Smash! A Malevolent Menace

Walkthrough

 * Examine the Throne Room door for a cutscene involving the final boss. Examine it again to enter the battlefield.
 * Experience is not lost upon death.
 * If you lose, you must go back to A Challenge! You Could Be a Winner and redo the entire set of Northlands mini-game quests.
 * Currently, if you've already done it and go back to help others, you get nothing even if you have the key item, and key item is not used up upon entering. Possibly a glitch.
 * Confirmed not to have this problem on Siren.
 * It is possible to Reraise in this fight as long as you stay outside of aggro range. The Henchmen Moogles will not despawn.

Fight

 * The fight is against Riko Kupenreich, a large Moogle.
 * Spells and weaponskills will do roughly 3 times normal damage against all targets. This includes Drain, which can restore almost all of a BLM's HP when cast.
 * Because of Riko's low damage tolerance, it is possible to hold him almost indefinitely using Drain to heal.
 * Riko Susceptible to Gravity and Bind.
 * Sources differ to the degree to which Riko will resist these spells. It seems possible Riko will resist them often or not at all. Partial resists are likely as well.
 * It is possible to kite Riko with Gravity and Bind if your party needs to heal.
 * Riko does not use normal attacks, but instead throws bombs at his target when he is within range. The bombs have an additional effect of Knockback.
 * The Knockback effect will not interrupt spell casting if your back is against a wall.
 * Riko can use Bill Toss, which inflicts Terror in conal AoE.
 * Riko can also use Washboard, which is AoE 200-400 damage Stun and Bind, absorbed by shadows.
 * Riko must be defeated in order to win.
 * Note: Riko will automatically aggro pets (Wyverns, Avatars, etc...). Any player with a pet should Dismiss before entering and only summon once Riko has been aggro'd. (Current Known Issue)


 * First and Second Stage:
 * At 75% HP, Riko will Draw In and use Crystalline Flare, a moderate (~400-700) damage AoE that pierces shadows and inflicts a 10-20 second Stun effect.
 * Riko can use Crystalline Flare at any point during the second and third phase, regardless of his HP.
 * Riko will not Draw In people who are standing on the stairs.
 * At 50% HP, 5 Black Mage Henchmen Moogles will spawn near Riko and attack his current target. Shortly after they are spawned, they will begin casting Tier IV and Tier III -ga Black Magic spells. They can all be slept and silenced with ease. Riko himself will retreat to the top of the stairs, where 2 more White Mage Henchmen Moogles will repeatedly cast Cure V on him until he is at 100%.
 * The WHM moogles cannot be damaged at all, and despawn when Riko is at 100% HP. Riko cannot be damaged until all the BLM Moogles are killed (and their bodies have disappeared) and he has rejoined the battle. When he reaches 100% HP, he will rejoin the fight regardless of how many BLM moogles are left.
 * The BLM Moogles have 3 TP moves:
 * Flowerpot - single-target damage; Stun, Amnesia, and Bind.
 * Mog Bomb - small AoE 200-400 Fire damage.
 * Mog Shrapnel - Conal weak AoE damage (~20-200).


 * the Henchmen seem to absorb 1 element. Whether element is random or day based is unknown.


 * Third Stage:
 * At 50% HP he will summon his Henchmen Moogles again, but he will not retreat to heal himself nor will he gain any damage immunities.
 * Recommended to Sleepga the remaining minions and use all 2 hour abilities to finish Riko.
 * Beware of Crystalline Flare at this point. If your party is stunned while the Henchmen Moogles are awake, you will more than likely wipe.

Strategies

 * Smash! A Malevolent Menace/Strategies

Game Description

 * Mission Orders:

Lying in wait in the castle's innermost chambers was not a generous jackpot, but a chilling confrontation! With a malevolent moogle poised to unravel not merely Mog House tradition but the very fabric of the universe, only our heroes can stand in his way!