How To: Playing the Puppermaster Job. Guide By Scoda

Guide to playing the pupetmaster job by Scoda

Let me begin by stressing that attachments are absolutley needed for you to be a good puppetmaster.

So youve decided to be a Puppetmaster. On of the more misunderstood jobs out there. Youve chosen a life of soloing and degradation. But dont be disenheartened. Puppetmaster is one of the most versatile and well rounded jobs in the game. Let me go over some of the highlights for you.

From levels 1-10 tyou are stuck with the harlequin frame. Not a bad frame, does melee and a bit of magic. Dia comes in handy for those first few levels. If you spend the gil for it shock absorber makes him a beefy tank (shock absorber is a 100 hp stoneskin attachment that activates with a earth maneuver.) Flashbulb is another good one to get early on. Its activated with a light maneuvers and causes your automaton to cast Flash on the target.Once your automotons magic skill is at 12 invest in a damage gauge. This will prioitize curing and you will start to get cure 1's. the more light maneuvers you have going the higher hp he will start curing at.

So 1-10 you dont need many attachments. At ten you get to choose your first frame unlock. I cant stress how improtant it is for you to choose ranger. Your melee skills will rise on ranger and getting the rdm frame at 20 wont hurt you as magic dosent take long to skill up. Ranged skill has been, for me, one of the hardest to get up and keep up. Once you have this fram this is when you want to get your attachments. Below is a list of the ones ive found incredibly useful.

Inhibitor Target Marker Attuner Flame Holder Tension spring Heat Seeker Stabilizer Scope Stealth Screen Optic fiber Accelerater

This is the main components behind my ranger puppet. Throw an auto repair kit in if you can incase you puppet takes some damage.

Now once you hit 10 dunes parties and qufim partys are a bit more resonable about puppetmasters. However expect longer then normal wait times for parties. Youll find, if youve gotten those attachments, that your puppet WILL be outdamaging EVERYONE in the party. I have yet to see anyone outdamage a puppet in dunes. Atleast a puppet with the propper equipment.

Dunes parties are pretty self explanatory so i wont say much more about them. Your role is a DD in dunes so beat the crap out of stuff and Skillchain with your puppet and they will love you.

At 20 i reccomend unlocking the Stormwalker Frame which i will refer to as the RDM frame. When you do this is a list of attachments i highly reccomend having by now.

Mana Tank 1 Mana Tank 2 ( with the 2 of these you can give your puppet +9 refresh with 3 dark maneuvers.) Mana conservor Optic Fiber Damage Gauge Stealth Screen Ice Maker Loudspeaker 1 Mana Booster Equalizer Accelerator Shock Absorber

Modify it to fit your taste. Remember that you can DaD ( Deactivate, Activate, Deploy) to refill your puppets MP as long as your puppet is FULL hp

Now remember your puppet WILL NOT heal party members yet. So the healing it does will be for you only. get used to using the DaD maneuver because this puppy will use alot of mp if you let him.

Now i havent gone over your equipment as the actual puppetmaster because well, your basiccally a gimp mnk who spends there time using maneuvers and starting skillchains with your puppet. Your puppet should be your focus everything else is secondary.

Now once you hit 25 your gonna get stuck soloing more so invest in some evasion gear and start using light manevers more. DaD whenever yer puppet runs out of mp and you wont have any downtime. Just remember dont dad if your puppet is less then full HP.

at 30 you finally unlock the Valor Edge fram. or warrior frame as i call it. Use basically the same attachments as the ranger puppet and youll be fine.

More to come Soon. Stay tuned