User talk:VZX/Archive

New page for Base Damage
Its fine with me, I mostly created the page because there was nothing saying the effect of the DMG rating on a weapon. I have no issue with it ~Andres
 * Great, I'll start moving it now --VZX 08:44, 6 July 2006 (PDT)

WSC Page update
added detailed info on Alpha... Although the original source was posted on | Studio Gobli page on Blue Magic, I found the number is identical to that of alpha old number BTW, anyone interested in Blue Magic TP details?

BLU damage calculation detail in progress
Currently translating the BLU Damage Calculation. Check my FFXI doc often on Blue magic damage

Translation 98% done. There is few phrases I don't understand (what they're going to say)--VZX 20:26, 9 July 2006 (PDT)

Translation 100% complete. Now need maintenance to keep them updated to original ^^ --VZX 20:58, 11 July 2006 (EDT)

Hey there
I see you made some changes to fTP stuff, i'm kind of busy these days but i'll full read it asap, anything meriting updating the java app changed?
 * Ilean 13:05, 9 July 2006 (PDT)


 * Probably if you can do something like "save my current setup" would be good. Otherwise, if you want to add relic WS, most of the fTP multiplier and stats is available already.
 * I currently working on Blue Magic translation, so check that often if you're interested.
 * The second one I'm making is the damage calculator 3D visualization for ranged attack. If I know how to program with mesh in OpenGL, I'll be able to do it nicely. I'm not sure about the melee attack, it's possible but it is definitely more tedious.--VZX 17:40, 9 July 2006 (PDT)

There is some fTP value fliped on Archain's journal on Axe WS... so I posted some correction on that journal a few weeks ago--VZX 00:03, 10 July 2006 (PDT) Please check WSC page for detailed alpha number, I've got that complete list from Studio Gobli Blue magic damage page--VZX 01:46, 10 July 2006 (PDT)

Snapshot Info
Got all the info from the merit category. it says right there what each merit gives. Snapshot=Reduces delay by 2% Recycle= increase rate of activation by 5% Stealth shot= Recast 5 min, Reduces emnity by 10 (not sure what merits do) Flashy SHot= Recast 20min, Shorten recast by 2.5 min Ferine 18:38, 25 July 2006 (EDT)