Category:Blue Magic

de:Kategorie:Blaumagie

Blue Magic Skill

 * Blue Magic Skill is the skill base from which Blue Magic derives.
 * Blue Magic Skill determines resistance for magical Blue Magic in a similar fashion that Elemental Skill determines that school of magic's resistance rate.
 * Blue Magic Skill determines the damage rating (D-rating) of physical Blue Magic. This damage rating caps approximately 15 levels above the level of the spell. No cap has been determined for spells learned at level 60 or later.
 * Blue Magic Skill also affects the potency of certain spells, such as Diamondhide and Blood Saber, boosting their effectiveness.
 * Healing Blue Magic spells (Pollen, Healing Breeze, Wild Carrot, Magic Fruit, and Plenilune Embrace) are augmented by Healing Magic skill and MND and/or VIT rather than Blue Magic Skill.

Acquiring Blue Magic

 * Blue magic is acquired by “learning” the special abilities of monsters.


 * One can only learn Blue Magic when Blue Mage is set as your main job.
 * One has a chance to acquire Blue Magic when defeating a monster that has used a Blue Magic spell.
 * The monster must have executed the spell, but it need not to land for it to be learned (it can miss or have no effect).
 * The Blue Magic skill level of each spell is equal to the Blue Magic Skill cap at the level at which the spell is learned.
 * The maximum skill difference to be able to learn a spell is 30 points below the skill level of the spell. Below level 50, one can learn skills as early as 9 levels prior. After level 50, when the increase in Blue Magic Skill from level to level rises from +3 to +5, the level range at which one can learn spells decreases from 9 to 5.
 * The Magus Jubbah, which can be worn at level 58, gives a +15 bonus to blue magic skill, effectively increasing the level range by 3.
 * Blue Magic cannot be learned while K.O.'d.
 * The Blue Mage need not be the target of the spell, nor affect the target in any way, to learn a Blue Magic spell. The only requirements are that the enemy use the spell at least once, the Blue Mage is within EXP range, and that the party/alliance s/he is in delivers the killing blow to the enemy.
 * It is possible to learn spells in Besieged.
 * - If a Campaign Battle is not present, it is still possible to learn spells from these monsters and the monster must die before it starts.
 * After witnessing a mob use a spell, I zoned while the rest of party fought the mob. Upon zoning back into area, the mob died and I learned the spell without seeing it again.

Learning Tips

 * Azure Lore has no effect on learning.
 * Below 25% HP, monsters will use their TP immediately upon reaching 100%. Below 50% HP, monsters will use their TP upon reaching 200%. Before then, they will use it randomly.
 * It is possible to learn spells with higher level members in your party.
 * It is possible to learn Blue Magic from monsters that do not give EXP (e.g. BCNM/Event/Quest monsters).
 * It is possible to learn Blue Magic from monsters that check as "Too weak."
 * The Magus Bazubands/Magus Bazubands +1 are the only known way to directly increase the chance to learn Blue Magic.
 * Blue Magic Skill from any source appears to increase the chance to learn Blue Magic. It is highly recommended to cap Blue Magic Skill before attempting to learn spells at several levels above your own.
 * Bludgeon gives enemies 30% TP, allowing enemies to use TP moves more often.
 * Dia gives 10% TP with minimal Damage Over Time.

Setting Blue Magic
Unlike other magic spells, it is not possible to use blue magic as soon as it is acquired. First, the spells you wish to use must be “set.”

1. Point Total/Maximum
 * Each blue magic spell is assigned a point value (blue magic points). The level of the blue mage determines the maximum number of points available for setting spells.

2. Maximum Number of Set Spells
 * The maximum number of blue magic spells that can be set at one time is also determined by the blue mage's level. This maximum number may decrease when the blue mage is under a level restriction and so the set numbers are assigned a color for easy reference.
 * Blue magic spells can be set by selecting the “Set Spells” option after choosing “Blue Magic” under “Magic” in the main menu. Please be aware that any time blue magic spells are set, the blue mage will be unable to cast any spells for 1 minute. The one minute timer does not apply when spells are set within your Mog House or Rent-A-Room.
 * By setting certain spell combinations, you will gain certain job traits.
 * Through a bug, zoning while having the "Set Spells" window open will bypass the one minute timer.

How to Read the Blue Magic Spell Window
 * The help text for blue magic contains various types of information.


 * 1) Blue magic spell name


 * 1) Spell effect - The TP information included in "physical" blue magic spells is applicable when using the job ability "Chain Affinity."
 * 2) Blue magic type (Physical/Magical) - There are two types of blue magic spells--physical and magical. The accuracy for "physical" blue magic is affected by the accuracy of the equipped main weapon.


 * 1) Monster family - This refers to the monster family from which the blue magic spell was learned. The accuracy and damage of blue magic spells are affected by the relation between different monster families.


 * 1) Status bonus - This bonus is applied to the caster when the applicable blue magic spell is set.


 * 1) Usable level - The minimum level required to cast the spell.


 * 1) MP cost - The amount of MP required to cast the spell.


 * 1) Blue magic points - The number of points required to set the spell.

Using Blue Magic

 * One can be interrupted while casting Blue Magic, though like other magic, chances of interruption decrease as your Blue Magic Skill rises.
 * Elemental Blue Magic spells are affected by all the same equipment and enhancements as Elemental Magic (Elemental Staves, Sea Obis, Day and Weather effects, etc).
 * Unlike other types of magic, a majority of Blue Magic spells carry an affinity for a particular monster family.
 * E.g. Spells learned from the Vermin family are more accurate and powerful against Plantoids than all other enemies. Likewise, they are weaker against Lizards than all other enemies. See Beast Strength Chart for more details.
 * Blue Magic spells from the Arcana, Undead, Dragon and Demon families experience positive effects when used against enemies of the opposing family and never experience negative effects when used on enemies of the same family.
 * Blue Magic spells learned from Beastmen have no affinity and are neither particularly effective or ineffective on any family of enemy.
 * The Blue Mage Merit Job trait, Monster Correlation, and the Magus Keffiyeh/Magus Keffiyeh +1 enhance these affinities. However, they will not further decrease the effectiveness of spells used against the opposing monster family.


 * Magical Blue Magic spells are effective against enemies that are weak to magic damage (Elementals, Flans, Slimes, etc).
 * Physical Blue Magic Spells are especially effective against enemies that are weak to the damage type that corresponds to the spell (Blunt -> Skeletons, Piercing -> Birds, Slashing -> Hounds).
 * Physical Blue Magic accuracy is determined by mainhand weapon accuracy, and thus, the Accuracy Bonuses and Combat Skill of the currently equipped weapon.
 * Because Blue Mage has no native Staff skill, physical spells cast when a staff is equipped will be extremely inaccurate. It is highly recommended to equip a sword in one's mainhand whenever casting physical Blue Magic spells.


 * While they are dependent on Accuracy and STR, physical spells are unaffected by the Attack stat.
 * Accuracy for ranged spells is speculated to be determined by Ranged Accuracy and Blue Magic Skill.
 * All physical Blue Magic spells are affected by Sneak Attack and Trick Attack.
 * All magical Blue Magic spells are affected by Elemental Seal.
 * All healing Blue Magic spells are affected by Divine Seal.
 * Offensive Blue Magic bestows 10% TP to its target per hit, similar to other forms of damaging magic.
 * Example: Bludgeon delivers three hits, so it gives the target 30% TP assuming all three hits land.
 * TP inflicted is reduced by the Subtle Blow trait and equipment that enhances it.

By Equipment Slot
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 * width="50%" valign="top"|

Head

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! width="5%" | Level ! width="45%" | Name ! width="40%" | Jobs ! width="10%" | Bonus
 * - BGCOLOR="#ffdead" align="center"
 * - valign="top"
 * -style="background:#e3e6ff;"
 * align="center"| 75
 * align="center"| Mirage Keffiyeh
 * align="center"| BLU
 * align="center"| +5
 * -style="background:#e3e6ff;"
 * align="center"| 75
 * align="center"| Mirage Keffiyeh +1
 * align="center"| BLU
 * align="center"| +5
 * }
 * }
 * }

Body

 * {|class=sortable border="0" width="60%" cellpadding="2" cellspacing="2"

! width="5%" | Level ! width="45%" | Name ! width="40%" | Jobs ! width="10%" | Bonus
 * - BGCOLOR="#ffdead" align="center"
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 * -style="background:#e3e6ff;"
 * align="center"| 58
 * align="center"| Magus Jubbah
 * align="center"| BLU
 * align="center"| +15
 * -style="background:#e3e6ff;"
 * align="center"| 74
 * align="center"| Magus Jubbah +1
 * align="center"| BLU
 * align="center"| +15
 * }
 * }
 * }

Waist

 * {|class=sortable border="0" width="60%" cellpadding="2" cellspacing="2"

! width="5%" | Level ! width="45%" | Name ! width="40%" | Jobs ! width="10%" | Bonus
 * - BGCOLOR="#ffdead" align="center"
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 * -style="background:#e3e6ff;"
 * align="center"| 75
 * align="center"| Ksi Sash
 * align="center"| MNK/WHM/BLM/RDM /PLD/BRD/RNG/SMN/ BLU/PUP/SCH
 * align="center"| Salvage:+3
 * }
 * }

Ring

 * {|class=sortable border="0" width="60%" cellpadding="2" cellspacing="2"

! width="5%" | Level ! width="45%" | Name ! width="40%" | Jobs ! width="10%" | Bonus
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 * align="center"| 72
 * align="center"| Antica Ring
 * align="center"| All
 * align="center"| +2
 * }
 * }

Earring

 * {|class=sortable border="0" width="60%" cellpadding="2" cellspacing="2"

! width="5%" | Level ! width="45%" | Name ! width="40%" | Jobs ! width="10%" | Bonus See: Combat Skills for more Skill information.
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 * -style="background:#e3e6ff;"
 * align="center"| 60
 * align="center"| Immortal's Earring
 * align="center"| All
 * align="center"| +5
 * }
 * }
 * }