Category:Monipulators

Monipulators are the playable monster forms available to players in Monstrosity. Essentially, Monipulators are jobs in monster form.
 * If you log out or lose connection as a Monipulator, you will still be a Monipulator when you log back in.

Experience, Levels, and KO

 * The maximum level for Monipulators is equivalent to your current maximum level according to your Limit Break quest progess.
 * Monipulators need fewer experience points per level than normal jobs.
 * Monipulators are extremely powerful for their levels.
 * When changing to a different species, experience points earned on the current level are lost.
 * When changing between different forms in the same species, such as between Fly (MON) and Vermilion Fly (MON) or Wamouracampa (MON) and Wamoura (MON), experience points are not lost.
 * If you are KO'd as a Monipulator, you do not lose Experience Points.
 * When KO'd, you are given the option to Retry or Quit Monstrosity.
 * Retrying respawns you in your current zone. You will appear at a random coordinate with Gestation status.
 * Choosing to quit returns you to the Odyssean Passage that you most recently used to access the Feretory.

Merit Points

 * Merit Points in the HP/MP, Attributes, and Others categories are applied to monipulators.
 * If a monipulator is below level 75, these merits are applied in a reduced fashion, like with normal jobs.
 * For example, if a player has fully merited MP, their monipulators gain 10 MP from those merits at level 10.
 * All merited spells such as Quake II and Paralyze II are available to monipulators if learned, even if their main job is not the merited spell's job.
 * For example, the RDM/BLM monster Collared Lynx can cast Flare II; the WAR/RDM monster Vermilion and Onyx Bee can cast Paralyze II.
 * Applicable group I merits, such as Berserk Recast and Double Attack Rate, apply to monipulators of the corresponding jobs at level 75+.
 * Certain merited Job Abilities are available, while others are not.
 * Examples of available merited Job Abilities: Mantra, Formless Strikes, Warrior's Charge
 * Examples of unavailable merited Job Abilities: Tomahawk, Martyr, Devotion
 * Monipulators cannot earn or spend Limit Points; these must be done on the standard jobs outside of Monstrosity.

Monipulator Jobs

 * Each monipulator has two main jobs. Unlike players, their second job is equal to the level of their first job, rather than halved.
 * If you use the command, you will see that, although your jobs show up as ???, the levels of your main and subjob are equal.
 * Many monipulators have a job combination of WAR/WAR. Because identical job traits do not stack, the only significance to this is a slight stat bonus.
 * Monipulators receive job traits from both jobs as if it is their main job.
 * Many job traits that appear in their trait lists, such as Gilfinder, Treasure Hunter, Clear Mind, and Assassin, do not actually have any effect for monipulators, but still appear in their traits.
 * Monipulators also gain access to a select few job abilities from one of their two jobs.
 * Warrior job abilities usually take precendence over all other jobs, so if one of the monipulator's jobs is Warrior, abilities like Berserk, Mighty Strikes, Aggressor, and Defender are available to that monipulator.

Spell Selection

 * Monipulators with a job of White Mage, Black Mage, Red Mage, Bard, Dark Knight, Paladin, or Ninja have the same spell lists as their player job counterparts.
 * Which spells are available to your monipulators depends on which spells you have learned outside of Monstrosity using spell scrolls.
 * For example, at level 16, black mage monipulators learn Shock, just like normal black mages. However, if you have not used a Shock scroll outside of Monstrosity to learn the spell, it will not be available to your monipulators.
 * Additionally, group 2 merit spells, such as Quake II, Paralyze II, and Protectra V, are available to monipulators of the relevant jobs if the player has placed at least 1 merit in those spells outside of Monstrosity.
 * Because monipulators have same-level main and subjobs, they have full access to both their subjob's and main job's spell lists.
 * For example, a level 75 RDM/BLM monster has access to both Phalanx II and Flare II if the player has learned them outside of Monstrosity.
 * Transportation and revival spells, such as Warp, Retrace, Escape, Tractor, Raise, Reraise, Teleport, and Recall, cannot be cast as Monipulators. These spells do not appear in their spell list.
 * Sacrifice appears on monipulators' spell lists, but cannot be cast.
 * Meteor appears in level 99 Black Mage monipulators' spell lists if you have learned it. It does not require Elemental Seal and appears to be the dark-elemental version of Meteor cast by monsters, not the version cast by players.

Assistance

 * Monipulators can cure and buff each other.
 * Monipulators cannot cure or buff non-Monipulators.
 * Healing Waltz can be used by players to heal Monipulators, but not Healing Magic.
 * Pixies heal monipulators with yellow HP or lower.
 * Monipulators cannot Call for Help or join or form parties or alliances. However, they can assist in killing monsters that another player has Call for Help on.

Monster Correlation Effects

 * Monipulators have innate Killer Effects depending on their type.
 * Additionally, monipulators do not aggro monster types that they intimidate.
 * For example, beasts like Rabbit (MON) do not aggro lizard-type monsters.
 * Refer to the chart on the right for monster strengths and weaknesses.

Restrictions

 * See Monipulator Size for zone restrictions based on Monipulator size.
 * Cannot change areas, other than using the Relinquish command to return to the most recently used Odyssean Passage outside of the Feretory.
 * Cannot use or equip items.
 * Cannot Call for Help.
 * Cannot join parties or form alliances.
 * Cannot view or arrange spells from normal spell inventory.
 * Cannot access Combat Skills or Magic Skills menus.
 * Cannot talk to NPCs or interact with objects outside of the Feretory.
 * Cannot open most doors in dungeons.
 * Restricted to areas accessible from the Odyssean Passage in the Feretory.
 * Warp, Escape, Tractor, Raise, Reraise, Arise, Teleport, and Recall spells cannot be used.
 * Cannot access or modify own bazaar.
 * Cannot access or purchase from others' bazaars during Belligerency.
 * Cannot obtain loot or Treasure Caskets from enemies.
 * Cannot earn or spend Limit Points.
 * Cannot participate in Fields of Valor or Grounds of Valor.

Capabilities

 * Geodes, Beastmen's Seals, and Kindred's Seals can drop while you are participating in Belligerency as a monipulator. Crystal Clusters, however, do not drop.
 * Monipulators can acquire the key items for the mission Gatherer of Light (I): Bowl of bland Goblin salad, Jug of greasy Goblin juice, and Chunk of smoked Goblin grub.
 * Monipulators can acquire Bell-themed gift tokens from Astral Boxes.
 * Monipulators can complete the quest Shifty Shades of Prey.
 * It is possible to progress the quest The Miraculous Dale as a monipulator.
 * Monipulators can obtain Limbus entry cards such as the White Card or Black Card by defeating Aw'euvhi in Al'Taieu.
 * Monipulators can complete applicable Records of Eminence.
 * Monipulators can open doors in Castle Zvahl Keep.
 * Monipulators can operate switches in Castle Oztroja and Gusgen Mines
 * All monipulators can use Wide Scan.

Unlocking Monipulator Species
'''Monsters obtained from Special Events have a red background, denoting their limited availability. Be sure to obtain the items to unlock these monipulators any time that the opportunity presents itself.'''

Menu DATs only
These monsters are visible on menus that are only accessible using DAT mining (these does not include Amorphs that possess picture icons; those will be added in the next update):
 * Yztargs
 * Belladonnas
 * Snapweeds
 * Twitherym
 * Chapulis
 * Craklaws
 * Pteraketos
 * Ovim
 * Lucerewe
 * Tulfaires
 * Leafkin
 * Kulox
 * Worms
 * Botuli