Aggro Guide by zone

Aggro Guide by zone
Use this guide if you want to go throughout a zone without being aggroed. Some jobs don't have magic to sneak and invisible, so this guide can make you to use less silent oils and prism powders.

Invisible, Tonko:Ichi, Tonko:Ni, Prism Powder: Can be cast without removing the status if you cast it on yourself. Need to be remove if someone else is casting it. Sneak, Monomi:Ichi, Monomi:Ni, Sneak Oil: Need to remove status before recasting.

East and West Ronfaure
Aggro by Sight

Goblins Orcs Bomb

Note: If you aggro an Orc by accident you can lose his track by crossing the river.

Aggro by Sound

Enchanted Bones Tainted Hound

Aggro with low HP

Enchanted Bones Tainted Hound

Aggro if Magic is used near

Bomb

To cross Ronfaure: Day: Invisible ONLY Night: Invisible AND Sneak

Every beastmen will aggro by sight here and be careful when it's foggy not to cast magic near Bomb.

Ghelsba Outpost, Fort Ghelsba and Yughott Grotto
Aggro by Sight

Orcs Orcish Warmachines

Aggro by Sound

Pugils Giant Bats Grotto Bats Spectral bats don't aggro

Aggro with low HP

Watch Lizards Giant Bats Pugils

To cross Ronfaure: Day: Invisible, Sneak only if you cross in tunnels or go near Pugils in the river. Night: Invisible AND Sneak

King Ranperre's Tomb
Aggro by Sight

Aggro by Sound

Aggro with low HP

Aggro if Magic is used near

To cross King Ranperre's Tomb: Day: Night:

Bostaunieux Oubliette
Aggro by Sight

Aggro by Sound

Aggro with low HP

Aggro if Magic is used near

To cross Bostaunieux Oubliette: Day: Night:

East and West Sarutabaruta
Aggro by Sight

Aggro by Sound

Aggro with low HP

Aggro if Magic is used near

To cross Sarutabaruta: Day: Night:

Giddeus
Aggro by Sight

Aggro by Sound

Aggro with low HP

Aggro if Magic is used near

To cross Giddeus: Day: Night:

Inner and Outer Horutoto Ruins
Aggro by Sight

Aggro by Sound

Aggro with low HP

Aggro if Magic is used near

To cross Horutoto Ruins: Day: Night:

Toraimarai Canal
Aggro by Sight

Aggro by Sound

Aggro with low HP

Aggro if Magic is used near

To cross Toraimarai Canal: Day: Night:

North and South Gustaberg
Aggro by Sight

Aggro by Sound

Aggro with low HP

Aggro if Magic is used near

To cross Gustaberg: Day: Night:

Palborough Mines
Aggro by Sight

Aggro by Sound

Aggro with low HP

Aggro if Magic is used near

To cross Palborough Mines: Day: Night:

Dangruf Wadi
Aggro by Sight

Aggro by Sound

Aggro with low HP

Aggro if Magic is used near

To cross Dangruf Wadi: Day: Night:

Zeruhn Mines
Aggro by Sight

Aggro by Sound

Aggro with low HP

Aggro if Magic is used near

To cross Zeruhn Mines: Day: Night:

Korroloka Tunnel
Aggro by Sight

Aggro by Sound

Aggro with low HP

Aggro if Magic is used near

To cross Korroloka Tunnel: Day: Night:

La Theine Plateau
Aggro by Sight

Aggro by Sound

Aggro with low HP

Aggro if Magic is used near

To cross La Theine Plateau: Day: Night:

Konschtat Highlands
Aggro by Sight

Aggro by Sound

Aggro with low HP

Aggro if Magic is used near

To cross Konschtat Highlands: Day: Night:

Valkurm Dunes
Aggro by Sight

Aggro by Sound

Aggro with low HP

Aggro if Magic is used near

To cross Valkurm Dunes: Day: Night:

Ordelle's Caves
Aggro by Sight

Aggro by Sound

Aggro with low HP

Aggro if Magic is used near

To cross Ordelle's Caves: Day: Night:

Gusgen Mines
Aggro by Sight

Aggro by Sound

Aggro with low HP

Aggro if Magic is used near

To cross Gusgen Mines: Day: Night:

Tahrongi Canyon
Aggro by Sight

Aggro by Sound

Aggro with low HP

Aggro if Magic is used near

To cross Tahrongi Canyon: Day: Night:

Buburimu Peninsula
Aggro by Sight

Aggro by Sound

Aggro with low HP

Aggro if Magic is used near

To cross Buburimu Peninsula: Day: Night:

Maze of Shakhrami
Aggro by Sight

Aggro by Sound

Aggro with low HP

Aggro if Magic is used near

To cross Maze of Shakhrami: Day: Night:

Sea Serpent Grotto
Note: On your way to Norg, always hugs the right wall, you only need Sneak on your way, Bats and Leeches don't aggro on the way.