Category:Architecture

Architectures are buildings and nonbuilding structures that are found throughout Vana'diel. They could be made by any race found in Vana'diel, these include: shops, establishments, huts, tents, or outpost vendors where an adventurer can buy goods and services.

''This page is in the process of being replaced by a complete new page structure. Please see Category:Architecture 2 for information on this''

{|cellpadding="5" width="100%"
 * width="45%" valign="top" align="left"|

Architecture in Bastok

 * width="45%" valign="top" align="left"|

Architecture in Windurst

 * width="45%" valign="top" align="left"|
 * width="45%" valign="top" align="left"|

Architecture in San d'Oria

 * width="45%" valign="top" align="left"|

Architecture in Jeuno

 * width="45%" valign="top" align="left"|
 * width="45%" valign="top" align="left"|

Architecture in Selbina

 * width="45%" valign="top" align="left"|

Architecture in Mhaura

 * width="45%" valign="top" align="left"|
 * width="45%" valign="top" align="left"|

Architecture in Aht Urhgan Whitegate

 * width="45%" valign="top" align="left"|

Architecture in Kazham

 * width="45%" valign="top" align="left"|
 * width="45%" valign="top" align="left"|

Architecture in Rabao
This desert oasis does not have any permanent shops. A few merchants sell their goods from under makeshift tents.


 * width="45%" valign="top" align="left"|

Architecture in Nashmau
This solitary settlement of the Qiqirn does not have any permanent shops. A few Qiqirn sell their goods in the streets.


 * width="45%" valign="top" align="left"|
 * width="45%" valign="top" align="left"|

Architecture in Norg
This disorganized den of thieves and brigands does not have any permanent shops. The merchants just load their goods right off the dock and sell straight from the box.


 * width="45%" valign="top" align="left"|

Architecture in the Tavnazian Safehold
This underground settlement does not have any permanent shops. Merchants sell their goods in a disorganized manner in the underground complex.


 * }