Talk:Trial 1144

Reef:

Was able to endless kill all pops solo. So 1 would repop as the last one died. I was able to do this for at least 3 hours without them building up any physical resist. When we were a duo of 2 MNKs the resist was increasing already after 25 mobs and average footwork hits of 150 went down to 110 even as the max killspeed was not faster, as we had to wait for repops.

For the initial kills I suggest to save up TP with Footwork. At 30% the Apkallu will try to run away. Unlock the target and run ahead of him and finish him with Tornado Kick. If it manages to survive, you still don´t have to zone. Run back and kite them in a circle as well as you can. The adds should depop after around 40 meters if they are unable to hit you.

If an Apkallu tries to run away he will chose one random other Apkallu in the spawn area. He will try to link only him but of course aggro any Apkallu on the route he will take. If you curretnly have aggro from two or more Apkallus they will always chose those ones as their "partners" and not run away. So another strategy for clearing out the initial spawn can be to aggro the closest other Apkallu while your current target has just above 30% HP. This will prevent your current target from bolting across the area and bringing back all his friends.

Mountain:

They start out easier and won´t run to other birds at first. But their hate seems to increase at a faster rate. After around 40 solokills my footwork damage went down to 50. On Fireday a lot of people usually come by and bring them down en masse. Often resulting in them taking 10-20 damage maximum and you having to wait 2 hours for their hate to dwindle before making them a valid target again.

Lyramion 13:51, July 22, 2010 (UTC)