Category:Weather

Weather effects occur in certain areas. They can alter both gameplay and visual aspect.

Types of Weather
A Weather Effect is denoted by a symbol near the clock and compass, just above the Chat Log. The primary Weather Effects correspond to each of the eight Elements:
 * Note that Weather Effects are not seen in indoor areas, though they do appear as an icon and still have effect.


 * In some areas, there is a chance that fog will appear. There will be no status icon that appears on the screen when this happens, as fog does not represent an element in itself. Several types of enemies will only spawn during foggy "weather."

Effects of Weather
Each elemental Weather Effect increases the power of the element that a spell belongs to, as per the icons in your menu's magic listing. For instance, during Fire (or heat) weather, all magic based on the Fire element and targeted on an enemy is increased in Magic Accuracy; Elemental attack magic based on the Fire element (like Firaga) is increased in strength; and effects of Fire-based Enhancing Magic (like Enfire and Barblizzard) are increased.

Skillchains, being based on one or multiple elements, are also increased in power in their elemental weather. For instance, during the above Fire weather, Liquefaction and Fusion will cause greater damage.

Note that these weather effects also apply to enemy attacks and spells as well. In this same instance, the Lizard-family's special attack "Fireball" will do more damage than usual.

Other Weather Factors

 * In any area that a Weather Effect is active, there is a chance that Elementals will appear of the type matching the weather element, typically around terrain features that best represent said element (Water Elementals tend to spawn around bodies of water, for instance). They will despawn if they remain unclaimed when the weather effect ends.


 * During Weather Effects, Elemental Crystals (or Clusters) that match the weather of that element may be obtained when Chocobo Digging.

Possible Weather Conditions by Area

 * Some areas will have rare "Double" weather of a particular element, in addition to the normal, more common type of weather. (This is noted by two check marks on the chart below, and two elemental icons above the compass in-game.) This type of weather improves elemental effects even further while the Weather Effect is active, and may also possibly increase the number of Elementals that spawn during that weather's period. "Double" Weather Effects also permit the Chocobo Digging of elemental clusters (in place of crystals during normal weather).


 * Some connected areas share the same Weather Effects when they are active, thus remaining persistent across them. These areas share the same entries in the chart below.
 * Elementals will obviously not spawn in town areas where weather has an effect (Selbina, Mhaura, Rabao, Tavnazian Safehold), though Weather Effects will still apply on Healing and Enhancing Magic cast in those areas.


 * All Dynamis areas are always in Dark Weather, though no Dark Elementals are known to spawn in these areas (that are not pets of Summoner Beastmen).


 * All "Cloister" areas are always in their elemental weather. (For instance, the Cloister of Storms is always in Water weather.)


 * As a general rule, areas not listed here or below are not subject to Weather Effects (save fog in certain cases).

Source

From FFXIclopedia, a Wikia wiki.