Category:Automaton Attachments

Acquiring Attachments
When first purchased (whether from AH, bazaar, or NPC merchant), all attachments have a similiar description to every other attachment: " A [some element]-based automaton attachment" and they stay in one's inventory and are stackable. To transform the inventory version of an attachment to one that can be readily equiped/unequiped to an Automaton, you must go see Tateeya in the Automaton Workshop in Aht Urhgan Whitegate (I-7). After you talk to her with PUP as either your main or sub-job, she will tell you to trade (she only takes them one-at-a-time) her Automaton Attachments. Doing so will remove the attachment from your inventory and add it to your Automaton's. Once the attachment is in your Automaton's inventory,  you can see its actual description and choose whether or not to equip it to your Automaton.

Equipping Attachments


As you can see, the Automaton Equipment screen is much like that of your own character. However, there are only two type-based slots, Head and Frame. The twelve other slots are for Attachments of any kind, as long as the total amount equipped meets the requirements.



Each dot and the # / # beside it is your Automaton's elemental capacity. The first number is the total charge of Attachments of that element, and the second is the total charge that can be equipped at once. Different Automaton Attachments have different charges; lower ones can be equipped in greater numbers, and those with higher charges only a few.

Your Frame and Head determine not only your Automaton's HP/MP, skillcaps, and stats, but also its available elemental capacity.

Attachment List
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Fire Attachments

 * Tension Spring (Firex2):
 * Enhances Automaton Attack
 * Obtain by: NPC Merchant Yoyooon, Nashmau (G-6), Bazaar, Auction House


 * Inhibitor (Firex1):
 * Store TP
 * Improves TP usage efficiency
 * Obtain by: NPC Merchant Yoyooon, Nashmau (G-6), Bazaar, Auction House


 * Strobe (Firex1):
 * Enhances Enmity
 * Ocassionally uses Provoke
 * Obtain by: Alchemy Synthesis, Bazaar, Auction House


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Ice Attachments

 * Loudspeaker (Icex2):
 * Enhances Automaton Magic Attack
 * Obtain by: NPC Merchant Yoyooon, Nashmau (G-6), Bazaar, Auction House


 * Mana Booster (Icex2):
 * Increases Automaton spell cast frequency
 * Obtain by: NPC Merchant Yoyooon, Nashmau (G-6), Bazaar, Auction House


 * Scanner (Icex1):
 * Occasionally scans target's magic resistances.
 * Obtain by: Alchemy Synthesis, Bazaar, Auction House
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Wind Attachments

 * Accelerator (Windx2):
 * Enhances Automaton Evasion
 * Obtain by: NPC Merchant Yoyooon, Nashmau (G-6), Bazaar, Auction House


 * Scope (Windx2):
 * Enhances Automation Range Accuracy
 * Obtain by: NPC Merchant Yoyooon, Nashmau (G-6), Bazaar, Auction House


 * Pattern Reader (Windx1):
 * Analyzes enemy attack pattern and gradually increases evasion.
 * Obtain by: Alchemy Synthesis, Bazaar, Auction House
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Earth Attachments

 * Armor Plate (Earthx2):
 * Enhances Automaton Defense
 * Obtain by: NPC Merchant Yoyooon, Nashmau (G-6), Bazaar, Auction House


 * Shock Absorber (Earthx1):
 * Occasionally uses Stoneskin
 * Obtain by: NPC Merchant Yoyooon, Nashmau (G-6), Bazaar, Auction House


 * Analyzer (Earthx1):
 * Increases chance of mitigating the effects of special attacks previously used by the enemy.
 * Obtain by: Alchemy Synthesis, Bazaar, Auction House
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Thunder Attachments

 * Stabilizer (Thunderx2):
 * Enhances Automaton Accuracy
 * Obtain by: NPC Merchant Yoyooon, Nashmau (G-6), Bazaar, Auction House


 * Volt Gun (Thunderx2):
 * Adds lightning damage to attacks
 * Obtain by: NPC Merchant Yoyooon, Nashmau (G-6), Bazaar, Auction House


 * Heat Seeker (Thunderx1):
 * Analyzes enemy evasion patterns and gradually enhances accuracy.
 * Obtain by: Alchemy Synthesis, Bazaar, Auction House
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Water Attachments

 * Mana Jammer (Waterx2):
 * Enhances Automaton Magic Defense
 * Obtain by: NPC Merchant Yoyooon, Nashmau (G-6), Bazaar, Auction House


 * Stealth Screen (Waterx1):
 * Reduces Automaton enmity
 * Obtain by: NPC Merchant Yoyooon, Nashmau (G-6), Bazaar, Auction House


 * Heatsink (Waterx1):
 * Reduces the rate of Fire Maneuver overload
 * Obtain by: Alchemy Synthesis, Bazaar, Auction House
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Light Attachments

 * Auto-Repair Kit (Lightx2):
 * Enhances Automaton Max HP
 * Light Maneuver Effect:
 * Adds Regen
 * Obtain by: NPC Merchant Yoyooon, Nashmau (G-6), Bazaar, Auction House


 * Damage Gauge (Lightx1):
 * Prioritizes Curing
 * Obtain by: NPC Merchant Yoyooon, Nashmau (G-6), Bazaar, Auction House


 * Flashbulb (Lightx2):
 * Occasionally uses Flash
 * Obtain by: Alchemy Synthesis, Bazaar, Auction House


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Dark Attachments

 * Mana Tank (Darkx2):
 * Enhances Automaton Max MP
 * Dark Maneuver Effect:
 * Adds Refresh
 * Obtain by: NPC Merchant Yoyooon, Nashmau (G-6), Bazaar, Auction House


 * Mana Conserver (Darkx1):
 * Adds Conserve MP to Automaton
 * Obtain by: NPC Merchant Yoyooon, Nashmau (G-6), Bazaar, Auction House


 * Mana Converter (Darkx2):
 * Gradually diminishes HP to restore MP
 * Obtain by: Alchemy Synthesis, Bazaar, Auction House


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