Talk:Drain Samba

Sambas are buffs
Sambas are a buff on the dancer, its single target self only. The buff causes whatever you hit to receive the daze effect, and pt members who attack dazed stuff get endrain in this case. The proper macro syntax is /ja "Drain Samba" . I edited it as such, but it seems to get auto-reverted, we'll see what happens I guess. Vyvian 18:02, 22 November 2007 (UTC)

It's not reverted, it says . It's possible you may need to clear out your cache by putting "?action=purge" at the end of the url. This will clear your browser's cache for that page, and force it to load the current version. -- 19:30, 22 November 2007 (UTC)

Yeah I guess that was it, thanks for the help Vyvian 02:01, 25 November 2007 (UTC)

Max Drain Potential
I can't say for sure, but from watching the damage of all party members, I see this as having a max drain potential of 50% of the damage dealt. I personally have hit for 28 and drained 14, I had a DRK friend who hit for 36 and drained 18. Its usually lower than that, especially as the monsters get stronger, but has anyone seen it go higher than 50% of your hit? Vyvian 02:01, 25 November 2007 (UTC)

Stats as Factors?
I got curious about if Sambas (Tested with Drain Samba) are affected by stats. For this purpose, I used a 10 DNC/MNK using Cesti and collected data on a number of attacks. The following is a log of my findings



According to the data I collected, it seems like having a Chr Penalty actually shows in increase in overall amount of HP Drained with Drain Samba per hit. I'll be doing more testing over the coming days to verify my thoughts, and ask for other players to test this idea as well.

For food, I was using a Jack-O-Lantern (CHR -10).

I'd like to be certain if Sambas, and maybe other dances, are affected by stats outside of the Curing Waltz, and I think I may be correct in that thinking.