The Mothercrystals

Opening notes
First of all, make your way to the three crags - Holla, Dem, and Mea. You can do the 3 Promvyions in any order. You are capped at level 30, so make sure your equipment is legal.

Mobs behavior
The mobs are active on True Sound. If you get up and close to them, you will notice that none of them have eyes, and none of them have noses. This means they have incredibly good hearing ability. Thus, Sneak and Invisible will do you no good. The mobs do have normal hearing range. The best bet is to give them their right of way, walking behind them does not work. None of the mobs will link when they are pulled.

Before you head out
First get a full level 30 party and make sure the equipment is legal. NIN/WAR, WAR/NIN is suggested as tanks. Make sure to have WHM/BLM and RDM/BLM or SMN/WHM it is helpful. The other two slots should be filled with damage dealers, either RNG/NIN or MNK/WAR.

Now, it is time to get items. Begin Empty Memories quest in Ru'Lude Gardens from Harith. This is a repeatable quest, and she will ask you for RareEx recollections. These are dropped from any mob in Promvyions. Upon completing this quest you will receive RareEx animas that is to be used on the Promvyion bosses.

Animas alone will not win the fight, sadly. Everyone needs to purchase a pair of Reraise Earrings, Hi-Reraiser, Instant Reraise, Reraiser, and Antidotes. Melee need to purchase several Hi-Potions, regen drinks, and attack food. Mages need to purchase refresh drinks, couple Ethers, Echo Drops, and a couple Remedy. If you are on your final promvyion, you will need to get Prism Powder and Silent Oil because you will end up in Lufaise Meadows upon winning the final bcnm. For Holla, everyone will need Holy Water and Poison Potion.

Walkthrough for all Promvyions
Inspect the Shattered Telepoint and you will enter a cutscene. You will find inside the Hall of Transference for the first time, and straight inside the promvyion for the other 2 times.

Upon entering the Promvyion, all buffs except food will cancel. Use a Reraise device, this is very handy in case you must wipe out. If you need to wipe out find a isolated spot where no mobs are around and let the aggros do their business.

Have a Ranger track Memory Receptacle on widescan. The MR will pop several strays, which will die in a single ranged attack. If the MR is real, a Memory Stream will pop, and you have 1 minute to enter this stream and go into the next level. If the MR is fake, nothing will pop up.

On the fourth floor, there is no MR. You will have to look for the zoneline. It may be very difficult to avoid aggro on the fourth floor, but if you get caught and the castle-like structure is nearby, you should be able to zone easily. You will zone into the Spire, and your level restriction will be lifted. However, just rest up because the level restriction will go back in effect upon entering the BCNM, and set up an anima order. The 3 different types of animas will stack with each other. Animas will prevent the boss from doing certain moves.

The BCNM boss fight
Do not rush up to the boss, as all buffs except your food will cancel upon entering the battlefield. Instead use a Reraise device, food, drinks, and cast your buffs first. I do not recommend doing these fights on Darksday, as blood pacts and Eagle Eye Shot may heavily be resisted.

For Holla, the boss is a Thinker. He has an AOE Sleep/Curse attack thus the need of Posion Potions. He also has an AOE that will drain 3 buffs or 200 HP. It is best to have RDM/BLM to Elemental Seal + Gravity on the boss and kite him and RNG need to spread out. (This was done RNG, RNG, RNG, WHM, RDM, SMN setup, and the boss simply tried going from RNG to RNG.) At a certain point of health, this boss will start spamming his moves, so use your 2 hours a this point. Upon defeating him, you will enter a cutscene.

For Dem, the boss is a Progenerator. At 50% he will start popping kids, which your bard should use Horde Lullaby on (or bloodpacts will make quick work). He also has a single target drain that ignores Utsusemi and Stoneskin. When he is low on health he will do nothing but spam this move. Once the boss starts cranking out his moves, he must be killed as fast as possible. Upon defeating this boss, you will enter another cutscene.

For Mea, the boss is a Craver. This boss is very weak to animas. He has AOE poison attack that does a lot of damage per tick, a throat-stab like move that resets hate, and another AOE damage attack. He is weak to piercing attacks and blunt attacks. He likes to spam his moves at anytime in the fight, especially when he is low on health. Upon defeating this boss, you will enter a cutscene.

Reward
Upon defeating the final boss, you will enter a cutscene and find yourself in Lufaise Meadows at the Valkrum Dunes zone. To reach the safehold you will need to go due west. You will need sneak for Bugards and invisible for Orcs and Gigas to make it there safely.

Promathia Mission 2-1