King Arthro



Notes: (Jugner Forest)
 * Located around (G-5), typically near the lake. You have to go through King Ranperre's Tomb to get to this area.
 * His pop method is slightly different than other NMs. Ten Knight Crabs pop 21 hours 5 minutes-24 hours 5 minutes after King Arthro is defeated, and has 30 minute windows just like the King HNMs. After all ten of these Knight Crabs are defeated, King Arthro will spawn 10-30 seconds later.
 * Knight Crabs rage progressively. The longer that you hold one the more damage it does. They critical often and have increased evasion and accuracy. A Knight Crab held for 20 minutes will critical a fully self buffed with food 75 PLD/WAR for upwards of 400 damage.
 * If one Knight Crab is held for more than 5 minutes, the Knight Crabs will begin to respawn.
 * Killable by 6 level 62 players. Duoable by 75 NIN/WHM and 75 THF/NIN. Can be Soloed by a skillful SAM/WAR with Hi-pots and Skillchaining with a level 65 NPC set for Meleeing using a Great Katana.
 * Killable by a well-geared 75PLD/RDM with Yagudo Drinks and Atonement.
 * Instant cast on spells - Waterga IV, Poisonga II, Drown, and Enwater. High level players have high resistance to these spells due to King Arthro's low level.
 * Uses Hundred Fists and has an Additional Effect: Paralyze on melee attacks.
 * Resistant to Bind and immune to Silence.
 * King Arthro has approximately 35,000 HP.
 * Begins to Rage after 20 minutes. Slowly builds to full rage, increasing all stats over time.
 * King Arthro can drop up to three cloths.

Notes: (Everbloom Hollow)
 * Found in Everbloom Hollow as a result of being warped there via the Doomvoid ability, used by a Sandworm.
 * The Past King Arthro is a stronger version of the Present King Arthro. (It is not raged, just a higher level.)
 * This is a timed, 60 minute battle.
 * King Arthro will spawn Knight Crabs (perhaps HP based) which will cure him by casting tier 4 Water spells.
 * King Arthro will summon more Knight Crabs throughout the fight, should they be killed.
 * If Knight Crabs are pulled away from King Arthro, they might go back to him to cure him.
 * Weak to Critical Hits.
 * All Normal Nukes do 0-1 damage.
 * Nukes will do 75%-100% damage only when Magic Burst-ed.
 * Below 20% HP, Knight Crabs spawn far more frequently.
 * King Arthro will cast Waterga IV frequently.
 * King Arthro will gain resistance to Stun after some time.
 * Water-based spells cure King Arthro.
 * Distortion proven NOT to cure King Arthro (Water/Ice Based SC)