User:Telford/sandbox8

=Soulsoother Head= Controls the AI of the Automaton.

Elemental Slots: 0  2   0   3  3   2   3   0 Skill Modifier: Spell-Casting Delay: Spell casting delay can be reduced using the Mana Booster. =Behaviour=
 * Magic +2
 * 25 seconds with Stormwaker Frame.
 * 31 seconds with Harlequin Frame.

Deployment

 * Remains stationary when deployed within ~15 yalms of the target, if deployed outside this range the automaton will close to melee distance.
 * Will only move if the enemy is out of casting range or when it is out of MP.
 * Magic is only used when attached to the Stormwaker or Harlequin Frame.

Magic
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Spells and Enemy HP%
The casting AI changes based on the current targets health.
 * If bio II is not available, the automaton will cast the highest DoT available: dia < bio < dia II < bio II
 * If unable to cast Cure V the automaton will cast the highest Cure possible depending on skill and mp.


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Spells and Maneuvers
Maneuvers increase the priority of spells of their respective element.
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Curing Priority

 * It will cure the master and puppet first, prioritizing whoever has more hate. It will then prioritize whichever party member has the most hate. Curing and -na spells on party members requires a light and water maneuver respectively. Cures only occur when below a certain percentage of health. For more information on the health percentages that influence curing priority, see the Damage Gauge article. Status removal will be prioritized over curing, regardless of maneuvers or other triggers.
 * Regen will only be cast when the target is fighting a decent challenge or higher mob. (If the mob checks DC or higher to a party member but only checks EP or lower to you regen will still be cast on that member.) The automaton will not cast regen when fighting a Campaign mob.

Spell List
Spells become available as Automaton Magic Skill increases.

=How to Obtain=

Quest

 * Soulsoother Head