Forging a New Myth

Walkthrough
After Duties, Tasks, and Deeds:
 * This quest is the third of multiple quests involved in the upgrade of Mythic Weapons.

- Go to the Palace and get the Mythic Weapon* (Aftermath Locked)

- Go to the Cemetery and offer up 3 items (rumored to be Tinnin's Fang, Sarameya's Hide, and Tyger's Tail)

- You are instructed to go to Nyzul Isle by some Ghost

- Enter in Nyzul Isle and Face off against Balrahn Eidolon (He uses the Mythic Weapon that matches your job and has access to aftermath but needs to be confirmed)

- After defeating him go back to Caedarva Mire Cemetery and offer up the Mythic Weapon and it will be fully unlocked.

We learn in this particular cutscene that the Mythic Weapons are the "Treasures of Aht Urghan"
 * Note

Game Description
Client: Nashmeira (Throne Room, Aht Urhgan Imperial Ward) Summary:
 * Driven by ambition, yet still haunted by the disembodied whispers that come at the weapon's touch, you have been ordered by Nashmeira in the name of the Empire to harness the seemingly unconquerable power of the mythic weapons.