Dyinyinga

Notes:
 * Lottery spawn of the two Scabrous Slug around (J-9) every 1-2 hours.
 * Has Auto Regen during rain weather.
 * Weak to Magic Damage.
 * Slowly builds up resistance against Gravity and Bind.
 * Additional effect: "Slow" on attacks.
 * Constantly attempts to get "Stuck" to you, like on follow, inflicting amnesia and silence, which will wear off fast when you get out of his reach.
 * Will not "Stick" to you while you are inflicted with Slow.
 * Killed by a 58 Beastmaster with 15-20 Scabrous Slug around the NM.
 * Soloed by a 75 RDM/BLM using kite/nuke.
 * Soloed by a 75BLM/RDM with Gravity and Bind. This NM takes roughly 125% magic damage. With a decent manapool, Manafont isn't nessasary. Gravity/Bind Nuke Kiting works well.
 * Soloable by a 75SMN using Carbuncle kiting.

Historical Background
In African mythology, specifically that of the Mende (based in what is now modern Sierra Leone), Dyinyinga were genius locii (spirits of the place) associated with natural areas, like jungles, rivers, rocks. If angered, they would cause trouble, like a river to flood. They can take physical form. Those that appear as women with white skin were called tingoi, those that appeared as white men with long beards were called ndogbojusui. The first was benevolent, the second was malevolent. The Mende believed that boldness was necessary in dealings with dyinyinga.