SW Apollyon


 * SW Apollyon is a subsection of the Apollyon zone in the Limbus region.
 * It is reached via the Teleport-Dem crag entrance to Al'Taieu.
 * Can be cleared with a full alliance only taking the Time chest on the 3rd floor.
 * A group of 12 typically needs to take an extra Time chest on the 1st or 2nd floor.
 * A group of 7 typically needs to take an extra Time chest on the 1st and 2nd floors.
 * A group of 4 can clear this by taking 0 time chests and skipping floors 1 and 2 by opening vortex ASAP and going up. The third floor will depend on luck with mimics vs. item/time chests and how much time you have remaining.  Keep at least 5 minutes for the final floor if you have 2+ BLM DD or 10 minutes if you have 0 magic DD (to be safe).
 * The Time chests give an additional 10 minutes.
 * Drops AF+1 materials for All Jobs
 * Typical Ancient Beastcoin yield: 40
 * Reward for completion: Charcoal Chip

AF+1 materials:



First Floor

 * Enemies: Fir Bholg x10 (Fomor)
 * About 4250 HP
 * Galka = PLD, Elvaan = THF, Hume = SAM, Tarutaru = BLM, Mithra = RDM
 * The Mage Fir Bholg are highly resistant to magic damage.
 * Each has a chance of dropping an Ancient Beastcoin.
 * Linking by sound.
 * Use 2hr abilities once each.
 * Susceptible to Lullaby, Sleep, and Repose
 * Summoner pullers need to be very careful, they will link and stay linked at times on pet pulls
 * Once aggroed, the alliance will have hate on the ones that aggro, regardless if you sac pull.
 * You can open only one of the three chests.
 * The Vortex and Chests come from the same race of Fomor, possibly the same race as the person who first entered the zone.
 * The Items chest has 4 Ancient Beastcoins and 1-2 AF+1 material (BRD, DRK, SAM, BLM, WAR, BLU, ?).

Second Floor

 * Enemies: Jidra x8 (Treants)
 * Arboricole Beetle
 * Arboricole Crawler
 * Arboricole Hornet
 * Arboricole Opo-opo
 * Arboricole Raven
 * Arboricole Spider
 * Apollyon Sapling


 * Killing a Jidra causes one of the other monsters to spawn.
 * Defeating the large, leafless Jidra opens the vortex (and doesn't spawn a kid).
 * The large Jidra has the same special attack changes as Cemetery Cherry
 * Leafstorm dispels all effects and gives Slow instead of damage.
 * The Jidra never drop Ancient Beastcoins, but the others have a high chance to.
 * Jidra can be sleep with Lullaby.
 * When all enemies are dead, the Time, Items and Restore chests spawn. You can only open one.
 * They actually appear farther south than shown on the map.
 * The Items chest has 4 Ancient Beastcoins and an AF+1 material (RNG, WHM, SMN, BLM, WAR, COR?).

Third Floor

 * Enemies: Armoury Crate x8 (Mimics)
 * Often drop an Ancient Beastcoin.
 * They only aggro when someone clicks on them to determine whether they are mimics or real chests. They are passive otherwise.
 * Defeating one of the Mimics opens the vortex.
 * The Time, Items and Restore chests are hidden among the Mimics. You can open all three.
 * They are randomly distributed--they are not in the places marked on the map.
 * You can't tell which chest it is which without opening it; they all look like Items chests.
 * Note: Mimics have the Draw In ability, so trying to use a SMN and a pet to find the real chests won't work.
 * Death Trap (AoE Stun and Poison) has a huge range (>31').


 * The Items chest has 4 Ancient Beastcoins, 0-2 AF+1 materials (WAR, NIN, DRG, BLM, SAM, WHM, BLU) and a synthesis material (Oxblood, Shell Powder, Light Steel, Clot Plasma, Darksteel Ore, Darksteel Sheet, Adaman Ore).



Fourth Floor

 * Enemies: Air Elemental x3
 * Dark Elemental x3
 * Earth Elemental x3
 * Fire Elemental x3
 * Ice Elemental x3
 * Light Elemental x3
 * Thunder Elemental x3
 * Water Elemental x3
 * Often drop an Ancient Beastcoin
 * They are susceptible to melee damage, unlike normal elementals. That being said, they still have a higher resistance than normal non-elemental monsters to melee attacks.
 * Elementals of the same type link.
 * Elementals aggro to magic.
 * Shared party hate.
 * The Dark Elementals are resistant to Lullaby and Repose, and immune to Sleep.
 * The Light Elementals are immune to Lullaby and Repose, but susceptible to Sleep.


 * Defeating the Elementals corresponding to the ingame day you engage the first elemental causes the final chest to spawn at the exit.
 * The final chest has 4-5 Ancient Beastcoins, ~2 AF+1 materials (THF, BST, MNK, RDM, PLD, PUP, DNC), a Charcoal Chip and a possibility of a Metal Chip.