User:Aresfury/Assaults

= News =


 * Last Updated: --Aresfury 19 September 2008



Hey everyone,

I am very glad we went as 4 last night! 3/3 is very nice and I am sure that we can continue with this success. Although it became a bit hairy, it did demonstrate that we can coninue on w/o 6! We will have to recruit occasionally, but I am more determined now to plug forward and see what we can pull off. I have not heard back from Taterz, nor have I seen him online, so we will keep going and maybe he will be back or maybe not. I will require you all to help a bit more with the planning; however. Nol took the helm this week and I really appreciate it. Long story short, I am between homes at the moment. We have been evicted from where we live and are having difficulty with the property we intended to purchase. With multiple jobs, the kids, and an emotional wife, this all adds up to way more than enough for my plate, but I don't want to give up. I enjoy ffxi and our static...often, it is the only escape I have from the regular insanity. This is why I need your help with planning. I still feel that we can wrap this up and have capt very soon, so let's give it our best shot! Maybe Deyan will join us on a more permanent basis, and we can have 5. EIther way, I am looking forward to our weekly runs and I hope now we can make that final stretch.

-Aresfury

= Schedule =

Our next schedule run is  Thursday September 25, 9pmEST(6pmPST) 

We will be doing the following Assault mission. Please read and prepare accordingly.


 * Leujaoam Sanctum - Supplies Recovery
 * Periqia - Defuse the Threat
 * Ilrusi Atoll - Lost & Found
 * Lebros Cavern - Wamoura Farm Raid
 * Mamool Ja Training Grounds - Blitzkrieg

~Strategies~
 * Supplies Recovery - The walk-through page covers it well. Need 1 good kiter and then the rest of the group goes up top and kills their way back. Kiter waits at start until rest are in position then triggers mission by talking to NPC. He then kites the imp that the 2 BLUs are trying to kill to prevent them from doing so. All loses where because people lost their minds and ran off to solo things for no reason and died. So, who wants to be the kiter?
 * Defuse the threat - 15 Mines are hidden around the map. Some weak rats patrol the area. Most DDs can easily solo (1500 hp), but easier to invis past as possible. You get a detector that will say when close to a mine. You then have 30 seconds to find it or it explodes. Each explosion costs points, but as long as all mines explode or are disarmed you win. To disarm you have to find where the mine is. If you get close enough with the detector, it will appear and clicking on it will disarm it. Mines can trigger thru walls and bridges so some are always going to explode. They do 1-100 damage. This is an easy win, but hard to get a really good score.
 * Lost & Found - Any 3 jobs can win. A sleeper is nice and a DD is useful. You follow a NPC around and ask her where to look. She will tell you a range at first, then a direction, and finally which of the players is closest. This extra info is revealed as clues are discovered. You are searching for a ???. Each time one appears it lasts less time. Each time you click one, you get a win (yeah right), a clue (rarely), nothing, gravity (seaweed), or a crab (have DD kill and keep going). Also on map are kraken type mobs. They will aggro sight, but will deaggro if slept and left. I full party could kill but wastes time mostly. Since each ??? lasts for less time, it is obviously easier if you get lucky and find the right one early. If you do not find a ??? before it despawns, you just move to the next one.
 * Wamoura Farm Raid - Kill everything mission. Target is 16 Wamouracampa. Over time they morph into Wamoura. More points for faster kills. They are in set locations (walk thru has good map), but 1 is random so having widescan helps. Taking the south route first is recommended.  1-2 dispellers is strongly recommend in a melee heavy group so that Heat Barrier(Enfire + Blaze Spikes) from Ranch Wamouracampa can be taken down quickly. Let me know what you think would be best, and I will try to set it up ahead of time.  Maybe Laf?
 * Blitzkrieg - Wave after wave of small weak mobs (300-600HP, low damage) attack the start. Any jobs can win with large AoE effects. Some claim that being forced to kill mobs individually would be very hard, but others claim 75 melees do fine. As I have no AoE type jobs I am stuck here. I can either get blm to 50 and do a 50 cap, or we can try to just fight our way through. Random temp items (from besieged list) are dropped as they are defeated. 200 kills unlocks the Rune. There is a random chance of a NM popping (increased if you focus on killing mamools). If he does pop, he will drop a key to unlock a prisoner in the back area of the level when defeated (3600hp). Freeing him will spawn another wave of attackers. They also can pop a NM. Killing the extra mobs and freeing the prisoner will earn extra AP. Nuke, we will need you on blu for this because of this comment: "Blue Mages are invaluable in this assault, Battle Dance is very efficient and will deal 300-400 damage to surrounding enemies for only 12 MP. Body Slam and Frypan are much more powerful but are very MP costly. Blood Saber is also highly efficient, as it can fully restore your HP if used around a group of enemies."  Nol you will need to /smn for Stoneskin.  Qual, if you don't mind throwing a merit into Phalanx II it would help.Oh, and always dispose of the Mamool Ja-type enemies first, they have the potential to do the same amount of damage as a regular Mamool Ja outside of Assault. Mamool-Ja mage enemies can be a make-or-break deal if not dealt with immediately since they can cast Banishga III and Stonega III.

Obviously we cannot do 5 runs in one sitting, but this is what I am thinking....Supplies Recovery is our only remaining Sergeant Rank mission. I think we may be able to do this as our group. If not, worth a shot either way. From there, Defuse the threat and Lost & Found, I am certain we can win. The remaining 2 are dependent on who, (if anyone), we can get to join us. I would like to have 6 for Blitzkreig, so that will remain in the 5th spot until a week we can get a full group. Wamoura is iffy. Since most of you have more experience fighting these, you would better know a best setup.


 * MUST CHANGE DISREGARD***Following that, our next schedule run is  Thursday September 4, 9pmEST(6pmPST) 

We will be doing the following Assault mission. Please read and prepare accordingly.


 * Leujaoam Sanctum - Azure Experiments
 * Mamool Ja Training Grounds - Blitzkrieg
 * Lebros Cavern - Wamoura Farm Raid
 * Nyzul Isle - Nyzul Isle Investigation

~Strategies~
 * Azure Experiments - We get to be guinea pigs! We have to kill 4 groups of Lamia while under random effects. The important things are clean pulls so we only fight 1 at a time and a dispeller to remove ice spikes on the BLMs. Talk to the NPC at the start and then again after each group to get the new effect (can be same effect repeatedly) and spawn the next set of lamia. All the groups spawn away from the start. Walk thru has good map and list of effects. Pretty straight forward kill mission even with the effects. I think some kind of widescan would be helpful, and balanced party is best.
 * Blitzkrieg - Wave after wave of small weak mobs (300-600HP, low damage) attack the start. Any jobs can win with large AoE effects. Some claim that being forced to kill mobs individually would be very hard, but others claim 75 melees do fine. As I have no AoE type jobs I am stuck here. I can either get blm to 50 and do a 50 cap, or we can try to just fight our way through. Random temp items (from besieged list) are dropped as they are defeated. 200 kills unlocks the Rune. There is a random chance of a NM popping (increased if you focus on killing mamools). If he does pop, he will drop a key to unlock a prisoner in the back area of the level when defeated (3600hp). Freeing him will spawn another wave of attackers. They also can pop a NM. Killing the extra mobs and freeing the prisoner will earn extra AP. Nuke, we will need you on blu for this because of this comment: "Blue Mages are invaluable in this assault, Battle Dance is very efficient and will deal 300-400 damage to surrounding enemies for only 12 MP. Body Slam and Frypan are much more powerful but are very MP costly. Blood Saber is also highly efficient, as it can fully restore your HP if used around a group of enemies."  Nol you will need to /smn for Stoneskin.  Qual, if you don't mind throwing a merit into Phalanx II it would help.Oh, and always dispose of the Mamool Ja-type enemies first, they have the potential to do the same amount of damage as a regular Mamool Ja outside of Assault. Mamool-Ja mage enemies can be a make-or-break deal if not dealt with immediately since they can cast Banishga III and Stonega III.
 * Wamoura Farm Raid - Kill everything mission. Target is 16 Wamouracampa. Over time they morph into Wamoura. More points for faster kills. They are in set locations (walk thru has good map), but 1 is random so having widescan helps. Taking the south route first is recommended.  1-2 dispellers is strongly recommend in a melee heavy group so that Heat Barrier(Enfire + Blaze Spikes) from Ranch Wamouracampa can be taken down quickly. Maybe we can arrange for a 6th for this.  Let me know what you think would be best,a nd I will try to set it up ahead of time.  Maybe Laf?
 * Nyzul Isle Investigation - I will acquiesce to Nol on this as he has become very well experienced here!

The 4th run will be Nyzul Isle Investigation pending necessary repeat of any of the first missions.

= Member Listing =

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= First Lieutenant =

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= Private First Class =

= Superior Private =

= Lance Corporal =

= Corporal =