Talk:Insidio

I was able to solo this today as RUN/RDM with the help of the three Tarutaru Trust NPCs. Kupipi, Shantotto and Ajido-Marujido. Was able to get it down to 1% as RDM/WHM the night before just before getting silenced and charmed while trying to finish it off...

Killing it as RUN/RDM I wore only Espial armor, really basic stuff. The gear you use doesn't make much of a difference here. He hits really hard but not enough to really overpower you as RUN. Just keep Stoneskin and phalanx up and pop Swordplay if your HP or MP start getting low and you need to convert. Keep echo drops ready in case you get silenced.

To kill this way you him must follow a very specific rhythm, after a while it won't be as stressful when you realize you can keep repeating the steps over and over as his HP gradually goes down over the next few hours...

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1. Call out Shantotto, Ajido-Marujido and Kupipi. You don't really *need* Kupipi so if you find yourself in a pinch for time during the fight don't worry about calling her again.

2. Cast Flash on Insidio and pull him as far away from his spawn point as you can. You can fight him on the grass above the beach where he spawns but ideally you should kill the aggressive angler fish on the way to the other side of the island and fight him there. I was able to kill him just above the beach along the wall though.

3. Engage with Insidio by hitting him with your weapon so Shantotto and AM will start nuking him. They will be doing the majority of the damage, especially after he becomes immune to physical hits.

4. Cast Bio II. This part is tricky because the timing is important. If you cast too soon it will wear off while you are charmed and he will be able to recover his health. It will take a bit of practice to figure out how long Bio II lasts in relation to how frequently he will charm you. This is the key to winning this fight.

5. By the time Shantotto and AM have dumped all their MP nuking the boss, you will likely become charmed by the boss. USE THIS. This will make your Trust NPCs despawn and take you completely out of combat. The charm only lasts about 15 seconds before it wears off. Insidio should still be inflicted with Bio II at this time, which prevents him from healing himself while he slowly crawls back to his spawn point. If Bio II wears off while he is not in combat, he will heal himself very quickly and if he reaches his spawn point he will disappear!

6. As soon as charm wears off, immediately call Shantotto and Ajido, and if you have time, Kupipi. Make sure you have enough HP or StoneSkin on enough to survive being hit at least once. Kupipi and Ajido will cure you as soon as you enter combat with Insidio so don't worry about your health too much. Remember to pull Insidio as far away from his spawn point as possible.

7. At this time Ajido and Shantotto are nuking him, and Bio II should be about to wear off if it hasn't already. As soon as it wears off cast it again immediately, because you are about to get charmed again, and Shantotto and Ajido are already about MP to nuke with.

8. If you get the chance, charge 3 runes and Lunge at Insidio. Each time you do this he will lose about 2% of his total HP which helps.

9. You are now charmed again. This time around your black mages will *likely* still be on cooldown. If they are, just pull Insidio with Flash and tank him until you get charmed again. This is a good time to pop Swordplay because you don't have the tarus distracting him away from you as much.

10. Get charmed again. By the time it wears off your Trust NPCs will be ready to begin their next wave of attacks.

You will likely need to repeat these steps about 20 times before Insidio will die. It will likely take about 2 to 3 hours of not being distracted at all.