Xarcabard, Land of Truths/Plot Details

Game Script

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!Script !Video The reason why I didn't have Naji or Iron Eater bring you here is because the secrecy of this mission is paramount.
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 * Karst: Good of you to come.

Karst: Volker will soon join us. Let us talk in my private chambers. Come.

Karst: Galina, tell Volker to come to my private chambers when he arrives.

Karst: We could not get the Senate's approval. The Musketeers won't be allowed to leave the city gates. Those fools think that Bastok should not get itself involved...

Karst: "Let San d'Oria deal with the Northlands," they said! What do they think the Musketeers are for!? Surely they don't intend to use them in another war with San d'Oria!

Karst: I admit that Bastok would do anything for its own gain. That is how we have come so far--myself as well.

Karst: Bastok's success is a result of aggression and initiative. But with the Senate dawdling so, we may pay dearly for our lack of action.

Karst: Remember one thing: you are an adventurer, not a hero. You have no duty to the majority--especially one that chooses to stay idle at a time like this.

Karst: Go on this mission for your own gain. That is the Bastokan way. Do not concern yourself with responsibility--let a certain president and a Musketeer captain worry about that.

Karst: Volker. Come.

Karst: Tell the adventurer what you know of Castle Zvahl. We do not have much time. Be brief.

Volker: Cross the Beaucedine Glacier to the northernmost corner of Quon, the frozen land of Xarcabard.

Volker: There you will find Castle Zvahl, the Kindred's stronghold. That is where our allied forces defeated the Shadow Lord twenty years ago.

Volker: But now, someone is trying to bring the Shadow Lord back. We must stop them, no matter what the cost.

Volker: If you are too late, and they succeed...you and you friends must try to defeat the Shadow Lord yourselves, as Cid, Zeid, and I once did.

Volker: You adventurers hold the future of Vana'diel in your hands. We cannot accompany you, but our hopes and hearts go with you.

Karst: Go finish your preparations and leave as soon as possible. You are dismissed.

Volker: Wait... If you see Zeid, tell him that he has yet to best me in a fight...and that he should come back and challenge me. !Script !Video You stopped them from bringing back the Shadow Lord!?
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 * Volker: You've done it!

Cid: What are you talking about, Volker? They probably defeated him and sent him back where he belongs! Am I right?

Volker: What? Defeat him? But that's...

Lucius: Impossible? You find it hard to believe that some adventurer could defeat the Shadow Lord, Captain? Have you not heard what the townspeople are saying?

Cid: They're saying the Age of Adventurers has come!

Karst: Hmph. Only historians, in posterity, have the privilege of saying such things.

Karst: And it does not matter if they only stopped the Shadow Lord from returning, or if they actually defeated him.

Karst: The important thing is that they kept the Kindred from gaining power. And that, I believe, deserves a reward.

Karst: Good work. I am raising your rank. And here is your well-deserved reward.

Lucius: The Shadow Lord may have been vanquished again, but the Kindred are far from defeated. I have received reports of strange goings-on in the beastmen's strongholds.

Cid: You've probably heard this too many times, but...we're counting on you.

RANK 6

Cid: So that was who the Shadow Lord was... Zeid must have known, and that's probably why he went off on his own.

Cid: Don't tell Volker about this. Ulrich's fate should also be kept from him, too. He may not be able to accept it yet.

Cid: He admired his grandfather a lot...that's why it pained him to hear people say that Volker, himself, only became Captain because Raogrimm was gone.

Cid: I know that hiding the truth from him is not a good thing, but most of us are not as strong as you. We need time to heal.

Lucius: Sorry to interrupt. What are you two talking about?

Cid: Uh...just saying that Karst hasn't really changed, even after all of this.

Volker: Yes but I think I understand him better now. I may have been judging him too harshly.

Lucius: Speaking of which...you still have not told us why you backed President Karst in the last elections, Chief.

Cid: Oh, that. Well... Fifteen years ago, even after I resigned my post as head of the Gunpowder Room, the Senate was still in chaos, trying to find more people to blame for the accident in Palborough.

Cid: But there was one junior senator there who proposed we abandon Palborough and reopen the Zeruhn Mines. That junior senator was Karst.

Cid: The miners stood to lose a lot, but at the time, his proposal was Bastok's best bet. I'm an engineer, so I respect skill. And I felt that Karst's political skills could be trusted.

Cid: And he's a real Bastoker, too--very ambitious, and real easy to figure out. I can still remember the eager look on his face when he announced his proposal to the Senate!
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