FFXIclopedia:How to use the Item Template and other useful Editing Tips

 The Top Section The "Statistics" Section - The "Other Uses" Section The "Synthesis Recipe" Section - The "Used in Recipes" Section The "Desynthesis Recipe" Section - The "Obtained from Desynthesis" Section The "How to Obtain" Section Other Conventions of Conformity 

Welcome new users and old, to my Item Template Guide. I am Chrisjander, Jr Administrator, and otherwise FFXIclopedia Mentor. You've probably been directed to the Item Template to help you edit pages correctly, only to find that you've run into a confusing mess of code. Well, no need to fear. In this guide, I'll be going thru this "template" section by section to explain how to use it to create the perfect item page. There are many different types of items out there, and many different ways to edit them, so I'll just take you through it step-by-step.

First, I'll explain the sections. You will want to hit the Edit button on your template to see the code behind this, because it is likely this that you will be copying and pasting as you base. You have the top section, the Statistics, Other Uses, Sythesis Recipe, Used in Recipe, Desynthesis Recipe, Obtained from Desythesis, and finally, How to Obtain. Each section, with the exception of the top, is marked by two equal signs:

==Statistics==

And it has various coding that may be confusing. Don't worry, I'll be explaining what it means right now. Each section is split into either the left or the right column, and to get this columns, that's what all that code is for. For now, lets take the top section

The Top Section
[[Category:]] {|cellpadding="5" width="100%" |width="50%" valign="top" align="left"|

Lets start with the first line:

[[Category:]]

This first line is for you to categorize the item. Most of these are self-explanatory; If its a weapon, you put weapon, if its armor, put armor. But some are more ambiguous. Allow me to help. For a Weapon, you want two or more things, but two are essential; The weapons category, and the sub category.

This is what you'd put for a one handed sword. Also, if the item is crafted, we put the craft(s) that make it.

The same will go for armor, as well as any item that is crafted. If an item is simply a base material (such as an Ingot) you can add it to the Materials category as well as the craft.

Next comes some confusing bit of code. Its actually threaded throughout the template, so I'll remove it for you.

This is the column code. Its what separates the sections into columns. " " is the code at the top that tells the template not to include a Table of Contents. If you have a picture, place it after this line; If you don't, insert   instead. The item stub will automatically add your item to a list of articles that need pictures, so someone else can come back and add one.

The next bit of code is the actual columnation code. The first two lines are important, because they start the code. The |} at the end tells the article to stop using columns at that point. That little bit also is used to end tables. The " |width="50%" valign="top" align="left"| " line tells the article to make a new column. Anything under it will be in that new column. Also note there's something there in the line that says width="50%". That means your column will take up 50% of the page, hence why there is room for two columns. Now for the important, often overlooked bit; The " |- " means "go to the next line", making another row, so you don't want to delete this.

Now that I've showed you what not to delete, lets move on to the Statistics section.

The "Statistics" Section
==Statistics==     All Races DEF: DMG: Delay: Lv. 0 WAR / MNK / WHM / BLM / RDM / THF PLD / DRK / BST / BRD / RNG / SAM NIN / DRG / SMN / BLU / COR / PUP Damage Per Second: 0.00 TP Per Hit: 0.00% |width="50%" valign="top" align="left"|

The Statistics section is arguably (and the community has argued over it) the most important section next to How to Obtain. It shows everyone what the item is, and what it can do. This includes a description of the item, if its not armor or a weapon, as well as information like damage per second, shield type, and other things pertaining to what the weapons can do (not what it can be used for). The item template shows you the most complex example of statistics, and that's weapons. Things that are included in carots "< >" are meant to be replaced. I'll just go over each type of item in detail to help you edit this section, starting with weapons.

Weapons have alot to talk about, since they have an extra section, Damage per Second and TP per Hit. Here's an example of a weapon statistics section, and the code behind it.

Gluttony Sword (Sword) All Races DMG: 44 Delay: 295 STR -1 DEX -1 VIT +7 AGI -1 INT -1 MND -1 CHR -1 Lv. 57 WAR / PLD / DRK Damage Per Second: 8.94 TP Per Hit: 2.78%

Gluttony Sword (Sword) All Races DMG: 44 Delay: 295 STR -1 DEX -1 VIT +7 AGI -1 INT -1 MND -1 CHR -1 Lv. 57 WAR / PLD / DRK Damage Per Second: 8.94 TP Per Hit: 2.78%

Notice, we bold the stat, but we do not bold the number. Also, since we try to get this to look like the picture of the item itself, we use colons only on DMG and Delay (just like in FFXI), an often unlike the picture, we add a space between the stat and the number, just so its easier to see, visually. At the end of a line, when you want to have it go to the next line, you put    at the end, as you may see in the example.

You may notice   near the item name. You may remember the   code from earlier, when we used   , and its very similar. When you use   around a name, it called a Template. Yes yes, I know we can the Item Template a template, but its really just an article with the name template. A real template in wiki is like a little program that tells the article to insert something preprogramed. In this case, the template   tells the article to put the little picture  where we insert the template, as well as add the item to.

After the DPS and TP/Hit lines, additional information pertaining to a weapon's stats can be placed here. Information such as stackability (for items such as ammunition), hidden or latent effect information, or information regarding a specific trait given by an item (such as Enhances "Soul Eater" effect). The format for stackable items is listed below, but we exclude this line from weapons and armor that do not stack. For all other information, such as hidden effects and the like, we put two lines between the TP per Hit line with "   " and the next line. This title line explains the effect we're giving information on.

Boreas Cesti (Hand-to-Hand) All Races DMG: +6 Delay: +48 Additional Effect: Wind Damage Lv. 30 MNK Damage per Second: Based on Hand-to-hand skill TP Per Hit: 3.9% Additional Effect: Wind Damage
 * Activates 100% of the time causing an additional 0-7 points of damage (more with Threnody or other elemental resist down debuffs) and does not stack with En- spells.

As you can see, the title line is italicized, and the actual information regarding the effect is listed under it in bullet formatting. Weapons or armor with multiple effects that need explaining will be separated, and each have its own italicized title line, to distinguish between the effects that are described.

Making Armor is much the same as weapons, except you do not include the Damage per Second and TP per Hit lines, since they do not apply. Also, since no armor is stackable, there is no Stackable line.

Making other items isn't so easy. There's no example to go off of. Have no fear, here you go.

Square of Rheiyoh Leather A square of leather made from the  skin of a variety of deer found in  countries to the south. Stackable: 12

Square of Rheiyoh Leather A square of leather made from the  skin of a variety of deer found in  countries to the south. Stackable: 12

When an item just has a description, we still make it look like it does in the picture. But since it has no "Stats" per se, we just add the quote in the box, add two lines with    and then add whether it stacks or not.

This seems to conclude the statistics section, so lets move on to Other Uses.

The "Other Uses" Section
==Other Uses== Guild Points Value:

Used in Quests:

NPC Sell Price: ???~??? gil |- |width="50%" valign="top" align="left"|

The Other Uses sections fills an important role. It handles things like "Can you get Guild points for this Item?", or, "Is this item used in a Quest?". If there's something about this item that doesn't belong anywhere else, it belongs here. For example, on the Gysahl Greens page, it is noted that Gysahl Greens are used for Chocobo Digging. Also, you can remove the Guild Point and/or the Used in Quest entries if they do not apply. Also, you can modify Used in Quests to Used in Missions if you need to.

The NPC Sell Price identifies the (typically low) price that you can obtain for selling the item in question to a Standard Merchant. Note that Rare items can always be sold to NPCs whereas only some Exclusive items can be sold to NPCs.

At the bottom of the section, you will notice the code signifying that the article will:

|- (Go to the next line and) |width="50%" valign="top" align="left"| (Create a new column)

And so ends the short but sweet "Other Uses" section.

The "Synthesis Recipe" Section
==Synthesis Recipes== :Yield:  x  :HQ 1:  x  :XXX Crystal :* x  :* |width="50%" valign="top" align="left"|

Here is where we get technical again. This section is for a list of recipes that, when used, will create the item in question. Lets make the synthesis recipe for a "Ikra Gunkan". This will give us some practice.

First we see, once again, the familiar   code from earlier. Yup, we've got another template, and this one is for crafts. This template is a little more in depth, because you need to input information into this one to get it to work, so I'll go through it.

We start off simple:

{{Craft|

"Craft" is the name of the template, and the line after it denotes that something is required after it. In this case, we can see that it needs the craft type after it, so lets add that

{{Craft|Cooking|

Now we have a craft, but another line means it wants something more, so we look... and see that it wants the Skill cap. If we don't know the skill cap, we can just put (??). If this recipe required another craft skill on top of cooking, we'd just add a comma, then put the exact same type of code, change the craft type and skill cap, and italicize it.

{{Craft|Cooking|(67)}}

There, the }} means we're at the end of the template, and it will work properly now. Next we have the Yield entry, but wait... why is there a ":" at the beginning of the line? putting a ":" at the beginning of the line makes a small indent. The more ":" you include, the larger the indent will be. We only want a small indent, so we'll stick with one. The yield entry is for the normal quality version of the item the recipe makes.

Now, since our item is the normal quality version of this, we'll just italicize it, no need for a link, since its we're already on that page. Now Ikra Gunkan stack to 12, so its important to note that the normal quality synth only creates one. If this had been an item that did not stack, we wouldn't include the "x 1".

{{Craft|Cooking|(67)}} :Yield: Ikra Gunkan x1

Good. Now the next line is for the first high quality result of this recipe. The Ikra Gunkan recipe has two HQ results, so this will require two lines. The first high quality result is the same item, but gives you two of them, so we keep the item italicized, and change the "x 1" to "x 2". The HQ2 of Ikra Gunkan recipe is a different item altogether, Ikra Gunkan +1. Wiki has a little trouble with making pages that include +1 in the title, so we need to do something a little different for cases like this. First, this isn't the regular Ikra Gunkan, so we need a link to the "Ikra Gunkan +1" page. This page is actually called Ikra Gunkan Plus 1 (Capital P, numerical 1). But to make it appear the way we want it to, we need to change to code behind the link to point to the correct page. We do this by adding the open link, followed by the actual page name:  .  Now, adding the verticle line means we want the text of the link to appear as something different, so after the line, we put:  [[Ikra Gunkan Plus 1|Ikra Gunkan +1  and close the link.  This will ensure that the link appears as "Ikra Gunkan +1" but when you click on the link, it will take you to Ikra Gunkan Plus 1.  Ikra Gunkan +1 stacks to 12, so we put the quantity at the end.

{{Craft|Cooking|(67)}} :Yield: Ikra Gunkan x1 :HQ 1: Ikra Gunkan x2  :HQ 2: Ikra Gunkan +1 x1

Next is the crystal line, which includes a little of everything we've learned so far. Lets take a look at the line itself, and take it apart to understand it further.



It starts with ":", so it will be indented a little. Next we see "  will make the link point to the [[Earth Crystal page.  After the vertical line, we see the text that we want the link to look like.  Whoa, wait a minute, there's a    in here.  That's a template!  You're right, there's a Template in here. And from the code, we can see that the name of the template is "Earth" and that it wants us to input something:  {{Earth| .  The purpose of Template:Earth is to return your text as bolded, and as a specific color (in this case the color="#cc9900" but that's technical, and you can ignore that). So lets look at the entire line again.



This is a link to the Earth Crystal page that will look like {{Earth|Earth Crystal}}. Complicated yes, but hopefully this explaination has helped you understand it.

The next line for this recipe isn't mentioned in the Item Template, but I thought you should know about it. If you're an experienced crafter, you know that some recipes require Key Items, bought from the Guilds, to create certain items. In the case of Ikra Gunkan, this is a type of sushi, so it requires the key item Raw Fish Handling. But that's not what the line says. But by now you've probably already figured this line out:



This line is included after the crystal, but before the recipe ingredients. As you can see, its indented, and a template. The "Template:Crafting Tool" will take our text "Raw Fish Handling", and turn it brown, make it a link, and add the text (Key Item) to the end of it, like so:


 * {{Crafting Tool|Raw Fish Handling}}

If you add this all together, we've got most of this done.

{{Craft|Cooking|(67)}} :Yield: Ikra Gunkan x1 :HQ 1: Ikra Gunkan x2  :HQ 2: Ikra Gunkan +1 x1  :{{Earth|Earth Crystal}} :{{Crafting Tool|Raw Fish Handling}}

Now for the last part, the ingredients. We list this line by line, each with the following code:



Regardless of whether it stacks or not, we include the quantity of the ingredient, because sometimes a recipe will require multiple non-stackable items. But wait... here's somthing we haven't seen yet. We know that ":" makes an indent, but now there's a * after it. This star makes a bullet, separating the ingredients from the rest of the recipe, making it easier to see. When we add a line for each of the ingredients, the code looks like this:

{{Craft|Cooking|(67)}} :Yield: Ikra Gunkan x1 :HQ 1: Ikra Gunkan x2  :HQ 2: Ikra Gunkan +1 x1  :{{Earth|Earth Crystal}} :{{Crafting Tool|Raw Fish Handling}} :*1 x Tarutaru Rice :*1 x Pamtam Kelp :*1 x Rice Vinegar :*1 x Distilled Water :*1 x Salmon Roe

{{Craft|Cooking|(67)}}
 * Result: Ikra Gunkan x1
 * HQ #1: Ikra Gunkan x2
 * HQ #2: Ikra Gunkan +1 x1
 * {{Earth|Earth Crystal}}
 * {{Crafting Tool|Raw Fish Handling}}
 * 1 x Tarutaru Rice
 * 1 x Pamtam Kelp
 * 1 x Rice Vinegar
 * 1 x Distilled Water
 * 1 x Salmon Roe

Beautiful. If the item has multiple recipes, just put some space between them and list them down the line. If you've become very acquainted with the column code, you can columnate the recipes within this section (not recommended for beginners).

Lastly, if the item does not have a recipe, or if you don't know if it has one, put the following, as appropriate:

None

Unknown

This concludes this lengthy explaination of the Synthesis Recipe section. Now lets move on.

The "Used in Recipes" Section
==Used in Recipes== * - |- |width="50%" valign="top" align="left"|

This section is one of the shortest, but can also be extremely long. This section is meant to be a list of all the recipes that include your item as an ingredient. As such, there is only one line you really need to pay attention to:

* -

This looks familiar, but its also a little incomplete in its explaination. The first character is the * again, so this will create a bullet, perfect for lists. Next comes the name of the recipe that includes your item. For example, if this were a page for Copper Ore, one of the recipes to be listed would be Copper Ingot. I made that a link on purpose, because its not expressly mentioned in the template. When you put the recipe name, make sure to code it as a link, so that people can connect directly to that page if they want to.

*Copper Ingot -

Now, we have a link, so now we need the rest of the craft info on this recipe. We won't list the whole thing out, because its just a waste of space (it gets its own page anyway), but we will list the craft, and the skill cap(s) so people will know whether they're able to craft it at a glance. In the case of Copper Ore, it is used in two recipes for Copper Ingot, both of which have different caps. Because of this, we will just list all the caps that include Copper Ore.

*Copper Ingot -

If your item has multiple recipes that include it, just make a list, using the same code.

Lastly, if the item is not used in a recipe, or if you don't know if it is used in one, put the following, as appropriate (We use a * because this is a list format):

*None

*Unknown

At the end, we see the tell tale signs in the code that this means the article goes to the next line, and makes a new column. On to the next section.

The "Desynthesis Recipe" Section
==Desynthesis Recipe== :Yield:  x :HQ 1: :XXX Crystal :*1 x  |width="50%" valign="top" align="left"|

Despite the disclaimer, this (and the following section) is one of the most confused sections in this template. Both Desythesis Recipe and Obtained from Desynthesis are often mixed up, so I will clarify at this point. This section is for the desynth recipe for your item. In other words, if you take the item that this page is for, and stick it in a lightning crystal, you will get materials back, hence we are desynthing this item. This is not to be confused with the next section, which I will go into after I finish explaining this one.

In this section, we treat it in much the same way as the Synthesis Recipe section, in that we're using the same code, but there's only on difference; The materials are effectively backwards. This is the nature of the Desynthesis Recipe. So under yield, you will put the crafting materials, and under the list of "ingredients" you will put your item, italicized. For this example, I'll just show you the Desynthesis of a Brass Rod:

:HQ 1: Bronze Ingot x 2 :HQ 2: Copper Ingot x 1 :HQ 3: Brass Ingot x 1 :Lightning Crystal :*1 x Brass Rod

As you can see its almost a backwards synthesis of the item, with the ingredients as the yield, instead of the other way around. We see exactly the same code being used as well, the Craft template, the Yield and HQ entries, the crystal and the ingredients. You'll notice that since this crystal is different, so is the template inside it. Unlike our Ikra Gunkan example, this recipe uses a, so it uses Template:Lightning. You can see it works the exact same way as Template:Earth, but it will come out purple instead of yellow. As you can guess, there is a color template for all crystal types, all named for the element of the crystal. After working with the synthesis recipe section, this one is fundamentally the same, so you should have no problem.

Lastly, if the item does not have a desynthesis recipe, or if you don't know if it has one, put the following, as appropriate:

None

Unknown

The "Obtained from Desynthesis" Section
==Obtained From Desynthesis== * - |}

This section also has a disclaimer, but some still find it confusing, and I don't blame them. This section, much like "Used in Recipes", functions the exact same way, code-wise. This is a list of desynthesis recipes that will yield your item. So if this is a page for Copper Ingot, we'd list all the desynthesis recipes that will give us a Copper Ingot.

Lastly, if the item is not obtained from a desynthesis recipe, or if you don't know if it is obtained by one, put the following, as appropriate (We use a * because this is a list format):

*None

*Unknown

Pretty straight forward when its properly expained, eh? And now onto the last and longest section.

The "How to Obtain" Section
I won't list the code for this section, since its so long it takes up almost the entire page. In this section, you can remove all the entries that do not apply to your item, with one exception. If an item cannot be sold on the Auction House, then you can remove the Auction House section and replace it with

Cannot be auctioned!

or

Sold by trade or bazaar only!

Also, if the item can only be created by crafting, then after the "Auction House Category:" entry, you can skip a line and put:

Crafted Only!

Other than those cases, you can remove all sections that don't apply to your item. Also, at the very bottom of the template, you will see  . Be sure to remove this.

Most of the entries after this are tables, and they can be hard to use at first. I'll just go through these to get you used to using them.

===Quests=== :*

This is a list format, much like the Used in Recipes section. As you can see from the comment, this format can be used if your item is obtained by special event. Just replace the subsection name Quest with Special Event.

===Merchants=== :{| border="0" width="60%" cellpadding="2" cellspacing="2" |align="left" BGCOLOR="#ffdead" colspan="3"|Price: |- BGCOLOR="#ffdead" !width="30%"|Name !width="35%"|Location !width="35%"|Type |- BGCOLOR="#e3e6ff" |  |  ?-?  |   |}

This is a table, with somewhat familiar coding (see the |} at the end?). This table is a list of merchants who sell your item. If its sold by multiple merchants, just copy this section:

|- BGCOLOR="#e3e6ff" |  |  ?-?  |

And paste a copy of it right under the last one, and fill it in:

===Merchants=== :{| border="0" width="60%" cellpadding="2" cellspacing="2" |align="left" BGCOLOR="#ffdead" colspan="3"|Price: |- BGCOLOR="#ffdead" !width="30%"|Name !width="35%"|Location !width="35%"|Type |- BGCOLOR="#e3e6ff" |  |  ?-?  |   |- BGCOLOR="#e3e6ff" |  |  ?-?  |   |}

When completed, it looks like this


 * {| border="0" width="60%" cellpadding="2" cellspacing="2"

!width="30%"|Name !width="35%"|Location !width="35%"|Type
 * align="left" BGCOLOR="#ffdead" colspan="3"|Price: ~25 gil
 * - BGCOLOR="#ffdead"
 * - BGCOLOR="#e3e6ff"
 * Akamafula
 * Lower Jeuno J-8
 * Tenshodo Merchant
 * - BGCOLOR="#e3e6ff"
 * Jirokichi
 * Norg I-8
 * Tenshodo Merchant
 * }

All the tables function mostly the same way, just copy the section after this list of columns, and before the |} :

===Merchants=== :{| border="0" width="60%" cellpadding="2" cellspacing="2" |align="left" BGCOLOR="#ffdead" colspan="3"|Price: |- BGCOLOR="#ffdead" !width="30%"|Name !width="35%"|Location !width="35%"|Type |- BGCOLOR="#e3e6ff"   <- |             <- |  ?-?     <- |     <- |}

Careful though, some sections are tricky.

===Dropped From=== :{| border="0" width="60%" cellpadding="2" cellspacing="2" |- style="background:#ffdead;" ! width="35%"|Name ! width="15%"|Level ! width="60%"|Zone |- style="background:#e3e6ff;" valign="top" | rowspan="2" | | align="center" | |   |- style="background:#e3e6ff;" | align="center" | |  |- style="background:#e3e6ff;" valign="top" | rowspan="1" | | align="center" | |   |- style="background:#ffd9d9;" valign="top" | rowspan="1" | (NM) | align="center" | |   |}

This looks like a whole mess, but its actually just three examples

|- style="background:#e3e6ff;" valign="top" | rowspan="2" | | align="center" | |   |- style="background:#e3e6ff;" | align="center" | | 

This section here is an important section, this is for listing monsters that appear in multiple zones. In the second line, you see a bit of code labeled rowspan="2". This indicates the number of zones you want to list. To start listing off the monster, and its zones, first add the monster's name in the appropriate place. Then on the next two lines, add the first zone and the level range. Then comes the tricky part for mobs with three of more zones. Copy this part:

|- style="background:#e3e6ff;" valign="top" | rowspan="2" | | align="center" | |   |- style="background:#e3e6ff;"         <--- | align="center" |              <--- |  <---

Now go to the next line after  |   and paste a copy for each zone after the second you have for your monster. Don't forget to change rowspan="2" to the appropriate number of zones, or else your table won't look right.

|- style="background:#e3e6ff;" valign="top" | rowspan="1" | | align="center" | |

This bit is for monsters that only have one zone. And lastly:

|- style="background:#ffd9d9;" valign="top" | rowspan="1" | (NM) | align="center" | |

This bit functions the same way as the first (rowspan, copy the same code for multiple zones). But this section is for Notorious Monsters. The only difference is in color, and the name is bolded and followed by a link to the page for Notorious Monsters.

This is the last section I think warrants an explaination, and it will be a brief one.

===BCNM=== :{| border="0" width="60%" cellpadding="2" cellspacing="2" |- style="background:#ffdead;" ! width="35%" | Name ! width="45%" | Level Cap ! width="30%" | Zone |- style="background:#e3e6ff;" valign="top" |   |align="center" | |   |- style="background:#e3e6ff;" valign="top"   < |                              <    |align="center" |                 < |                                   < |}

The highlighted sections there are the ones you copy. This table actually has a copy for you, as it lists two entries. Nothing special, we just added it because many items can be obtained thru multiple BCNMs/battlefields. If your item only has one, then just remove the highlighted section.

Other Conventions of Conformity
There are certain ways we do things here at the wiki which are accepted ways to do things. Making a mistake on them is no problem, as we will just change it to conform, but so you aren't disappointed, here are some that you can make sure you adhere to so your page won't need changing.

Naming Convention
When naming a page, we try to get the spelling of the item correct. When we get screenshots of items, this can usually clear up problems quite quickly.

Capitalize all appropriate words, i.e. Recollection of Guilt. "Of" isn't capitalized in the name, nor are little words that wouldn't normally be capitilized in a book title. No need to capitalize words like "a" or "the" and other similar words.

The name of the page should reflect how the item appears in your inventory, but expanding any abbreviations. A few examples:


 * Ryl. Sq. Halberd is how it appears in your inventory. The page should be named Royal Squire's Halberd.


 * Some materials, in their pictures, list the title as Square of Rheiyoh Leather, but in their inventory, the item appears as Rheiyoh Leather. The title for this item's page would be Rheiyoh Leather

Non-conforming Pages
Currently there are some pages that do not conform to the item template. This doesn't mean that they're worthless additions, it just means that it needs to be edited appropriately. If you see a page that is not formatted properly, simply add Format-stub at the bottom or top of the page, and mark that change as a Minor Edit.

Templates
By now, if you've read through the whole guide, you've become quite familiar with what a "real" template is, and how they are basically used. There a quite a number of templates in current use that you might want to know about, in case you run into a situation where you would need one. I'll repeat some of the ones I used in examples above, just so you can see the entire group of templates that they go with. I'll put it in a little table so you can see the template name, the syntax (how the code works), and how it looks when its done.

Tags
These templates are used on special items that have these tags. They also add the item to an appropriate category as well, so you don't have to.


 * {| border="0" width="60%" cellpadding="2" cellspacing="2"

!width="20%"|Name !width="45%"|Syntax !width="35%"|Results
 * - BGCOLOR="#ffdead"
 * - BGCOLOR="#e3e6ff"
 * align="center"|Template:Rare
 * align="center"|
 * align="center"|[[Image:Trans-rare.gif]]
 * - BGCOLOR="#e3e6ff"
 * align="center"|Template:Exclusive
 * align="center"|
 * align="center"|[[Image:Trans-exclusive.gif]]
 * - BGCOLOR="#e3e6ff"
 * align="center"|Template:Temp
 * align="center"|
 * align="center"|[[Image:Temp.gif]]
 * }

Colors
These templates change text to be bold, and a specific color, depending on the template used.


 * {| border="0" width="60%" cellpadding="2" cellspacing="2"

!width="20%"|Name !width="45%"|Syntax !width="35%"|Results
 * - BGCOLOR="#ffdead"
 * - BGCOLOR="#e3e6ff"
 * align="center"|Template:Fire
 * align="center"|
 * align="center"|
 * - BGCOLOR="#e3e6ff"
 * align="center"|Template:Earth
 * align="center"|
 * align="center"|
 * - BGCOLOR="#e3e6ff"
 * align="center"|Template:Water
 * align="center"|
 * align="center"|
 * - BGCOLOR="#e3e6ff"
 * align="center"|Template:Wind
 * align="center"|
 * align="center"|
 * - BGCOLOR="#e3e6ff"
 * align="center"|Template:Ice
 * align="center"|
 * align="center"|
 * - BGCOLOR="#e3e6ff"
 * align="center"|Template:Lightning
 * align="center"|
 * align="center"|
 * - BGCOLOR="#e3e6ff"
 * align="center"|Template:Light
 * align="center"|
 * align="center"|
 * - BGCOLOR="#e3e6ff"
 * align="center"|Template:Dark
 * align="center"|
 * align="center"|
 * }

Resist Templates
These templates are used for items that increase or decrease elemental resistances.


 * {| border="0" width="60%" cellpadding="2" cellspacing="2"

!width="35%"|Name !width="30%"|Syntax !width="35%"|Results
 * - BGCOLOR="#ffdead"
 * - BGCOLOR="#e3e6ff"
 * align="center"|Template:Resist Fire
 * align="center"|
 * align="center"|
 * - BGCOLOR="#e3e6ff"
 * align="center"|Template:Resist Earth
 * align="center"|
 * align="center"|
 * - BGCOLOR="#e3e6ff"
 * align="center"|Template:Resist Water
 * align="center"|
 * align="center"|
 * - BGCOLOR="#e3e6ff"
 * align="center"|Template:Resist Wind
 * align="center"|
 * align="center"|
 * - BGCOLOR="#e3e6ff"
 * align="center"|Template:Resist Ice
 * align="center"|
 * align="center"|
 * - BGCOLOR="#e3e6ff"
 * align="center"|Template:Resist Lightning
 * align="center"|
 * align="center"|
 * - BGCOLOR="#e3e6ff"
 * align="center"|Template:Resist Light
 * align="center"|
 * align="center"|
 * - BGCOLOR="#e3e6ff"
 * align="center"|Template:Resist Dark
 * align="center"|
 * align="center"|
 * }

Stub Templates
These templates are used for items are incomplete in some way. It also adds the article to a category for users and admins to find all stub articles.


 * {| border="0" width="100%" cellpadding="2" cellspacing="2"

!width="20%"|Name !width="20%"|Syntax !width="60%"|Results
 * - BGCOLOR="#ffdead"
 * - BGCOLOR="#e3e6ff"
 * align="center"|Template:Stub
 * align="center"|
 * align="center"|
 * - BGCOLOR="#e3e6ff"
 * align="center"|Template:Image-stub
 * align="center"|
 * align="center"|
 * - BGCOLOR="#e3e6ff"
 * align="center"|Template:Format-stub
 * align="center"|
 * align="center"|
 * - BGCOLOR="#e3e6ff"
 * align="center"|Template:Outdated
 * align="center"|
 * align="center"|


 * - BGCOLOR="#e3e6ff"
 * align="center"|Template:NM-stub
 * align="center"|
 * align="center"|
 * }

Policy Templates
These templates are used for nominating articles and/or pictures for drastic change. It also adds the article to a category so admins can find and review nominations.


 * {| border="0" width="100%" cellpadding="2" cellspacing="2"

!width="20%"|Name !width="20%"|Syntax !width="60%"|Results
 * - BGCOLOR="#ffdead"
 * - BGCOLOR="#e3e6ff"
 * align="center"|Template:Delete
 * align="center"|
 * align="center"|This article is being considered for deletion in accordance with FFXIclopedia's deletion policy.

Please share your thoughts on the matter on the talk page below the heading '''.

Feel free to edit the article, but please do not blank it or remove this notice during the discussion. For more information, particularly on merging or moving the article during the discussion, read the guide to deletion.
 * - BGCOLOR="#e3e6ff"
 * align="center"|Template:Image-Delete
 * align="center"|
 * align="center"|This image is being considered for deletion in accordance with FFXIclopedia's deletion policy and Image policy.

Please share your thoughts on the matter on the talk page below the heading '''.

Feel free to edit the image, but please do not blank it or remove this notice during the discussion. For more information, particularly on merging or moving the image during the discussion, read the guide to deletion.

Discussion and voting to support or oppose the move should appear somewhere on the talk page, usually under the heading "Requested move." If, after a few days, a clear consensus for the page move has been reached, please remove this notice or request further assistance.
 * - BGCOLOR="#e3e6ff"
 * align="center"|Template:Move
 * align="center"|
 * align="center"|It has been proposed below that  be renamed and/or moved to .
 * - BGCOLOR="#e3e6ff"
 * align="center"|Template:Picture Replace
 * align="center"|
 * align="center"|This picture falls below image standards for this site and needs to be replaced! 

Reason for replacement: This image is blurry.
 * }