1060-1061
 * Full List of Great Katana Trials


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Club

 * Level 75 Required Weapon: Stenz (WHM) 710-774
 * Path 1 : Trial 710 (Physical)
 * Path 2 : Trial 724 (Elemental)
 * Level 80 Weapon:Makhila (WHM) 1641-6145
 * Relic Weapon: Mjollnir 1063-1064 & 1866-1877
 * Mythic Weapon: Yagrush 1066-1067
 * Full List of Club Trials


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Staff

 * Level 75 Required Weapon: Crook (WHM, BLM, RDM, BRD, SMN, SCH) 776 to 887
 * Contains trial numbers 776 to 887
 * Path 1 : Trial 776 (Physical)
 * Path 2 : Trial 790 (Elemental)
 * Level 80 Weapon:Sedikutchi (BLM), (SMN), (SCH) 1753 to 1757
 * Relic:Claustrum 1069-1070
 * Mythic (SMN): Nirvana 1072-1073
 * Mythic (BLM): Laevateinn 1075-1076
 * Mythic (SCH): Tupsimati 1078-1079
 * Full List of Staff Trials


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Archery

 * Level 75 Required Weapon: Sparrow (RNG)
 * Contains trial numbers 941 to 989
 * Path 1 : Trial 941 (Physical)
 * Path 2 : Trial 955 (Elemental)
 * Level 80 Required Weapon: Sparrowhawk (RNG)
 * Relic: Yoichinoyumi 1090-1091
 * Full List of Archery Trials


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Marksmanship

 * Level 75 Required Weapon: Thunderstick (RNG, COR)
 * Contains trial numbers 891 to 939
 * Path 1 : Trial 891 (Physical)
 * Path 2 : Trial 905 (Elemental)
 * Level 80 Required Weapon: Anarchy (RNG, COR)
 * Relic: Annihilator 1081-1082
 * Mythic (RNG): Gastraphetes 1084-1085
 * Mythic (COR): Death Penalty 1087-1088
 * Full List of Marksmanship Trials

Instruments

 * Level 85 Required Weapon: Pyf Harp (BRD)
 * Contains trial numbers 2709 to 2711
 * Path: Trial 2709
 * Relic: Gjallerhorn 2713 to 2715
 * Full List of Instrument Trials
 * }
 * }

Armor Walkthrough

 * Obtain the armor of your choice from the Scars of Abyssea areas.
 * Obtain the Magian Trial Log by talking to Magian Moogle at Ru'Lude Gardens (H-5).
 * Trade the armor to the Magian Moogle and select the desired trial to undertake.
 * You can have trials on up to 3 pieces of armor active at one time, after which he will tell you "Uh, there's no space to write in your Magian trial log."
 * The item doesn't need to be equipped at any time during the trial (Example: made Charis Tights +1 without having DNC past lvl 10)
 * Obtain the required items and trade the seals to the Delivery Crate.
 * You are able to trade seals for an active trial at any time, effectively storing them in the Delivery Crate and not taking up your inventory space. The moogle will accept up to 8 seals for each piece.
 * You do not need to have the trial active to obtain the seals.
 * Counts objectives as a normal trial would when trading seals to the Delivery Crate (shows the message "trial xxxx: objectives remaining :x").
 * The seals are quest-able in the Scars of Abyssea areas (quest list for all the new areas can be found here ). (not all the new quests have been discovered and/or their info is not present on the wiki.)
 * After trading in the seals, trade the armor to the Magian Moogle (blue bobble) to complete the trial.

Obtaining Necessary Items
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| Empyrean Armor +1

 * In order to upgrade an armor piece from the original to the +1 version you are required to obtain 8 matching seals to the item. These seals specify which armor piece they go to.  For example, Ravager's Seal: Head corresponds to Ravager's Mask.
 * Currently only the Feet, Legs, and Head are available.
 * These seals are questable in Abyssea - Vunkerl, Abyssea - Misareaux, and Abyssea - Attohwa. See the individual zone pages for information about which quests yield particular seals.(All Seals are believed to be Questable)


 * {|border="1" cellspacing="0" cellpadding="2"

!colspan="6" BGCOLOR="#BBBBBB"|Head Armor !BGCOLOR="#BBBBBB"|Threadbare Tribulations !BGCOLOR="#BBBBBB"|Looking for Lookouts !BGCOLOR="#BBBBBB"|An Acrididaen Anodyne !BGCOLOR="#BBBBBB"|Flown the Coop !BGCOLOR="#BBBBBB"|An Offer You Can't Refuse
 * BST
 * SAM
 * THF
 * WHM
 * DNC
 * SCH
 * SMN
 * WAR
 * DRK
 * PUP
 * RDM
 * RNG
 * BLU
 * BRD
 * MNK
 * PLD
 * BLM
 * COR
 * DRG
 * NIN

!colspan="6" BGCOLOR="#BBBBBB"|Leg Armor !BGCOLOR="#BBBBBB"|Cookbook of Hope Restoring !BGCOLOR="#BBBBBB"|Unidentified Research Object !BGCOLOR="#BBBBBB"|Smoke over the Coast !BGCOLOR="#BBBBBB"|Soil and Green !BGCOLOR="#BBBBBB"|Wanted: Medical Supplies !colspan="6" BGCOLOR="#BBBBBB"|Foot Armor !BGCOLOR="#BBBBBB"|The Boxwatcher's Behest !BGCOLOR="#BBBBBB"|Aqua Puraga !BGCOLOR="#BBBBBB"|Bad Communication !BGCOLOR="#BBBBBB"|His Bridge, His Beloved !BGCOLOR="#BBBBBB"|Scattered Shells, Scattered Mind
 * BST
 * SAM
 * THF
 * WHM
 * BLU
 * BRD
 * MNK
 * PLD
 * DRK
 * PUP
 * RDM
 * RNG
 * DNC
 * SCH
 * SMN
 * WAR
 * BLM
 * COR
 * DRG
 * NIN
 * DNC
 * SCH
 * SMN
 * WAR
 * BLM
 * COR
 * DRG
 * NIN
 * BST
 * SAM
 * THF
 * WHM
 * BLU
 * BRD
 * MNK
 * PLD
 * DRK
 * PUP
 * RDM
 * RNG
 * }


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| Empyrean Armor +2

 * To upgrade further from the +1 version to the +2 version you must obtain 6 other items depending on the set and piece:


 * {|border="1" cellspacing="0" cellpadding="2"

!colspan="6" BGCOLOR="#BBBBBB"|Head Armor !BGCOLOR="#BBBBBB"|Stone of Vision !BGCOLOR="#BBBBBB"|Jewel of Vision !BGCOLOR="#BBBBBB"|Coin of Vision !BGCOLOR="#BBBBBB"|Card of Vision !colspan="6" BGCOLOR="#BBBBBB"|Leg Armor !BGCOLOR="#BBBBBB"|Stone of Balance !BGCOLOR="#BBBBBB"|Jewel of Balance !BGCOLOR="#BBBBBB"|Coin of Balance !BGCOLOR="#BBBBBB"|Card of Balance !colspan="6" BGCOLOR="#BBBBBB"|Foot Armor !BGCOLOR="#BBBBBB"|Stone of Voyage !BGCOLOR="#BBBBBB"|Jewel of Voyage !BGCOLOR="#BBBBBB"|Coin of Voyage !BGCOLOR="#BBBBBB"|Card of Voyage
 * BRD
 * RNG
 * THF
 * WAR
 * WHM
 * COR
 * MNK
 * PUP
 * RDM
 * SAM
 * BLM
 * BST
 * DRK
 * NIN
 * SMN
 * BLU
 * DNC
 * DRG
 * PLD
 * SCH
 * BLM
 * BLU
 * NIN
 * PUP
 * WAR
 * BST
 * MNK
 * RNG
 * SAM
 * SCH
 * BRD
 * DRK
 * PLD
 * RDM
 * THF
 * COR
 * DNC
 * DRG
 * SMN
 * WHM
 * DNC
 * PLD
 * RDM
 * SMN
 * WAR
 * BRD
 * PUP
 * SAM
 * THF
 * WHM
 * BLU
 * COR
 * DRK
 * MNK
 * SCH
 * BLM
 * BST
 * DRG
 * NIN
 * RNG
 * }
 * }

Armor Trial Categories
''By completing certain trials you may obtain new and improved armor. You can find lists for those armor categories below. Click on the link beneath the trials for the armor category for the full list'' {| border="0" width="100%" cellpadding="5" cellspacing="2"
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Warrior

 * Head
 * Level 85: Required Armor: Ravager's Mask
 * Contains trial numbers Trial 4156 and Trial 4216.
 * Body
 * Hands
 * Legs
 * Level 83: Required Armor: Ravager's Cuisses
 * Contains trial numbers Trial 4176 and Trial 4236.
 * Feet
 * Level 81: Required Armor: Ravager's Calligae
 * Contains trial numbers Trial 4196 and Trial 4256.


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Monk

 * Head
 * Level 85: Required Armor: Tantra Crown
 * Contains trial numbers Trial 4157 and Trial 4217.
 * Body
 * Hands
 * Legs
 * Level 83: Required Armor: Tantra Hose
 * Contains trial numbers Trial 4177 and Trial 4237.
 * Feet
 * Level 81: Required Armor: Tantra Gaiters
 * Contains trial numbers Trial 4197 and Trial 4257.
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White Mage

 * Head
 * Level 85: Required Armor: Orison Cap
 * Contains trial numbers Trial 4158 and Trial 4218.
 * Body
 * Hands
 * Legs
 * Level 83: Required Armor: Orison Pantaloons
 * Contains trial numbers Trial 4178 and Trial 4238.
 * Feet
 * Level 81: Required Armor: Orison Duckbills
 * Contains trial numbers Trial 4198 and Trial 4258.


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Black Mage

 * Head
 * Level 85: Required Armor: Goetia Petasos
 * Contains trial numbers Trial 4159 and Trial 4219.
 * Body
 * Hands
 * Legs
 * Level 83: Required Armor: Goetia Chausses
 * Contains trial numbers Trial 4179 and Trial 4239.
 * Feet
 * Level 81: Required Armor: Goetia Sabots
 * Contains trial numbers Trial 4199 and Trial 4259.
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Red Mage

 * Head
 * Level 85: Required Armor: Estoqueur's Chappel
 * Contains trial numbers Trial 4160 and Trial 4220.
 * Body
 * Hands
 * Legs
 * Level 83: Required Armor: Estoqueur's Fuseau
 * Contains trial numbers Trial 4180 and Trial 4240.
 * Feet
 * Level 81: Required Armor: Estoqueur's Houseaux
 * Contains trial numbers Trial 4200 and Trial 4260.


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Thief

 * Head
 * Level 85: Required Armor: Raider's Bonnet
 * Contains trial numbers Trial 4161 and Trial 4221.
 * Body
 * Hands
 * Legs
 * Level 83: Required Armor: Raider's Culottes
 * Contains trial numbers Trial 4181 and Trial 4241
 * Feet
 * Level 81: Required Armor: Raider's Poulaines
 * Contains trial numbers Trial 4201 and Trial 4261
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Paladin

 * Head
 * Level 85: Required Armor: Creed Armet
 * Contains trial numbers Trial 4162 and Trial 4222.
 * Body
 * Hands
 * Legs
 * Level 83: Required Armor: Creed Cuisses
 * Contains trial numbers Trial 4182 and Trial 4242
 * Feet
 * Level 81: Required Armor: Creed Sabatons
 * Contains trial numbers Trial 4202 and Trial 4262


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Dark Knight

 * Head
 * Level 85: Required Armor: Bale Burgeonet
 * Contains trial numbers Trial 4163 and Trial 4223.
 * Body
 * Hands
 * Legs
 * Level 83: Required Armor: Bale Flanchard
 * Contains trial numbers Trial 4183 and Trial 4243
 * Feet
 * Level 81: Required Armor: Bale Sollerets
 * Contains trial numbers Trial 4203 and Trial 4263
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Beastmaster

 * Head
 * Level 85: Required Armor: Ferine Cabasset
 * Obtained from: Cruor Prospector for 20,000 Cruor in Abyssea - Misareaux
 * Contains trial numbers Trial 4164 and Trial 4224.
 * Body
 * Hands
 * Legs
 * Level 83: Required Armor: Ferine Quijotes
 * Obtained from: Bastion Prefect in Abyssea - Misareaux with 1,000 Resistance Credits.
 * Contains trial numbers Trial 4184 and Trial 4244.
 * Feet
 * Level 81: Required Armor: Ferine Ocreae
 * Obtained from: Gold Sturdy Pyxis in Abyssea - Misareaux.
 * Contains trial numbers Trial 4204 and Trial 4264.


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Bard

 * Head
 * Level 85: Required Armor: Aoidos' Calot
 * Contains trial numbers Trial 4165 and Trial 4225.
 * Body
 * Hands
 * Legs
 * Level 83: Required Armor: Aoidos' Rhingrave
 * Contains trial numbers Trial 4185 and Trial 4245
 * Feet
 * Level 81: Required Armor: Aoidos' Cothurnes
 * Contains trial numbers Trial 4205 and Trial 4265
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Ranger

 * Head
 * Level 85: Required Armor: Sylvan Gapette
 * Contains trial numbers Trial 4166 and Trial 4226.
 * Body
 * Hands
 * Legs
 * Level 83: Required Armor: Sylvan Brague
 * Contains trial numbers Trial 4186 and Trial 4246
 * Feet
 * Level 81: Required Armor: Sylvan Bottillons
 * Contains trial numbers Trial 4206 and Trial 4266


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Samurai

 * Head
 * Level 85: Required Armor: Unkai Kabuto
 * Contains trial numbers Trial 4167 and Trial 4227.
 * Body
 * Hands
 * Legs
 * Level 83: Required Armor: Unkai Haidate
 * Contains trial numbers Trial 4187 and Trial 4247
 * Feet
 * Level 81: Required Armor: Unkai Sune-Ate
 * Contains trial numbers Trial 4207 and Trial 4267
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Ninja

 * Head
 * Level 85: Required Armor: Iga Zukin
 * Contains trial numbers Trial 4168 and Trial 4228.
 * Body
 * Hands
 * Legs
 * Level 83: Required Armor: Iga Hakama
 * Contains trial numbers Trial 4188 and Trial 4248
 * Feet
 * Level 81: Required Armor: Iga Kyahan
 * Contains trial numbers Trial 4208 and Trial 4268
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Dragoon

 * Head
 * Level 85: Required Armor: Lancer's Mezail
 * Contains Trial 4169 and Trial 4229.
 * Body
 * Hands
 * Legs
 * Level 83: Required Armor: Lancer's Cuissots
 * Contains trial numbers Trial 4189 and Trial 4249
 * Feet
 * Level 81: Required Armor: Lancer's Schynbalds
 * Contains trial numbers Trial 4209 and Trial 4269
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Summoner

 * Head
 * Level 85: Required Armor: Caller's Horn
 * Contains Trial 4170 and Trial 4230.
 * Body
 * Hands
 * Legs
 * Level 83: Required Armor: Caller's Spats
 * Contains trial numbers Trial 4190 and Trial 4250
 * Feet
 * Level 81: Required Armor: Caller's Pigaches
 * Contains trial numbers Trial 4210 and Trial 4270


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Blue Mage

 * Head
 * Level 85: Required Armor: Mavi Kavuk
 * Contains trial numbers Trial 4171 and Trial 4231.
 * Body
 * Hands
 * Legs
 * Level 83: Required Armor: Mavi Tayt
 * Contains trial numbers Trial 4191 and Trial 4251
 * Feet
 * Level 81: Required Armor: Mavi Basmak
 * Contains trial numbers Trial 4211 and Trial 4271
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Corsair

 * Head
 * Level 85: Required Armor: Navarch's Tricorne
 * Contains trial numbers Trial 4172 and Trial 4232.
 * Body
 * Hands
 * Legs
 * Level 83: Required Armor: Navarch's Culottes
 * Contains trial numbers Trial 4192 and Trial 4252
 * Feet
 * Level 81: Required Armor: Navarch's Bottes
 * Contains trial numbers Trial 4212 and Trial 4272


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Puppetmaster

 * Head
 * Level 85: Required Armor: Cirque Capello
 * Contains trial numbers Trial 4173 and Trial 4233.
 * Body
 * Hands
 * Legs
 * Level 83: Required Armor: Cirque Pantaloni
 * Contains trial numbers Trial 4193 and Trial 4253
 * Feet
 * Level 81: Required Armor: Cirque Scarpe
 * Contains trial numbers Trial 4213 and Trial 4273
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Dancer

 * Head
 * Level 85: Required Armor: Charis Tiara
 * Contains trial numbers Trial 4174 and Trial 4234.
 * Body
 * Hands
 * Legs
 * Level 83: Required Armor: Charis Tights
 * Contains trial numbers Trial 4194 and Trial 4254
 * Feet
 * Level 81: Required Armor: Charis Toeshoes
 * Contains trial numbers Trial 4214 and Trial 4274
 * valign="top" align="left"|

Scholar

 * Head
 * Level 85: Required Armor: Savant's Bonnet
 * Contains trial numbers Trial 4175 and Trial 4235.
 * Body
 * Hands
 * Legs
 * Level 83: Required Armor: Savant's Pants
 * Contains trial numbers Trial 4195 and Trial 4255
 * Feet
 * Level 81: Required Armor: Savant's Loafers
 * Contains trial numbers Trial 4215 and Trial 4275
 * }
 * }

Emote Walkthrough

 * Obtain the Magian Learner's Log by talking to Magian Moogle (green bobble) at Ru'Lude Gardens (H-5).
 * You will not receive the Magian Learner's Log if you already possess a Magian Trial Log.
 * Select the desired trial to undertake. Only jobs you have leveled to 30 or higher will appear on the list.
 * You can have trials for up to 3 jobs active at one time, after which the option to add another trial will no longer appear.
 * I had never done Trials before and was able to start and complete these 5 at a time. Perhaps above poster already had 2 other trials going.
 * The item doesn't need to be equipped at any time during the trial.
 * Obtain the required items and trade them to the Delivery Crate.
 * Counts objectives as a normal trial would when trading items to the Delivery Crate (shows the message "trial xxxx: objectives remaining :x").
 * After trading in the items, trade the armor to the Magian Moogle (green bobble) to complete the trial.

Emote Trial Categories
By completing these trials you will have access to a new emote and upgraded armor. {| border="0" width="100%" cellpadding="5" cellspacing="2"
 * valign="top" align="left" width="50%"|
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Warrior

 * Level 30: Required Armor: Fighter's Torque
 * Contains Trial 4424.


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Monk

 * Level 30: Required Armor: Temple Torque
 * Contains Trial 4425.
 * valign="top" align="left"|
 * valign="top" align="left"|

White Mage

 * Level 30: Required Armor: Healer's Torque
 * Contains Trial 4426.


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Black Mage

 * Level 30: Required Armor: Wizard's Torque
 * Contains Trial 4427.
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 * valign="top" align="left"|

Red Mage

 * Level 30: Required Armor: Warlock's Torque
 * Contains Trial 4428.


 * valign="top" align="left"|

Thief

 * Level 30: Required Armor: Rogue's Torque
 * Contains Trial 4429.
 * valign="top" align="left"|
 * valign="top" align="left"|

Paladin

 * Level 30: Required Armor: Gallant Torque
 * Contains Trial 4430.


 * valign="top" align="left"|

Dark Knight

 * Level 30: Required Armor: Chaos Torque
 * Contains Trial 4431.
 * valign="top" align="left"|
 * valign="top" align="left"|

Beastmaster

 * Level 30: Required Armor: Beast Torque
 * Contains Trial 4432.


 * valign="top" align="left"|

Bard

 * Level 30: Required Armor: Choral Torque
 * Contains Trial 4433.
 * valign="top" align="left"|
 * valign="top" align="left"|

Ranger

 * Level 30: Required Armor: Hunter's Torque
 * Contains Trial 4434.


 * valign="top" align="left"|

Samurai

 * Level 30: Required Armor: Myochin Shusa
 * Contains Trial 4435.
 * valign="top" align="left"|
 * valign="top" align="left"|

Ninja

 * Level 30: Required Armor: Ninja Shusa
 * Contains Trial 4436.
 * valign="top" align="left"|

Dragoon

 * Level 30: Required Armor: Drachen Torque
 * Contains Trial 4437.
 * valign="top" align="left"|
 * valign="top" align="left"|

Summoner

 * Level 30: Required Armor: Evoker's Torque
 * Contains Trial 4438.


 * valign="top" align="left"|

Blue Mage

 * Level 30: Required Armor: Magus Torque
 * Contains Trial 4439.
 * valign="top" align="left"|
 * valign="top" align="left"|

Corsair

 * Level 30: Required Armor: Corsair's Torque
 * Contains Trial 4440.


 * valign="top" align="left"|

Puppetmaster

 * Level 30: Required Armor: Puppetry Torque
 * Contains Trial 4441.
 * valign="top" align="left"|
 * valign="top" align="left"|

Dancer

 * Level 30: Required Armor: Dancer's Torque
 * Contains Trial 4442.
 * valign="top" align="left"|

Scholar

 * Level 30: Required Armor: Scholar's Torque
 * Contains Trial 4443.
 * }
 * }

Missing Trials

 * Normal weapons: 1, 67, 149, 215, 281, 363, 429, 511, 577, 643, 709, 775, 890, 940
 * Advanced weapons: 990, 993, 996, 999, 1002, 1005, 1008, 1011, 1014, 1017, 1020, 1023, 1026, 1029, 1032, 1034, 1038, 1041, 1044, 1047, 1050, 1053, 1056, 1059, 1062, 1065, 1068, 1071, 1074, 1077, 1080, 1083, 1086

These are the "trials" linked to the base weapons, which will most likely remain unused.