Damage Types

Different attacks do different types of damage, and different enemies may be resistant or particularly vulnerable to certain damage types. The basic types are:

Exceptions
Some weapons have a different damage type than usual for their category.


 * Rapier, Epee, and Bilbo-type Swords (the ones with long, thin blades) do Piercing damage. An example is the Joyeuse.
 * The Bourdonasse Polearm does Blunt damage.
 * The Heavy Lance Polearm does Slashing damage.
 * The Honebami Great Katana does Blunt damage.
 * The Vampiric Claws Hand-to-Hand weapon does Slashing damage.

Avatar damage types (From Killing Ifrit)
There are four types of Avatar melee damage blood pacts classified into these 4:


 * Grapple (Blunt) damage: 1.125 multiplier to Bones ; 1.25 multiplier to Pots
 * Shock (Blunt) damage: 1.25 multiplier to Bones ; 1.5 multiplier to Pots
 * Thorny (Piercing) damage: 1.25 multiplier to Birds; 0.5 multiplier to Bones
 * Chop (Slashing) damage: 1.125 multiplier to undead dogs (hounds)

Carbuncle:
 * Poison Nails: "Thorny"

Ifrit:
 * Punch: "Grapple"
 * Burning Strike: "Grapple"
 * Double Punch: "Grapple"
 * Flaming Crush: "Grapple"

Titan:
 * Rock Throw: "Remoteness"
 * Rock Buster: "Shock"
 * Megalith Throw: "Remoteness"
 * Mountain Buster: "Shock"

Leviathan:
 * Barracude Dive: "Chop"
 * Tail Whip: "Shock"
 * Spinning Dive: "Chop"

Garuda:
 * Claw: "Thorny"
 * Predator Claws: "Chop"

Shiva:
 * Axe Kick: "Grapple"
 * Double Slap: "Grapple"
 * Rush: "Grapple"

Ramuh:
 * Shock Strike: "Shock"
 * Chaotic Strike: "Shock" (this means Ramuh would hit just as hard as Titan on pots (assuming he connected all 3 attacks)

Fenrir:
 * Moonlit Charge: "Shock"
 * Crescent Fang: "Thorny"
 * Eclipse Bite "Chop"