User:Abbydon/Sandbox7/Doc

It has sub-templates for creating individual rows:
 * /Path: The header for a path of trials.
 * /Row: A single trial entry.

Usage

 * The Syntax below includes the sub-templates.
 * The Expanded section shows how to use them for two paths.
 * Refer to the Example page for a full trial set.

Expanded
Expanded Syntax
 * This version shows how to provide the information for two (2) paths with five (5) branches with two (2) trials per branch.
 * The basic parameters for /Row have been collapsed to one row for readability and space purposes.
 * Refer to the Example page for a full illustration.

Parameters
The parameters listed are for all templates as shown in the Syntax above.

Values for "paths"
 * type: Type of weapon or armor trials being shown. Example: Staff This is used to generate a category link in the form of  Trials.
 * branches: Maximum number of branches in the trial paths. This is usually 5 or 6.
 * paths: All of the Trial paths that require the item. NOTE: When the item changes to a different name, the path ends. Repeat the Path+Row sets for each trial path that uses the item.
 * /Path: When a new trial set is started, this template is used first.
 * branches: Maximum number of branches in the trial paths. This must match the value provided for branches in the base template.
 * path: Type of Trial path. This should equal Physical, an element name such as Light, or a specialized path such as Relic/Mythic.
 * final: The new item rewarded at the completion of the path. Even if the path has more trials using the new item, the path must end for the item!
 * level: Minimum job level required to equip the new item.
 * stats: The complete statistics of the new item.
 * /Row: NOTE: Each trial in a path gets its own row. The first row should be the same as the item shown in the page. The last row should be the item that it changes to.
 * branches: Maximum number of branches in the trial path. This must match the value provided for branches in the base template.
 * row: Current row number. For Trials: Values 1 and 2 are used for alternating row styling. Use the same value for trials within the same branch. For Item Change: A value of 3 indicates the final row where the item changes. (see example)
 * branch: Which branch the trial is in.
 * trial: The number of the trial.
 * upgrade: The stats rewarded upon completion of the trial. Format: NOTE: If the Row is for the final item and/or the level changes, the format is:
 * new-item: Name of the new item rewarded. Only used in the last row. This should match the value provided for final in /Path.