Calculating Blue Magic Damage

Melee Physical Attack Category
Attack defense ratio and attack defense function relation is the same with PC Attack is somewhat dependent to Blue Magic Skill. Defense is the Opponent defense. Physical damage calculation is the same with PC WS damage calculation: Final D value ＝floor(D+fSTR+WSC) * Multiplier
 * D  is calculated as floor(Blue Magic Skill*0.11)*2 + 3. There's upper cap for each spell
 * WSC    Related to Stats. Similar to WSC, there is level correction factor α
 * fSTR  Modified by Your STR - Opponent VIT.
 * If dSTR = your STR - Opponent VIT is 28, fSTR is 8.
 * For the rest of the value, whenever dSTR+4 &rarr; fSTR+1.
 * Example: if dSTR=84 -> fSTR is 22.
 * All melee spells, except Smite of Rage has upper cap of 22.


 * For Multi Hit Blue magic spells, it's not yet been confirmed that second and consecutive hit will have multiplier 1.00 (Most likely, it is 1.00)
 * During Azure Lore, a certain multiplier is in effect. TP:Damage Correction only?
 * During Chain Affinity, Secondary Attributed Modifier value(WSC) is doubled.
 * i.e. The formula become Final D value ＝floor(D+fSTR+WSC*2) * Multiplier


 * The multiplier can be enhanced/reduced depending on the opponent's monster family
 * When the spell from which monster family is strong to opponent's monster family, the multiplier value is raised by 0.25
 * i.e. Screwdriver has its multiplier enhanced from 1.375 to 1.625 when fighting amorph family such as Hecteyes
 * When the spell from which monster family is weak to opponent's monster family, the multiplier value is lowered by 0.25
 * i.e. Mandibular Bite has its multiplier reduced 2.00 to 1.75 when fighting lizards family such as Raptors or Bugards
 * Please refer to Beast Strength Chart for strong/weak correlation.

Lv　　　　　　　 　　　TP0　　 TP150　 TP300　 2H      HIT  Stats Modifier Dmg type   D Upper Cap　 TP　　    SC Attribute               Notes 1　Foot Kick  　　　　1.00    -       -       -       1　　STR_10 DEX_10　Slashing   9 　　        Crit　    Detonation 4　Power Attack 　　　1.125   -       -       -       1　　STR_10 VIT_10　Blunt　    11　　        Crit　    Reverberation 4　Sprout Smack     　1.50    -       -       -       1　　VIT_30　　　 　Blunt      11　 　       Duration　Reverberation　           Slow+15% 4　Wild Oats　　　　　 1.84*  -       -       -       1　　AGI_30　　　 　Piercing　 11？ 　       Duration　Transfixion               VIT Down　*470/256=approx 1.84 12　Battle Dance　　　　2.00　 -       -       -       1　　STR_30　　　 　Slashing   17　　        Duration　Impaction                 DEX Down 12　Head Butt　　　  　1.75　  2.125   2.25    2.375   1　　STR_20 INT_20　Blunt  　  17　　        D　    　 Impaction                 Stun/Knockback 16　Hell Dive　　　　 　1.25　 1.625   2.00    2.125   1　　AGI_30　　　 　Blunt      19　　        D　　     Transfixion               Knockback 18　Bludgeon 　　　　　1.00　  -       -       -       3　　CHR_30　　　 　H2H    　  21　　        Accuracy　Liquefaction 20　Claw Cyclone   　　1.4375  -　 　  -   　  -       2　　DEX_30　　　 　Slashing   23　　        Attack？　Scission                  TP: Attack modifier? 26　Screwdriver  　　　1.375 　-       -       -       1　　STR_20 MND_20　Piercing　 27　　        Crit   　 Transfixion/ Scission 30　Grand Slam   　　　1.00　  -　 　  -   　  -       1　　VIT_30　　　 　H2H  　    33　　        Attack？　Induration                TP: Attack modifier? 34　Smite of Rage 　　　1.50　 2.25　  2.50    2.53125 1　　STR_20 DEX_20　Slashing   35　　        D　　     Detonation              　2.53125=81/32 38　Uppercut     　　　1.50　  -　 　  -   　  -       1　　STR_35　　　　 H2H  　    39　　        Attack？　Liquefaction/ Impaction   Knockback TP: Attack modifier? 38　Jet Stream       　1.125   -       -       -       3　　AGI_30　　　　 Blunt　    39　　        Accuracy　Impaction 40　Terror Touch　　　　1.50　 -       -       -       1　　DEX_20 INT_20　H2H  　    41　　        Accuracy　Compression               Attack down 44　Mandibular Bite 　　2.00　 -　 　  -   　  -       1    STR_20 INT_20　Slashing　 45　　        Attack？　Induration              　TP: Attack modifier? 48　Sickle Slash     　1.50　　-　　　 -       -       1    DEX_50　　　　 H2H        49　　        Crit　    Compression               High Attack? 60　Dimensional Death 　2.25　　-　　　 -      -       1　　STR_50　　　　 H2H        ？　　        Attack？　Transfixion/ Impaction    TP: Attack modifier? 60　Death Scissors　　　1.50　　2.75　　3.25 　 3.30*  1　　STR_60　　　　 Slashing   ？　　        D　     　Compression/Reverberation High Attack? 3.30=844/256 62　Body Slam  　　　　1.50　　-　　　 -　　　 -       1    VIT_40　　　　 Blunt      ？　　        Attack？　? TP: Attack modifier? 63　Spinal Cleave    　3.00    -       -       -       1    STR_30         Slashing   ？　　        Accuracy　Scission/Detonation 63　Frenetic Rip 　　　1.36*   2.08*   2.36*   2.61*   3    STR_20 DEX_20　H2H        ？　　        D　　     Induration                348/256=approx 1.36　530/256=approx 2.08　604/256=approx 2.36 668/256=approx 2.61 63　Fry Pan  　　　　　1.78*   -       -       -       1    STR_20 MND_20　Blunt      ？　　        Accuracy　Impaction? 454/256=approx 1.78 63　Hydro Shot     　　1.25　　-　　　 -　　　 -       1　　AGI_30　　　　 H2H 　     ？　　        Chance　  Reverberation? Enmity down 69　Tail Slap    　　　1.625　 -　　　 -　　　 -       1　　STR_20 VIT_50　H2H        ？　　        Attack？　? TP: Attack modifier? 69　Hysteric Barrage　　1.25   1.625   1.75    1.875? 5　　DEX_30　　　　 H2H       ？　　        D  　     ? 70　Cannonball   　　　1.75    2.125   2.75    2.875   1    STR_50 VIT_50　H2H  　　  ？　　        D　　     Fusion 72　Disseverment   　　1.50　  -       -       -       5    STR_20 DEX_20　Piercing　 ？　　        Accuracy　Distortion　              Poison 73　Ram Charge 　　　　1.00　　1.375   1.75    1.875? 1   STR_30 MND_50　Blunt　    ？　　        D　　     Fragmentation　           Knockback 75　Vertical Cleave  　3.00　  -       -       -       1　　STR_50       　Slashing　 ？　　        Attack？　Gravitation　             TP: Attack modifier?

・D reference: Skill 276 -> D63 Skill 282 -> D65 *Unconfirmed* Skill 291 -> D67 Skill 300 -> D69 *Investigating* Skill 310 -> D71 *Impossible to confirm now* Skill 319 -> D73 *Impossible to confirm now* Skill 328 -> D75 *Impossible to confirm now*

The D cap seems to cap at 14~15 level after the skill is learned Since Jet Stream is learned at Lv38, the D is capped at Lv52 with Blue Magic skill 168 (164 to be accurate). --- VZX Note: Actually... Blue Magic Skill is capped at 163 for lv 52 BLU. do they have wrong calculator? ---

・Comment about Bludgeon It's surprisingly unexpected that the stat modifier is CHR_30% It's not related to STR? well,if you say it's not、remember that STR modify the SV value. When you convert SV value to WS Correction, you can say it is a modifier which has the property about STR_25, Whether you're going to call it STR modified or CHR modified, it's really up to you. But accuracy up and enemy defense down is more important, I think. ◇ Ranged Physical Attack Category Ranged Attack/defense ratio and correction of ranged attack/defense function is the same of that PC (player character?), The type is throwing -- VZX Note: since the type of attack is throwing, the damage sweetspot is close to melee range -- Ranged Attack is somehow dependent on Blue Magic skill Defense is the Opponent defese

D Value = [D + SV + WS Correction] × Multiplier ※D ... It is expected to be: [Blue Magic Skill×0.11]×2+3 There's cap for each technique ※WS ... Related to Stats.Similar to WSC, there is level correction factor (Like Lv75 have level correction factor 0.83) ※SV ... Modified by Your STR - Opponent VIT. Please refer to fSTR2 table over here. IfΔ=your STR - Opponent VIT is 28, SV is 16(the value of fSTR2). For the rest of the value, whenever Δ+2 -> SV+1. Example: if Δ=84 -> SV is capped at 44 Something like that, though it's kinda unclear. --- VZX Note: It must be saying it's almost impossible to have such high cap) Even the final relic bow only have cap at 34 --- Lv　　　　　　　　　　Multiplier　HIT Stats Correction Dmg Type   D Upper Cap   TP　　    SC Attribute     Notes 8　Queasyshroom　　　1.75　      1　　INT_20 　　　　  Piercing　 15　          Duration  Compression      Poison 12　Feather Storm 　　2.00　      1　　AGI_30 　　　　  Piercing　 17　          Chance    Transfixion      Poison 36　Pinecone Bomb   　2.25　      1　　STR_20 AGI_20　  Piercing　 37　          Duration  Liquefaction     Sleep

・Comment on Feather Storm Though it's AGI_30, Similar to PC ranged attack, generally you can say SV is STR_50, so when it comes down to calculation, STR is more important than AGI If you can't raise the STR, shouldn't AGI be good enough?◇ Magical Attack Category

※Same with Magical WS? Damage= [[D + ST]×Multiplier + INT bonus]×Magic Attack etc

※D ... Calculated as Lv+2. There is cap to this ※ST ... Related to stats. There is level correction ※INT bonus = (your INT - opponent INT)×System Multiplier (I Multiplier) ※Half reduce threshold exist ※During Burst Affinity, Status Correction (ST) is doubled. ※When MB is half resisted, "Magic Burst!" didn't show up on the log. Bug?

Lv　　　　　　　　　　 Element    Status Correction　　  Multiplier I Multiplier Half reduce value　D Upper Cap　Notes 1　Sandspin 　　　　　Earth　    INT_20 　　　　        1.00       1.0　        16　　             13　　       Additional Effect: Accuracy Down 18　Blastbomb　　　　　Fire　     INT_20                 1.375      1.0　        25　　             30　　       Additional Effect: Bind 18　Cursed Sphere 　　Water　     INT_30                 1.50 　    1.0　        46　　             30 28　Bomb Toss　　　　　Fire　     INT_20                 1.625      1.0　        ？　       　      40 34　Death Ray　　　　　Darkness　 INT_20 MND_10          1.625      1.0　        ？　　             51　　       Azure Lore: Multiplier +2.00 44　Blitzstrahl   　　Lightning　 INT_30 MND_10          1.5625     1.0　        ？　　             61　　       Additional Effect: Stun 50　Ice Break   　　　Ice　       INT_30                 2.25　     1.0　        ？　　             ？　 　      Additional Effect: Bind 61　Maelstorm　　     Water　     INT_30 MND_10          2.375　    1.5　        ？　　             ？ 　　      Additional Effect: STR Down 68　Firespit        　Fire　      INT_20 MND_20          3.00　     1.5　        ？　　             ？

※The ones are modified by CHR Damage=[[D+ST]×Multiplier + CHR bonus]×Magic attack etc CHR Bonus = (Your CHR - opponent's CHR)×System Multiplier

40　Mysterious Light　 Wind       CHR_30　　　　         2.00　     1.0　        ？　　             56　　       Additional Effect: Heavy 61　Eyes on Me        Darkness    CHR_40　　　　         2.625　    1.5　        ？　　             ？　　       Azure Lore: Multiplier +2.00

※The ones that are modified by MND Damage=[[D+ST]×Multiplier + MND bonus]×Magic attack etc MND Bonus=(Your MND - opponent's MND)×System Multiplier

73　Mind Blast        Thunder     MND_30                 2.08*      1.5          ？                 ？           Additional effect:Paralysis      Azure Lore:Multiplier+0.50　531/256=約2.08 74　Magic Hammer      Light       MND_30                 1.00       1.0          60                 35           MP absorbed depending on damage  Azure Lore:Multiplier+0.50

※Special 50　Self-Destruct　　 Fire　                                                                                     Damage dependent on HP, not constant 62　1000 Needle ◇Drain Category Magic Attack/Magic defense function doesn't affect the calculation. Your INT - Opponent INT also doesn't affect the calculation. Resist is possible.

Lv　　　　　　　　　　 Attribute 　Ammount Drained 20　Blood Drain　　　　Darkness　　[Skill×0.11]×3 36　Digest　　　　　　 Darkness　　[Skill×0.11]×5 48　Blood Saber       Darkness　　[Skill×0.11]×3.5

42　MP Drainkiss　 　 Darkness　  Not constant, not sure whether INT influences it or not ◇Breath Attack Category Damage= D Value + HP percentage D value is related to Level Magic Attack/Magic defense function doesn't affect the calculation. Resist can happen Though it can be Magic Bursted, the damage seems not increasing. When dealing with multiple enemy, there seems to be correction factor of 1/(2^n) depending on angle ? --- VZX Note: It must be saying that if the enemy stand right in front of you, it'll be full damage, and damage is reduced if the opponent doesn't stand right in front of you. I'm confused what is the metric of n: degree? radian? I personally think it's not possible they implement exponential calculation on damage, the computational cost is very expensive. ---

Lv　　　　　　　　　　 Attribute　HPRatio　D Value 22　Poison Breath　　　Water　　 1/10　　 Level÷1.25　 （About 0.80 times of your level） 46　Magnetite Cloud　　Earth　　 1/6 　　 Level÷1.875  （About 0.53 times of your level） 54　Hecatomb Wave　　 Wind　　   1/4　　  Level÷1.5　  （About 0.66 times of your level） 54　Radiant Breath　　 Light　　 1/5　　  Level÷0.75 　（About 1.33 times of your level） 58　Flying Hip Press　 Wind　　  1/3　　  None 61　Bad Breath　　　　 Earth　　 1/8　　  Level÷3      （About 0.33 times of your level）No need to say about this 66　Frost Breath　　　 Ice　　   1/3　　  Level÷0.625  （About 1.60 times of your level） 71　Heat Breath　　　　Fire　　  1/2 　　 None ◇ Enhancing (buff) Category Metallic Body Coccoon　　　　　     Defense+50％　　　                  Effect duration:  90 secs Refueling    　　     Haste+10％？　                      Effect duration: 300 secs Feather Barrier Memento Mori 　 　    Magic Atk+20                  　　  Effect duration:  30 secs Voracious Trunk Diamond Hide Warm Up Amplification　　     Magic Atk+10　    Magic Defense+？ Saline Coat　　       Magic Defense+ around 40? Effect decreases overtime Reactor Cool　　　    Ice Spike　       Defense+12.x％？　Effect duration: 120 secs Plasma Charge ◇ Healing Category Pollen Healing Breeze Magic Fruit ◇ Enfeebling (debuff) Category Sheep Song Soporific Sound Blast           (about) INT-9 with Skill 307 Chaotic Eye Venom Shell           6 HP/3 sec poison with Skill 307 Stinking Gas          (about) VIT-10 with Skill 307 Geist Wall Awful Eye             (about) STR-33 with Skill 307 Jettatura Frightful Roar        Defense -26/256(around 10%) Cold Wave             18 HP/3 sec poison with Skill 307, (about) AGI-39 Filamented Hold　　　　Slow +25％　                       Effect duration: 120 secs Light of Penance Yawn Feather Tickle Infrasonics　　　　　　Evasion-20　　　　                 Effect duration: 60 secs Sand Spray Enervation　　　　　  Defense-26/256　Magic Defense-8 Lowing Temporal Shift Actinic Burst