Dual Wield

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Job Trait Overview

 * Game Description: Allows user to equip two weapons at once.
 * Job Traits are always active.

Effect Overview

 * The Dual Wield job trait must be possessed, naturally or through Blue Mage spell selection, for equipment that enhances Dual Wield to have any effect.
 * Dual Wield only applies to one-handed weapons.
 * TP per hit is calculated using the reduced Delay.
 * When dual wielding weapons with different Delays, the average Delay (reduction included) is used for the TP calculations; both weapons will gain the same TP.
 * Only the Weapon Skills of the weapon currently equipped in the main hand are available for use. If you equip two different types of weapons, you do not have access to both Weapon Skill sets at once.
 * With Lex Talionis and Griffinclaw equipped at the same time during campaign, you would only have access to the weapon-specific weapon skill associated with the main hand weapon. The same goes for relic weapons such as Excalibur and Mandau.
 * During physical-damage Weapon Skills, an extra hit is performed with the secondary weapon. This does not apply to elemental Weapon Skills (such as Shining Strike) or special Weapon Skills such as Spirits Within.
 * Weapon Skill Damage is based on the damage rating of the main hand weapon.
 * When dual wielding weapons of different types, it is possible to gain skill-ups in both weapon types.

Blue Magic Spells that Activate this Trait
Set the two following Blue Magic spells to get this trait:

Equipment that Enhances this Trait
* Requires you to choose the appropriate augment on item creation.
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Dual Wield I

 * Obtained:
 * Ninja Level 10
 * Dancer Level 20
 * Thief Level 83
 * Obtainable:
 * Blue Mage Level 80
 * Delay Reduction: 10%

Dual Wield II

 * Obtained:
 * Ninja Level 25
 * Dancer Level 40
 * Delay Reduction: 15%

Dual Wield III

 * Obtained:
 * Ninja Level 45
 * Dancer Level 60
 * Delay Reduction: 25%

Dual Wield IV

 * Obtained:
 * Ninja Level 65
 * Dancer Level 80
 * Delay Reduction: 30%


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