Category talk:Blue Magic

Revised (sorry). I think we need a column for Magic Points and maybe stats bonuses.




 * Do we need a column for physical(P)/magimagical(M)?
 * Do we need a column for beast vs. aquan vs. plantoid etc.?

I think adding a Physical/Magical column is a good idea (I'm always up for stuffing as much info in as possible ^_^ ). As for beast vs. aquan vs. plantiod, I'm not exactly sure what you mena by that...So I am opinionless at this point >.< --Rixie--

I added the P/M column, filled with my guesses. I'm going out for the evening now, so somebody else can take over :) --Valyana 15:23, 18 April 2006 (PDT)

From looking at the graphic there, wouldn't the mob family be moot? Merely having the Ecological niche (beast, plantoid, etc) would work, and that appears to be how they categorize them in game. The mob family, when we make specific pages for each spell, would probably be best put under "How to Obtain" --Chrisjander 16:16, 18 April 2006 (PDT)

There are two things going on with mobs here. According to the main page and SE: 4. Monster family * This refers to the monster family from which the blue magic spell was learned. * The accuracy and damage of blue magic spells are affected by the relation between different monster families. First is how to obtain - this is mob type specific(i.e. foot kick via rabbits, bad breath via morbols). The second is how the ability, as used by the BLU, effects (accuracy and damage) the mob you are fighting. This is based on the Ecosystems (unclear where, if anywhere, the beastmen fit in).

Blue Magic Spell Template

 * --Fill in description that scrolls across top of screen when highlighted on spell list in game--

{|cellpadding="5" width="100%"
 * width="50%" valign="top" align="left"|

Description
Spell cost: Ecosystem: Type: (Physical/Magical) Blue Magic Points: Stat Bonus: Jobs:
 * Blue Mage Level ?
 * width="50%" valign="top" align="left"|

Timers
Casting Time: <> seconds Recast Time: <> seconds


 * }
 * }

Acquired From

 * {| border="0" width="60%" cellpadding="2" cellspacing="2"

! width="35%"|Name ! width="15%"|Level ! width="60%"|Zone
 * BGCOLOR="#ffdead" colspan="3"|Mob Family: category:
 * - style="background:#ffdead;"
 * - style="background:#e3e6ff;" valign="top"
 * rowspan="2" |
 * align="center" |
 * 
 * - style="background:#e3e6ff;" valign="top"
 * align="center" |
 * 
 * }

What do you all think? Does this cover everything that's needed for the spell template? or am I forgetting something? --Chrisjander 21:19, 18 April 2006 (PDT)

More info
and Pages show cast and recast times. --Gahoo 07:00, 19 April 2006 (PDT)

Stat Bonuses
Wow. A lvl 75 BLU who has 15-20 spells set can get some huge bonues. --Gahoo 15:30, 19 April 2006 (PDT) It doesn't seem to be as much for bonus stats as it is for customization. Blue Mages naturaly have much lower total stats than other jobs do. --NeoSuplex 16:30, 30 April 2006 (PDT)

Colhri... nope
It's Colibri, not Colhri. Colibri is one of the names for hummingbird. That's what the pink Toucans are. Here's a screenshot I found of them. http://home.earthlink.net/~darkjester1/images/Colibri.JPG --zoogelio-forgot-his-password 14:52, 20 April 2006 (PDT)

Blue Magic Above Level
Could there possibly be a qualifier on "too far above your level?" I just learned Head Butt, a level 12 Blue Magic, from a Quadav at level 6. Now, I most certainly couldn't set it, but I learned it. Just wondering if anyone knew what was meant by "too far" above, or if this information is outright flawed.

Blastbomb
Blastbomb's stats are incorrect. It gives STR+1, not VIT+1 HP-5 MP+5. That looks like Queasyshroom's stats.

From what I've seen, many of the listed ability modifiers are incorrect, so I'm waiting until someone has the ability, and posts the stats they found. --Chrisjander 05:11, 24 April 2006 (PDT)

Learning Blue Magic
You can learn Blue Magic 6 levels in advance. Nifty food for thought!

You can actually learn magic that is upto 8 levels higher than your current level e.g. you can learn Blood Drain (level 20 spell) at level 12. I have yet to learn a spell that is higher than 8 levels above me so I can't say 8 is a definate level gap between you and the spell. --Perim 18:01, 25 April 2006 (PDT)

The 'Aquired From' in each Blue Magic seems a little redundant, as you can, given you are high enough, you can learn any spell from any normal monster that uses it, as long as its not BCNM/instanced, and has not been Call for Help. There is no maximum level to learn anything, so a BLU75 could learn (as sad as it would be) Foot Kick from a level 1 rabbit. Hiachi 18:07, 27 April 2006 (PDT)

Has anyone confirmed this by actually learning a "spell" in this fashion? From a mob they wouldn't have gained XP from? I think it sounds like it could be correct (a friend actually presented this very idea to me just yesterday), but I'm curious if anyone has actually seen it. --Rixie--

I'm almost positive SE specifically said the mob had to give the BLU xp for you to be able to learn abilities from it. --Chrisjander 19:56, 27 April 2006 (PDT)

"You will not acquire blue magic if you are KO'd when a monster is defeated, or the defeated monster does not yield experience points." Some people are now thikning that SE is saying you can learn blue magic from a mob that can give xp to someone - as opposed to BCNM mobs, or dynamis mobs, that dont give xp no matter what level you are. If you know what I mean... --Rixie--

Right, it doesnt mean it has to give you exp as in your level comparison, it just means that it has to be a monster that can yield exp. - Hiachi 22:39, 27 April 2006 (PDT)

The wording seems pretty clear to me. If it doesn't give you xp, you don't get abilities. But I'm not going to argue over conjecture. I'll believe it when I see/hear about it. --Chrisjander 03:58, 28 April 2006 (PDT)

It has been confirmed that you can learn spells from too weak mobs. What SE means is that it has to be an "xp-able" mob. Mobs that have been called for help on, or mobs that are found in BCNMs, etc cannot be learned from because they don't give xp no matter what your level is. Think about this... if you couldn't learn from too weak mobs, then there would be a chance that you could actually miss spells and never ever learn them. This would be the only job in the game with a dilemma such as that. - You will not acquire blue magic if you are KO'd when a monster is defeated, or the defeated monster does not yield experience points. Their statement doesn't actually say you need to earn xp from that mob. It says nothing about how strong the monster has to be in comparison to your level. I have seen low level BLUs in parties with high levels learning spells - no xp gain that way either but still possible to learn the spell. --Ganiman 04:29, 28 April 2006 (PDT)

That's even more reason to remove the 'Acquired From' lists of each spell, its pointless, as any exp-able monster with that ability can give the spell - Hiachi 23:14, 28 April 2006 (PDT)

I disagree. If someone were unfamiliar with the mobs of certain areas, they may not be familiar with where all xp-able mobs are of the type that they can acquire the spell from. For example, its all well and good to say an ability is gained from Golems, but if someone has never been to the Sancuary of Zi'tah, they wouldn't know that's one of the places they could find them. Someone new to the game, who got some job to 30 just so he could play Blue Mage, would probably be only familiar with 7 or 8 areas of the game (since we all know the 'you have to go here at XXX level' mentality). All this provides is a good list of all the possible places they can obtain the spell. Some people might want to be able to farm while acquiring spells, since it takes so long, so knowing all the mobs and areas would give them more selection of where to go. I know for now it might be a little redundant, with most of the Blue Mages being 75s who know where everything is, but in the long run its more useful to have the information there on the page. --Chrisjander 05:52, 29 April 2006 (PDT)

As is usually my position on something like this, I thik the information is useful, and doesn't harm anything. I see no problem with it being on the page (someone like me would definitely find it useful if I were leveling BLU). The only problems I could forsee is that the list could get a bit long on some pages. But I still think it is a good thing to have there. --Rixie 09:03, 29 April 2006 (PDT)

It could get very long, because, for example, the list of Golems that you can obtain a Golem spell from would include every Golem in the game that can yield exp, if you really want to make the list complete - Hiachi 15:27, 29 April 2006 (PDT)

See Foot Kick as an example. There is no doubt that the information is useful. The problem is that a Wiki is not a database and therefore lists like these are harder than they would otherwise be. Wiki, IMO, is great at getting information out fast, being accurate and for guides. That being said, if we can get the mob information in it cannot hurt. If someone is level 30 and needs Foot Kick and wants to gain xp at the same time, this list is the only place on the wiki that has it in one spot. Only other way to get it is to go to the category:rabbits page and click on every mob listed until you see something at the right level. --Gahoo 16:46, 29 April 2006 (PDT)

Honestly, I can't see any real argument for removing the Acquired From lists from the pages. As far as data resources such as the Wiki are concerned, redundancy is a good thing as it allows any desired information to be more easily accessed. Personally, I've used some of the lists myself to plan leveling areas. With the list at the bottom of the page it is relatively simple to choose a few spells and see if one area has more than one to find. --Syeria 23:54, 29 April 2006 (PDT)

Another section??
What do you all think of this section? Should it be added to this page?

Using Blue Magic
 * There are certain things to note about Blue Magic Spells that are the same or differ slightly from other types of magic.


 * 1) You can be interrupted while casting Blue Magic (unlike Bard Songs)
 * 2) Blue Magic Spells that have an elemental component can be used to your advantage if you know a mobs weakness (Just like Elemental Magic)
 * 3) Unlike all other types of Magic, Blue Magic Spells are stronger against certain types of mobs, and weaker against others, depending on the Ecosystem the spell came from; For example: Sprout Smack is acquired from Saplings (From the Plantoid ecosystem).  Since it is a plantoid ability, it will be stronger against Beast type mobs (see Beast Strength Chart) and weaker against Vermin type mobs.
 * 4) Magical type Blue Magic Spells will do more damage against mobs that are weak to Magic (I.E. Elementals, Jellies, etc), and less damage against those strong against Magic.
 * 5) Physical type Blue Magic Spells can do more damage against mobs that are weak to a specific type of physical damage (blunt, piercing, slashing), and less damage against Mobs that are strong against physical attacks (Elementals, Jellies, etc.)

--Chrisjander 10:32, 30 April 2006 (PDT)

I think that is good info to have somewhere at least. This page seems as good as any as far as i'm concerned. --Rixie 11:05, 30 April 2006 (PDT)

2 New Sections??
I think I have 2 things that need to be added to this page:

One is "Job Traits" gained by combining spells in your BLU magic set:

FYI: It does not matter where you put the spells in the set..as long as they are in the set somewhere

Lv. 4: Beast Killer (Sprout Smack + Wild Oats) Lv.16: Auto-Regeneration (Healing Breeze + Sheep Song) Lv.20: Lizard Killer (Claw Cyclone + Foot Kick) Lv.24: Clear Mind (Poison Breath + Soporific) Lv.32: Magic Attack Bonus (Cursed Sphere + Sound Blast) Lv.34: Undead Killer (Bludgeon + Smite of Rage) Lv.38: Attack Bonus (Battle Dance + Uppercut) Lv.38: Rapid Shot (Feather Storm + Jet Stream) Lv.40: Defense Bonus (Grand Slam + Terror Touch) Lv.40: Max MP Up (Metallic Body + Mysterious Light) Lv.42: Clear Mind (Poison Breath + Venom Shell / Soporific + Venom Shell) Lv.46: Clear Mind (Awful Eye + Poison Breath) Lv.46: Clear Mind II (Awful Eye + Poison Breath + Soporific + Venom Shell) Lv.60: Attack Bonus (Death Scissors + Uppercut)

AND

"Job Abilities" learned and at what level they are learned:

- 2-hour ability: Azure Lore (Level 1) Enhances the effect of blue magic spells. - Chain Affinity (Level 40) Makes it possible for your next "physical" blue magic spell to be used in a skillchain. Effect varies with TP. - Burst Affinity (Level 40) Makes it possible for your next "magical" blue magic spell to be used in a Magic Burst.

These Job Abilities come straight from Playonline.

--IgotGAME 10:30, 01 May 2006(EST)