Ambuscade/Battlefield Archive/Bozzetto Necronura

Bozzetto Necronura
Face off against the Bozzetto Necronura. The primary gimmick is the NM's use of Quenching Hammer, a move that wipes buffs and deals AOE damage proportional to the number of buffs removed. The keys to victory lie in either strictly controlling its TP gain or forming a party composition that counters the requirements for Quenching Hammer to go off.

Encountered Foes

 * Bozzetto Necronura - BLM, but with access to Chainspell
 * Bozzetto Croaker - 5 summoned when the Necronura uses Providence.

The fight ends when all enemies are defeated.

Difficulty Settings
The Difficulty Setting determines the spells cast by the Necronura.

Very Difficult: Necronura gains access to Death under certain circumstances.

Difficult: -ja spells, Kaustra

Normal: Tier III AOE Spells

Easy: Tier V single target spells

Very Easy: Tier III-IV single target spells

Battle Mechanics
Passive Traits Necronura:
 * 500K HP on VD.
 * Immune to Gravity, Sleep and Bind.
 * Immune to debuffing Geomancy.
 * Very resistant to Silence, Addle and Stun. Other debuffs land normally.
 * Occult Acumen

Croakers:
 * Resistant to light-elemental sleep effects. Susceptible to dark-elemental sleep effects.
 * En-Silence, En-Poison, En-Slow (potent, overwrites Haste II), En-Blind, and En-Paralyze on normal auto attacks. All effects last 1 minute on their target.

Abilities Used Necronura:
 * Chainspell
 * Frog Song - Defense Down, Magic Defense Down, and Gravity in Area of effect
 * Magic Hammer - Light elemental damage + mp drain
 * Quenching Hammer - AOE Magic Damage, full Dispel, MP and TP set to 0. (not an aspir or absorb effect). Damage is proportional to the number of buffs dispelled. Will prioritize this move if any player within range meets any of the following criteria:
 * Is one of the following Jobs: Paladin, Dark Knight, Blue Mage, Rune Fencer and has more than ~50 MP remaining
 * Is under the effect of any of the following: Phantom Rolls, Songs, or Geomancy.
 * If none of these conditions are met, Quenching Hammer will not be used.
 * Water Bomb - Water elemental damage in area of effect + Attack Down + Magic Attack Down.
 * Frog Cheer - AOE Regain + Defense Bonus.
 * Providence - Self-heal, Wipes debuffs, summons Croakers.

Spells Cast: Necronura Spells available varies with difficulty.:
 * Fire/Water III-V
 * Firaga III/Waterga III
 * Firaja/Waterga
 * Impact - Used below 50% health.
 * Kaustra - Used below 50% health.
 * Death - The circumstances under which this is cast are unclear, but it appears the Necronura must be below 50% health . It is not tied to the use of Providence or any other TP ability. . The JP Wiki speculates it has to do with its distance from its current target

Where to get your Primer:
 * Marjami Ravine - Near Bivouac #2
 * Foret de Hennetiel - Near the Frontier Station.