Category:Trial of the Magians

de:Kategorie:Geheimbund der Mogluminatifr:Catégorie:Les épreuves des Magiciens moogles

Walkthrough

 * Obtain the Magian Trial Log by talking to Magian Moogle at Ru'Lude Gardens (H-5).
 * Obtain a weapon of your choice from the Splintery Chest next to the Moogle.
 * You can have multiple copies of the same weapon inscribed at once.
 * You cannot have the same trial inscribed on multiple weapons simultaneously (you must complete or abandon the trial on one weapon before you may inscribe another with the same trial inscription).
 * You can have up to five different trials active at once.
 * Please note that discarding an inscribed weapon does not remove the trial from your active list; you must speak with the Magian Moogle to abandon the trial.
 * Abandoning a trial will not affect your weapon; it will possess the same attributes it had prior to undertaking the trial. Likewise such a weapon can again be inscribed with the same trial or a new one. Note, however, that any progress on an abandoned trial is permanently lost and must be repeated if the weapon is re-inscribed with that trial.
 * You can only have one trial inscribed on each weapon.
 * Each weapon's trials are unique; you must repeat the same trials if creating multiple copies of the same weapon, even if you have already completed the trials on another weapon.


 * Trade the weapon to the Magian Moogle and select the desired trial to undertake.
 * Complete the trial to and trade the weapon to Magian Moogle to receive the augment(s) or the upgraded weapon.

Obtaining Necessary Kills

 * The trials generally consist of, but are not limited to, the following types:
 * Defeating a Notorious Monster a specified number of times.
 * Obtaining a set number of Rare/Ex items.
 * The required trial items typically drop from VNM tier III (e.g. Eye of Verthandi). Once the trial is active, these items may be traded at any time, one at a time, to the Delivery Crate beside the Magian Moogle in Ru'Lude Gardens. Your trial weapon need not be equipped to receive credit. Items traded to the Delivery Crate are permanently consumed, so exercise caution when multiple trials requiring the same item are active.
 * Certain trials, such as Trial 838, follow a different set of criteria (e.g. trade 10 Bottled Pixie to the Fay Spring in Grauberg (S)).
 * Defeating a given number of a specific type of experience-yielding monster..
 * You MUST be within Experience point gaining range and not KO'ed to receive credit.
 * Defeating a given number of a specific type of experience-yielding monster during either Light-affiliated (wind, thunder, fire, light) OR Darkness-affiliated (water, ice, earth, dark) weather effects.
 * Defeating a given number of a specific type of experience-yielding monster during one particular type of weather effect OR its corresponding day. (e.g. kills either during wind weather or on Windsday)
 * Scholar's -storm spells (Rainstorm, Thunderstorm, etc...) will not enable credit toward weather-specific trials; the weather must be naturally occurring.
 * Having a pet deal a given number of killing blows on a specific type of experience-yielding monster.
 * An Adventuring Fellow's killing blow will count towards this trial.
 * Skillchains closed by pets will not count toward this trial.
 * Killing blows by other players' pets do not count towards this trial.
 * Kills from a pet's counterattack, DoT or skill chain (not Weapon Skill) do NOT count.
 * You will not receive credit for enemies that are "one-shotted" even if it yields experience points.
 * Reference: Ifrit's "Flaming Crush" Bloodpact dealt 2358 damage to an Easy-Prey Esbat while "Trial 846" staff was equipped. It was killed in one hit, yielded 28 experience but no Magian credit.
 * Having the weapon's Additional Effect trigger a given number of times on a specific type of experience-yielding monster.
 * Using a specific Weapon Skill a given number of times on a specific type of experience-yielding monster.
 * Dealing a given number of killing blows with a specific Weapon Skill on a specific type of experience-yielding monster.
 * Using an elementally specific status ailment on a specific type of experience-yielding monster. The ailment must be present upon death, but does not have to be inflicted by the person on the trial.


 * Your weapon must possess the appropriate trial inscription to receive credit toward a trial.
 * Unlike Latent Effect weapons that are "broken" with Weapon Skill Points, trial weapons record and actively report their progress to the player by displaying a confirmation message in the chat log each time the trial's specified objective is fulfilled (e.g. "Trial 100: 99 objectives remain."). Additionally, the Magian Moogle will show your currently active trials and their progress at your request. Upon completion of a trial, another confirmation message will be displayed, instructing you to visit the Magian Moogle.
 * Dual Wielded weapons (weapons in offhand) receive credit.
 * You may Dual Wield two trial weapons and receive credit for each as long as each weapon's specific trial criteria are met.
 * There is currently a glitch for one-handed weapon trials. When Dual Wielding, you may receive credit for both weapons when only the conditions for one are met.
 * Trials can be completed in a party or alliance without penalty. It is not required to take action on the monster unless specified in the trial criterion (e.g. "killing blows"). The enemy must be claimed to your party or alliance, you must be within experience points range (even for Notorious Monsters that do not give experience points), and your weapon must be equipped at the time that the monster is defeated.
 * Note that credit will not be received if the enemy is defeated while unclaimed (Damage Over Time or Self-Destruct-type moves while the target's name is yellow).
 * You will still receive credit for kills while K.O.ed, assuming the target was still claimed to your party or alliance at the time that it was defeated.


 * Trials can be completed while under the effect of Level Sync as long as the target is experience-yielding and fulfills the trial criteria.
 * Trials can be completed by Maze Lurker enemies in Moblin Maze Mongers mazes as long as the target is experience-yielding and fulfills the trial criteria.
 * Using Maze Voucher 01, an appropriate race rune, Maze Rune 102 and bringing a low-level character (Level 56-58) creates approximately 25 instanced Easy Prey targets per maze for a level 75 player. Furthermore, these mazes can be copied by Duplidoc for 20 Moblin Marbles and distributed for 500 gil each.

Pattern to the Menu System

 * Each weapon type trial series culminates into 3 different weapons:
 * Type 1A : Generally the highest DMG or DPS of any non-relic, mythic, or Occasionally Attacks X Times weapon, but no other augments.
 * Type 1B : A multi-attack weapon.
 * Type 1B1: Moderate damage, high delay and Occasionally Attacks Twice. Each stage requires 10-20 drops from several difficult NMs.
 * Type 1B2: Low damage rating, high delay and Occasionally Attacks 2-3 times.
 * Type 1B3: High damage rating with Double Attack bonus, rather then multi-attack.
 * Type 2* : The elemental branch. Each element gives augments related to that element.
 * Type 2*A : Moderate DMG+ and delay- bonuses, as well as a bonus to one primary and one secondary stat (e.g. Fire = STR+4 Attack+15)
 * Type 2*B : Same as 2*A, but gives pet: secondary stat bonus. (e.g. STR+4 Pet:Attack +15 Ranged Attack+15). Only available for pet jobs.
 * Type 2*C : These branch off into what appears to be 3 different elemental staves. Staff only.
 * Type 2*C1 : Magic Affinity : Magic Accuracy+1 Magic Attack+4
 * Type 2*C2 : Magic Affinity : Magic Accuracy+4 Magic Attack+1
 * Type 2*C3 : Perpetuation -4
 * Type 2*C4 : Cure Potency light element only
 * Type 2*D : Higher DMG+ than the attribute bonus branch, as well as an Additional Effect (e.g. Additional Effect: Defense Down). Not available for ranged weapons. When these weapons when they reach the stage where they are added effect of a Status down you cannot trigger the effect until it has wore off of your target.

Weapon Trial Categories
''By completing certain trials you may obtain new and improved weapons. You can find lists for those weapons below. Click on the link beneath the trials for the weapon for the full list''

Hand-to-Hand

 * Advanced Weapons:Spharai 1003-1004, 1826-1827 Glanzfaust 1006-1007, Kenkonken 1009-1010


 * Level 75: Required Weapon: Pugilists (MNK, PUP)
 * Contains trial numbers 68 to 148
 * Path 1: Trial 68 (Physical) -> Verethragna, Revenant Fists, Ursine Claws
 * Path 2: Trial 82 (Elemental) -> Taipan Fangs
 * Level 80: Required Weapon: Barracudas (MNK, PUP)
 * Full List of Hand-to-Hand Trials

Dagger

 * Advanced Weapons:Mandau 991-992, Vajra 994-995, Carnwenhan 997-998, Terpsichore 1000-1001
 * Level 75 Required Weapon: Peeler (THF, BRD, DNC)
 * Contains trial numbers 2 to 66
 * Path 1: Trial 2 (Physical)
 * Path 2: Trial 16 (Elemental)
 * Level 80 Required Weapon: Fusetto (THF, BRD, DNC)
 * Contains trial numbers 1133 to 1137
 * Full List of Dagger Trials

Sword

 * Advanced Weapons:Excalibur 1012-1013, Burtgang 1015-1016, Murgleis 1018-1019, Tizona 1021-1022


 * Level 75 Required Weapon: Side-Sword (RDM, PLD, BLU)
 * Contains trial numbers 150 to 214
 * Path 1 : Trial 150 (Physical)
 * Path 2 : Trial 164 (Elemental)
 * Level 80 Required Weapon: Machaera (RDM, PLD, BLU)
 * Full List of Sword Trials

Great Sword

 * Advanced Weapons:Ragnarok 1024-1025


 * Level 75 Required Weapon: Break blade (PLD, DRK)
 * Contains trial numbers 216 to 280
 * Path 1 : Trial 216 (Physical)
 * Path 2 : Trial 230 (Elemental)
 * Level 80 Required Weapon: Kalavejs (PLD, DRK)
 * Full List of Great Sword Trials

Axe

 * Advanced Weapon:Guttler 1027-1028, Aymur 1030-1031


 * Level 75 Required Weapon: Chopper (WAR, BST)
 * Contains trial numbers 282 to 362
 * Path 1 : Trial 282 (Physical)
 * Path 2 : Trial 296 (Elemental)
 * Level 80 Required Weapon: Renaud's Axe (WAR, BST)
 * Full List of Axe Trials

Great Axe

 * Advanced Weapons:Bravura 1033-1034, Conqueror 1036-1037


 * Level 75 Required Weapon: Lumberjack (WAR)
 * Contains trial numbers 364 to 428
 * Path 1 : Trial 364 (Physical)
 * Path 2 : Trial 378 (Elemental)
 * Level 80 Required Weapon: Sumeru (WAR)
 * Full List of Great Axe Trials

Scythe

 * Advanced Weapons:Apocalypse 1045-1046, Liberator 1048-1049


 * Level 75 Required Weapon: Farmhand (DRK)
 * Contains trial numbers 512 to 576
 * Path 1 : Trial 512 (Physical)
 * Path 2 : Trial 526 (Elemental)
 * Level 80 Required Weapon: Reckoning (DRK)
 * Full List of Scythe Trials

Polearm

 * Advanced Weapons:Gungnir 1039-1040, Ryunohige 1042-1043, Rhongomiant 1400-1401


 * Level 75 Required Weapon: Ranseur (DRG)
 * Contains trial numbers 430 to 510
 * Path 1 : Trial 430 (Physical)
 * Path 2 : Trial 444 (Elemental)
 * Level 80 Required Weapon: Stingray (DRG)
 * Full List of Polearm Trials

Katana

 * Level 75 Required Weapon: Kibashiri (NIN)
 * Path 1 : Trial 578 (Physical) 578-591, 1508-1515
 * Path 2 : Trial 592 (Elemental) 592-642, 1516-1547
 * Level 80 Required Weapon: Uzura (NIN) 1549-1553
 * Relic Weapon: Kikoku 1051-1052, 1858-1859
 * Mythic Weapon: Nagi 1054-1055, 1860-1861
 * Full List of Katana Trials

Great Katana

 * Advanced Weapons:Amanomurakumo 1057-1058, Kogarasumaru 1060-1061


 * Level 75 Required Weapon: Donto (SAM)
 * Contains trial numbers 644 to 708
 * Path 1 : Trial 644 (Physical)
 * Path 2 : Trial 658 (Elemental)
 * Level 80 Required Weapon: Keitonotachi (SAM)
 * Full List of Great Katana Trials

Club

 * Level 75 Required Weapon: Stenz (WHM) 710-774
 * Path 1 : Trial 710 (Physical)
 * Path 2 : Trial 724 (Elemental)
 * Level 80 Weapon:Makhila (WHM) 1641-6145
 * Relic Weapon:Mjollnir 1063-1064 & 1866-1877
 * Mythic Weapon:Yagrush 1066-1067


 * Full List of Club Trials

Staff

 * Advanced Weapon:Claustrum 1069-1070, Nirvana 1072-1073, Laevateinn 1075-1076, Tupsimati 1078-1079
 * Level 75 Required Weapon: Crook (WHM, BLM, RDM, BRD, SMN, SCH) 776 to 887
 * Contains trial numbers 776 to 887
 * Path 1 : Trial 776 (Physical)
 * Path 2 : Trial 790 (Elemental)
 * Level 80 Weapon:Sedikutchi (BLM), (SMN), (SCH) 1753 to 1757
 * Full List of Staff Trials

Archery

 * Advanced Weapons: Yoichinoyumi 1090-1091


 * Level 75 Required Weapon: Sparrow (RNG)
 * Contains trial numbers 941 to 989
 * Path 1 : Trial 941 (Physical)
 * Path 2 : Trial 955 (Elemental)
 * Level 80 Required Weapon: Sparrowhawk (RNG)
 * Full List of Archery Trials

Marksmanship

 * Advanced Weapons: Annihilator 1081-1082, Gastraphetes 1084-1085, Death Penalty 1087-1088


 * Level 75 Required Weapon: Thunderstick (RNG, COR)
 * Contains trial numbers 891 to 939
 * Path 1 : Trial 891 (Physical)
 * Path 2 : Trial 905 (Elemental)
 * Level 80 Required Weapon: Anarchy (RNG, COR)
 * Full List of Marksmanship Trials

Armor Trial Categories
''By completing certain trials you may obtain new and improved armor. You can find lists for those armor categories below. Click on the link beneath the trials for the armor category for the full list''

WAR

 * Head
 * Level 85: Required Armor: Ravager's Mask
 * Contains trial numbers 4156 and 4216.
 * Body
 * Hands
 * Legs
 * Level 83: Required Armor: Ravager's Cuisses
 * Contains trial numbers 4176 and 4236.
 * Feet
 * Level 81: Required Armor: Ravager's Calligae
 * Contains trial numbers 4196 and 4226.

MNK

 * Head
 * Level 85: Required Armor: Tantra Crown
 * Contains trial numbers 4157 and 4217.
 * Body
 * Hands
 * Legs
 * Level 83: Required Armor: Tantra Hose
 * Contains trial numbers 4177 and 4237.
 * Feet
 * Level 81: Required Armor: Tantra Gaiters
 * Contains trial numbers 4197 and 4227.

WHM

 * Head
 * Level 85: Required Armor: Orison Cap
 * Contains trial numbers 4158 and 4218.
 * Body
 * Hands
 * Legs
 * Level 83: Required Armor: Orison Pantaloons
 * Contains trial numbers 4178 and 4238.
 * Feet
 * Level 81: Required Armor: Orison Duckbills
 * Contains trial numbers 4198 and 4228.

BLM

 * Head
 * Level 85: Required Armor: Goetia Petasos
 * Contains trial numbers 4159 and 4219.
 * Body
 * Hands
 * Legs
 * Level 83: Required Armor: Goetia Chausses
 * Contains trial numbers 4179 and 4239.
 * Feet
 * Level 81: Required Armor: Goetia Sabots
 * Contains trial numbers 4199 and 4229.

RDM

 * Head
 * Level 85: Required Armor: Estoqueur's Chappel
 * Contains trial numbers 4160 and 4220.
 * Body
 * Hands
 * Legs
 * Level 83: Required Armor: Estoqueur's Fuseau
 * Contains trial numbers 4180 and 4240.
 * Feet
 * Level 81: Required Armor: Estoqueur's Hoseaux
 * Contains trial numbers 4200 and 4230.

THF

 * Head
 * Level 85: Required Armor: Raider's Bonnet
 * Contains trial numbers 4161 and 4221.
 * Body
 * Hands
 * Legs
 * Feet

PLD

 * Head
 * Level 85: Required Armor: Creed Armet
 * Contains trial numbers 4162 and 4222.
 * Body
 * Hands
 * Legs
 * Feet

DRK

 * Head
 * Level 85: Required Armor: Bale Burgeonet
 * Contains trial numbers 4163 and 4223.
 * Body
 * Hands
 * Legs
 * Feet

BST

 * Head
 * Level 85: Required Armor: Ferine Cabasset
 * Contains trial numbers 4164 and 4224.
 * Body
 * Hands
 * Legs
 * Feet

BRD

 * Head
 * Level 85: Required Armor: Aoidos' Calot
 * Contains trial numbers 4165 and 4225.
 * Body
 * Hands
 * Legs
 * Feet

RNG

 * Head
 * Level 85: Required Armor: Sylvan Gapette
 * Contains trial numbers 4166 and 4226.
 * Body
 * Hands
 * Legs
 * Feet

SAM

 * Head
 * Level 85: Required Armor: Unkai Kabuto
 * Contains trial numbers 4167 and 4227.
 * Body
 * Hands
 * Legs
 * Feet

NIN

 * Head
 * Level 85: Required Armor: Iga Zukin
 * Contains trial numbers 4168 and 4228.
 * Body
 * Hands
 * Legs
 * Feet

DRG

 * Head
 * Level 85: Required Armor: Lancer's Mezail
 * Contains trial numbers 4169 and 4229.
 * Body
 * Hands
 * Legs - Trail 4189
 * Feet - Trail 4209

SMN

 * Head
 * Level 85: Required Armor: Caller's Horn
 * Contains trial numbers 4170 and 4230.
 * Body
 * Hands
 * Legs
 * Feet

BLU

 * Head
 * Level 85: Required Armor: Mavi Kavuk
 * Contains trial numbers 4171 and 4231.
 * Body
 * Hands
 * Legs
 * Feet

COR

 * Head
 * Level 85: Required Armor: Navarch's Tricorne
 * Contains trial numbers 4172 and 4232.
 * Body
 * Hands
 * Legs
 * Feet

PUP

 * Head
 * Level 85: Required Armor: Cirque Capello
 * Contains trial numbers 4173 and 4233.
 * Body
 * Hands
 * Legs
 * Feet

DNC

 * Head
 * Level 85: Required Armor: Charis Tiara
 * Contains trial numbers 4174 and 4234.
 * Body
 * Hands
 * Legs
 * Level 83: Required Armor: Charis Tights
 * Feet
 * Level 81: Required Armor: Charis Toeshoes

SCH

 * Head
 * Level 85: Required Armor: Savant's Bonnet
 * Contains trial numbers 4175 and 4235.
 * Body
 * Hands
 * Legs
 * Feet

Missing Trials

 * Normal weapons: 1, 67, 149, 215, 281, 363, 429, 511, 577, 643, 709, 775, 890, 940
 * Advanced weapons: 990, 993, 996, 999, 1002, 1005, 1008, 1011, 1014, 1017, 1020, 1023, 1026, 1029, 1032, 1034, 1038, 1041, 1044, 1047, 1050, 1053, 1056, 1059, 1062, 1065, 1068, 1071, 1074, 1077, 1080, 1083, 1086

These are the "trials" linked to the base weapons, which will most likely remain unused.

Note

 * All these trials are not the end weapons, as their final form will not be released to the Dec 2010 update