Category:Trial of the Magians

Die Probe des Magians

Walkthrough

 * Obtain the Magian Trial Log by talking to Magian Moogle at Ru'Lude Gardens (H-5).
 * Obtain a weapon of your choice from the Splintery Chest next to the Moogle.
 * Relic and Mythic weapons can also be used.
 * You can have more than one of the same weapon in trial (i.e. two Choppers) but each must be on a different Trial.
 * You can only have one Trial active at the same time.


 * Trade the weapon to the Magian Moogle, and choose the trial you want to do.
 * Complete the required Trial to augment the weapon
 * Trials can be performed in a party or alliance, assuming all party members meet the required criteria and are in the same zone. It is not required to take action on the monster unless specified in the Trial criterion (e.g. 'deal the killing blow'). You just have to be in the party or alliance and within experience points range to receive credit.
 * The Trials consist of, but are not limited to:
 * Defeating a Notorious Monster a specified number of times.
 * Defeating a specific number of specific type of monsters.
 * Defeating a specific number of a specific type of monster on a specified day of week and/or weather.
 * Having a pet deal the killing blow.
 * Having the weapon's Additional Effect trigger versus a specific type of monster.
 * Using a specific Weapon Skill on a specific type of monster.
 * Dealing the killing blow with a specific Weapon Skill on a specific type of monster.


 * After completing the Trial, return to the Moogle and trade the weapon to the Delivery Crate or to the Magian Moogle.
 * Notice - Scholar Storm Magic doesn't work for Magian quests requiring weather effects.
 * When a kill is completed under the right conditions, a message will appear "Trial XXX: XXX objectives remaining." You can also trade your weapon to the Magian Moogle for an update on your status.
 * Excluding Notorious Monsters, all monsters must grant experience points in order count toward the goal.
 * As long as the monster grants Experience Points upon killing it, it counts toward the goals, including parties under the effect of Level Sync.


 * Trials can be canceled by trading the weapon back to the Magian Moogle. After erasing any progress made on the corresponding Trial, the moogle will remove the Trial Insignia and return the weapon.

Obtaining Necessary Kills
Verification needed on grouped enemy attributes, for the last tiers. It is most likely that Easy Prey is at least required for each kill.
 * You must have the weapon coded by the moogle such that the trial you are on is imprinted on the weapon
 * You must have the weapon equipped
 * You must be within XP range for kill to count, except for Notorious Monster kills. (You can be in party or alliance for kill) See below
 * Although you do not need to receive experience points for killing the Notorious Monster, you still need to be close enough to the Notorious Monster to receive experience points in order for the kill to count, even if you do not receive experience points for it. (this also applies even if you are in a party or alliance)
 * This *DOES* work under level sync, tested with the staff with test 790 (100 treants under weather conditions).

Pattern to the Menu System

 * Each weapon category starts with a few base paths. The ones listed as 1000+ on the bottom are the Relic / Mythic weapons. The rest are for weapons you get from the crate.
 * From each base path there is always a branch at multiple points down the line.
 * The pattern is that the "Augments" you can get on the weapons from these Trials seems to be set up in a certain order.
 * The first path (first option) seems to always give Occasionally Attacks Twice and/or increase base damage and/or lower delay.
 * The second path will branch off into two paths. I'll call this 2A and 2B. The second path is mainly for stats and additional effects.
 * 2A branches off into what will be mainly STR,AGI,DEX,CHR. They will again branch off to tacked on with either a Elemental Damage +X effect or an Enfeebling type effect such as Impair Evasion +X
 * 2B Is considered the INT,VIT,MND,Light,Dark effects.They will also be tacked on with either a Elemental Damage +X effect or an Enfeebling type effect such as Impair Evasion +X
 * That about sums it up. If lets say I was looking for a Sword that would Occasionally attack twice, I would check in the first path. Meaning I would click swords and select the first option which would be 150. If I wanted stats I would select the second option 164. If I had an Excalibur I would pick 1012 and if I had a Mythic I would pick the rest of the ones below that.

Trial Categories
''By completing certain trials you may obtain new and improved weapons. You can find lists for those weapons below. Click on the weapon title for the full list''

Dagger

 * Required Weapon: Peeler (THF, BRD, DNC)
 * Advanced Weapons:Mandau, Vajra, Carnwenhan, Terpsichore


 * Contains trial numbers 2 to 66
 * Path 1: Trial 2 (NMs)
 * Path 2: Trial 16 (Elements)
 * Full List of Dagger Trials

Hand-to-Hand

 * Required Weapon: Pugilists (MNK, PUP)
 * Advanced Weapons:Spharai, Glanzfaust, Kenkonken


 * Contains trial numbers 68 to 148
 * Path 1: Trial 68 (NMs)
 * Path 2: Trial 82 (Elements)
 * Full List of Hand-to-Hand Trials

Sword

 * Required Weapon: Side-Sword (RDM, PLD, BLU)
 * Advanced Weapons:Excalibur, Burtgang, Murgleis, Tizona


 * Contains trial numbers 150 to 214
 * Path 1 : Trial 150 (NMs)
 * Path 2 : Trial 164 (Elemental)
 * Full List of Sword Trials

Great Sword

 * Required Weapon: Break blade (PLD, DRK)
 * Advanced Weapons:Ragnarok


 * Contains trial numbers 216 to 262
 * Path 1 : Trial 216 (NMs)
 * Path 2 : Trial 230 (Elemental)
 * Full List of Great Sword Trials

Axe

 * Required Weapon: Chopper (WAR, BST)
 * Advanced Weapon:Guttler, Aymur


 * Contains trial numbers ???-???
 * Full List of Axe Trials

Great Axe

 * Required Weapon: Lumberjack (WAR)
 * Advanced Weapons:Bravura, Conqueror


 * Contains trial numbers 364 to 428
 * Path 1 : Trial 364 (NMs)
 * Path 2 : Trial 378 (Elemental)
 * Full List of Great Axe Trials

Polearm

 * Required Weapon: Ranseur (DRG)
 * Advanced Weapons:Gungnir, Ryunohige


 * Contains trial numbers 430-???
 * Path 1 : Trial 430 (NMs)
 * Path 2 : Trial 444 (Elemental)
 * Full List of Polearm Trials

Scythe

 * Required Weapon: Farmhand (DRK)
 * Advanced Weapons:Apocalypse, Liberator


 * Contains trial numbers 512-576
 * Path 1 : Trial 512 (NMs)
 * Path 2 : Trial 526 (Elemental)
 * Full List of Scythe Trials

Katana

 * Required Weapon: Kibashiri (NIN)
 * Advanced Weapons:Nagi, Kikoku,


 * Contains trial numbers 578 to 642
 * Path 1 : Trial 578 (NMs)
 * Path 2 : Trial 592 (Elemental)
 * Full List of Katana Trials

Great Katana

 * Required Weapon: Donto (SAM)
 * Advanced Weapons:Amanomurakumo, Kogarasumaru


 * Contains trial numbers 644 to 708
 * Path 1 : Trial 644 (NMs)
 * Path 2 : Trial 658 (Elemental)
 * Full List of Great Katana Trials

Club

 * Required Weapon: Stenz (WHM)
 * Advanced Weapons:Mjollnir (Aug: DMG +8), Yagrush (Aug: DMG +4)


 * Contains trial numbers 710 to 774
 * Path 1 : Trial 710 (NMs)
 * Path 2 : Trial 724 (Elemental)
 * Full List of Club Trials

Staves

 * Required Weapon: Crook (WHM, BLM, RDM, BRD, SMN, SCH)
 * Advanced Weapons: Claustrum, Nirvana, Laevateinn, Tupsimati


 * Contains trial numbers 776 to ???
 * Path 1 : Trial 776 (NMs)
 * Path 2 : Trial 790 (Elemental)
 * Full List of Staff Trials

Archery

 * Required Weapon: Sparrow (RNG)
 * Advanced Weapons: Yoichinoyumi


 * Contains trial numbers 941-989
 * Full List of Archery Trials

Marksmanship

 * Required Weapon: Thunderstick (RNG, COR)
 * Advanced Weapons: Annihilator, Gastraphetes, Death Penalty(Currently Broken)


 * Contains trial numbers 891
 * Full List of Marksmanship Trials