Talk:Gestalt

Blu/RUN with Trusts
After failing to melee this mob a few times (simply due to Dread Spikes), i refitted into a ranged/magic setup and it went beautifully. NM is trivial when you neutralize Dread Spikes. None of its TP moves or spells are really all that dangerous, it just takes a bit of time to work through it's 300k~ HP. Basically just engaged to activate the trusts (apururu, shantoto I, Ajido, Selthus, and koru-moru for debuffs) then turned. "TP set" was a DT build main-handing a CleaveSolus and offhanding a gabaxorea, casting gear was unaltered. I used subduction for the gravity to keep the trusts from taking excess melee hits, even though it was doing 1500-2000 dmg. I'd only cast when weight effect wore off, until the last few HP of the mob when i'd just spam it. Basically just spammed Glutinous Dart, rotating Chain Affinity and Efflux when able. BA+Diffusion Ray was doing 5500~6000+. Magic Hammer if you're low. Kept up Unda*2, barfira, and both wards to mitigate fire spells, along with zephyr mantle's blink effect. Mob seems immune to silence, Trusts didn't cast it, and silent storms' silence didn't proc on any casts. Sudden lunge didn't proc either, despite landing. Finished battles with between 1-4 minutes on timer.

Since the real threat only seems to be dread spikes, and that the mob spams that shit when it's low, 'turning' or relying on dispel aren't reliable options. Under 25% he was literally cast it, Koru would dispel it, and then he'd recast it again within seconds. Obviously, meleeing is way faster, but it's less safe. You can be dropped from 100% before you even realize the spell was cast. It might be possible to speed up the fight a bit by meleeing at first then just shifting to pure magic dmg once he first casts it. Like try to open with a SC+MB take off as much HP as you can, and then switch.