User talk:ShadowKatze/Assault

The following are my notes on assaults based on mine own running of them. Reading up on their respective pages will give a more complete overview of each one.

Leujaoam Sanctum
Leujaoam Cleaning - Walk thru give good idea of worm location. This one is just a straight killing one. Hard part is making sure you get all the worms and balancing moving with having MP. Nice to have widescan if unsure of area. WHM nice for barstone. Personally I feel it easier to do this one capped (60 since AF can be used) but a solid DD setup can kill thru it uncapped with a healer of some sort. 4 could probably do consistantly, but I would recommend 6.

Mamool Ja Training Grounds
Imperial Agent Rescue - This one is annoying due to the random nature of the door breaks. There are some suggestion on the main assault page for it, but is mostly luck. An evasive tank is best. Then a DD and healer. A second DD or Healer can be brought for saftey, but 3 can do. Everyone should melee the mobs with low damage weapons to build TP on them, since they have to break the doors for you with TP moves. More people would speed this up and speed up the killing after door down. Key things are to be able to pull the best breaking mobs and to know where to exit on a win. Also make sure that the tank can control hate completely. TP moves used on people not right against door are wasted.

Lebros Cavern
Excavation Duty- 2 ways to win this one. Common way is to bring all DDs and just tear thru the walls. No fancy gear needed since damage is limited anyway. Capping this assault may help as well since it drops the wall HP without really reducing the damage you can do. A good BLM or SCH (or a very good RDM) can spam DoT spells to solo the wall past the bombs, while the rest of the party takes out the lower ones. Bombs aggro sight and magic so best if everyone brings prism powders. I am told 4 can do this assault like this, but I've failed with 6 so I avoid it when possible. Second way to win assault (and my preference) if you have shortage of DDs is to take a normal party and kill the rats for mines. This is random though and may not drop enough mines to win so bring a thf to help drop rate. When using mines, attack the wall and get as close as possible. Then use the mine and continue to figth the wall until it goes off. If you are suicidal you can pull bombs to the walls and try to get them to selfdestruct. If they are just in the right spot it will take out the wall, but good chance it kills anyone close without hurting the wall. If trying this way, I would always take 6.

Periqia
Seagull Grounded - This one has a bit of luck, but is pretty straight forward. 1 person follows the NPC around while the rest run in front of him. You can stop him by getting in front of him (although he doesn't always stop right away) and restart him by walking behind him. If anyone is too close, he will not move and if everyone is too far away he will run for it. He can run faster than the players sometimes, but he has always stopped back by where he started when he got away (at least for me). Those not gaurding the NPC should go to first room and start fighting the crabs there. They do not link so just kill them one at a time. If NPC chooses that room you are ahead and if he passes it, just finish that crab and move to next set of rooms to repeat. The first 3 rooms burn the most time, but even fighting all 3, you have time to win with a good DD set up. After the first 3 rooms wait to see if NPC goes left or right. Then stop him while the group clears all the mobs from that path to the end. Advance NPC slowly as each room cleared if you feel confident in controlling him (otherwise wait until party in last room). 5 can do this pretty consistantly with a tank, healer and DDs fighting and anyone else watching NPC (this most important and boring job). 4 could do with a lot of DD output and/or luck.

Ilrusi Atoll
Golden Salvage - Unless you have a PUP or better yet a SMN, you should plan to bring a full party and kill a lot of mimics until you find the real chest. Which is real, is purely luck. A SMN (also a PUP) can have pet out and touch a chest (with stoneskin and blink up preferrably). If it is mimic sic pet on chest (avatar should attack automatically) and run out of range (off radar for SMN). Then release pet and move on to next chest (chest will revert to passive after a little while, but becareful not to back track past it too fast). Important to note that there are chests up the ramp behind(and left of) where you start and up the first ramp to the right of where you start. These have no fish gaurding them. The rest of the chests are either Left or Right once you exit the cave you start in and have fish patroling the area. These are true sound, but track by scent (and for a long way). 3 SMNs or PUPs can make short work of this one. I don't recommend /smn because of the lower avatar HP. Either SMN or PUP can solo this one given time and slow and steady approach. The other 2 can just stand and wait at the start. Casting refresh on SMN when they run by if needed. Also nice to have tractor and raise on the "leech" jobs if things go bad. Being able to sleep a fish and keep it entertained can help too, if one aggros the SMN(PUP). 1100AP for a reapeat here, so one of my favorites.