Thread:Haldarn/@comment-3049657-20171204193549/@comment-195370-20171205005203

Yeah, when sortable mob tables were introduced to the wiki, the problem of numbers being sorted by the leading digit was encountered and editors at the time 'solved' this by adding leading zeroes to mob levels under ten. Of course, the problem re-reared its head with SoA, but at that point a) renumbering all numbers with an additional leading zero would have been time-consuming and ugly, and b) no-one cared.

It took approximately 5 secs to Google the actual correct solution and so I've modified tablemobheader-regular, tablemobheader-nm and tablemobheader-special so that this functionality works properly. That means you can remove any leading zeroes you come across - presumably lv.-1 mobs will sort correctly too.

idk who has sorted mobs alphabetically and why. Without an example I can only visit random pages and can only come across recent zones that have been entered that way from the get-go. This is of course due to the fact that mob names can be listed out on day one of a zone going live, but level requires empirical testing to discover, so mob names come first by virtue of that being the first piece of information we have. Also NM levels often remain unknown.

I have no issue with you sorting them back by level if you want to, as long as the level data for a zone's mobs is complete. However, what with a working sort on the level column, any effort expended doing so might not really be worth your time.