Where Messengers Gather (Ulmia's Path)

Boneyard Gully - Level 50 Cap BCNM

 * Head to Attohwa Chasm and on to Boneyard Gully. Once there, check the Dark Miasma for a cutscene and a level-50 BCNM battle.
 * There is a large ridge in the center of the Boneyard Gully and on the far side of the ridge are your three mithra opponents: Shikaree X, Shikaree Y, and Shikaree Z.
 * Shikaree X is a Beastmaster with an axe and a pet.
 * Shikaree Y is a Dark Knight with a scythe.
 * Shikaree Z is a Dragoon with a poll and will summon a wyvern.


 * The three mithra have a permanent meditate effect and will gain TP unfairly fast.
 * You can complete the quest Mithran Delicacies to obtain the Blackened Muddy Siredon and use it to stop the meditate effect.
 * Strategy tips:
 * All three mithra gain TP very quickly. They will use weapon skills and skillchains rapidly.
 * Their hate is shared - i.e. they will all be attacking the single character that has the most hate.
 * Sleep any mithra and pets you aren't fighting to prevent skillchains.
 * Beastmaster pets and dragoon wyverns will not vanish when their masters fall. They must be killed.
 * The most effective way to deal with the 5 enemies is Astral Flow and Elemental Seal Sleepga. 2 Astral Flows will kill both pets and severely wound all three mithra.
 * Drag the mithra away from the arena so that, if you wipe, you can reraise, rest to full, and fight survivors. The mithra gain HP back but any dead mithra or pets will stay dead until the battle ends.

Bearclaw Pinnacle - Level 60 Cap BCNM

 * Head to Bearclaw Pinnacle from Uleguerand Range. Enter the BCNM.
 * The Snoll Tzar will aggro from the start and once it starts you have 45 seconds to defeat it before it blows up. At 15 and 30 second it will “be emitting a large amount of steam” and grow in both actual size and in brute force of attacks. Once the 45 seconds are up, it will use a self-destruct move that does heavy damage to everyone. If it blows self up, even if someone survives the blast, you lose. You are ejected from the BC, and any survivors have a nasty status effect that does tremendous AoE damage for a long time unless it is erased.
 * The Snoll Tzar also has physical attacks, AoE frost, and a powerful weapon skill move.
 * It is estimated that the Snoll Tzar has 9000 HP.
 * You can complete the quest Bombs Away! to obtain the Shu'Meyo Salt, which can be used to gain an additional 15 seconds.
 * When used you will see the message “the Snoll Tzar starts to melt!” and 15 seconds later you see “The Snoll Tzar shakes off the salt!” The melting time does not count against you. You can use multiple salts in a given battle, but do not overlap their use.  Once you see the message "The Snoll Tzar starts to melt!" it is okay for the next person to begin using their salt, since the salt itself takes 15 seconds to use.
 * Strategy tips:
 * Start using salts early. They take 15 seconds to use, so if you use them at the end you might run out of time before the item is actually used.
 * Time salt use with a player's usefulness in the battle. A WHM won't need to do much at the beginning so they can go first, a SMN has to wait after their blood pact so they can go second, etc.
 * Aggro control is terribly important. If a BLM dies in the first 10 seconds you have basically no chance to win.
 * Don't panic and keep calm. This is one of the mose tense missions in the game. Go over your plan and do some dry runs on normal enemies to get the proceedures down.


 * Talk to Cid in Metalworks for a cutscene.
 * If Ulmia's Path is your final path to complete on mission 5-3, you will get an additional cutscene at Cid that leads into the next mission, if not, head to another fork.

Game Description

 * Mission Orders: