Monster Rearing

Monster Rearing is a feature of Mog Gardens in which players can raise monsters from childhood to maturity. When cared for properly, the monsters can provide the player with items, change appearances, and even confer a global bonus similar to Moghancements.

Eligibility

 * Have all gathering locations eligible to be raised to rank 4 or higher and have visited the Skipper Moogle to view the new rank books, though you can access this quest without purchasing them (well, I accessed this quest and hadn't purchased the garden book--all my other Mog Garden units were at Rank 4, however).
 * Complete Jingly Dangler

Once you meet the requirements you can speak to Green Thumb Moogle to begin Release the Fleece. Once you complete the quest line, ending with Cry Not, Caretaker, Monster Rearing will be fully unlocked. You will begin rearing a Sheep named "LittleSheep" by default.

If you obtain Sakura and the Magic Spoon and complete Chacharoon's Cheer, Rank 2 monsters will be unlocked, and you can now activate "Cheer" bonuses based on mementos you have earned.

If you obtain Sakura and the Fountain and complete Trial of the Chacharoon, Rank 3 monsters will be unlocked, and you can now raise two monsters at once by visiting the Rearing Grounds. Green Thumb Moogle will begin selling Bastore Sardine in his "Rank 3 and 4 monsters" shop.

If you obtain Sakura and the Magicked Net, Rank 4 monsters will be unlocked.

Monster Management

 * Talk to Chacharoon to receive a new monster. This can be done once per day, but only if you are not already rearing the maximum number of monsters (one, or two at level 3).
 * Rank 1 monsters:
 * Sheep
 * Rabbit
 * Treant
 * Lizard
 * Rank 2 monsters:
 * Cockatrice
 * Raptor
 * Eft
 * Rank 3 monsters:
 * Dhalmel
 * Sea Monk
 * Crab
 * Uragnite
 * Colibri
 * Rank 4 monsters:
 * Coeurl
 * Buffalo
 * Slime
 * Monsters will come with randomly generated names until you give them a new name.
 * Some names are not allowed, such as profane words, "ad", and "gm".
 * In the Personal Growth parental style, monsters will gradually mature every day, though their mood will gradually degrade.
 * All new monsters received are set to this style by default.
 * In the Enjoying the Moment parental style, the monster's growth level will remain constant, even if you feed it.
 * Talking to Chacharoon allows you to change which of your two monsters will be shown in the Mog Garden.
 * Both monsters can be seen in the Rearing Grounds, which can be reached through Chacharoon, Green Thumb Moogle, Mog Dinghy, or walking through the ravine.
 * You may part with your monster permanently using two different methods. You can begin rearing a new monster immediately if you have not already today.
 * Feeding, interacting, or collecting items from substantially-matured monsters has a high chance of obtaining a "memento" from them. Chacharoon gains access to new "Cheers", which will confer a global bonus when activated. Each Cheer has a specific Shining Star cost to activate, and only one Cheer may be active at a time.
 * In addition, Green Thumb Moogle will begin selling additional items according to mementos unlocked.
 * See Rewards section for a list of cheers and items available.

Monster Care

 * The monster's mood falls on a scale between "succumbing to darkness" and "beaming with pure contentment." It is somewhat difficult to achieve these extreme states, however.
 * An interaction that "strongly resonates" with a monster that is "beaming with pure contentment" will reward you with Shining Stars. Food will not earn you Shining Stars.
 * The status is removed after interacting with the monster, or collecting items from it, or after a day has passed.
 * A monster that is "succumbing to darkness" will render all Mog Garden activities unusable, except for Flotsam. Only the following actions may be performed on a monster in this mood:
 * Use moogle magic to improve the monster's mood. Requires an expenditure of Shining Stars, with the number increasing per use.
 * The monster may be put down.
 * Once per day, you may interact with the monster. Interactions will have an effect on its mood, per the table below.
 * Once per day, you may feed the monster. Food causes it to mature quicker, and certain foods will affect its mood, per the table below.
 * A monster at 1.5 stars of growth will "squirm uncontrollably" if you feed it a specific food. This will randomly cause it to evolve into its variant (e.g. Lamb -> Karakul) immediately after zoning. This probability is fairly high, but drops dramatically if you feed your monster evolution foods too early in its development.
 * Some monsters have two such foods, and the other food will have no effect.
 * A monster at 3 stars of growth will automatically evolve into the adult version with no variation (e.g. Lamb -> Sheep), roughly 5 days later if fed every day, or 10 days later if unfed.
 * Adult monsters can continue growing until they reach 3 full stars (again). At this point, the Personal Growth parental style will have no effect on either its mood or its growth.
 * Once per day, you may collect items from the monster. This will always "not go over well", unless the monster is "beaming with pure contentment."
 * Interacting with, feeding, or collecting items from a baby monster will earn you its memento at around 2 stars of growth. An adult monster will give its memento at around 1.5 stars of growth.
 * It is possible to "miss" a baby monster's memento if it evolves too quickly. Putting the monster on Enjoying the Moment will ensure you have time to collect the memento.
 * See Rewards section for a list of items and Cheers obtainable.

Rewards

 * When parting with your monster, choosing to Send It Back Home will earn you a gil reward and up to 4 Mog Garden items, depending on maturation level or player interaction.
 * Cactus Stems, Tree Cuttings, Tree Saplings, Coalition Serum, Coalition Humus, Coalition Fertilizer, Star Sprinkles, Super Baitball
 * Obtaining a new monster and then immediately sending it away results in no reward.
 * Choosing to Put It Down will earn you 1-3 italicized items.
 * If you can "collect" any items that are tagged "Put down", please remove the tag.
 * All skill bonuses in the Cheer column refer to Skill Gain Rate.
 * Obtaining a memento from a monster unlocks a Chacharoon's Cheer and an item in Green Thumb Moogle's shop.