The Celestial Nexus

Walkthrough
Note #1: Magic agro inside of Shrine of Ru'Avitau so everyone will need Prism Powders and Silent Oils.

Note #2: Someone might need to open the yellow door so that everyone can get past the door. The nearest Monolith to open the yellow doors is at Map 4 of the Shrine of Ru'Avitau.


 * Head to I-6 in Ru'Aun Gardens and enter Shrine of Ru'Avitau.
 * Sneak up here.
 * Head south and follow the path to J-7 past the first yellow door.
 * Then head west past the second yellow door to the control room with 2 monoliths at H-7.
 * Use Prism Powders and head south to a room with 2 Dark Elementals.
 * You no longer need sneak from here.
 * Head either east or west and follow the cooridors till you come to another room with 2 Dark Elementals at H-10.
 * Head north and then down the stairs to the Celestial Nexus at H-9.
 * Group up with your party if you have not already and enter the battle field.
 * Watch the final cutscene and prepare to battle Eald'narche, who has two forms.

1st Form

 * Orbitals x 2 - have ~130hp and if defeated, are resummoned quickly. Lullaby works, but Sleep is recommended.
 * Exoplates - the armor surrounding Eald'narche. It has about 10000 HP. It does not do melee attacks. Special attacks:
 * Cronos Sling: Cone Attack physical damage (~300-600), absorbed by Utsusemi
 * Gaea Stream: Single target(?) damage (~200), absorbed by Utsusemi
 * Uranos Cascade: AoE physical damage (~200-400), absorbed by Utsusemi
 * Phase Shift: 30' AoE physical damage (~600-1300), Stun, Bind, absorbed by Utsusemi
 * Used at around 66%, 33% and 0% HP. It gets stronger each time.


 * Eald'narche - invulnerable to all attacks until the Exoplates is defeated.
 * He uses ancient magic and Sleepga II.
 * Once the exoplates are gone he has only about 2000 HP.


 * Suggested strategy - have melee use 2 hour specials to quickly dispose of the Exoplates. Sleep the Orbitals as they're not worth attacking. After the Exoplates are gone it only takes a few hits to get Eald'narche to his second form. There is very little time to rest before the second form.
 * Try to avoid doing anything to Eald'narche until the Exoplates are gone; in particular, pull the Orbitals away before using Sleepga. Let your tank get initial aggro and then tank that way.


 * If you wipe, don't bother to Reraise; you will get aggro wherever you are on the battlefield.

2nd Form

 * Second form Eald'narche is still pretty weak (~2500 HP), but more annoying.
 * He teleports around like Arch Angel TT
 * In addition to his ancient magic and Sleepga II, he casts Bindga (and other debuffs?)
 * He has a very high melee resistance cut damage by about 75%
 * He also uses these special attacks:
 * Vortex: 20'(?) AoE low damage (~100), Terror and Bind, absorbed by Utsusemi
 * Stellar Burst: AoE low damage (~100) and Silence, absorbed by Utsusemi
 * Omega Javelin: Single target damage (~150) and Petrification, absorbed by Utsusemi
 * Tanking is hard, hate seems to moves around randomly
 * Eat Poison Potions and consider stunning some spells.


 * After the final cutscene, you appear in Hall of the Gods.

Game Description

 * Mission Orders:The fate of Vana'diel awaits you in the Celestial Nexus!