Job Points

Overview
Start by talking with the Nomad Moogle next to Maat. Job Points enhance existing abilities and spells. Job Points are earned by accumulating Capacity Points from defeating enemies level 96+.
 * You can start gaining Capacity Points once you have reached level 99 and received the key item "job breaker" from the Nomad Moogle in Ru'Lude Gardens.
 * You gain 1 Job Point for every 30,000 Capacity Points earned.
 * Job Points can only be spent on the job that earns them.
 * Unlike Merit Points, it is possible to fully max out every category (at the rate of acquisition as of May 12, 2014, however, this would be excrutiatingly time-consuming).
 * You may hold a maximum of 200 Job Points.
 * Capacity Points gained depends on the size of your party, the area you defeat the enemy, and the level of the enemy.
 * The amount of Job Points needed per upgrade increases by 1 each upgrade (ex: The second rank of "Might Strikes Effect" requires 2 JP).

Capacity Points

 * Earned from level 96+ enemies that grant EXP.
 * All Seekers of Adoulin Areas contain monsters in this level range.
 * Other usable zones: The Boyahda Tree, Bostaunieux Oubliette, Toraimarai Canal, Kuftal Tunnel, Labyrinth of Onzozo, and Gustav Tunnel (refer to the Grounds Tome article for monster information). Some monsters in Dynamis also hit the bottom range.
 * Earned from Delve in Cirdas Caverns (U) and Yorcia Weald (U).
 * Earned from Incursion.
 * Earned from certain Records of Eminence objectives.
 * Reduced while in a party.
 * Reduction is also applied with an Adventuring Fellow summoned, even though fellows no longer reduce EXP gain.
 * Not reduced with Alter Egos present.
 * Penalty is reduced in Seekers of Adoulin dungeons.
 * Unaffected by Dedication and experience point bonuses, but can gain Commitment status from Trizek Ring from Adventurer Appreciation Campaign 2015 gives +150%, Vocation Ring from Adventurer Appreciation Campaign 2014 gives +100%, and Capacity Ring from Records of Eminence gives +50%.
 * Dedication and Commitment do not stack.
 * Some equipment can also increase capacity point gain, like Aptitude Mantle (+1) and Mecistopins Mantle.
 * Several "Cheer" key items gained from Monster Rearing also increase capacity point gain.
 * Several "Gifts" also increase capacity point gain. See below.
 * Completing Reive-related Records of Eminence objectives gives universal bonuses of up to 55% total.
 * Increased by Capacity Chains, which function similarly to traditional Experience Chains.


 * The lowest possible amount of Capacity Points received starts at 75. There does not appear to be any known cap, with high level monsters like Plouton giving five digits to a party of six.

Chart for Capacity Points per kill
Below is a chart for the base points gained per kill. Please do not add entries unless you're able to determine the base amount with 100% accuracy.

Gifts
Gifts are extra bonuses received every 5~25 job points spent on a job up to the full 550 points spendable on an individual job. Listed here.

Job Point Bonuses
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Warrior

 * Mighty Strikes Effect
 * Increases physical accuracy while under the effects of Mighty Strikes.
 * Increases physical accuracy by 2
 * Berserk Effect
 * Increases physical attack while under the effects of Berserk
 * Increases physical attack by 2
 * Brazen Rush Effect
 * Increases physical attack while under the effects of Brazen Rush.
 * Increase physical attack by 4.
 * Defender Effect
 * Increases physical defense while under the effects of Defender.
 * Increase physical defense by 3.
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Monk

 * Hundred Fists Effect
 * Increases physical accuracy while under the effects of Hundred Fists.
 * Increases physical accuracy by 2
 * Evasion Effect
 * Increases evasion while under the effects of Dodge
 * Increase evasion by 2
 * Inner Strength Effect
 * Increases the amount of HP recovered while under the effects of Inner Strength.
 * Increase amount of HP recovered by 2 percent.
 * Focus Effect
 * Increases accuracy while under the effects of Focus.
 * Increase accuracy by 1.
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White Mage

 * Benediction Effect
 * Recovers caster's MP when Benediction is activated
 * Increases amount of MP recovered by 1%
 * Asylum Effect
 * Increases magic evasion while under the effects of Asylum.
 * Increase magic evasion by 4.
 * Divine Seal Effect
 * Reduces the amount of enmity accrued by casting Cure spells while under the effects of Divine Seal.
 * Reduce enmity by 3
 * Magic Accuracy Bonus
 * Increases magic accuracy.
 * Increase magic accuracy by 1.
 * Afflatus Solace Effect
 * Increases potency of Cure while under the effects of Afflatus Solace.
 * Increases Cure potency by 2.
 * Afflatus Misery Effect
 * Increases the potency of Banish and Auspice while under the effects of Afflatus Misery.
 * Increases magic damage dealt by Banish by 2.
 * Increases both the physical accuracy bonus when missing target and additional damage by 1.
 * Divine Caress Duration
 * Increases the duration of strong resistance to status ailments dispelled while under the effects of Divine Caress.
 * Increase duration by 2 seconds.
 * Sacrosanctity Effect
 * Increases the minimum value of magic defense that weakens over time while under the effects of Sacrosanctity.
 * Increase minimum value by 1.
 * Regen Duration
 * Increases the duration of Regen.
 * Increase duration by 3 seconds.
 * Bar Spell Effect
 * Increases potency of Bar spells.
 * Increase effect resistance by 2.
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Black Mage

 * Manafont Effect
 * Increases the elemental magic damage while under the effects of Manafont.
 * Increases elemental magic damage by 3
 * Subtle Sorcery Effect
 * Reduces the casting time of spells while under the effects of Subtle Sorcery.
 * Reduce spellcasting time by 1 percent.
 * Elemental Seal Effect
 * Reduces enmity accrued by casting elemental magic while under the effects of Elemental Seal
 * Reduces enmity by 3
 * Magic Burst Damage Bonus
 * Increases magic burst damage.
 * Increase magic burst damage by 1 percent.
 * Mana Wall Effect
 * Reduces MP consumed when transferring damage while under the effects of Mana Wall.
 * Reduce MP consumed by 1 percent.
 * Magic Accuracy Bonus
 * Increases magic accuracy.
 * Increases magic accuracy by 1.
 * Enmity Douse Recast
 * Reduces the recast time of Enmity Douse.
 * Reduces recast by 2 seconds.
 * Manawell Effect
 * Increases elemental magic damage while under the effect of Manawell.
 * Increases magic damage by 1.
 * Magic Burst Enmity Decrease
 * Reduces enmity generated by magic bursts.
 * Reduces enmity by 1.
 * Magic Damage Bonus
 * Increases magic damage.
 * Increase damage by 1.
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Red Mage

 * Chainspell Effect
 * Increases elemental magic damage while under the effects of Chainspell
 * Increases elemental magic damage by 2
 * Stymie Effect
 * Increases the effect duration of enfeebling magic spells while under the effects of Stymie.
 * Increase the effect duration by 1 second.
 * Convert Effect
 * Reduces the amount of HP consumed when using Convert.
 * Reduce the amount of HP consumed by 1%
 * Magic Accuracy Bonus
 * Increases magic accuracy.
 * Increase magic accuracy by 1.
 * Composure Effect
 * Increases physical accuracy while under the effects of Composure.
 * Increase physical accuracy by 1.
 * Magic Atk. Bonus
 * Enhances Magic Atk. Bonus.
 * Enhance Magic Atk. Bonus by 1.
 * Saboteur Effect
 * Increases enfeebling magic accuracy while under the effects of Saboteur.
 * Increases enfeebling magic accuracy by 2.
 * Enfeebling Magic Duration
 * Increases enfeebling magic effect duration.
 * Increase effect duration by 1.
 * Quick Magic Effect
 * Reduces MP consumption while under the effects of Quick Magic.
 * Reduce MP consumption by 2 percent.
 * Enhancing Magic Duration
 * Increases enhancing magic effect duration.
 * Increase effect duration by 1 second.
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Thief

 * Perfect Dodge Effect
 * Increases magic evasion while under the effects of Perfect Dodge
 * Increases magic evasion by 3
 * Larceny Duration
 * Increases the duration of effects stolen via Larceny.
 * Increase the effect duration by 1 second.
 * Sneak Attack Effect
 * Increases the DEX bonus to Sneak Attack
 * Increases DEX bonus by 1%
 * Trick Attack Effect
 * Increases the AGI bonus to Trick Attack.
 * Increase AGI bonus by 1 percent.
 * Steal Recast
 * Reduces the recast time of Steal.
 * Reduces recast time by 2 seconds.
 * Mug Effect
 * Steals HP when using Mug.
 * Steal HP equal to 5% of DEX and AGI.
 * Does not work on undead.
 * Despoil Effect
 * Steals TP when using Despoil.
 * Steal 2% of target's TP.
 * Conspirator Effect
 * Increases physical accuracy while under the effects of Conspirator.
 * Increase physical accuracy by 1.
 * Bully Effect
 * Increases chance of the target becoming intimidated while under the effect of Bully.
 * Increases chance by 1 percent.
 * Triple Attack Effect
 * Increases the physical attack of Triple Attack.
 * Increase physical attack by 1.
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Paladin

 * Invincible Effect
 * Increases the amount of static enmity accrued from activating Invincible.
 * Increases static enmity by 100.
 * Holy Circle Effect
 * Reduces the amount of damage taken from undead while under the effects of Holy Circle.
 * Reduces damage taken by 1.
 * Intervene Effect
 * Increases damage dealt when using Intervene.
 * Increase damage dealt by 2 percent.
 * Sentinel Effect
 * Increases enmity while under the effects of Sentinel.
 * Increase enmity by 1.
 * Shield Bash Effect
 * Increases damage dealt with Shield Bash.
 * Increases damage dealt by 10.
 * Cover Duration
 * Increases the effect duration of Cover.
 * Increases effect duration by 1 second.
 * Divine Emblem Effect
 * Increases divine magic damage while under the effects of Divine Emblem.
 * Increases magic damage by 2.
 * Sepulcher Duration
 * Increases the effect duration of Sepulcher.
 * Increases effect duration by 1 second.
 * Palisade Effect
 * Increases chances of blocking with a shield while under the effects of Palisade.
 * Increase chance by 1 percent.
 * Enlight Effect
 * Increases additional light damage and physical accuracy while under the effects of Enlight.
 * Increase additional damage by 1 and physical accuracy by 1.
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Dark Knight

 * Blood Weapon Effect
 * Increases the amount of HP absorbed while under the effects of Blood Weapon.
 * Increases the amount of HP absorbed by 2%
 * Arcane Circle Effect
 * Reduces the amount of damage taken from arcana while under the effects of Arcane Circle
 * Reduces damage taken by 1
 * Soul Enslavement Effect
 * Increases the amount of TP absorbed while under the effects of Soul Enslavement.
 * Increase amount of TP absorbed by 1 percent.
 * Last Resort Effect
 * Increases physical attack while under the effects of Last Resort.
 * Increase physical attack by 2.
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Beastmaster

 * Familiar Effect
 * Increases the deployed pet's attributes while under the effects of Familiar.
 * Increases attributes by 3.
 * Pet Accuracy Bonus
 * Increases the deployed pet's physical accuracy.
 * Increases physical accuracy by 1.
 * Unleash Effect
 * Increases damage dealt by pet special attacks while under the effects of Unleash.
 * Increase special attack damage dealt by 2 percent.
 * Charm Success Rate
 * Increases the success rate of Charm.
 * Increase success rate by 1.
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Bard

 * Soul Voice Effect
 * Reduces the casting time of songs while under the effects of Soul Voice.
 * Reduces casting time by 2 percent.
 * Clarion Call Duration
 * Increases the effect duration of songs while under the effects of Clarion Call.
 * Increase effect duration by 2 seconds.
 * Minne effect
 * Increases physical defense granted by Minne.
 * Increase physical defense by 1.
 * Minuet Effect
 * Increases the physical attack bonus granted by Minuet.
 * Increase physical attack by 1.
 * Pianissimo Effect
 * Reduces the casting time of songs while under the effects of Pianissimo.
 * Reduce casting time by 2 percent.
 * Song Accuracy Bonus
 * Increases song accuracy.
 * Increase song accuracy by 1.
 * Tenuto Effect
 * Increases the effect duration of songs while under the effects of Tenuto.
 * Increase effect duration by 2 seconds.
 * Lullaby Duration
 * Increases the effect duration of Lullaby.
 * Increase effect duration by 1 second.
 * Marcato Effect
 * Increases effect duration of songs while under the effects of Marcato.
 * Increase effect duration by 1 second.
 * Requiem Effect
 * Increases damage over time of Requiem.
 * Increase damage over time by 3.
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Ranger

 * Eagle Eye Shot Effect
 * Increases damage from Eagle Eye Shot.
 * Increase damage by 3 percent.
 * Sharpshot effect
 * Increases ranged attack while under the effects of Sharpshot.
 * Increase ranged attack by 2.
 * Overkill Effect
 * Reduces enmity while under the effects of Overkill.
 * Reduce enmity by 1.
 * Camouflage Effect
 * Increases the critical hit rate of ranged attacks while under the effects of Camouflage.
 * Increase critical hit rate by 1.
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Samurai

 * Meikyo Shisui Effect
 * Increases skillchain damage while under the effects of Meikyo Shisui.
 * Increase skillchain damage by 2 percent.
 * Warding Circle Effect
 * Reduces the amount of damage taken from demons while under the effects of Warding Circle.
 * Reduce damage taken by 1.
 * Yaegasumi Effect
 * Increases the TP bonus granted by Yaegasumi.
 * Increase TP bonus by 30
 * Hasso Effect
 * Increases STR while under the effects of Hasso.
 * Increase STR by 1.
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Ninja

 * Mijin Gakure Effect
 * Increase the damage dealt by Mijin Gakure.
 * Increase damage by 3 percent.
 * Yonin effect
 * Increases physical evasion when directly in front of the target while under the effects of Yonin.
 * Increase physical evasion by 2.
 * Mikage Effect
 * Increases physical attack while under the effects of Mikage.
 * Increase physical attack by 3.
 * Innin Effect
 * Increases accuracy when attacking from behind the target while under the effects of Innin.
 * Increase accuracy by 1.
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Dragoon

 * Spirit Surge Effect
 * Increases the DMG value of weapons while under the effect of Spirit Surge.
 * Increase DMG value by 1.
 * Ancient Circle Effect
 * Reduces the amount of damage taken from dragons while under the effects of Ancient Circle.
 * Reduces damage taken by 1.
 * Fly High Effect
 * Increases the physical attack of all jumps while under the effects of Fly High.
 * Increase physical attack by 5.
 * Jump Effect
 * Increases the physical attack of Jump and Spirit Jump.
 * Increase physical attack by 3.
 * Spirit Link Effect
 * Reduces caster's HP consumption when Spirit Link activates.
 * Reduce HP consumption by 1 percent.
 * Wyvern Max HP Bonus
 * Increases the maximum HP of wyverns.
 * Increase max HP by 10.
 * Dragon Breaker Duration
 * Increases the effect duration of Dragon Breaker.
 * Increase effect duration by 1 second.
 * Wyvern Breath Effect
 * Increase the effect of wyvern breath.
 * Increase effect by 10.
 * High Jump Effect
 * Increases attack of High Jump and Soul Jump.
 * Increase attack by 3.
 * Wyvern Attr. Increase Effect
 * Increases the master's physical attack and defense when the wyvern's attributes are boosted.
 * Increase physical attack and defense by 2.
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Summoner

 * Astral Flow Effect
 * Increases attributes of Avatars and Spirits while under the effects of Astral Flow.
 * Increases attributes by 3
 * Avatar/Spirit Accuracy Bonus
 * Increases Avatar and Spirit physical accuracy
 * Increases physical accuracy by 1
 * Astral Conduit Effect
 * Enhances blood pact effects while under the effects of Astral Conduit.
 * Increase damage dealt by Blood Pact: Rage abilities by 1 percent.
 * Increase effect duration of Blood Pact: Ward abilities by 1 percent.
 * Avatar Magic Accuracy Bonus
 * Increases avatars' and spirits' magic accuracy.
 * Increase magic accuracy by 1.
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Blue Mage

 * Azure Lore Effect
 * Increases damage of physical Blue Magic while under the effects of Azure Lore.
 * Increases damage by 1.
 * Blue Magic Point Bonus
 * Increases the maximum number of Blue Magic points.
 * Increases Blue Magic points by 1.
 * Unbridled Wisdom Effect
 * Enhances the potency of Conserve MP while under the effects of Unbridled Wisdom.
 * Enhance potency by 3.
 * Burst Affinity Bonus
 * Increases blue magic spell damage while under the effects of Burst Affinity.
 * Increase damage by 2.
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Corsair

 * Wild Card Effect
 * Grants a Wild Card roll of V or higher a chance to reset Wild Card's recast time.
 * Increase the probability of resetting by 1 percent.
 * Phantom Roll Duration
 * Increases the effect duration of phantom rolls.
 * Increase the effect duration by 2 seconds.
 * Cut Card Effect
 * Reduces the recast time of applicable special abilities.
 * Reduce recast time by 1 percent.
 * Bust Evasion
 * Grants a chance to avoid busting.
 * Increase probability by 1 percent.
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Puppetmaster

 * Overdrive Effect
 * Increases automatons' attributes while under the effects of Overdrive.
 * Increases attributes by 3.
 * Automaton Max HP and MP Bonus
 * Increases the maximum HP and MP of automatons.
 * Increases maximum HP by 10 and MP by 5.
 * Heady Artifice Effect
 * Increases the potency of the various head-related abilities.
 * Harlequin Head: Increase physical accuracy by 2.
 * Valoredge Head: Increase static enmity by 100.
 * Sharpshot Head: Increase damage by 3 percent.
 * Stormwaker Head: Increase magic damage by 2.
 * Soulsoother Head: Increase amount of MP recovered by 1 percent.
 * Spiritreaver Head: Increase magic damage by 5.
 * Activate Effect
 * Decreases the Automaton's burden when Activate or Deus Ex Automata is used.
 * Decrease Burden by 1.
 * Repair Effect
 * Gradually restores Automaton's MP when Repair is used.
 * Amount of MP recovered depends on the item used.
 * Automaton Oil: +5
 * Automaton Oil +1: +10
 * Automaton Oil +2: +15
 * Automaton Oil +3: +20
 * Deus Ex Automata Recast
 * Reduces the recast time of Deus Ex Automata.
 * Reduce recast time by 1 second.
 * Tactical Switch
 * Increases TP of the Automaton's master when using Tactical Switch.
 * Increase TP by 20.
 * Cooldown Effect
 * Reduces the Automaton's burden when using Cooldown.
 * Reduce burden by 1.
 * Deactivate Effect
 * Relaxes the requirement for reducing Deactivate's cooldown based on the automaton's remaining HP.
 * Reduce the requirement by 1 percent of remaining HP.
 * Martial Arts Effect
 * Reduces attack delay for hand-to-hand attacks.
 * Reduce attack delay by 2.
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Dancer

 * Trance Effect
 * Increases TP when Trance is activated.
 * Increase TP by 100.
 * Steps Duration
 * Increases the effect duration of all steps.
 * Increase effect duration by 1.
 * Grand Pas Effect
 * Increases damage while under the effects of Grand Pas.
 * Increase defense by 1.
 * Samba Duration
 * Increases the effect duration of all sambas.
 * Increase duration by 2 seconds.
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Scholar

 * Tabula Rasa Effect
 * Recover caster's MP when Tabula Rasa is activated.
 * Increase amount of MP recovered by 2 percent.
 * Light Arts Effect
 * Increase the effect duration of Regen while under the effects of Light Arts.
 * Increase effect duration by 3 seconds.
 * Caper Emissarius Effect
 * Recovers the target's HP when using Caper Emissarius.
 * Increase the amount of HP recovered by 2 percent.
 * Dark Arts Effect
 * Increases the effect duration of Helix spells while under the effects of Dark Arts.
 * Increase effect duration by 3 seconds.
 * Stratagem Effect
 * Increases magic accuracy of spells tied to either Light Arts when Penury activates, or Dark Arts when Parsimony activates.
 * Increase magic accuracy by 1.
 * Stratagem Effect II
 * Reduces casting times of spells tied to either Light Arts when Celerity activates, or Dark Arts when Alacrity activates.
 * Reduce casting times by 1 percent.
 * Stratagem Effect III
 * Increases magic damage of spells tied to either Light Arts when Rapture activates, or Dark Arts when Ebullience activates.
 * Increase magic damage by 2.
 * Stratagem Effect IV
 * Reduces the recast time of spells tied to either Light Arts when Accession activates, or Dark Arts when Manifestation activates.
 * Reduce recast time by 2 percent.
 * Modus Veritas Effect
 * Increases damage over time when using Modus Veritas.
 * Increase damage over time by 3.
 * Sublimation Effect
 * Increases the maximum amount of MP accumulated from Sublimation.
 * Increase maximum MP accumulation by 3.
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Geomancer

 * Bolster Effect
 * Increases the maximum HP of the deployed luopan and reduces its perpetuation cost while under the effects of Bolster.
 * Increases maximum HP by 3 percent and reduces perpetuation cost by 1.
 * Life Cycle Effect
 * Increases the amount of HP recovered by the luopan when Life Cycle is activated.
 * Increases amount of HP recovered by 1 percent.
 * Widened Compass Effect
 * Reduces the casting time of geomancy spells while under the effects of Widened Compass.
 * Reduce casting time by 3 percent.
 * Blaze of Glory Effect
 * Increases the initial HP value of luopans while under the effects of Blaze of Glory.
 * Increase initial HP by 1 percent.
 * Magic Atk. Bonus
 * Enhances Magic Atk. Bonus.
 * Enhance Magic Atk. Bonus by 1.
 * Magic Accuracy Bonus
 * Increases magic accuracy.
 * Increase magic accuracy by 1.
 * Dematerialize Duration
 * Increases the effect duration of Dematerialize.
 * Increase effect duration by 1 second.
 * Theurgic Focus Effect
 * Increases the magic damage of specific spells while under the effects of Theurgic Focus.
 * Increase magic damage by 3.
 * Concentric Pulse Effect
 * Increases damage when using Concentric Pulse.
 * Increase damage by 1 percent.
 * Indicolure Spell Effect Dur.
 * Increases the effect duration of Indicolure spells.
 * Increase spell effect duration by 2 seconds.
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Rune Fencer

 * Elemental Sforzo Effect
 * Adds an absorb elemental damage effect to Elemental Sforzo.
 * Increase amount of damage absorbed by 1%.
 * Rune Enchantment
 * Increase potency of runes harbored by 1 point.
 * Odyllic Subterfuge Effect
 * Reduces Magic Atk. Bonus while under the effects of Odyllic Subterfuge.
 * Reduce Magic Atk. Bonus by 2.
 * Vallation Duration
 * Increases the effect duration of Vallation and Valiance.
 * Increase effect duration by 1 second.
 * Swordplay Effect
 * Increases the maximum amount physical accuracy and physical evasion may be raised by Swordplay.
 * Increases maximum amounts by 1.
 * Swipe Effect
 * Increases damage dealt with Swipe and Lunge.
 * Increase damage based on combat skills by 1 percent.
 * Embolden Effect
 * Increases the effect of enhancing magic gained via Embolden.
 * Increases enhancing magic effect by 1 percent.
 * Vivacious Pulse
 * Increase the amount of HP restored through the divine magic skill when Vivacious Pulse is used.
 * Increases amount restored by 1 percent.
 * One For All Duration
 * Increases the effect duration of One for All.
 * Increase duration by 1 second.
 * Gambit Duration
 * Increases the effect duration of Gambit.
 * Increase duration by 1 second.
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Warrior

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! width="10%" | Points Spent ! width="45%" | Effect Increases physical defense by 10. Increases acquired capacity points by 5%. Increases physical and ranged attack by 10. Increases physical evasion by 5. Increases acquired capacity points by 7%. Increases physical and ranged accuracy by 5. Increases magic evasion by 5. Enables the player to equip items marked as Superior 1 (Su1). Increases acquired capacity points by 9%. Increases magic accuracy by 5. Fencer TP Bonus +50. Increases acquired capacity points by 11%. Increases critical hit rate by 5%. Enables the player to equip items marked as Superior 2 (Su2). Increases double attack chance by 2%. Increases acquired capacity points by 13%. Increases critical damage dealt by 2%. Increases physical defense by 15. Increases acquired capacity points by 15%. Increases physical and ranged attack by 15. Increases physical evasion by 8. Increases acquired capacity points by 17%. Increases physical and ranged accuracy by 8. Increases magic evasion by 8. Increases acquired capacity points by 19%. Increases magic accuracy by 8. Increases TP bonus of Fencer by 50. Increases acquired capacity points by 21%. Increases double attack chance by 2%. Increases critical damage dealt by 2%. Increases acquired capacity points by 23%. Increases damage from weapon skills by 3%.
 * - style="background:#ffdead;" align="center"
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 * 5
 * Physical Defense Bonus
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 * 5
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 10
 * Physical Attack Bonus
 * - style="background:#e3e6ff;"
 * 20
 * Physical Evasion Bonus
 * - style="background:#e3e6ff;"
 * 25
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 30
 * Physical Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 45
 * Magic Evasion Bonus
 * - style="background:#e3e6ff;"
 * 50
 * Superior 1
 * - style="background:#e3e6ff;"
 * 55
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 60
 * Magic Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 80
 * Enhances "Fencer" effect
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 * 95
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 100
 * Critical Hit Bonus
 * - style="background:#e3e6ff;"
 * 100
 * Superior 2
 * - style="background:#e3e6ff;"
 * 125
 * Double Attack Effect
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 * 145
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 150
 * Critical Damage Bonus
 * - style="background:#e3e6ff;"
 * 180
 * Physical Defense Bonus
 * - style="background:#e3e6ff;"
 * 205
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 210
 * Physical Attack Bonus
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 * 245
 * Physical Evasion Bonus
 * - style="background:#e3e6ff;"
 * 275
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 280
 * Physical Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 320
 * Magic Evasion Bonus
 * - style="background:#e3e6ff;"
 * 355
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 360
 * Magic Accuracy Bonus
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 * 405
 * Fencer Effect
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 * 445
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 450
 * Double Attack Effect
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 * 500
 * Critical Damage Bonus
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 * 545
 * Capacity Point Bonus
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 * 550
 * Weapon Skill Damage
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 * }

Monk

 * {| class="" border="0" cellpadding="2" cellspacing="2" width="60%"

! width="10%" | Points Spent ! width="45%" | Effect Increases physical defense by 5. Increases acquired capacity points by 5%. Increases physical and ranged attack by 8. Increases physical evasion by 6. Increases acquired capacity points by 7%. Increases physical and ranged accuracy by 6. Increases magic evasion by 5. Enables the player to equip items marked as Superior 1 (Su1). Increases acquired capacity points by 9%. Increases magic accuracy by 5. Increases guarding skill by 5. Increases acquired capacity points by 11%. Decreases hand-to-hand delay by 5. Enables the player to equip items marked as Superior 2 (Su2). Decreases TP given to target by 2%. Increases acquired capacity points by 13%. Increases chance of countering attacks by 2%. Increases physical defense by 8. Increases acquired capacity points by 15%. Increases physical and ranged attack by 12. Increases physical evasion by 9. Increases acquired capacity points by 17%. Increases physical and ranged accuracy by 9. Increases magic evasion by 8. Increases acquired capacity points by 19%. Increases magic accuracy by 8. Increases guarding skill by 8. Increases acquired capacity points by 21%. Decreases TP given to target by 2%. Increases chance of countering attacks by 2%. Increases acquired capacity points by 23%. Increases damage from counterattacks by 5%.
 * - style="background:#ffdead;" align="center"
 * - style="background:#e3e6ff;"
 * 5
 * Physical Defense Bonus
 * - style="background:#e3e6ff;"
 * 5
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 10
 * Physical Attack Bonus
 * - style="background:#e3e6ff;"
 * 20
 * Physical Evasion Bonus
 * - style="background:#e3e6ff;"
 * 25
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 30
 * Physical Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 45
 * Magic Evasion Bonus
 * - style="background:#e3e6ff;"
 * 50
 * Superior 1
 * - style="background:#e3e6ff;"
 * 55
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 60
 * Magic Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 80
 * Guarding Skill Bonus
 * - style="background:#e3e6ff;"
 * 95
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 100
 * Martial Arts Effect
 * - style="background:#e3e6ff;"
 * 100
 * Superior 2
 * - style="background:#e3e6ff;"
 * 125
 * Subtle Blow Effect
 * - style="background:#e3e6ff;"
 * 145
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 150
 * Counter Effect
 * - style="background:#e3e6ff;"
 * 180
 * Physical Defense Bonus
 * - style="background:#e3e6ff;"
 * 205
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 210
 * Physical Attack Bonus
 * - style="background:#e3e6ff;"
 * 245
 * Physical Evasion Bonus
 * - style="background:#e3e6ff;"
 * 275
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 280
 * Physical Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 320
 * Magic Evasion Bonus
 * - style="background:#e3e6ff;"
 * 355
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 360
 * Magic Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 405
 * Guarding Skill Bonus
 * - style="background:#e3e6ff;"
 * 445
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 450
 * Subtle Blow Effect
 * - style="background:#e3e6ff;"
 * 500
 * Counter Effect
 * - style="background:#e3e6ff;"
 * 545
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 550
 * Counter Damage
 * - style="background:#e3e6ff;"
 * }

White Mage

 * {| class="" border="0" cellpadding="2" cellspacing="2" width="60%"

! width="10%" | Points Spent ! width="45%" | Effect Increases magic defense by 7. Increases acquired capacity points by 5%. Increases magic attack by 3. Increases magic evasion by 7. Increases acquired capacity points by 7%. Increases magic accuracy by 7. Increases physical and ranged accuracy by 2. Enables the player to equip items marked as Superior 1 (Su1). Increases acquired capacity points by 9% Increases healing magic skill by 5. Increases divine magic skill by 5. Increases acquired capacity points by 11%. Enables the player to equip items marked as Superior 2 (Su2). Grants a new magic spell Reraise IV Grants the effect od Raise with a small weakness duration when KO'd. Increases Cure potency by 5. Increases acquired capacity points by 13% Reduces the cast time of healing magic by 2%. Increases magic defense by 11. Increases acquired capacity points by 15%. Increases magic attack by 5. Increases magic evasion by 11. Increases acquired capacity points by 17%. Increases magic accuracy by 11. Increase physical and ranged accuracy by 3. Increases acquired capacity point by 19%. Increases healing magic skill by 8. Increases divine magic skill by 8. Increases acquired capacity points by 21%. Increases Cure potency by 5. Reduces cast time of healing magic by 2% Increases acquired capacity points by 23%. Increases the amount of HP restored by Regen by 5.
 * - style="background:#ffdead;" align="center"
 * - style="background:#e3e6ff;"
 * 5
 * Magic Defense Bonus
 * - style="background:#e3e6ff;"
 * 5
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 10
 * Magic Attack Bonus
 * - style="background:#e3e6ff;"
 * 20
 * Magic Evasion Bonus
 * - style="background:#e3e6ff;"
 * 25
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 30
 * Magic Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 45
 * Physical Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 50
 * Superior 1
 * - style="background:#e3e6ff;"
 * 55
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 60
 * Healing Magic Skill Bonus
 * - style="background:#e3e6ff;"
 * 80
 * Divine Magic Skill Bonus
 * - style="background:#e3e6ff;"
 * 95
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 100
 * Superior 2
 * - style="background:#e3e6ff;"
 * 100
 * New Spell
 * - style="background:#e3e6ff;"
 * 125
 * Cure Potency Bonus
 * - style="background:#e3e6ff;"
 * 145
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 150
 * Healing Magic Cast Time Decrease
 * - style="background:#e3e6ff;"
 * 180
 * Magic Defense Bonus
 * - style="background:#e3e6ff;"
 * 205
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 210
 * Magic Attack Bonus
 * - style="background:#e3e6ff;"
 * 245
 * Magic Evasion Bonus
 * - style="background:#e3e6ff;"
 * 275
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 280
 * Magic Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 320
 * Physical Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 355
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 360
 * Healing Magic Skill Bonus
 * - style="background:#e3e6ff;"
 * 405
 * Divine Magic Skill Bonus
 * - style="background:#e3e6ff;"
 * 445
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 450
 * Cure Potency Bonus
 * - style="background:#e3e6ff;"
 * 500
 * Healing Magic Cast Time Decrease
 * - style="background:#e3e6ff;"
 * 545
 * Capacity Points Bonus
 * - style="background:#e3e6ff;"
 * 550
 * Regen Bonus
 * - style="background:#e3e6ff;"
 * }

Black Mage

 * {| class="" border="0" cellpadding="2" cellspacing="2" width="60%"

! width="10%" | Points Spent ! width="45%" | Effect Increases magic defense by 2. Increases acquired capacity points by 5%. Increases magic attack by 7. Increases magic evasion by 6. Increases acquired capacity points by 7%. Increases magic accuracy by 6. Increases elemental magic skill by 5. Enables the player to equip items marked as Superior 1 (Su1). Increases acquired capacity points by 9%. Increases dark magic skill by 5. Increases magic burst damage by 5%. Increases acquired capacity points by 11%. Grants six new magic spells. Fire VI, Blizzard VI, Aero VI, Stone VI, Thunder VI, Water VI Deals corresponding elemental damage to an enemy. Enables the player to equip items marked as Superior 2 (Su2). Increases magic damage by 5. Increases acquired capacity points by 13%. Reduces casting time of elemental magic by 2%. Increases magic defense by 3. Increases acquired capacity points by 15%. Increases magic attack by 11. Increases magic evasion by 9. Increases acquired capacity points by 17%. Increases magic accuracy by 9. Increases elemental magic skill by 8. Increases acquired capacity points by 19%. Increases dark magic skill by 8. Increases magic burst damage by 5%. Increases acquired capacity points by 21%. Increases magic damage by 5. Reduces cast time of elemental magic by 2%. Increases acquired capacity points by 23%. Grants a new magic spell. Aspir III Steals an enemy's MP. Ineffective against undead.
 * - style="background:#ffdead;" align="center"
 * - style="background:#e3e6ff;"
 * 5
 * Magic Defense Bonus
 * - style="background:#e3e6ff;"
 * 5
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 10
 * Magic Attack Bonus
 * - style="background:#e3e6ff;"
 * 20
 * Magic Evasion Bonus
 * - style="background:#e3e6ff;"
 * 25
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 30
 * Magic Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 45
 * Elemental Magic Skill Bonus
 * - style="background:#e3e6ff;"
 * 50
 * Superior 1
 * - style="background:#e3e6ff;"
 * 55
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 60
 * Dark Magic Skill Bonus
 * - style="background:#e3e6ff;"
 * 80
 * Magic Burst Damage Bonus
 * - style="background:#e3e6ff;"
 * 95
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 100
 * New Spells
 * - style="background:#e3e6ff;"
 * 100
 * Superior 2
 * - style="background:#e3e6ff;"
 * 125
 * Magic Damage Bonus
 * - style="background:#e3e6ff;"
 * 145
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 150
 * Elemental Celerity Effect
 * - style="background:#e3e6ff;"
 * 180
 * Magic Defense Bonus
 * - style="background:#e3e6ff;"
 * 205
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 210
 * Magic Attack Bonus
 * - style="background:#e3e6ff;"
 * 245
 * Magic Evasion Bonus
 * - style="background:#e3e6ff;"
 * 275
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 280
 * Magic Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 320
 * Elemental Magic Skill Bonus
 * - style="background:#e3e6ff;"
 * 355
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 360
 * Dark Magic Skill Bonus
 * - style="background:#e3e6ff;"
 * 405
 * Magic Burst Damage Bonus
 * - style="background:#e3e6ff;"
 * 445
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 450
 * Magic Damage Bonus
 * - style="background:#e3e6ff;"
 * 500
 * Elemental Celerity Effect
 * - style="background:#e3e6ff;"
 * 545
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 550
 * New Spell
 * - style="background:#e3e6ff;"
 * }

Red Mage

 * {| class="" border="0" cellpadding="2" cellspacing="2" width="60%"

! width="10%" | Points Spent ! width="45%" | Effect Increases magic defense by 4. Increases acquired capacity points by 5%. Increases magic attack by 4. Increases magic evasion by 8. Increases acquired capacity points by 7%. Increases magic accuracy by 10. Increases physical and ranged accuracy by 3. Enables the player to equip items marked as Superior 1 (Su1). Increases acquired capacity points by 9%. Increases enfeebling magic skill by 5. Increases enhancing magic skill by 5. Increases acquired capacity points by 11%. Grants six new magic spells. Fire V, Blizzard V, Aero V, Stone V, Thunder V, Water V Deals corresponding elemental damage to an enemy. Enables the player to equip items marked as Superior 2 (Su2). Increases the damage of "En"-type spell damage by 5. Increases acquired capacity points by 13%. Decreases casting time and recast time by 2%. Increases magic defense by 6. Increases acquired capacity points by 15%. Increases magic attack by 6. Increases magic evasion by 12. Increases acquired capacity points by 17%. Increases magic accuracy by 15. Increases physical and ranged accuracy by 5. Increases acquired capacity points by 19%. Increases enfeebling magic skill by 8. Increases enhancing magic skill by 8. Increases acquired capacity points by 21%. Increases the damage of "En"-type spell damage by 5. Decreases cast time by 2% and recast time by 1%. Increases acquired capacity points by 23%. Grants three new magic spells. Addle II: Decreases an enemy's magic accuracy and increases its spellcasting time. Distract III: Reduces target's physical evasion. Frazzle III: Reduces target's magic evasion.
 * - style="background:#ffdead;" align="center"
 * - style="background:#e3e6ff;"
 * 5
 * Magic Defense Bonus
 * - style="background:#e3e6ff;"
 * 5
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 10
 * Magic Attack Bonus
 * - style="background:#e3e6ff;"
 * 20
 * Magic Evasion Bonus
 * - style="background:#e3e6ff;"
 * 25
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 30
 * Magic Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 45
 * Physical Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 50
 * Superior 1
 * - style="background:#e3e6ff;"
 * 55
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 60
 * Enfeebling Magic Skill Bonus
 * - style="background:#e3e6ff;"
 * 80
 * Enhancing Magic Skill Bonus
 * - style="background:#e3e6ff;"
 * 95
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 100
 * New Spells
 * - style="background:#e3e6ff;"
 * 100
 * Superior 2
 * - style="background:#e3e6ff;"
 * 125
 * Enspell Damage
 * - style="background:#e3e6ff;"
 * 145
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 150
 * Fast Cast Effect
 * - style="background:#e3e6ff;"
 * 180
 * Magic Defense Bonus
 * - style="background:#e3e6ff;"
 * 205
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 210
 * Magic Attack Bonus
 * - style="background:#e3e6ff;"
 * 245
 * Magic Evasion Bonus
 * - style="background:#e3e6ff;"
 * 275
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 280
 * Magic Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 320
 * Physical Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 355
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 360
 * Enfeebling Magic Skill Bonus
 * - style="background:#e3e6ff;"
 * 405
 * Enhancing Magic Skill Bonus
 * - style="background:#e3e6ff;"
 * 445
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 450
 * Enspell Damage
 * - style="background:#e3e6ff;"
 * 500
 * Fast Cast Effect
 * - style="background:#e3e6ff;"
 * 545
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 550
 * New Spells
 * - style="background:#e3e6ff;"
 * }

Thief

 * {| class="" border="0" cellpadding="2" cellspacing="2" width="60%"

! width="10%" | Points Spent ! width="45%" | Effect Increases physical defense by 4. Increases acquired capacity points by 5%. Increases physical and ranged attack by 7. Increases physical evasion by 10. Increases acquired capacity points by 7%. Increases physical and ranged accuracy by 5. Increases magic evasion by 5. Enables the player to equip items marked as Superior 1 (Su1). Increases acquired capacity points by 9%. Increases magic accuracy by 5. Increases the change for Treasure Hunter to increase in rank by 5%. Increases acquired capacity points by 11%. Increases the maximum value of Treasure Hunter by 1, for a value of 13. Enables the player to equip items marked as Superior 2 (Su2). Increases the chance of attacking thrice by 2%. Increases acquired capacity points by 13%. Increases critical damage dealt by 2%. Increases physical defense by 6. Increases acquired capacity points by 15%. Increases physical and ranged attack by 11. Increases physical evasion by 15. Increases acquired capacity points by 17%. Increases physical and ranged accuracy by 8. Increases magic evasion by 8. Increases acquired capacity points by 19%. Increases magic accuracy by 8. Increases the chance that the effects of Treasure Hunter will increase by 5%. Increases acquired capacity points by 21%. Increases the chance of attacking thrice by 2%. Increases critical damage dealt by 2%. Increases acquired capacity points by 23%. Reduces attack delay by 5% when a weapon is equipped in each hand.
 * - style="background:#ffdead;" align="center"
 * - style="background:#e3e6ff;"
 * 5
 * Physical Defense Bonus
 * - style="background:#e3e6ff;"
 * 5
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 10
 * Physical Attack Bonus
 * - style="background:#e3e6ff;"
 * 20
 * Physical Evasion Bonus
 * - style="background:#e3e6ff;"
 * 25
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 30
 * Physical Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 45
 * Magic Evasion Bonus
 * - style="background:#e3e6ff;"
 * 50
 * Superior 1
 * - style="background:#e3e6ff;"
 * 55
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 60
 * Magic Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 80
 * “Treasure Hunter” Bonus
 * - style="background:#e3e6ff;"
 * 95
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 100
 * Maximum Treasure Hunter Value
 * - style="background:#e3e6ff;"
 * 100
 * Superior 2
 * - style="background:#e3e6ff;"
 * 125
 * Triple Attack Bonus
 * - style="background:#e3e6ff;"
 * 145
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 150
 * Critical Damage Bonus
 * - style="background:#e3e6ff;"
 * 180
 * Physical Defense Bonus
 * - style="background:#e3e6ff;"
 * 205
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 210
 * Physical Attack Bonus
 * - style="background:#e3e6ff;"
 * 245
 * Physical Evasion Bonus
 * - style="background:#e3e6ff;"
 * 275
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 280
 * Physical Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 320
 * Magic Evasion Bonus
 * - style="background:#e3e6ff;"
 * 355
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 360
 * Magic Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 405
 * Treasure Hunter Bonus
 * - style="background:#e3e6ff;"
 * 445
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 450
 * Triple Attack Chance
 * - style="background:#e3e6ff;"
 * 500
 * Critical Damage Bonus
 * - style="background:#e3e6ff;"
 * 545
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 550
 * Dual Wield Effect
 * - style="background:#e3e6ff;"
 * }

Paladin

 * {| class="" border="0" cellpadding="2" cellspacing="2" width="60%"

! width="10%" | Points Spent ! width="45%" | Effect Increases physical defense by 15. Increases acquired capacity points by 5%. Increases physical and ranged attack by 4. Increases physical evasion by 3. Increases acquired capacity points by 7%. Increases physical and ranged accuracy by 4. Increases magic evasion by 6. Enables the player to equip items marked as Superior 1 (Su1). Increases acquired capacity points by 9%. Increases magic accuracy by 6. Increases divine magic skill by 5. Increases acquired capacity points by 11%. Grants a new magic spell. Enlight II Adds light damage to your attacks. Enables the player to equip items marked as Superior 2 (Su2). Increases TP gained when blocking an attack with a shield by 3. Increases acquired capacity points by 13%. Reduces critical damage received by 2%. Increases physical defense by 23. Increases acquired capacity points by 15%. Increases physical and ranged attack by 6. Increases physical evasion by 5. Increases acquired capacity points by 17%. Increases physical and ranged accuracy by 6. Increases magic evasion by 9. Increases acquired capacity points by 19%. Increases magic accuracy by 9. Increases divine magic skill by 8. Increases acquired capacity points by 21%. Increases TP gained when blocking an attack with a shield by 3. Reduces critical damage received by 2%. Increases acquired capacity points by 23%. Increases the effectiveness of Protect effects received by 10%.
 * - style="background:#ffdead;" align="center"
 * - style="background:#e3e6ff;"
 * 5
 * Physical Defense Bonus
 * - style="background:#e3e6ff;"
 * 5
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 10
 * Physical Attack Bonus
 * - style="background:#e3e6ff;"
 * 20
 * Physical Evasion Bonus
 * - style="background:#e3e6ff;"
 * 25
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 30
 * Physical Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 45
 * Magic Evasion Bonus
 * - style="background:#e3e6ff;"
 * 50
 * Superior 1
 * - style="background:#e3e6ff;"
 * 55
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 60
 * Magic Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 80
 * Divine Magic Skill Bonus
 * - style="background:#e3e6ff;"
 * 95
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 100
 * New Spell
 * - style="background:#e3e6ff;"
 * 100
 * Superior 2
 * - style="background:#e3e6ff;"
 * 125
 * Shield Mastery Effect
 * - style="background:#e3e6ff;"
 * 145
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 150
 * Critical Defense Bonus
 * - style="background:#e3e6ff;"
 * 180
 * Physical Defense Bonus
 * - style="background:#e3e6ff;"
 * 205
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 210
 * Physical Attack Bonus
 * - style="background:#e3e6ff;"
 * 245
 * Physical Evasion Bonus
 * - style="background:#e3e6ff;"
 * 275
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 280
 * Physical Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 320
 * Magic Evasion Bonus
 * - style="background:#e3e6ff;"
 * 355
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 360
 * Magic Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 405
 * Divine Magic Skill Bonus
 * - style="background:#e3e6ff;"
 * 445
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 450
 * Shield Mastery Effect
 * - style="background:#e3e6ff;"
 * 500
 * Critical Defense Bonus
 * - style="background:#e3e6ff;"
 * 545
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 550
 * Protect Effect
 * - style="background:#e3e6ff;"
 * }

Dark Knight

 * {| class="" border="0" cellpadding="2" cellspacing="2" width="60%"

! width="10%" | Points Spent ! width="45%" | Effect Increases physical defense by 4. Increases acquired capacity points by 5%. Increases physical and ranged attack by 15. Increases physical evasion by 3. Increases acquired capacity points by 7%. Increases physical and ranged accuracy by 3. Increases magic evasion by 6. Enables the player to equip items marked as Superior 1 (Su1). Increases acquired capacity points by 9%. Increases magic accuracy by 6. Increases dark magic skill by 5. Increases acquired capacity points by 11%. Grants a new magic spell. Endark II Adds darkness damage to your attacks. Enables the player to equip items marked as Superior 2 (Su2). Increases critical damage dealt by 2%. Increases acquired capacity points by 13%. Increases weapon skill damage by 2%. Increases physical defense by 6. Increases acquired capacity points by 15%. Increases physical and ranged attack by 23. Increases physical evasion by 5. Increases acquired capacity points by 17%. Increases physical and ranged accuracy by 5. Increases magic evasion by 9. Increases acquired capacity points by 19%. Increases magic accuracy by 9. Increases dark magic skill by 8. Increases acquired capacity points by 21%. Increases critical damage dealt by 2%. Increases weapon skill damage by 2%. Increases acquired capacity points by 23%. Grants a new spell. Drain III Steals an enemy's HP. May also increase Max HP. Ineffective against undead.
 * - style="background:#ffdead;" align="center"
 * - style="background:#e3e6ff;"
 * 5
 * Physical Defense Bonus
 * - style="background:#e3e6ff;"
 * 5
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 10
 * Physical Attack Bonus
 * - style="background:#e3e6ff;"
 * 20
 * Physical Evasion Bonus
 * - style="background:#e3e6ff;"
 * 25
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 30
 * Physical Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 45
 * Magic Evasion Bonus
 * - style="background:#e3e6ff;"
 * 50
 * Superior 1
 * - style="background:#e3e6ff;"
 * 55
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 60
 * Magic Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 80
 * Dark Magic Skill Bonus
 * - style="background:#e3e6ff;"
 * 95
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 100
 * New Spell
 * - style="background:#e3e6ff;"
 * 100
 * Superior 2
 * - style="background:#e3e6ff;"
 * 125
 * Critical Damage Bonus
 * - style="background:#e3e6ff;"
 * 145
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 150
 * Weapon Skill Damage Bonus
 * - style="background:#e3e6ff;"
 * 180
 * Physical Defense Bonus
 * - style="background:#e3e6ff;"
 * 205
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 210
 * Physical Attack Bonus
 * - style="background:#e3e6ff;"
 * 245
 * Physical Evasion Bonus
 * - style="background:#e3e6ff;"
 * 275
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 280
 * Physical Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 320
 * Magic Evasion Bonus
 * - style="background:#e3e6ff;"
 * 355
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 360
 * Magic Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 405
 * Dark Magic Skill Bonus
 * - style="background:#e3e6ff;"
 * 445
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 450
 * Critical Damage Bonus
 * - style="background:#e3e6ff;"
 * 500
 * Weapon Skill Damage Bonus
 * - style="background:#e3e6ff;"
 * 545
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 550
 * New Spell
 * - style="background:#e3e6ff;"
 * }

Beastmaster

 * {| class="" border="0" cellpadding="2" cellspacing="2" width="60%"

! width="10%" | Points Spent ! width="45%" | Effect Increases physical defense by 10. Increases acquired capacity points by 5%. Increases physical and ranged attack by 10. Increases physical evasion by 5. Increases acquired capacity points by 7%. Increases physical and ranged accuracy by 5. Increases magic evasion by 5. Enables the player to equip items marked as Superior 1 (Su1). Increases acquired capacity points by 9%. Increases magic accuracy by 5. Increases familiar physical attack, ranged attack, and defense by 15. Increases acquired capacity points by 11%. Reduces the recast time of Sic and Ready by 5 seconds. Reduces the recast time of each charge of Ready. Enables the player to equip items marked as Superior 2 (Su2). Increases familiar physical accuracy, ranged accuracy, and evasion by 10. Increases acquired capacity points by 13%. Increases the TP bonus of Fencer by 50. Increases physical defense by 15. Increases acquired capacity points by 15%. Increases physical and ranged attack by 15. Increases physical evasion by 8. Increases acquired capacity points by 17%. Increases physical and ranged accuracy by 8. Increases magic evasion by 8. Increases acquired capacity points by 19%. Increases magic accuracy by 8. Increases familiar physical attack, ranged attack, and physical defense by 23. Increases acquired capacity points by 21%. Increases familiar physical accuracy, ranged accuracy, and evasion by 15. Increases TP bonus of Fencer by 50. Increases acquired capacity points by 23%. Increases pet attributes by 8.
 * - style="background:#ffdead;" align="center"
 * - style="background:#e3e6ff;"
 * 5
 * Physical Defense Bonus
 * - style="background:#e3e6ff;"
 * 5
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 10
 * Physical Attack Bonus
 * - style="background:#e3e6ff;"
 * 20
 * Physical Evasion Bonus
 * - style="background:#e3e6ff;"
 * 25
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 30
 * Physical Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 45
 * Magic Evasion Bonus
 * - style="background:#e3e6ff;"
 * 50
 * Superior 1
 * - style="background:#e3e6ff;"
 * 55
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 60
 * Magic Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 80
 * Familiar Physical Attack and Physical Defense Bonus
 * - style="background:#e3e6ff;"
 * 95
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 100
 * Sic and Ready Recast Time
 * - style="background:#e3e6ff;"
 * 100
 * Superior 2
 * - style="background:#e3e6ff;"
 * 125
 * Familiar Phys. Acc. and Eva. Bonus
 * - style="background:#e3e6ff;"
 * 145
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 150
 * Fencer Effect
 * - style="background:#e3e6ff;"
 * 180
 * Physical Defense Bonus
 * - style="background:#e3e6ff;"
 * 205
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 210
 * Physical Attack Bonus
 * - style="background:#e3e6ff;"
 * 245
 * Physical Evasion Bonus
 * - style="background:#e3e6ff;"
 * 275
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 280
 * Physical Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 320
 * Magic Evasion Bonus
 * - style="background:#e3e6ff;"
 * 355
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 360
 * Magic Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 405
 * Familiar Phys. Atk. and Def. Bonus
 * - style="background:#e3e6ff;"
 * 445
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 450
 * Familiar Phys. Acc. and Eva. Bonus
 * - style="background:#e3e6ff;"
 * 500
 * Fencer Effect
 * - style="background:#e3e6ff;"
 * 545
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 550
 * Pet Attribute Bonus
 * - style="background:#e3e6ff;"
 * }

Bard

 * {| class="" border="0" cellpadding="2" cellspacing="2" width="60%"

! width="10%" | Points Spent ! width="45%" | Effect Increases physical defense by 3. Increases acquired capacity points by 5%. Increases physical evasion by 3. Increases physical and ranged accuracy by 2. Increases acquired capacity points by 7%. Increases magic defense by 3. Increases magic evasion by 5. Enables the player to equip items marked as Superior 1 (Su1). Increases acquired capacity points by 9%. Increases magic accuracy by 5. Increases singing skill by 5. Increases acquired capacity points by 11%. Grants eight new songs. Fire Threnody II, Ice Threnody II, Wind Threnody II, Earth Threnody II, Lightning Threnody II, Water Threnody II, Light Threnody II, Dark Threnody II. Reduces an enemy's resistance against the corresponding element. Enables the player to equip items marked as Superior 2 (Su2). Increases string instrument skill by 5. Increases acquired capacity points by 13%. Increases wind instrument skill by 5. Increases physical defense by 5. Increases acquired capacity points by 15%. Increases physical evasion by 5. Increases physical and ranged accuracy bonus by 5. Increases acquired capacity points by 17%. Increases magic defense by 3. Increases magic evasion by 8. Increases acquired capacity points by 19%. Increases magic accuracy by 8. Increases singing skill by 8. Increases acquired capacity points by 21%. Increases string instrument skill by 8. Increases wind instrument skill by 8. Increases acquired capacity points by 23%. Reduces the casting time of songs by 5%.
 * - style="background:#ffdead;" align="center"
 * - style="background:#e3e6ff;"
 * 5
 * Physical Defense Bonus
 * - style="background:#e3e6ff;"
 * 5
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 10
 * Physical Evasion Bonus
 * - style="background:#e3e6ff;"
 * 20
 * Physical Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 25
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 30
 * Magic Defense Bonus
 * - style="background:#e3e6ff;"
 * 45
 * Magic Evasion Bonus
 * - style="background:#e3e6ff;"
 * 50
 * Superior 1
 * - style="background:#e3e6ff;"
 * 55
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 60
 * Magic Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 80
 * Singing Skill Bonus
 * - style="background:#e3e6ff;"
 * 95
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 100
 * New Songs
 * - style="background:#e3e6ff;"
 * 100
 * Superior 2
 * - style="background:#e3e6ff;"
 * 125
 * String Instrument Skill Bonus
 * - style="background:#e3e6ff;"
 * 145
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 150
 * Wind Instrument Skill Bonus
 * - style="background:#e3e6ff;"
 * 180
 * Physical Defense Bonus
 * - style="background:#e3e6ff;"
 * 205
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 210
 * Physical Evasion Bonus
 * - style="background:#e3e6ff;"
 * 245
 * Physical Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 275
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 280
 * Magic Defense Bonus
 * - style="background:#e3e6ff;"
 * 320
 * Magic Evasion Bonus
 * - style="background:#e3e6ff;"
 * 355
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 360
 * Magic Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 405
 * Singing Skill Bonus
 * - style="background:#e3e6ff;"
 * 445
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 450
 * String Instrument Skill Bonus
 * - style="background:#e3e6ff;"
 * 500
 * Wind Instrument Skill Bonus
 * - style="background:#e3e6ff;"
 * 545
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 550
 * Song Spellcasting Time
 * - style="background:#e3e6ff;"
 * }

Ranger

 * {| class="" border="0" cellpadding="2" cellspacing="2" width="60%"

! width="10%" | Points Spent ! width="45%" | Effect Increases physical defense by 3. Increases acquired capacity points by 5%. Increases physical and ranged attack by 10. Increases physical evasion by 2. Increases acquired capacity points by 7%. Increases physical and ranged accuracy by 10. Increases magic evasion by 5. Enables the player to equip items marked as Superior 1 (Su1). Increases acquired capacity points by 9%. Increases magic accuracy by 5. Increases "Conserve TP" activation rate by 3. Increases acquired capacity points by 11%. Reduces ranged attack delay while under the effects of Velocity Shot by 5%. Enables the player to equip items marked as Superior 2 (Su2). Increases ranged attack damage when performed at an appropriate distance by 2%. Increases acquired capacity points by 13%. Increases critical damage dealt by ranged attacks by 2%. Increases physical defense by 5. Increases acquired capacity points by 15%. Increases physical and ranged attack by 15. Increases physical evasion by 3. Increases acquired capacity points by 17%. Increases physical and ranged accuracy by 15. Increases magic evasion by 8. Increases acquired capacity points by 19%. Increases magic accuracy by 8. Increases "Conserve TP" activation rate by 3%. Increases acquired capacity points by 21%. Increases ranged attack damage by 2% when performed at an appropriate distance. Increases critical damage dealt by ranged attacks by 2%. Increases acquired capacity points by 23%. Increases the number of projectiles from Barrage by 1.
 * - style="background:#ffdead;" align="center"
 * - style="background:#e3e6ff;"
 * 5
 * Physical Defense Bonus
 * - style="background:#e3e6ff;"
 * 5
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 10
 * Physical Attack Bonus
 * - style="background:#e3e6ff;"
 * 20
 * Physical Evasion Bonus
 * - style="background:#e3e6ff;"
 * 25
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 30
 * Physical Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 45
 * Magic Evasion Bonus
 * - style="background:#e3e6ff;"
 * 50
 * Superior 1
 * - style="background:#e3e6ff;"
 * 55
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 60
 * Magic Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 80
 * Conserve TP Effect Bonus
 * - style="background:#e3e6ff;"
 * 95
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 100
 * Velocity Shot Effect
 * - style="background:#e3e6ff;"
 * 100
 * Superior 2
 * - style="background:#e3e6ff;"
 * 125
 * True Shot Effect
 * - style="background:#e3e6ff;"
 * 145
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 150
 * Dead Aim Effect
 * - style="background:#e3e6ff;"
 * 180
 * Physical Defense Bonus
 * - style="background:#e3e6ff;"
 * 205
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 210
 * Physical Attack Bonus
 * - style="background:#e3e6ff;"
 * 245
 * Physical Evasion Bonus
 * - style="background:#e3e6ff;"
 * 275
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 280
 * Physical Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 320
 * Magic Evasion Bonus
 * - style="background:#e3e6ff;"
 * 355
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 360
 * Magic Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 405
 * Conserve TP Effect Bonus
 * - style="background:#e3e6ff;"
 * 445
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 450
 * True Shot Effect
 * - style="background:#e3e6ff;"
 * 500
 * Dead Aim Effect
 * - style="background:#e3e6ff;"
 * 545
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 550
 * Barrage Effect
 * - style="background:#e3e6ff;"
 * }

Samurai

 * {| class="" border="0" cellpadding="2" cellspacing="2" width="60%"

! width="10%" | Points Spent ! width="45%" | Effect Increases physical defense by 10. Increases acquired capacity points by 5%. Increases physical and ranged attack by 10. Increases physical evasion by 5. Increases acquired capacity points by 7%. Increases physical and ranged accuracy by 5. Increases magic evasion by 5. Enables the player to equip items marked as Superior 1 (Su1). Increases acquired capacity points by 9%. Increases magic accuracy by 5. Increases "Zanshin" effect activation rate by 2. Increases acquired capacity points by 11%. Increases Zanshin effects. Hasso: increases the maximum chance of Zanshin activating, even when a melee attack hits, by 5%. Seigan: increases the maximum chance of Zanshin countering attacks by 5%. Enables the player to equip items marked as Superior 2 (Su2). Increases the TP gained when attacks connect by 2%. Increases acquired capacity points by 13%. Increases skillchain damage by 2%. Increases physical defense by 15. Increases acquired capacity points by 15%. Increases physical and ranged attack by 15. Increases physical evasion by 8. Increases acquired capacity points by 17%. Increases physical and ranged accuracy by 8. Increases magic evasion by 8. Increases acquired capacity points by 19%. Increases magic accuracy by 8. Increases "Zanshin" effect activation rate by 2%. Increases acquired capacity points by 21%. Increases the TP gained when attacks connect by 2%. Increase skillchain damage by 2%. Increases acquired capacity points by 23%. Increases the number of evasions from Third Eye by 1.
 * - style="background:#ffdead;" align="center"
 * - style="background:#e3e6ff;"
 * 5
 * Physical Defense Bonus
 * - style="background:#e3e6ff;"
 * 5
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 10
 * Physical Attack Bonus
 * - style="background:#e3e6ff;"
 * 20
 * Physical Evasion Bonus
 * - style="background:#e3e6ff;"
 * 25
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 30
 * Physical Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 45
 * Magic Evasion Bonus
 * - style="background:#e3e6ff;"
 * 50
 * Superior 1
 * - style="background:#e3e6ff;"
 * 55
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 60
 * Magic Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 80
 * Zanshin Effect Bonus
 * - style="background:#e3e6ff;"
 * 95
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 100
 * Hasso and Seigan Effect
 * - style="background:#e3e6ff;"
 * 100
 * Superior 2
 * - style="background:#e3e6ff;"
 * 125
 * Store TP Effect
 * - style="background:#e3e6ff;"
 * 145
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 150
 * Skillchain Bonus
 * - style="background:#e3e6ff;"
 * 180
 * Physical Defense Bonus
 * - style="background:#e3e6ff;"
 * 205
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 210
 * Physical Attack Bonus
 * - style="background:#e3e6ff;"
 * 245
 * Physical Evasion Bonus
 * - style="background:#e3e6ff;"
 * 275
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 280
 * Physical Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 320
 * Magic Evasion Bonus
 * - style="background:#e3e6ff;"
 * 355
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 360
 * Magic Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 405
 * Zanshin Chance Bonus
 * - style="background:#e3e6ff;"
 * 445
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 450
 * Store TP Effect
 * - style="background:#e3e6ff;"
 * 500
 * Skillchain Bonus
 * - style="background:#e3e6ff;"
 * 545
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 550
 * Third Eye Effect
 * - style="background:#e3e6ff;"
 * }

Ninja

 * {| class="" border="0" cellpadding="2" cellspacing="2" width="60%"

! width="10%" | Points Spent ! width="45%" | Effect Increases physical defense by 8. Increases acquired capacity points by 5%. Increases physical and ranged attack by 10. Increases physical evasion by 9. Increases acquired capacity points by 7%. Increases physical and ranged accuracy by 8. Increases magic attack by 4. Enables the player to equip items marked as Superior 1 (Su1). Increases acquired capacity points by 9%. Increases magic evasion by 7. Increases magic accuracy by 7. Increases acquired capacity points by 11%. Grants a new ninjutsu. Utsusemi: San Uses the ninja tool "shihei." Creates shadow images that each absorb a single attack directed at you. Enables the player to equip items marked as Superior 2 (Su2). Increases ninjutsu skill by 5. Increases acquired capacity points by 13%. Increases the chance of throwing a shuriken while auto-attacking by 2%. Increases physical defense by 12. Increases acquired capacity points by 15%. Increases physical and ranged attack by 15. Increases physical evasion by 14. Increases acquired capacity points by 17%. Increases physical and ranged accuracy by 12. Increases magic attack by 6. Increases acquired capacity points by 19%. Increases magic evasion by 11. Increases magic accuracy by 11. Increases acquired capacity points by 21%. Increases ninjutsu skill by 8. Increases the chance of throwing a shuriken while auto-attacking by 3%. Increases acquired capacity points by 23%. Increases the effect duration of ninjutsu by 10%.
 * - style="background:#ffdead;" align="center"
 * - style="background:#e3e6ff;"
 * 5
 * Physical Defense Bonus
 * - style="background:#e3e6ff;"
 * 5
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 10
 * Physical Attack Bonus
 * - style="background:#e3e6ff;"
 * 20
 * Physical Evasion Bonus
 * - style="background:#e3e6ff;"
 * 25
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 30
 * Physical Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 45
 * Magic Attack Bonus
 * - style="background:#e3e6ff;"
 * 50
 * Superior 1
 * - style="background:#e3e6ff;"
 * 55
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 60
 * Magic Evasion Bonus
 * - style="background:#e3e6ff;"
 * 80
 * Magic Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 95
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 100
 * New Ninjutsu
 * - style="background:#e3e6ff;"
 * 100
 * Superior 2
 * - style="background:#e3e6ff;"
 * 125
 * Ninjutsu Skill Bonus
 * - style="background:#e3e6ff;"
 * 145
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 150
 * Daken Effect
 * - style="background:#e3e6ff;"
 * 180
 * Physical Defense Bonus
 * - style="background:#e3e6ff;"
 * 205
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 210
 * Physical Attack Bonus
 * - style="background:#e3e6ff;"
 * 245
 * Physical Evasion Bonus
 * - style="background:#e3e6ff;"
 * 275
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 280
 * Physical Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 320
 * Magic Attack Bonus
 * - style="background:#e3e6ff;"
 * 355
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 360
 * Magic Evasion Bonus
 * - style="background:#e3e6ff;"
 * 405
 * Magic Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 445
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 450
 * Ninjutsu Skill Bonus
 * - style="background:#e3e6ff;"
 * 500
 * Daken Effect
 * - style="background:#e3e6ff;"
 * 545
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 550
 * Ninjutsu Effect Duration
 * - style="background:#e3e6ff;"
 * }

Dragoon

 * {| class="" border="0" cellpadding="2" cellspacing="2" width="60%"

! width="10%" | Points Spent ! width="45%" | Effect Increases physical defense by 10. Increases acquired capacity points by 5%. Increases physical and ranged attack by 10. Increases physical evasion by 5. Increases acquired capacity points by 7%. Increases physical and ranged accuracy by 9. Increases magic evasion by 5. Enables the player to equip items marked as Superior 1 (Su1). Increases acquired capacity points by 9%. Increases magic accuracy by 5. Increases critical damage dealt by 2%. Increases acquired capacity points by 11%. When the wyvern's attributes are boosted, grants a chance for the master to attack twice. Increases chance of attacking twice by 1% for each time attributes are boosted. Enables the player to equip items marked as Superior 2 (Su2). Increases wyvern physical accuracy and evasion by 10. Increases acquired capacity points by 13%. Increases wyvern magic accuracy and evasion by 10. Increases physical defense by 15. Increases acquired capacity points by 15%. Increases physical and ranged attack by 15. Increases physical evasion by 8. Increases acquired capacity points by 17%. Increases physical and ranged accuracy by 14. Increases magic evasion by 8. Increases acquired capacity points by 19%. Increases magic accuracy by 8. Increases critical damage dealt by 2%. Increases acquired capacity points by 21%. Increases wyvern physical accuracy and evasion by 15. Increases wyvern magic accuracy and evasion by 10. Increases acquired capacity points by 23%. Reduces the recast delay of Restoring Breath and Smiting Breath by 10 seconds.
 * - style="background:#ffdead;" align="center"
 * - style="background:#e3e6ff;"
 * 5
 * Physical Defense Bonus
 * - style="background:#e3e6ff;"
 * 5
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 10
 * Physical Attack Bonus
 * - style="background:#e3e6ff;"
 * 20
 * Physical Evasion Bonus
 * - style="background:#e3e6ff;"
 * 25
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 30
 * Physical Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 45
 * Magic Evasion Bonus
 * - style="background:#e3e6ff;"
 * 50
 * Superior 1
 * - style="background:#e3e6ff;"
 * 55
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 60
 * Magic Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 80
 * Critical Damage Bonus
 * - style="background:#e3e6ff;"
 * 95
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 100
 * Wyvern Attribute Increase Effect
 * - style="background:#e3e6ff;"
 * 100
 * Superior 2
 * - style="background:#e3e6ff;"
 * 125
 * Wyvern Phys. Acc. and Eva. Bonus
 * - style="background:#e3e6ff;"
 * 145
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 150
 * Wyvern Mag. Acc. and Eva. Bonus
 * - style="background:#e3e6ff;"
 * 180
 * Physical Defense Bonus
 * - style="background:#e3e6ff;"
 * 205
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 210
 * Physical Attack Bonus
 * - style="background:#e3e6ff;"
 * 245
 * Physical Evasion Bonus
 * - style="background:#e3e6ff;"
 * 275
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 280
 * Physical Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 320
 * Magic Evasion Bonus
 * - style="background:#e3e6ff;"
 * 355
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 360
 * Magic Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 405
 * Critical Damage Bonus
 * - style="background:#e3e6ff;"
 * 445
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 450
 * Wyvern Phys. Acc. and Eva. Bonus
 * - style="background:#e3e6ff;"
 * 500
 * Wyvern Mag. Acc. and Eva. Bonus
 * - style="background:#e3e6ff;"
 * 545
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 550
 * Restoring/Smiting Breath Delay
 * - style="background:#e3e6ff;"
 * }

Summoner

 * {| class="" border="0" cellpadding="2" cellspacing="2" width="60%"

! width="10%" | Points Spent ! width="45%" | Effect Increases magic defense by 3. Increases acquired capacity points by 5%. Increases magic evasion by 3. Increases physical defense by 3. Increases acquired capacity points by 7%. Increases physical evasion by 3. Increases spirit and avatar physical attack, ranged attack, and defense by 15. Enables the player to equip items marked as Superior 1 (Su1). Increases acquired capacity points by 9%. Increases spirit and avatar's physical accuracy, ranged accuracy and physical evasion by 10. Increases spirit and avatar magic attack and magic defense by 5. Increases acquired capacity points by 11%. Reduces Blood Pact recast time by 5 seconds. Enables the player to equip items marked as Superior 2 (Su2). Increases spirit and avatar magic accuracy and evasion by 10. Increases acquired capacity points by 13%. Increases summoning magic skill by 5. Increases magic defense by 5. Increases acquired capacity points by 15%. Increases magic evasion by 5. Increases physical defense by 5. Increases acquired capacity points by 17%. Increases physical evasion by 5. Increases avatar and spirit physical attack, ranged attack, and physical defense by 23. Increases acquired capacity points by 19%. Increases avatar and spirit physical accuracy, ranged accuracy, and physical evasion by 15. Increases avatar and spirit magic attack and magic defense by 8. Increases acquired capacity points by 21%. Increases avatar and spirit physical accuracy, ranged accuracy, and physical evasion by 15. Increases summoning magic skill by 8. Increases acquired capacity points by 23%. Increases the effects of Avatar's Favor by 1.
 * - style="background:#ffdead;" align="center"
 * - style="background:#e3e6ff;"
 * 5
 * Magic Defense Bonus
 * - style="background:#e3e6ff;"
 * 5
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 10
 * Magic Evasion Bonus
 * - style="background:#e3e6ff;"
 * 20
 * Physical Defense Bonus
 * - style="background:#e3e6ff;"
 * 25
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 30
 * Physical Evasion Bonus
 * - style="background:#e3e6ff;"
 * 45
 * Spirit and Avatar Physical Attack and Defense Bonus
 * - style="background:#e3e6ff;"
 * 50
 * Superior 1
 * - style="background:#e3e6ff;"
 * 55
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 60
 * Spirit and Avatar's Physical Accuracy and Physical Evasion Bonus
 * - style="background:#e3e6ff;"
 * 80
 * Spirit and Avatar Magic Attack and Defense Bonus
 * - style="background:#e3e6ff;"
 * 95
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 100
 * Blood Pact Recast Time
 * - style="background:#e3e6ff;"
 * 100
 * Superior 2
 * - style="background:#e3e6ff;"
 * 125
 * Spirit/Avatar Mag. Acc. & Eva. Bonus
 * - style="background:#e3e6ff;"
 * 145
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 150
 * Summoning Magic Skill Bonus
 * - style="background:#e3e6ff;"
 * 180
 * Magic Defense Bonus
 * - style="background:#e3e6ff;"
 * 205
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 210
 * Magic Evasion Bonus
 * - style="background:#e3e6ff;"
 * 245
 * Physical Defense Bonus
 * - style="background:#e3e6ff;"
 * 275
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 280
 * Physical Evasion Bonus
 * - style="background:#e3e6ff;"
 * 320
 * Avatar/Spirit Phys. Atk. & Def. Bonus
 * - style="background:#e3e6ff;"
 * 355
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 360
 * Avatar/Spirit Phys. Acc. & Eva. Bonus
 * - style="background:#e3e6ff;"
 * 405
 * Avatar/Spirit Mag. Atk. & Def. Bonus
 * - style="background:#e3e6ff;"
 * 445
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 450
 * Avatar/Spirit Phys. Acc. & Eva. Bonus
 * - style="background:#e3e6ff;"
 * 500
 * Summoning Magic Skill Bonus
 * - style="background:#e3e6ff;"
 * 545
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 550
 * Avatar's Favor Effect
 * - style="background:#e3e6ff;"
 * }

Blue Mage

 * {| class="" border="0" cellpadding="2" cellspacing="2" width="60%"

! width="10%" | Points Spent ! width="45%" | Effect Increases physical defense by 10. Increases acquired capacity points by 5%. Increases physical and ranged attack by 10. Increases physical evasion by 5. Increases acquired capacity points by 7%. Increases physical and ranged accuracy by 5. Increases magic defense by 5. Enables the player to equip items marked as Superior 1 (Su1). Increases acquired capacity points by 9%. Increases magic attack by 5. Increases magic evasion by 5. Increases acquired capacity points by 11%. Increases job traits gained from equipped blue magic by 1. Does not affect Gilfinder, Double Attack, or Auto Refresh. Enables the player to equip items marked as Superior 2 (Su2). Increases magic accuracy by 5. Increases acquired capacity points by 13%. Increases blue magic skill by 5. Increases physical defense by 15. Increases acquired capacity points by 15%. Increases physical and ranged attack by 15. Increases physical evasion by 8. Increases acquired capacity points by 17%. Increases physical and ranged accuracy by 8. Increases magic defense by 8. Increases acquired capacity points by 19%. Increases magic attack by 8. Increases magic evasion by 8. Increases acquired capacity points by 21%. Increases magic accuracy by 8. Increases blue magic skill by 8. Increases acquired capacity points by 23%. Attributes that affect the potency of blue magic spells are considered to be 5% higher when casting blue magic spells.
 * - style="background:#ffdead;" align="center"
 * - style="background:#e3e6ff;"
 * 5
 * Physical Defense Bonus
 * - style="background:#e3e6ff;"
 * 5
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 10
 * Physical Attack Bonus
 * - style="background:#e3e6ff;"
 * 20
 * Physical Evasion Bonus
 * - style="background:#e3e6ff;"
 * 25
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 30
 * Physical Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 45
 * Magic Defense Bonus
 * - style="background:#e3e6ff;"
 * 50
 * Superior 1
 * - style="background:#e3e6ff;"
 * 55
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 60
 * Magic Attack Bonus
 * - style="background:#e3e6ff;"
 * 80
 * Magic Evasion Bonus
 * - style="background:#e3e6ff;"
 * 95
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 100
 * Job Trait Bonus
 * - style="background:#e3e6ff;"
 * 100
 * Superior 2
 * - style="background:#e3e6ff;"
 * 125
 * Magic Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 145
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 150
 * Blue Magic Skill Bonus
 * - style="background:#e3e6ff;"
 * 180
 * Physical Defense Bonus
 * - style="background:#e3e6ff;"
 * 205
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 210
 * Physical Attack Bonus
 * - style="background:#e3e6ff;"
 * 245
 * Physical Evasion Bonus
 * - style="background:#e3e6ff;"
 * 275
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 280
 * Physical Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 320
 * Magic Defense Bonus
 * - style="background:#e3e6ff;"
 * 355
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 360
 * Magic Attack Bonus
 * - style="background:#e3e6ff;"
 * 405
 * Magic Evasion Bonus
 * - style="background:#e3e6ff;"
 * 445
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 450
 * Magic Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 500
 * Blue Magic Skill Bonus
 * - style="background:#e3e6ff;"
 * 545
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 550
 * Blue Magic Effect
 * - style="background:#e3e6ff;"
 * }

Corsair

 * {| class="" border="0" cellpadding="2" cellspacing="2" width="60%"

! width="10%" | Points Spent ! width="45%" | Effect Increases physical defense by 3. Increases acquired capacity points by 5%. Increases physical and ranged attack by 5. Increases physical evasion by 3. Increases acquired capacity points by 7%. Increases physical and ranged accuracy by 5. Increases magic attack by 2. Enables the player to equip items marked as Superior 1 (Su1). Increases acquired capacity points by 9%. Increases magic evasion by 5. Increases magic accuracy by 5. Increases acquired capacity points by 11%. Reduces ranged attack delay by 5%. Enables the player to equip items marked as Superior 2 (Su2). Increases the chance of not consuming ammunition by 2%. Increases acquired capacity points by 13%. Increases ranged attack damage when performed at an appropriate distance by 2%. Increases physical defense by 5. Increases acquired capacity points by 15%. Increases physical and ranged attack by 8. Increases physical evasion by 5. Increases acquired capacity points by 17%. Increases physical and ranged accuracy by 8. Increases magic attack by 3. Increases acquired capacity points by 19%. Increases magic evasion by 8. Increases magic accuracy by 8. Increases acquired capacity points by 21%. Increases the chance of not consuming ammunition by 2%. Increases ranged attack damage by 2% when performed at an appropriate distance. Increases acquired capacity points by 23%. Reduces the recast delay of Quick Draw by 10 seconds per 1 charge point.
 * - style="background:#ffdead;" align="center"
 * - style="background:#e3e6ff;"
 * 5
 * Physical Defense Bonus
 * - style="background:#e3e6ff;"
 * 5
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 10
 * Physical Attack Bonus
 * - style="background:#e3e6ff;"
 * 20
 * Physical Evasion Bonus
 * - style="background:#e3e6ff;"
 * 25
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 30
 * Physical Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 45
 * Magic Attack Bonus
 * - style="background:#e3e6ff;"
 * 50
 * Superior 1
 * - style="background:#e3e6ff;"
 * 55
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 60
 * Magic Evasion Bonus
 * - style="background:#e3e6ff;"
 * 80
 * Magic Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 95
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 100
 * Snapshot Effect
 * - style="background:#e3e6ff;"
 * 100
 * Superior 2
 * - style="background:#e3e6ff;"
 * 125
 * Reduced Ammunition Consumption
 * - style="background:#e3e6ff;"
 * 145
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 150
 * True Shot Effect
 * - style="background:#e3e6ff;"
 * 180
 * Physical Defense Bonus
 * - style="background:#e3e6ff;"
 * 205
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 210
 * Physical Attack Bonus
 * - style="background:#e3e6ff;"
 * 245
 * Physical Evasion Bonus
 * - style="background:#e3e6ff;"
 * 275
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 280
 * Physical Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 320
 * Magic Attack Bonus
 * - style="background:#e3e6ff;"
 * 355
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 360
 * Magic Evasion Bonus
 * - style="background:#e3e6ff;"
 * 405
 * Magic Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 445
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 450
 * Reduced Ammunition Consumption
 * - style="background:#e3e6ff;"
 * 500
 * True Shot Effect
 * - style="background:#e3e6ff;"
 * 545
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 550
 * Quick Draw Delay
 * - style="background:#e3e6ff;"
 * }

Puppetmaster

 * {| class="" border="0" cellpadding="2" cellspacing="2" width="60%"

! width="10%" | Points Spent ! width="45%" | Effect Increases physical and ranged attack by 6. Increases acquired capacity points by 5%. Increases physical evasion by 8. Increases physical and ranged accuracy by 7. Increases acquired capacity points by 7%. Increases magic evasion by 5. Increases magic accuracy by 5. Enables the player to equip items marked as Superior 1 (Su1). Increases acquired capacity points by 9%. Increases automaton physical attack, ranged attack, and physical defense by 15. Increases automaton physical accuracy, ranged accuracy, and physical evasion by 10. Increases acquired capacity points by 11%. Increases the automaton's elemental capacity for attachments by 2. Enables the player to equip items marked as Superior 2 (Su2). Increases automaton magic attack and magic defense by 5. Increases acquired capacity points by 13%. Increases automaton magic accuracy and evasion by 10. Increases physical and ranged attack by 9. Increases acquired capacity points by 15%. Increases physical evasion by 12. Increases physical and ranged accuracy by 11. Increases acquired capacity points by 17%. Increases magic evasion by 8. Increases magic accuracy by 8. Increases acquired capacity points by 19%. Increases automaton physical attack, ranged attack, and physical defense by 23. Increases automaton physical accuracy, ranged accuracy, and physical evasion by 15. Increases acquired capacity points by 21%. Increases automaton magic attack and magic defense by 8. Increases automaton magic accuracy and evasion by 15. Increases acquired capacity points by 23%. Decreases hand-to-hand delay by 5.
 * - style="background:#ffdead;" align="center"
 * - style="background:#e3e6ff;"
 * 5
 * Physical Attack Bonus
 * - style="background:#e3e6ff;"
 * 5
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 10
 * Physical Evasion Bonus
 * - style="background:#e3e6ff;"
 * 20
 * Physical Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 25
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 30
 * Magic Evasion Bonus
 * - style="background:#e3e6ff;"
 * 45
 * Magic Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 50
 * Superior 1
 * - style="background:#e3e6ff;"
 * 55
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 60
 * Automaton Physical Attack and Defense Bonus
 * - style="background:#e3e6ff;"
 * 80
 * Automaton Physical Accuracy and Physical Evasion Bonus
 * - style="background:#e3e6ff;"
 * 95
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 100
 * Automaton Elemental Capacity Bonus
 * - style="background:#e3e6ff;"
 * 100
 * Superior 2
 * - style="background:#e3e6ff;"
 * 125
 * Automaton Mag. Atk. and Def. Bonus
 * - style="background:#e3e6ff;"
 * 145
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 150
 * Automaton Mag. Acc. and Eva. Bonus
 * - style="background:#e3e6ff;"
 * 180
 * Physical Attack Bonus
 * - style="background:#e3e6ff;"
 * 205
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 210
 * Physical Evasion Bonus
 * - style="background:#e3e6ff;"
 * 245
 * Physical Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 275
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 280
 * Magic Evasion Bonus
 * - style="background:#e3e6ff;"
 * 320
 * Magic Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 355
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 360
 * Automaton Phys. Atk. and Def. Bonus
 * - style="background:#e3e6ff;"
 * 405
 * Automaton Phys. Acc. and Eva. Bonus
 * - style="background:#e3e6ff;"
 * 445
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 450
 * Automaton Mag. Atk. and Def. Bonus
 * - style="background:#e3e6ff;"
 * 500
 * Automaton Mag. Acc. and Eva. Bonus
 * - style="background:#e3e6ff;"
 * 545
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 550
 * Martial Arts Effect
 * - style="background:#e3e6ff;"
 * }

Dancer

 * {| class="" border="0" cellpadding="2" cellspacing="2" width="60%"

! width="10%" | Points Spent ! width="45%" | Effect Increases physical defense by 6. Increases acquired capacity points by 5%. Increases physical and ranged attack by 6. Increases physical evasion by 9. Increases acquired capacity points by 7%. Increases physical and ranged accuracy by 9. Increases magic evasion by 5. Enables the player to equip items marked as Superior 1 (Su1). Increases acquired capacity points by 9%. Increases magic accuracy by 5. Increases "Subtle Blow" effect by 3. Increases acquired capacity points by 11%. Increases the maximum number of finishing moves that may be stored by 2. Up to 5 finishing moves may be consumed at once. Enables the player to equip items marked as Superior 2 (Su2). Increases critical damage dealt by 2%. Increases acquired capacity points by 13%. Increases skillchain damage by 2%. Increases physical defense by 9. Increases acquired capacity points by 15%. Increases physical and ranged attack by 9. Increases physical evasion by 14. Increases acquired capacity points by 17%. Increases physical and ranged accuracy by 14. Increases magic evasion by 8. Increases acquired capacity points by 19%. Increases magic accuracy by 8. Increases "Subtle Blow" effect by 3. Increases acquired capacity points by 21%. Increases critical damage dealt by 2%. Increases skillchain damage by 2%. Increases acquired capacity points by 23%. Reduces attack delay by 5% when a weapon is equipped in each hand.
 * - style="background:#ffdead;" align="center"
 * - style="background:#e3e6ff;"
 * 5
 * Physical Defense Bonus
 * - style="background:#e3e6ff;"
 * 5
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 10
 * Physical Attack Bonus
 * - style="background:#e3e6ff;"
 * 20
 * Physical Evasion Bonus
 * - style="background:#e3e6ff;"
 * 25
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 30
 * Physical Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 45
 * Magic Evasion Bonus
 * - style="background:#e3e6ff;"
 * 50
 * Superior 1
 * - style="background:#e3e6ff;"
 * 55
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 60
 * Magic Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 80
 * Subtle Blow Effect Bonus
 * - style="background:#e3e6ff;"
 * 95
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 100
 * Maximum Finishing Moves Bonus
 * - style="background:#e3e6ff;"
 * 100
 * Superior 2
 * - style="background:#e3e6ff;"
 * 125
 * Critical Damage Bonus
 * - style="background:#e3e6ff;"
 * 145
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 150
 * Skillchain Bonus
 * - style="background:#e3e6ff;"
 * 180
 * Physical Defense Bonus
 * - style="background:#e3e6ff;"
 * 205
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 210
 * Physical Attack Bonus
 * - style="background:#e3e6ff;"
 * 245
 * Physical Evasion Bonus
 * - style="background:#e3e6ff;"
 * 275
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 280
 * Physical Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 320
 * Magic Evasion Bonus
 * - style="background:#e3e6ff;"
 * 355
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 360
 * Magic Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 405
 * Subtle Blow Effect Bonus
 * - style="background:#e3e6ff;"
 * 445
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 450
 * Critical Damage Bonus
 * - style="background:#e3e6ff;"
 * 500
 * Skillchain Bonus
 * - style="background:#e3e6ff;"
 * 545
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 550
 * Dual Wield Effect
 * - style="background:#e3e6ff;"
 * }

Scholar

 * {| class="" border="0" cellpadding="2" cellspacing="2" width="60%"

! width="10%" | Points Spent ! width="45%" | Effect Increases magic defense by 3. Increases acquired capacity points by 5%. Increases magic attack by 5. Increases magic evasion by 6. Increases acquired capacity points by 7%. Increases magic accuracy by 6. Increases dark magic skill by 5. Enables the player to equip items marked as Superior 1 (Su1). Increases acquired capacity points by 9%. Increases enhancing magic skill by 5. Increases elemental magic skill by 5. Increases acquired capacity points by 11%. Grants eight new magic spells. Sandstorm II, Rainstorm II, Windstorm II, Firestorm II, Hailstorm II, Thunderstorm II, Aurorastorm II, Voidstorm II. Changes the weather around target party member to the corresponding type of weather. Enables the player to equip items marked as Superior 2 (Su2). Increases healing magic skill by 5. Increases acquired capacity points by 13%. Increases magic burst damage by 3%. Increases magic defense by 5. Increases acquired capacity points by 15%. Increases magic attack by 8. Increases magic evasion by 9. Increases acquired capacity points by 17%. Increases magic accuracy by 9. Increases dark magic skill by 8. Increases acquired capacity points by 19%. Increases enhancing magic skill by 8. Increases elemental magic skill by 8. Increases acquired capacity points by 21%. Increases healing magic skill by 8. Increases magic burst damage by 3%. Increases acquired capacity points by 23%. Reduces stratagem recast time by 15 seconds per 1 charge point.
 * - style="background:#ffdead;" align="center"
 * - style="background:#e3e6ff;"
 * 5
 * Magic Defense Bonus
 * - style="background:#e3e6ff;"
 * 5
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 10
 * Magic Attack Bonus
 * - style="background:#e3e6ff;"
 * 20
 * Magic Evasion Bonus
 * - style="background:#e3e6ff;"
 * 25
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 30
 * Magic Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 45
 * Dark Magic Skill Bonus
 * - style="background:#e3e6ff;"
 * 50
 * Superior 1
 * - style="background:#e3e6ff;"
 * 55
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 60
 * Enhancing Magic Skill Bonus
 * - style="background:#e3e6ff;"
 * 80
 * Elemental Magic Skill Bonus
 * - style="background:#e3e6ff;"
 * 95
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 100
 * New Spells
 * - style="background:#e3e6ff;"
 * 100
 * Superior 2
 * - style="background:#e3e6ff;"
 * 125
 * Healing Magic Skill Bonus
 * - style="background:#e3e6ff;"
 * 145
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 150
 * Magic Burst Damage Bonus
 * - style="background:#e3e6ff;"
 * 180
 * Magic Defense Bonus
 * - style="background:#e3e6ff;"
 * 205
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 210
 * Magic Attack Bonus
 * - style="background:#e3e6ff;"
 * 245
 * Magic Evasion Bonus
 * - style="background:#e3e6ff;"
 * 275
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 280
 * Magic Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 320
 * Dark Magic Skill Bonus
 * - style="background:#e3e6ff;"
 * 355
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 360
 * Enhancing Magic Skill Bonus
 * - style="background:#e3e6ff;"
 * 405
 * Elemental Magic Skill Bonus
 * - style="background:#e3e6ff;"
 * 445
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 450
 * Healing Magic Skill Bonus
 * - style="background:#e3e6ff;"
 * 500
 * Magic Burst Damage Bonus
 * - style="background:#e3e6ff;"
 * 545
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 550
 * Stratagem Recast Time
 * - style="background:#e3e6ff;"
 * }

Geomancer

 * {| class="" border="0" cellpadding="2" cellspacing="2" width="60%"

! width="10%" | Points Spent ! width="45%" | Effect Increases magic defense by 4. Increases acquired capacity points by 5%. Increases magic attack by 6. Increases magic evasion by 7. Increases acquired capacity points by 7%. Increases magic accuracy by 7. Increases geomancy skill by 5. Enables the player to equip items marked as Superior 1 (Su1). Increases acquired capacity points by 9%. Increases handbell skill by 5. Increases elemental magic skill by 5. Increases acquired capacity points by 11%. Grants six new magic spells. Fire V, Blizzard V, Aero V, Stone V, Thunder V, Water V. Deals corresponding elemental damage to an enemy. Enables the player to equip items marked as Superior 2 (Su2). Increases dark magic skill by 5. Increases acquired capacity points by 13%. Increases magic damage by 3. Increases magic defense by 6. Increases acquired capacity points by 15%. Increases magic attack by 9. Increases magic evasion by 11. Increases acquired capacity points by 17%. Increases magic accuracy by 11. Increases geomancy skill by 8. Increases acquired capacity points by 19%. Increases handbell skill by 8. Increases elemental magic skill by 8. Increases acquired capacity points by 21%. Increases dark magic skill by 8. Increases magic damage by 3. Increases acquired capacity points by 23%. Grants a new magic spell. Aspir III Steals an enemy's MP. Ineffective against undead.
 * - style="background:#ffdead;" align="center"
 * - style="background:#e3e6ff;"
 * 5
 * Magic Defense Bonus
 * - style="background:#e3e6ff;"
 * 5
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 10
 * Magic Attack Bonus
 * - style="background:#e3e6ff;"
 * 20
 * Magic Evasion Bonus
 * - style="background:#e3e6ff;"
 * 25
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 30
 * Magic Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 45
 * Geomancy Skill Bonus
 * - style="background:#e3e6ff;"
 * 50
 * Superior 1
 * - style="background:#e3e6ff;"
 * 55
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 60
 * Handbell Skill Bonus
 * - style="background:#e3e6ff;"
 * 80
 * Elemental Magic Skill Bonus
 * - style="background:#e3e6ff;"
 * 95
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 100
 * New Spells
 * - style="background:#e3e6ff;"
 * 100
 * Superior 2
 * - style="background:#e3e6ff;"
 * 125
 * Dark Magic Skill Bonus
 * - style="background:#e3e6ff;"
 * 145
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 150
 * Magic Damage Bonus
 * - style="background:#e3e6ff;"
 * 180
 * Magic Defense Bonus
 * - style="background:#e3e6ff;"
 * 205
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 210
 * Magic Attack Bonus
 * - style="background:#e3e6ff;"
 * 245
 * Magic Evasion Bonus
 * - style="background:#e3e6ff;"
 * 275
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 280
 * Magic Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 320
 * Geomancy Skill Bonus
 * - style="background:#e3e6ff;"
 * 355
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 360
 * Handbell Skill Bonus
 * - style="background:#e3e6ff;"
 * 405
 * Elemental Magic Skill Bonus
 * - style="background:#e3e6ff;"
 * 445
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 450
 * Dark Magic Skill Bonus
 * - style="background:#e3e6ff;"
 * 500
 * Magic Damage Bonus
 * - style="background:#e3e6ff;"
 * 545
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 550
 * New Spell
 * - style="background:#e3e6ff;"
 * }

Rune Fencer

 * {| class="" border="0" cellpadding="2" cellspacing="2" width="60%"

! width="10%" | Points Spent ! width="45%" | Effect Increases physical defense by 5. Increases acquired capacity points by 5%. Increases physical and ranged attack by 7. Increases physical evasion by 8. Increases acquired capacity points by 7%. Increases physical and ranged accuracy by 8. Increases magic defense by 8. Enables the player to equip items marked as Superior 1 (Su1). Increases acquired capacity points by 9%. Increases magic evasion by 10. Increases magic accuracy by 5. Increases acquired capacity points by 11%. Increases the duration of enhancing magic effects received by 10%. Enables the player to equip items marked as Superior 2 (Su2). Increases enhancing magic skill by 5. Increases acquired capacity points by 13%. Increases parrying chance by 2%. Increases physical defense by 8. Increases acquired capacity points by 15%. Increases physical and ranged attack by 11. Increases physical evasion by 12. Increases acquired capacity points by 17%. Increases physical and ranged accuracy by 12. Increases magic defense by 12. Increases acquired capacity points by 19%. Increases magic evasion by 15. Increases magic accuracy by 8. Increases acquired capacity points by 21%. Increases enhancing magic skill by 8. Increases parrying chance by 2%. Increases acquired capacity points by 23%. Grants a new spell. Temper Grants the ability to occasionally attack twice.
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 * 5
 * Physical Defense Bonus
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 * 5
 * Capacity Point Bonus
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 * 10
 * Physical Attack Bonus
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 * 20
 * Physical Evasion Bonus
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 * 25
 * Capacity Point Bonus
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 * 30
 * Physical Accuracy Bonus
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 * 45
 * Magic Defense Bonus
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 * 50
 * Superior 1
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 * 55
 * Capacity Point Bonus
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 * 60
 * Magic Evasion Bonus
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 * 80
 * Magic Accuracy Bonus
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 * 95
 * Capacity Point Bonus
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 * 100
 * Enh. Magic Received Duration
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 * 100
 * Superior 2
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 * 125
 * Enhancing Magic Skill Bonus
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 * 145
 * Capacity Point Bonus
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 * 150
 * Inquartata Effect
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 * 180
 * Physical Defense Bonus
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 * 205
 * Capacity Point Bonus
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 * 210
 * Physical Attack Bonus
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 * 245
 * Physical Evasion Bonus
 * - style="background:#e3e6ff;"
 * 275
 * Capacity Point Bonus
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 * 280
 * Physical Accuracy Bonus
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 * 320
 * Magic Defense Bonus
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 * 355
 * Capacity Point Bonus
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 * 360
 * Magic Evasion Bonus
 * - style="background:#e3e6ff;"
 * 405
 * Magic Accuracy Bonus
 * - style="background:#e3e6ff;"
 * 445
 * Capacity Point Bonus
 * - style="background:#e3e6ff;"
 * 450
 * Enhancing Magic Skill Bonus
 * - style="background:#e3e6ff;"
 * 500
 * Inquartata Effect
 * - style="background:#e3e6ff;"
 * 545
 * Capacity Point Bonus
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 * 550
 * New Spell
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 * }