Field Parchment

Field Parchments are used to spawn Notorious Monsters (Tab Notorious Monsters) for Elite Training Regimes offered by Field Manuals in the Fields of Valor event.

To undertake an elite training regime, you must buy the regime key item from a Field Manual using tabs. You can then trade Beastmen's Seals, gil, or certain pieces of equipment to a Field Parchment to spawn an NM. Your reward for defeating the NM depends on what you traded to the Field Parchment.
 * You may only initiate an elite training regime by trading to the parchment once per Earth day (after Japanese midnight).

Elite Training Regimes

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!|Name ! width="100px"|Cost
 * - BGCOLOR="#ffdead"
 * - BGCOLOR="#e3e6ff"
 * Elite Training: Introduction
 * 100 tabs
 * - BGCOLOR="#e3e6ff"
 * Elite Training: Chapter 1
 * 150 tabs
 * - BGCOLOR="#e3e6ff"
 * Elite Training: Chapter 2
 * 200 tabs
 * - BGCOLOR="#e3e6ff"
 * Elite Training: Chapter 3
 * 250 tabs
 * - BGCOLOR="#e3e6ff"
 * Elite Training: Chapter 4
 * 300 tabs
 * }
 * Although you can purchase any chapter from any Field Manual, the Field Parchment in each zone requires a specific chapter (see below).

The Battle
When the NM spawns, you will be placed under the Level Restriction and Confrontation status effects. The result of this is that only members of your party with these status effects may interact with the NM. You can recieve no outside help under these status effects, nor can you interact with players or mobs other than the spawned NM. Charmed or summoned pets will be lost. Party members who have not bought a training chapter may still participate in the battle.
 * You have 30 minutes to defeat the NM, upon which the NM will disappear and you will lose the seals/gil/item traded.

If you die, and get raised/re-raised, the NM will despawn in about 3 minutes unless you re-engage.

Rewards
When you defeat an NM, a blue treasure chest will spawn. The character who initiated the battle must open it to receive their award.

The rewards for defeating the spawned NM depend on what you traded to the Field Parchment:
 * Beastmen's Seals:75 Experience Points for each seal traded.
 * Gil:Twice the amount of gil traded.
 * Equipment:Augments for the piece of equipment traded.
 * Equipment that is Exclusive, Rare, Augmented, signed, stacking (arrows, bullets, Holy Ampullas, etc.), has charges (Ecphoria Ring, High Breath Mantle, etc.), is one of the nation aketons, or has no level requirement (such as fishing rods), or grips cannot be traded.