Thief

Abilities
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Job Abilities
Level 01: Perfect Dodge Level 05: Steal Level 15: Sneak Attack Level 25: Flee Level 30: Trick Attack Level 35: Mug Level 45: Hide
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Job Traits
Level 05: Gilfinder Level 10: Evasion Bonus I Level 15: Treasure Hunter Level 20: Resist Gravity Level 30: Evasion Bonus II Level 45: Treasure Hunter II Level 50: Evasion Bonus III Level 55: Triple Attack Level 60: Assassin
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Artifact and Relic
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Artifact
Weapon: Marauder's Knife Feet: Rogue's Poulaines Gloves: Rogue's Armlets Legs: Rogue's Culotte Body: Rogue's Vest Head: Rogue's Bonnet

Relic
Feet: Assassin's Poulaines Gloves: Assassin's Armlets Legs: Assassin's Culotte Body: Assassin's Vest Head: Assassin's Bonnet
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Race Selection
Starting Stats for THF for Each Race STR DEX VIT AGI INT MND CHR HP MP Mithra   6   10  6   8   7   5   4   28 0 Hume 	 6   8   6   7   7   5   5   28 0 Tarutaru 5  8   6   8   9   5   5   24 0 Galka   7   8   8   7   7   5   4   33 0 Elvaan  7   8   7   6   6   6   5   30 0

Mithra - Mithra's high dexterity make them the ideal choice for a thief, as Sneak Attack damage is influenced most directly by the DEX stat. The low strength, and subsequently low damage per hit, inherent to Mithra can make early levels frustrating, but the stronger Sneak Attacks more than make up for it.

Hume - As with most jobs, Hume and Mithra differ very litte. Naturally, a Hume would be second choice for a thief. They have slightly higher strength, but lower dexterity and agility. Like with every job, hume is not a bad choice.

Tarutaru - Past the top 2, the races get difficult to rate. Average dexterity, lousy strength, great agility. Tarutaru make workable thieves, but they suffer from bad physical attacks like the Mithra, but don't have the incredible dexterity to make up for it. The extra agility helps, but a thief would still be better off as a Hume or Mithra.

Galka - Great strength, but it only makes so much difference as the lack of dexterity and agility makes for low damage sneak attacks.

Elvaan - Similar problems as the Galka, only compounded by an even lower dexterity in relation to other races as they level.