Beast Strength Chart

All mobs in the game are part of a set of families. Some families are more adept at killing certain other families. As a beastmaster, it is your job to learn these family weaknesses and exploit them by choosing a pet that's better at killing your chosen prey. The chart is as follows: Beasts > Lizards > Vermin > Plants > Beasts (loops back to Beasts) Aquans > Amorphs > Birds > Aquans (loops back to Aquans) Unded <> Arcane Dragons <> Demons What this means is that Beasts are better at killing Lizards, which are better at killing vermin, etc. You can see that it loops at the end. The effect of properly following this chart is intimidation. Intimidation causes your prey to lose a turn, so to speak, and it doesn't attack. Intimidation messages appear in your chat log as "The Steppe Hare is intimidated by the Strolling Sapling". It's like paralysis, it merely prevents the prey from attacking for one turn. One cool thing is that the Beastmasters themselves eventually learn all the tricks to killing these families. They appear as your "Killer Traits".