Aurum Armet

[[Category:]]

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 * width="50%" valign="top" align="left"|

Statistics
   All Races DEF: DMG: Delay: Lv. 0 WAR / MNK / WHM / BLM / RDM / THF / PLD / DRK / BST / BRD / RNG / SAM / NIN / DRG / SMN / BLU / COR / PUP Damage Per Second: 0.00 TP Per Hit: 0.00% Stackable:  
 * Effect details
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Other Uses
Used in Quest: NPC Sell Price: ???~??? gil
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 * width="50%" valign="top" align="left"|

Synthesis Recipes

 * Yield:  x 
 * HQ 1:  x 
 * XXX Crystal
 * x 


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Used in Recipes

 *  -
 * width="50%" valign="top" align="left"|
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Desynthesis Recipe

 * Yield:  x
 * HQ 1:
 * XXX Crystal
 * 1 x 


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Obtained From Desynthesis

 *  -
 * }

Quest

 * 

Merchants

 * {| border="0" width="60%" cellpadding="2" cellspacing="2"

!width="30%"|Name !width="35%"|Location !width="35%"|Type
 * align="left" BGCOLOR="#ffdead" colspan="3"|Price:
 * - BGCOLOR="#ffdead"
 * - BGCOLOR="#e3e6ff"
 * 
 * (?-?)
 * 
 * }

Fishing

 * {|border="0" width="60%" cellspacing="3" cellpadding="4"

! width="30%" | Location ! width="35%" | Bait ! width="35%" | Rods Will Possibly Break:
 * style="background:#ffdead;" colspan="3"| Skill Cap:
 * - style="background:#ffdead;"
 * - valign="top" style="background:#e3e6ff;"
 * 
 * 
 * 
 * 
 * 
 * 
 * 
 * }

Chocobo Digging

 * {| border="0" width="40%" cellpadding="3" cellspacing="2"

! width="60%"|Zone ! width="40%"|Abundance
 * - style="background:#ffdead;"
 * - style="background:#e3e6ff;" valign="top"
 * 
 * 


 * 
 * 

* Diggable via Burrow + Diggable via Bore
 * align="center" colspan="2" BGCOLOR="#ffdead"|
 * align="center" colspan="2" BGCOLOR="#ffdead"|
 * }

Gardening

 * {| border="0" width="60%" cellpadding="2" cellspacing="2"

! width="15%" | Pot ! width="10%" | Seed ! width="10%" | 1st Crystal ! width="10%" | 2nd Crystal ! width="10%" | Yield
 * - style="background:#ffdead;"
 * - style="background:#e3e6ff;" valign="top"
 * XXX Flowerpot>
 * 
 * 
 * 
 * }
 * }

Dropped From

 * {| border="0" width="60%" cellpadding="2" cellspacing="2"

! width="35%"|Name ! width="15%"|Level ! width="60%"|Zone
 * - style="background:#ffdead;"
 * - style="background:#e3e6ff;" valign="top"
 * rowspan="2" |
 * align="center" |
 * 
 * - style="background:#e3e6ff;"
 * align="center" |
 * 
 * - style="background:#e3e6ff;" valign="top"
 * rowspan="1" |
 * align="center" |
 * 
 * - style="background:#ffd9d9;" valign="top"
 * rowspan="1" | (NM)
 * align="center" |
 * 
 * }

BCNM

 * {| border="0" width="60%" cellpadding="2" cellspacing="2"

! width="35%" | Name ! width="45%" | Level Cap ! width="30%" | Zone
 * - style="background:#ffdead;"
 * - style="background:#e3e6ff;" valign="top"
 * 
 * align="center" |
 * 
 * - style="background:#e3e6ff;" valign="top"
 * 
 * align="center" |
 * 
 * }

Conquest Points

 * {|border="0" cellspacing="2" cellpadding="2" width="60%"

! width="35%" | Nation ! width="20%" | Placement ! width="20%" | Rank ! width="25%" | Cost
 * - style="background:#ffdead;"
 * - style="background:#e3e6ff;"
 * align="center" | 
 * align="center" | 
 * align="center" | 
 * align="center" | CP
 * }

Allied Notes

 * {|border="0" cellspacing="2" cellpadding="2" width="60%"

! width="35%" | Nation ! width="20%" | Placement ! width="20%" | Rank ! width="25%" | Cost
 * - style="background:#ffdead;"
 * - style="background:#e3e6ff;"
 * align="center" | 
 * align="center" | <Nation's minimum campaign placement>
 * align="center" | <Player rank>
 * align="center" | AN
 * }

Dynamis

 * 

ENM Reward Exchange

 * {| border="0" width="20%" cellpadding="2" cellspacing="2"

!width="100%"|Required Trade Item
 * - BGCOLOR="#ffdead"
 * - BGCOLOR="#e3e6ff"
 * align="center" |
 * }

Assault
! width="30%" | Assault Zone ! width="10%" | Rank ! width="45%" | Mission Name ! width="35%" | ??? Item Disclaimer: The listed ??? Item will not always appraise to the desired item.
 * - style="background:#ffdead;"
 * - style="background:#e3e6ff;" valign="top" align="center"
 * <Zone>
 * <Mercenary Rank>
 * <Assault Mission>
 * <??? Item>
 * - style="background:#e3e6ff;" valign="top" align="center"
 * <Zone>
 * <Mercenary Rank>
 * <Assault Mission>
 * <??? Item>
 * }